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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/all.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if (readycount)
44         {
45                 nags |= BIT(0);
46                 if (to.ready == 0) nags |= BIT(1);
47         }
48         if (vote_called)
49         {
50                 nags |= BIT(2);
51                 if (to.vote_selection == 0) nags |= BIT(3);
52         }
53         if (warmup_stage) nags |= BIT(4);
54
55         if (sendflags & BIT(6)) nags |= BIT(6);
56
57         if (sendflags & BIT(7)) nags |= BIT(7);
58
59         if (!(nags & 4))  // no vote called? send no string
60                 nags &= ~(BIT(6) | BIT(7));
61
62         WriteByte(MSG_ENTITY, nags);
63
64         if (nags & BIT(6))
65         {
66                 WriteByte(MSG_ENTITY, vote_accept_count);
67                 WriteByte(MSG_ENTITY, vote_reject_count);
68                 WriteByte(MSG_ENTITY, vote_needed_overall);
69                 WriteChar(MSG_ENTITY, to.vote_selection);
70         }
71
72         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
73
74         if (nags & 1)
75         {
76                 for (i = 1; i <= maxclients; i += 8)
77                 {
78                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80                         WriteByte(MSG_ENTITY, f);
81                 }
82         }
83
84         return true;
85 }
86
87 void Nagger_Init()
88 {
89         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
90 }
91
92 void Nagger_VoteChanged()
93 {
94         if (nagger) nagger.SendFlags |= BIT(7);
95 }
96
97 void Nagger_VoteCountChanged()
98 {
99         if (nagger) nagger.SendFlags |= BIT(6);
100 }
101
102 void Nagger_ReadyCounted()
103 {
104         if (nagger) nagger.SendFlags |= BIT(0);
105 }
106
107 // If the vote_caller is still here, return their name, otherwise vote_caller_name
108 string OriginalCallerName()
109 {
110         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
111         return vote_caller_name;
112 }
113
114 // =======================
115 //  Game logic for voting
116 // =======================
117
118 void VoteReset()
119 {
120         entity tmp_player;
121
122         FOR_EACH_CLIENT(tmp_player)
123         {
124                 tmp_player.vote_selection = 0;
125         }
126
127         if (vote_called)
128         {
129                 strunzone(vote_called_command);
130                 strunzone(vote_called_display);
131                 strunzone(vote_caller_name);
132         }
133
134         vote_called = VOTE_NULL;
135         vote_caller = world;
136         vote_caller_name = string_null;
137         vote_endtime = 0;
138
139         vote_called_command = string_null;
140         vote_called_display = string_null;
141
142         vote_parsed_command = string_null;
143         vote_parsed_display = string_null;
144
145         Nagger_VoteChanged();
146 }
147
148 void VoteStop(entity stopper)
149 {
150         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
151         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
152         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
153         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
154         VoteReset();
155 }
156
157 void VoteAccept()
158 {
159         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
160
161         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
162         else localcmd(strcat(vote_called_command, "\n"));
163
164         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
165
166         VoteReset();
167         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
168 }
169
170 void VoteReject()
171 {
172         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
173         VoteReset();
174         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
175 }
176
177 void VoteTimeout()
178 {
179         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
180         VoteReset();
181         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
182 }
183
184 void VoteSpam(float notvoters, float mincount, string result)
185 {
186         bprint(strcat(
187                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
188                 strcat("^2:^1", ftos(vote_reject_count)),
189                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
190                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
191                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
192
193         if (autocvar_sv_eventlog)
194         {
195                 GameLogEcho(strcat(
196                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
197                         strcat(":", ftos(vote_reject_count)),
198                         strcat(":", ftos(vote_abstain_count)),
199                         strcat(":", ftos(notvoters)),
200                         strcat(":", ftos(mincount))));
201         }
202 }
203
204 void VoteCount(float first_count)
205 {
206         // declarations
207         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
208
209         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
210             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
211             || (autocvar_sv_vote_nospectators == 0));
212
213         float vote_player_count = 0, notvoters = 0;
214         float vote_real_player_count = 0, vote_real_accept_count = 0;
215         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216         float vote_needed_of_voted, final_needed_votes;
217         float vote_factor_overall, vote_factor_of_voted;
218
219         entity tmp_player;
220
221         Nagger_VoteCountChanged();
222
223         // add up all the votes from each connected client
224         FOR_EACH_REALCLIENT(tmp_player)
225         {
226                 ++vote_player_count;
227                 if (IS_PLAYER(tmp_player))   ++vote_real_player_count;
228                 switch (tmp_player.vote_selection)
229                 {
230                         case VOTE_SELECT_REJECT:
231                         { ++vote_reject_count;
232                           { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
233                         }
234                         case VOTE_SELECT_ACCEPT:
235                         { ++vote_accept_count;
236                           { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
237                         }
238                         case VOTE_SELECT_ABSTAIN:
239                         { ++vote_abstain_count;
240                           { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
241                         }
242                         default: break;
243                 }
244         }
245
246         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
247         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
248         {
249                 if (vote_caller)   vote_caller.vote_waittime = 0;
250                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
251                 VoteReset();
252                 return;
253         }
254
255         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
256         if (!spectators_allowed && (vote_real_player_count > 0))
257         {
258                 vote_accept_count = vote_real_accept_count;
259                 vote_reject_count = vote_real_reject_count;
260                 vote_abstain_count = vote_real_abstain_count;
261                 vote_player_count = vote_real_player_count;
262         }
263
264         // people who have no opinion in any way :D
265         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
266
267         // determine the goal for the vote to be passed or rejected normally
268         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
269         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
270
271         // if the vote times out, determine the amount of votes needed of the people who actually already voted
272         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
273         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
274
275         // are there any players at all on the server? it could be an admin vote
276         if (vote_player_count == 0 && first_count)
277         {
278                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
279                 VoteAccept();
280                 return;
281         }
282
283         // since there ARE players, finally calculate the result of the vote
284         if (vote_accept_count >= vote_needed_overall)
285         {
286                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
287                 VoteAccept();
288                 return;
289         }
290
291         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
292         {
293                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
294                 VoteReject();
295                 return;
296         }
297
298         // there is not enough votes in either direction, now lets just calculate what the voters have said
299         if (time > vote_endtime)
300         {
301                 final_needed_votes = vote_needed_overall;
302
303                 if (autocvar_sv_vote_majority_factor_of_voted)
304                 {
305                         if (vote_accept_count >= vote_needed_of_voted)
306                         {
307                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
308                                 VoteAccept();
309                                 return;
310                         }
311
312                         if (vote_accept_count + vote_reject_count > 0)
313                         {
314                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
315                                 VoteReject();
316                                 return;
317                         }
318
319                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
320                 }
321
322                 // it didn't pass or fail, so not enough votes to even make a decision.
323                 VoteSpam(notvoters, final_needed_votes, "timeout");
324                 VoteTimeout();
325         }
326 }
327
328 void VoteThink()
329 {
330         if (vote_endtime > 0)        // a vote was called
331         {
332                 if (time > vote_endtime) // time is up
333                         VoteCount(false);
334         }
335 }
336
337
338 // =======================
339 //  Game logic for warmup
340 // =======================
341
342 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
343 void reset_map(float dorespawn)
344 {
345         SELFPARAM();
346
347         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
348
349         MUTATOR_CALLHOOK(reset_map_global);
350
351         for (entity e = world; (e = nextent(e)); )
352         {
353                 setself(e);
354                 if (IS_NOT_A_CLIENT(self))
355                 {
356                         if (self.reset)
357                         {
358                                 self.reset();
359                                 continue;
360                         }
361
362                         if (self.team_saved) self.team = self.team_saved;
363
364                         if (self.flags & FL_PROJECTILE)  // remove any projectiles left
365                                 remove(self);
366                 }
367         }
368
369         // Waypoints and assault start come LAST
370         for (entity e = world; (e = nextent(e)); )
371         {
372                 setself(e);
373                 if (IS_NOT_A_CLIENT(self))
374                 {
375                         if (self.reset2)
376                         {
377                                 self.reset2();
378                                 continue;
379                         }
380                 }
381         }
382
383         entity e;
384         FOR_EACH_PLAYER(e)
385         if (e.frozen) WITH(entity, self, e, Unfreeze(self));
386
387         // Moving the player reset code here since the player-reset depends
388         // on spawnpoint entities which have to be reset first --blub
389         if (dorespawn)
390         {
391                 if (!MUTATOR_CALLHOOK(reset_map_players))
392                 {
393                         FOR_EACH_CLIENT(e)  // reset all players
394                         {
395                                 setself(e);
396                                 /*
397                                 only reset players if a restart countdown is active
398                                 this can either be due to cvar sv_ready_restart_after_countdown having set
399                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
400                                 sv_ready_restart_after_countdown is not used and countdown is still running
401                                 */
402                                 if (restart_mapalreadyrestarted || (time < game_starttime))
403                                 {
404                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
405                                         if (IS_PLAYER(self))
406                                         {
407                                                 // PlayerScore_Clear(self);
408                                                 self.killcount = 0;
409                                                 // stop the player from moving so that he stands still once he gets respawned
410                                                 self.velocity = '0 0 0';
411                                                 self.avelocity = '0 0 0';
412                                                 self.movement = '0 0 0';
413                                                 PutClientInServer();
414                                         }
415                                 }
416                         }
417
418                         setself(this);
419                 }
420         }
421 }
422
423 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
424 void ReadyRestart_think()
425 {
426         SELFPARAM();
427         restart_mapalreadyrestarted = 1;
428         reset_map(true);
429         Score_ClearAll();
430         remove(self);
431 }
432
433 // Forces a restart of the game without actually reloading the map // this is a mess...
434 void ReadyRestart_force()
435 {
436         entity tmp_player, restart_timer;
437
438         bprint("^1Server is restarting...\n");
439
440         VoteReset();
441
442         // clear overtime, we have to decrease timelimit to its original value again.
443         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)   cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
444         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
445
446         readyrestart_happened = 1;
447         game_starttime = time + RESTART_COUNTDOWN;
448
449         // clear player attributes
450         FOR_EACH_CLIENT(tmp_player)
451         {
452                 tmp_player.alivetime = 0;
453                 tmp_player.killcount = 0;
454                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
455         }
456
457         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
458
459         // disable the warmup global for the server
460         warmup_stage = 0;                // once the game is restarted the game is in match stage
461
462         // reset the .ready status of all players (also spectators)
463         FOR_EACH_REALCLIENT(tmp_player)
464         {
465                 tmp_player.ready = 0;
466         }
467         readycount = 0;
468         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
469
470         // lock teams with lockonrestart
471         if (autocvar_teamplay_lockonrestart && teamplay)
472         {
473                 lockteams = 1;
474                 bprint("^1The teams are now locked.\n");
475         }
476
477         // initiate the restart-countdown-announcer entity
478         if (autocvar_sv_ready_restart_after_countdown)
479         {
480                 restart_timer = spawn();
481                 restart_timer.think = ReadyRestart_think;
482                 restart_timer.nextthink = game_starttime;
483         }
484
485         // after a restart every players number of allowed timeouts gets reset, too
486         if (autocvar_sv_timeout)
487         {
488                 FOR_EACH_REALPLAYER(tmp_player)
489                 {
490                         tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
491                 }
492                 // reset map immediately if this cvar is not set
493                 if (!autocvar_sv_ready_restart_after_countdown)   reset_map(true); }
494         if (autocvar_sv_eventlog)   GameLogEcho(":restart"); }
495
496 void ReadyRestart()
497 {
498         // no assault support yet...
499         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
500         else localcmd("\nsv_hook_gamerestart\n");
501
502         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
503         // Otherwise scores could be manipulated during the countdown.
504         if (!autocvar_sv_ready_restart_after_countdown)   Score_ClearAll();
505         ReadyRestart_force();
506 }
507
508 // Count the players who are ready and determine whether or not to restart the match
509 void ReadyCount()
510 {
511         entity tmp_player;
512         float ready_needed_factor, ready_needed_count;
513         float t_ready = 0, t_players = 0;
514
515         FOR_EACH_REALCLIENT(tmp_player)
516         {
517                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
518                 {
519                         ++t_players;
520                         if (tmp_player.ready)   ++t_ready; }
521         }
522
523         readycount = t_ready;
524
525         Nagger_ReadyCounted();
526
527         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
528         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
529
530         if (readycount >= ready_needed_count) ReadyRestart();
531 }
532
533
534 // ======================================
535 //  Supporting functions for VoteCommand
536 // ======================================
537
538 float Votecommand_check_assignment(entity caller, float assignment)
539 {
540         float from_server = (!caller);
541
542         if ((assignment == VC_ASGNMNT_BOTH)
543             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
544             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
545
546         return false;
547 }
548
549 string VoteCommand_extractcommand(string input, float startpos, float argc)
550 {
551         string output;
552
553         if ((argc - 1) < startpos) output = "";
554         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
555
556         return output;
557 }
558
559 float VoteCommand_checknasty(string vote_command)
560 {
561         if ((strstrofs(vote_command, ";", 0) >= 0)
562             || (strstrofs(vote_command, "\n", 0) >= 0)
563             || (strstrofs(vote_command, "\r", 0) >= 0)
564             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
565
566         return true;
567 }
568
569 float VoteCommand_checkinlist(string vote_command, string list)
570 {
571         string l = strcat(" ", list, " ");
572
573         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
574
575         return false;
576 }
577
578 string ValidateMap(string validated_map, entity caller)
579 {
580         validated_map = MapInfo_FixName(validated_map);
581
582         if (!validated_map)
583         {
584                 print_to(caller, "This map is not available on this server.");
585                 return string_null;
586         }
587
588         if (!autocvar_sv_vote_override_mostrecent && caller)
589         {
590                 if (Map_IsRecent(validated_map))
591                 {
592                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
593                         return string_null;
594                 }
595         }
596
597         if (!MapInfo_CheckMap(validated_map))
598         {
599                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
600                 return string_null;
601         }
602
603         return validated_map;
604 }
605
606 float VoteCommand_checkargs(float startpos, float argc)
607 {
608         float p, q, check, minargs;
609         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
610         string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
611         string charlist, arg;
612         float checkmate;
613
614         if (cmdrestriction == "") return true;
615
616         ++startpos;  // skip command name
617
618         // check minimum arg count
619
620         // 0 args: argc == startpos
621         // 1 args: argc == startpos + 1
622         // ...
623
624         minargs = stof(cmdrestriction);
625         if (argc - startpos < minargs) return false;
626
627         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
628
629         for ( ; ; )
630         {
631                 // we know that at any time, startpos <= argc - minargs
632                 // so this means: argc-minargs >= startpos >= argc, thus
633                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
634                 // have been seen already
635
636                 if (startpos >= argc) // all args checked? GOOD
637                         break;
638
639                 if (p < 0)            // no more args? FAIL
640                 {
641                         // exception: exactly minargs left, this one included
642                         if (argc - startpos == minargs) break;
643
644                         // otherwise fail
645                         return false;
646                 }
647
648                 // cut to next semicolon
649                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
650                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
651                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
652
653                 // in case we ever want to allow semicolons in VoteCommand_checknasty
654                 // charlist = strreplace("^^", ";", charlist);
655
656                 if (charlist != "")
657                 {
658                         // verify the arg only contains allowed chars
659                         arg = argv(startpos);
660                         checkmate = strlen(arg);
661                         for (check = 0; check < checkmate; ++check)
662                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
663                         // not allowed character
664                         // all characters are allowed. FINE.
665                 }
666
667                 ++startpos;
668                 --minargs;
669                 p = q;
670         }
671
672         return true;
673 }
674
675 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
676 {
677         string first_command;
678
679         first_command = argv(startpos);
680
681         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
682             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
683             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
684         );*/
685
686         if (
687             (autocvar_sv_vote_limit > 0)
688             &&
689             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
690            )   return false;
691
692         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
693
694         if (!VoteCommand_checkargs(startpos, argc)) return false;
695
696         switch (first_command) // now go through and parse the proper commands to adjust as needed.
697         {
698                 case "kick":
699                 case "kickban":    // catch all kick/kickban commands
700                 {
701                         entity victim = GetIndexedEntity(argc, (startpos + 1));
702                         float accepted = VerifyClientEntity(victim, true, false);
703
704                         if (accepted > 0)
705                         {
706                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
707                                 string command_arguments;
708
709                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
710                                 else command_arguments = reason;
711
712                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
713                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
714                         }
715                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
716
717                         break;
718                 }
719
720                 case "map":
721                 case "chmap":
722                 case "gotomap":  // re-direct all map selection commands to gotomap
723                 {
724                         vote_command = ValidateMap(argv(startpos + 1), caller);
725                         if (!vote_command)   return false;
726                         vote_parsed_command = strcat("gotomap ", vote_command);
727                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
728
729                         break;
730                 }
731
732                 default:
733                 {
734                         vote_parsed_command = vote_command;
735                         vote_parsed_display = strzone(strcat("^1", vote_command));
736
737                         break;
738                 }
739         }
740
741         return true;
742 }
743
744
745 // =======================
746 //  Command Sub-Functions
747 // =======================
748
749 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
750 {
751         switch (request)
752         {
753                 case CMD_REQUEST_COMMAND:
754                 {
755                         if (!vote_called) { print_to(caller, "^1No vote called."); }
756                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
757                         {
758                                 print_to(caller, "^1You have already voted.");
759                         }
760
761                         else  // everything went okay, continue changing vote
762                         {
763                                 print_to(caller, "^1You abstained from your vote.");
764                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
765                                 msg_entity = caller;
766                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
767
768                         return;
769                 }
770
771                 default:
772                 case CMD_REQUEST_USAGE:
773                 {
774                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
775                         print_to(caller, "  No arguments required.");
776                         return;
777                 }
778         }
779 }
780
781 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
782 {
783         switch (request)
784         {
785                 case CMD_REQUEST_COMMAND:
786                 {
787                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
788                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
789                             || (autocvar_sv_vote_nospectators == 0));
790
791                         float tmp_playercount = 0;
792                         entity tmp_player;
793
794                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
795
796                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
797                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
798                         {
799                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
800                         }
801                         else if (vote_called)
802                         {
803                                 print_to(caller, "^1There is already a vote called.");
804                         }
805                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
806                         {
807                                 print_to(caller, "^1Only players can call a vote.");
808                         }
809                         else if (caller && !IS_CLIENT(caller))
810                         {
811                                 print_to(caller, "^1Only connected clients can vote.");
812                         }
813                         else if (timeout_status)
814                         {
815                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
816                         }
817                         else if (caller && (time < caller.vote_waittime))
818                         {
819                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
820                         }
821                         else if (!VoteCommand_checknasty(vote_command))
822                         {
823                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
824                         }
825                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
826                         {
827                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
828                         }
829
830                         else  // everything went okay, continue with calling the vote
831                         {
832                                 vote_caller = caller;  // remember who called the vote
833                                 vote_caller_name = strzone(GetCallerName(vote_caller));
834                                 vote_called = VOTE_NORMAL;
835                                 vote_called_command = strzone(vote_parsed_command);
836                                 vote_called_display = strzone(vote_parsed_display);
837                                 vote_endtime = time + autocvar_sv_vote_timeout;
838
839                                 if (caller)
840                                 {
841                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
842                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
843                                         msg_entity = caller;
844                                 }
845
846                                 FOR_EACH_REALCLIENT(tmp_player)
847                                 {
848                                         ++tmp_playercount;
849                                 }
850                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
851
852                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
853                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
854                                 Nagger_VoteChanged();
855                                 VoteCount(true);  // needed if you are the only one
856                         }
857
858                         return;
859                 }
860
861                 default:
862                 case CMD_REQUEST_USAGE:
863                 {
864                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
865                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
866                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
867                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
868                         return;
869                 }
870         }
871 }
872
873 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
874 {
875         switch (request)
876         {
877                 case CMD_REQUEST_COMMAND:
878                 {
879                         if (autocvar_sv_vote_master)
880                         {
881                                 switch (strtolower(argv(2)))
882                                 {
883                                         case "do":
884                                         {
885                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
886
887                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
888                                                 else if (!VoteCommand_checknasty(vote_command))
889                                                 {
890                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
891                                                 }
892                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
893                                                 {
894                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
895                                                 }
896
897                                                 else  // everything went okay, proceed with command
898                                                 {
899                                                         localcmd(strcat(vote_parsed_command, "\n"));
900                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
901                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
902                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
903
904                                                 return;
905                                         }
906
907                                         case "login":
908                                         {
909                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
910                                                 else if (caller.vote_master)
911                                                 {
912                                                         print_to(caller, "^1You are already logged in as vote master.");
913                                                 }
914                                                 else if (autocvar_sv_vote_master_password != argv(3))
915                                                 {
916                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
917                                                 }
918
919                                                 else  // everything went okay, proceed with giving this player master privilages
920                                                 {
921                                                         caller.vote_master = true;
922                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
923                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
924                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
925
926                                                 return;
927                                         }
928
929                                         default:  // calling a vote for master
930                                         {
931                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
932                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
933                                                     || (autocvar_sv_vote_nospectators == 0));
934
935                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
936                                                 else if (vote_called)
937                                                 {
938                                                         print_to(caller, "^1There is already a vote called.");
939                                                 }
940                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
941                                                 {
942                                                         print_to(caller, "^1Only players can call a vote.");
943                                                 }
944                                                 else if (timeout_status)
945                                                 {
946                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
947                                                 }
948
949                                                 else  // everything went okay, continue with creating vote
950                                                 {
951                                                         vote_caller = caller;
952                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
953                                                         vote_called = VOTE_MASTER;
954                                                         vote_called_command = strzone("XXX");
955                                                         vote_called_display = strzone("^3master");
956                                                         vote_endtime = time + autocvar_sv_vote_timeout;
957
958                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
959                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
960
961                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
962                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
963                                                         Nagger_VoteChanged();
964                                                         VoteCount(true);  // needed if you are the only one
965                                                 }
966
967                                                 return;
968                                         }
969                                 }
970                         }
971                         else { print_to(caller, "^1Master control of voting is not allowed."); }
972
973                         return;
974                 }
975
976                 default:
977                 case CMD_REQUEST_USAGE:
978                 {
979                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
980                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
981                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
982                         return;
983                 }
984         }
985 }
986
987 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
988 {
989         switch (request)
990         {
991                 case CMD_REQUEST_COMMAND:
992                 {
993                         if (!vote_called) { print_to(caller, "^1No vote called."); }
994                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
995                         {
996                                 print_to(caller, "^1You have already voted.");
997                         }
998                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
999                         {
1000                                 VoteStop(caller);
1001                         }
1002
1003                         else  // everything went okay, continue changing vote
1004                         {
1005                                 print_to(caller, "^1You rejected the vote.");
1006                                 caller.vote_selection = VOTE_SELECT_REJECT;
1007                                 msg_entity = caller;
1008                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1009
1010                         return;
1011                 }
1012
1013                 default:
1014                 case CMD_REQUEST_USAGE:
1015                 {
1016                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1017                         print_to(caller, "  No arguments required.");
1018                         return;
1019                 }
1020         }
1021 }
1022
1023 void VoteCommand_status(float request, entity caller)  // BOTH
1024 {
1025         switch (request)
1026         {
1027                 case CMD_REQUEST_COMMAND:
1028                 {
1029                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1030                         else print_to(caller, "^1No vote called.");
1031
1032                         return;
1033                 }
1034
1035                 default:
1036                 case CMD_REQUEST_USAGE:
1037                 {
1038                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1039                         print_to(caller, "  No arguments required.");
1040                         return;
1041                 }
1042         }
1043 }
1044
1045 void VoteCommand_stop(float request, entity caller)  // BOTH
1046 {
1047         switch (request)
1048         {
1049                 case CMD_REQUEST_COMMAND:
1050                 {
1051                         if (!vote_called)   print_to(caller, "^1No vote called.");
1052                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1053                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1054                         return;
1055                 }
1056
1057                 default:
1058                 case CMD_REQUEST_USAGE:
1059                 {
1060                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1061                         print_to(caller, "  No arguments required.");
1062                         return;
1063                 }
1064         }
1065 }
1066
1067 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1068 {
1069         switch (request)
1070         {
1071                 case CMD_REQUEST_COMMAND:
1072                 {
1073                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1074                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1075                         {
1076                                 print_to(caller, "^1You have already voted.");
1077                         }
1078
1079                         else  // everything went okay, continue changing vote
1080                         {
1081                                 print_to(caller, "^1You accepted the vote.");
1082                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1083                                 msg_entity = caller;
1084                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1085
1086                         return;
1087                 }
1088
1089                 default:
1090                 case CMD_REQUEST_USAGE:
1091                 {
1092                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1093                         print_to(caller, "  No arguments required.");
1094                         return;
1095                 }
1096         }
1097 }
1098
1099 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1100 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1101 void VoteCommand_(float request)
1102 {
1103     switch(request)
1104     {
1105         case CMD_REQUEST_COMMAND:
1106         {
1107
1108             return;
1109         }
1110
1111         default:
1112         case CMD_REQUEST_USAGE:
1113         {
1114             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1115             print_to(caller, "  No arguments required.");
1116             return;
1117         }
1118     }
1119 }
1120 */
1121
1122
1123 // ================================
1124 //  Macro system for vote commands
1125 // ================================
1126
1127 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1128 #define VOTE_COMMANDS(request, caller, arguments, command) \
1129         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1130         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1131         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1132         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1133         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1134         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1135         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1136         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1137         /* nothing */
1138
1139 void VoteCommand_macro_help(entity caller, float argc)
1140 {
1141         string command_origin = GetCommandPrefix(caller);
1142
1143         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1144         {
1145                 print_to(caller, "\nVoting commands:\n");
1146                 #define VOTE_COMMAND(name, function, description, assignment) \
1147                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1148
1149                 VOTE_COMMANDS(0, caller, 0, "");
1150 #undef VOTE_COMMAND
1151
1152                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1153                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1154                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1155         }
1156         else  // usage for individual command
1157         {
1158                 #define VOTE_COMMAND(name, function, description, assignment) \
1159                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1160
1161                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1162 #undef VOTE_COMMAND
1163         }
1164 }
1165
1166 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1167 {
1168         #define VOTE_COMMAND(name, function, description, assignment) \
1169                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1170
1171         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1172 #undef VOTE_COMMAND
1173
1174         return false;
1175 }
1176
1177
1178 // ======================================
1179 //  Main function handling vote commands
1180 // ======================================
1181
1182 void VoteCommand(float request, entity caller, float argc, string vote_command)
1183 {
1184         // Guide for working with argc arguments by example:
1185         // argc:   1    - 2      - 3     - 4
1186         // argv:   0    - 1      - 2     - 3
1187         // cmd     vote - master - login - password
1188
1189         switch (request)
1190         {
1191                 case CMD_REQUEST_COMMAND:
1192                 {
1193                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1194                 }
1195
1196                 default:
1197                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1198                 case CMD_REQUEST_USAGE:
1199                 {
1200                         VoteCommand_macro_help(caller, argc);
1201                         return;
1202                 }
1203         }
1204 }