]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/vote.qc
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4         #include "../../dpdefs/progsdefs.qc"
5     #include "../../dpdefs/dpextensions.qc"
6     #include "../sys-post.qh"
7     #include "../../common/constants.qh"
8     #include "../../common/util.qh"
9     #include "../../common/command/shared_defs.qh"
10     #include "../autocvars.qh"
11     #include "../constants.qh"
12     #include "../defs.qh"
13     #include "../../common/notifications.qh"
14     #include "../mutators/mutators_include.qh"
15     #include "../../common/mapinfo.qh"
16     #include "common.qh"
17     #include "vote.qh"
18     #include "../../common/playerstats.qh"
19     #include "../scores.qh"
20     #include "../race.qh"
21     #include "../round_handler.qh"
22 #endif
23
24 // =============================================
25 //  Server side voting code, reworked by Samual
26 //  Last updated: December 27th, 2011
27 // =============================================
28
29 //  Nagger for players to know status of voting
30 float Nagger_SendEntity(entity to, float sendflags)
31 {
32         float nags, i, f, b;
33         entity e;
34         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
35
36         // bits:
37         //   1 = ready
38         //   2 = player needs to ready up
39         //   4 = vote
40         //   8 = player needs to vote
41         //  16 = warmup
42         // sendflags:
43         //  64 = vote counts
44         // 128 = vote string
45
46         nags = 0;
47         if(readycount)
48         {
49                 nags |= 1;
50                 if(to.ready == 0)
51                         nags |= 2;
52         }
53         if(vote_called)
54         {
55                 nags |= 4;
56                 if(to.vote_selection == 0)
57                         nags |= 8;
58         }
59         if(warmup_stage)
60                 nags |= 16;
61
62         if(sendflags & 64)
63                 nags |= 64;
64
65         if(sendflags & 128)
66                 nags |= 128;
67
68         if(!(nags & 4)) // no vote called? send no string
69                 nags &= ~(64 | 128);
70
71         WriteByte(MSG_ENTITY, nags);
72
73         if(nags & 64)
74         {
75                 WriteByte(MSG_ENTITY, vote_accept_count);
76                 WriteByte(MSG_ENTITY, vote_reject_count);
77                 WriteByte(MSG_ENTITY, vote_needed_overall);
78                 WriteChar(MSG_ENTITY, to.vote_selection);
79         }
80
81         if(nags & 128)
82                 WriteString(MSG_ENTITY, vote_called_display);
83
84         if(nags & 1)
85         {
86                 for(i = 1; i <= maxclients; i += 8)
87                 {
88                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
89                                 if(!IS_REAL_CLIENT(e) || e.ready)
90                                         f |= b;
91                         WriteByte(MSG_ENTITY, f);
92                 }
93         }
94
95         return true;
96 }
97
98 void Nagger_Init()
99 {
100         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
101 }
102
103 void Nagger_VoteChanged()
104 {
105         if(nagger)
106                 nagger.SendFlags |= 128;
107 }
108
109 void Nagger_VoteCountChanged()
110 {
111         if(nagger)
112                 nagger.SendFlags |= 64;
113 }
114
115 void Nagger_ReadyCounted()
116 {
117         if(nagger)
118                 nagger.SendFlags |= 1;
119 }
120
121
122 // =======================
123 //  Game logic for voting
124 // =======================
125
126 void VoteReset()
127 {
128         entity tmp_player;
129
130         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
131
132         if(vote_called)
133         {
134                 strunzone(vote_called_command);
135                 strunzone(vote_called_display);
136         }
137
138         vote_called = VOTE_NULL;
139         vote_caller = world;
140         vote_endtime = 0;
141
142         vote_called_command = string_null;
143         vote_called_display = string_null;
144
145         vote_parsed_command = string_null;
146         vote_parsed_display = string_null;
147
148         Nagger_VoteChanged();
149 }
150
151 void VoteStop(entity stopper)
152 {
153         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
154         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
155
156         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
157         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
158
159         VoteReset();
160 }
161
162 void VoteAccept()
163 {
164         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
165
166         if((vote_called == VOTE_MASTER) && vote_caller)
167                 vote_caller.vote_master = 1;
168         else
169                 localcmd(strcat(vote_called_command, "\n"));
170
171         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
172
173         VoteReset();
174         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
175 }
176
177 void VoteReject()
178 {
179         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
180         VoteReset();
181         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
182 }
183
184 void VoteTimeout()
185 {
186         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
187         VoteReset();
188         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
189 }
190
191 void VoteSpam(float notvoters, float mincount, string result)
192 {
193         bprint(strcat(
194                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
195                 strcat("^2:^1", ftos(vote_reject_count)),
196                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
197                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
198                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
199
200         if(autocvar_sv_eventlog)
201         {
202                 GameLogEcho(strcat(
203                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
204                         strcat(":", ftos(vote_reject_count)),
205                         strcat(":", ftos(vote_abstain_count)),
206                         strcat(":", ftos(notvoters)),
207                         strcat(":", ftos(mincount))));
208         }
209 }
210
211 void VoteCount(float first_count)
212 {
213         // declarations
214         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
215
216         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
217                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
218                                 || (autocvar_sv_vote_nospectators == 0));
219
220         float vote_player_count = 0, notvoters = 0;
221         float vote_real_player_count = 0, vote_real_accept_count = 0;
222         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
223         float vote_needed_of_voted, final_needed_votes;
224         float vote_factor_overall, vote_factor_of_voted;
225
226         entity tmp_player;
227
228         Nagger_VoteCountChanged();
229
230         // add up all the votes from each connected client
231         FOR_EACH_REALCLIENT(tmp_player)
232         {
233                 ++vote_player_count;
234                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
235
236                 switch(tmp_player.vote_selection)
237                 {
238                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
239                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
240                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
241                         default: break;
242                 }
243         }
244
245         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
246         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
247         {
248                 if(vote_caller) { vote_caller.vote_waittime = 0; }
249                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
250                 VoteReset();
251                 return;
252         }
253
254         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
255         if(!spectators_allowed && (vote_real_player_count > 0))
256         {
257                 vote_accept_count = vote_real_accept_count;
258                 vote_reject_count = vote_real_reject_count;
259                 vote_abstain_count = vote_real_abstain_count;
260                 vote_player_count = vote_real_player_count;
261         }
262
263         // people who have no opinion in any way :D
264         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
265
266         // determine the goal for the vote to be passed or rejected normally
267         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
268         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
269
270         // if the vote times out, determine the amount of votes needed of the people who actually already voted
271         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
272         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
273
274         // are there any players at all on the server? it could be an admin vote
275         if(vote_player_count == 0 && first_count)
276         {
277                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
278                 VoteAccept();
279                 return;
280         }
281
282         // since there ARE players, finally calculate the result of the vote
283         if(vote_accept_count >= vote_needed_overall)
284         {
285                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
286                 VoteAccept();
287                 return;
288         }
289
290         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
291         {
292                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
293                 VoteReject();
294                 return;
295         }
296
297         // there is not enough votes in either direction, now lets just calculate what the voters have said
298         if(time > vote_endtime)
299         {
300                 final_needed_votes = vote_needed_overall;
301
302                 if(autocvar_sv_vote_majority_factor_of_voted)
303                 {
304                         if(vote_accept_count >= vote_needed_of_voted)
305                         {
306                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
307                                 VoteAccept();
308                                 return;
309                         }
310
311                         if(vote_accept_count + vote_reject_count > 0)
312                         {
313                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
314                                 VoteReject();
315                                 return;
316                         }
317
318                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
319                 }
320
321                 // it didn't pass or fail, so not enough votes to even make a decision.
322                 VoteSpam(notvoters, final_needed_votes, "timeout");
323                 VoteTimeout();
324         }
325 }
326
327 void VoteThink()
328 {
329         if(vote_endtime > 0) // a vote was called
330         if(time > vote_endtime) // time is up
331         {
332                 VoteCount(false);
333         }
334
335         return;
336 }
337
338
339 // =======================
340 //  Game logic for warmup
341 // =======================
342
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(float dorespawn)
345 {
346         entity oldself;
347         oldself = self;
348
349         if(time <= game_starttime && round_handler_IsActive())
350                 round_handler_Reset(game_starttime);
351
352         MUTATOR_CALLHOOK(reset_map_global);
353
354         for(self = world; (self = nextent(self)); )
355         if(IS_NOT_A_CLIENT(self))
356         {
357                 if(self.reset)
358                 {
359                         self.reset();
360                         continue;
361                 }
362
363                 if(self.team_saved)
364                         self.team = self.team_saved;
365
366                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
367                         remove(self);
368         }
369
370         // Waypoints and assault start come LAST
371         for(self = world; (self = nextent(self)); )
372         if(IS_NOT_A_CLIENT(self))
373         {
374                 if(self.reset2)
375                 {
376                         self.reset2();
377                         continue;
378                 }
379         }
380
381         FOR_EACH_PLAYER(self)
382         if(self.frozen)
383                 Unfreeze(self);
384
385         // Moving the player reset code here since the player-reset depends
386         // on spawnpoint entities which have to be reset first --blub
387         if(dorespawn)
388         if(!MUTATOR_CALLHOOK(reset_map_players))
389         FOR_EACH_CLIENT(self) // reset all players
390         {
391                 /*
392                 only reset players if a restart countdown is active
393                 this can either be due to cvar sv_ready_restart_after_countdown having set
394                 restart_mapalreadyrestarted to 1 after the countdown ended or when
395                 sv_ready_restart_after_countdown is not used and countdown is still running
396                 */
397                 if (restart_mapalreadyrestarted || (time < game_starttime))
398                 {
399                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
400                         if (IS_PLAYER(self)) {
401                                 //PlayerScore_Clear(self);
402                                 self.killcount = 0;
403                                 //stop the player from moving so that he stands still once he gets respawned
404                                 self.velocity = '0 0 0';
405                                 self.avelocity = '0 0 0';
406                                 self.movement = '0 0 0';
407                                 PutClientInServer();
408                         }
409                 }
410         }
411
412         if(g_keyhunt)
413                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
414
415         self = oldself;
416 }
417
418 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
419 void ReadyRestart_think()
420 {
421         restart_mapalreadyrestarted = 1;
422         reset_map(true);
423         Score_ClearAll();
424         remove(self);
425
426         return;
427 }
428
429 // Forces a restart of the game without actually reloading the map // this is a mess...
430 void ReadyRestart_force()
431 {
432         entity tmp_player, restart_timer;
433
434         bprint("^1Server is restarting...\n");
435
436         VoteReset();
437
438         // clear overtime, we have to decrease timelimit to its original value again.
439         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
440
441         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
442
443         readyrestart_happened = 1;
444         game_starttime = time + RESTART_COUNTDOWN;
445
446         // clear player attributes
447         FOR_EACH_CLIENT(tmp_player)
448         {
449                 tmp_player.alivetime = 0;
450                 tmp_player.killcount = 0;
451                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
452         }
453
454         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
455
456         // disable the warmup global for the server
457         warmup_stage = 0; // once the game is restarted the game is in match stage
458
459         // reset the .ready status of all players (also spectators)
460         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
461         readycount = 0;
462         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
463
464         // lock teams with lockonrestart
465         if(autocvar_teamplay_lockonrestart && teamplay)
466         {
467                 lockteams = 1;
468                 bprint("^1The teams are now locked.\n");
469         }
470
471         //initiate the restart-countdown-announcer entity
472         if(autocvar_sv_ready_restart_after_countdown)
473         {
474                 restart_timer = spawn();
475                 restart_timer.think = ReadyRestart_think;
476                 restart_timer.nextthink = game_starttime;
477         }
478
479         // after a restart every players number of allowed timeouts gets reset, too
480         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
481
482         //reset map immediately if this cvar is not set
483         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
484
485         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
486 }
487
488 void ReadyRestart()
489 {
490         // no arena, assault support yet...
491         if(g_assault | gameover | intermission_running | race_completing)
492                 localcmd("restart\n");
493         else
494                 localcmd("\nsv_hook_gamerestart\n");
495
496         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
497         // Otherwise scores could be manipulated during the countdown.
498         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
499
500         ReadyRestart_force();
501
502         return;
503 }
504
505 // Count the players who are ready and determine whether or not to restart the match
506 void ReadyCount()
507 {
508         entity tmp_player;
509         float ready_needed_factor, ready_needed_count;
510         float t_ready = 0, t_players = 0;
511
512         FOR_EACH_REALCLIENT(tmp_player)
513         {
514                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
515                 {
516                         ++t_players;
517                         if(tmp_player.ready) { ++t_ready; }
518                 }
519         }
520
521         readycount = t_ready;
522
523         Nagger_ReadyCounted();
524
525         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
526         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
527
528         if(readycount >= ready_needed_count)
529         {
530                 ReadyRestart();
531         }
532
533         return;
534 }
535
536
537 // ======================================
538 //  Supporting functions for VoteCommand
539 // ======================================
540
541 float Votecommand_check_assignment(entity caller, float assignment)
542 {
543         float from_server = (!caller);
544
545         if((assignment == VC_ASGNMNT_BOTH)
546                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
547                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
548         {
549                 return true;
550         }
551
552         return false;
553 }
554
555 string VoteCommand_extractcommand(string input, float startpos, float argc)
556 {
557         string output;
558
559         if((argc - 1) < startpos)
560                 output = "";
561         else
562                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
563
564         return output;
565 }
566
567 float VoteCommand_checknasty(string vote_command)
568 {
569         if((strstrofs(vote_command, ";", 0) >= 0)
570                 || (strstrofs(vote_command, "\n", 0) >= 0)
571                 || (strstrofs(vote_command, "\r", 0) >= 0)
572                 || (strstrofs(vote_command, "$", 0) >= 0))
573                 return false;
574
575         return true;
576 }
577
578 float VoteCommand_checkinlist(string vote_command, string list)
579 {
580         string l = strcat(" ", list, " ");
581
582         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
583                 return true;
584
585         return false;
586 }
587
588 string ValidateMap(string validated_map, entity caller)
589 {
590         validated_map = MapInfo_FixName(validated_map);
591
592         if (!validated_map)
593         {
594                 print_to(caller, "This map is not available on this server.");
595                 return string_null;
596         }
597
598         if(!autocvar_sv_vote_override_mostrecent && caller)
599         {
600                 if(Map_IsRecent(validated_map))
601                 {
602                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
603                         return string_null;
604                 }
605         }
606
607         if(!MapInfo_CheckMap(validated_map))
608         {
609                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
610                 return string_null;
611         }
612
613         return validated_map;
614 }
615
616 float VoteCommand_checkargs(float startpos, float argc)
617 {
618         float p, q, check, minargs;
619         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
620         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
621         string charlist, arg;
622         float checkmate;
623
624         if(cmdrestriction == "")
625                 return true;
626
627         ++startpos; // skip command name
628
629         // check minimum arg count
630
631         // 0 args: argc == startpos
632         // 1 args: argc == startpos + 1
633         // ...
634
635         minargs = stof(cmdrestriction);
636         if(argc - startpos < minargs)
637                 return false;
638
639         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
640
641         for(0;;)
642         {
643                 // we know that at any time, startpos <= argc - minargs
644                 // so this means: argc-minargs >= startpos >= argc, thus
645                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
646                 // have been seen already
647
648                 if(startpos >= argc) // all args checked? GOOD
649                         break;
650
651                 if(p < 0) // no more args? FAIL
652                 {
653                         // exception: exactly minargs left, this one included
654                         if(argc - startpos == minargs)
655                                 break;
656
657                         // otherwise fail
658                         return false;
659                 }
660
661                 // cut to next semicolon
662                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
663                 if(q < 0)
664                         charlist = substring(cmdrestriction, p+1, -1);
665                 else
666                         charlist = substring(cmdrestriction, p+1, q - (p+1));
667
668                 // in case we ever want to allow semicolons in VoteCommand_checknasty
669                 // charlist = strreplace("^^", ";", charlist);
670
671                 if(charlist != "")
672                 {
673                         // verify the arg only contains allowed chars
674                         arg = argv(startpos);
675                         checkmate = strlen(arg);
676                         for(check = 0; check < checkmate; ++check)
677                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
678                                         return false; // not allowed character
679                         // all characters are allowed. FINE.
680                 }
681
682                 ++startpos;
683                 --minargs;
684                 p = q;
685         }
686
687         return true;
688 }
689
690 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
691 {
692         string first_command;
693
694         first_command = argv(startpos);
695
696         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
697                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
698                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
699         );*/
700
701         if(
702                 (autocvar_sv_vote_limit > 0)
703                 &&
704                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
705         )
706                 return false;
707
708         if (!VoteCommand_checkinlist(first_command, vote_list))
709                 return false;
710
711         if (!VoteCommand_checkargs(startpos, argc))
712                 return false;
713
714         switch(first_command) // now go through and parse the proper commands to adjust as needed.
715         {
716                 case "kick":
717                 case "kickban": // catch all kick/kickban commands
718                 {
719                         entity victim = GetIndexedEntity(argc, (startpos + 1));
720                         float accepted = VerifyClientEntity(victim, true, false);
721
722                         if(accepted > 0)
723                         {
724                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
725                                 string command_arguments;
726
727                                 if(first_command == "kickban")
728                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
729                                 else
730                                         command_arguments = reason;
731
732                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
733                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
734                         }
735                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
736
737                         break;
738                 }
739
740                 case "map":
741                 case "chmap":
742                 case "gotomap": // re-direct all map selection commands to gotomap
743                 {
744                         vote_command = ValidateMap(argv(startpos + 1), caller);
745                         if (!vote_command) { return false; }
746                         vote_parsed_command = strcat("gotomap ", vote_command);
747                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
748
749                         break;
750                 }
751
752                 default:
753                 {
754                         vote_parsed_command = vote_command;
755                         vote_parsed_display = strzone(strcat("^1", vote_command));
756
757                         break;
758                 }
759         }
760
761         return true;
762 }
763
764
765 // =======================
766 //  Command Sub-Functions
767 // =======================
768
769 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
770 {
771         switch(request)
772         {
773                 case CMD_REQUEST_COMMAND:
774                 {
775                         if (!vote_called) { print_to(caller, "^1No vote called."); }
776                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
777
778                         else // everything went okay, continue changing vote
779                         {
780                                 print_to(caller, "^1You abstained from your vote.");
781                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
782                                 msg_entity = caller;
783                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
784                         }
785
786                         return;
787                 }
788
789                 default:
790                 case CMD_REQUEST_USAGE:
791                 {
792                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
793                         print_to(caller, "  No arguments required.");
794                         return;
795                 }
796         }
797 }
798
799 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
800 {
801         switch(request)
802         {
803                 case CMD_REQUEST_COMMAND:
804                 {
805                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
806                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
807                                 || (autocvar_sv_vote_nospectators == 0));
808
809                         float tmp_playercount = 0;
810                         entity tmp_player;
811
812                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
813
814                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
815                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
816                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
817                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
818                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
819                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
820                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
821                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
822
823                         else // everything went okay, continue with calling the vote
824                         {
825                                 vote_caller = caller; // remember who called the vote
826                                 vote_called = VOTE_NORMAL;
827                                 vote_called_command = strzone(vote_parsed_command);
828                                 vote_called_display = strzone(vote_parsed_display);
829                                 vote_endtime = time + autocvar_sv_vote_timeout;
830
831                                 if(caller)
832                                 {
833                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
834                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
835                                         msg_entity = caller;
836                                 }
837
838                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
839                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
840
841                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
842                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
843                                 Nagger_VoteChanged();
844                                 VoteCount(true); // needed if you are the only one
845                         }
846
847                         return;
848                 }
849
850                 default:
851                 case CMD_REQUEST_USAGE:
852                 {
853                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
854                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
855                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
856                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
857                         return;
858                 }
859         }
860 }
861
862 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
863 {
864         switch(request)
865         {
866                 case CMD_REQUEST_COMMAND:
867                 {
868                         if(autocvar_sv_vote_master)
869                         {
870                                 switch(strtolower(argv(2)))
871                                 {
872                                         case "do":
873                                         {
874                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
875
876                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
877                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
878                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
879
880                                                 else // everything went okay, proceed with command
881                                                 {
882                                                         localcmd(strcat(vote_parsed_command, "\n"));
883                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
884                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
885                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
886                                                 }
887
888                                                 return;
889                                         }
890
891                                         case "login":
892                                         {
893                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
894                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
895                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
896
897                                                 else // everything went okay, proceed with giving this player master privilages
898                                                 {
899                                                         caller.vote_master = true;
900                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
901                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
902                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
903                                                 }
904
905                                                 return;
906                                         }
907
908                                         default: // calling a vote for master
909                                         {
910                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
911                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
912                                                         || (autocvar_sv_vote_nospectators == 0));
913
914                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
915                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
916                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
917                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
918
919                                                 else // everything went okay, continue with creating vote
920                                                 {
921                                                         vote_caller = caller;
922                                                         vote_called = VOTE_MASTER;
923                                                         vote_called_command = strzone("XXX");
924                                                         vote_called_display = strzone("^3master");
925                                                         vote_endtime = time + autocvar_sv_vote_timeout;
926
927                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
928                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
929
930                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
931                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
932                                                         Nagger_VoteChanged();
933                                                         VoteCount(true); // needed if you are the only one
934                                                 }
935
936                                                 return;
937                                         }
938                                 }
939                         }
940                         else { print_to(caller, "^1Master control of voting is not allowed."); }
941
942                         return;
943                 }
944
945                 default:
946                 case CMD_REQUEST_USAGE:
947                 {
948                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
949                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
950                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
951                         return;
952                 }
953         }
954 }
955
956 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
957 {
958         switch(request)
959         {
960                 case CMD_REQUEST_COMMAND:
961                 {
962                         if (!vote_called) { print_to(caller, "^1No vote called."); }
963                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
964                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
965
966                         else // everything went okay, continue changing vote
967                         {
968                                 print_to(caller, "^1You rejected the vote.");
969                                 caller.vote_selection = VOTE_SELECT_REJECT;
970                                 msg_entity = caller;
971                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
972                         }
973
974                         return;
975                 }
976
977                 default:
978                 case CMD_REQUEST_USAGE:
979                 {
980                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
981                         print_to(caller, "  No arguments required.");
982                         return;
983                 }
984         }
985 }
986
987 void VoteCommand_status(float request, entity caller) // BOTH
988 {
989         switch(request)
990         {
991                 case CMD_REQUEST_COMMAND:
992                 {
993                         if(vote_called)
994                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
995                         else
996                                 print_to(caller, "^1No vote called.");
997
998                         return;
999                 }
1000
1001                 default:
1002                 case CMD_REQUEST_USAGE:
1003                 {
1004                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1005                         print_to(caller, "  No arguments required.");
1006                         return;
1007                 }
1008         }
1009 }
1010
1011 void VoteCommand_stop(float request, entity caller) // BOTH
1012 {
1013         switch(request)
1014         {
1015                 case CMD_REQUEST_COMMAND:
1016                 {
1017                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1018                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1019                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1020
1021                         return;
1022                 }
1023
1024                 default:
1025                 case CMD_REQUEST_USAGE:
1026                 {
1027                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1028                         print_to(caller, "  No arguments required.");
1029                         return;
1030                 }
1031         }
1032 }
1033
1034 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1035 {
1036         switch(request)
1037         {
1038                 case CMD_REQUEST_COMMAND:
1039                 {
1040                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1041                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1042
1043                         else // everything went okay, continue changing vote
1044                         {
1045                                 print_to(caller, "^1You accepted the vote.");
1046                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1047                                 msg_entity = caller;
1048                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1049                         }
1050
1051                         return;
1052                 }
1053
1054                 default:
1055                 case CMD_REQUEST_USAGE:
1056                 {
1057                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1058                         print_to(caller, "  No arguments required.");
1059                         return;
1060                 }
1061         }
1062 }
1063
1064 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1065 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1066 void VoteCommand_(float request)
1067 {
1068         switch(request)
1069         {
1070                 case CMD_REQUEST_COMMAND:
1071                 {
1072
1073                         return;
1074                 }
1075
1076                 default:
1077                 case CMD_REQUEST_USAGE:
1078                 {
1079                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1080                         print_to(caller, "  No arguments required.");
1081                         return;
1082                 }
1083         }
1084 }
1085 */
1086
1087
1088 // ================================
1089 //  Macro system for vote commands
1090 // ================================
1091
1092 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1093 #define VOTE_COMMANDS(request,caller,arguments,command) \
1094         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1095         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1096         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1097         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1098         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1099         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1100         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1101         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1102         /* nothing */
1103
1104 void VoteCommand_macro_help(entity caller, float argc)
1105 {
1106         string command_origin = GetCommandPrefix(caller);
1107
1108         if(argc == 2 || argv(2) == "help") // help display listing all commands
1109         {
1110                 print_to(caller, "\nVoting commands:\n");
1111                 #define VOTE_COMMAND(name,function,description,assignment) \
1112                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1113
1114                 VOTE_COMMANDS(0, caller, 0, "");
1115                 #undef VOTE_COMMAND
1116
1117                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1118                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1119                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1120         }
1121         else // usage for individual command
1122         {
1123                 #define VOTE_COMMAND(name,function,description,assignment) \
1124                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1125
1126                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1127                 #undef VOTE_COMMAND
1128         }
1129
1130         return;
1131 }
1132
1133 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1134 {
1135         #define VOTE_COMMAND(name,function,description,assignment) \
1136                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1137
1138         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1139         #undef VOTE_COMMAND
1140
1141         return false;
1142 }
1143
1144
1145 // ======================================
1146 //  Main function handling vote commands
1147 // ======================================
1148
1149 void VoteCommand(float request, entity caller, float argc, string vote_command)
1150 {
1151         // Guide for working with argc arguments by example:
1152         // argc:   1    - 2      - 3     - 4
1153         // argv:   0    - 1      - 2     - 3
1154         // cmd     vote - master - login - password
1155
1156         switch(request)
1157         {
1158                 case CMD_REQUEST_COMMAND:
1159                 {
1160                         if(VoteCommand_macro_command(caller, argc, vote_command))
1161                                 return;
1162                 }
1163
1164                 default:
1165                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1166                 case CMD_REQUEST_USAGE:
1167                 {
1168                         VoteCommand_macro_help(caller, argc);
1169                         return;
1170                 }
1171         }
1172 }