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Cleanup common includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / campaign.qc
1 #include "campaign.qh"
2
3 #include <common/mapinfo.qh>
4 #include <common/weapons/_all.qh>
5 #include <common/stats.qh>
6
7 #include "cheats.qh"
8 #include <server/intermission.qh>
9 #include "world.qh"
10
11 #include <common/campaign_common.qh>
12
13 // campaign cvars:
14 //   _campaign_index: index of CURRENT map
15 //   _campaign_name: name of the current campaign
16 //   g_campaign(name)_index: index of current LAST map (saved)
17 //   g_campaign_skill: bot skill offset
18
19 float campaign_level;
20 float campaign_won;
21 string campaign_index_var;
22 //float checkrules_equality;
23
24 float CampaignBailout(string s)
25 {
26         cvar_set("g_campaign", "0");
27         LOG_INFO("^4campaign initialization failed: ", s);
28         if(autocvar__campaign_testrun)
29                 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
30         return 1;
31 }
32
33 float Campaign_Invalid()
34 {
35         string thismapname, wantedmapname;
36         thismapname = GetMapname();
37         wantedmapname = campaign_gametype[0];
38         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname, false))
39                 return CampaignBailout("wrong game type!");
40         wantedmapname = campaign_mapname[0];
41         if(wantedmapname != thismapname)
42                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
43         return 0;
44 }
45
46 int Campaign_GetLevelNum()
47 {
48         return campaign_level + 1;
49 }
50
51 string Campaign_GetMessage()
52 {
53         return strcat(campaign_shortdesc[0], "\n^3\n", campaign_longdesc[0]);
54 }
55
56 void CampaignPreInit()
57 {
58         float baseskill;
59         campaign_level = autocvar__campaign_index;
60         campaign_name = strzone(autocvar__campaign_name);
61         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
62         CampaignFile_Load(campaign_level, 2);
63
64         if(campaign_entries < 1)
65         {
66                 CampaignBailout("unknown map");
67                 return;
68         }
69
70         if(autocvar_sv_cheats)
71         {
72                 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));
73                 CampaignFile_Unload();
74                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
75                 return;
76         }
77
78         baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
79         campaign_forcewin = false;
80
81         cvar_set("sv_public", "0");
82         cvar_set("pausable", "1");
83
84         string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
85         int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
86         if(argc > 0)
87         {
88                 for(int j = 0; j < argc; ++j)
89                 {
90                         string arg = argv(j);
91                         if(arg == "") continue;
92                         _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 1);
93                 }
94         }
95
96         cvar_settemp("g_campaign", "1");
97         cvar_settemp("g_dm", "0");
98         cvar_settemp("skill", ftos(baseskill));
99         cvar_settemp("bot_number", ftos(campaign_bots[0]));
100
101         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));
102
103         if(Campaign_Invalid())
104                 return;
105 }
106
107 void CampaignPostInit()
108 {
109         // now some sanity checks
110         if(Campaign_Invalid())
111                 return;
112         if(autocvar__campaign_testrun)
113         {
114                 cvar_set("fraglimit", "0");
115                 cvar_set("leadlimit", "0");
116                 cvar_set("timelimit", "0.01");
117         }
118         else
119         {
120                 // "default" uses implicit values, "" or "0" means no limit
121                 tokenizebyseparator(campaign_fraglimit[0], "+");
122                 if(argv(0) != "default") {
123                         cvar_set("fraglimit", argv(0));
124                 }
125                 if(argv(1) != "default") {
126                         cvar_set("leadlimit", argv(1));
127                 }
128                 if(campaign_timelimit[0] != "default") {
129                         cvar_set("timelimit", campaign_timelimit[0]);
130                 }
131         }
132 }
133
134 void CampaignSaveCvar(string cvarname, float value)
135 {
136         float fh;
137         float len;
138         string contents;
139         string l;
140
141         registercvar(cvarname, ftos(value));
142         cvar_set(cvarname, ftos(value));
143         // note: cvarname must be remembered
144
145         fh = fopen("campaign.cfg", FILE_READ);
146         contents = "";
147         if(fh >= 0)
148         {
149                 while((l = fgets(fh)))
150                 {
151                         len = tokenize_console(l);
152                         if(len != 3)
153                                 continue;
154                         if(argv(0) != "set")
155                                 continue;
156                         if(argv(1) == cvarname)
157                                 continue;
158                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
159                 }
160                 fclose(fh);
161         }
162         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
163         fh = fopen("campaign.cfg", FILE_WRITE);
164         if(fh >= 0)
165         {
166                 fputs(fh, contents);
167         }
168         else
169         {
170                 error("Cannot write to campaign file");
171         }
172 }
173
174 void CampaignPreIntermission()
175 {
176         int won = 0;
177         int lost = 0;
178         string savevar;
179
180         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
181                 if(it.winning)
182                         won += 1;
183                 else
184                         lost += 1;
185         });
186
187         if(autocvar__campaign_testrun)
188         {
189                 campaign_won = 1;
190                 bprint("Campaign test run, advancing level.\n");
191         }
192         else if(campaign_forcewin)
193         {
194                 campaign_won = 1;
195                 bprint("The current level has been WON.\n");
196         }
197         else if(won == 1 && lost == 0 && checkrules_equality == 0)
198         {
199                 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
200                 {
201                         campaign_won = 0;
202                         bprint("Time's up! The current level has been LOST.\n");
203                         // sound!
204                 }
205                 else
206                 {
207                         campaign_won = 1;
208                         bprint("The current level has been WON.\n");
209                         // sound!
210                 }
211         }
212         else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
213         {
214                 campaign_won = 0;
215                 bprint("Time's up! The current level has been LOST.\n");
216                 // sound!
217         }
218         else
219         {
220                 campaign_won = 0;
221                 bprint("The current level has been LOST.\n");
222                 // sound!
223         }
224
225         if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
226         {
227                 if(campaign_level == cvar(campaign_index_var))
228                 {
229                         if(campaign_entries < 2)
230                         {
231                                 // I have won
232                                 savevar = strcat("g_campaign", campaign_name, "_won");
233                                 CampaignSaveCvar(savevar, 1);
234                                 // advance level (for menu to show it right)
235                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
236                         }
237                         else
238                         {
239                                 // advance level
240                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
241                         }
242                 }
243         }
244 }
245
246 void CampaignPostIntermission()
247 {
248         // NOTE: campaign_won is 0 or 1, that is, points to the next level
249
250         if(campaign_won && campaign_entries < 2)
251         {
252                 // last map won!
253                 LOG_DEBUG("^2test run: campaign looks GOOD");
254                 localcmd("togglemenu 1\n");
255                 CampaignFile_Unload();
256                 return;
257         }
258
259         CampaignSetup(campaign_won);
260         CampaignFile_Unload();
261         strunzone(campaign_index_var);
262         strunzone(campaign_name);
263         campaign_name = "";
264 }
265
266
267
268 void CampaignLevelWarp(float n)
269 {
270         if(n < 0)
271                 n = campaign_level + 1;
272         CampaignFile_Unload();
273         CampaignFile_Load(n, 1);
274         if(campaign_entries)
275                 CampaignSetup(0);
276         else
277                 error("Sorry, cheater. You are NOT WELCOME.");
278         CampaignFile_Unload();
279 }
280