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Merge branch 'master' into LegendaryGuard/cyber
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/weapons/accuracy.qh>
27 #include <server/world.qh>
28
29 // =============================================
30 //  Server side voting code, reworked by Samual
31 //  Last updated: December 27th, 2011
32 // =============================================
33
34 //  Nagger for players to know status of voting
35 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 {
37         int nags, i, f, b;
38         entity e;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         nags = 0;
52         if (readycount)
53         {
54                 nags |= BIT(0);
55                 if (to.ready == 0) nags |= BIT(1);
56         }
57         if (vote_called)
58         {
59                 nags |= BIT(2);
60                 if (to.vote_selection == 0) nags |= BIT(3);
61         }
62         if (warmup_stage) nags |= BIT(4);
63
64         if (sendflags & BIT(6)) nags |= BIT(6);
65
66         if (sendflags & BIT(7)) nags |= BIT(7);
67
68         if (!(nags & 4))  // no vote called? send no string
69                 nags &= ~(BIT(6) | BIT(7));
70
71         WriteByte(MSG_ENTITY, nags);
72
73         if (nags & BIT(6))
74         {
75                 WriteByte(MSG_ENTITY, vote_accept_count);
76                 WriteByte(MSG_ENTITY, vote_reject_count);
77                 WriteByte(MSG_ENTITY, vote_needed_overall);
78                 WriteChar(MSG_ENTITY, to.vote_selection);
79         }
80
81         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82
83         if (nags & 1)
84         {
85                 for (i = 1; i <= maxclients; i += 8)
86                 {
87                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
88                                 if (!IS_REAL_CLIENT(e) || e.ready)
89                                         f |= b;
90                         WriteByte(MSG_ENTITY, f);
91                 }
92         }
93
94         return true;
95 }
96
97 void Nagger_Init()
98 {
99         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
100 }
101
102 void Nagger_VoteChanged()
103 {
104         if (nagger) nagger.SendFlags |= BIT(7);
105 }
106
107 void Nagger_VoteCountChanged()
108 {
109         if (nagger) nagger.SendFlags |= BIT(6);
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if (nagger) nagger.SendFlags |= BIT(0);
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121         return vote_caller_name;
122 }
123
124 // =======================
125 //  Game logic for voting
126 // =======================
127
128 void VoteReset()
129 {
130         FOREACH_CLIENT(true, { it.vote_selection = 0; });
131
132         if (vote_called)
133         {
134                 strfree(vote_called_command);
135                 strfree(vote_called_display);
136                 strfree(vote_caller_name);
137         }
138
139         vote_called = VOTE_NULL;
140         vote_caller = NULL;
141         vote_endtime = 0;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
206
207 void VoteCount(float first_count)
208 {
209         // declarations
210         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
211
212         float vote_player_count = 0, notvoters = 0;
213         float vote_real_player_count = 0, vote_real_accept_count = 0;
214         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215         float vote_needed_of_voted, final_needed_votes;
216         float vote_factor_overall, vote_factor_of_voted;
217
218         Nagger_VoteCountChanged();
219
220         // add up all the votes from each connected client
221         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
222                 // z411
223                 if(vote_target_type == VOTE_TARGET_TEAM && it.team != vote_caller.team) continue;
224                 if(vote_target_type == VOTE_TARGET_SINGLE && it != vote_target) continue;
225                 
226                 ++vote_player_count;
227                 if (IS_PLAYER(it))   ++vote_real_player_count;
228                 switch (it.vote_selection)
229                 {
230                         case VOTE_SELECT_REJECT:
231                         { ++vote_reject_count;
232                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
233                         }
234                         case VOTE_SELECT_ACCEPT:
235                         { ++vote_accept_count;
236                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
237                         }
238                         case VOTE_SELECT_ABSTAIN:
239                         { ++vote_abstain_count;
240                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
241                         }
242                         default: break;
243                 }
244         });
245
246         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
247         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
248         {
249                 if (vote_caller)   vote_caller.vote_waittime = 0;
250                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
251                 VoteReset();
252                 return;
253         }
254
255         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
256         if (!spectators_allowed && (vote_real_player_count > 0))
257         {
258                 vote_accept_count = vote_real_accept_count;
259                 vote_reject_count = vote_real_reject_count;
260                 vote_abstain_count = vote_real_abstain_count;
261                 vote_player_count = vote_real_player_count;
262         }
263
264         // people who have no opinion in any way :D
265         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
266
267         // determine the goal for the vote to be passed or rejected normally
268         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
269         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
270
271         // if the vote times out, determine the amount of votes needed of the people who actually already voted
272         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
273         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
274
275         // are there any players at all on the server? it could be an admin vote
276         if (vote_player_count == 0 && first_count)
277         {
278                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
279                 VoteAccept();
280                 return;
281         }
282
283         // since there ARE players, finally calculate the result of the vote
284         if (vote_accept_count >= vote_needed_overall)
285         {
286                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
287                 VoteAccept();
288                 return;
289         }
290
291         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
292         {
293                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
294                 VoteReject();
295                 return;
296         }
297
298         // there is not enough votes in either direction, now lets just calculate what the voters have said
299         if (time > vote_endtime)
300         {
301                 final_needed_votes = vote_needed_overall;
302
303                 if (autocvar_sv_vote_majority_factor_of_voted)
304                 {
305                         if (vote_accept_count >= vote_needed_of_voted)
306                         {
307                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
308                                 VoteAccept();
309                                 return;
310                         }
311
312                         if (vote_accept_count + vote_reject_count > 0)
313                         {
314                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
315                                 VoteReject();
316                                 return;
317                         }
318
319                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
320                 }
321
322                 // it didn't pass or fail, so not enough votes to even make a decision.
323                 VoteSpam(notvoters, final_needed_votes, "timeout");
324                 VoteTimeout();
325         }
326 }
327
328 void VoteThink()
329 {
330         if (vote_endtime > 0)        // a vote was called
331         {
332                 if (time > vote_endtime) // time is up
333                         VoteCount(false);
334         }
335 }
336
337
338 // =======================
339 //  Game logic for warmup
340 // =======================
341
342 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
343 void reset_map(bool dorespawn, bool is_fake_round_start)
344 {
345         if (time <= game_starttime)
346         {
347                 if (game_stopped)
348                         return;
349
350                 if (!is_fake_round_start)
351                         PlayerStats_GameReport_Reset_All();
352                 if (round_handler_IsActive())
353                         round_handler_Reset(game_starttime);
354         }
355
356         if (shuffleteams_on_reset_map)
357         {
358                 shuffleteams();
359                 shuffleteams_on_reset_map = false;
360         }
361
362         FOREACH_CLIENT(true, {
363                 if (time <= game_starttime)
364                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
365                 if (!IS_PLAYER(it))
366                         continue;
367                 if (STAT(FROZEN, it))
368                         Unfreeze(it, false);
369                 player_powerups_remove_all(it);
370                 entity store = PS(it);
371                 if (store)
372                 {
373                         Inventory_clear(store.inventory);
374                         Inventory_update(store);
375                 }
376         });
377
378         MUTATOR_CALLHOOK(reset_map_global);
379
380         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
381         {
382                 if(IS_CLIENT(it))
383                         continue;
384                 if (it.reset)
385                 {
386                         it.reset(it);
387                         continue;
388                 }
389                 if (it.team_saved) it.team = it.team_saved;
390                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
391         });
392
393         // Waypoints and assault start come LAST
394         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
395                 if (it.reset2) it.reset2(it);
396         });
397
398         // Moving the player reset code here since the player-reset depends
399         // on spawnpoint entities which have to be reset first --blub
400         if (dorespawn)
401         {
402                 if (!MUTATOR_CALLHOOK(reset_map_players))
403                 {
404                         FOREACH_CLIENT(IS_PLAYER(it),
405                         {
406                                 // PlayerScore_Clear(it);
407                                 CS(it).killcount = 0;
408                                 // stop the player from moving so that he stands still once he gets respawned
409                                 it.velocity = '0 0 0';
410                                 it.avelocity = '0 0 0';
411                                 CS(it).movement = '0 0 0';
412                                 PutClientInServer(it);
413                         });
414                 }
415         }
416 }
417
418 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
419 void ReadyRestart_think(entity this)
420 {
421         reset_map(true, false);
422         Score_ClearAll();
423         Inventory_ClearAll();
424         delete(this);
425 }
426
427 // Forces a restart of the game without actually reloading the map // this is a mess...
428 void ReadyRestart_force(bool is_fake_round_start)
429 {
430         if (time <= game_starttime && game_stopped)
431                 return;
432         if (!is_fake_round_start)
433                 bprint("^1Match is restarting...\n");
434
435         VoteReset();
436
437         // clear overtime, we have to decrease timelimit to its original value again.
438         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
439                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
440         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
441
442         if(warmup_stage)
443                 game_starttime = time; // Warmup: No countdown in warmup
444         else
445                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
446
447         // clear player attributes
448         FOREACH_CLIENT(IS_PLAYER(it), {
449                 it.alivetime = 0;
450                 CS(it).killcount = 0;
451         });
452
453         // if we're ending the warmup stage call the corresponding hook
454         if(!is_fake_round_start && !warmup_stage)
455                 localcmd("\nsv_hook_warmupend\n");
456
457         // reset the .ready status of all players (also spectators)
458         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
459                 it.ready = false;
460                 Kill_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CPID_MISSING_READY);
461         });
462         readycount = 0;
463         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
464
465         // lock teams with lockonrestart
466         if (autocvar_teamplay_lockonrestart && teamplay)
467                 lockteams = !warmup_stage;
468
469         // initiate the restart-countdown-announcer entity
470         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
471         {
472                 entity restart_timer = new_pure(restart_timer);
473                 setthink(restart_timer, ReadyRestart_think);
474                 restart_timer.nextthink = game_starttime;
475         }
476
477         // after a restart every players number of allowed timeouts gets reset, too
478         if (autocvar_sv_timeout)
479         {
480                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
481         }
482
483         if (!sv_ready_restart_after_countdown || warmup_stage) reset_map(true, is_fake_round_start);
484         if (autocvar_sv_eventlog) GameLogEcho(":restart");
485 }
486
487 void ReadyRestart(bool forceWarmupEnd)
488 {
489         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
490         else localcmd("\nsv_hook_readyrestart\n");
491
492         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
493         // Otherwise scores could be manipulated during the countdown.
494         if (!sv_ready_restart_after_countdown) Score_ClearAll();
495
496         if(forceWarmupEnd)
497                 warmup_stage = 0; // forcefully end warmup and go to match stage
498         else
499                 warmup_stage = cvar("g_warmup"); // go into warmup if it's enabled, otherwise restart into match stage
500
501         ReadyRestart_force(false);
502 }
503
504 // Count the players who are ready and determine whether or not to restart the match
505 void ReadyCount()
506 {
507         float ready_needed_factor, ready_needed_count;
508         float t_ready = 0, t_players = 0;
509
510         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
511                 ++t_players;
512                 if (it.ready) ++t_ready;
513         });
514
515         readycount = t_ready;
516
517         Nagger_ReadyCounted();
518
519         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
520         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
521
522         if (readycount >= ready_needed_count) ReadyRestart(true);
523 }
524
525
526 // ======================================
527 //  Supporting functions for VoteCommand
528 // ======================================
529
530 float Votecommand_check_assignment(entity caller, float assignment)
531 {
532         float from_server = (!caller);
533
534         if ((assignment == VC_ASGNMNT_BOTH)
535             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
536             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
537
538         return false;
539 }
540
541 string VoteCommand_extractcommand(string input, float startpos, int argc)
542 {
543         string output;
544
545         if ((argc - 1) < startpos) output = "";
546         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
547
548         return output;
549 }
550
551 float VoteCommand_checknasty(string vote_command)
552 {
553         if ((strstrofs(vote_command, ";", 0) >= 0)
554             || (strstrofs(vote_command, "\n", 0) >= 0)
555             || (strstrofs(vote_command, "\r", 0) >= 0)
556             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
557
558         return true;
559 }
560
561 // NOTE: requires input to be surrounded by spaces
562 string VoteCommand_checkreplacements(string input)
563 {
564         string output = input;
565         // allow gotomap replacements
566         output = strreplace(" map ", " gotomap ", output);
567         output = strreplace(" chmap ", " gotomap ", output);
568         return output;
569 }
570
571 float VoteCommand_checkinlist(string vote_command, string list)
572 {
573         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
574
575         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
576
577         return false;
578 }
579
580 string ValidateMap(string validated_map, entity caller)
581 {
582         validated_map = MapInfo_FixName(validated_map);
583
584         if (!validated_map)
585         {
586                 print_to(caller, "This map is not available on this server.");
587                 return string_null;
588         }
589
590         if (!autocvar_sv_vote_override_mostrecent && caller)
591         {
592                 if (Map_IsRecent(validated_map))
593                 {
594                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
595                         return string_null;
596                 }
597         }
598
599         if (!MapInfo_CheckMap(validated_map))
600         {
601                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
602                 return string_null;
603         }
604
605         return validated_map;
606 }
607
608 float VoteCommand_checkargs(float startpos, int argc)
609 {
610         float p, q, check, minargs;
611         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
612         string cmdrestriction = "";  // No we don't.
613         string charlist, arg;
614         float checkmate;
615
616         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
617                 cmdrestriction = cvar_string(cvarname);
618         else
619                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
620
621         if (cmdrestriction == "") return true;
622
623         ++startpos;  // skip command name
624
625         // check minimum arg count
626
627         // 0 args: argc == startpos
628         // 1 args: argc == startpos + 1
629         // ...
630
631         minargs = stof(cmdrestriction);
632         if (argc - startpos < minargs) return false;
633
634         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
635
636         for ( ; ; )
637         {
638                 // we know that at any time, startpos <= argc - minargs
639                 // so this means: argc-minargs >= startpos >= argc, thus
640                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
641                 // have been seen already
642
643                 if (startpos >= argc) // all args checked? GOOD
644                         break;
645
646                 if (p < 0)            // no more args? FAIL
647                 {
648                         // exception: exactly minargs left, this one included
649                         if (argc - startpos == minargs) break;
650
651                         // otherwise fail
652                         return false;
653                 }
654
655                 // cut to next semicolon
656                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
657                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
658                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
659
660                 // in case we ever want to allow semicolons in VoteCommand_checknasty
661                 // charlist = strreplace("^^", ";", charlist);
662
663                 if (charlist != "")
664                 {
665                         // verify the arg only contains allowed chars
666                         arg = argv(startpos);
667                         checkmate = strlen(arg);
668                         for (check = 0; check < checkmate; ++check)
669                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
670                         // not allowed character
671                         // all characters are allowed. FINE.
672                 }
673
674                 ++startpos;
675                 --minargs;
676                 p = q;
677         }
678
679         return true;
680 }
681
682 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
683 {
684         string first_command = argv(startpos);
685         int missing_chars = argv_start_index(startpos);
686
687         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
688                 return 0;
689
690         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
691
692         if (!VoteCommand_checkargs(startpos, argc)) return 0;
693
694         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
695         {
696                 case MUT_VOTEPARSE_CONTINUE: { break; }
697                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
698                 case MUT_VOTEPARSE_INVALID: { return -1; }
699                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
700         }
701
702         vote_target_type = VOTE_TARGET_ALL;
703         
704         switch (first_command) // now go through and parse the proper commands to adjust as needed.
705         {
706                 case "kick":
707                 case "kickban":    // catch all kick/kickban commands
708                 {
709                         entity victim = GetIndexedEntity(argc, (startpos + 1));
710                         float accepted = VerifyClientEntity(victim, true, false);
711
712                         if (accepted > 0)
713                         {
714                                 string reason = "No reason provided";
715                                 if(argc > next_token)
716                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
717
718                                 string command_arguments = reason;
719                                 if (first_command == "kickban")
720                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
721
722                                 if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
723                                         vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
724                                 else
725                                         vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
726                                 
727                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
728                         }
729                         else
730                         {
731                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
732                                 return 0;
733                         }
734
735                         break;
736                 }
737
738                 case "map":
739                 case "chmap":
740                 case "gotomap":  // re-direct all map selection commands to gotomap
741                 {
742                         vote_command = ValidateMap(argv(startpos + 1), caller);
743                         if (!vote_command)  return -1;
744                         vote_parsed_command = strcat("defer 2 \"gotomap ", vote_command, "\"");
745                         vote_parsed_display = strzone(strcat("^1gotomap ", vote_command));
746
747                         break;
748                 }
749                 
750                 // z411 team calls
751                 case "teamname":
752                 {
753                         if (teamplay && Team_IsValidTeam(caller.team)) {
754                                 vote_target_type = VOTE_TARGET_TEAM;
755                         
756                                 string tmname = strtolower(Static_Team_ColorName(caller.team));
757                                 string newname = argv(startpos + 1);
758                                 
759                                 vote_parsed_command = strcat(first_command, " ", tmname, " \"", newname, "\"");
760                                 vote_parsed_display = strzone(strcat("^3(Team) ^1", first_command, " ^2", newname));
761                         } else { print_to(caller, "vcall: Not in a team\n"); return 0; }
762                         
763                         break;
764                 }
765
766                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
767                 // maybe fallback instead of aborting if map name is invalid?
768                 case "nextmap":
769                 {
770                         vote_command = ValidateMap(argv(startpos + 1), caller);
771                         if (!vote_command)  return -1;
772                         vote_parsed_command = strcat("nextmap ", vote_command);
773                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
774
775                         break;
776                 }
777
778                 case "timelimit": // include restrictions on the maximum votable time limit
779                 {
780                         float timelimit_vote = stof(argv(startpos + 1));
781                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
782                         {
783                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
784                                 return -1;
785                         }
786                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
787                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
788                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
789
790                         break;
791                 }
792
793                 case "restart":
794                 case "resetmatch":  // re-direct all match restarting to resetmatch
795                 {
796                         vote_parsed_command = "resetmatch";
797                         vote_parsed_display = strzone("^1resetmatch");
798
799                         break;
800                 }
801
802                 case "allready":
803                 {
804                         if(!warmup_stage) {
805                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
806                                 return -1;
807                         }
808
809                         vote_parsed_command = vote_command;
810                         vote_parsed_display = strzone(strcat("^1", vote_command));
811                         break;
812                 }
813
814                 default:
815                 {
816                         vote_parsed_command = vote_command;
817                         vote_parsed_display = strzone(strcat("^1", vote_command));
818
819                         break;
820                 }
821         }
822
823         return 1;
824 }
825
826
827 // =======================
828 //  Command Sub-Functions
829 // =======================
830
831 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
832 {
833         switch (request)
834         {
835                 case CMD_REQUEST_COMMAND:
836                 {
837                         if (!vote_called) { print_to(caller, "^1No vote called."); }
838                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
839                         {
840                                 print_to(caller, "^1You have already voted.");
841                         }
842
843                         else  // everything went okay, continue changing vote
844                         {
845                                 print_to(caller, "^1You abstained from your vote.");
846                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
847                                 msg_entity = caller;
848                                 if (!autocvar_sv_vote_singlecount)
849                                         VoteCount(false);
850                         }
851
852                         return;
853                 }
854
855                 default:
856                 case CMD_REQUEST_USAGE:
857                 {
858                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
859                         print_to(caller, "  No arguments required.");
860                         return;
861                 }
862         }
863 }
864
865 void print_available_commands_to(entity caller)
866 {
867         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
868 }
869
870 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
871 {
872         switch (request)
873         {
874                 case CMD_REQUEST_COMMAND:
875                 {
876                         float tmp_playercount = 0;
877                         int parse_error;
878
879                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
880
881                         if (!autocvar_sv_vote_call && caller)
882                         {
883                                 print_to(caller, "^1Vote calling is not allowed.");
884                         }
885                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
886                         {
887                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
888                         }
889                         else if (vote_called)
890                         {
891                                 print_to(caller, "^1There is already a vote called.");
892                         }
893                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
894                         {
895                                 print_to(caller, "^1Only players can call a vote.");
896                         }
897                         else if (caller && !IS_CLIENT(caller))
898                         {
899                                 print_to(caller, "^1Only connected clients can vote.");
900                         }
901                         else if (timeout_status && vote_command != "timein")
902                         {
903                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
904                         }
905                         else if (caller && (time < caller.vote_waittime))
906                         {
907                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
908                         }
909                         else if (!VoteCommand_checknasty(vote_command))
910                         {
911                                 print_to(caller, "^1Syntax error in command.");
912                         }
913                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
914                         {
915                                 if(parse_error == 0)
916                                 {
917                                         if (vote_called_command == "")
918                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
919                                         else
920                                                 print_to(caller, "^1This command is not acceptable or not available.");
921                                 }
922                         }
923                         else  // everything went okay, continue with calling the vote
924                         {
925                                 vote_caller = caller;  // remember who called the vote
926                                 vote_caller_name = strzone(GetCallerName(vote_caller));
927                                 vote_called = VOTE_NORMAL;
928                                 vote_called_command = strzone(vote_parsed_command);
929                                 vote_called_display = strzone(vote_parsed_display);
930                                 vote_endtime = time + autocvar_sv_vote_timeout;
931
932                                 if (caller)
933                                 {
934                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
935                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
936                                         msg_entity = caller;
937                                 }
938
939                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
940
941                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
942                                 if (autocvar_sv_eventlog)
943                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
944                                 Nagger_VoteChanged();
945                                 VoteCount(true);  // needed if you are the only one
946
947                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
948                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
949                         }
950
951                         return;
952                 }
953
954                 default:
955                 case CMD_REQUEST_USAGE:
956                 {
957                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
958                         print_to(caller, "  Where <command> is the command to request a vote upon.");
959                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
960                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
961                         print_available_commands_to(caller);
962                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
963                         return;
964                 }
965         }
966 }
967
968 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
969 {
970         switch (request)
971         {
972                 case CMD_REQUEST_COMMAND:
973                 {
974                         if (autocvar_sv_vote_master)
975                         {
976                                 switch (strtolower(argv(2)))
977                                 {
978                                         case "do":
979                                         {
980                                                 int parse_error;
981                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
982
983                                                 if (!caller.vote_master)
984                                                         print_to(caller, "^1You do not have vote master privileges.");
985                                                 else if (!VoteCommand_checknasty(vote_command))
986                                                 {
987                                                         print_to(caller, "^1Syntax error in command.");
988                                                 }
989                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
990                                                 {
991                                                         if(parse_error == 0)
992                                                         {
993                                                                 if (vote_called_command == "")
994                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
995                                                                 else
996                                                                         print_to(caller, "^1This command is not acceptable or not available.");
997                                                         }
998                                                 }
999                                                 else  // everything went okay, proceed with command
1000                                                 {
1001                                                         localcmd(strcat(vote_parsed_command, "\n"));
1002                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1003                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1004                                                         if (autocvar_sv_eventlog)
1005                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1006                                                 }
1007
1008                                                 return;
1009                                         }
1010
1011                                         case "login":
1012                                         {
1013                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1014                                                 else if (caller.vote_master)
1015                                                 {
1016                                                         print_to(caller, "^1You are already logged in as vote master.");
1017                                                 }
1018                                                 else if (autocvar_sv_vote_master_password != argv(3))
1019                                                 {
1020                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1021                                                 }
1022                                                 else  // everything went okay, proceed with giving this player master privilages
1023                                                 {
1024                                                         caller.vote_master = true;
1025                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1026                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1027                                                         if (autocvar_sv_eventlog)
1028                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1029                                                 }
1030
1031                                                 return;
1032                                         }
1033
1034                                         default:  // calling a vote for master
1035                                         {
1036                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1037                                                 else if (vote_called)
1038                                                 {
1039                                                         print_to(caller, "^1There is already a vote called.");
1040                                                 }
1041                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1042                                                 {
1043                                                         print_to(caller, "^1Only players can call a vote.");
1044                                                 }
1045                                                 else if (timeout_status)
1046                                                 {
1047                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1048                                                 }
1049                                                 else  // everything went okay, continue with creating vote
1050                                                 {
1051                                                         vote_caller = caller;
1052                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1053                                                         vote_called = VOTE_MASTER;
1054                                                         vote_called_command = strzone("XXX");
1055                                                         vote_called_display = strzone("^3master");
1056                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1057
1058                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1059                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1060
1061                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1062                                                         if (autocvar_sv_eventlog)
1063                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1064                                                         Nagger_VoteChanged();
1065                                                         VoteCount(true);  // needed if you are the only one
1066                                                 }
1067
1068                                                 return;
1069                                         }
1070                                 }
1071                         }
1072                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1073
1074                         return;
1075                 }
1076
1077                 default:
1078                 case CMD_REQUEST_USAGE:
1079                 {
1080                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1081                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1082                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1083                         return;
1084                 }
1085         }
1086 }
1087
1088 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1089 {
1090         switch (request)
1091         {
1092                 case CMD_REQUEST_COMMAND:
1093                 {
1094                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1095                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1096                         {
1097                                 print_to(caller, "^1You have already voted.");
1098                         }
1099                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1100                         {
1101                                 VoteStop(caller);
1102                         }
1103
1104                         else  // everything went okay, continue changing vote
1105                         {
1106                                 print_to(caller, "^1You rejected the vote.");
1107                                 caller.vote_selection = VOTE_SELECT_REJECT;
1108                                 msg_entity = caller;
1109                                 if (!autocvar_sv_vote_singlecount)
1110                                         VoteCount(false);
1111                         }
1112
1113                         return;
1114                 }
1115
1116                 default:
1117                 case CMD_REQUEST_USAGE:
1118                 {
1119                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1120                         print_to(caller, "  No arguments required.");
1121                         return;
1122                 }
1123         }
1124 }
1125
1126 void VoteCommand_status(int request, entity caller)  // BOTH
1127 {
1128         switch (request)
1129         {
1130                 case CMD_REQUEST_COMMAND:
1131                 {
1132                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1133                         else print_to(caller, "^1No vote called.");
1134
1135                         return;
1136                 }
1137
1138                 default:
1139                 case CMD_REQUEST_USAGE:
1140                 {
1141                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1142                         print_to(caller, "  No arguments required.");
1143                         return;
1144                 }
1145         }
1146 }
1147
1148 void VoteCommand_stop(int request, entity caller)  // BOTH
1149 {
1150         switch (request)
1151         {
1152                 case CMD_REQUEST_COMMAND:
1153                 {
1154                         if (!vote_called)   print_to(caller, "^1No vote called.");
1155                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1156                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1157                         return;
1158                 }
1159
1160                 default:
1161                 case CMD_REQUEST_USAGE:
1162                 {
1163                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1164                         print_to(caller, "  No arguments required.");
1165                         return;
1166                 }
1167         }
1168 }
1169
1170 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1171 {
1172         switch (request)
1173         {
1174                 case CMD_REQUEST_COMMAND:
1175                 {
1176                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1177                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1178                         {
1179                                 print_to(caller, "^1You have already voted.");
1180                         }
1181                         else  // everything went okay, continue changing vote
1182                         {
1183                                 print_to(caller, "^1You accepted the vote.");
1184                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1185                                 msg_entity = caller;
1186                                 if (!autocvar_sv_vote_singlecount)
1187                                         VoteCount(false);
1188                         }
1189
1190                         return;
1191                 }
1192
1193                 default:
1194                 case CMD_REQUEST_USAGE:
1195                 {
1196                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1197                         print_to(caller, "  No arguments required.");
1198                         return;
1199                 }
1200         }
1201 }
1202
1203 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1204 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1205 void VoteCommand_(int request)
1206 {
1207     switch(request)
1208     {
1209         case CMD_REQUEST_COMMAND:
1210         {
1211
1212             return;
1213         }
1214
1215         default:
1216         case CMD_REQUEST_USAGE:
1217         {
1218             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1219             print_to(caller, "  No arguments required.");
1220             return;
1221         }
1222     }
1223 }
1224 */
1225
1226
1227 // ================================
1228 //  Macro system for vote commands
1229 // ================================
1230
1231 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1232 #define VOTE_COMMANDS(request, caller, arguments, command) \
1233         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1234         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1235         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1236         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1237         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1238         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1239         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1240         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1241         /* nothing */
1242
1243 void VoteCommand_macro_help(entity caller, int argc)
1244 {
1245         string command_origin = GetCommandPrefix(caller);
1246
1247         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1248         {
1249                 print_to(caller, "\nVoting commands:\n");
1250                 #define VOTE_COMMAND(name, function, description, assignment) \
1251                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1252
1253                 VOTE_COMMANDS(0, caller, 0, "");
1254                 #undef VOTE_COMMAND
1255
1256                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1257                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1258                 print_available_commands_to(caller);
1259         }
1260         else  // usage for individual command
1261         {
1262                 #define VOTE_COMMAND(name, function, description, assignment) \
1263                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1264
1265                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1266                 #undef VOTE_COMMAND
1267
1268                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1269                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1270                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1271                 else if (argv(2) != "")
1272                         print_to(caller, "No documentation exists for this vote");
1273         }
1274 }
1275
1276 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1277 {
1278         #define VOTE_COMMAND(name, function, description, assignment) \
1279                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1280
1281         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1282         #undef VOTE_COMMAND
1283
1284         return false;
1285 }
1286
1287
1288 // ======================================
1289 //  Main function handling vote commands
1290 // ======================================
1291
1292 void VoteCommand(int request, entity caller, int argc, string vote_command)
1293 {
1294         // Guide for working with argc arguments by example:
1295         // argc:   1    - 2      - 3     - 4
1296         // argv:   0    - 1      - 2     - 3
1297         // cmd     vote - master - login - password
1298
1299         switch (request)
1300         {
1301                 case CMD_REQUEST_COMMAND:
1302                 {
1303                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1304                 }
1305
1306                 default:
1307                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1308                 case CMD_REQUEST_USAGE:
1309                 {
1310                         VoteCommand_macro_help(caller, argc);
1311                         return;
1312                 }
1313         }
1314 }