1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (arena_roundbased && !g_ca)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
388 MUTATOR_CALLHOOK(MakePlayerObserver);
390 minstagib_stop_countdown(self);
392 Portal_ClearAll(self);
399 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
404 vehicles_exit(VHEF_RELESE);
406 WaypointSprite_PlayerDead();
408 if not(g_ca) // don't reset teams when moving a ca player to the spectators
409 self.team = -1; // move this as it is needed to log the player spectating in eventlog
411 if(self.killcount != -666) {
413 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
414 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
416 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
417 } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
419 if(self.just_joined == FALSE) {
420 LogTeamchange(self.playerid, -1, 4);
422 self.just_joined = FALSE;
425 PlayerScore_Clear(self); // clear scores when needed
427 accuracy_resend(self);
429 self.spectatortime = time;
431 self.classname = "observer";
432 self.iscreature = FALSE;
433 self.teleportable = TELEPORT_SIMPLE;
434 self.damagedbycontents = FALSE;
436 self.takedamage = DAMAGE_NO;
437 self.solid = SOLID_NOT;
438 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
439 self.flags = FL_CLIENT | FL_NOTARGET;
440 self.armorvalue = 666;
442 self.armorvalue = autocvar_g_balance_armor_start;
443 self.pauserotarmor_finished = 0;
444 self.pauserothealth_finished = 0;
445 self.pauseregen_finished = 0;
446 self.damageforcescale = 0;
448 self.respawn_time = 0;
453 self.pain_finished = 0;
454 self.strength_finished = 0;
455 self.invincible_finished = 0;
456 self.superweapons_finished = 0;
459 self.think = func_null;
462 self.deadflag = DEAD_NO;
463 self.angles = spot.angles;
465 self.fixangle = TRUE;
468 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
469 self.prevorigin = self.origin;
471 WEPSET_CLEAR_E(self);
474 setmodel(self, "null");
475 self.drawonlytoclient = self;
477 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
478 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
481 self.weaponname = "";
482 self.switchingweapon = 0;
483 self.weaponmodel = "";
484 self.weaponentity = world;
485 self.exteriorweaponentity = world;
486 self.killcount = -666;
487 self.velocity = '0 0 0';
488 self.avelocity = '0 0 0';
489 self.punchangle = '0 0 0';
490 self.punchvector = '0 0 0';
491 self.oldvelocity = self.velocity;
492 self.fire_endtime = -1;
496 if(self.version_mismatch)
498 self.frags = FRAGS_SPECTATOR;
499 Spawnqueue_Unmark(self);
500 Spawnqueue_Remove(self);
504 self.frags = FRAGS_LMS_LOSER;
505 Spawnqueue_Insert(self);
510 // Only if the player cannot play at all
511 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
512 self.frags = FRAGS_SPECTATOR;
514 self.frags = FRAGS_LMS_LOSER;
519 self.frags = FRAGS_LMS_LOSER;
521 self.frags = FRAGS_SPECTATOR;
523 else if((g_race && g_race_qualifying) || g_cts)
525 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
526 self.frags = FRAGS_LMS_LOSER;
528 self.frags = FRAGS_SPECTATOR;
531 self.frags = FRAGS_SPECTATOR;
534 .float model_randomizer;
535 void FixPlayermodel()
538 float defaultskin, chmdl, oldskin, n, i;
545 if(autocvar_sv_defaultcharacter == 1)
550 s = Team_ColorName_Lower(self.team);
553 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
554 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
558 if(defaultmodel == "")
560 defaultmodel = autocvar_sv_defaultplayermodel;
561 defaultskin = autocvar_sv_defaultplayerskin;
564 n = tokenize_console(defaultmodel);
566 defaultmodel = argv(floor(n * self.model_randomizer));
568 i = strstrofs(defaultmodel, ":", 0);
571 defaultskin = stof(substring(defaultmodel, i+1, -1));
572 defaultmodel = substring(defaultmodel, 0, i);
576 if(defaultmodel != "")
578 if (defaultmodel != self.model)
582 setplayermodel (self, defaultmodel);
583 setsize (self, m1, m2);
588 self.skin = defaultskin;
590 if (self.playermodel != self.model || self.playermodel == "")
592 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
595 setplayermodel (self, self.playermodel);
596 setsize (self, m1, m2);
601 self.skin = stof(self.playerskin);
604 if(chmdl || oldskin != self.skin) // model or skin has changed
606 self.species = player_getspecies(); // update species
607 UpdatePlayerSounds(); // update skin sounds
611 if(strlen(autocvar_sv_defaultplayercolors))
612 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
613 setcolor(self, stof(autocvar_sv_defaultplayercolors));
620 Called when a client spawns in the server
624 void PutClientInServer (void)
626 if(clienttype(self) == CLIENTTYPE_BOT)
628 self.classname = "player";
632 else if(clienttype(self) == CLIENTTYPE_REAL)
635 WriteByte(MSG_ONE, SVC_SETVIEW);
636 WriteEntity(MSG_ONE, self);
642 // player is dead and becomes observer
643 // FIXME fix LMS scoring for new system
646 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
647 self.classname = "observer";
650 if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
651 self.classname = "observer";
654 self.classname = "observer";
656 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
657 entity spot, oldself;
660 accuracy_resend(self);
663 JoinBestTeam(self, FALSE, TRUE);
667 spot = SelectSpawnPoint (FALSE);
670 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
671 return; // spawn failed
674 RemoveGrapplingHook(self); // Wazat's Grappling Hook
676 self.classname = "player";
677 self.wasplayer = TRUE;
678 self.iscreature = TRUE;
679 self.teleportable = TELEPORT_NORMAL;
680 self.damagedbycontents = TRUE;
681 self.movetype = MOVETYPE_WALK;
682 self.solid = SOLID_SLIDEBOX;
683 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
684 if(autocvar_g_playerclip_collisions)
685 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
686 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
687 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
688 self.frags = FRAGS_PLAYER;
689 if(INDEPENDENT_PLAYERS)
690 MAKE_INDEPENDENT_PLAYER(self);
691 self.flags = FL_CLIENT;
692 if(autocvar__notarget)
693 self.flags |= FL_NOTARGET;
694 self.takedamage = DAMAGE_AIM;
696 self.effects = EF_FULLBRIGHT;
699 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
700 self.air_finished = time + 12;
702 if(autocvar_g_balance_nex_charge)
704 if(autocvar_g_balance_nex_secondary_chargepool)
705 self.nex_chargepool_ammo = 1;
706 self.nex_charge = autocvar_g_balance_nex_charge_start;
711 self.ammo_shells = warmup_start_ammo_shells;
712 self.ammo_nails = warmup_start_ammo_nails;
713 self.ammo_rockets = warmup_start_ammo_rockets;
714 self.ammo_cells = warmup_start_ammo_cells;
715 self.ammo_fuel = warmup_start_ammo_fuel;
716 self.health = warmup_start_health;
717 self.armorvalue = warmup_start_armorvalue;
718 WEPSET_COPY_EA(self, warmup_start_weapons);
722 self.ammo_shells = start_ammo_shells;
723 self.ammo_nails = start_ammo_nails;
724 self.ammo_rockets = start_ammo_rockets;
725 self.ammo_cells = start_ammo_cells;
726 self.ammo_fuel = start_ammo_fuel;
727 self.health = start_health;
728 self.armorvalue = start_armorvalue;
729 WEPSET_COPY_EA(self, start_weapons);
732 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
733 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
735 self.superweapons_finished = 0;
737 if(g_weaponarena_random)
739 if(g_weaponarena_random_with_laser)
740 WEPSET_ANDNOT_EW(self, WEP_LASER);
741 W_RandomWeapons(self, g_weaponarena_random);
742 if(g_weaponarena_random_with_laser)
743 WEPSET_OR_EW(self, WEP_LASER);
746 self.items = start_items;
748 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
749 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
750 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
751 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
752 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
753 //extend the pause of rotting if client was reset at the beginning of the countdown
754 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
755 self.spawnshieldtime += game_starttime - time;
756 self.pauserotarmor_finished += game_starttime - time;
757 self.pauserothealth_finished += game_starttime - time;
758 self.pauseregen_finished += game_starttime - time;
760 self.damageforcescale = 2;
762 self.respawn_time = 0;
766 self.pain_finished = 0;
767 self.strength_finished = 0;
768 self.invincible_finished = 0;
770 // players have no think function
771 self.think = func_null;
775 self.ballistics_density = autocvar_g_ballistics_density_player;
779 self.deadflag = DEAD_NO;
781 self.angles = spot.angles;
783 self.angles_z = 0; // never spawn tilted even if the spot says to
784 self.fixangle = TRUE; // turn this way immediately
785 self.velocity = '0 0 0';
786 self.avelocity = '0 0 0';
787 self.punchangle = '0 0 0';
788 self.punchvector = '0 0 0';
789 self.oldvelocity = self.velocity;
790 self.fire_endtime = -1;
793 WRITESPECTATABLE_MSG_ONE({
794 WriteByte(MSG_ONE, SVC_TEMPENTITY);
795 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
800 self.drawonlytoclient = world;
803 self.view_ofs = PL_VIEW_OFS;
804 setsize (self, PL_MIN, PL_MAX);
805 self.spawnorigin = spot.origin;
806 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
807 // don't reset back to last position, even if new position is stuck in solid
808 self.oldorigin = self.origin;
809 self.prevorigin = self.origin;
810 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
811 self.lastteleporttime = time; // prevent insane speeds due to changing origin
812 self.hud = HUD_NORMAL;
816 Spawnqueue_Remove(self);
817 Spawnqueue_Mark(self);
822 self.event_damage = PlayerDamage;
824 self.bot_attack = TRUE;
825 self.monster_attack = TRUE;
827 self.statdraintime = time + 5;
828 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
830 if(self.killcount == -666) {
831 PlayerScore_Clear(self);
835 CL_SpawnWeaponentity();
836 self.alpha = default_player_alpha;
837 self.colormod = '1 1 1' * autocvar_g_player_brightness;
838 self.exteriorweaponentity.alpha = default_weapon_alpha;
840 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
841 self.lms_traveled_distance = 0;
842 self.speedrunning = FALSE;
844 race_PostSpawn(spot);
846 //stuffcmd(self, "chase_active 0");
847 //stuffcmd(self, "set viewsize $tmpviewsize \n");
850 if(self.team == assault_attacker_team)
851 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
853 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
856 target_voicescript_clear(self);
858 // reset fields the weapons may use
859 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
861 weapon_action(j, WR_RESETPLAYER);
863 // all weapons must be fully loaded when we spawn
865 e = get_weaponinfo(j);
866 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
867 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
875 self.target = string_null;
884 MUTATOR_CALLHOOK(PlayerSpawn);
886 if(autocvar_spawn_debug)
888 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
889 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
892 self.switchweapon = w_getbestweapon(self);
893 self.cnt = -1; // W_LastWeapon will not complain
895 self.weaponname = "";
896 self.switchingweapon = 0;
900 self.alivetime = time;
904 if (autocvar_g_spawnsound)
905 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
906 } else if(self.classname == "observer") {
907 PutObserverInServer ();
911 .float ebouncefactor, ebouncestop; // electro's values
912 // TODO do we need all these fields, or should we stop autodetecting runtime
913 // changes and just have a console command to update this?
914 float ClientInit_SendEntity(entity to, float sf)
916 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
917 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
918 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
919 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
920 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
921 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
922 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
923 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
924 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
925 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
926 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
927 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
928 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
929 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
930 if(sv_foginterval && world.fog != "")
931 WriteString(MSG_ENTITY, world.fog);
933 WriteString(MSG_ENTITY, "");
934 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
935 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
936 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
937 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
938 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
939 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
940 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
941 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
942 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
943 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
944 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
945 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
946 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
950 void ClientInit_CheckUpdate()
952 self.nextthink = time;
953 if(self.count != autocvar_g_balance_armor_blockpercent)
955 self.count = autocvar_g_balance_armor_blockpercent;
958 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
960 self.cnt = autocvar_g_balance_weaponswitchdelay;
963 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
965 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
968 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
970 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
973 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
975 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
978 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
980 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
985 void ClientInit_Spawn()
990 e.classname = "clientinit";
991 e.think = ClientInit_CheckUpdate;
992 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
996 ClientInit_CheckUpdate();
1005 void SetNewParms (void)
1007 // initialize parms for a new player
1008 parm1 = -(86400 * 366);
1016 void SetChangeParms (void)
1018 // save parms for level change
1019 parm1 = self.parm_idlesince - time;
1027 void DecodeLevelParms (void)
1030 self.parm_idlesince = parm1;
1031 if(self.parm_idlesince == -(86400 * 366))
1032 self.parm_idlesince = time;
1034 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1035 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1042 Called when a client types 'kill' in the console
1046 .float clientkill_nexttime;
1047 void ClientKill_Now_TeamChange()
1049 if(self.killindicator_teamchange == -1)
1051 JoinBestTeam( self, FALSE, TRUE );
1053 else if(self.killindicator_teamchange == -2)
1058 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1059 PutObserverInServer();
1062 SV_ChangeTeam(self.killindicator_teamchange - 1);
1065 void ClientKill_Now()
1069 vehicles_exit(VHEF_RELESE);
1070 if(!self.killindicator_teamchange)
1072 self.vehicle_health = -1;
1073 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1077 if(self.killindicator && !wasfreed(self.killindicator))
1078 remove(self.killindicator);
1080 self.killindicator = world;
1082 if(self.killindicator_teamchange)
1083 ClientKill_Now_TeamChange();
1086 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1088 // now I am sure the player IS dead
1090 void KillIndicator_Think()
1094 self.owner.killindicator = world;
1099 if (self.owner.alpha < 0 && !self.owner.vehicle)
1101 self.owner.killindicator = world;
1109 ClientKill_Now(); // no oldself needed
1112 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1114 self.nextthink = time + 1;
1120 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1121 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1124 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1126 self.nextthink = time + 1;
1131 float clientkilltime;
1132 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1141 killtime = autocvar_g_balance_kill_delay;
1143 if(g_race_qualifying || g_cts)
1146 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1148 remove(self.killindicator);
1149 self.killindicator = world;
1151 ClientKill_Now(); // allow instant kill in this case
1155 self.killindicator_teamchange = targetteam;
1157 if(!self.killindicator)
1159 if(self.deadflag == DEAD_NO)
1161 killtime = max(killtime, self.clientkill_nexttime - time);
1162 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1165 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1171 starttime = max(time, clientkilltime);
1173 self.killindicator = spawn();
1174 self.killindicator.owner = self;
1175 self.killindicator.scale = 0.5;
1176 setattachment(self.killindicator, self, "");
1177 setorigin(self.killindicator, '0 0 52');
1178 self.killindicator.think = KillIndicator_Think;
1179 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1180 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1181 self.killindicator.cnt = ceil(killtime);
1182 self.killindicator.count = bound(0, ceil(killtime), 10);
1183 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1185 for(e = world; (e = find(e, classname, "body")) != world; )
1189 e.killindicator = spawn();
1190 e.killindicator.owner = e;
1191 e.killindicator.scale = 0.5;
1192 setattachment(e.killindicator, e, "");
1193 setorigin(e.killindicator, '0 0 52');
1194 e.killindicator.think = KillIndicator_Think;
1195 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1196 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1197 e.killindicator.cnt = ceil(killtime);
1202 if(self.killindicator)
1204 if(targetteam == 0) // just die
1206 self.killindicator.colormod = '0 0 0';
1207 if(clienttype(self) == CLIENTTYPE_REAL)
1208 if(self.killindicator.cnt > 0)
1209 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1211 else if(targetteam == -1) // auto
1213 self.killindicator.colormod = '0 1 0';
1214 if(clienttype(self) == CLIENTTYPE_REAL)
1215 if(self.killindicator.cnt > 0)
1216 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1218 else if(targetteam == -2) // spectate
1220 self.killindicator.colormod = '0.5 0.5 0.5';
1221 if(clienttype(self) == CLIENTTYPE_REAL)
1222 if(self.killindicator.cnt > 0)
1223 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1227 self.killindicator.colormod = Team_ColorRGB(targetteam);
1228 if(clienttype(self) == CLIENTTYPE_REAL)
1229 if(self.killindicator.cnt > 0)
1230 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1236 void ClientKill (void)
1241 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1245 else if(self.frozen == 1)
1250 ClientKill_TeamChange(0);
1253 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1255 e.killindicator = spawn();
1256 e.killindicator.owner = e;
1257 e.killindicator.think = KillIndicator_Think;
1258 e.killindicator.nextthink = time + (e.lip) * 0.05;
1259 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1260 e.killindicator.health = 1; // this is used to indicate that it should be silent
1264 void FixClientCvars(entity e)
1266 // send prediction settings to the client
1267 stuffcmd(e, "\nin_bindmap 0 0\n");
1269 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1270 if(autocvar_g_antilag == 3) // client side hitscan
1271 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1272 if(autocvar_sv_gentle)
1273 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1275 * we no longer need to stuff this. Remove this comment block if you feel
1276 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1277 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1278 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1279 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1280 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1281 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1282 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1283 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1284 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1285 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1286 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1287 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1288 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1289 stuffcmd(e, "cl_movement_edgefriction 1\n");
1293 float PlayerInIDList(entity p, string idlist)
1298 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1299 if not(p.crypto_idfp)
1302 // this function allows abbreviated player IDs too!
1303 n = tokenize_console(idlist);
1304 for(i = 0; i < n; ++i)
1307 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1318 Called when a client connects to the server
1321 void DecodeLevelParms (void);
1322 //void dom_player_join_team(entity pl);
1323 void set_dom_state(entity e);
1324 void ClientConnect (void)
1328 if(self.flags & FL_CLIENT)
1330 print("Warning: ClientConnect, but already connected!\n");
1334 if(Ban_MaybeEnforceBanOnce(self))
1340 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1343 self.classname = "player_joining";
1345 self.flags = FL_CLIENT;
1346 self.version_nagtime = time + 10 + random() * 10;
1350 dprint("BUG player count is lower than zero, this cannot happen!\n");
1354 PlayerScore_Attach(self);
1355 ClientData_Attach();
1356 accuracy_init(self);
1358 bot_clientconnect();
1364 race_PreSpawnObserver();
1366 // identify the right forced team
1367 if(autocvar_g_campaign)
1369 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1371 switch(autocvar_g_campaign_forceteam)
1373 case 1: self.team_forced = NUM_TEAM_1; break;
1374 case 2: self.team_forced = NUM_TEAM_2; break;
1375 case 3: self.team_forced = NUM_TEAM_3; break;
1376 case 4: self.team_forced = NUM_TEAM_4; break;
1377 default: self.team_forced = 0;
1381 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1382 self.team_forced = NUM_TEAM_1;
1383 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1384 self.team_forced = NUM_TEAM_2;
1385 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1386 self.team_forced = NUM_TEAM_3;
1387 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1388 self.team_forced = NUM_TEAM_4;
1389 else if(autocvar_g_forced_team_otherwise == "red")
1390 self.team_forced = NUM_TEAM_1;
1391 else if(autocvar_g_forced_team_otherwise == "blue")
1392 self.team_forced = NUM_TEAM_2;
1393 else if(autocvar_g_forced_team_otherwise == "yellow")
1394 self.team_forced = NUM_TEAM_3;
1395 else if(autocvar_g_forced_team_otherwise == "pink")
1396 self.team_forced = NUM_TEAM_4;
1397 else if(autocvar_g_forced_team_otherwise == "spectate")
1398 self.team_forced = -1;
1399 else if(autocvar_g_forced_team_otherwise == "spectator")
1400 self.team_forced = -1;
1402 self.team_forced = 0;
1405 if(self.team_forced > 0)
1406 self.team_forced = 0;
1408 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1410 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1411 self.classname = "observer";
1415 if(autocvar_g_balance_teams)
1417 self.classname = "player";
1418 campaign_bots_may_start = 1;
1422 self.classname = "observer"; // do it anyway
1427 self.classname = "player";
1428 campaign_bots_may_start = 1;
1432 self.playerid = (playerid_last = playerid_last + 1);
1434 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1436 if(clienttype(self) == CLIENTTYPE_BOT)
1437 PlayerStats_AddPlayer(self);
1439 if(autocvar_sv_eventlog)
1440 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1442 LogTeamchange(self.playerid, self.team, 1);
1444 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1446 self.netname_previous = strzone(self.netname);
1448 if((self.classname == STR_PLAYER && teamplay))
1449 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1451 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1453 stuffcmd(self, strcat(clientstuff, "\n"));
1454 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1456 FixClientCvars(self);
1458 // spawnfunc_waypoint sprites
1459 WaypointSprite_InitClient(self);
1461 // Wazat's grappling hook
1462 SetGrappleHookBindings();
1464 // get version info from player
1465 stuffcmd(self, "cmd clientversion $gameversion\n");
1467 // get other cvars from player
1470 // notify about available teams
1473 CheckAllowedTeams(self);
1474 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1475 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1478 stuffcmd(self, "set _teams_available 0\n");
1482 self.classname = "observer";
1484 Spawnqueue_Insert(self);
1489 bot_relinkplayerlist();
1491 self.spectatortime = time;
1494 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1497 self.jointime = time;
1498 self.allowed_timeouts = autocvar_sv_timeout_number;
1500 if(clienttype(self) == CLIENTTYPE_REAL)
1502 if(!autocvar_g_campaign)
1504 self.motd_actived_time = -1;
1505 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1508 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1509 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1514 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1516 PlayerScore_Add(self, SP_LMS_RANK, 666);
1517 self.frags = FRAGS_SPECTATOR;
1521 if(!sv_foginterval && world.fog != "")
1522 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1524 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1526 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1527 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1530 self.hitplotfh = -1;
1532 if(g_race || g_cts) {
1540 race_send_recordtime(MSG_ONE);
1541 race_send_speedaward(MSG_ONE);
1543 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1544 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1545 race_send_speedaward_alltimebest(MSG_ONE);
1548 for (i = 1; i <= RANKINGS_CNT; ++i) {
1549 race_SendRankings(i, 0, 0, MSG_ONE);
1552 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1553 send_CSQC_teamnagger();
1557 CSQCMODEL_AUTOINIT();
1559 self.model_randomizer = random();
1561 if(clienttype(self) != CLIENTTYPE_REAL)
1566 MUTATOR_CALLHOOK(ClientConnect);
1572 Called when a client disconnects from the server
1575 .entity chatbubbleentity;
1577 void ClientDisconnect (void)
1580 vehicles_exit(VHEF_RELESE);
1582 if not(self.flags & FL_CLIENT)
1584 print("Warning: ClientDisconnect without ClientConnect\n");
1588 PlayerStats_AddGlobalInfo(self);
1590 CheatShutdownClient();
1592 if(self.hitplotfh >= 0)
1594 fclose(self.hitplotfh);
1595 self.hitplotfh = -1;
1599 anticheat_shutdown();
1601 playerdemo_shutdown();
1603 bot_clientdisconnect();
1608 if(autocvar_sv_eventlog)
1609 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1611 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1613 MUTATOR_CALLHOOK(ClientDisconnect);
1615 Portal_ClearAll(self);
1619 RemoveGrapplingHook(self);
1621 // Here, everything has been done that requires this player to be a client.
1623 self.flags &~= FL_CLIENT;
1625 if (self.chatbubbleentity)
1626 remove (self.chatbubbleentity);
1628 if (self.killindicator)
1629 remove (self.killindicator);
1631 WaypointSprite_PlayerGone();
1633 bot_relinkplayerlist();
1637 Spawnqueue_Unmark(self);
1638 Spawnqueue_Remove(self);
1641 accuracy_free(self);
1642 ClientData_Detach();
1643 PlayerScore_Detach(self);
1645 if(self.netname_previous)
1646 strunzone(self.netname_previous);
1647 if(self.clientstatus)
1648 strunzone(self.clientstatus);
1649 if(self.weaponorder_byimpulse)
1650 strunzone(self.weaponorder_byimpulse);
1652 ClearPlayerSounds();
1655 remove(self.personal);
1665 void ChatBubbleThink()
1667 self.nextthink = time;
1668 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1670 if(self.owner) // but why can that ever be world?
1671 self.owner.chatbubbleentity = world;
1675 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1677 || self.owner.tetris_on
1680 self.model = self.mdl;
1685 void UpdateChatBubble()
1689 // spawn a chatbubble entity if needed
1690 if (!self.chatbubbleentity)
1692 self.chatbubbleentity = spawn();
1693 self.chatbubbleentity.owner = self;
1694 self.chatbubbleentity.exteriormodeltoclient = self;
1695 self.chatbubbleentity.think = ChatBubbleThink;
1696 self.chatbubbleentity.nextthink = time;
1697 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1698 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1699 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1700 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1701 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1702 self.chatbubbleentity.model = "";
1703 self.chatbubbleentity.effects = EF_LOWPRECISION;
1708 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1709 // added to the model skins
1710 /*void UpdateColorModHack()
1713 c = self.clientcolors & 15;
1714 // LordHavoc: only bothering to support white, green, red, yellow, blue
1715 if (!teamplay) self.colormod = '0 0 0';
1716 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1717 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1718 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1719 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1720 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1721 else self.colormod = '1 1 1';
1726 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1728 self.solid = SOLID_NOT;
1729 self.takedamage = DAMAGE_NO;
1730 self.movetype = MOVETYPE_FLY;
1731 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1732 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1733 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1734 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1735 if(autocvar_g_respawn_ghosts_maxtime)
1736 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1741 self.effects |= EF_NODRAW; // prevent another CopyBody
1742 PutClientInServer();
1745 void play_countdown(float finished, string samp)
1747 if(clienttype(self) == CLIENTTYPE_REAL)
1748 if(floor(finished - time - frametime) != floor(finished - time))
1749 if(finished - time < 6)
1750 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1753 void player_powerups (void)
1755 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1756 olditems = self.items;
1758 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1759 self.modelflags |= MF_ROCKET;
1761 self.modelflags &~= MF_ROCKET;
1763 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1765 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1768 Fire_ApplyDamage(self);
1769 Fire_ApplyEffect(self);
1773 self.effects |= EF_FULLBRIGHT;
1775 if (self.items & IT_STRENGTH)
1777 play_countdown(self.strength_finished, "misc/poweroff.wav");
1778 if (time > self.strength_finished)
1780 self.alpha = default_player_alpha;
1781 self.exteriorweaponentity.alpha = default_weapon_alpha;
1782 self.items &~= IT_STRENGTH;
1783 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1784 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1789 if (time < self.strength_finished)
1791 self.alpha = g_minstagib_invis_alpha;
1792 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1793 self.items |= IT_STRENGTH;
1794 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1795 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1799 if (self.items & IT_INVINCIBLE)
1801 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1802 if (time > self.invincible_finished)
1804 self.items = self.items - (self.items & IT_INVINCIBLE);
1805 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1806 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1811 if (time < self.invincible_finished)
1813 self.items = self.items | IT_INVINCIBLE;
1814 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1815 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1819 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1821 if (self.items & IT_STRENGTH)
1823 play_countdown(self.strength_finished, "misc/poweroff.wav");
1824 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1825 if (time > self.strength_finished)
1827 self.items = self.items - (self.items & IT_STRENGTH);
1828 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1829 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1834 if (time < self.strength_finished)
1836 self.items = self.items | IT_STRENGTH;
1837 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1838 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1841 if (self.items & IT_INVINCIBLE)
1843 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1844 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1845 if (time > self.invincible_finished)
1847 self.items = self.items - (self.items & IT_INVINCIBLE);
1848 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1849 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1854 if (time < self.invincible_finished)
1856 self.items = self.items | IT_INVINCIBLE;
1857 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1858 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1861 if (self.items & IT_SUPERWEAPON)
1863 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1865 self.superweapons_finished = 0;
1866 self.items = self.items - (self.items & IT_SUPERWEAPON);
1867 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1868 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1870 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1872 // don't let them run out
1876 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1877 if (time > self.superweapons_finished)
1879 self.items = self.items - (self.items & IT_SUPERWEAPON);
1880 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1881 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1882 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1886 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1888 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1890 self.items = self.items | IT_SUPERWEAPON;
1891 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1892 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1896 self.superweapons_finished = 0;
1897 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1902 self.superweapons_finished = 0;
1906 if(autocvar_g_nodepthtestplayers)
1907 self.effects = self.effects | EF_NODEPTHTEST;
1909 if(autocvar_g_fullbrightplayers)
1910 self.effects = self.effects | EF_FULLBRIGHT;
1912 // midair gamemode: damage only while in the air
1913 // if in midair mode, being on ground grants temporary invulnerability
1914 // (this is so that multishot weapon don't clear the ground flag on the
1915 // first damage in the frame, leaving the player vulnerable to the
1916 // remaining hits in the same frame)
1917 if (self.flags & FL_ONGROUND)
1919 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1921 if (time >= game_starttime)
1922 if (time < self.spawnshieldtime)
1923 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1925 MUTATOR_CALLHOOK(PlayerPowerups);
1928 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1930 if(current > stable)
1932 else if(current > stable - 0.25) // when close enough, "snap"
1935 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1938 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1940 if(current < stable)
1942 else if(current < stable + 0.25) // when close enough, "snap"
1945 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1948 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1950 if(current > rotstable)
1952 if(rotframetime > 0)
1954 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1955 current = max(rotstable, current - rotlinear * rotframetime);
1958 else if(current < regenstable)
1960 if(regenframetime > 0)
1962 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1963 current = min(regenstable, current + regenlinear * regenframetime);
1973 void player_regen (void)
1975 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1976 maxh = autocvar_g_balance_health_rotstable;
1977 maxa = autocvar_g_balance_armor_rotstable;
1978 maxf = autocvar_g_balance_fuel_rotstable;
1979 minh = autocvar_g_balance_health_regenstable;
1980 mina = autocvar_g_balance_armor_regenstable;
1981 minf = autocvar_g_balance_fuel_regenstable;
1982 limith = autocvar_g_balance_health_limit;
1983 limita = autocvar_g_balance_armor_limit;
1984 limitf = autocvar_g_balance_fuel_limit;
1986 max_mod = regen_mod = rot_mod = limit_mod = 1;
1988 maxh = maxh * max_mod;
1989 //maxa = maxa * max_mod;
1990 //maxf = maxf * max_mod;
1991 minh = minh * max_mod;
1992 //mina = mina * max_mod;
1993 //minf = minf * max_mod;
1994 limith = limith * limit_mod;
1995 limita = limita * limit_mod;
1996 //limitf = limitf * limit_mod;
2001 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2003 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2004 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2006 // if player rotted to death... die!
2008 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2011 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2012 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2015 float zoomstate_set;
2016 void SetZoomState(float z)
2018 if(z != self.zoomstate)
2021 ClientData_Touch(self);
2026 void GetPressedKeys(void) {
2027 MUTATOR_CALLHOOK(GetPressedKeys);
2028 if (self.movement_x > 0) // get if movement keys are pressed
2029 { // forward key pressed
2030 self.pressedkeys |= KEY_FORWARD;
2031 self.pressedkeys &~= KEY_BACKWARD;
2033 else if (self.movement_x < 0)
2034 { // backward key pressed
2035 self.pressedkeys |= KEY_BACKWARD;
2036 self.pressedkeys &~= KEY_FORWARD;
2040 self.pressedkeys &~= KEY_FORWARD;
2041 self.pressedkeys &~= KEY_BACKWARD;
2044 if (self.movement_y > 0)
2045 { // right key pressed
2046 self.pressedkeys |= KEY_RIGHT;
2047 self.pressedkeys &~= KEY_LEFT;
2049 else if (self.movement_y < 0)
2050 { // left key pressed
2051 self.pressedkeys |= KEY_LEFT;
2052 self.pressedkeys &~= KEY_RIGHT;
2056 self.pressedkeys &~= KEY_RIGHT;
2057 self.pressedkeys &~= KEY_LEFT;
2060 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2061 self.pressedkeys |= KEY_JUMP;
2063 self.pressedkeys &~= KEY_JUMP;
2064 if (self.BUTTON_CROUCH)
2065 self.pressedkeys |= KEY_CROUCH;
2067 self.pressedkeys &~= KEY_CROUCH;
2069 if (self.BUTTON_ATCK)
2070 self.pressedkeys |= KEY_ATCK;
2072 self.pressedkeys &~= KEY_ATCK;
2073 if (self.BUTTON_ATCK2)
2074 self.pressedkeys |= KEY_ATCK2;
2076 self.pressedkeys &~= KEY_ATCK2;
2080 ======================
2081 spectate mode routines
2082 ======================
2085 void SpectateCopy(entity spectatee) {
2087 MUTATOR_CALLHOOK(SpectateCopy);
2088 self.armortype = spectatee.armortype;
2089 self.armorvalue = spectatee.armorvalue;
2090 self.ammo_cells = spectatee.ammo_cells;
2091 self.ammo_shells = spectatee.ammo_shells;
2092 self.ammo_nails = spectatee.ammo_nails;
2093 self.ammo_rockets = spectatee.ammo_rockets;
2094 self.ammo_fuel = spectatee.ammo_fuel;
2095 self.clip_load = spectatee.clip_load;
2096 self.clip_size = spectatee.clip_size;
2097 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2098 self.health = spectatee.health;
2100 self.items = spectatee.items;
2101 self.last_pickup = spectatee.last_pickup;
2102 self.hit_time = spectatee.hit_time;
2103 self.metertime = spectatee.metertime;
2104 self.strength_finished = spectatee.strength_finished;
2105 self.invincible_finished = spectatee.invincible_finished;
2106 self.pressedkeys = spectatee.pressedkeys;
2107 WEPSET_COPY_EE(self, spectatee);
2108 self.switchweapon = spectatee.switchweapon;
2109 self.switchingweapon = spectatee.switchingweapon;
2110 self.weapon = spectatee.weapon;
2111 self.nex_charge = spectatee.nex_charge;
2112 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2113 self.hagar_load = spectatee.hagar_load;
2114 self.minelayer_mines = spectatee.minelayer_mines;
2115 self.punchangle = spectatee.punchangle;
2116 self.view_ofs = spectatee.view_ofs;
2117 self.velocity = spectatee.velocity;
2118 self.dmg_take = spectatee.dmg_take;
2119 self.dmg_save = spectatee.dmg_save;
2120 self.dmg_inflictor = spectatee.dmg_inflictor;
2121 self.v_angle = spectatee.v_angle;
2122 self.angles = spectatee.v_angle;
2123 self.stat_respawn_time = spectatee.stat_respawn_time;
2124 if(!self.BUTTON_USE)
2125 self.fixangle = TRUE;
2126 setorigin(self, spectatee.origin);
2127 setsize(self, spectatee.mins, spectatee.maxs);
2128 SetZoomState(spectatee.zoomstate);
2130 anticheat_spectatecopy(spectatee);
2131 self.hud = spectatee.hud;
2132 if(spectatee.vehicle)
2134 self.fixangle = FALSE;
2135 //self.velocity = spectatee.vehicle.velocity;
2136 self.vehicle_health = spectatee.vehicle_health;
2137 self.vehicle_shield = spectatee.vehicle_shield;
2138 self.vehicle_energy = spectatee.vehicle_energy;
2139 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2140 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2141 self.vehicle_reload1 = spectatee.vehicle_reload1;
2142 self.vehicle_reload2 = spectatee.vehicle_reload2;
2146 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2147 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2148 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2149 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2151 //WriteByte (MSG_ONE, SVC_SETVIEW);
2152 // WriteEntity(MSG_ONE, self);
2153 //makevectors(spectatee.v_angle);
2154 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2158 float SpectateUpdate() {
2162 if (self == self.enemy)
2165 if(self.enemy.classname != "player")
2168 SpectateCopy(self.enemy);
2174 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2175 entity CA_SpectateNext(entity start) {
2176 if (start.team == self.team) {
2181 // continue from current player
2182 while(other && other.team != self.team) {
2183 other = find(other, classname, "player");
2187 // restart from begining
2188 other = find(other, classname, "player");
2189 while(other && other.team != self.team) {
2190 other = find(other, classname, "player");
2197 float SpectateNext(entity _prefer) {
2202 other = find(self.enemy, classname, "player");
2204 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2205 // CA and ca players when spectating enemies is forbidden
2206 other = CA_SpectateNext(other);
2208 // other modes and ca spectators or spectating enemies is allowed
2210 other = find(other, classname, "player");
2216 if(self.enemy.classname == "player") {
2217 /*if(self.enemy.vehicle)
2221 WriteByte(MSG_ONE, SVC_SETVIEW);
2222 WriteEntity(MSG_ONE, self.enemy);
2223 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2225 self.movetype = MOVETYPE_NONE;
2226 accuracy_resend(self);
2231 WriteByte(MSG_ONE, SVC_SETVIEW);
2232 WriteEntity(MSG_ONE, self.enemy);
2233 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2234 self.movetype = MOVETYPE_NONE;
2235 accuracy_resend(self);
2237 if(!SpectateUpdate())
2238 PutObserverInServer();
2248 ShowRespawnCountdown()
2250 Update a respawn countdown display.
2253 void ShowRespawnCountdown()
2256 if(self.deadflag == DEAD_NO) // just respawned?
2260 number = ceil(self.respawn_time - time);
2263 if(number <= self.respawn_countdown)
2265 self.respawn_countdown = number - 1;
2266 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2267 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2272 void LeaveSpectatorMode()
2274 if(nJoinAllowed(self))
2276 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2278 self.classname = "player";
2280 if(autocvar_g_campaign || autocvar_g_balance_teams)
2281 { JoinBestTeam(self, FALSE, TRUE); }
2283 if(autocvar_g_campaign)
2284 { campaign_bots_may_start = 1; }
2286 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2288 PutClientInServer();
2290 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2292 else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
2296 // Player may not join because g_maxplayers is set
2297 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2302 * Determines whether the player is allowed to join. This depends on cvar
2303 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2304 * it checks whether the number of currently playing players exceeds g_maxplayers.
2305 * @return int number of free slots for players, 0 if none
2307 float nJoinAllowed(entity ignore) {
2309 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2310 // so report 0 free slots if restricted
2312 if(autocvar_g_forced_team_otherwise == "spectate")
2314 if(autocvar_g_forced_team_otherwise == "spectator")
2318 if(self.team_forced < 0)
2319 return 0; // forced spectators can never join
2321 // TODO simplify this
2323 float totalClients = 0;
2328 if (!autocvar_g_maxplayers)
2329 return maxclients - totalClients;
2331 float currentlyPlaying = 0;
2332 FOR_EACH_REALPLAYER(e)
2333 currentlyPlaying += 1;
2335 if(currentlyPlaying < autocvar_g_maxplayers)
2336 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2342 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2343 * g_maxplayers_spectator_blocktime seconds
2345 void checkSpectatorBlock() {
2346 if(self.classname == "spectator" || self.classname == "observer") {
2347 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2348 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2354 void PrintWelcomeMessage()
2356 if(self.motd_actived_time == 0)
2358 if (autocvar_g_campaign) {
2359 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2360 self.motd_actived_time = time;
2361 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2364 if (self.BUTTON_INFO) {
2365 self.motd_actived_time = time;
2366 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2370 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2372 if (autocvar_g_campaign) {
2373 if (self.BUTTON_INFO)
2374 self.motd_actived_time = time;
2375 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2376 self.motd_actived_time = 0;
2377 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2380 if (self.BUTTON_INFO)
2381 self.motd_actived_time = time;
2382 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2383 self.motd_actived_time = 0;
2384 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2388 else //if(self.motd_actived_time < 0) // just connected, motd is active
2390 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2391 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2392 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2394 // instanctly hide MOTD
2395 self.motd_actived_time = 0;
2396 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2401 void ObserverThink()
2403 float prefered_movetype;
2404 if (self.flags & FL_JUMPRELEASED) {
2405 if (self.BUTTON_JUMP && !self.version_mismatch) {
2406 self.flags &~= FL_JUMPRELEASED;
2407 self.flags |= FL_SPAWNING;
2408 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2409 self.flags &~= FL_JUMPRELEASED;
2410 if(SpectateNext(world) == 1) {
2411 self.classname = "spectator";
2414 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2415 if (self.movetype != prefered_movetype)
2416 self.movetype = prefered_movetype;
2419 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2420 self.flags |= FL_JUMPRELEASED;
2421 if(self.flags & FL_SPAWNING)
2423 self.flags &~= FL_SPAWNING;
2424 LeaveSpectatorMode();
2431 void SpectatorThink()
2433 if (self.flags & FL_JUMPRELEASED) {
2434 if (self.BUTTON_JUMP && !self.version_mismatch) {
2435 self.flags &~= FL_JUMPRELEASED;
2436 self.flags |= FL_SPAWNING;
2437 } else if(self.BUTTON_ATCK) {
2438 self.flags &~= FL_JUMPRELEASED;
2439 if(SpectateNext(world) == 1) {
2440 self.classname = "spectator";
2442 self.classname = "observer";
2443 PutClientInServer();
2445 } else if (self.BUTTON_ATCK2) {
2446 self.flags &~= FL_JUMPRELEASED;
2447 self.classname = "observer";
2448 PutClientInServer();
2450 if(!SpectateUpdate())
2451 PutObserverInServer();
2454 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2455 self.flags |= FL_JUMPRELEASED;
2456 if(self.flags & FL_SPAWNING)
2458 self.flags &~= FL_SPAWNING;
2459 LeaveSpectatorMode();
2463 if(!SpectateUpdate())
2464 PutObserverInServer();
2467 self.flags |= FL_CLIENT | FL_NOTARGET;
2472 if(self.classname != "player")
2477 vehicles_exit(VHEF_NORMAL);
2481 // a use key was pressed; call handlers
2482 MUTATOR_CALLHOOK(PlayerUseKey);
2489 Called every frame for each client before the physics are run
2492 .float usekeypressed;
2493 void() nexball_setstatus;
2495 void PlayerPreThink (void)
2497 WarpZone_PlayerPhysics_FixVAngle();
2499 self.stat_game_starttime = game_starttime;
2500 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2501 self.stat_leadlimit = autocvar_leadlimit;
2503 if(g_arena || (g_ca && !allowed_to_spawn))
2504 self.stat_respawn_time = 0;
2506 self.stat_respawn_time = self.respawn_time;
2510 // physics frames: update anticheat stuff
2511 anticheat_prethink();
2514 if(blockSpectators && frametime)
2515 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2516 checkSpectatorBlock();
2520 if(self.netname_previous != self.netname)
2522 if(autocvar_sv_eventlog)
2523 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2524 if(self.netname_previous)
2525 strunzone(self.netname_previous);
2526 self.netname_previous = strzone(self.netname);
2530 if(self.version_nagtime)
2531 if(self.cvar_g_xonoticversion)
2532 if(time > self.version_nagtime)
2534 // don't notify git users
2535 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2537 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2539 // notify release users if connecting to git
2540 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2541 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2546 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2549 // give users new version
2550 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2551 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2555 // notify users about old server version
2556 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2557 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2561 self.version_nagtime = 0;
2565 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2567 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2568 self.max_armorvalue = 0;
2572 if (TetrisPreFrame())
2576 if(self.frozen == 2)
2578 self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
2579 self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
2581 if(self.revive_progress >= 1)
2585 MUTATOR_CALLHOOK(PlayerPreThink);
2587 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2589 if(self.BUTTON_USE && !self.usekeypressed)
2591 self.usekeypressed = self.BUTTON_USE;
2594 if(clienttype(self) == CLIENTTYPE_REAL)
2595 PrintWelcomeMessage();
2597 if(self.classname == "player") {
2599 CheckRules_Player();
2601 if (intermission_running)
2603 IntermissionThink (); // otherwise a button could be missed between
2604 return; // the think tics
2607 //don't allow the player to turn around while game is paused!
2608 if(timeout_status == TIMEOUT_ACTIVE) {
2609 // FIXME turn this into CSQC stuff
2610 self.v_angle = self.lastV_angle;
2611 self.angles = self.lastV_angle;
2612 self.fixangle = TRUE;
2617 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2619 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2620 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2621 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2623 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2625 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2626 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2627 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2631 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2637 minstagib_ammocheck();
2639 if (self.deadflag != DEAD_NO)
2641 float button_pressed, force_respawn;
2642 if(self.personal && g_race_qualifying)
2644 if(time > self.respawn_time)
2646 self.respawn_time = time + 1; // only retry once a second
2655 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2656 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2657 if (self.deadflag == DEAD_DYING)
2660 self.deadflag = DEAD_RESPAWNING;
2661 else if(!button_pressed)
2662 self.deadflag = DEAD_DEAD;
2664 else if (self.deadflag == DEAD_DEAD)
2667 self.deadflag = DEAD_RESPAWNABLE;
2669 else if (self.deadflag == DEAD_RESPAWNABLE)
2672 self.deadflag = DEAD_RESPAWNING;
2674 else if (self.deadflag == DEAD_RESPAWNING)
2676 if(time > self.respawn_time)
2678 self.respawn_time = time + 1; // only retry once a second
2682 ShowRespawnCountdown();
2685 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2686 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2687 self.stat_respawn_time *= -1;
2692 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2696 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2697 dist = self.prevorigin - self.origin;
2699 self.lms_traveled_distance += fabs(vlen(dist));
2701 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2703 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2704 self.lms_traveled_distance = 0;
2707 if(time > self.lms_nextcheck)
2709 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2710 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2712 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2713 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2714 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2716 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
2718 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2720 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2721 self.lms_traveled_distance = 0;
2725 self.prevorigin = self.origin;
2727 float do_crouch = self.BUTTON_CROUCH;
2730 if(self.health <= g_bloodloss)
2736 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2744 self.view_ofs = PL_CROUCH_VIEW_OFS;
2745 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2746 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2753 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2754 if (!trace_startsolid)
2756 self.crouch = FALSE;
2757 self.view_ofs = PL_VIEW_OFS;
2758 setsize (self, PL_MIN, PL_MAX);
2763 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2765 if(self.bloodloss_timer < time)
2767 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2768 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2774 GrapplingHookFrame();
2776 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2779 self.items &~= self.items_added;
2783 self.items_added = 0;
2784 if(self.items & IT_JETPACK)
2785 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2786 self.items_added |= IT_FUEL;
2788 self.items |= self.items_added;
2793 // rot nex charge to the charge limit
2794 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2795 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2801 nexball_setstatus();
2804 secrets_setstatus();
2807 monsters_setstatus();
2809 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2811 //self.angles_y=self.v_angle_y + 90; // temp
2812 } else if(gameover) {
2813 if (intermission_running)
2814 IntermissionThink (); // otherwise a button could be missed between
2816 } else if(self.classname == "observer") {
2818 } else if(self.classname == "spectator") {
2823 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2825 float oldspectatee_status;
2826 oldspectatee_status = self.spectatee_status;
2827 if(self.classname == "spectator")
2828 self.spectatee_status = num_for_edict(self.enemy);
2829 else if(self.classname == "observer")
2830 self.spectatee_status = num_for_edict(self);
2832 self.spectatee_status = 0;
2833 if(self.spectatee_status != oldspectatee_status)
2835 ClientData_Touch(self);
2837 race_InitSpectator();
2840 if(self.teamkill_soundtime)
2841 if(time > self.teamkill_soundtime)
2843 self.teamkill_soundtime = 0;
2845 entity oldpusher, oldself;
2847 oldself = self; self = self.teamkill_soundsource;
2848 oldpusher = self.pusher; self.pusher = oldself;
2850 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2852 self.pusher = oldpusher;
2856 if(self.taunt_soundtime)
2857 if(time > self.taunt_soundtime)
2859 self.taunt_soundtime = 0;
2860 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2863 target_voicescript_next(self);
2865 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2867 self.clip_load = self.clip_size = 0;
2870 float isInvisibleString(string s)
2873 s = strdecolorize(s);
2874 for((i = 0), (n = strlen(s)); i < n; ++i)
2882 case 192: // charmap space
2883 if (!autocvar_utf8_enable)
2886 case 160: // space in unicode fonts
2887 case 0xE000 + 192: // utf8 charmap space
2888 if (autocvar_utf8_enable)
2901 Called every frame for each client after the physics are run
2904 .float idlekick_lasttimeleft;
2905 void PlayerPostThink (void)
2907 // Savage: Check for nameless players
2908 if (isInvisibleString(self.netname)) {
2909 self.netname = "Player";
2910 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2913 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2915 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2917 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2922 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2923 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2925 if(!self.idlekick_lasttimeleft)
2926 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2930 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2934 else if(timeleft <= 10)
2936 if(timeleft != self.idlekick_lasttimeleft)
2937 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2938 self.idlekick_lasttimeleft = timeleft;
2944 if(self.impulse == 100)
2946 if (!TetrisPostFrame())
2952 //CheckPlayerJump();
2954 if(self.classname == "player") {
2955 CheckRules_Player();
2959 if (intermission_running)
2960 return; // intermission or finale
2970 for(i = 0; i < 1000; ++i)
2973 end = self.origin + '0 0 1024' + 512 * randomvec();
2974 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2975 if(trace_fraction < 1)
2976 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2978 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2984 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2986 if(self.waypointsprite_attachedforcarrier)
2987 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2991 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2993 if not(self.stored_netname)
2994 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2995 if(self.stored_netname != self.netname)
2997 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2998 strunzone(self.stored_netname);
2999 self.stored_netname = strzone(self.netname);
3005 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
3008 CSQCMODEL_AUTOUPDATE();