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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/all.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if (readycount)
44         {
45                 nags |= BIT(0);
46                 if (to.ready == 0) nags |= BIT(1);
47         }
48         if (vote_called)
49         {
50                 nags |= BIT(2);
51                 if (to.vote_selection == 0) nags |= BIT(3);
52         }
53         if (warmup_stage) nags |= BIT(4);
54
55         if (sendflags & BIT(6)) nags |= BIT(6);
56
57         if (sendflags & BIT(7)) nags |= BIT(7);
58
59         if (!(nags & 4))  // no vote called? send no string
60                 nags &= ~(BIT(6) | BIT(7));
61
62         WriteByte(MSG_ENTITY, nags);
63
64         if (nags & BIT(6))
65         {
66                 WriteByte(MSG_ENTITY, vote_accept_count);
67                 WriteByte(MSG_ENTITY, vote_reject_count);
68                 WriteByte(MSG_ENTITY, vote_needed_overall);
69                 WriteChar(MSG_ENTITY, to.vote_selection);
70         }
71
72         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
73
74         if (nags & 1)
75         {
76                 for (i = 1; i <= maxclients; i += 8)
77                 {
78                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80                         WriteByte(MSG_ENTITY, f);
81                 }
82         }
83
84         return true;
85 }
86
87 void Nagger_Init()
88 {
89         Net_LinkEntity(nagger = new(nagger), false, 0, Nagger_SendEntity);
90         make_pure(nagger);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         entity tmp_player;
122
123         FOR_EACH_CLIENT(tmp_player)
124         {
125                 tmp_player.vote_selection = 0;
126         }
127
128         if (vote_called)
129         {
130                 strunzone(vote_called_command);
131                 strunzone(vote_called_display);
132                 strunzone(vote_caller_name);
133         }
134
135         vote_called = VOTE_NULL;
136         vote_caller = world;
137         vote_caller_name = string_null;
138         vote_endtime = 0;
139
140         vote_called_command = string_null;
141         vote_called_display = string_null;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 void VoteCount(float first_count)
206 {
207         // declarations
208         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
209
210         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
211             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
212             || (autocvar_sv_vote_nospectators == 0));
213
214         float vote_player_count = 0, notvoters = 0;
215         float vote_real_player_count = 0, vote_real_accept_count = 0;
216         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
217         float vote_needed_of_voted, final_needed_votes;
218         float vote_factor_overall, vote_factor_of_voted;
219
220         entity tmp_player;
221
222         Nagger_VoteCountChanged();
223
224         // add up all the votes from each connected client
225         FOR_EACH_REALCLIENT(tmp_player)
226         {
227                 ++vote_player_count;
228                 if (IS_PLAYER(tmp_player))   ++vote_real_player_count;
229                 switch (tmp_player.vote_selection)
230                 {
231                         case VOTE_SELECT_REJECT:
232                         { ++vote_reject_count;
233                           { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
234                         }
235                         case VOTE_SELECT_ACCEPT:
236                         { ++vote_accept_count;
237                           { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
238                         }
239                         case VOTE_SELECT_ABSTAIN:
240                         { ++vote_abstain_count;
241                           { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
242                         }
243                         default: break;
244                 }
245         }
246
247         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
248         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
249         {
250                 if (vote_caller)   vote_caller.vote_waittime = 0;
251                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
252                 VoteReset();
253                 return;
254         }
255
256         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
257         if (!spectators_allowed && (vote_real_player_count > 0))
258         {
259                 vote_accept_count = vote_real_accept_count;
260                 vote_reject_count = vote_real_reject_count;
261                 vote_abstain_count = vote_real_abstain_count;
262                 vote_player_count = vote_real_player_count;
263         }
264
265         // people who have no opinion in any way :D
266         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
267
268         // determine the goal for the vote to be passed or rejected normally
269         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
270         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
271
272         // if the vote times out, determine the amount of votes needed of the people who actually already voted
273         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
274         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
275
276         // are there any players at all on the server? it could be an admin vote
277         if (vote_player_count == 0 && first_count)
278         {
279                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
280                 VoteAccept();
281                 return;
282         }
283
284         // since there ARE players, finally calculate the result of the vote
285         if (vote_accept_count >= vote_needed_overall)
286         {
287                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
288                 VoteAccept();
289                 return;
290         }
291
292         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
293         {
294                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
295                 VoteReject();
296                 return;
297         }
298
299         // there is not enough votes in either direction, now lets just calculate what the voters have said
300         if (time > vote_endtime)
301         {
302                 final_needed_votes = vote_needed_overall;
303
304                 if (autocvar_sv_vote_majority_factor_of_voted)
305                 {
306                         if (vote_accept_count >= vote_needed_of_voted)
307                         {
308                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
309                                 VoteAccept();
310                                 return;
311                         }
312
313                         if (vote_accept_count + vote_reject_count > 0)
314                         {
315                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
316                                 VoteReject();
317                                 return;
318                         }
319
320                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
321                 }
322
323                 // it didn't pass or fail, so not enough votes to even make a decision.
324                 VoteSpam(notvoters, final_needed_votes, "timeout");
325                 VoteTimeout();
326         }
327 }
328
329 void VoteThink()
330 {
331         if (vote_endtime > 0)        // a vote was called
332         {
333                 if (time > vote_endtime) // time is up
334                         VoteCount(false);
335         }
336 }
337
338
339 // =======================
340 //  Game logic for warmup
341 // =======================
342
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(float dorespawn)
345 {
346         SELFPARAM();
347
348         if (time <= game_starttime && round_handler_IsActive())
349                 round_handler_Reset(game_starttime);
350
351         MUTATOR_CALLHOOK(reset_map_global);
352
353         for (entity e = world; (e = nextent(e)); )
354         {
355                 setself(e);
356                 if (IS_NOT_A_CLIENT(self))
357                 {
358                         if (self.reset)
359                         {
360                                 self.reset();
361                                 continue;
362                         }
363
364                         if (self.team_saved) self.team = self.team_saved;
365
366                         if (self.flags & FL_PROJECTILE)  // remove any projectiles left
367                                 remove(self);
368                 }
369         }
370
371         // Waypoints and assault start come LAST
372         for (entity e = world; (e = nextent(e)); )
373         {
374                 setself(e);
375                 if (IS_NOT_A_CLIENT(self))
376                 {
377                         if (self.reset2)
378                         {
379                                 self.reset2();
380                                 continue;
381                         }
382                 }
383         }
384
385         entity e;
386         FOR_EACH_PLAYER(e)
387         if (e.frozen) WITH(entity, self, e, Unfreeze(self));
388
389         // Moving the player reset code here since the player-reset depends
390         // on spawnpoint entities which have to be reset first --blub
391         if (dorespawn)
392         {
393                 if (!MUTATOR_CALLHOOK(reset_map_players))
394                 {
395                         FOR_EACH_CLIENT(e)  // reset all players
396                         {
397                                 setself(e);
398                                 /*
399                                 only reset players if a restart countdown is active
400                                 this can either be due to cvar sv_ready_restart_after_countdown having set
401                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
402                                 sv_ready_restart_after_countdown is not used and countdown is still running
403                                 */
404                                 if (restart_mapalreadyrestarted || (time < game_starttime))
405                                 {
406                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
407                                         if (IS_PLAYER(self))
408                                         {
409                                                 // PlayerScore_Clear(self);
410                                                 self.killcount = 0;
411                                                 // stop the player from moving so that he stands still once he gets respawned
412                                                 self.velocity = '0 0 0';
413                                                 self.avelocity = '0 0 0';
414                                                 self.movement = '0 0 0';
415                                                 PutClientInServer();
416                                         }
417                                 }
418                         }
419
420                         setself(this);
421                 }
422         }
423 }
424
425 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
426 void ReadyRestart_think()
427 {
428         SELFPARAM();
429         restart_mapalreadyrestarted = 1;
430         reset_map(true);
431         Score_ClearAll();
432         remove(self);
433 }
434
435 // Forces a restart of the game without actually reloading the map // this is a mess...
436 void ReadyRestart_force()
437 {
438         entity tmp_player, restart_timer;
439
440         bprint("^1Server is restarting...\n");
441
442         VoteReset();
443
444         // clear overtime, we have to decrease timelimit to its original value again.
445         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)   cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
446         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
447
448         readyrestart_happened = 1;
449         game_starttime = time + RESTART_COUNTDOWN;
450
451         // clear player attributes
452         FOR_EACH_CLIENT(tmp_player)
453         {
454                 tmp_player.alivetime = 0;
455                 tmp_player.killcount = 0;
456                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
457         }
458
459         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
460
461         // disable the warmup global for the server
462         warmup_stage = 0;                // once the game is restarted the game is in match stage
463
464         // reset the .ready status of all players (also spectators)
465         FOR_EACH_REALCLIENT(tmp_player)
466         {
467                 tmp_player.ready = 0;
468         }
469         readycount = 0;
470         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
471
472         // lock teams with lockonrestart
473         if (autocvar_teamplay_lockonrestart && teamplay)
474         {
475                 lockteams = 1;
476                 bprint("^1The teams are now locked.\n");
477         }
478
479         // initiate the restart-countdown-announcer entity
480         if (autocvar_sv_ready_restart_after_countdown)
481         {
482                 restart_timer = spawn();
483                 restart_timer.think = ReadyRestart_think;
484                 restart_timer.nextthink = game_starttime;
485         }
486
487         // after a restart every players number of allowed timeouts gets reset, too
488         if (autocvar_sv_timeout)
489         {
490                 FOR_EACH_REALPLAYER(tmp_player)
491                 {
492                         tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
493                 }
494                 // reset map immediately if this cvar is not set
495                 if (!autocvar_sv_ready_restart_after_countdown)   reset_map(true); }
496         if (autocvar_sv_eventlog)   GameLogEcho(":restart"); }
497
498 void ReadyRestart()
499 {
500         // no assault support yet...
501         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
502         else localcmd("\nsv_hook_gamerestart\n");
503
504         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
505         // Otherwise scores could be manipulated during the countdown.
506         if (!autocvar_sv_ready_restart_after_countdown)   Score_ClearAll();
507         ReadyRestart_force();
508 }
509
510 // Count the players who are ready and determine whether or not to restart the match
511 void ReadyCount()
512 {
513         entity tmp_player;
514         float ready_needed_factor, ready_needed_count;
515         float t_ready = 0, t_players = 0;
516
517         FOR_EACH_REALCLIENT(tmp_player)
518         {
519                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
520                 {
521                         ++t_players;
522                         if (tmp_player.ready)   ++t_ready; }
523         }
524
525         readycount = t_ready;
526
527         Nagger_ReadyCounted();
528
529         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
530         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
531
532         if (readycount >= ready_needed_count) ReadyRestart();
533 }
534
535
536 // ======================================
537 //  Supporting functions for VoteCommand
538 // ======================================
539
540 float Votecommand_check_assignment(entity caller, float assignment)
541 {
542         float from_server = (!caller);
543
544         if ((assignment == VC_ASGNMNT_BOTH)
545             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
546             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
547
548         return false;
549 }
550
551 string VoteCommand_extractcommand(string input, float startpos, float argc)
552 {
553         string output;
554
555         if ((argc - 1) < startpos) output = "";
556         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
557
558         return output;
559 }
560
561 float VoteCommand_checknasty(string vote_command)
562 {
563         if ((strstrofs(vote_command, ";", 0) >= 0)
564             || (strstrofs(vote_command, "\n", 0) >= 0)
565             || (strstrofs(vote_command, "\r", 0) >= 0)
566             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
567
568         return true;
569 }
570
571 float VoteCommand_checkinlist(string vote_command, string list)
572 {
573         string l = strcat(" ", list, " ");
574
575         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
576
577         return false;
578 }
579
580 string ValidateMap(string validated_map, entity caller)
581 {
582         validated_map = MapInfo_FixName(validated_map);
583
584         if (!validated_map)
585         {
586                 print_to(caller, "This map is not available on this server.");
587                 return string_null;
588         }
589
590         if (!autocvar_sv_vote_override_mostrecent && caller)
591         {
592                 if (Map_IsRecent(validated_map))
593                 {
594                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
595                         return string_null;
596                 }
597         }
598
599         if (!MapInfo_CheckMap(validated_map))
600         {
601                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
602                 return string_null;
603         }
604
605         return validated_map;
606 }
607
608 float VoteCommand_checkargs(float startpos, float argc)
609 {
610         float p, q, check, minargs;
611         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
612         string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
613         string charlist, arg;
614         float checkmate;
615
616         if (cmdrestriction == "") return true;
617
618         ++startpos;  // skip command name
619
620         // check minimum arg count
621
622         // 0 args: argc == startpos
623         // 1 args: argc == startpos + 1
624         // ...
625
626         minargs = stof(cmdrestriction);
627         if (argc - startpos < minargs) return false;
628
629         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
630
631         for ( ; ; )
632         {
633                 // we know that at any time, startpos <= argc - minargs
634                 // so this means: argc-minargs >= startpos >= argc, thus
635                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
636                 // have been seen already
637
638                 if (startpos >= argc) // all args checked? GOOD
639                         break;
640
641                 if (p < 0)            // no more args? FAIL
642                 {
643                         // exception: exactly minargs left, this one included
644                         if (argc - startpos == minargs) break;
645
646                         // otherwise fail
647                         return false;
648                 }
649
650                 // cut to next semicolon
651                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
652                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
653                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
654
655                 // in case we ever want to allow semicolons in VoteCommand_checknasty
656                 // charlist = strreplace("^^", ";", charlist);
657
658                 if (charlist != "")
659                 {
660                         // verify the arg only contains allowed chars
661                         arg = argv(startpos);
662                         checkmate = strlen(arg);
663                         for (check = 0; check < checkmate; ++check)
664                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
665                         // not allowed character
666                         // all characters are allowed. FINE.
667                 }
668
669                 ++startpos;
670                 --minargs;
671                 p = q;
672         }
673
674         return true;
675 }
676
677 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
678 {
679         string first_command;
680
681         first_command = argv(startpos);
682
683         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
684             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
685             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
686         );*/
687
688         if (
689             (autocvar_sv_vote_limit > 0)
690             &&
691             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
692            )   return false;
693
694         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
695
696         if (!VoteCommand_checkargs(startpos, argc)) return false;
697
698         switch (first_command) // now go through and parse the proper commands to adjust as needed.
699         {
700                 case "kick":
701                 case "kickban":    // catch all kick/kickban commands
702                 {
703                         entity victim = GetIndexedEntity(argc, (startpos + 1));
704                         float accepted = VerifyClientEntity(victim, true, false);
705
706                         if (accepted > 0)
707                         {
708                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
709                                 string command_arguments;
710
711                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
712                                 else command_arguments = reason;
713
714                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
715                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
716                         }
717                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
718
719                         break;
720                 }
721
722                 case "map":
723                 case "chmap":
724                 case "gotomap":  // re-direct all map selection commands to gotomap
725                 {
726                         vote_command = ValidateMap(argv(startpos + 1), caller);
727                         if (!vote_command)   return false;
728                         vote_parsed_command = strcat("gotomap ", vote_command);
729                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
730
731                         break;
732                 }
733
734                 default:
735                 {
736                         vote_parsed_command = vote_command;
737                         vote_parsed_display = strzone(strcat("^1", vote_command));
738
739                         break;
740                 }
741         }
742
743         return true;
744 }
745
746
747 // =======================
748 //  Command Sub-Functions
749 // =======================
750
751 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
752 {
753         switch (request)
754         {
755                 case CMD_REQUEST_COMMAND:
756                 {
757                         if (!vote_called) { print_to(caller, "^1No vote called."); }
758                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
759                         {
760                                 print_to(caller, "^1You have already voted.");
761                         }
762
763                         else  // everything went okay, continue changing vote
764                         {
765                                 print_to(caller, "^1You abstained from your vote.");
766                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
767                                 msg_entity = caller;
768                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
769
770                         return;
771                 }
772
773                 default:
774                 case CMD_REQUEST_USAGE:
775                 {
776                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
777                         print_to(caller, "  No arguments required.");
778                         return;
779                 }
780         }
781 }
782
783 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
784 {
785         switch (request)
786         {
787                 case CMD_REQUEST_COMMAND:
788                 {
789                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
790                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
791                             || (autocvar_sv_vote_nospectators == 0));
792
793                         float tmp_playercount = 0;
794                         entity tmp_player;
795
796                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
797
798                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
799                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
800                         {
801                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
802                         }
803                         else if (vote_called)
804                         {
805                                 print_to(caller, "^1There is already a vote called.");
806                         }
807                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
808                         {
809                                 print_to(caller, "^1Only players can call a vote.");
810                         }
811                         else if (caller && !IS_CLIENT(caller))
812                         {
813                                 print_to(caller, "^1Only connected clients can vote.");
814                         }
815                         else if (timeout_status)
816                         {
817                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
818                         }
819                         else if (caller && (time < caller.vote_waittime))
820                         {
821                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
822                         }
823                         else if (!VoteCommand_checknasty(vote_command))
824                         {
825                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
826                         }
827                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
828                         {
829                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
830                         }
831
832                         else  // everything went okay, continue with calling the vote
833                         {
834                                 vote_caller = caller;  // remember who called the vote
835                                 vote_caller_name = strzone(GetCallerName(vote_caller));
836                                 vote_called = VOTE_NORMAL;
837                                 vote_called_command = strzone(vote_parsed_command);
838                                 vote_called_display = strzone(vote_parsed_display);
839                                 vote_endtime = time + autocvar_sv_vote_timeout;
840
841                                 if (caller)
842                                 {
843                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
844                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
845                                         msg_entity = caller;
846                                 }
847
848                                 FOR_EACH_REALCLIENT(tmp_player)
849                                 {
850                                         ++tmp_playercount;
851                                 }
852                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
853
854                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
855                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
856                                 Nagger_VoteChanged();
857                                 VoteCount(true);  // needed if you are the only one
858                         }
859
860                         return;
861                 }
862
863                 default:
864                 case CMD_REQUEST_USAGE:
865                 {
866                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
867                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
868                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
869                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
870                         return;
871                 }
872         }
873 }
874
875 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
876 {
877         switch (request)
878         {
879                 case CMD_REQUEST_COMMAND:
880                 {
881                         if (autocvar_sv_vote_master)
882                         {
883                                 switch (strtolower(argv(2)))
884                                 {
885                                         case "do":
886                                         {
887                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
888
889                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
890                                                 else if (!VoteCommand_checknasty(vote_command))
891                                                 {
892                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
893                                                 }
894                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
895                                                 {
896                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
897                                                 }
898
899                                                 else  // everything went okay, proceed with command
900                                                 {
901                                                         localcmd(strcat(vote_parsed_command, "\n"));
902                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
903                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
904                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
905
906                                                 return;
907                                         }
908
909                                         case "login":
910                                         {
911                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
912                                                 else if (caller.vote_master)
913                                                 {
914                                                         print_to(caller, "^1You are already logged in as vote master.");
915                                                 }
916                                                 else if (autocvar_sv_vote_master_password != argv(3))
917                                                 {
918                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
919                                                 }
920
921                                                 else  // everything went okay, proceed with giving this player master privilages
922                                                 {
923                                                         caller.vote_master = true;
924                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
925                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
926                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
927
928                                                 return;
929                                         }
930
931                                         default:  // calling a vote for master
932                                         {
933                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
934                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
935                                                     || (autocvar_sv_vote_nospectators == 0));
936
937                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
938                                                 else if (vote_called)
939                                                 {
940                                                         print_to(caller, "^1There is already a vote called.");
941                                                 }
942                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
943                                                 {
944                                                         print_to(caller, "^1Only players can call a vote.");
945                                                 }
946                                                 else if (timeout_status)
947                                                 {
948                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
949                                                 }
950
951                                                 else  // everything went okay, continue with creating vote
952                                                 {
953                                                         vote_caller = caller;
954                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
955                                                         vote_called = VOTE_MASTER;
956                                                         vote_called_command = strzone("XXX");
957                                                         vote_called_display = strzone("^3master");
958                                                         vote_endtime = time + autocvar_sv_vote_timeout;
959
960                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
961                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
962
963                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
964                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
965                                                         Nagger_VoteChanged();
966                                                         VoteCount(true);  // needed if you are the only one
967                                                 }
968
969                                                 return;
970                                         }
971                                 }
972                         }
973                         else { print_to(caller, "^1Master control of voting is not allowed."); }
974
975                         return;
976                 }
977
978                 default:
979                 case CMD_REQUEST_USAGE:
980                 {
981                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
982                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
983                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
984                         return;
985                 }
986         }
987 }
988
989 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
990 {
991         switch (request)
992         {
993                 case CMD_REQUEST_COMMAND:
994                 {
995                         if (!vote_called) { print_to(caller, "^1No vote called."); }
996                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
997                         {
998                                 print_to(caller, "^1You have already voted.");
999                         }
1000                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1001                         {
1002                                 VoteStop(caller);
1003                         }
1004
1005                         else  // everything went okay, continue changing vote
1006                         {
1007                                 print_to(caller, "^1You rejected the vote.");
1008                                 caller.vote_selection = VOTE_SELECT_REJECT;
1009                                 msg_entity = caller;
1010                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1011
1012                         return;
1013                 }
1014
1015                 default:
1016                 case CMD_REQUEST_USAGE:
1017                 {
1018                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1019                         print_to(caller, "  No arguments required.");
1020                         return;
1021                 }
1022         }
1023 }
1024
1025 void VoteCommand_status(float request, entity caller)  // BOTH
1026 {
1027         switch (request)
1028         {
1029                 case CMD_REQUEST_COMMAND:
1030                 {
1031                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1032                         else print_to(caller, "^1No vote called.");
1033
1034                         return;
1035                 }
1036
1037                 default:
1038                 case CMD_REQUEST_USAGE:
1039                 {
1040                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1041                         print_to(caller, "  No arguments required.");
1042                         return;
1043                 }
1044         }
1045 }
1046
1047 void VoteCommand_stop(float request, entity caller)  // BOTH
1048 {
1049         switch (request)
1050         {
1051                 case CMD_REQUEST_COMMAND:
1052                 {
1053                         if (!vote_called)   print_to(caller, "^1No vote called.");
1054                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1055                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1056                         return;
1057                 }
1058
1059                 default:
1060                 case CMD_REQUEST_USAGE:
1061                 {
1062                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1063                         print_to(caller, "  No arguments required.");
1064                         return;
1065                 }
1066         }
1067 }
1068
1069 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1070 {
1071         switch (request)
1072         {
1073                 case CMD_REQUEST_COMMAND:
1074                 {
1075                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1076                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1077                         {
1078                                 print_to(caller, "^1You have already voted.");
1079                         }
1080
1081                         else  // everything went okay, continue changing vote
1082                         {
1083                                 print_to(caller, "^1You accepted the vote.");
1084                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1085                                 msg_entity = caller;
1086                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1087
1088                         return;
1089                 }
1090
1091                 default:
1092                 case CMD_REQUEST_USAGE:
1093                 {
1094                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1095                         print_to(caller, "  No arguments required.");
1096                         return;
1097                 }
1098         }
1099 }
1100
1101 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1102 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1103 void VoteCommand_(float request)
1104 {
1105     switch(request)
1106     {
1107         case CMD_REQUEST_COMMAND:
1108         {
1109
1110             return;
1111         }
1112
1113         default:
1114         case CMD_REQUEST_USAGE:
1115         {
1116             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1117             print_to(caller, "  No arguments required.");
1118             return;
1119         }
1120     }
1121 }
1122 */
1123
1124
1125 // ================================
1126 //  Macro system for vote commands
1127 // ================================
1128
1129 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1130 #define VOTE_COMMANDS(request, caller, arguments, command) \
1131         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1132         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1133         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1134         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1135         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1136         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1137         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1138         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1139         /* nothing */
1140
1141 void VoteCommand_macro_help(entity caller, float argc)
1142 {
1143         string command_origin = GetCommandPrefix(caller);
1144
1145         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1146         {
1147                 print_to(caller, "\nVoting commands:\n");
1148                 #define VOTE_COMMAND(name, function, description, assignment) \
1149                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1150
1151                 VOTE_COMMANDS(0, caller, 0, "");
1152 #undef VOTE_COMMAND
1153
1154                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1155                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1156                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1157         }
1158         else  // usage for individual command
1159         {
1160                 #define VOTE_COMMAND(name, function, description, assignment) \
1161                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1162
1163                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1164 #undef VOTE_COMMAND
1165         }
1166 }
1167
1168 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1169 {
1170         #define VOTE_COMMAND(name, function, description, assignment) \
1171                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1172
1173         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1174 #undef VOTE_COMMAND
1175
1176         return false;
1177 }
1178
1179
1180 // ======================================
1181 //  Main function handling vote commands
1182 // ======================================
1183
1184 void VoteCommand(float request, entity caller, float argc, string vote_command)
1185 {
1186         // Guide for working with argc arguments by example:
1187         // argc:   1    - 2      - 3     - 4
1188         // argv:   0    - 1      - 2     - 3
1189         // cmd     vote - master - login - password
1190
1191         switch (request)
1192         {
1193                 case CMD_REQUEST_COMMAND:
1194                 {
1195                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1196                 }
1197
1198                 default:
1199                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1200                 case CMD_REQUEST_USAGE:
1201                 {
1202                         VoteCommand_macro_help(caller, argc);
1203                         return;
1204                 }
1205         }
1206 }