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Bot navigation: slighltly improve ladder detection
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qh
1 #pragma once
2 /*
3  * Globals and Fields
4  */
5
6 float navigation_bestrating;
7 float bot_navigation_movemode;
8 float navigation_testtracewalk;
9
10 vector jumpstepheightvec;
11 vector stepheightvec;
12 vector jumpheight_vec;
13
14 entity navigation_bestgoal;
15
16 // stack of current goals (the last one of which may be an item or other
17 // desirable object, the rest are typically waypoints to reach it)
18 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
19 .entity goalstack04, goalstack05, goalstack06, goalstack07;
20 .entity goalstack08, goalstack09, goalstack10, goalstack11;
21 .entity goalstack12, goalstack13, goalstack14, goalstack15;
22 .entity goalstack16, goalstack17, goalstack18, goalstack19;
23 .entity goalstack20, goalstack21, goalstack22, goalstack23;
24 .entity goalstack24, goalstack25, goalstack26, goalstack27;
25 .entity goalstack28, goalstack29, goalstack30, goalstack31;
26
27 .entity nearestwaypoint;
28 .float nearestwaypoint_dist;
29 .float nearestwaypointtimeout;
30
31 /*
32 // item it is linked from waypoint it.wpXX (INCOMING link)
33 // links are sorted by their cost (wpXXmincost)
34 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
35 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
36
37 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
38 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
39 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost;
40 .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
41 */
42
43 #define navigation_item_islinked(from_wp, to_item) waypoint_islinked(to_item, from_wp)
44 #define navigation_item_addlink(from_wp, to_item) \
45         waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
46
47
48 .entity wp_goal_prev0;
49 .entity wp_goal_prev1;
50
51 .float lastteleporttime;
52
53 .float blacklisted;
54
55 .entity navigation_jetpack_goal;
56 .vector navigation_jetpack_point;
57
58 const float DEBUG_NODE_SUCCESS        = 1;
59 const float DEBUG_NODE_WARNING        = 2;
60 const float DEBUG_NODE_FAIL           = 3;
61 vector debuglastnode;
62
63 entity bot_waypoint_queue_owner;        // Owner of the temporary list of goals
64 entity bot_waypoint_queue_goal;         // Head of the temporary list of goals
65 .entity bot_waypoint_queue_nextgoal;
66 entity bot_waypoint_queue_bestgoal;
67 float bot_waypoint_queue_bestgoalrating;
68
69 .entity bot_basewaypoint;
70 .bool navigation_dynamicgoal;
71 void navigation_dynamicgoal_init(entity this, bool initially_static);
72 void navigation_dynamicgoal_set(entity this);
73 void navigation_dynamicgoal_unset(entity this);
74
75
76 /*
77  * Functions
78  */
79
80 void debugresetnodes();
81 void debugnode(entity this, vector node);
82 void debugnodestatus(vector position, float status);
83
84 void debuggoalstack(entity this);
85
86 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
87
88 float navigation_markroutes_nearestwaypoints(entity this, float maxdist);
89 float navigation_routetogoal(entity this, entity e, vector startposition);
90
91 void navigation_clearroute(entity this);
92 void navigation_pushroute(entity this, entity e);
93 void navigation_poproute(entity this);
94 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
95 void navigation_markroutes(entity this, entity fixed_source_waypoint);
96 void navigation_markroutes_inverted(entity fixed_source_waypoint);
97 void navigation_routerating(entity this, entity e, float f, float rangebias);
98 void navigation_poptouchedgoals(entity this);
99 void navigation_goalrating_start(entity this);
100 void navigation_goalrating_end(entity this);
101 void navigation_unstuck(entity this);
102
103 void botframe_updatedangerousobjects(float maxupdate);
104
105 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
106 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);