]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/vote.qc
Merge branch 'master' into Juhu/strafehud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <server/client.qh>
4 #include <common/weapons/_all.qh>
5 #include <common/stats.qh>
6 #include <server/gamelog.qh>
7 #include <server/miscfunctions.qh>
8
9 #include <common/command/_mod.qh>
10 #include "vote.qh"
11
12 #include "common.qh"
13
14 #include "../damage.qh"
15 #include "../world.qh"
16 #include "../teamplay.qh"
17 #include "../race.qh"
18 #include "../round_handler.qh"
19 #include "../scores.qh"
20
21 #include <server/mutators/_mod.qh>
22 #include <common/gamemodes/_mod.qh>
23
24 #include <common/constants.qh>
25 #include <common/net_linked.qh>
26 #include <common/mapinfo.qh>
27 #include <common/notifications/all.qh>
28 #include <common/playerstats.qh>
29 #include <common/util.qh>
30
31 // =============================================
32 //  Server side voting code, reworked by Samual
33 //  Last updated: December 27th, 2011
34 // =============================================
35
36 //  Nagger for players to know status of voting
37 bool Nagger_SendEntity(entity this, entity to, float sendflags)
38 {
39         int nags, i, f, b;
40         entity e;
41         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
42
43         // bits:
44         //   1 = ready
45         //   2 = player needs to ready up
46         //   4 = vote
47         //   8 = player needs to vote
48         //  16 = warmup
49         // sendflags:
50         //  64 = vote counts
51         // 128 = vote string
52
53         nags = 0;
54         if (readycount)
55         {
56                 nags |= BIT(0);
57                 if (to.ready == 0) nags |= BIT(1);
58         }
59         if (vote_called)
60         {
61                 nags |= BIT(2);
62                 if (to.vote_selection == 0) nags |= BIT(3);
63         }
64         if (warmup_stage) nags |= BIT(4);
65
66         if (sendflags & BIT(6)) nags |= BIT(6);
67
68         if (sendflags & BIT(7)) nags |= BIT(7);
69
70         if (!(nags & 4))  // no vote called? send no string
71                 nags &= ~(BIT(6) | BIT(7));
72
73         WriteByte(MSG_ENTITY, nags);
74
75         if (nags & BIT(6))
76         {
77                 WriteByte(MSG_ENTITY, vote_accept_count);
78                 WriteByte(MSG_ENTITY, vote_reject_count);
79                 WriteByte(MSG_ENTITY, vote_needed_overall);
80                 WriteChar(MSG_ENTITY, to.vote_selection);
81         }
82
83         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
84
85         if (nags & 1)
86         {
87                 for (i = 1; i <= maxclients; i += 8)
88                 {
89                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
90                                 if (!IS_REAL_CLIENT(e) || e.ready)
91                                         f |= b;
92                         WriteByte(MSG_ENTITY, f);
93                 }
94         }
95
96         return true;
97 }
98
99 void Nagger_Init()
100 {
101         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
102 }
103
104 void Nagger_VoteChanged()
105 {
106         if (nagger) nagger.SendFlags |= BIT(7);
107 }
108
109 void Nagger_VoteCountChanged()
110 {
111         if (nagger) nagger.SendFlags |= BIT(6);
112 }
113
114 void Nagger_ReadyCounted()
115 {
116         if (nagger) nagger.SendFlags |= BIT(0);
117 }
118
119 // If the vote_caller is still here, return their name, otherwise vote_caller_name
120 string OriginalCallerName()
121 {
122         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
123         return vote_caller_name;
124 }
125
126 // =======================
127 //  Game logic for voting
128 // =======================
129
130 void VoteReset()
131 {
132         FOREACH_CLIENT(true, { it.vote_selection = 0; });
133
134         if (vote_called)
135         {
136                 strfree(vote_called_command);
137                 strfree(vote_called_display);
138                 strfree(vote_caller_name);
139         }
140
141         vote_called = VOTE_NULL;
142         vote_caller = NULL;
143         vote_endtime = 0;
144
145         vote_parsed_command = string_null;
146         vote_parsed_display = string_null;
147
148         Nagger_VoteChanged();
149 }
150
151 void VoteStop(entity stopper)
152 {
153         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
154         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
155         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
156         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
157         VoteReset();
158 }
159
160 void VoteAccept()
161 {
162         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
163
164         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
165         else localcmd(strcat(vote_called_command, "\n"));
166
167         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
168
169         VoteReset();
170         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
171 }
172
173 void VoteReject()
174 {
175         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
176         VoteReset();
177         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
178 }
179
180 void VoteTimeout()
181 {
182         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
183         VoteReset();
184         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 }
186
187 void VoteSpam(float notvoters, float mincount, string result)
188 {
189         bprint(strcat(
190                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
191                 strcat("^2:^1", ftos(vote_reject_count)),
192                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
193                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
194                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
195
196         if (autocvar_sv_eventlog)
197         {
198                 GameLogEcho(strcat(
199                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
200                         strcat(":", ftos(vote_reject_count)),
201                         strcat(":", ftos(vote_abstain_count)),
202                         strcat(":", ftos(notvoters)),
203                         strcat(":", ftos(mincount))));
204         }
205 }
206
207 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
208
209 void VoteCount(float first_count)
210 {
211         // declarations
212         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
213
214         float vote_player_count = 0, notvoters = 0;
215         float vote_real_player_count = 0, vote_real_accept_count = 0;
216         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
217         float vote_needed_of_voted, final_needed_votes;
218         float vote_factor_overall, vote_factor_of_voted;
219
220         Nagger_VoteCountChanged();
221
222         // add up all the votes from each connected client
223         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
224                 ++vote_player_count;
225                 if (IS_PLAYER(it))   ++vote_real_player_count;
226                 switch (it.vote_selection)
227                 {
228                         case VOTE_SELECT_REJECT:
229                         { ++vote_reject_count;
230                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
231                         }
232                         case VOTE_SELECT_ACCEPT:
233                         { ++vote_accept_count;
234                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
235                         }
236                         case VOTE_SELECT_ABSTAIN:
237                         { ++vote_abstain_count;
238                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
239                         }
240                         default: break;
241                 }
242         });
243
244         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
245         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
246         {
247                 if (vote_caller)   vote_caller.vote_waittime = 0;
248                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
249                 VoteReset();
250                 return;
251         }
252
253         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
254         if (!spectators_allowed && (vote_real_player_count > 0))
255         {
256                 vote_accept_count = vote_real_accept_count;
257                 vote_reject_count = vote_real_reject_count;
258                 vote_abstain_count = vote_real_abstain_count;
259                 vote_player_count = vote_real_player_count;
260         }
261
262         // people who have no opinion in any way :D
263         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
264
265         // determine the goal for the vote to be passed or rejected normally
266         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
267         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
268
269         // if the vote times out, determine the amount of votes needed of the people who actually already voted
270         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
271         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
272
273         // are there any players at all on the server? it could be an admin vote
274         if (vote_player_count == 0 && first_count)
275         {
276                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
277                 VoteAccept();
278                 return;
279         }
280
281         // since there ARE players, finally calculate the result of the vote
282         if (vote_accept_count >= vote_needed_overall)
283         {
284                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
285                 VoteAccept();
286                 return;
287         }
288
289         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
292                 VoteReject();
293                 return;
294         }
295
296         // there is not enough votes in either direction, now lets just calculate what the voters have said
297         if (time > vote_endtime)
298         {
299                 final_needed_votes = vote_needed_overall;
300
301                 if (autocvar_sv_vote_majority_factor_of_voted)
302                 {
303                         if (vote_accept_count >= vote_needed_of_voted)
304                         {
305                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
306                                 VoteAccept();
307                                 return;
308                         }
309
310                         if (vote_accept_count + vote_reject_count > 0)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
313                                 VoteReject();
314                                 return;
315                         }
316
317                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
318                 }
319
320                 // it didn't pass or fail, so not enough votes to even make a decision.
321                 VoteSpam(notvoters, final_needed_votes, "timeout");
322                 VoteTimeout();
323         }
324 }
325
326 void VoteThink()
327 {
328         if (vote_endtime > 0)        // a vote was called
329         {
330                 if (time > vote_endtime) // time is up
331                         VoteCount(false);
332         }
333 }
334
335
336 // =======================
337 //  Game logic for warmup
338 // =======================
339
340 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
341 void reset_map(bool dorespawn)
342 {
343         if (time <= game_starttime)
344         {
345                 if (game_stopped)
346                         return;
347                 if (round_handler_IsActive())
348                         round_handler_Reset(game_starttime);
349         }
350
351         if (shuffleteams_on_reset_map)
352         {
353                 shuffleteams();
354                 shuffleteams_on_reset_map = false;
355         }
356         MUTATOR_CALLHOOK(reset_map_global);
357
358         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
359         {
360                 if(IS_CLIENT(it))
361                         continue;
362                 if (it.reset)
363                 {
364                         it.reset(it);
365                         continue;
366                 }
367                 if (it.team_saved) it.team = it.team_saved;
368                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
369         });
370
371         // Waypoints and assault start come LAST
372         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
373                 if (it.reset2) it.reset2(it);
374         });
375
376         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it, false); });
377
378         // Moving the player reset code here since the player-reset depends
379         // on spawnpoint entities which have to be reset first --blub
380         if (dorespawn)
381         {
382                 if (!MUTATOR_CALLHOOK(reset_map_players))
383                 {
384                         if (restart_mapalreadyrestarted || (time < game_starttime))
385                         {
386                                 FOREACH_CLIENT(IS_PLAYER(it),
387                                 {
388                                         /*
389                                         only reset players if a restart countdown is active
390                                         this can either be due to cvar sv_ready_restart_after_countdown having set
391                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
392                                         sv_ready_restart_after_countdown is not used and countdown is still running
393                                         */
394                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
395                                         // PlayerScore_Clear(it);
396                                         CS(it).killcount = 0;
397                                         // stop the player from moving so that he stands still once he gets respawned
398                                         it.velocity = '0 0 0';
399                                         it.avelocity = '0 0 0';
400                                         CS(it).movement = '0 0 0';
401                                         PutClientInServer(it);
402                                 });
403                         }
404                 }
405         }
406 }
407
408 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
409 void ReadyRestart_think(entity this)
410 {
411         restart_mapalreadyrestarted = true;
412         reset_map(true);
413         Score_ClearAll();
414         delete(this);
415 }
416
417 // Forces a restart of the game without actually reloading the map // this is a mess...
418 void ReadyRestart_force()
419 {
420         if (time <= game_starttime && game_stopped)
421                 return;
422
423         bprint("^1Server is restarting...\n");
424
425         VoteReset();
426
427         // clear overtime, we have to decrease timelimit to its original value again.
428         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
429                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
430         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
431
432         readyrestart_happened = true;
433         game_starttime = time + RESTART_COUNTDOWN;
434
435         // clear player attributes
436         FOREACH_CLIENT(IS_PLAYER(it), {
437                 it.alivetime = 0;
438                 CS(it).killcount = 0;
439                 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
440                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
441         });
442
443         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
444
445         // disable the warmup global for the server
446         if(warmup_stage)
447                 localcmd("\nsv_hook_warmupend\n");
448         warmup_stage = 0;                // once the game is restarted the game is in match stage
449
450         // reset the .ready status of all players (also spectators)
451         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
452         readycount = 0;
453         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
454
455         // lock teams with lockonrestart
456         if (autocvar_teamplay_lockonrestart && teamplay)
457         {
458                 lockteams = true;
459                 bprint("^1The teams are now locked.\n");
460         }
461
462         // initiate the restart-countdown-announcer entity
463         if (sv_ready_restart_after_countdown)
464         {
465                 entity restart_timer = new_pure(restart_timer);
466                 setthink(restart_timer, ReadyRestart_think);
467                 restart_timer.nextthink = game_starttime;
468         }
469
470         // after a restart every players number of allowed timeouts gets reset, too
471         if (autocvar_sv_timeout)
472         {
473                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
474         }
475
476         if (!sv_ready_restart_after_countdown) reset_map(true);
477         if (autocvar_sv_eventlog) GameLogEcho(":restart");
478 }
479
480 void ReadyRestart()
481 {
482         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
483         else localcmd("\nsv_hook_readyrestart\n");
484
485         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
486         // Otherwise scores could be manipulated during the countdown.
487         if (!sv_ready_restart_after_countdown) Score_ClearAll();
488         ReadyRestart_force();
489 }
490
491 // Count the players who are ready and determine whether or not to restart the match
492 void ReadyCount()
493 {
494         float ready_needed_factor, ready_needed_count;
495         float t_ready = 0, t_players = 0;
496
497         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
498                 ++t_players;
499                 if (it.ready) ++t_ready;
500         });
501
502         readycount = t_ready;
503
504         Nagger_ReadyCounted();
505
506         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
507         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
508
509         if (readycount >= ready_needed_count) ReadyRestart();
510 }
511
512
513 // ======================================
514 //  Supporting functions for VoteCommand
515 // ======================================
516
517 float Votecommand_check_assignment(entity caller, float assignment)
518 {
519         float from_server = (!caller);
520
521         if ((assignment == VC_ASGNMNT_BOTH)
522             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
523             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
524
525         return false;
526 }
527
528 string VoteCommand_extractcommand(string input, float startpos, int argc)
529 {
530         string output;
531
532         if ((argc - 1) < startpos) output = "";
533         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
534
535         return output;
536 }
537
538 float VoteCommand_checknasty(string vote_command)
539 {
540         if ((strstrofs(vote_command, ";", 0) >= 0)
541             || (strstrofs(vote_command, "\n", 0) >= 0)
542             || (strstrofs(vote_command, "\r", 0) >= 0)
543             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
544
545         return true;
546 }
547
548 // NOTE: requires input to be surrounded by spaces
549 string VoteCommand_checkreplacements(string input)
550 {
551         string output = input;
552         // allow gotomap replacements
553         output = strreplace(" map ", " gotomap ", output);
554         output = strreplace(" chmap ", " gotomap ", output);
555         return output;
556 }
557
558 float VoteCommand_checkinlist(string vote_command, string list)
559 {
560         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
561
562         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
563
564         return false;
565 }
566
567 string ValidateMap(string validated_map, entity caller)
568 {
569         validated_map = MapInfo_FixName(validated_map);
570
571         if (!validated_map)
572         {
573                 print_to(caller, "This map is not available on this server.");
574                 return string_null;
575         }
576
577         if (!autocvar_sv_vote_override_mostrecent && caller)
578         {
579                 if (Map_IsRecent(validated_map))
580                 {
581                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
582                         return string_null;
583                 }
584         }
585
586         if (!MapInfo_CheckMap(validated_map))
587         {
588                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
589                 return string_null;
590         }
591
592         return validated_map;
593 }
594
595 float VoteCommand_checkargs(float startpos, int argc)
596 {
597         float p, q, check, minargs;
598         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
599         string cmdrestriction = "";  // No we don't.
600         string charlist, arg;
601         float checkmate;
602
603         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
604                 cmdrestriction = cvar_string(cvarname);
605         else
606                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
607
608         if (cmdrestriction == "") return true;
609
610         ++startpos;  // skip command name
611
612         // check minimum arg count
613
614         // 0 args: argc == startpos
615         // 1 args: argc == startpos + 1
616         // ...
617
618         minargs = stof(cmdrestriction);
619         if (argc - startpos < minargs) return false;
620
621         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
622
623         for ( ; ; )
624         {
625                 // we know that at any time, startpos <= argc - minargs
626                 // so this means: argc-minargs >= startpos >= argc, thus
627                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
628                 // have been seen already
629
630                 if (startpos >= argc) // all args checked? GOOD
631                         break;
632
633                 if (p < 0)            // no more args? FAIL
634                 {
635                         // exception: exactly minargs left, this one included
636                         if (argc - startpos == minargs) break;
637
638                         // otherwise fail
639                         return false;
640                 }
641
642                 // cut to next semicolon
643                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
644                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
645                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
646
647                 // in case we ever want to allow semicolons in VoteCommand_checknasty
648                 // charlist = strreplace("^^", ";", charlist);
649
650                 if (charlist != "")
651                 {
652                         // verify the arg only contains allowed chars
653                         arg = argv(startpos);
654                         checkmate = strlen(arg);
655                         for (check = 0; check < checkmate; ++check)
656                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
657                         // not allowed character
658                         // all characters are allowed. FINE.
659                 }
660
661                 ++startpos;
662                 --minargs;
663                 p = q;
664         }
665
666         return true;
667 }
668
669 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
670 {
671         string first_command = argv(startpos);
672         int missing_chars = argv_start_index(startpos);
673
674         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
675                 return 0;
676
677         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
678
679         if (!VoteCommand_checkargs(startpos, argc)) return 0;
680
681         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
682         {
683                 case MUT_VOTEPARSE_CONTINUE: { break; }
684                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
685                 case MUT_VOTEPARSE_INVALID: { return -1; }
686                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
687         }
688
689         switch (first_command) // now go through and parse the proper commands to adjust as needed.
690         {
691                 case "kick":
692                 case "kickban":    // catch all kick/kickban commands
693                 {
694                         entity victim = GetIndexedEntity(argc, (startpos + 1));
695                         float accepted = VerifyClientEntity(victim, true, false);
696
697                         if (accepted > 0)
698                         {
699                                 string reason = "No reason provided";
700                                 if(argc > next_token)
701                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
702
703                                 string command_arguments = reason;
704                                 if (first_command == "kickban")
705                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
706
707                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
708                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
709                         }
710                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
711
712                         break;
713                 }
714
715                 case "map":
716                 case "chmap":
717                 case "gotomap":  // re-direct all map selection commands to gotomap
718                 {
719                         vote_command = ValidateMap(argv(startpos + 1), caller);
720                         if (!vote_command)  return -1;
721                         vote_parsed_command = strcat("gotomap ", vote_command);
722                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
723
724                         break;
725                 }
726
727                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
728                 // maybe fallback instead of aborting if map name is invalid?
729                 case "nextmap":
730                 {
731                         vote_command = ValidateMap(argv(startpos + 1), caller);
732                         if (!vote_command)  return -1;
733                         vote_parsed_command = strcat("nextmap ", vote_command);
734                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
735
736                         break;
737                 }
738
739                 case "timelimit": // include restrictions on the maximum votable time limit
740                 {
741                         float timelimit_vote = stof(argv(startpos + 1));
742                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
743                         {
744                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
745                                 return -1;
746                         }
747                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
748                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
749                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
750
751                         break;
752                 }
753
754                 case "restart":
755                 {
756                         // add a delay so that vote result can be seen and announcer can be heard
757                         // if the vote is accepted
758                         vote_parsed_command = strcat("defer 1 ", vote_command);
759                         vote_parsed_display = strzone(strcat("^1", vote_command));
760
761                         break;
762                 }
763
764                 default:
765                 {
766                         vote_parsed_command = vote_command;
767                         vote_parsed_display = strzone(strcat("^1", vote_command));
768
769                         break;
770                 }
771         }
772
773         return 1;
774 }
775
776
777 // =======================
778 //  Command Sub-Functions
779 // =======================
780
781 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
782 {
783         switch (request)
784         {
785                 case CMD_REQUEST_COMMAND:
786                 {
787                         if (!vote_called) { print_to(caller, "^1No vote called."); }
788                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
789                         {
790                                 print_to(caller, "^1You have already voted.");
791                         }
792
793                         else  // everything went okay, continue changing vote
794                         {
795                                 print_to(caller, "^1You abstained from your vote.");
796                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
797                                 msg_entity = caller;
798                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
799
800                         return;
801                 }
802
803                 default:
804                 case CMD_REQUEST_USAGE:
805                 {
806                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
807                         print_to(caller, "  No arguments required.");
808                         return;
809                 }
810         }
811 }
812
813 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
814 {
815         switch (request)
816         {
817                 case CMD_REQUEST_COMMAND:
818                 {
819                         float tmp_playercount = 0;
820                         int parse_error;
821
822                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
823
824                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
825                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
826                         {
827                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
828                         }
829                         else if (vote_called)
830                         {
831                                 print_to(caller, "^1There is already a vote called.");
832                         }
833                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
834                         {
835                                 print_to(caller, "^1Only players can call a vote.");
836                         }
837                         else if (caller && !IS_CLIENT(caller))
838                         {
839                                 print_to(caller, "^1Only connected clients can vote.");
840                         }
841                         else if (timeout_status && vote_command != "timein")
842                         {
843                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
844                         }
845                         else if (caller && (time < caller.vote_waittime))
846                         {
847                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
848                         }
849                         else if (!VoteCommand_checknasty(vote_command))
850                         {
851                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
852                         }
853                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
854                         {
855                                 if(parse_error == 0)
856                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
857                         }
858                         else  // everything went okay, continue with calling the vote
859                         {
860                                 vote_caller = caller;  // remember who called the vote
861                                 vote_caller_name = strzone(GetCallerName(vote_caller));
862                                 vote_called = VOTE_NORMAL;
863                                 vote_called_command = strzone(vote_parsed_command);
864                                 vote_called_display = strzone(vote_parsed_display);
865                                 vote_endtime = time + autocvar_sv_vote_timeout;
866
867                                 if (caller)
868                                 {
869                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
870                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
871                                         msg_entity = caller;
872                                 }
873
874                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
875
876                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
877                                 if (autocvar_sv_eventlog)
878                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
879                                 Nagger_VoteChanged();
880                                 VoteCount(true);  // needed if you are the only one
881
882                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
883                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
884                         }
885
886                         return;
887                 }
888
889                 default:
890                 case CMD_REQUEST_USAGE:
891                 {
892                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
893                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
894                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
895                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
896                         return;
897                 }
898         }
899 }
900
901 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
902 {
903         switch (request)
904         {
905                 case CMD_REQUEST_COMMAND:
906                 {
907                         if (autocvar_sv_vote_master)
908                         {
909                                 switch (strtolower(argv(2)))
910                                 {
911                                         case "do":
912                                         {
913                                                 int parse_error;
914                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
915
916                                                 if (!caller.vote_master)
917                                                         print_to(caller, "^1You do not have vote master privileges.");
918                                                 else if (!VoteCommand_checknasty(vote_command))
919                                                 {
920                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
921                                                 }
922                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
923                                                 {
924                                                         if(parse_error == 0)
925                                                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
926                                                 }
927                                                 else  // everything went okay, proceed with command
928                                                 {
929                                                         localcmd(strcat(vote_parsed_command, "\n"));
930                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
931                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
932                                                         if (autocvar_sv_eventlog)
933                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
934                                                 }
935
936                                                 return;
937                                         }
938
939                                         case "login":
940                                         {
941                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
942                                                 else if (caller.vote_master)
943                                                 {
944                                                         print_to(caller, "^1You are already logged in as vote master.");
945                                                 }
946                                                 else if (autocvar_sv_vote_master_password != argv(3))
947                                                 {
948                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
949                                                 }
950                                                 else  // everything went okay, proceed with giving this player master privilages
951                                                 {
952                                                         caller.vote_master = true;
953                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
954                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
955                                                         if (autocvar_sv_eventlog)
956                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
957                                                 }
958
959                                                 return;
960                                         }
961
962                                         default:  // calling a vote for master
963                                         {
964                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
965                                                 else if (vote_called)
966                                                 {
967                                                         print_to(caller, "^1There is already a vote called.");
968                                                 }
969                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
970                                                 {
971                                                         print_to(caller, "^1Only players can call a vote.");
972                                                 }
973                                                 else if (timeout_status)
974                                                 {
975                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
976                                                 }
977                                                 else  // everything went okay, continue with creating vote
978                                                 {
979                                                         vote_caller = caller;
980                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
981                                                         vote_called = VOTE_MASTER;
982                                                         vote_called_command = strzone("XXX");
983                                                         vote_called_display = strzone("^3master");
984                                                         vote_endtime = time + autocvar_sv_vote_timeout;
985
986                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
987                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
988
989                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
990                                                         if (autocvar_sv_eventlog)
991                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
992                                                         Nagger_VoteChanged();
993                                                         VoteCount(true);  // needed if you are the only one
994                                                 }
995
996                                                 return;
997                                         }
998                                 }
999                         }
1000                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1001
1002                         return;
1003                 }
1004
1005                 default:
1006                 case CMD_REQUEST_USAGE:
1007                 {
1008                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
1009                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
1010                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
1011                         return;
1012                 }
1013         }
1014 }
1015
1016 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1017 {
1018         switch (request)
1019         {
1020                 case CMD_REQUEST_COMMAND:
1021                 {
1022                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1023                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1024                         {
1025                                 print_to(caller, "^1You have already voted.");
1026                         }
1027                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1028                         {
1029                                 VoteStop(caller);
1030                         }
1031
1032                         else  // everything went okay, continue changing vote
1033                         {
1034                                 print_to(caller, "^1You rejected the vote.");
1035                                 caller.vote_selection = VOTE_SELECT_REJECT;
1036                                 msg_entity = caller;
1037                                 if (!autocvar_sv_vote_singlecount)
1038                                         VoteCount(false);
1039                         }
1040
1041                         return;
1042                 }
1043
1044                 default:
1045                 case CMD_REQUEST_USAGE:
1046                 {
1047                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1048                         print_to(caller, "  No arguments required.");
1049                         return;
1050                 }
1051         }
1052 }
1053
1054 void VoteCommand_status(int request, entity caller)  // BOTH
1055 {
1056         switch (request)
1057         {
1058                 case CMD_REQUEST_COMMAND:
1059                 {
1060                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1061                         else print_to(caller, "^1No vote called.");
1062
1063                         return;
1064                 }
1065
1066                 default:
1067                 case CMD_REQUEST_USAGE:
1068                 {
1069                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1070                         print_to(caller, "  No arguments required.");
1071                         return;
1072                 }
1073         }
1074 }
1075
1076 void VoteCommand_stop(int request, entity caller)  // BOTH
1077 {
1078         switch (request)
1079         {
1080                 case CMD_REQUEST_COMMAND:
1081                 {
1082                         if (!vote_called)   print_to(caller, "^1No vote called.");
1083                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1084                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1085                         return;
1086                 }
1087
1088                 default:
1089                 case CMD_REQUEST_USAGE:
1090                 {
1091                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1092                         print_to(caller, "  No arguments required.");
1093                         return;
1094                 }
1095         }
1096 }
1097
1098 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1099 {
1100         switch (request)
1101         {
1102                 case CMD_REQUEST_COMMAND:
1103                 {
1104                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1105                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1106                         {
1107                                 print_to(caller, "^1You have already voted.");
1108                         }
1109                         else  // everything went okay, continue changing vote
1110                         {
1111                                 print_to(caller, "^1You accepted the vote.");
1112                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1113                                 msg_entity = caller;
1114                                 if (!autocvar_sv_vote_singlecount)
1115                                         VoteCount(false);
1116                         }
1117
1118                         return;
1119                 }
1120
1121                 default:
1122                 case CMD_REQUEST_USAGE:
1123                 {
1124                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1125                         print_to(caller, "  No arguments required.");
1126                         return;
1127                 }
1128         }
1129 }
1130
1131 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1132 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1133 void VoteCommand_(int request)
1134 {
1135     switch(request)
1136     {
1137         case CMD_REQUEST_COMMAND:
1138         {
1139
1140             return;
1141         }
1142
1143         default:
1144         case CMD_REQUEST_USAGE:
1145         {
1146             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1147             print_to(caller, "  No arguments required.");
1148             return;
1149         }
1150     }
1151 }
1152 */
1153
1154
1155 // ================================
1156 //  Macro system for vote commands
1157 // ================================
1158
1159 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1160 #define VOTE_COMMANDS(request, caller, arguments, command) \
1161         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1162         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1163         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1164         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1165         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1166         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1167         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1168         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1169         /* nothing */
1170
1171 void VoteCommand_macro_help(entity caller, int argc)
1172 {
1173         string command_origin = GetCommandPrefix(caller);
1174
1175         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1176         {
1177                 print_to(caller, "\nVoting commands:\n");
1178                 #define VOTE_COMMAND(name, function, description, assignment) \
1179                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1180
1181                 VOTE_COMMANDS(0, caller, 0, "");
1182 #undef VOTE_COMMAND
1183
1184                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1185                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1186                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1187         }
1188         else  // usage for individual command
1189         {
1190                 #define VOTE_COMMAND(name, function, description, assignment) \
1191                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1192
1193                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1194 #undef VOTE_COMMAND
1195
1196                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1197                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1198                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1199                 else
1200                         print_to(caller, "No documentation exists for this vote");
1201         }
1202 }
1203
1204 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1205 {
1206         #define VOTE_COMMAND(name, function, description, assignment) \
1207                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1208
1209         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1210 #undef VOTE_COMMAND
1211
1212         return false;
1213 }
1214
1215
1216 // ======================================
1217 //  Main function handling vote commands
1218 // ======================================
1219
1220 void VoteCommand(int request, entity caller, int argc, string vote_command)
1221 {
1222         // Guide for working with argc arguments by example:
1223         // argc:   1    - 2      - 3     - 4
1224         // argv:   0    - 1      - 2     - 3
1225         // cmd     vote - master - login - password
1226
1227         switch (request)
1228         {
1229                 case CMD_REQUEST_COMMAND:
1230                 {
1231                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1232                 }
1233
1234                 default:
1235                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1236                 case CMD_REQUEST_USAGE:
1237                 {
1238                         VoteCommand_macro_help(caller, argc);
1239                         return;
1240                 }
1241         }
1242 }