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#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / campaign.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4         #include "../dpdefs/progsdefs.qc"
5     #include "../dpdefs/dpextensions.qc"
6     #include "sys-post.qh"
7     #include "autocvars.qh"
8     #include "defs.qh"
9     #include "campaign.qh"
10     #include "../common/campaign_common.qh"
11     #include "../common/mapinfo.qh"
12     #include "cheats.qh"
13 #endif
14
15 // campaign cvars:
16 //   _campaign_index: index of CURRENT map
17 //   _campaign_name: name of the current campaign
18 //   g_campaign(name)_index: index of current LAST map (saved)
19 //   g_campaign_skill: bot skill offset
20
21 float campaign_level;
22 float campaign_won;
23 string campaign_index_var;
24 //float checkrules_equality;
25
26 float CampaignBailout(string s)
27 {
28         cvar = cvar_normal;
29         cvar_string = cvar_string_normal;
30         cvar_set = cvar_set_normal;
31         cvar_set("g_campaign", "0");
32         print("^4campaign initialization failed: ", s, "\n");
33         if(autocvar__campaign_testrun)
34                 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
35         return 1;
36 }
37
38 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
39 string cvar_string_campaignwrapper(string theCvar)
40 {
41         float p, q;
42         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
43         if(p < 0)
44                 return cvar_defstring(theCvar);
45         p += strlen(theCvar) + 3;
46         q = strstrofs(cvar_campaignwrapper_list, ";", p);
47         if(q < 0)
48                 return cvar_defstring(theCvar);
49         return substring(cvar_campaignwrapper_list, p, q - p);
50 }
51 float cvar_campaignwrapper(string theCvar)
52 {
53         return stof(cvar_string_campaignwrapper(theCvar));
54 }
55 void cvar_set_campaignwrapper(string theCvar, string theValue)
56 {
57         if(cvar_string_campaignwrapper(theCvar) == theValue)
58                 return;
59         string s;
60         s = cvar_campaignwrapper_list;
61         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
62         strunzone(s);
63         //print(cvar_campaignwrapper_list, "\n");
64 }
65
66 float Campaign_Invalid()
67 {
68         string thismapname, wantedmapname;
69         thismapname = GetMapname();
70         wantedmapname = campaign_gametype[0];
71         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
72                 return CampaignBailout("wrong game type!");
73         wantedmapname = campaign_mapname[0];
74         if(wantedmapname != thismapname)
75                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
76         return 0;
77 }
78
79 void CampaignPreInit()
80 {
81         float baseskill;
82         string title;
83         if(autocvar_sv_cheats)
84         {
85                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
86                 return;
87         }
88         campaign_level = autocvar__campaign_index;
89         campaign_name = strzone(autocvar__campaign_name);
90         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
91         CampaignFile_Load(campaign_level, 2);
92         if(campaign_entries < 1)
93         {
94                 CampaignBailout("unknown map");
95                 return;
96         }
97
98         baseskill = autocvar_g_campaign_skill;
99         baseskill = baseskill + campaign_botskill[0];
100         if(baseskill < 0)
101                 baseskill = 0;
102
103         cvar_set("sv_public", "0");
104         cvar_set("pausable", "1");
105
106         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
107
108         cvar = cvar_campaignwrapper;
109         cvar_string = cvar_string_campaignwrapper;
110         cvar_set = cvar_set_campaignwrapper;
111
112         cvar_set("g_campaign", "1");
113         cvar_set("g_dm", "0");
114         cvar_set("skill", ftos(baseskill));
115         cvar_set("bot_number", ftos(campaign_bots[0]));
116         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
117
118         // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
119         // with the menu a little still...)
120         cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
121
122         if(Campaign_Invalid())
123                 return;
124
125         title = campaign_shortdesc[0];
126         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
127         campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
128         strunzone(title);
129 }
130
131 string GetMapname();
132 void CampaignPostInit()
133 {
134         // now some sanity checks
135         if(Campaign_Invalid())
136                 return;
137         if(autocvar__campaign_testrun)
138         {
139                 cvar_set("fraglimit", "0");
140                 cvar_set("timelimit", "0.01");
141                 cvar_set_normal("fraglimit", "0");
142                 cvar_set_normal("timelimit", "0.01");
143         }
144         else
145         {
146                 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
147                 cvar_set("timelimit", ftos(campaign_timelimit[0]));
148                 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
149                 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
150         }
151 }
152
153 void CampaignSaveCvar(string cvarname, float value)
154 {
155         float fh;
156         float len;
157         string contents;
158         string l;
159
160         registercvar(cvarname, ftos(value));
161         cvar_set_normal(cvarname, ftos(value));
162         // note: cvarname must be remembered
163
164         fh = fopen("campaign.cfg", FILE_READ);
165         contents = "";
166         if(fh >= 0)
167         {
168                 while((l = fgets(fh)))
169                 {
170                         len = tokenize_console(l);
171                         if(len != 3)
172                                 continue;
173                         if(argv(0) != "set")
174                                 continue;
175                         if(argv(1) == cvarname)
176                                 continue;
177                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
178                 }
179                 fclose(fh);
180         }
181         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
182         fh = fopen("campaign.cfg", FILE_WRITE);
183         if(fh >= 0)
184         {
185                 fputs(fh, contents);
186         }
187         else
188         {
189                 error("Cannot write to campaign file");
190         }
191 }
192
193 void CampaignPreIntermission()
194 {
195         entity head;
196         float won;
197         float lost;
198         string savevar;
199
200         won = lost = 0;
201
202         head = findchain(classname, "player");
203         while(head)
204         {
205                 if(IS_REAL_CLIENT(head))
206                 {
207                         if(head.winning)
208                                 won = won + 1;
209                         else
210                                 lost = lost + 1;
211                 }
212                 head = head.chain;
213         }
214
215         if(autocvar__campaign_testrun)
216         {
217                 campaign_won = 1;
218                 bprint("Campaign test run, advancing level.\n");
219         }
220         else if(won == 1 && lost == 0 && checkrules_equality == 0)
221         {
222                 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
223                 {
224                         campaign_won = 0;
225                         bprint("Time's up! The current level has been LOST.\n");
226                         // sound!
227                 }
228                 else
229                 {
230                         campaign_won = 1;
231                         bprint("The current level has been WON.\n");
232                         // sound!
233                 }
234         }
235         else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
236         {
237                 campaign_won = 0;
238                 bprint("Time's up! The current level has been LOST.\n");
239                 // sound!
240         }
241         else
242         {
243                 campaign_won = 0;
244                 bprint("The current level has been LOST.\n");
245                 // sound!
246         }
247
248         if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
249         {
250                 if(campaign_level == cvar_normal(campaign_index_var))
251                 {
252                         if(campaign_entries < 2)
253                         {
254                                 // I have won
255                                 savevar = strcat("g_campaign", campaign_name, "_won");
256                                 CampaignSaveCvar(savevar, 1);
257                                 // advance level (for menu to show it right)
258                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
259                         }
260                         else
261                         {
262                                 // advance level
263                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
264                         }
265                 }
266         }
267 }
268
269 void CampaignPostIntermission()
270 {
271         // NOTE: campaign_won is 0 or 1, that is, points to the next level
272
273         if(campaign_won && campaign_entries < 2)
274         {
275                 // last map won!
276                 print("^2test run: campaign looks GOOD\n");
277                 localcmd("togglemenu 1\n");
278                 CampaignFile_Unload();
279                 return;
280         }
281
282         CampaignSetup(campaign_won);
283         CampaignFile_Unload();
284         strunzone(campaign_message);
285         strunzone(campaign_index_var);
286         strunzone(campaign_name);
287         campaign_name = "";
288 }
289
290
291
292 void CampaignLevelWarp(float n)
293 {
294         if(n < 0)
295                 n = campaign_level + 1;
296         CampaignFile_Unload();
297         CampaignFile_Load(n, 1);
298         if(campaign_entries)
299                 CampaignSetup(0);
300         else
301                 error("Sorry, cheater. You are NOT WELCOME.");
302         CampaignFile_Unload();
303 }
304