1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(IS_REAL_CLIENT(self))
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 Portal_ClearAll(self);
176 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
181 vehicles_exit(VHEF_RELESE);
183 WaypointSprite_PlayerDead();
185 if not(g_ca) // don't reset teams when moving a ca player to the spectators
186 self.team = -1; // move this as it is needed to log the player spectating in eventlog
188 if(self.killcount != -666)
190 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
192 if(self.just_joined == FALSE) {
193 LogTeamchange(self.playerid, -1, 4);
195 self.just_joined = FALSE;
198 PlayerScore_Clear(self); // clear scores when needed
200 accuracy_resend(self);
202 self.spectatortime = time;
204 self.classname = "observer";
205 self.iscreature = FALSE;
206 self.teleportable = TELEPORT_SIMPLE;
207 self.damagedbycontents = FALSE;
209 self.takedamage = DAMAGE_NO;
210 self.solid = SOLID_NOT;
211 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
212 self.flags = FL_CLIENT | FL_NOTARGET;
213 self.armorvalue = 666;
215 self.armorvalue = autocvar_g_balance_armor_start;
216 self.pauserotarmor_finished = 0;
217 self.pauserothealth_finished = 0;
218 self.pauseregen_finished = 0;
219 self.damageforcescale = 0;
221 self.respawn_flags = 0;
222 self.respawn_time = 0;
223 self.stat_respawn_time = 0;
228 self.pain_finished = 0;
229 self.strength_finished = 0;
230 self.invincible_finished = 0;
231 self.superweapons_finished = 0;
234 self.think = func_null;
237 self.deadflag = DEAD_NO;
238 self.angles = spot.angles;
240 self.fixangle = TRUE;
243 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
244 self.prevorigin = self.origin;
246 WEPSET_CLEAR_E(self);
249 setmodel(self, "null");
250 self.drawonlytoclient = self;
252 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
253 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
256 self.weaponname = "";
257 self.switchingweapon = 0;
258 self.weaponmodel = "";
259 self.weaponentity = world;
260 self.exteriorweaponentity = world;
261 self.killcount = -666;
262 self.velocity = '0 0 0';
263 self.avelocity = '0 0 0';
264 self.punchangle = '0 0 0';
265 self.punchvector = '0 0 0';
266 self.oldvelocity = self.velocity;
267 self.fire_endtime = -1;
270 .float model_randomizer;
271 void FixPlayermodel()
274 float defaultskin, chmdl, oldskin, n, i;
281 if(autocvar_sv_defaultcharacter == 1)
286 s = Team_ColorName_Lower(self.team);
289 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
290 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
294 if(defaultmodel == "")
296 defaultmodel = autocvar_sv_defaultplayermodel;
297 defaultskin = autocvar_sv_defaultplayerskin;
300 n = tokenize_console(defaultmodel);
302 defaultmodel = argv(floor(n * self.model_randomizer));
304 i = strstrofs(defaultmodel, ":", 0);
307 defaultskin = stof(substring(defaultmodel, i+1, -1));
308 defaultmodel = substring(defaultmodel, 0, i);
312 if(defaultmodel != "")
314 if (defaultmodel != self.model)
318 setplayermodel (self, defaultmodel);
319 setsize (self, m1, m2);
324 self.skin = defaultskin;
326 if (self.playermodel != self.model || self.playermodel == "")
328 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
331 setplayermodel (self, self.playermodel);
332 setsize (self, m1, m2);
337 self.skin = stof(self.playerskin);
340 if(chmdl || oldskin != self.skin) // model or skin has changed
342 self.species = player_getspecies(); // update species
343 UpdatePlayerSounds(); // update skin sounds
347 if(strlen(autocvar_sv_defaultplayercolors))
348 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
349 setcolor(self, stof(autocvar_sv_defaultplayercolors));
356 Called when a client spawns in the server
359 float SpawnEvent_Send(entity to, float sf);
360 void PutClientInServer (void)
362 if(IS_BOT_CLIENT(self))
363 self.classname = "player";
364 else if(IS_REAL_CLIENT(self))
367 WriteByte(MSG_ONE, SVC_SETVIEW);
368 WriteEntity(MSG_ONE, self);
374 MUTATOR_CALLHOOK(PutClientInServer);
377 self.classname = "observer";
381 entity spot, oldself;
384 accuracy_resend(self);
387 JoinBestTeam(self, FALSE, TRUE);
391 spot = SelectSpawnPoint (FALSE);
394 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
395 return; // spawn failed
398 RemoveGrapplingHook(self); // Wazat's Grappling Hook
400 self.classname = "player";
401 self.wasplayer = TRUE;
402 self.iscreature = TRUE;
403 self.teleportable = TELEPORT_NORMAL;
404 self.damagedbycontents = TRUE;
405 self.movetype = MOVETYPE_WALK;
406 self.solid = SOLID_SLIDEBOX;
407 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
408 if(autocvar_g_playerclip_collisions)
409 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
410 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
411 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
412 self.frags = FRAGS_PLAYER;
413 if(INDEPENDENT_PLAYERS)
414 MAKE_INDEPENDENT_PLAYER(self);
415 self.flags = FL_CLIENT;
416 if(autocvar__notarget)
417 self.flags |= FL_NOTARGET;
418 self.takedamage = DAMAGE_AIM;
420 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
421 self.air_finished = time + 12;
423 if(autocvar_g_balance_nex_charge)
425 if(autocvar_g_balance_nex_secondary_chargepool)
426 self.nex_chargepool_ammo = 1;
427 self.nex_charge = autocvar_g_balance_nex_charge_start;
432 self.ammo_shells = warmup_start_ammo_shells;
433 self.ammo_nails = warmup_start_ammo_nails;
434 self.ammo_rockets = warmup_start_ammo_rockets;
435 self.ammo_cells = warmup_start_ammo_cells;
436 self.ammo_fuel = warmup_start_ammo_fuel;
437 self.health = warmup_start_health;
438 self.armorvalue = warmup_start_armorvalue;
439 WEPSET_COPY_EA(self, warmup_start_weapons);
443 self.ammo_shells = start_ammo_shells;
444 self.ammo_nails = start_ammo_nails;
445 self.ammo_rockets = start_ammo_rockets;
446 self.ammo_cells = start_ammo_cells;
447 self.ammo_fuel = start_ammo_fuel;
448 self.health = start_health;
449 self.armorvalue = start_armorvalue;
450 WEPSET_COPY_EA(self, start_weapons);
453 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
454 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
456 self.superweapons_finished = 0;
458 if(g_weaponarena_random)
460 if(g_weaponarena_random_with_laser)
461 WEPSET_ANDNOT_EW(self, WEP_LASER);
462 W_RandomWeapons(self, g_weaponarena_random);
463 if(g_weaponarena_random_with_laser)
464 WEPSET_OR_EW(self, WEP_LASER);
467 self.items = start_items;
469 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
470 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
471 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
472 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
473 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
474 //extend the pause of rotting if client was reset at the beginning of the countdown
475 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
476 self.spawnshieldtime += game_starttime - time;
477 self.pauserotarmor_finished += game_starttime - time;
478 self.pauserothealth_finished += game_starttime - time;
479 self.pauseregen_finished += game_starttime - time;
481 self.damageforcescale = 2;
483 self.respawn_flags = 0;
484 self.respawn_time = 0;
485 self.stat_respawn_time = 0;
489 self.pain_finished = 0;
490 self.strength_finished = 0;
491 self.invincible_finished = 0;
493 // players have no think function
494 self.think = func_null;
498 self.ballistics_density = autocvar_g_ballistics_density_player;
502 self.deadflag = DEAD_NO;
504 self.angles = spot.angles;
506 self.angles_z = 0; // never spawn tilted even if the spot says to
507 self.fixangle = TRUE; // turn this way immediately
508 self.velocity = '0 0 0';
509 self.avelocity = '0 0 0';
510 self.punchangle = '0 0 0';
511 self.punchvector = '0 0 0';
512 self.oldvelocity = self.velocity;
513 self.fire_endtime = -1;
515 entity spawnevent = spawn();
516 spawnevent.owner = self;
517 Net_LinkEntity(spawnevent, FALSE, 1, SpawnEvent_Send);
521 self.drawonlytoclient = world;
524 self.view_ofs = PL_VIEW_OFS;
525 setsize (self, PL_MIN, PL_MAX);
526 self.spawnorigin = spot.origin;
527 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
528 // don't reset back to last position, even if new position is stuck in solid
529 self.oldorigin = self.origin;
530 self.prevorigin = self.origin;
531 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
532 self.lastteleporttime = time; // prevent insane speeds due to changing origin
533 self.hud = HUD_NORMAL;
535 self.event_damage = PlayerDamage;
537 self.bot_attack = TRUE;
538 self.monster_attack = TRUE;
540 self.statdraintime = time + 5;
541 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
543 if(self.killcount == -666) {
544 PlayerScore_Clear(self);
548 CL_SpawnWeaponentity();
549 self.alpha = default_player_alpha;
550 self.colormod = '1 1 1' * autocvar_g_player_brightness;
551 self.exteriorweaponentity.alpha = default_weapon_alpha;
553 self.speedrunning = FALSE;
555 race_PostSpawn(spot);
557 //stuffcmd(self, "chase_active 0");
558 //stuffcmd(self, "set viewsize $tmpviewsize \n");
560 target_voicescript_clear(self);
562 // reset fields the weapons may use
563 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
565 weapon_action(j, WR_RESETPLAYER);
567 // all weapons must be fully loaded when we spawn
569 e = get_weaponinfo(j);
570 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
571 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
579 self.target = string_null;
588 MUTATOR_CALLHOOK(PlayerSpawn);
590 if(autocvar_spawn_debug)
592 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
593 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
596 self.switchweapon = w_getbestweapon(self);
597 self.cnt = -1; // W_LastWeapon will not complain
599 self.weaponname = "";
600 self.switchingweapon = 0;
604 self.alivetime = time;
608 else if(IS_OBSERVER(self))
610 PutObserverInServer ();
614 .float ebouncefactor, ebouncestop; // electro's values
615 // TODO do we need all these fields, or should we stop autodetecting runtime
616 // changes and just have a console command to update this?
617 float ClientInit_SendEntity(entity to, float sf)
619 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
620 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
621 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
622 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
623 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
624 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
625 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
626 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
627 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
628 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
629 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
630 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
631 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
633 if(sv_foginterval && world.fog != "")
634 WriteString(MSG_ENTITY, world.fog);
636 WriteString(MSG_ENTITY, "");
637 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
638 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
639 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
640 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
641 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
642 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
643 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
644 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
645 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
646 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
647 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
648 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
649 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
653 void ClientInit_CheckUpdate()
655 self.nextthink = time;
656 if(self.count != autocvar_g_balance_armor_blockpercent)
658 self.count = autocvar_g_balance_armor_blockpercent;
661 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
663 self.cnt = autocvar_g_balance_weaponswitchdelay;
666 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
668 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
671 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
673 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
676 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
678 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
681 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
683 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
688 void ClientInit_Spawn()
693 e.classname = "clientinit";
694 e.think = ClientInit_CheckUpdate;
695 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
699 ClientInit_CheckUpdate();
708 void SetNewParms (void)
710 // initialize parms for a new player
711 parm1 = -(86400 * 366);
719 void SetChangeParms (void)
721 // save parms for level change
722 parm1 = self.parm_idlesince - time;
730 void DecodeLevelParms (void)
733 self.parm_idlesince = parm1;
734 if(self.parm_idlesince == -(86400 * 366))
735 self.parm_idlesince = time;
737 // whatever happens, allow 60 seconds of idling directly after connect for map loading
738 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
745 Called when a client types 'kill' in the console
749 .float clientkill_nexttime;
750 void ClientKill_Now_TeamChange()
752 if(self.killindicator_teamchange == -1)
754 JoinBestTeam( self, FALSE, TRUE );
756 else if(self.killindicator_teamchange == -2)
759 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
760 PutObserverInServer();
763 SV_ChangeTeam(self.killindicator_teamchange - 1);
764 self.killindicator_teamchange = 0;
767 void ClientKill_Now()
771 vehicles_exit(VHEF_RELESE);
772 if(!self.killindicator_teamchange)
774 self.vehicle_health = -1;
775 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
779 if(self.killindicator && !wasfreed(self.killindicator))
780 remove(self.killindicator);
782 self.killindicator = world;
784 if(self.killindicator_teamchange)
785 ClientKill_Now_TeamChange();
788 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
790 // now I am sure the player IS dead
792 void KillIndicator_Think()
796 self.owner.killindicator = world;
801 if (self.owner.alpha < 0 && !self.owner.vehicle)
803 self.owner.killindicator = world;
811 ClientKill_Now(); // no oldself needed
814 else if(g_cts && self.health == 1) // health == 1 means that it's silent
816 self.nextthink = time + 1;
822 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
823 if(IS_REAL_CLIENT(self.owner))
826 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
828 self.nextthink = time + 1;
833 float clientkilltime;
834 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
843 killtime = autocvar_g_balance_kill_delay;
845 if(g_race_qualifying || g_cts)
848 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
850 remove(self.killindicator);
851 self.killindicator = world;
853 ClientKill_Now(); // allow instant kill in this case
857 self.killindicator_teamchange = targetteam;
859 if(!self.killindicator)
861 if(self.deadflag == DEAD_NO)
863 killtime = max(killtime, self.clientkill_nexttime - time);
864 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
867 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
873 starttime = max(time, clientkilltime);
875 self.killindicator = spawn();
876 self.killindicator.owner = self;
877 self.killindicator.scale = 0.5;
878 setattachment(self.killindicator, self, "");
879 setorigin(self.killindicator, '0 0 52');
880 self.killindicator.think = KillIndicator_Think;
881 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
882 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
883 self.killindicator.cnt = ceil(killtime);
884 self.killindicator.count = bound(0, ceil(killtime), 10);
885 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
887 for(e = world; (e = find(e, classname, "body")) != world; )
891 e.killindicator = spawn();
892 e.killindicator.owner = e;
893 e.killindicator.scale = 0.5;
894 setattachment(e.killindicator, e, "");
895 setorigin(e.killindicator, '0 0 52');
896 e.killindicator.think = KillIndicator_Think;
897 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
898 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
899 e.killindicator.cnt = ceil(killtime);
904 if(self.killindicator)
906 if(targetteam == 0) // just die
908 self.killindicator.colormod = '0 0 0';
909 if(IS_REAL_CLIENT(self))
910 if(self.killindicator.cnt > 0)
911 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
913 else if(targetteam == -1) // auto
915 self.killindicator.colormod = '0 1 0';
916 if(IS_REAL_CLIENT(self))
917 if(self.killindicator.cnt > 0)
918 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
920 else if(targetteam == -2) // spectate
922 self.killindicator.colormod = '0.5 0.5 0.5';
923 if(IS_REAL_CLIENT(self))
924 if(self.killindicator.cnt > 0)
925 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
929 self.killindicator.colormod = Team_ColorRGB(targetteam);
930 if(IS_REAL_CLIENT(self))
931 if(self.killindicator.cnt > 0)
932 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
938 void ClientKill (void)
941 if(self.player_blocked) return;
942 if(self.frozen) return;
944 ClientKill_TeamChange(0);
947 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
949 e.killindicator = spawn();
950 e.killindicator.owner = e;
951 e.killindicator.think = KillIndicator_Think;
952 e.killindicator.nextthink = time + (e.lip) * 0.05;
953 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
954 e.killindicator.health = 1; // this is used to indicate that it should be silent
958 void FixClientCvars(entity e)
960 // send prediction settings to the client
961 stuffcmd(e, "\nin_bindmap 0 0\n");
963 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
964 if(autocvar_g_antilag == 3) // client side hitscan
965 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
966 if(autocvar_sv_gentle)
967 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
969 * we no longer need to stuff this. Remove this comment block if you feel
970 * 2.3 and higher (or was it 2.2.3?) don't need these any more
971 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
972 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
973 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
974 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
975 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
976 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
977 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
978 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
979 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
980 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
981 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
982 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
983 stuffcmd(e, "cl_movement_edgefriction 1\n");
987 float PlayerInIDList(entity p, string idlist)
992 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
993 if not(p.crypto_idfp)
996 // this function allows abbreviated player IDs too!
997 n = tokenize_console(idlist);
998 for(i = 0; i < n; ++i)
1001 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1012 Called when a client connects to the server
1015 void DecodeLevelParms (void);
1016 //void dom_player_join_team(entity pl);
1017 void set_dom_state(entity e);
1018 void ClientConnect (void)
1024 print("Warning: ClientConnect, but already connected!\n");
1028 if(Ban_MaybeEnforceBanOnce(self))
1034 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1037 self.classname = "player_joining";
1039 self.flags = FL_CLIENT;
1040 self.version_nagtime = time + 10 + random() * 10;
1044 dprint("BUG player count is lower than zero, this cannot happen!\n");
1048 PlayerScore_Attach(self);
1049 ClientData_Attach();
1050 accuracy_init(self);
1052 bot_clientconnect();
1058 race_PreSpawnObserver();
1060 // identify the right forced team
1061 if(autocvar_g_campaign)
1063 if(IS_REAL_CLIENT(self)) // only players, not bots
1065 switch(autocvar_g_campaign_forceteam)
1067 case 1: self.team_forced = NUM_TEAM_1; break;
1068 case 2: self.team_forced = NUM_TEAM_2; break;
1069 case 3: self.team_forced = NUM_TEAM_3; break;
1070 case 4: self.team_forced = NUM_TEAM_4; break;
1071 default: self.team_forced = 0;
1075 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1076 self.team_forced = NUM_TEAM_1;
1077 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1078 self.team_forced = NUM_TEAM_2;
1079 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1080 self.team_forced = NUM_TEAM_3;
1081 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1082 self.team_forced = NUM_TEAM_4;
1083 else if(autocvar_g_forced_team_otherwise == "red")
1084 self.team_forced = NUM_TEAM_1;
1085 else if(autocvar_g_forced_team_otherwise == "blue")
1086 self.team_forced = NUM_TEAM_2;
1087 else if(autocvar_g_forced_team_otherwise == "yellow")
1088 self.team_forced = NUM_TEAM_3;
1089 else if(autocvar_g_forced_team_otherwise == "pink")
1090 self.team_forced = NUM_TEAM_4;
1091 else if(autocvar_g_forced_team_otherwise == "spectate")
1092 self.team_forced = -1;
1093 else if(autocvar_g_forced_team_otherwise == "spectator")
1094 self.team_forced = -1;
1096 self.team_forced = 0;
1099 if(self.team_forced > 0)
1100 self.team_forced = 0;
1102 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1104 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1105 self.classname = "observer";
1109 if(autocvar_g_balance_teams)
1111 self.classname = "player";
1112 campaign_bots_may_start = 1;
1116 self.classname = "observer"; // do it anyway
1121 self.classname = "player";
1122 campaign_bots_may_start = 1;
1126 self.playerid = (playerid_last = playerid_last + 1);
1128 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1130 if(IS_BOT_CLIENT(self))
1131 PlayerStats_AddPlayer(self);
1133 if(autocvar_sv_eventlog)
1134 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1136 LogTeamchange(self.playerid, self.team, 1);
1138 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1140 self.netname_previous = strzone(self.netname);
1142 if(IS_PLAYER(self) && teamplay)
1143 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1145 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1147 stuffcmd(self, strcat(clientstuff, "\n"));
1148 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1150 FixClientCvars(self);
1152 // spawnfunc_waypoint sprites
1153 WaypointSprite_InitClient(self);
1155 // Wazat's grappling hook
1156 SetGrappleHookBindings();
1158 // get version info from player
1159 stuffcmd(self, "cmd clientversion $gameversion\n");
1161 // get other cvars from player
1164 // notify about available teams
1167 CheckAllowedTeams(self);
1168 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1169 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1172 stuffcmd(self, "set _teams_available 0\n");
1176 bot_relinkplayerlist();
1178 self.spectatortime = time;
1181 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1184 self.jointime = time;
1185 self.allowed_timeouts = autocvar_sv_timeout_number;
1187 if(IS_REAL_CLIENT(self))
1189 if(!autocvar_g_campaign)
1191 self.motd_actived_time = -1;
1192 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1195 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1196 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1199 if(!sv_foginterval && world.fog != "")
1200 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1202 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1204 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1205 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1208 self.hitplotfh = -1;
1210 if(g_race || g_cts) {
1218 race_send_recordtime(MSG_ONE);
1219 race_send_speedaward(MSG_ONE);
1221 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1222 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1223 race_send_speedaward_alltimebest(MSG_ONE);
1226 for (i = 1; i <= RANKINGS_CNT; ++i) {
1227 race_SendRankings(i, 0, 0, MSG_ONE);
1230 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1231 send_CSQC_teamnagger();
1235 CSQCMODEL_AUTOINIT();
1237 self.model_randomizer = random();
1239 if(IS_REAL_CLIENT(self))
1242 MUTATOR_CALLHOOK(ClientConnect);
1248 Called when a client disconnects from the server
1251 .entity chatbubbleentity;
1253 void ClientDisconnect (void)
1256 vehicles_exit(VHEF_RELESE);
1258 if not(IS_CLIENT(self))
1260 print("Warning: ClientDisconnect without ClientConnect\n");
1264 PlayerStats_AddGlobalInfo(self);
1266 CheatShutdownClient();
1268 if(self.hitplotfh >= 0)
1270 fclose(self.hitplotfh);
1271 self.hitplotfh = -1;
1275 anticheat_shutdown();
1277 playerdemo_shutdown();
1279 bot_clientdisconnect();
1284 if(autocvar_sv_eventlog)
1285 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1287 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1289 MUTATOR_CALLHOOK(ClientDisconnect);
1291 Portal_ClearAll(self);
1295 RemoveGrapplingHook(self);
1297 // Here, everything has been done that requires this player to be a client.
1299 self.flags &~= FL_CLIENT;
1301 if (self.chatbubbleentity)
1302 remove (self.chatbubbleentity);
1304 if (self.killindicator)
1305 remove (self.killindicator);
1307 WaypointSprite_PlayerGone();
1309 bot_relinkplayerlist();
1311 accuracy_free(self);
1312 ClientData_Detach();
1313 PlayerScore_Detach(self);
1315 if(self.netname_previous)
1316 strunzone(self.netname_previous);
1317 if(self.clientstatus)
1318 strunzone(self.clientstatus);
1319 if(self.weaponorder_byimpulse)
1320 strunzone(self.weaponorder_byimpulse);
1322 ClearPlayerSounds();
1325 remove(self.personal);
1335 void ChatBubbleThink()
1337 self.nextthink = time;
1338 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1340 if(self.owner) // but why can that ever be world?
1341 self.owner.chatbubbleentity = world;
1345 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1347 || self.owner.tetris_on
1350 self.model = self.mdl;
1355 void UpdateChatBubble()
1359 // spawn a chatbubble entity if needed
1360 if (!self.chatbubbleentity)
1362 self.chatbubbleentity = spawn();
1363 self.chatbubbleentity.owner = self;
1364 self.chatbubbleentity.exteriormodeltoclient = self;
1365 self.chatbubbleentity.think = ChatBubbleThink;
1366 self.chatbubbleentity.nextthink = time;
1367 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1368 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1369 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1370 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1371 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1372 self.chatbubbleentity.model = "";
1373 self.chatbubbleentity.effects = EF_LOWPRECISION;
1378 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1379 // added to the model skins
1380 /*void UpdateColorModHack()
1383 c = self.clientcolors & 15;
1384 // LordHavoc: only bothering to support white, green, red, yellow, blue
1385 if (!teamplay) self.colormod = '0 0 0';
1386 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1387 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1388 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1389 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1390 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1391 else self.colormod = '1 1 1';
1396 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1398 self.solid = SOLID_NOT;
1399 self.takedamage = DAMAGE_NO;
1400 self.movetype = MOVETYPE_FLY;
1401 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1402 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1403 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1404 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1405 if(autocvar_g_respawn_ghosts_maxtime)
1406 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1411 self.effects |= EF_NODRAW; // prevent another CopyBody
1412 PutClientInServer();
1415 void play_countdown(float finished, string samp)
1417 if(IS_REAL_CLIENT(self))
1418 if(floor(finished - time - frametime) != floor(finished - time))
1419 if(finished - time < 6)
1420 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1423 void player_powerups (void)
1425 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1426 olditems = self.items;
1428 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1429 self.modelflags |= MF_ROCKET;
1431 self.modelflags &~= MF_ROCKET;
1433 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1435 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1438 Fire_ApplyDamage(self);
1439 Fire_ApplyEffect(self);
1443 if (self.items & IT_STRENGTH)
1445 play_countdown(self.strength_finished, "misc/poweroff.wav");
1446 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1447 if (time > self.strength_finished)
1449 self.items = self.items - (self.items & IT_STRENGTH);
1450 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1451 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1456 if (time < self.strength_finished)
1458 self.items = self.items | IT_STRENGTH;
1459 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1460 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1463 if (self.items & IT_INVINCIBLE)
1465 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1466 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1467 if (time > self.invincible_finished)
1469 self.items = self.items - (self.items & IT_INVINCIBLE);
1470 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1471 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1476 if (time < self.invincible_finished)
1478 self.items = self.items | IT_INVINCIBLE;
1479 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1480 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1483 if (self.items & IT_SUPERWEAPON)
1485 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1487 self.superweapons_finished = 0;
1488 self.items = self.items - (self.items & IT_SUPERWEAPON);
1489 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1490 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1492 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1494 // don't let them run out
1498 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1499 if (time > self.superweapons_finished)
1501 self.items = self.items - (self.items & IT_SUPERWEAPON);
1502 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1503 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1504 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1508 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1510 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1512 self.items = self.items | IT_SUPERWEAPON;
1513 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1514 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1518 self.superweapons_finished = 0;
1519 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1524 self.superweapons_finished = 0;
1528 if(autocvar_g_nodepthtestplayers)
1529 self.effects = self.effects | EF_NODEPTHTEST;
1531 if(autocvar_g_fullbrightplayers)
1532 self.effects = self.effects | EF_FULLBRIGHT;
1534 // midair gamemode: damage only while in the air
1535 // if in midair mode, being on ground grants temporary invulnerability
1536 // (this is so that multishot weapon don't clear the ground flag on the
1537 // first damage in the frame, leaving the player vulnerable to the
1538 // remaining hits in the same frame)
1539 if (self.flags & FL_ONGROUND)
1541 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1543 if (time >= game_starttime)
1544 if (time < self.spawnshieldtime)
1545 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1547 MUTATOR_CALLHOOK(PlayerPowerups);
1550 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1552 if(current > stable)
1554 else if(current > stable - 0.25) // when close enough, "snap"
1557 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1560 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1562 if(current < stable)
1564 else if(current < stable + 0.25) // when close enough, "snap"
1567 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1570 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1572 if(current > rotstable)
1574 if(rotframetime > 0)
1576 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1577 current = max(rotstable, current - rotlinear * rotframetime);
1580 else if(current < regenstable)
1582 if(regenframetime > 0)
1584 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1585 current = min(regenstable, current + regenlinear * regenframetime);
1595 void player_regen (void)
1597 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1598 maxh = autocvar_g_balance_health_rotstable;
1599 maxa = autocvar_g_balance_armor_rotstable;
1600 maxf = autocvar_g_balance_fuel_rotstable;
1601 minh = autocvar_g_balance_health_regenstable;
1602 mina = autocvar_g_balance_armor_regenstable;
1603 minf = autocvar_g_balance_fuel_regenstable;
1604 limith = autocvar_g_balance_health_limit;
1605 limita = autocvar_g_balance_armor_limit;
1606 limitf = autocvar_g_balance_fuel_limit;
1608 max_mod = regen_mod = rot_mod = limit_mod = 1;
1610 maxh = maxh * max_mod;
1611 //maxa = maxa * max_mod;
1612 //maxf = maxf * max_mod;
1613 minh = minh * max_mod;
1614 //mina = mina * max_mod;
1615 //minf = minf * max_mod;
1616 limith = limith * limit_mod;
1617 limita = limita * limit_mod;
1618 //limitf = limitf * limit_mod;
1623 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1625 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1626 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1628 // if player rotted to death... die!
1630 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1633 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1634 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1637 float zoomstate_set;
1638 void SetZoomState(float z)
1640 if(z != self.zoomstate)
1643 ClientData_Touch(self);
1648 void GetPressedKeys(void) {
1649 MUTATOR_CALLHOOK(GetPressedKeys);
1650 if (self.movement_x > 0) // get if movement keys are pressed
1651 { // forward key pressed
1652 self.pressedkeys |= KEY_FORWARD;
1653 self.pressedkeys &~= KEY_BACKWARD;
1655 else if (self.movement_x < 0)
1656 { // backward key pressed
1657 self.pressedkeys |= KEY_BACKWARD;
1658 self.pressedkeys &~= KEY_FORWARD;
1662 self.pressedkeys &~= KEY_FORWARD;
1663 self.pressedkeys &~= KEY_BACKWARD;
1666 if (self.movement_y > 0)
1667 { // right key pressed
1668 self.pressedkeys |= KEY_RIGHT;
1669 self.pressedkeys &~= KEY_LEFT;
1671 else if (self.movement_y < 0)
1672 { // left key pressed
1673 self.pressedkeys |= KEY_LEFT;
1674 self.pressedkeys &~= KEY_RIGHT;
1678 self.pressedkeys &~= KEY_RIGHT;
1679 self.pressedkeys &~= KEY_LEFT;
1682 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1683 self.pressedkeys |= KEY_JUMP;
1685 self.pressedkeys &~= KEY_JUMP;
1686 if (self.BUTTON_CROUCH)
1687 self.pressedkeys |= KEY_CROUCH;
1689 self.pressedkeys &~= KEY_CROUCH;
1691 if (self.BUTTON_ATCK)
1692 self.pressedkeys |= KEY_ATCK;
1694 self.pressedkeys &~= KEY_ATCK;
1695 if (self.BUTTON_ATCK2)
1696 self.pressedkeys |= KEY_ATCK2;
1698 self.pressedkeys &~= KEY_ATCK2;
1702 ======================
1703 spectate mode routines
1704 ======================
1707 void SpectateCopy(entity spectatee) {
1709 MUTATOR_CALLHOOK(SpectateCopy);
1710 self.armortype = spectatee.armortype;
1711 self.armorvalue = spectatee.armorvalue;
1712 self.ammo_cells = spectatee.ammo_cells;
1713 self.ammo_shells = spectatee.ammo_shells;
1714 self.ammo_nails = spectatee.ammo_nails;
1715 self.ammo_rockets = spectatee.ammo_rockets;
1716 self.ammo_fuel = spectatee.ammo_fuel;
1717 self.clip_load = spectatee.clip_load;
1718 self.clip_size = spectatee.clip_size;
1719 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1720 self.health = spectatee.health;
1722 self.items = spectatee.items;
1723 self.last_pickup = spectatee.last_pickup;
1724 self.hit_time = spectatee.hit_time;
1725 self.metertime = spectatee.metertime;
1726 self.strength_finished = spectatee.strength_finished;
1727 self.invincible_finished = spectatee.invincible_finished;
1728 self.pressedkeys = spectatee.pressedkeys;
1729 WEPSET_COPY_EE(self, spectatee);
1730 self.switchweapon = spectatee.switchweapon;
1731 self.switchingweapon = spectatee.switchingweapon;
1732 self.weapon = spectatee.weapon;
1733 self.nex_charge = spectatee.nex_charge;
1734 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1735 self.hagar_load = spectatee.hagar_load;
1736 self.minelayer_mines = spectatee.minelayer_mines;
1737 self.punchangle = spectatee.punchangle;
1738 self.view_ofs = spectatee.view_ofs;
1739 self.velocity = spectatee.velocity;
1740 self.dmg_take = spectatee.dmg_take;
1741 self.dmg_save = spectatee.dmg_save;
1742 self.dmg_inflictor = spectatee.dmg_inflictor;
1743 self.v_angle = spectatee.v_angle;
1744 self.angles = spectatee.v_angle;
1745 if(!self.BUTTON_USE)
1746 self.fixangle = TRUE;
1747 setorigin(self, spectatee.origin);
1748 setsize(self, spectatee.mins, spectatee.maxs);
1749 SetZoomState(spectatee.zoomstate);
1751 anticheat_spectatecopy(spectatee);
1752 self.hud = spectatee.hud;
1753 if(spectatee.vehicle)
1755 self.fixangle = FALSE;
1756 //self.velocity = spectatee.vehicle.velocity;
1757 self.vehicle_health = spectatee.vehicle_health;
1758 self.vehicle_shield = spectatee.vehicle_shield;
1759 self.vehicle_energy = spectatee.vehicle_energy;
1760 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1761 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1762 self.vehicle_reload1 = spectatee.vehicle_reload1;
1763 self.vehicle_reload2 = spectatee.vehicle_reload2;
1767 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1768 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1769 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1770 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1772 //WriteByte (MSG_ONE, SVC_SETVIEW);
1773 // WriteEntity(MSG_ONE, self);
1774 //makevectors(spectatee.v_angle);
1775 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1779 float SpectateUpdate() {
1783 if (self == self.enemy)
1786 if not(IS_PLAYER(self.enemy))
1789 SpectateCopy(self.enemy);
1797 if(self.enemy.classname != "player")
1799 /*if(self.enemy.vehicle)
1803 WriteByte(MSG_ONE, SVC_SETVIEW);
1804 WriteEntity(MSG_ONE, self.enemy);
1805 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1807 self.movetype = MOVETYPE_NONE;
1808 accuracy_resend(self);
1813 WriteByte(MSG_ONE, SVC_SETVIEW);
1814 WriteEntity(MSG_ONE, self.enemy);
1815 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1816 self.movetype = MOVETYPE_NONE;
1817 accuracy_resend(self);
1819 if(!SpectateUpdate())
1820 PutObserverInServer();
1825 float Spectate(entity pl)
1827 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1828 if(pl.team != self.team)
1832 return SpectateSet();
1835 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1836 entity CA_SpectateNext(entity start) {
1837 if (start.team == self.team) {
1842 // continue from current player
1843 while(other && other.team != self.team) {
1844 other = find(other, classname, "player");
1848 // restart from begining
1849 other = find(other, classname, "player");
1850 while(other && other.team != self.team) {
1851 other = find(other, classname, "player");
1858 float SpectateNext()
1860 other = find(self.enemy, classname, "player");
1862 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1863 // CA and ca players when spectating enemies is forbidden
1864 other = CA_SpectateNext(other);
1866 // other modes and ca spectators or spectating enemies is allowed
1868 other = find(other, classname, "player");
1874 return SpectateSet();
1877 float SpectatePrev()
1879 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1880 other = findchain(classname, "player");
1881 if not(other) // no player
1884 entity first = other;
1885 // skip players until current spectated player
1887 while(other && other != self.enemy)
1888 other = other.chain;
1890 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1892 do { other = other.chain; }
1893 while(other && other.team != self.team);
1898 while(other.team != self.team)
1899 other = other.chain;
1900 if(other == self.enemy)
1907 other = other.chain;
1912 return SpectateSet();
1917 ShowRespawnCountdown()
1919 Update a respawn countdown display.
1922 void ShowRespawnCountdown()
1925 if(self.deadflag == DEAD_NO) // just respawned?
1929 number = ceil(self.respawn_time - time);
1932 if(number <= self.respawn_countdown)
1934 self.respawn_countdown = number - 1;
1935 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1936 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
1941 void LeaveSpectatorMode()
1945 if(nJoinAllowed(self))
1947 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1949 self.classname = "player";
1951 if(autocvar_g_campaign || autocvar_g_balance_teams)
1952 { JoinBestTeam(self, FALSE, TRUE); }
1954 if(autocvar_g_campaign)
1955 { campaign_bots_may_start = 1; }
1957 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1959 PutClientInServer();
1961 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1964 stuffcmd(self, "menu_showteamselect\n");
1968 // Player may not join because g_maxplayers is set
1969 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1974 * Determines whether the player is allowed to join. This depends on cvar
1975 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1976 * it checks whether the number of currently playing players exceeds g_maxplayers.
1977 * @return int number of free slots for players, 0 if none
1979 float nJoinAllowed(entity ignore) {
1981 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1982 // so report 0 free slots if restricted
1984 if(autocvar_g_forced_team_otherwise == "spectate")
1986 if(autocvar_g_forced_team_otherwise == "spectator")
1990 if(self.team_forced < 0)
1991 return 0; // forced spectators can never join
1993 // TODO simplify this
1995 float totalClients = 0;
2000 if (!autocvar_g_maxplayers)
2001 return maxclients - totalClients;
2003 float currentlyPlaying = 0;
2004 FOR_EACH_REALCLIENT(e)
2005 if(IS_PLAYER(e) || e.caplayer == 1)
2006 currentlyPlaying += 1;
2008 if(currentlyPlaying < autocvar_g_maxplayers)
2009 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2015 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2016 * g_maxplayers_spectator_blocktime seconds
2018 void checkSpectatorBlock() {
2019 if(IS_SPEC(self) || IS_OBSERVER(self)) {
2020 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2021 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2027 void PrintWelcomeMessage()
2029 if(self.motd_actived_time == 0)
2031 if (autocvar_g_campaign) {
2032 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2033 self.motd_actived_time = time;
2034 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2037 if (self.BUTTON_INFO) {
2038 self.motd_actived_time = time;
2039 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2043 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2045 if (autocvar_g_campaign) {
2046 if (self.BUTTON_INFO)
2047 self.motd_actived_time = time;
2048 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2049 self.motd_actived_time = 0;
2050 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2053 if (self.BUTTON_INFO)
2054 self.motd_actived_time = time;
2055 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2056 self.motd_actived_time = 0;
2057 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2061 else //if(self.motd_actived_time < 0) // just connected, motd is active
2063 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2064 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2065 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2067 // instanctly hide MOTD
2068 self.motd_actived_time = 0;
2069 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2074 void ObserverThink()
2076 float prefered_movetype;
2077 if (self.flags & FL_JUMPRELEASED) {
2078 if (self.BUTTON_JUMP && !self.version_mismatch) {
2079 self.flags &~= FL_JUMPRELEASED;
2080 self.flags |= FL_SPAWNING;
2081 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2082 self.flags &~= FL_JUMPRELEASED;
2083 if(SpectateNext()) {
2084 self.classname = "spectator";
2087 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2088 if (self.movetype != prefered_movetype)
2089 self.movetype = prefered_movetype;
2092 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2093 self.flags |= FL_JUMPRELEASED;
2094 if(self.flags & FL_SPAWNING)
2096 self.flags &~= FL_SPAWNING;
2097 LeaveSpectatorMode();
2104 void SpectatorThink()
2106 if (self.flags & FL_JUMPRELEASED) {
2107 if (self.BUTTON_JUMP && !self.version_mismatch) {
2108 self.flags &~= FL_JUMPRELEASED;
2109 self.flags |= FL_SPAWNING;
2110 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
2111 self.flags &~= FL_JUMPRELEASED;
2112 if(SpectateNext()) {
2113 self.classname = "spectator";
2115 self.classname = "observer";
2116 PutClientInServer();
2119 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
2120 self.flags &~= FL_JUMPRELEASED;
2121 if(SpectatePrev()) {
2122 self.classname = "spectator";
2124 self.classname = "observer";
2125 PutClientInServer();
2128 } else if (self.BUTTON_ATCK2) {
2129 self.flags &~= FL_JUMPRELEASED;
2130 self.classname = "observer";
2131 PutClientInServer();
2133 if(!SpectateUpdate())
2134 PutObserverInServer();
2137 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2138 self.flags |= FL_JUMPRELEASED;
2139 if(self.flags & FL_SPAWNING)
2141 self.flags &~= FL_SPAWNING;
2142 LeaveSpectatorMode();
2146 if(!SpectateUpdate())
2147 PutObserverInServer();
2150 self.flags |= FL_CLIENT | FL_NOTARGET;
2155 if not(IS_PLAYER(self))
2160 vehicles_exit(VHEF_NORMAL);
2164 // a use key was pressed; call handlers
2165 MUTATOR_CALLHOOK(PlayerUseKey);
2172 Called every frame for each client before the physics are run
2175 .float usekeypressed;
2176 void() nexball_setstatus;
2178 void PlayerPreThink (void)
2180 WarpZone_PlayerPhysics_FixVAngle();
2182 self.stat_game_starttime = game_starttime;
2183 self.stat_round_starttime = round_starttime;
2184 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2185 self.stat_leadlimit = autocvar_leadlimit;
2189 // physics frames: update anticheat stuff
2190 anticheat_prethink();
2193 if(blockSpectators && frametime)
2194 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2195 checkSpectatorBlock();
2199 if(self.netname_previous != self.netname)
2201 if(autocvar_sv_eventlog)
2202 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2203 if(self.netname_previous)
2204 strunzone(self.netname_previous);
2205 self.netname_previous = strzone(self.netname);
2209 if(self.version_nagtime)
2210 if(self.cvar_g_xonoticversion)
2211 if(time > self.version_nagtime)
2213 // don't notify git users
2214 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2216 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2218 // notify release users if connecting to git
2219 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2220 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2225 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2228 // give users new version
2229 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2230 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2234 // notify users about old server version
2235 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2236 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2240 self.version_nagtime = 0;
2244 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2246 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2247 self.max_armorvalue = 0;
2251 if (TetrisPreFrame())
2255 if(self.frozen == 2)
2257 self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
2258 self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
2260 if(self.revive_progress >= 1)
2264 MUTATOR_CALLHOOK(PlayerPreThink);
2266 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2268 if(self.BUTTON_USE && !self.usekeypressed)
2270 self.usekeypressed = self.BUTTON_USE;
2273 if(IS_REAL_CLIENT(self))
2274 PrintWelcomeMessage();
2279 CheckRules_Player();
2281 if (intermission_running)
2283 IntermissionThink (); // otherwise a button could be missed between
2284 return; // the think tics
2287 //don't allow the player to turn around while game is paused!
2288 if(timeout_status == TIMEOUT_ACTIVE) {
2289 // FIXME turn this into CSQC stuff
2290 self.v_angle = self.lastV_angle;
2291 self.angles = self.lastV_angle;
2292 self.fixangle = TRUE;
2297 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2299 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2300 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2301 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2303 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2305 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2306 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2307 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2311 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2316 if (self.deadflag != DEAD_NO)
2318 if(self.personal && g_race_qualifying)
2320 if(time > self.respawn_time)
2322 self.respawn_time = time + 1; // only retry once a second
2323 self.stat_respawn_time = self.respawn_time;
2330 float button_pressed;
2333 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2335 if (self.deadflag == DEAD_DYING)
2337 if(self.respawn_flags & RESPAWN_FORCE)
2338 self.deadflag = DEAD_RESPAWNING;
2339 else if(!button_pressed)
2340 self.deadflag = DEAD_DEAD;
2342 else if (self.deadflag == DEAD_DEAD)
2345 self.deadflag = DEAD_RESPAWNABLE;
2347 else if (self.deadflag == DEAD_RESPAWNABLE)
2350 self.deadflag = DEAD_RESPAWNING;
2352 else if (self.deadflag == DEAD_RESPAWNING)
2354 if(time > self.respawn_time)
2356 self.respawn_time = time + 1; // only retry once a second
2361 ShowRespawnCountdown();
2363 if(self.respawn_flags & RESPAWN_SILENT)
2364 self.stat_respawn_time = 0;
2366 self.stat_respawn_time = self.respawn_time;
2369 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2370 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2371 self.stat_respawn_time *= -1;
2376 self.prevorigin = self.origin;
2378 float do_crouch = self.BUTTON_CROUCH;
2381 if(self.health <= g_bloodloss)
2387 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2395 self.view_ofs = PL_CROUCH_VIEW_OFS;
2396 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2397 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2404 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2405 if (!trace_startsolid)
2407 self.crouch = FALSE;
2408 self.view_ofs = PL_VIEW_OFS;
2409 setsize (self, PL_MIN, PL_MAX);
2414 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2416 if(self.bloodloss_timer < time)
2418 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2419 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2425 GrapplingHookFrame();
2427 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2430 self.items &~= self.items_added;
2434 self.items_added = 0;
2435 if(self.items & IT_JETPACK)
2436 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2437 self.items_added |= IT_FUEL;
2439 self.items |= self.items_added;
2444 // rot nex charge to the charge limit
2445 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2446 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2452 nexball_setstatus();
2455 secrets_setstatus();
2458 monsters_setstatus();
2460 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2462 //self.angles_y=self.v_angle_y + 90; // temp
2463 } else if(gameover) {
2464 if (intermission_running)
2465 IntermissionThink (); // otherwise a button could be missed between
2467 } else if(IS_OBSERVER(self)) {
2469 } else if(IS_SPEC(self)) {
2474 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2476 float oldspectatee_status;
2477 oldspectatee_status = self.spectatee_status;
2479 self.spectatee_status = num_for_edict(self.enemy);
2480 else if(IS_OBSERVER(self))
2481 self.spectatee_status = num_for_edict(self);
2483 self.spectatee_status = 0;
2484 if(self.spectatee_status != oldspectatee_status)
2486 ClientData_Touch(self);
2488 race_InitSpectator();
2491 if(self.teamkill_soundtime)
2492 if(time > self.teamkill_soundtime)
2494 self.teamkill_soundtime = 0;
2496 entity oldpusher, oldself;
2498 oldself = self; self = self.teamkill_soundsource;
2499 oldpusher = self.pusher; self.pusher = oldself;
2501 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2503 self.pusher = oldpusher;
2507 if(self.taunt_soundtime)
2508 if(time > self.taunt_soundtime)
2510 self.taunt_soundtime = 0;
2511 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2514 target_voicescript_next(self);
2516 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2518 self.clip_load = self.clip_size = 0;
2521 float isInvisibleString(string s)
2524 s = strdecolorize(s);
2525 for((i = 0), (n = strlen(s)); i < n; ++i)
2533 case 192: // charmap space
2534 if (!autocvar_utf8_enable)
2537 case 160: // space in unicode fonts
2538 case 0xE000 + 192: // utf8 charmap space
2539 if (autocvar_utf8_enable)
2552 Called every frame for each client after the physics are run
2555 .float idlekick_lasttimeleft;
2556 void PlayerPostThink (void)
2558 // Savage: Check for nameless players
2559 if (isInvisibleString(self.netname)) {
2560 self.netname = "Player";
2561 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2564 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2565 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2567 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2569 if(self.idlekick_lasttimeleft)
2571 self.idlekick_lasttimeleft = 0;
2572 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2578 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2579 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2581 if(!self.idlekick_lasttimeleft)
2582 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2586 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2590 else if(timeleft <= 10)
2592 if(timeleft != self.idlekick_lasttimeleft)
2593 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2594 self.idlekick_lasttimeleft = timeleft;
2600 if(self.impulse == 100)
2602 if (!TetrisPostFrame())
2608 //CheckPlayerJump();
2610 if(IS_PLAYER(self)) {
2611 CheckRules_Player();
2615 if (intermission_running)
2616 return; // intermission or finale
2626 for(i = 0; i < 1000; ++i)
2629 end = self.origin + '0 0 1024' + 512 * randomvec();
2630 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2631 if(trace_fraction < 1)
2632 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2634 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2640 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2642 if(self.waypointsprite_attachedforcarrier)
2643 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2647 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2649 if not(self.stored_netname)
2650 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2651 if(self.stored_netname != self.netname)
2653 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2654 strunzone(self.stored_netname);
2655 self.stored_netname = strzone(self.netname);
2661 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2664 CSQCMODEL_AUTOUPDATE();