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1 #include "vote.qh"
2 #include <common/command/command.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/all.qh"
14
15 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
17 #include <common/notifications/all.qh>
18 #include <common/playerstats.qh>
19 #include <common/util.qh>
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 bool Nagger_SendEntity(entity this, entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if (readycount)
45         {
46                 nags |= BIT(0);
47                 if (to.ready == 0) nags |= BIT(1);
48         }
49         if (vote_called)
50         {
51                 nags |= BIT(2);
52                 if (to.vote_selection == 0) nags |= BIT(3);
53         }
54         if (warmup_stage) nags |= BIT(4);
55
56         if (sendflags & BIT(6)) nags |= BIT(6);
57
58         if (sendflags & BIT(7)) nags |= BIT(7);
59
60         if (!(nags & 4))  // no vote called? send no string
61                 nags &= ~(BIT(6) | BIT(7));
62
63         WriteByte(MSG_ENTITY, nags);
64
65         if (nags & BIT(6))
66         {
67                 WriteByte(MSG_ENTITY, vote_accept_count);
68                 WriteByte(MSG_ENTITY, vote_reject_count);
69                 WriteByte(MSG_ENTITY, vote_needed_overall);
70                 WriteChar(MSG_ENTITY, to.vote_selection);
71         }
72
73         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
74
75         if (nags & 1)
76         {
77                 for (i = 1; i <= maxclients; i += 8)
78                 {
79                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
80                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
81                         WriteByte(MSG_ENTITY, f);
82                 }
83         }
84
85         return true;
86 }
87
88 void Nagger_Init()
89 {
90         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
122
123         if (vote_called)
124         {
125                 strunzone(vote_called_command);
126                 strunzone(vote_called_display);
127                 strunzone(vote_caller_name);
128         }
129
130         vote_called = VOTE_NULL;
131         vote_caller = world;
132         vote_caller_name = string_null;
133         vote_endtime = 0;
134
135         vote_called_command = string_null;
136         vote_called_display = string_null;
137
138         vote_parsed_command = string_null;
139         vote_parsed_display = string_null;
140
141         Nagger_VoteChanged();
142 }
143
144 void VoteStop(entity stopper)
145 {
146         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
147         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
148         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
149         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
150         VoteReset();
151 }
152
153 void VoteAccept()
154 {
155         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
156
157         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
158         else localcmd(strcat(vote_called_command, "\n"));
159
160         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
161
162         VoteReset();
163         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
164 }
165
166 void VoteReject()
167 {
168         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
169         VoteReset();
170         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
171 }
172
173 void VoteTimeout()
174 {
175         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
176         VoteReset();
177         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
178 }
179
180 void VoteSpam(float notvoters, float mincount, string result)
181 {
182         bprint(strcat(
183                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
184                 strcat("^2:^1", ftos(vote_reject_count)),
185                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
186                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
187                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
188
189         if (autocvar_sv_eventlog)
190         {
191                 GameLogEcho(strcat(
192                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
193                         strcat(":", ftos(vote_reject_count)),
194                         strcat(":", ftos(vote_abstain_count)),
195                         strcat(":", ftos(notvoters)),
196                         strcat(":", ftos(mincount))));
197         }
198 }
199
200 void VoteCount(float first_count)
201 {
202         // declarations
203         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
204
205         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
206             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
207             || (autocvar_sv_vote_nospectators == 0));
208
209         float vote_player_count = 0, notvoters = 0;
210         float vote_real_player_count = 0, vote_real_accept_count = 0;
211         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
212         float vote_needed_of_voted, final_needed_votes;
213         float vote_factor_overall, vote_factor_of_voted;
214
215         Nagger_VoteCountChanged();
216
217         // add up all the votes from each connected client
218         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
219                 ++vote_player_count;
220                 if (IS_PLAYER(it))   ++vote_real_player_count;
221                 switch (it.vote_selection)
222                 {
223                         case VOTE_SELECT_REJECT:
224                         { ++vote_reject_count;
225                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
226                         }
227                         case VOTE_SELECT_ACCEPT:
228                         { ++vote_accept_count;
229                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
230                         }
231                         case VOTE_SELECT_ABSTAIN:
232                         { ++vote_abstain_count;
233                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
234                         }
235                         default: break;
236                 }
237         ));
238
239         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
240         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
241         {
242                 if (vote_caller)   vote_caller.vote_waittime = 0;
243                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
244                 VoteReset();
245                 return;
246         }
247
248         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
249         if (!spectators_allowed && (vote_real_player_count > 0))
250         {
251                 vote_accept_count = vote_real_accept_count;
252                 vote_reject_count = vote_real_reject_count;
253                 vote_abstain_count = vote_real_abstain_count;
254                 vote_player_count = vote_real_player_count;
255         }
256
257         // people who have no opinion in any way :D
258         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
259
260         // determine the goal for the vote to be passed or rejected normally
261         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
262         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
263
264         // if the vote times out, determine the amount of votes needed of the people who actually already voted
265         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
266         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
267
268         // are there any players at all on the server? it could be an admin vote
269         if (vote_player_count == 0 && first_count)
270         {
271                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
272                 VoteAccept();
273                 return;
274         }
275
276         // since there ARE players, finally calculate the result of the vote
277         if (vote_accept_count >= vote_needed_overall)
278         {
279                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
280                 VoteAccept();
281                 return;
282         }
283
284         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
285         {
286                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
287                 VoteReject();
288                 return;
289         }
290
291         // there is not enough votes in either direction, now lets just calculate what the voters have said
292         if (time > vote_endtime)
293         {
294                 final_needed_votes = vote_needed_overall;
295
296                 if (autocvar_sv_vote_majority_factor_of_voted)
297                 {
298                         if (vote_accept_count >= vote_needed_of_voted)
299                         {
300                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
301                                 VoteAccept();
302                                 return;
303                         }
304
305                         if (vote_accept_count + vote_reject_count > 0)
306                         {
307                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
308                                 VoteReject();
309                                 return;
310                         }
311
312                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
313                 }
314
315                 // it didn't pass or fail, so not enough votes to even make a decision.
316                 VoteSpam(notvoters, final_needed_votes, "timeout");
317                 VoteTimeout();
318         }
319 }
320
321 void VoteThink()
322 {
323         if (vote_endtime > 0)        // a vote was called
324         {
325                 if (time > vote_endtime) // time is up
326                         VoteCount(false);
327         }
328 }
329
330
331 // =======================
332 //  Game logic for warmup
333 // =======================
334
335 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
336 void reset_map(bool dorespawn)
337 {
338         SELFPARAM();
339
340         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
341
342         MUTATOR_CALLHOOK(reset_map_global);
343
344         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), LAMBDA(
345                 if (it.reset)
346                 {
347                         WITH(entity, self, it, it.reset(it));
348                         continue;
349                 }
350                 if (it.team_saved) it.team = it.team_saved;
351                 if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
352         ));
353
354         // Waypoints and assault start come LAST
355         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), LAMBDA(
356                 if (it.reset2) WITH(entity, self, it, it.reset2());
357         ));
358
359         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(WITH(entity, self, it, Unfreeze(it))));
360
361         // Moving the player reset code here since the player-reset depends
362         // on spawnpoint entities which have to be reset first --blub
363         if (dorespawn)
364         {
365                 if (!MUTATOR_CALLHOOK(reset_map_players))
366                 {
367                         FOREACH_CLIENT(true, LAMBDA(
368                                 setself(it);
369                                 /*
370                                 only reset players if a restart countdown is active
371                                 this can either be due to cvar sv_ready_restart_after_countdown having set
372                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
373                                 sv_ready_restart_after_countdown is not used and countdown is still running
374                                 */
375                                 if (restart_mapalreadyrestarted || (time < game_starttime))
376                                 {
377                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
378                                         if (IS_PLAYER(self))
379                                         {
380                                                 // PlayerScore_Clear(self);
381                                                 self.killcount = 0;
382                                                 // stop the player from moving so that he stands still once he gets respawned
383                                                 self.velocity = '0 0 0';
384                                                 self.avelocity = '0 0 0';
385                                                 self.movement = '0 0 0';
386                                                 PutClientInServer();
387                                         }
388                                 }
389                         ));
390
391                         setself(this);
392                 }
393         }
394 }
395
396 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
397 void ReadyRestart_think()
398 {
399         SELFPARAM();
400         restart_mapalreadyrestarted = true;
401         reset_map(true);
402         Score_ClearAll();
403         remove(this);
404 }
405
406 // Forces a restart of the game without actually reloading the map // this is a mess...
407 void ReadyRestart_force()
408 {
409         bprint("^1Server is restarting...\n");
410
411         VoteReset();
412
413         // clear overtime, we have to decrease timelimit to its original value again.
414         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
415                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
416         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
417
418         readyrestart_happened = true;
419         game_starttime = time + RESTART_COUNTDOWN;
420
421         // clear player attributes
422         FOREACH_CLIENT(true, LAMBDA(
423                 it.alivetime = 0;
424                 it.killcount = 0;
425                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
426         ));
427
428         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
429
430         // disable the warmup global for the server
431         warmup_stage = 0;                // once the game is restarted the game is in match stage
432
433         // reset the .ready status of all players (also spectators)
434         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
435         readycount = 0;
436         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
437
438         // lock teams with lockonrestart
439         if (autocvar_teamplay_lockonrestart && teamplay)
440         {
441                 lockteams = true;
442                 bprint("^1The teams are now locked.\n");
443         }
444
445         // initiate the restart-countdown-announcer entity
446         if (autocvar_sv_ready_restart_after_countdown)
447         {
448                 entity restart_timer = new_pure(restart_timer);
449                 restart_timer.think = ReadyRestart_think;
450                 restart_timer.nextthink = game_starttime;
451         }
452
453         // after a restart every players number of allowed timeouts gets reset, too
454         if (autocvar_sv_timeout)
455         {
456                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
457         }
458     // reset map immediately if this cvar is not set
459     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
460         if (autocvar_sv_eventlog) GameLogEcho(":restart");
461 }
462
463 void ReadyRestart()
464 {
465         // no assault support yet...
466         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
467         else localcmd("\nsv_hook_gamerestart\n");
468
469         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
470         // Otherwise scores could be manipulated during the countdown.
471         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
472         ReadyRestart_force();
473 }
474
475 // Count the players who are ready and determine whether or not to restart the match
476 void ReadyCount()
477 {
478         float ready_needed_factor, ready_needed_count;
479         float t_ready = 0, t_players = 0;
480
481         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
482                 ++t_players;
483                 if (it.ready) ++t_ready;
484         ));
485
486         readycount = t_ready;
487
488         Nagger_ReadyCounted();
489
490         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
491         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
492
493         if (readycount >= ready_needed_count) ReadyRestart();
494 }
495
496
497 // ======================================
498 //  Supporting functions for VoteCommand
499 // ======================================
500
501 float Votecommand_check_assignment(entity caller, float assignment)
502 {
503         float from_server = (!caller);
504
505         if ((assignment == VC_ASGNMNT_BOTH)
506             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
507             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
508
509         return false;
510 }
511
512 string VoteCommand_extractcommand(string input, float startpos, float argc)
513 {
514         string output;
515
516         if ((argc - 1) < startpos) output = "";
517         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
518
519         return output;
520 }
521
522 float VoteCommand_checknasty(string vote_command)
523 {
524         if ((strstrofs(vote_command, ";", 0) >= 0)
525             || (strstrofs(vote_command, "\n", 0) >= 0)
526             || (strstrofs(vote_command, "\r", 0) >= 0)
527             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
528
529         return true;
530 }
531
532 float VoteCommand_checkinlist(string vote_command, string list)
533 {
534         string l = strcat(" ", list, " ");
535
536         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
537
538         return false;
539 }
540
541 string ValidateMap(string validated_map, entity caller)
542 {
543         validated_map = MapInfo_FixName(validated_map);
544
545         if (!validated_map)
546         {
547                 print_to(caller, "This map is not available on this server.");
548                 return string_null;
549         }
550
551         if (!autocvar_sv_vote_override_mostrecent && caller)
552         {
553                 if (Map_IsRecent(validated_map))
554                 {
555                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
556                         return string_null;
557                 }
558         }
559
560         if (!MapInfo_CheckMap(validated_map))
561         {
562                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
563                 return string_null;
564         }
565
566         return validated_map;
567 }
568
569 float VoteCommand_checkargs(float startpos, float argc)
570 {
571         float p, q, check, minargs;
572         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
573         string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
574         string charlist, arg;
575         float checkmate;
576
577         if (cmdrestriction == "") return true;
578
579         ++startpos;  // skip command name
580
581         // check minimum arg count
582
583         // 0 args: argc == startpos
584         // 1 args: argc == startpos + 1
585         // ...
586
587         minargs = stof(cmdrestriction);
588         if (argc - startpos < minargs) return false;
589
590         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
591
592         for ( ; ; )
593         {
594                 // we know that at any time, startpos <= argc - minargs
595                 // so this means: argc-minargs >= startpos >= argc, thus
596                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
597                 // have been seen already
598
599                 if (startpos >= argc) // all args checked? GOOD
600                         break;
601
602                 if (p < 0)            // no more args? FAIL
603                 {
604                         // exception: exactly minargs left, this one included
605                         if (argc - startpos == minargs) break;
606
607                         // otherwise fail
608                         return false;
609                 }
610
611                 // cut to next semicolon
612                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
613                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
614                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
615
616                 // in case we ever want to allow semicolons in VoteCommand_checknasty
617                 // charlist = strreplace("^^", ";", charlist);
618
619                 if (charlist != "")
620                 {
621                         // verify the arg only contains allowed chars
622                         arg = argv(startpos);
623                         checkmate = strlen(arg);
624                         for (check = 0; check < checkmate; ++check)
625                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
626                         // not allowed character
627                         // all characters are allowed. FINE.
628                 }
629
630                 ++startpos;
631                 --minargs;
632                 p = q;
633         }
634
635         return true;
636 }
637
638 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
639 {
640         string first_command;
641
642         first_command = argv(startpos);
643
644         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
645             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
646             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
647         );*/
648
649         if (
650             (autocvar_sv_vote_limit > 0)
651             &&
652             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
653            )   return false;
654
655         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
656
657         if (!VoteCommand_checkargs(startpos, argc)) return false;
658
659         switch (first_command) // now go through and parse the proper commands to adjust as needed.
660         {
661                 case "kick":
662                 case "kickban":    // catch all kick/kickban commands
663                 {
664                         entity victim = GetIndexedEntity(argc, (startpos + 1));
665                         float accepted = VerifyClientEntity(victim, true, false);
666
667                         if (accepted > 0)
668                         {
669                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
670                                 string command_arguments;
671
672                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
673                                 else command_arguments = reason;
674
675                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
676                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
677                         }
678                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
679
680                         break;
681                 }
682
683                 case "map":
684                 case "chmap":
685                 case "gotomap":  // re-direct all map selection commands to gotomap
686                 {
687                         vote_command = ValidateMap(argv(startpos + 1), caller);
688                         if (!vote_command)   return false;
689                         vote_parsed_command = strcat("gotomap ", vote_command);
690                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
691
692                         break;
693                 }
694
695                 default:
696                 {
697                         vote_parsed_command = vote_command;
698                         vote_parsed_display = strzone(strcat("^1", vote_command));
699
700                         break;
701                 }
702         }
703
704         return true;
705 }
706
707
708 // =======================
709 //  Command Sub-Functions
710 // =======================
711
712 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
713 {
714         switch (request)
715         {
716                 case CMD_REQUEST_COMMAND:
717                 {
718                         if (!vote_called) { print_to(caller, "^1No vote called."); }
719                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
720                         {
721                                 print_to(caller, "^1You have already voted.");
722                         }
723
724                         else  // everything went okay, continue changing vote
725                         {
726                                 print_to(caller, "^1You abstained from your vote.");
727                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
728                                 msg_entity = caller;
729                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
730
731                         return;
732                 }
733
734                 default:
735                 case CMD_REQUEST_USAGE:
736                 {
737                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
738                         print_to(caller, "  No arguments required.");
739                         return;
740                 }
741         }
742 }
743
744 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
745 {
746         switch (request)
747         {
748                 case CMD_REQUEST_COMMAND:
749                 {
750                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
751                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
752                             || (autocvar_sv_vote_nospectators == 0));
753
754                         float tmp_playercount = 0;
755
756                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
757
758                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
759                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
760                         {
761                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
762                         }
763                         else if (vote_called)
764                         {
765                                 print_to(caller, "^1There is already a vote called.");
766                         }
767                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
768                         {
769                                 print_to(caller, "^1Only players can call a vote.");
770                         }
771                         else if (caller && !IS_CLIENT(caller))
772                         {
773                                 print_to(caller, "^1Only connected clients can vote.");
774                         }
775                         else if (timeout_status)
776                         {
777                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
778                         }
779                         else if (caller && (time < caller.vote_waittime))
780                         {
781                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
782                         }
783                         else if (!VoteCommand_checknasty(vote_command))
784                         {
785                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
786                         }
787                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
788                         {
789                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
790                         }
791
792                         else  // everything went okay, continue with calling the vote
793                         {
794                                 vote_caller = caller;  // remember who called the vote
795                                 vote_caller_name = strzone(GetCallerName(vote_caller));
796                                 vote_called = VOTE_NORMAL;
797                                 vote_called_command = strzone(vote_parsed_command);
798                                 vote_called_display = strzone(vote_parsed_display);
799                                 vote_endtime = time + autocvar_sv_vote_timeout;
800
801                                 if (caller)
802                                 {
803                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
804                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
805                                         msg_entity = caller;
806                                 }
807
808                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
809                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
810
811                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
812                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
813                                 Nagger_VoteChanged();
814                                 VoteCount(true);  // needed if you are the only one
815                         }
816
817                         return;
818                 }
819
820                 default:
821                 case CMD_REQUEST_USAGE:
822                 {
823                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
824                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
825                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
826                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
827                         return;
828                 }
829         }
830 }
831
832 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
833 {
834         switch (request)
835         {
836                 case CMD_REQUEST_COMMAND:
837                 {
838                         if (autocvar_sv_vote_master)
839                         {
840                                 switch (strtolower(argv(2)))
841                                 {
842                                         case "do":
843                                         {
844                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
845
846                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
847                                                 else if (!VoteCommand_checknasty(vote_command))
848                                                 {
849                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
850                                                 }
851                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
852                                                 {
853                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
854                                                 }
855
856                                                 else  // everything went okay, proceed with command
857                                                 {
858                                                         localcmd(strcat(vote_parsed_command, "\n"));
859                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
860                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
861                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
862
863                                                 return;
864                                         }
865
866                                         case "login":
867                                         {
868                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
869                                                 else if (caller.vote_master)
870                                                 {
871                                                         print_to(caller, "^1You are already logged in as vote master.");
872                                                 }
873                                                 else if (autocvar_sv_vote_master_password != argv(3))
874                                                 {
875                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
876                                                 }
877
878                                                 else  // everything went okay, proceed with giving this player master privilages
879                                                 {
880                                                         caller.vote_master = true;
881                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
882                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
883                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
884
885                                                 return;
886                                         }
887
888                                         default:  // calling a vote for master
889                                         {
890                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
891                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
892                                                     || (autocvar_sv_vote_nospectators == 0));
893
894                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
895                                                 else if (vote_called)
896                                                 {
897                                                         print_to(caller, "^1There is already a vote called.");
898                                                 }
899                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
900                                                 {
901                                                         print_to(caller, "^1Only players can call a vote.");
902                                                 }
903                                                 else if (timeout_status)
904                                                 {
905                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
906                                                 }
907
908                                                 else  // everything went okay, continue with creating vote
909                                                 {
910                                                         vote_caller = caller;
911                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
912                                                         vote_called = VOTE_MASTER;
913                                                         vote_called_command = strzone("XXX");
914                                                         vote_called_display = strzone("^3master");
915                                                         vote_endtime = time + autocvar_sv_vote_timeout;
916
917                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
918                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
919
920                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
921                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
922                                                         Nagger_VoteChanged();
923                                                         VoteCount(true);  // needed if you are the only one
924                                                 }
925
926                                                 return;
927                                         }
928                                 }
929                         }
930                         else { print_to(caller, "^1Master control of voting is not allowed."); }
931
932                         return;
933                 }
934
935                 default:
936                 case CMD_REQUEST_USAGE:
937                 {
938                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
939                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
940                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
941                         return;
942                 }
943         }
944 }
945
946 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
947 {
948         switch (request)
949         {
950                 case CMD_REQUEST_COMMAND:
951                 {
952                         if (!vote_called) { print_to(caller, "^1No vote called."); }
953                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
954                         {
955                                 print_to(caller, "^1You have already voted.");
956                         }
957                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
958                         {
959                                 VoteStop(caller);
960                         }
961
962                         else  // everything went okay, continue changing vote
963                         {
964                                 print_to(caller, "^1You rejected the vote.");
965                                 caller.vote_selection = VOTE_SELECT_REJECT;
966                                 msg_entity = caller;
967                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
968
969                         return;
970                 }
971
972                 default:
973                 case CMD_REQUEST_USAGE:
974                 {
975                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
976                         print_to(caller, "  No arguments required.");
977                         return;
978                 }
979         }
980 }
981
982 void VoteCommand_status(float request, entity caller)  // BOTH
983 {
984         switch (request)
985         {
986                 case CMD_REQUEST_COMMAND:
987                 {
988                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
989                         else print_to(caller, "^1No vote called.");
990
991                         return;
992                 }
993
994                 default:
995                 case CMD_REQUEST_USAGE:
996                 {
997                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
998                         print_to(caller, "  No arguments required.");
999                         return;
1000                 }
1001         }
1002 }
1003
1004 void VoteCommand_stop(float request, entity caller)  // BOTH
1005 {
1006         switch (request)
1007         {
1008                 case CMD_REQUEST_COMMAND:
1009                 {
1010                         if (!vote_called)   print_to(caller, "^1No vote called.");
1011                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1012                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1013                         return;
1014                 }
1015
1016                 default:
1017                 case CMD_REQUEST_USAGE:
1018                 {
1019                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1020                         print_to(caller, "  No arguments required.");
1021                         return;
1022                 }
1023         }
1024 }
1025
1026 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1027 {
1028         switch (request)
1029         {
1030                 case CMD_REQUEST_COMMAND:
1031                 {
1032                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1033                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1034                         {
1035                                 print_to(caller, "^1You have already voted.");
1036                         }
1037
1038                         else  // everything went okay, continue changing vote
1039                         {
1040                                 print_to(caller, "^1You accepted the vote.");
1041                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1042                                 msg_entity = caller;
1043                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1044
1045                         return;
1046                 }
1047
1048                 default:
1049                 case CMD_REQUEST_USAGE:
1050                 {
1051                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1052                         print_to(caller, "  No arguments required.");
1053                         return;
1054                 }
1055         }
1056 }
1057
1058 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1059 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1060 void VoteCommand_(float request)
1061 {
1062     switch(request)
1063     {
1064         case CMD_REQUEST_COMMAND:
1065         {
1066
1067             return;
1068         }
1069
1070         default:
1071         case CMD_REQUEST_USAGE:
1072         {
1073             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1074             print_to(caller, "  No arguments required.");
1075             return;
1076         }
1077     }
1078 }
1079 */
1080
1081
1082 // ================================
1083 //  Macro system for vote commands
1084 // ================================
1085
1086 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1087 #define VOTE_COMMANDS(request, caller, arguments, command) \
1088         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1089         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1090         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1091         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1092         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1093         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1094         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1095         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1096         /* nothing */
1097
1098 void VoteCommand_macro_help(entity caller, float argc)
1099 {
1100         string command_origin = GetCommandPrefix(caller);
1101
1102         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1103         {
1104                 print_to(caller, "\nVoting commands:\n");
1105                 #define VOTE_COMMAND(name, function, description, assignment) \
1106                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1107
1108                 VOTE_COMMANDS(0, caller, 0, "");
1109 #undef VOTE_COMMAND
1110
1111                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1112                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1113                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1114         }
1115         else  // usage for individual command
1116         {
1117                 #define VOTE_COMMAND(name, function, description, assignment) \
1118                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1119
1120                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1121 #undef VOTE_COMMAND
1122         }
1123 }
1124
1125 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1126 {
1127         #define VOTE_COMMAND(name, function, description, assignment) \
1128                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1129
1130         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1131 #undef VOTE_COMMAND
1132
1133         return false;
1134 }
1135
1136
1137 // ======================================
1138 //  Main function handling vote commands
1139 // ======================================
1140
1141 void VoteCommand(float request, entity caller, float argc, string vote_command)
1142 {
1143         // Guide for working with argc arguments by example:
1144         // argc:   1    - 2      - 3     - 4
1145         // argv:   0    - 1      - 2     - 3
1146         // cmd     vote - master - login - password
1147
1148         switch (request)
1149         {
1150                 case CMD_REQUEST_COMMAND:
1151                 {
1152                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1153                 }
1154
1155                 default:
1156                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1157                 case CMD_REQUEST_USAGE:
1158                 {
1159                         VoteCommand_macro_help(caller, argc);
1160                         return;
1161                 }
1162         }
1163 }