1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(IS_REAL_CLIENT(self))
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(IS_REAL_CLIENT(self))
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
390 // Only if the player cannot play at all
391 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
392 self.frags = FRAGS_SPECTATOR;
394 self.frags = FRAGS_LMS_LOSER;
396 else if((g_race && g_race_qualifying) || g_cts)
398 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
399 self.frags = FRAGS_LMS_LOSER;
401 self.frags = FRAGS_SPECTATOR;
404 self.frags = FRAGS_SPECTATOR;
406 MUTATOR_CALLHOOK(MakePlayerObserver);
408 minstagib_stop_countdown(self);
410 Portal_ClearAll(self);
415 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
420 vehicles_exit(VHEF_RELESE);
422 WaypointSprite_PlayerDead();
424 if not(g_ca) // don't reset teams when moving a ca player to the spectators
425 self.team = -1; // move this as it is needed to log the player spectating in eventlog
427 if(self.killcount != -666) {
429 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
430 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
432 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
433 } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
435 if(self.just_joined == FALSE) {
436 LogTeamchange(self.playerid, -1, 4);
438 self.just_joined = FALSE;
441 PlayerScore_Clear(self); // clear scores when needed
443 accuracy_resend(self);
445 self.spectatortime = time;
447 self.classname = "observer";
448 self.iscreature = FALSE;
449 self.teleportable = TELEPORT_SIMPLE;
450 self.damagedbycontents = FALSE;
452 self.takedamage = DAMAGE_NO;
453 self.solid = SOLID_NOT;
454 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
455 self.flags = FL_CLIENT | FL_NOTARGET;
456 self.armorvalue = 666;
458 self.armorvalue = autocvar_g_balance_armor_start;
459 self.pauserotarmor_finished = 0;
460 self.pauserothealth_finished = 0;
461 self.pauseregen_finished = 0;
462 self.damageforcescale = 0;
464 self.respawn_flags = 0;
465 self.respawn_time = 0;
466 self.stat_respawn_time = 0;
471 self.pain_finished = 0;
472 self.strength_finished = 0;
473 self.invincible_finished = 0;
474 self.superweapons_finished = 0;
477 self.think = func_null;
480 self.deadflag = DEAD_NO;
481 self.angles = spot.angles;
483 self.fixangle = TRUE;
486 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
487 self.prevorigin = self.origin;
489 WEPSET_CLEAR_E(self);
492 setmodel(self, "null");
493 self.drawonlytoclient = self;
495 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
496 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
499 self.weaponname = "";
500 self.switchingweapon = 0;
501 self.weaponmodel = "";
502 self.weaponentity = world;
503 self.exteriorweaponentity = world;
504 self.killcount = -666;
505 self.velocity = '0 0 0';
506 self.avelocity = '0 0 0';
507 self.punchangle = '0 0 0';
508 self.punchvector = '0 0 0';
509 self.oldvelocity = self.velocity;
510 self.fire_endtime = -1;
513 .float model_randomizer;
514 void FixPlayermodel()
517 float defaultskin, chmdl, oldskin, n, i;
524 if(autocvar_sv_defaultcharacter == 1)
529 s = Team_ColorName_Lower(self.team);
532 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
533 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
537 if(defaultmodel == "")
539 defaultmodel = autocvar_sv_defaultplayermodel;
540 defaultskin = autocvar_sv_defaultplayerskin;
543 n = tokenize_console(defaultmodel);
545 defaultmodel = argv(floor(n * self.model_randomizer));
547 i = strstrofs(defaultmodel, ":", 0);
550 defaultskin = stof(substring(defaultmodel, i+1, -1));
551 defaultmodel = substring(defaultmodel, 0, i);
555 if(defaultmodel != "")
557 if (defaultmodel != self.model)
561 setplayermodel (self, defaultmodel);
562 setsize (self, m1, m2);
567 self.skin = defaultskin;
569 if (self.playermodel != self.model || self.playermodel == "")
571 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
574 setplayermodel (self, self.playermodel);
575 setsize (self, m1, m2);
580 self.skin = stof(self.playerskin);
583 if(chmdl || oldskin != self.skin) // model or skin has changed
585 self.species = player_getspecies(); // update species
586 UpdatePlayerSounds(); // update skin sounds
590 if(strlen(autocvar_sv_defaultplayercolors))
591 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
592 setcolor(self, stof(autocvar_sv_defaultplayercolors));
599 Called when a client spawns in the server
603 void PutClientInServer (void)
605 if(IS_BOT_CLIENT(self))
606 self.classname = "player";
607 else if(IS_REAL_CLIENT(self))
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
617 // player is dead and becomes observer
618 // FIXME fix LMS scoring for new system
621 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
622 self.classname = "observer";
625 MUTATOR_CALLHOOK(PutClientInServer);
628 self.classname = "observer";
632 entity spot, oldself;
635 accuracy_resend(self);
638 JoinBestTeam(self, FALSE, TRUE);
642 spot = SelectSpawnPoint (FALSE);
645 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
646 return; // spawn failed
649 RemoveGrapplingHook(self); // Wazat's Grappling Hook
651 self.classname = "player";
652 self.wasplayer = TRUE;
653 self.iscreature = TRUE;
654 self.teleportable = TELEPORT_NORMAL;
655 self.damagedbycontents = TRUE;
656 self.movetype = MOVETYPE_WALK;
657 self.solid = SOLID_SLIDEBOX;
658 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
659 if(autocvar_g_playerclip_collisions)
660 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
661 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
662 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
663 self.frags = FRAGS_PLAYER;
664 if(INDEPENDENT_PLAYERS)
665 MAKE_INDEPENDENT_PLAYER(self);
666 self.flags = FL_CLIENT;
667 if(autocvar__notarget)
668 self.flags |= FL_NOTARGET;
669 self.takedamage = DAMAGE_AIM;
671 self.effects = EF_FULLBRIGHT;
674 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
675 self.air_finished = time + 12;
677 if(autocvar_g_balance_nex_charge)
679 if(autocvar_g_balance_nex_secondary_chargepool)
680 self.nex_chargepool_ammo = 1;
681 self.nex_charge = autocvar_g_balance_nex_charge_start;
686 self.ammo_shells = warmup_start_ammo_shells;
687 self.ammo_nails = warmup_start_ammo_nails;
688 self.ammo_rockets = warmup_start_ammo_rockets;
689 self.ammo_cells = warmup_start_ammo_cells;
690 self.ammo_fuel = warmup_start_ammo_fuel;
691 self.health = warmup_start_health;
692 self.armorvalue = warmup_start_armorvalue;
693 WEPSET_COPY_EA(self, warmup_start_weapons);
697 self.ammo_shells = start_ammo_shells;
698 self.ammo_nails = start_ammo_nails;
699 self.ammo_rockets = start_ammo_rockets;
700 self.ammo_cells = start_ammo_cells;
701 self.ammo_fuel = start_ammo_fuel;
702 self.health = start_health;
703 self.armorvalue = start_armorvalue;
704 WEPSET_COPY_EA(self, start_weapons);
707 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
708 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
710 self.superweapons_finished = 0;
712 if(g_weaponarena_random)
714 if(g_weaponarena_random_with_laser)
715 WEPSET_ANDNOT_EW(self, WEP_LASER);
716 W_RandomWeapons(self, g_weaponarena_random);
717 if(g_weaponarena_random_with_laser)
718 WEPSET_OR_EW(self, WEP_LASER);
721 self.items = start_items;
723 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
724 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
725 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
726 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
727 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
728 //extend the pause of rotting if client was reset at the beginning of the countdown
729 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
730 self.spawnshieldtime += game_starttime - time;
731 self.pauserotarmor_finished += game_starttime - time;
732 self.pauserothealth_finished += game_starttime - time;
733 self.pauseregen_finished += game_starttime - time;
735 self.damageforcescale = 2;
737 self.respawn_flags = 0;
738 self.respawn_time = 0;
739 self.stat_respawn_time = 0;
743 self.pain_finished = 0;
744 self.strength_finished = 0;
745 self.invincible_finished = 0;
747 // players have no think function
748 self.think = func_null;
752 self.ballistics_density = autocvar_g_ballistics_density_player;
756 self.deadflag = DEAD_NO;
758 self.angles = spot.angles;
760 self.angles_z = 0; // never spawn tilted even if the spot says to
761 self.fixangle = TRUE; // turn this way immediately
762 self.velocity = '0 0 0';
763 self.avelocity = '0 0 0';
764 self.punchangle = '0 0 0';
765 self.punchvector = '0 0 0';
766 self.oldvelocity = self.velocity;
767 self.fire_endtime = -1;
770 WRITESPECTATABLE_MSG_ONE({
771 WriteByte(MSG_ONE, SVC_TEMPENTITY);
772 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
777 self.drawonlytoclient = world;
780 self.view_ofs = PL_VIEW_OFS;
781 setsize (self, PL_MIN, PL_MAX);
782 self.spawnorigin = spot.origin;
783 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
784 // don't reset back to last position, even if new position is stuck in solid
785 self.oldorigin = self.origin;
786 self.prevorigin = self.origin;
787 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
788 self.lastteleporttime = time; // prevent insane speeds due to changing origin
789 self.hud = HUD_NORMAL;
791 self.event_damage = PlayerDamage;
793 self.bot_attack = TRUE;
795 self.statdraintime = time + 5;
796 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
798 if(self.killcount == -666) {
799 PlayerScore_Clear(self);
803 CL_SpawnWeaponentity();
804 self.alpha = default_player_alpha;
805 self.colormod = '1 1 1' * autocvar_g_player_brightness;
806 self.exteriorweaponentity.alpha = default_weapon_alpha;
808 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
809 self.lms_traveled_distance = 0;
810 self.speedrunning = FALSE;
812 race_PostSpawn(spot);
814 //stuffcmd(self, "chase_active 0");
815 //stuffcmd(self, "set viewsize $tmpviewsize \n");
818 if(self.team == assault_attacker_team)
819 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
821 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
824 target_voicescript_clear(self);
826 // reset fields the weapons may use
827 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
829 weapon_action(j, WR_RESETPLAYER);
831 // all weapons must be fully loaded when we spawn
833 e = get_weaponinfo(j);
834 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
835 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
843 self.target = string_null;
850 MUTATOR_CALLHOOK(PlayerSpawn);
852 if(autocvar_spawn_debug)
854 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
855 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
858 self.switchweapon = w_getbestweapon(self);
859 self.cnt = -1; // W_LastWeapon will not complain
861 self.weaponname = "";
862 self.switchingweapon = 0;
866 self.alivetime = time;
870 if (autocvar_g_spawnsound)
871 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
872 } else if(IS_OBSERVER(self)) {
873 PutObserverInServer ();
877 .float ebouncefactor, ebouncestop; // electro's values
878 // TODO do we need all these fields, or should we stop autodetecting runtime
879 // changes and just have a console command to update this?
880 float ClientInit_SendEntity(entity to, float sf)
882 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
883 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
884 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
885 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
886 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
887 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
888 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
889 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
890 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
891 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
892 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
893 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
894 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
895 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
896 if(sv_foginterval && world.fog != "")
897 WriteString(MSG_ENTITY, world.fog);
899 WriteString(MSG_ENTITY, "");
900 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
901 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
902 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
903 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
904 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
905 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
906 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
907 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
908 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
909 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
910 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
911 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
912 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
916 void ClientInit_CheckUpdate()
918 self.nextthink = time;
919 if(self.count != autocvar_g_balance_armor_blockpercent)
921 self.count = autocvar_g_balance_armor_blockpercent;
924 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
926 self.cnt = autocvar_g_balance_weaponswitchdelay;
929 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
931 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
934 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
936 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
939 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
941 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
944 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
946 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
951 void ClientInit_Spawn()
956 e.classname = "clientinit";
957 e.think = ClientInit_CheckUpdate;
958 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
962 ClientInit_CheckUpdate();
971 void SetNewParms (void)
973 // initialize parms for a new player
974 parm1 = -(86400 * 366);
982 void SetChangeParms (void)
984 // save parms for level change
985 parm1 = self.parm_idlesince - time;
993 void DecodeLevelParms (void)
996 self.parm_idlesince = parm1;
997 if(self.parm_idlesince == -(86400 * 366))
998 self.parm_idlesince = time;
1000 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1001 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1008 Called when a client types 'kill' in the console
1012 .float clientkill_nexttime;
1013 void ClientKill_Now_TeamChange()
1015 if(self.killindicator_teamchange == -1)
1017 JoinBestTeam( self, FALSE, TRUE );
1019 else if(self.killindicator_teamchange == -2)
1022 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1023 PutObserverInServer();
1026 SV_ChangeTeam(self.killindicator_teamchange - 1);
1027 self.killindicator_teamchange = 0;
1030 void ClientKill_Now()
1034 vehicles_exit(VHEF_RELESE);
1035 if(!self.killindicator_teamchange)
1037 self.vehicle_health = -1;
1038 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1042 if(self.killindicator && !wasfreed(self.killindicator))
1043 remove(self.killindicator);
1045 self.killindicator = world;
1047 if(self.killindicator_teamchange)
1048 ClientKill_Now_TeamChange();
1051 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1053 // now I am sure the player IS dead
1055 void KillIndicator_Think()
1059 self.owner.killindicator = world;
1064 if (self.owner.alpha < 0 && !self.owner.vehicle)
1066 self.owner.killindicator = world;
1074 ClientKill_Now(); // no oldself needed
1077 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1079 self.nextthink = time + 1;
1085 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1086 if(IS_REAL_CLIENT(self.owner))
1089 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1091 self.nextthink = time + 1;
1096 float clientkilltime;
1097 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1106 killtime = autocvar_g_balance_kill_delay;
1108 if(g_race_qualifying || g_cts)
1111 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1113 remove(self.killindicator);
1114 self.killindicator = world;
1116 ClientKill_Now(); // allow instant kill in this case
1120 self.killindicator_teamchange = targetteam;
1122 if(!self.killindicator)
1124 if(self.deadflag == DEAD_NO)
1126 killtime = max(killtime, self.clientkill_nexttime - time);
1127 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1130 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
1136 starttime = max(time, clientkilltime);
1138 self.killindicator = spawn();
1139 self.killindicator.owner = self;
1140 self.killindicator.scale = 0.5;
1141 setattachment(self.killindicator, self, "");
1142 setorigin(self.killindicator, '0 0 52');
1143 self.killindicator.think = KillIndicator_Think;
1144 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1145 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1146 self.killindicator.cnt = ceil(killtime);
1147 self.killindicator.count = bound(0, ceil(killtime), 10);
1148 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1150 for(e = world; (e = find(e, classname, "body")) != world; )
1154 e.killindicator = spawn();
1155 e.killindicator.owner = e;
1156 e.killindicator.scale = 0.5;
1157 setattachment(e.killindicator, e, "");
1158 setorigin(e.killindicator, '0 0 52');
1159 e.killindicator.think = KillIndicator_Think;
1160 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1161 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1162 e.killindicator.cnt = ceil(killtime);
1167 if(self.killindicator)
1169 if(targetteam == 0) // just die
1171 self.killindicator.colormod = '0 0 0';
1172 if(IS_REAL_CLIENT(self))
1173 if(self.killindicator.cnt > 0)
1174 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1176 else if(targetteam == -1) // auto
1178 self.killindicator.colormod = '0 1 0';
1179 if(IS_REAL_CLIENT(self))
1180 if(self.killindicator.cnt > 0)
1181 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1183 else if(targetteam == -2) // spectate
1185 self.killindicator.colormod = '0.5 0.5 0.5';
1186 if(IS_REAL_CLIENT(self))
1187 if(self.killindicator.cnt > 0)
1188 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1192 self.killindicator.colormod = Team_ColorRGB(targetteam);
1193 if(IS_REAL_CLIENT(self))
1194 if(self.killindicator.cnt > 0)
1195 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1201 void ClientKill (void)
1203 if(gameover) return;
1204 if(self.player_blocked) return;
1205 if(self.freezetag_frozen) return;
1207 ClientKill_TeamChange(0);
1210 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1212 e.killindicator = spawn();
1213 e.killindicator.owner = e;
1214 e.killindicator.think = KillIndicator_Think;
1215 e.killindicator.nextthink = time + (e.lip) * 0.05;
1216 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1217 e.killindicator.health = 1; // this is used to indicate that it should be silent
1221 void FixClientCvars(entity e)
1223 // send prediction settings to the client
1224 stuffcmd(e, "\nin_bindmap 0 0\n");
1226 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1227 if(autocvar_g_antilag == 3) // client side hitscan
1228 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1229 if(autocvar_sv_gentle)
1230 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1232 * we no longer need to stuff this. Remove this comment block if you feel
1233 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1234 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1235 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1236 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1237 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1238 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1239 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1240 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1241 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1242 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1243 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1244 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1245 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1246 stuffcmd(e, "cl_movement_edgefriction 1\n");
1250 float PlayerInIDList(entity p, string idlist)
1255 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1256 if not(p.crypto_idfp)
1259 // this function allows abbreviated player IDs too!
1260 n = tokenize_console(idlist);
1261 for(i = 0; i < n; ++i)
1264 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1275 Called when a client connects to the server
1278 void DecodeLevelParms (void);
1279 //void dom_player_join_team(entity pl);
1280 void set_dom_state(entity e);
1281 void ClientConnect (void)
1287 print("Warning: ClientConnect, but already connected!\n");
1291 if(Ban_MaybeEnforceBanOnce(self))
1297 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1300 self.classname = "player_joining";
1302 self.flags = FL_CLIENT;
1303 self.version_nagtime = time + 10 + random() * 10;
1307 dprint("BUG player count is lower than zero, this cannot happen!\n");
1311 PlayerScore_Attach(self);
1312 ClientData_Attach();
1313 accuracy_init(self);
1315 bot_clientconnect();
1321 race_PreSpawnObserver();
1323 // identify the right forced team
1324 if(autocvar_g_campaign)
1326 if(IS_REAL_CLIENT(self)) // only players, not bots
1328 switch(autocvar_g_campaign_forceteam)
1330 case 1: self.team_forced = NUM_TEAM_1; break;
1331 case 2: self.team_forced = NUM_TEAM_2; break;
1332 case 3: self.team_forced = NUM_TEAM_3; break;
1333 case 4: self.team_forced = NUM_TEAM_4; break;
1334 default: self.team_forced = 0;
1338 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1339 self.team_forced = NUM_TEAM_1;
1340 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1341 self.team_forced = NUM_TEAM_2;
1342 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1343 self.team_forced = NUM_TEAM_3;
1344 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1345 self.team_forced = NUM_TEAM_4;
1346 else if(autocvar_g_forced_team_otherwise == "red")
1347 self.team_forced = NUM_TEAM_1;
1348 else if(autocvar_g_forced_team_otherwise == "blue")
1349 self.team_forced = NUM_TEAM_2;
1350 else if(autocvar_g_forced_team_otherwise == "yellow")
1351 self.team_forced = NUM_TEAM_3;
1352 else if(autocvar_g_forced_team_otherwise == "pink")
1353 self.team_forced = NUM_TEAM_4;
1354 else if(autocvar_g_forced_team_otherwise == "spectate")
1355 self.team_forced = -1;
1356 else if(autocvar_g_forced_team_otherwise == "spectator")
1357 self.team_forced = -1;
1359 self.team_forced = 0;
1362 if(self.team_forced > 0)
1363 self.team_forced = 0;
1365 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1367 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1368 self.classname = "observer";
1372 if(autocvar_g_balance_teams)
1374 self.classname = "player";
1375 campaign_bots_may_start = 1;
1379 self.classname = "observer"; // do it anyway
1384 self.classname = "player";
1385 campaign_bots_may_start = 1;
1389 self.playerid = (playerid_last = playerid_last + 1);
1391 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1393 if(IS_BOT_CLIENT(self))
1394 PlayerStats_AddPlayer(self);
1396 if(autocvar_sv_eventlog)
1397 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1399 LogTeamchange(self.playerid, self.team, 1);
1401 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1403 self.netname_previous = strzone(self.netname);
1405 if(IS_PLAYER(self) && teamplay)
1406 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1408 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1410 stuffcmd(self, strcat(clientstuff, "\n"));
1411 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1413 FixClientCvars(self);
1415 // spawnfunc_waypoint sprites
1416 WaypointSprite_InitClient(self);
1418 // Wazat's grappling hook
1419 SetGrappleHookBindings();
1421 // get version info from player
1422 stuffcmd(self, "cmd clientversion $gameversion\n");
1424 // get other cvars from player
1427 // notify about available teams
1430 CheckAllowedTeams(self);
1431 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1432 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1435 stuffcmd(self, "set _teams_available 0\n");
1439 bot_relinkplayerlist();
1441 self.spectatortime = time;
1444 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1447 self.jointime = time;
1448 self.allowed_timeouts = autocvar_sv_timeout_number;
1450 if(IS_REAL_CLIENT(self))
1452 if(!autocvar_g_campaign)
1454 self.motd_actived_time = -1;
1455 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1458 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1459 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1464 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1466 PlayerScore_Add(self, SP_LMS_RANK, 666);
1467 self.frags = FRAGS_SPECTATOR;
1471 if(!sv_foginterval && world.fog != "")
1472 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1474 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1476 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1477 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1480 self.hitplotfh = -1;
1482 if(g_race || g_cts) {
1490 race_send_recordtime(MSG_ONE);
1491 race_send_speedaward(MSG_ONE);
1493 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1494 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1495 race_send_speedaward_alltimebest(MSG_ONE);
1498 for (i = 1; i <= RANKINGS_CNT; ++i) {
1499 race_SendRankings(i, 0, 0, MSG_ONE);
1502 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1503 send_CSQC_teamnagger();
1507 CSQCMODEL_AUTOINIT();
1509 self.model_randomizer = random();
1511 if(IS_REAL_CLIENT(self))
1514 MUTATOR_CALLHOOK(ClientConnect);
1520 Called when a client disconnects from the server
1523 .entity chatbubbleentity;
1525 void ClientDisconnect (void)
1528 vehicles_exit(VHEF_RELESE);
1530 if not(IS_CLIENT(self))
1532 print("Warning: ClientDisconnect without ClientConnect\n");
1536 PlayerStats_AddGlobalInfo(self);
1538 CheatShutdownClient();
1540 if(self.hitplotfh >= 0)
1542 fclose(self.hitplotfh);
1543 self.hitplotfh = -1;
1547 anticheat_shutdown();
1549 playerdemo_shutdown();
1551 bot_clientdisconnect();
1556 if(autocvar_sv_eventlog)
1557 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1559 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1561 MUTATOR_CALLHOOK(ClientDisconnect);
1563 Portal_ClearAll(self);
1565 RemoveGrapplingHook(self);
1567 // Here, everything has been done that requires this player to be a client.
1569 self.flags &~= FL_CLIENT;
1571 if (self.chatbubbleentity)
1572 remove (self.chatbubbleentity);
1574 if (self.killindicator)
1575 remove (self.killindicator);
1577 WaypointSprite_PlayerGone();
1579 bot_relinkplayerlist();
1581 accuracy_free(self);
1582 ClientData_Detach();
1583 PlayerScore_Detach(self);
1585 if(self.netname_previous)
1586 strunzone(self.netname_previous);
1587 if(self.clientstatus)
1588 strunzone(self.clientstatus);
1589 if(self.weaponorder_byimpulse)
1590 strunzone(self.weaponorder_byimpulse);
1592 ClearPlayerSounds();
1595 remove(self.personal);
1605 void ChatBubbleThink()
1607 self.nextthink = time;
1608 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1610 if(self.owner) // but why can that ever be world?
1611 self.owner.chatbubbleentity = world;
1615 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1617 || self.owner.tetris_on
1620 self.model = self.mdl;
1625 void UpdateChatBubble()
1629 // spawn a chatbubble entity if needed
1630 if (!self.chatbubbleentity)
1632 self.chatbubbleentity = spawn();
1633 self.chatbubbleentity.owner = self;
1634 self.chatbubbleentity.exteriormodeltoclient = self;
1635 self.chatbubbleentity.think = ChatBubbleThink;
1636 self.chatbubbleentity.nextthink = time;
1637 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1638 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1639 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1640 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1641 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1642 self.chatbubbleentity.model = "";
1643 self.chatbubbleentity.effects = EF_LOWPRECISION;
1648 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1649 // added to the model skins
1650 /*void UpdateColorModHack()
1653 c = self.clientcolors & 15;
1654 // LordHavoc: only bothering to support white, green, red, yellow, blue
1655 if (!teamplay) self.colormod = '0 0 0';
1656 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1657 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1658 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1659 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1660 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1661 else self.colormod = '1 1 1';
1666 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1668 self.solid = SOLID_NOT;
1669 self.takedamage = DAMAGE_NO;
1670 self.movetype = MOVETYPE_FLY;
1671 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1672 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1673 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1674 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1675 if(autocvar_g_respawn_ghosts_maxtime)
1676 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1681 self.effects |= EF_NODRAW; // prevent another CopyBody
1682 PutClientInServer();
1685 void play_countdown(float finished, string samp)
1687 if(IS_REAL_CLIENT(self))
1688 if(floor(finished - time - frametime) != floor(finished - time))
1689 if(finished - time < 6)
1690 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1693 void player_powerups (void)
1695 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1696 olditems = self.items;
1698 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1699 self.modelflags |= MF_ROCKET;
1701 self.modelflags &~= MF_ROCKET;
1703 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1705 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1708 Fire_ApplyDamage(self);
1709 Fire_ApplyEffect(self);
1713 self.effects |= EF_FULLBRIGHT;
1715 if (self.items & IT_STRENGTH)
1717 play_countdown(self.strength_finished, "misc/poweroff.wav");
1718 if (time > self.strength_finished)
1720 self.alpha = default_player_alpha;
1721 self.exteriorweaponentity.alpha = default_weapon_alpha;
1722 self.items &~= IT_STRENGTH;
1723 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1724 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1729 if (time < self.strength_finished)
1731 self.alpha = g_minstagib_invis_alpha;
1732 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1733 self.items |= IT_STRENGTH;
1734 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1735 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1739 if (self.items & IT_INVINCIBLE)
1741 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1742 if (time > self.invincible_finished)
1744 self.items = self.items - (self.items & IT_INVINCIBLE);
1745 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1746 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1751 if (time < self.invincible_finished)
1753 self.items = self.items | IT_INVINCIBLE;
1754 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1755 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1759 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1761 if (self.items & IT_STRENGTH)
1763 play_countdown(self.strength_finished, "misc/poweroff.wav");
1764 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1765 if (time > self.strength_finished)
1767 self.items = self.items - (self.items & IT_STRENGTH);
1768 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1769 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1774 if (time < self.strength_finished)
1776 self.items = self.items | IT_STRENGTH;
1777 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1778 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1781 if (self.items & IT_INVINCIBLE)
1783 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1784 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1785 if (time > self.invincible_finished)
1787 self.items = self.items - (self.items & IT_INVINCIBLE);
1788 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1789 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1794 if (time < self.invincible_finished)
1796 self.items = self.items | IT_INVINCIBLE;
1797 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1798 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1801 if (self.items & IT_SUPERWEAPON)
1803 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1805 self.superweapons_finished = 0;
1806 self.items = self.items - (self.items & IT_SUPERWEAPON);
1807 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1808 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1810 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1812 // don't let them run out
1816 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1817 if (time > self.superweapons_finished)
1819 self.items = self.items - (self.items & IT_SUPERWEAPON);
1820 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1821 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1822 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1826 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1828 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1830 self.items = self.items | IT_SUPERWEAPON;
1831 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1832 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1836 self.superweapons_finished = 0;
1837 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1842 self.superweapons_finished = 0;
1846 if(autocvar_g_nodepthtestplayers)
1847 self.effects = self.effects | EF_NODEPTHTEST;
1849 if(autocvar_g_fullbrightplayers)
1850 self.effects = self.effects | EF_FULLBRIGHT;
1852 // midair gamemode: damage only while in the air
1853 // if in midair mode, being on ground grants temporary invulnerability
1854 // (this is so that multishot weapon don't clear the ground flag on the
1855 // first damage in the frame, leaving the player vulnerable to the
1856 // remaining hits in the same frame)
1857 if (self.flags & FL_ONGROUND)
1859 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1861 if (time >= game_starttime)
1862 if (time < self.spawnshieldtime)
1863 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1865 MUTATOR_CALLHOOK(PlayerPowerups);
1868 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1870 if(current > stable)
1872 else if(current > stable - 0.25) // when close enough, "snap"
1875 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1878 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1880 if(current < stable)
1882 else if(current < stable + 0.25) // when close enough, "snap"
1885 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1888 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1890 if(current > rotstable)
1892 if(rotframetime > 0)
1894 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1895 current = max(rotstable, current - rotlinear * rotframetime);
1898 else if(current < regenstable)
1900 if(regenframetime > 0)
1902 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1903 current = min(regenstable, current + regenlinear * regenframetime);
1913 void player_regen (void)
1915 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1916 maxh = autocvar_g_balance_health_rotstable;
1917 maxa = autocvar_g_balance_armor_rotstable;
1918 maxf = autocvar_g_balance_fuel_rotstable;
1919 minh = autocvar_g_balance_health_regenstable;
1920 mina = autocvar_g_balance_armor_regenstable;
1921 minf = autocvar_g_balance_fuel_regenstable;
1922 limith = autocvar_g_balance_health_limit;
1923 limita = autocvar_g_balance_armor_limit;
1924 limitf = autocvar_g_balance_fuel_limit;
1926 max_mod = regen_mod = rot_mod = limit_mod = 1;
1928 maxh = maxh * max_mod;
1929 //maxa = maxa * max_mod;
1930 //maxf = maxf * max_mod;
1931 minh = minh * max_mod;
1932 //mina = mina * max_mod;
1933 //minf = minf * max_mod;
1934 limith = limith * limit_mod;
1935 limita = limita * limit_mod;
1936 //limitf = limitf * limit_mod;
1941 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1943 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1944 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1946 // if player rotted to death... die!
1948 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1951 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1952 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1955 float zoomstate_set;
1956 void SetZoomState(float z)
1958 if(z != self.zoomstate)
1961 ClientData_Touch(self);
1966 void GetPressedKeys(void) {
1967 MUTATOR_CALLHOOK(GetPressedKeys);
1968 if (self.movement_x > 0) // get if movement keys are pressed
1969 { // forward key pressed
1970 self.pressedkeys |= KEY_FORWARD;
1971 self.pressedkeys &~= KEY_BACKWARD;
1973 else if (self.movement_x < 0)
1974 { // backward key pressed
1975 self.pressedkeys |= KEY_BACKWARD;
1976 self.pressedkeys &~= KEY_FORWARD;
1980 self.pressedkeys &~= KEY_FORWARD;
1981 self.pressedkeys &~= KEY_BACKWARD;
1984 if (self.movement_y > 0)
1985 { // right key pressed
1986 self.pressedkeys |= KEY_RIGHT;
1987 self.pressedkeys &~= KEY_LEFT;
1989 else if (self.movement_y < 0)
1990 { // left key pressed
1991 self.pressedkeys |= KEY_LEFT;
1992 self.pressedkeys &~= KEY_RIGHT;
1996 self.pressedkeys &~= KEY_RIGHT;
1997 self.pressedkeys &~= KEY_LEFT;
2000 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2001 self.pressedkeys |= KEY_JUMP;
2003 self.pressedkeys &~= KEY_JUMP;
2004 if (self.BUTTON_CROUCH)
2005 self.pressedkeys |= KEY_CROUCH;
2007 self.pressedkeys &~= KEY_CROUCH;
2009 if (self.BUTTON_ATCK)
2010 self.pressedkeys |= KEY_ATCK;
2012 self.pressedkeys &~= KEY_ATCK;
2013 if (self.BUTTON_ATCK2)
2014 self.pressedkeys |= KEY_ATCK2;
2016 self.pressedkeys &~= KEY_ATCK2;
2020 ======================
2021 spectate mode routines
2022 ======================
2025 void SpectateCopy(entity spectatee) {
2027 MUTATOR_CALLHOOK(SpectateCopy);
2028 self.armortype = spectatee.armortype;
2029 self.armorvalue = spectatee.armorvalue;
2030 self.ammo_cells = spectatee.ammo_cells;
2031 self.ammo_shells = spectatee.ammo_shells;
2032 self.ammo_nails = spectatee.ammo_nails;
2033 self.ammo_rockets = spectatee.ammo_rockets;
2034 self.ammo_fuel = spectatee.ammo_fuel;
2035 self.clip_load = spectatee.clip_load;
2036 self.clip_size = spectatee.clip_size;
2037 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2038 self.health = spectatee.health;
2040 self.items = spectatee.items;
2041 self.last_pickup = spectatee.last_pickup;
2042 self.hit_time = spectatee.hit_time;
2043 self.metertime = spectatee.metertime;
2044 self.strength_finished = spectatee.strength_finished;
2045 self.invincible_finished = spectatee.invincible_finished;
2046 self.pressedkeys = spectatee.pressedkeys;
2047 WEPSET_COPY_EE(self, spectatee);
2048 self.switchweapon = spectatee.switchweapon;
2049 self.switchingweapon = spectatee.switchingweapon;
2050 self.weapon = spectatee.weapon;
2051 self.nex_charge = spectatee.nex_charge;
2052 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2053 self.hagar_load = spectatee.hagar_load;
2054 self.minelayer_mines = spectatee.minelayer_mines;
2055 self.punchangle = spectatee.punchangle;
2056 self.view_ofs = spectatee.view_ofs;
2057 self.velocity = spectatee.velocity;
2058 self.dmg_take = spectatee.dmg_take;
2059 self.dmg_save = spectatee.dmg_save;
2060 self.dmg_inflictor = spectatee.dmg_inflictor;
2061 self.v_angle = spectatee.v_angle;
2062 self.angles = spectatee.v_angle;
2063 if(!self.BUTTON_USE)
2064 self.fixangle = TRUE;
2065 setorigin(self, spectatee.origin);
2066 setsize(self, spectatee.mins, spectatee.maxs);
2067 SetZoomState(spectatee.zoomstate);
2069 anticheat_spectatecopy(spectatee);
2070 self.hud = spectatee.hud;
2071 if(spectatee.vehicle)
2073 self.fixangle = FALSE;
2074 //self.velocity = spectatee.vehicle.velocity;
2075 self.vehicle_health = spectatee.vehicle_health;
2076 self.vehicle_shield = spectatee.vehicle_shield;
2077 self.vehicle_energy = spectatee.vehicle_energy;
2078 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2079 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2080 self.vehicle_reload1 = spectatee.vehicle_reload1;
2081 self.vehicle_reload2 = spectatee.vehicle_reload2;
2085 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2086 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2087 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2088 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2090 //WriteByte (MSG_ONE, SVC_SETVIEW);
2091 // WriteEntity(MSG_ONE, self);
2092 //makevectors(spectatee.v_angle);
2093 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2097 float SpectateUpdate() {
2101 if (self == self.enemy)
2104 if not(IS_PLAYER(self.enemy))
2107 SpectateCopy(self.enemy);
2113 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2114 entity CA_SpectateNext(entity start) {
2115 if (start.team == self.team) {
2120 // continue from current player
2121 while(other && other.team != self.team) {
2122 other = find(other, classname, "player");
2126 // restart from begining
2127 other = find(other, classname, "player");
2128 while(other && other.team != self.team) {
2129 other = find(other, classname, "player");
2136 float SpectateNext(entity _prefer) {
2141 other = find(self.enemy, classname, "player");
2143 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2144 // CA and ca players when spectating enemies is forbidden
2145 other = CA_SpectateNext(other);
2147 // other modes and ca spectators or spectating enemies is allowed
2149 other = find(other, classname, "player");
2155 if(IS_PLAYER(self.enemy)) {
2156 /*if(self.enemy.vehicle)
2160 WriteByte(MSG_ONE, SVC_SETVIEW);
2161 WriteEntity(MSG_ONE, self.enemy);
2162 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2164 self.movetype = MOVETYPE_NONE;
2165 accuracy_resend(self);
2170 WriteByte(MSG_ONE, SVC_SETVIEW);
2171 WriteEntity(MSG_ONE, self.enemy);
2172 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2173 self.movetype = MOVETYPE_NONE;
2174 accuracy_resend(self);
2176 if(!SpectateUpdate())
2177 PutObserverInServer();
2187 ShowRespawnCountdown()
2189 Update a respawn countdown display.
2192 void ShowRespawnCountdown()
2195 if(self.deadflag == DEAD_NO) // just respawned?
2199 number = ceil(self.respawn_time - time);
2202 if(number <= self.respawn_countdown)
2204 self.respawn_countdown = number - 1;
2205 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2206 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2211 void LeaveSpectatorMode()
2215 if(nJoinAllowed(self))
2217 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2219 self.classname = "player";
2221 if(autocvar_g_campaign || autocvar_g_balance_teams)
2222 { JoinBestTeam(self, FALSE, TRUE); }
2224 if(autocvar_g_campaign)
2225 { campaign_bots_may_start = 1; }
2227 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2229 PutClientInServer();
2231 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2234 stuffcmd(self, "menu_showteamselect\n");
2238 // Player may not join because g_maxplayers is set
2239 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2244 * Determines whether the player is allowed to join. This depends on cvar
2245 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2246 * it checks whether the number of currently playing players exceeds g_maxplayers.
2247 * @return int number of free slots for players, 0 if none
2249 float nJoinAllowed(entity ignore) {
2251 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2252 // so report 0 free slots if restricted
2254 if(autocvar_g_forced_team_otherwise == "spectate")
2256 if(autocvar_g_forced_team_otherwise == "spectator")
2260 if(self.team_forced < 0)
2261 return 0; // forced spectators can never join
2263 // TODO simplify this
2265 float totalClients = 0;
2270 if (!autocvar_g_maxplayers)
2271 return maxclients - totalClients;
2273 float currentlyPlaying = 0;
2274 FOR_EACH_REALCLIENT(e)
2275 if(IS_PLAYER(e) || e.caplayer == 1)
2276 currentlyPlaying += 1;
2278 if(currentlyPlaying < autocvar_g_maxplayers)
2279 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2285 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2286 * g_maxplayers_spectator_blocktime seconds
2288 void checkSpectatorBlock() {
2289 if(IS_SPEC(self) || IS_OBSERVER(self)) {
2290 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2291 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2297 void PrintWelcomeMessage()
2299 if(self.motd_actived_time == 0)
2301 if (autocvar_g_campaign) {
2302 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2303 self.motd_actived_time = time;
2304 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2307 if (self.BUTTON_INFO) {
2308 self.motd_actived_time = time;
2309 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2313 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2315 if (autocvar_g_campaign) {
2316 if (self.BUTTON_INFO)
2317 self.motd_actived_time = time;
2318 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2319 self.motd_actived_time = 0;
2320 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2323 if (self.BUTTON_INFO)
2324 self.motd_actived_time = time;
2325 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2326 self.motd_actived_time = 0;
2327 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2331 else //if(self.motd_actived_time < 0) // just connected, motd is active
2333 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2334 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2335 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2337 // instanctly hide MOTD
2338 self.motd_actived_time = 0;
2339 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2344 void ObserverThink()
2346 float prefered_movetype;
2347 if (self.flags & FL_JUMPRELEASED) {
2348 if (self.BUTTON_JUMP && !self.version_mismatch) {
2349 self.flags &~= FL_JUMPRELEASED;
2350 self.flags |= FL_SPAWNING;
2351 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2352 self.flags &~= FL_JUMPRELEASED;
2353 if(SpectateNext(world) == 1) {
2354 self.classname = "spectator";
2357 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2358 if (self.movetype != prefered_movetype)
2359 self.movetype = prefered_movetype;
2362 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2363 self.flags |= FL_JUMPRELEASED;
2364 if(self.flags & FL_SPAWNING)
2366 self.flags &~= FL_SPAWNING;
2367 LeaveSpectatorMode();
2374 void SpectatorThink()
2376 if (self.flags & FL_JUMPRELEASED) {
2377 if (self.BUTTON_JUMP && !self.version_mismatch) {
2378 self.flags &~= FL_JUMPRELEASED;
2379 self.flags |= FL_SPAWNING;
2380 } else if(self.BUTTON_ATCK) {
2381 self.flags &~= FL_JUMPRELEASED;
2382 if(SpectateNext(world) == 1) {
2383 self.classname = "spectator";
2385 self.classname = "observer";
2386 PutClientInServer();
2388 } else if (self.BUTTON_ATCK2) {
2389 self.flags &~= FL_JUMPRELEASED;
2390 self.classname = "observer";
2391 PutClientInServer();
2393 if(!SpectateUpdate())
2394 PutObserverInServer();
2397 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2398 self.flags |= FL_JUMPRELEASED;
2399 if(self.flags & FL_SPAWNING)
2401 self.flags &~= FL_SPAWNING;
2402 LeaveSpectatorMode();
2406 if(!SpectateUpdate())
2407 PutObserverInServer();
2410 self.flags |= FL_CLIENT | FL_NOTARGET;
2415 if not(IS_PLAYER(self))
2420 vehicles_exit(VHEF_NORMAL);
2424 // a use key was pressed; call handlers
2425 MUTATOR_CALLHOOK(PlayerUseKey);
2432 Called every frame for each client before the physics are run
2435 .float usekeypressed;
2436 void() nexball_setstatus;
2438 void PlayerPreThink (void)
2440 WarpZone_PlayerPhysics_FixVAngle();
2442 self.stat_game_starttime = game_starttime;
2443 self.stat_round_starttime = round_starttime;
2444 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2445 self.stat_leadlimit = autocvar_leadlimit;
2449 // physics frames: update anticheat stuff
2450 anticheat_prethink();
2453 if(blockSpectators && frametime)
2454 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2455 checkSpectatorBlock();
2459 if(self.netname_previous != self.netname)
2461 if(autocvar_sv_eventlog)
2462 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2463 if(self.netname_previous)
2464 strunzone(self.netname_previous);
2465 self.netname_previous = strzone(self.netname);
2469 if(self.version_nagtime)
2470 if(self.cvar_g_xonoticversion)
2471 if(time > self.version_nagtime)
2473 // don't notify git users
2474 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2476 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2478 // notify release users if connecting to git
2479 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2480 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2485 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2488 // give users new version
2489 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2490 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2494 // notify users about old server version
2495 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2496 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2500 self.version_nagtime = 0;
2504 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2506 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2507 self.max_armorvalue = 0;
2511 if (TetrisPreFrame())
2515 MUTATOR_CALLHOOK(PlayerPreThink);
2517 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2519 if(self.BUTTON_USE && !self.usekeypressed)
2521 self.usekeypressed = self.BUTTON_USE;
2524 if(IS_REAL_CLIENT(self))
2525 PrintWelcomeMessage();
2530 CheckRules_Player();
2532 if (intermission_running)
2534 IntermissionThink (); // otherwise a button could be missed between
2535 return; // the think tics
2538 //don't allow the player to turn around while game is paused!
2539 if(timeout_status == TIMEOUT_ACTIVE) {
2540 // FIXME turn this into CSQC stuff
2541 self.v_angle = self.lastV_angle;
2542 self.angles = self.lastV_angle;
2543 self.fixangle = TRUE;
2548 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2550 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2551 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2552 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2554 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2556 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2557 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2558 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2562 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2568 minstagib_ammocheck();
2570 if (self.deadflag != DEAD_NO)
2572 if(self.personal && g_race_qualifying)
2574 if(time > self.respawn_time)
2576 self.respawn_time = time + 1; // only retry once a second
2577 self.stat_respawn_time = self.respawn_time;
2584 float button_pressed;
2587 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2589 if (self.deadflag == DEAD_DYING)
2591 if(self.respawn_flags & RESPAWN_FORCE)
2592 self.deadflag = DEAD_RESPAWNING;
2593 else if(!button_pressed)
2594 self.deadflag = DEAD_DEAD;
2596 else if (self.deadflag == DEAD_DEAD)
2599 self.deadflag = DEAD_RESPAWNABLE;
2601 else if (self.deadflag == DEAD_RESPAWNABLE)
2604 self.deadflag = DEAD_RESPAWNING;
2606 else if (self.deadflag == DEAD_RESPAWNING)
2608 if(time > self.respawn_time)
2610 self.respawn_time = time + 1; // only retry once a second
2615 ShowRespawnCountdown();
2617 if(self.respawn_flags & RESPAWN_SILENT)
2618 self.stat_respawn_time = 0;
2620 self.stat_respawn_time = self.respawn_time;
2623 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2624 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2625 self.stat_respawn_time *= -1;
2630 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2634 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2635 dist = self.prevorigin - self.origin;
2637 self.lms_traveled_distance += fabs(vlen(dist));
2639 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2641 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2642 self.lms_traveled_distance = 0;
2645 if(time > self.lms_nextcheck)
2647 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2648 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2650 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2651 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2652 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2654 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
2656 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2658 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2659 self.lms_traveled_distance = 0;
2663 self.prevorigin = self.origin;
2665 float do_crouch = self.BUTTON_CROUCH;
2668 if(self.health <= g_bloodloss)
2672 if(self.freezetag_frozen)
2674 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2682 self.view_ofs = PL_CROUCH_VIEW_OFS;
2683 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2684 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2691 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2692 if (!trace_startsolid)
2694 self.crouch = FALSE;
2695 self.view_ofs = PL_VIEW_OFS;
2696 setsize (self, PL_MIN, PL_MAX);
2701 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2703 if(self.bloodloss_timer < time)
2705 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2706 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2712 GrapplingHookFrame();
2714 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2717 self.items &~= self.items_added;
2721 self.items_added = 0;
2722 if(self.items & IT_JETPACK)
2723 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2724 self.items_added |= IT_FUEL;
2726 self.items |= self.items_added;
2731 // rot nex charge to the charge limit
2732 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2733 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2739 nexball_setstatus();
2742 secrets_setstatus();
2744 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2746 //self.angles_y=self.v_angle_y + 90; // temp
2747 } else if(gameover) {
2748 if (intermission_running)
2749 IntermissionThink (); // otherwise a button could be missed between
2751 } else if(IS_OBSERVER(self)) {
2753 } else if(IS_SPEC(self)) {
2758 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2760 float oldspectatee_status;
2761 oldspectatee_status = self.spectatee_status;
2763 self.spectatee_status = num_for_edict(self.enemy);
2764 else if(IS_OBSERVER(self))
2765 self.spectatee_status = num_for_edict(self);
2767 self.spectatee_status = 0;
2768 if(self.spectatee_status != oldspectatee_status)
2770 ClientData_Touch(self);
2772 race_InitSpectator();
2775 if(self.teamkill_soundtime)
2776 if(time > self.teamkill_soundtime)
2778 self.teamkill_soundtime = 0;
2780 entity oldpusher, oldself;
2782 oldself = self; self = self.teamkill_soundsource;
2783 oldpusher = self.pusher; self.pusher = oldself;
2785 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2787 self.pusher = oldpusher;
2791 if(self.taunt_soundtime)
2792 if(time > self.taunt_soundtime)
2794 self.taunt_soundtime = 0;
2795 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2798 target_voicescript_next(self);
2800 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2802 self.clip_load = self.clip_size = 0;
2805 float isInvisibleString(string s)
2808 s = strdecolorize(s);
2809 for((i = 0), (n = strlen(s)); i < n; ++i)
2817 case 192: // charmap space
2818 if (!autocvar_utf8_enable)
2821 case 160: // space in unicode fonts
2822 case 0xE000 + 192: // utf8 charmap space
2823 if (autocvar_utf8_enable)
2836 Called every frame for each client after the physics are run
2839 .float idlekick_lasttimeleft;
2840 void PlayerPostThink (void)
2842 // Savage: Check for nameless players
2843 if (isInvisibleString(self.netname)) {
2844 self.netname = "Player";
2845 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2848 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2850 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2852 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2857 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2858 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2860 if(!self.idlekick_lasttimeleft)
2861 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2865 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2869 else if(timeleft <= 10)
2871 if(timeleft != self.idlekick_lasttimeleft)
2872 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2873 self.idlekick_lasttimeleft = timeleft;
2879 if(self.impulse == 100)
2881 if (!TetrisPostFrame())
2887 //CheckPlayerJump();
2889 if(IS_PLAYER(self)) {
2890 CheckRules_Player();
2894 if (intermission_running)
2895 return; // intermission or finale
2905 for(i = 0; i < 1000; ++i)
2908 end = self.origin + '0 0 1024' + 512 * randomvec();
2909 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2910 if(trace_fraction < 1)
2911 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2913 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2919 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2921 if(self.waypointsprite_attachedforcarrier)
2922 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2926 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2928 if not(self.stored_netname)
2929 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2930 if(self.stored_netname != self.netname)
2932 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2933 strunzone(self.stored_netname);
2934 self.stored_netname = strzone(self.netname);
2940 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2943 CSQCMODEL_AUTOUPDATE();