3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/weapons/accuracy.qh>
27 #include <server/world.qh>
29 // =============================================
30 // Server side voting code, reworked by Samual
31 // Last updated: December 27th, 2011
32 // =============================================
34 // Nagger for players to know status of voting
35 bool Nagger_SendEntity(entity this, entity to, float sendflags)
39 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
43 // 2 = player needs to ready up
45 // 8 = player needs to vote
55 if (to.ready == 0) nags |= BIT(1);
60 if (to.vote_selection == 0) nags |= BIT(3);
62 if (warmup_stage) nags |= BIT(4);
64 if (sendflags & BIT(6)) nags |= BIT(6);
66 if (sendflags & BIT(7)) nags |= BIT(7);
68 if (!(nags & 4)) // no vote called? send no string
69 nags &= ~(BIT(6) | BIT(7));
71 WriteByte(MSG_ENTITY, nags);
75 WriteByte(MSG_ENTITY, vote_accept_count);
76 WriteByte(MSG_ENTITY, vote_reject_count);
77 WriteByte(MSG_ENTITY, vote_needed_overall);
78 WriteChar(MSG_ENTITY, to.vote_selection);
81 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
85 for (i = 1; i <= maxclients; i += 8)
87 for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
88 if (!IS_REAL_CLIENT(e) || e.ready)
90 WriteByte(MSG_ENTITY, f);
99 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
102 void Nagger_VoteChanged()
104 if (nagger) nagger.SendFlags |= BIT(7);
107 void Nagger_VoteCountChanged()
109 if (nagger) nagger.SendFlags |= BIT(6);
112 void Nagger_ReadyCounted()
114 if (nagger) nagger.SendFlags |= BIT(0);
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
120 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121 return vote_caller_name;
124 // =======================
125 // Game logic for voting
126 // =======================
130 FOREACH_CLIENT(true, { it.vote_selection = 0; });
134 strfree(vote_called_command);
135 strfree(vote_called_display);
136 strfree(vote_caller_name);
139 vote_called = VOTE_NULL;
143 vote_parsed_command = string_null;
144 vote_parsed_display = string_null;
146 Nagger_VoteChanged();
149 void VoteStop(entity stopper)
151 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
160 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163 else localcmd(strcat(vote_called_command, "\n"));
165 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
168 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
173 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 void VoteSpam(float notvoters, float mincount, string result)
188 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189 strcat("^2:^1", ftos(vote_reject_count)),
190 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194 if (autocvar_sv_eventlog)
197 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198 strcat(":", ftos(vote_reject_count)),
199 strcat(":", ftos(vote_abstain_count)),
200 strcat(":", ftos(notvoters)),
201 strcat(":", ftos(mincount))));
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207 void VoteCount(float first_count)
210 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212 float vote_player_count = 0, notvoters = 0;
213 float vote_real_player_count = 0, vote_real_accept_count = 0;
214 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215 float vote_needed_of_voted, final_needed_votes;
216 float vote_factor_overall, vote_factor_of_voted;
218 Nagger_VoteCountChanged();
220 // add up all the votes from each connected client
221 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223 if(vote_target_type == VOTE_TARGET_TEAM && it.team != vote_caller.team) continue;
224 if(vote_target_type == VOTE_TARGET_SINGLE && it != vote_target) continue;
227 if (IS_PLAYER(it)) ++vote_real_player_count;
228 switch (it.vote_selection)
230 case VOTE_SELECT_REJECT:
231 { ++vote_reject_count;
232 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
234 case VOTE_SELECT_ACCEPT:
235 { ++vote_accept_count;
236 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
238 case VOTE_SELECT_ABSTAIN:
239 { ++vote_abstain_count;
240 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
246 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
247 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
249 if (vote_caller) vote_caller.vote_waittime = 0;
250 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
255 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
256 if (!spectators_allowed && (vote_real_player_count > 0))
258 vote_accept_count = vote_real_accept_count;
259 vote_reject_count = vote_real_reject_count;
260 vote_abstain_count = vote_real_abstain_count;
261 vote_player_count = vote_real_player_count;
264 // people who have no opinion in any way :D
265 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
267 // determine the goal for the vote to be passed or rejected normally
268 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
269 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
271 // if the vote times out, determine the amount of votes needed of the people who actually already voted
272 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
273 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
275 // are there any players at all on the server? it could be an admin vote
276 if (vote_player_count == 0 && first_count)
278 VoteSpam(0, -1, "yes"); // no players at all, just accept it
283 // since there ARE players, finally calculate the result of the vote
284 if (vote_accept_count >= vote_needed_overall)
286 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
291 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
293 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
298 // there is not enough votes in either direction, now lets just calculate what the voters have said
299 if (time > vote_endtime)
301 final_needed_votes = vote_needed_overall;
303 if (autocvar_sv_vote_majority_factor_of_voted)
305 if (vote_accept_count >= vote_needed_of_voted)
307 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
312 if (vote_accept_count + vote_reject_count > 0)
314 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
319 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
322 // it didn't pass or fail, so not enough votes to even make a decision.
323 VoteSpam(notvoters, final_needed_votes, "timeout");
330 if (vote_endtime > 0) // a vote was called
332 if (time > vote_endtime) // time is up
338 // =======================
339 // Game logic for warmup
340 // =======================
342 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
343 void reset_map(bool dorespawn, bool is_fake_round_start)
345 if (time <= game_starttime)
350 if (!is_fake_round_start)
351 PlayerStats_GameReport_Reset_All();
352 if (round_handler_IsActive())
353 round_handler_Reset(game_starttime);
356 if (shuffleteams_on_reset_map)
359 shuffleteams_on_reset_map = false;
362 FOREACH_CLIENT(true, {
363 if (time <= game_starttime)
364 accuracy_reset(it); // for spectators too because weapon accuracy is persistent
367 if (STAT(FROZEN, it))
369 player_powerups_remove_all(it);
370 entity store = PS(it);
373 Inventory_clear(store.inventory);
374 Inventory_update(store);
378 MUTATOR_CALLHOOK(reset_map_global);
380 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
389 if (it.team_saved) it.team = it.team_saved;
390 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
393 // Waypoints and assault start come LAST
394 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
395 if (it.reset2) it.reset2(it);
398 // Moving the player reset code here since the player-reset depends
399 // on spawnpoint entities which have to be reset first --blub
402 if (!MUTATOR_CALLHOOK(reset_map_players))
404 FOREACH_CLIENT(IS_PLAYER(it),
406 // PlayerScore_Clear(it);
407 CS(it).killcount = 0;
408 // stop the player from moving so that he stands still once he gets respawned
409 it.velocity = '0 0 0';
410 it.avelocity = '0 0 0';
411 CS(it).movement = '0 0 0';
412 PutClientInServer(it);
418 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
419 void ReadyRestart_think(entity this)
421 reset_map(true, false);
423 Inventory_ClearAll();
427 // Forces a restart of the game without actually reloading the map // this is a mess...
428 void ReadyRestart_force(bool is_fake_round_start)
430 if (time <= game_starttime && game_stopped)
432 if (!is_fake_round_start)
433 bprint("^1Match is restarting...\n");
437 // clear overtime, we have to decrease timelimit to its original value again.
438 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
439 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
440 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
443 game_starttime = time; // Warmup: No countdown in warmup
445 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
447 // clear player attributes
448 FOREACH_CLIENT(IS_PLAYER(it), {
450 CS(it).killcount = 0;
453 // if we're ending the warmup stage call the corresponding hook
454 if(!is_fake_round_start && !warmup_stage)
455 localcmd("\nsv_hook_warmupend\n");
457 // reset the .ready status of all players (also spectators)
458 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
460 Kill_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CPID_MISSING_READY);
463 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
465 // lock teams with lockonrestart
466 if (autocvar_teamplay_lockonrestart && teamplay)
467 lockteams = !warmup_stage;
469 // initiate the restart-countdown-announcer entity
470 if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
472 entity restart_timer = new_pure(restart_timer);
473 setthink(restart_timer, ReadyRestart_think);
474 restart_timer.nextthink = game_starttime;
477 // after a restart every players number of allowed timeouts gets reset, too
478 if (autocvar_sv_timeout)
480 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
483 if (!sv_ready_restart_after_countdown || warmup_stage) reset_map(true, is_fake_round_start);
484 if (autocvar_sv_eventlog) GameLogEcho(":restart");
487 void ReadyRestart(bool forceWarmupEnd)
489 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
490 else localcmd("\nsv_hook_readyrestart\n");
492 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
493 // Otherwise scores could be manipulated during the countdown.
494 if (!sv_ready_restart_after_countdown) Score_ClearAll();
497 warmup_stage = 0; // forcefully end warmup and go to match stage
499 warmup_stage = cvar("g_warmup"); // go into warmup if it's enabled, otherwise restart into match stage
501 ReadyRestart_force(false);
504 // Count the players who are ready and determine whether or not to restart the match
507 float ready_needed_factor, ready_needed_count;
508 float t_ready = 0, t_players = 0;
510 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
512 if (it.ready) ++t_ready;
515 readycount = t_ready;
517 Nagger_ReadyCounted();
519 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
520 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
522 if (readycount >= ready_needed_count) ReadyRestart(true);
526 // ======================================
527 // Supporting functions for VoteCommand
528 // ======================================
530 float Votecommand_check_assignment(entity caller, float assignment)
532 float from_server = (!caller);
534 if ((assignment == VC_ASGNMNT_BOTH)
535 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
536 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
541 string VoteCommand_extractcommand(string input, float startpos, int argc)
545 if ((argc - 1) < startpos) output = "";
546 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
551 float VoteCommand_checknasty(string vote_command)
553 if ((strstrofs(vote_command, ";", 0) >= 0)
554 || (strstrofs(vote_command, "\n", 0) >= 0)
555 || (strstrofs(vote_command, "\r", 0) >= 0)
556 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
561 // NOTE: requires input to be surrounded by spaces
562 string VoteCommand_checkreplacements(string input)
564 string output = input;
565 // allow gotomap replacements
566 output = strreplace(" map ", " gotomap ", output);
567 output = strreplace(" chmap ", " gotomap ", output);
571 float VoteCommand_checkinlist(string vote_command, string list)
573 string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
575 if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
580 string ValidateMap(string validated_map, entity caller)
582 validated_map = MapInfo_FixName(validated_map);
586 print_to(caller, "This map is not available on this server.");
590 if (!autocvar_sv_vote_override_mostrecent && caller)
592 if (Map_IsRecent(validated_map))
594 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
599 if (!MapInfo_CheckMap(validated_map))
601 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
605 return validated_map;
608 float VoteCommand_checkargs(float startpos, int argc)
610 float p, q, check, minargs;
611 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
612 string cmdrestriction = ""; // No we don't.
613 string charlist, arg;
616 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
617 cmdrestriction = cvar_string(cvarname);
619 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
621 if (cmdrestriction == "") return true;
623 ++startpos; // skip command name
625 // check minimum arg count
627 // 0 args: argc == startpos
628 // 1 args: argc == startpos + 1
631 minargs = stof(cmdrestriction);
632 if (argc - startpos < minargs) return false;
634 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
638 // we know that at any time, startpos <= argc - minargs
639 // so this means: argc-minargs >= startpos >= argc, thus
640 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
641 // have been seen already
643 if (startpos >= argc) // all args checked? GOOD
646 if (p < 0) // no more args? FAIL
648 // exception: exactly minargs left, this one included
649 if (argc - startpos == minargs) break;
655 // cut to next semicolon
656 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
657 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
658 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
660 // in case we ever want to allow semicolons in VoteCommand_checknasty
661 // charlist = strreplace("^^", ";", charlist);
665 // verify the arg only contains allowed chars
666 arg = argv(startpos);
667 checkmate = strlen(arg);
668 for (check = 0; check < checkmate; ++check)
669 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
670 // not allowed character
671 // all characters are allowed. FINE.
682 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
684 string first_command = argv(startpos);
685 int missing_chars = argv_start_index(startpos);
687 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
690 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
692 if (!VoteCommand_checkargs(startpos, argc)) return 0;
694 switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
696 case MUT_VOTEPARSE_CONTINUE: { break; }
697 case MUT_VOTEPARSE_SUCCESS: { return 1; }
698 case MUT_VOTEPARSE_INVALID: { return -1; }
699 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
702 vote_target_type = VOTE_TARGET_ALL;
704 switch (first_command) // now go through and parse the proper commands to adjust as needed.
707 case "kickban": // catch all kick/kickban commands
709 entity victim = GetIndexedEntity(argc, (startpos + 1));
710 float accepted = VerifyClientEntity(victim, true, false);
714 string reason = "No reason provided";
715 if(argc > next_token)
716 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
718 string command_arguments = reason;
719 if (first_command == "kickban")
720 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
722 if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
723 vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
725 vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
727 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
731 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
740 case "gotomap": // re-direct all map selection commands to gotomap
742 vote_command = ValidateMap(argv(startpos + 1), caller);
743 if (!vote_command) return -1;
744 vote_parsed_command = strcat("defer 2 \"gotomap ", vote_command, "\"");
745 vote_parsed_display = strzone(strcat("^1gotomap ", vote_command));
753 if (teamplay && Team_IsValidTeam(caller.team)) {
754 vote_target_type = VOTE_TARGET_TEAM;
756 string tmname = strtolower(Static_Team_ColorName(caller.team));
757 string newname = argv(startpos + 1);
759 vote_parsed_command = strcat(first_command, " ", tmname, " \"", newname, "\"");
760 vote_parsed_display = strzone(strcat("^3(Team) ^1", first_command, " ^2", newname));
761 } else { print_to(caller, "vcall: Not in a team\n"); return 0; }
766 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
767 // maybe fallback instead of aborting if map name is invalid?
770 vote_command = ValidateMap(argv(startpos + 1), caller);
771 if (!vote_command) return -1;
772 vote_parsed_command = strcat("nextmap ", vote_command);
773 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
778 case "timelimit": // include restrictions on the maximum votable time limit
780 float timelimit_vote = stof(argv(startpos + 1));
781 if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
783 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
786 timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
787 vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
788 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
794 case "resetmatch": // re-direct all match restarting to resetmatch
796 vote_parsed_command = "resetmatch";
797 vote_parsed_display = strzone("^1resetmatch");
805 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
809 vote_parsed_command = vote_command;
810 vote_parsed_display = strzone(strcat("^1", vote_command));
816 vote_parsed_command = vote_command;
817 vote_parsed_display = strzone(strcat("^1", vote_command));
827 // =======================
828 // Command Sub-Functions
829 // =======================
831 void VoteCommand_abstain(int request, entity caller) // CLIENT ONLY
835 case CMD_REQUEST_COMMAND:
837 if (!vote_called) { print_to(caller, "^1No vote called."); }
838 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
840 print_to(caller, "^1You have already voted.");
843 else // everything went okay, continue changing vote
845 print_to(caller, "^1You abstained from your vote.");
846 caller.vote_selection = VOTE_SELECT_ABSTAIN;
848 if (!autocvar_sv_vote_singlecount)
856 case CMD_REQUEST_USAGE:
858 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
859 print_to(caller, " No arguments required.");
865 void print_available_commands_to(entity caller)
867 print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
870 void VoteCommand_call(int request, entity caller, int argc, string vote_command) // BOTH
874 case CMD_REQUEST_COMMAND:
876 float tmp_playercount = 0;
879 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
881 if (!autocvar_sv_vote_call && caller)
883 print_to(caller, "^1Vote calling is not allowed.");
885 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
887 print_to(caller, "^1Vote calling is not allowed before the match has started.");
889 else if (vote_called)
891 print_to(caller, "^1There is already a vote called.");
893 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
895 print_to(caller, "^1Only players can call a vote.");
897 else if (caller && !IS_CLIENT(caller))
899 print_to(caller, "^1Only connected clients can vote.");
901 else if (timeout_status && vote_command != "timein")
903 print_to(caller, "^1You can not call a vote while a timeout is active.");
905 else if (caller && (time < caller.vote_waittime))
907 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
909 else if (!VoteCommand_checknasty(vote_command))
911 print_to(caller, "^1Syntax error in command.");
913 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
917 if (vote_called_command == "")
918 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
920 print_to(caller, "^1This command is not acceptable or not available.");
923 else // everything went okay, continue with calling the vote
925 vote_caller = caller; // remember who called the vote
926 vote_caller_name = strzone(GetCallerName(vote_caller));
927 vote_called = VOTE_NORMAL;
928 vote_called_command = strzone(vote_parsed_command);
929 vote_called_display = strzone(vote_parsed_display);
930 vote_endtime = time + autocvar_sv_vote_timeout;
934 caller.vote_selection = VOTE_SELECT_ACCEPT;
935 caller.vote_waittime = time + autocvar_sv_vote_wait;
939 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
941 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
942 if (autocvar_sv_eventlog)
943 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
944 Nagger_VoteChanged();
945 VoteCount(true); // needed if you are the only one
947 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
948 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
955 case CMD_REQUEST_USAGE:
957 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
958 print_to(caller, " Where <command> is the command to request a vote upon.");
959 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
960 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
961 print_available_commands_to(caller);
962 print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
968 void VoteCommand_master(int request, entity caller, int argc, string vote_command) // CLIENT ONLY
972 case CMD_REQUEST_COMMAND:
974 if (autocvar_sv_vote_master)
976 switch (strtolower(argv(2)))
981 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
983 if (!caller.vote_master)
984 print_to(caller, "^1You do not have vote master privileges.");
985 else if (!VoteCommand_checknasty(vote_command))
987 print_to(caller, "^1Syntax error in command.");
989 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
993 if (vote_called_command == "")
994 VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
996 print_to(caller, "^1This command is not acceptable or not available.");
999 else // everything went okay, proceed with command
1001 localcmd(strcat(vote_parsed_command, "\n"));
1002 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1003 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1004 if (autocvar_sv_eventlog)
1005 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1013 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1014 else if (caller.vote_master)
1016 print_to(caller, "^1You are already logged in as vote master.");
1018 else if (autocvar_sv_vote_master_password != argv(3))
1020 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1022 else // everything went okay, proceed with giving this player master privilages
1024 caller.vote_master = true;
1025 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1026 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1027 if (autocvar_sv_eventlog)
1028 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1034 default: // calling a vote for master
1036 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1037 else if (vote_called)
1039 print_to(caller, "^1There is already a vote called.");
1041 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1043 print_to(caller, "^1Only players can call a vote.");
1045 else if (timeout_status)
1047 print_to(caller, "^1You can not call a vote while a timeout is active.");
1049 else // everything went okay, continue with creating vote
1051 vote_caller = caller;
1052 vote_caller_name = strzone(GetCallerName(vote_caller));
1053 vote_called = VOTE_MASTER;
1054 vote_called_command = strzone("XXX");
1055 vote_called_display = strzone("^3master");
1056 vote_endtime = time + autocvar_sv_vote_timeout;
1058 caller.vote_selection = VOTE_SELECT_ACCEPT;
1059 caller.vote_waittime = time + autocvar_sv_vote_wait;
1061 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1062 if (autocvar_sv_eventlog)
1063 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1064 Nagger_VoteChanged();
1065 VoteCount(true); // needed if you are the only one
1072 else { print_to(caller, "^1Master control of voting is not allowed."); }
1078 case CMD_REQUEST_USAGE:
1080 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1081 print_to(caller, " If <action> is left blank, it calls a vote for you to become master.");
1082 print_to(caller, " Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1088 void VoteCommand_no(int request, entity caller) // CLIENT ONLY
1092 case CMD_REQUEST_COMMAND:
1094 if (!vote_called) { print_to(caller, "^1No vote called."); }
1095 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1097 print_to(caller, "^1You have already voted.");
1099 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1104 else // everything went okay, continue changing vote
1106 print_to(caller, "^1You rejected the vote.");
1107 caller.vote_selection = VOTE_SELECT_REJECT;
1108 msg_entity = caller;
1109 if (!autocvar_sv_vote_singlecount)
1117 case CMD_REQUEST_USAGE:
1119 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1120 print_to(caller, " No arguments required.");
1126 void VoteCommand_status(int request, entity caller) // BOTH
1130 case CMD_REQUEST_COMMAND:
1132 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1133 else print_to(caller, "^1No vote called.");
1139 case CMD_REQUEST_USAGE:
1141 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1142 print_to(caller, " No arguments required.");
1148 void VoteCommand_stop(int request, entity caller) // BOTH
1152 case CMD_REQUEST_COMMAND:
1154 if (!vote_called) print_to(caller, "^1No vote called.");
1155 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1156 else print_to(caller, "^1You are not allowed to stop that vote.");
1161 case CMD_REQUEST_USAGE:
1163 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1164 print_to(caller, " No arguments required.");
1170 void VoteCommand_yes(int request, entity caller) // CLIENT ONLY
1174 case CMD_REQUEST_COMMAND:
1176 if (!vote_called) { print_to(caller, "^1No vote called."); }
1177 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1179 print_to(caller, "^1You have already voted.");
1181 else // everything went okay, continue changing vote
1183 print_to(caller, "^1You accepted the vote.");
1184 caller.vote_selection = VOTE_SELECT_ACCEPT;
1185 msg_entity = caller;
1186 if (!autocvar_sv_vote_singlecount)
1194 case CMD_REQUEST_USAGE:
1196 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1197 print_to(caller, " No arguments required.");
1203 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1204 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1205 void VoteCommand_(int request)
1209 case CMD_REQUEST_COMMAND:
1216 case CMD_REQUEST_USAGE:
1218 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1219 print_to(caller, " No arguments required.");
1227 // ================================
1228 // Macro system for vote commands
1229 // ================================
1231 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1232 #define VOTE_COMMANDS(request, caller, arguments, command) \
1233 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1234 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1235 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1236 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1237 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1238 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1239 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1240 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1243 void VoteCommand_macro_help(entity caller, int argc)
1245 string command_origin = GetCommandPrefix(caller);
1247 if (argc == 2 || argv(2) == "help") // help display listing all commands
1249 print_to(caller, "\nVoting commands:\n");
1250 #define VOTE_COMMAND(name, function, description, assignment) \
1251 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1253 VOTE_COMMANDS(0, caller, 0, "");
1256 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1257 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1258 print_available_commands_to(caller);
1260 else // usage for individual command
1262 #define VOTE_COMMAND(name, function, description, assignment) \
1263 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1265 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1268 string cvarname = strcat("sv_vote_command_help_", argv(2));
1269 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1270 wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1271 else if (argv(2) != "")
1272 print_to(caller, "No documentation exists for this vote");
1276 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1278 #define VOTE_COMMAND(name, function, description, assignment) \
1279 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1281 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1288 // ======================================
1289 // Main function handling vote commands
1290 // ======================================
1292 void VoteCommand(int request, entity caller, int argc, string vote_command)
1294 // Guide for working with argc arguments by example:
1295 // argc: 1 - 2 - 3 - 4
1296 // argv: 0 - 1 - 2 - 3
1297 // cmd vote - master - login - password
1301 case CMD_REQUEST_COMMAND:
1303 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1307 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1308 case CMD_REQUEST_USAGE:
1310 VoteCommand_macro_help(caller, argc);