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1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("developer");
276                 BADCVAR("g_banned_list");
277                 BADCVAR("log_dest_udp");
278                 BADCVAR("log_file");
279                 BADCVAR("net_address");
280                 BADCVAR("net_address_ipv6");
281                 BADCVAR("port");
282                 BADCVAR("savedgamecfg");
283                 BADCVAR("serverconfig");
284                 BADCVAR("sv_heartbeatperiod");
285                 BADCVAR("sv_vote_master_password");
286                 BADCVAR("sys_colortranslation");
287                 BADCVAR("sys_specialcharactertranslation");
288                 BADCVAR("timestamps");
289                 BADPREFIX("developer_");
290                 BADPREFIX("g_ban_");
291                 BADPREFIX("g_chat_flood_");
292                 BADPREFIX("g_voice_flood_");
293                 BADPREFIX("rcon_");
294                 BADPREFIX("settemp_");
295                 BADPREFIX("sv_allowdownloads_");
296                 BADPREFIX("sv_autodemo");
297                 BADPREFIX("sv_curl_");
298                 BADPREFIX("sv_eventlog");
299                 BADPREFIX("sv_logscores_");
300                 BADPREFIX("sv_master");
301                 BADPREFIX("sv_weaponstats_");
302
303                 // these can contain player IDs, so better hide
304                 BADCVAR("g_forced_team_red");
305                 BADCVAR("g_forced_team_blue");
306                 BADCVAR("g_forced_team_yellow");
307                 BADCVAR("g_forced_team_pink");
308
309                 // mapinfo
310                 BADCVAR("timelimit");
311                 BADCVAR("fraglimit");
312                 BADCVAR("leadlimit");
313                 BADCVAR("g_tdm_teams");
314                 BADCVAR("g_keyhunt_teams");
315                 BADCVAR("g_domination_default_teams");
316                 BADCVAR("g_race_qualifying_timelimit");
317                 BADCVAR("g_lms");
318                 BADCVAR("g_arena");
319                 BADCVAR("g_ca");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ctf");
322                 BADCVAR("g_dm");
323                 BADCVAR("g_domination");
324                 BADCVAR("g_keyhunt");
325                 BADCVAR("g_keyhunt_teams");
326                 BADCVAR("g_onslaught");
327                 BADCVAR("g_race");
328                 BADCVAR("g_cts");
329                 BADCVAR("g_runematch");
330                 BADCVAR("g_tdm");
331                 BADCVAR("g_nexball");
332                 BADCVAR("teamplay");
333
334                 // long
335                 BADCVAR("hostname");
336                 BADCVAR("g_maplist");
337                 BADCVAR("g_maplist_mostrecent");
338                 BADCVAR("sv_motd");
339
340                 v = cvar_string(k);
341                 d = cvar_defstring(k);
342                 if(v == d)
343                         continue;
344
345                 if(adding)
346                 {
347                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
348                         if(strlen(cvar_changes) > 16384)
349                         {
350                                 cvar_changes = "// too many settings have been changed to show them here\n";
351                                 adding = 0;
352                         }
353                 }
354
355                 // now check if the changes are actually gameplay relevant
356
357                 // does nothing visible
358                 BADCVAR("captureleadlimit_override");
359                 BADCVAR("g_arena_point_leadlimit");
360                 BADCVAR("g_ca_point_leadlimit");
361                 BADCVAR("g_ctf_capture_leadlimit");
362                 BADCVAR("g_domination_point_leadlimit");
363                 BADCVAR("g_keyhunt_point_leadlimit");
364                 BADCVAR("g_nexball_goalleadlimit");
365                 BADCVAR("g_runematch_point_leadlimit");
366                 BADCVAR("leadlimit_and_fraglimit");
367                 BADCVAR("leadlimit_override");
368                 BADCVAR("sv_checkforpacketsduringsleep");
369                 BADPREFIX("crypto_");
370                 BADPREFIX("g_chat_");
371                 BADPREFIX("net_");
372                 BADPREFIX("prvm_");
373                 BADPREFIX("sv_fragmessage_");
374                 BADPREFIX("sv_vote_");
375                 BADPREFIX("timelimit_");
376
377                 // allowed changes to server admins (please sync this to server.cfg)
378                 // vi commands:
379                 //   :/"impure"/,$d
380                 //   :g!,^\/\/[^ /],d
381                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
382                 //   :%!sort
383                 // yes, this does contain some redundant stuff, don't really care
384                 BADCVAR("bot_number");
385                 BADCVAR("bot_prefix");
386                 BADCVAR("bot_suffix");
387                 BADCVAR("capturelimit_override");
388                 BADCVAR("fraglimit_override");
389                 BADCVAR("gametype");
390                 BADCVAR("g_antilag");
391                 BADCVAR("g_balance_teams");
392                 BADCVAR("g_balance_teams_force");
393                 BADCVAR("g_ban_sync_trusted_servers");
394                 BADCVAR("g_ban_sync_uri");
395                 BADCVAR("g_ctf_capture_limit");
396                 BADCVAR("g_ctf_ignore_frags");
397                 BADCVAR("g_ctf_win_mode");
398                 BADCVAR("g_domination_point_limit");
399                 BADCVAR("g_fullbrightitems");
400                 BADCVAR("g_fullbrightplayers");
401                 BADCVAR("g_keyhunt_point_limit");
402                 BADCVAR("g_keyhunt_teams_override");
403                 BADCVAR("g_lms_lives_override");
404                 BADCVAR("g_maplist");
405                 BADCVAR("g_maplist_check_waypoints");
406                 BADCVAR("g_maplist_mostrecent_count");
407                 BADCVAR("g_maplist_shuffle");
408                 BADCVAR("g_maplist_votable");
409                 BADCVAR("g_maplist_votable_abstain");
410                 BADCVAR("g_maplist_votable_nodetail");
411                 BADCVAR("g_maplist_votable_suggestions");
412                 BADCVAR("g_minstagib");
413                 BADCVAR("g_nexball_goallimit");
414                 BADCVAR("g_runematch_point_limit");
415                 BADCVAR("g_start_delay");
416                 BADCVAR("hostname");
417                 BADCVAR("log_file");
418                 BADCVAR("maxplayers");
419                 BADCVAR("minplayers");
420                 BADCVAR("net_address");
421                 BADCVAR("port");
422                 BADCVAR("rcon_password");
423                 BADCVAR("rcon_restricted_commands");
424                 BADCVAR("rcon_restricted_password");
425                 BADCVAR("skill");
426                 BADCVAR("sv_adminnick");
427                 BADCVAR("sv_autoscreenshot");
428                 BADCVAR("sv_curl_defaulturl");
429                 BADCVAR("sv_maxidle");
430                 BADCVAR("sv_maxrate");
431                 BADCVAR("sv_motd");
432                 BADCVAR("sv_public");
433                 BADCVAR("sv_ready_restart");
434                 BADCVAR("sv_status_privacy");
435                 BADCVAR("sv_vote_call");
436                 BADCVAR("sv_vote_commands");
437                 BADCVAR("sv_vote_majority_factor");
438                 BADCVAR("sv_vote_master");
439                 BADCVAR("sv_vote_master_commands");
440                 BADCVAR("sv_vote_master_password");
441                 BADCVAR("sv_vote_simple_majority_factor");
442                 BADCVAR("timelimit_override");
443
444                 if(cvar("g_minstagib"))
445                 {
446                         BADCVAR("g_grappling_hook");
447                         BADCVAR("g_jetpack");
448                 }
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for(;;)
489         {
490                 o = world.mins;
491                 o_x += random() * (world.maxs_x - world.mins_x);
492                 o_y += random() * (world.maxs_y - world.mins_y);
493                 o_z += random() * (world.maxs_z - world.mins_z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, float sf)
516 {
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return TRUE;
520 }
521 void RandomSeed_Think()
522 {
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
533
534         entity oldself;
535         oldself = self;
536         self = randomseed;
537         self.think(); // sets random seed and nextthink
538         self = oldself;
539 }
540
541 void spawnfunc___init_dedicated_server(void)
542 {
543         // handler for _init/_init map (only for dedicated server initialization)
544
545         world_initialized = -1; // don't complain
546         cvar = cvar_normal;
547         cvar_string = cvar_string_normal;
548         cvar_set = cvar_set_normal;
549
550         remove = remove_unsafely;
551
552         entity e;
553         e = spawn();
554         e.think = GotoFirstMap;
555         e.nextthink = time; // this is usually 1 at this point
556
557         e = spawn();
558         e.classname = "info_player_deathmatch"; // safeguard against player joining
559
560         self.classname = "worldspawn"; // safeguard against various stuff ;)
561
562         MapInfo_Enumerate();
563         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 }
565
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
568 void RegisterWeapons();
569 void Nagger_Init();
570 void ClientInit_Spawn();
571 void WeaponStats_Init();
572 void WeaponStats_Shutdown();
573 void spawnfunc_worldspawn (void)
574 {
575         float fd, l, i, j, n;
576         string s, col;
577
578         cvar = cvar_normal;
579         cvar_string = cvar_string_normal;
580         cvar_set = cvar_set_normal;
581
582         if(world_already_spawned)
583                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584         world_already_spawned = TRUE;
585
586         remove = remove_safely; // during spawning, watch what you remove!
587
588         check_unacceptable_compiler_bugs();
589
590         cvar_changes_init(); // do this very early now so it REALLY matches the server config
591
592         compressShortVector_init();
593
594         allowed_to_spawn = TRUE;
595
596         local entity head;
597         head = nextent(world);
598         maxclients = 0;
599         while(head)
600         {
601                 ++maxclients;
602                 head = nextent(head);
603         }
604
605         // needs to be done so early as they would still spawn
606         RegisterWeapons();
607
608         ServerProgsDB = db_load("server.db");
609
610         TemporaryDB = db_create();
611
612         /*
613         TODO sound pack system
614         // initialize sound pack system
615         soundpack = cvar_string("g_soundpack");
616         if(soundpack != "")
617                 soundpack = strcat(soundpack, "/");
618         soundpack = strzone(soundpack);
619         */
620
621         // 0 normal
622         lightstyle(0, "m");
623
624         // 1 FLICKER (first variety)
625         lightstyle(1, "mmnmmommommnonmmonqnmmo");
626
627         // 2 SLOW STRONG PULSE
628         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
629
630         // 3 CANDLE (first variety)
631         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632
633         // 4 FAST STROBE
634         lightstyle(4, "mamamamamama");
635
636         // 5 GENTLE PULSE 1
637         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
638
639         // 6 FLICKER (second variety)
640         lightstyle(6, "nmonqnmomnmomomno");
641
642         // 7 CANDLE (second variety)
643         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
644
645         // 8 CANDLE (third variety)
646         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
647
648         // 9 SLOW STROBE (fourth variety)
649         lightstyle(9, "aaaaaaaazzzzzzzz");
650
651         // 10 FLUORESCENT FLICKER
652         lightstyle(10, "mmamammmmammamamaaamammma");
653
654         // 11 SLOW PULSE NOT FADE TO BLACK
655         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
656
657         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
658
659         // 63 testing
660         lightstyle(63, "a");
661
662         if(cvar("g_campaign"))
663                 CampaignPreInit();
664
665         Map_MarkAsRecent(mapname);
666
667         precache_model ("null"); // we need this one before InitGameplayMode
668         InitGameplayMode();
669         readlevelcvars();
670         GrappleHookInit();
671         ElectroInit();
672         LaserInit();
673
674         player_count = 0;
675         bot_waypoints_for_items = cvar("g_waypoints_for_items");
676         if(bot_waypoints_for_items == 1)
677                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
678                         bot_waypoints_for_items = 0;
679
680         // for setting by mapinfo
681         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
682         cvar_set("sv_q3acompat_machineshotgunswap", "0");
683
684         precache();
685
686         WaypointSprite_Init();
687
688         //if (g_domination)
689         //      dom_init();
690
691         GameLogInit(); // prepare everything
692         if(cvar("sv_eventlog"))
693         {
694                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
695                 s = strcat(s, ftos(random()));
696                 matchid = strzone(s);
697
698                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
699                 s = ":gameinfo:mutators:LIST";
700
701                 ret_string = s;
702                 MUTATOR_CALLHOOK(BuildMutatorsString);
703                 s = ret_string;
704
705                 // simple, probably not good in the mutator system
706                 if(cvar("g_grappling_hook"))
707                         s = strcat(s, ":grappling_hook");
708
709                 // initialiation stuff, not good in the mutator system
710                 if(!cvar("g_use_ammunition"))
711                         s = strcat(s, ":no_use_ammunition");
712
713                 // initialiation stuff, not good in the mutator system
714                 if(!cvar("g_pickup_items"))
715                         s = strcat(s, ":no_pickup_items");
716
717                 // initialiation stuff, not good in the mutator system
718                 if(cvar_string("g_weaponarena") != "0")
719                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
720
721                 // TODO to mutator system
722                 if(cvar("g_norecoil"))
723                         s = strcat(s, ":norecoil");
724
725                 // TODO to mutator system
726                 if(cvar("g_midair"))
727                         s = strcat(s, ":midair");
728
729                 // TODO to mutator system
730                 if(cvar("g_minstagib"))
731                         s = strcat(s, ":minstagib");
732
733                 GameLogEcho(s);
734                 GameLogEcho(":gameinfo:end");
735         }
736         else
737                 matchid = strzone(ftos(random()));
738
739         cvar_set("nextmap", "");
740
741         SetDefaultAlpha();
742
743         if(cvar("g_campaign"))
744                 CampaignPostInit();
745
746         fteqcc_testbugs();
747
748         Ban_LoadBans();
749
750         MapInfo_Enumerate();
751         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
752
753         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
754         {
755                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
756                 if(fd != -1)
757                 {
758                         while((s = fgets(fd)))
759                         {
760                                 l = tokenize_console(s);
761                                 if(l < 2)
762                                         continue;
763                                 if(argv(0) == "cd")
764                                 {
765                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
766                                         print("  cdtrack ", argv(2), "\n");
767                                 }
768                                 else if(argv(0) == "fog")
769                                 {
770                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
771                                         print("  \"fog\" \"", s, "\"\n");
772                                 }
773                                 else if(argv(0) == "set")
774                                 {
775                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
777                                 }
778                                 else if(argv(0) != "//")
779                                 {
780                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
782                                 }
783                         }
784                         fclose(fd);
785                 }
786         }
787
788         WeaponStats_Init();
789
790         addstat(STAT_WEAPONS, AS_INT, weapons);
791         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
792         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
793         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
794         Nagger_Init();
795
796         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
797         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
798         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
799         addstat(STAT_FUEL, AS_INT, ammo_fuel);
800         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
801         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
802         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
803         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
804         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
805         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806
807         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
808         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_charge_pool_ammo);
809
810         if(g_ca)
811         {
812                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
813                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
814         }
815         // g_movementspeed hack
816         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
817         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
818         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
819         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
820
821         next_pingtime = time + 5;
822
823         detect_maptype();
824
825         lsmaps_reply = "^7Maps available: ";
826         lsnewmaps_reply = "^7Maps without a record set: ";
827         for(i = 0, j = 0; i < MapInfo_count; ++i)
828         {
829                 if(MapInfo_Get_ByID(i))
830                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
831                         {
832                                 if(mod(i, 2))
833                                         col = "^2";
834                                 else
835                                         col = "^3";
836                                 ++j;
837                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
838                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
839                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
840                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
841                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
842                         }
843         }
844         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
845         if (!g_race && !g_cts)
846                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
847         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
848
849         maplist_reply = "^7Maps in list: ";
850         n = tokenize_console(cvar_string("g_maplist"));
851         for(i = 0, j = 0; i < n; ++i)
852         {
853                 if(MapInfo_CheckMap(argv(i)))
854                 {
855                         if(mod(j, 2))
856                                 col = "^2";
857                         else
858                                 col = "^3";
859                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
860                         ++j;
861                 }
862         }
863         maplist_reply = strzone(strcat(maplist_reply, "\n"));
864         MapInfo_ClearTemps();
865
866         for(i = 0; i < 10; ++i)
867         {
868                 records_reply[i] = strzone(getrecords(i));
869         }
870         if(g_cts)
871                 ladder_reply = strzone(getladder());
872
873         rankings_reply = strzone(getrankings());
874
875         ClientInit_Spawn();
876         RandomSeed_Spawn();
877         PingPLReport_Spawn();
878
879         CheatInit();
880
881         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
882
883         // fill sv_curl_serverpackages from .serverpackage files
884         if(cvar("sv_curl_serverpackages_auto"))
885         {
886                 fd = search_begin("*.serverpackage", TRUE, FALSE);
887                 s = "";
888                 if(fd >= 0)
889                 {
890                         j = search_getsize(fd);
891                         for(i = 0; i < j; ++i)
892                                 s = strcat(s, " ", search_getfilename(fd, i));
893                         search_end(fd);
894                 }
895                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
896         }
897
898         world_initialized = 1;
899 }
900
901 void spawnfunc_light (void)
902 {
903         //makestatic (self); // Who the f___ did that?
904         remove(self);
905 }
906
907 float TryFile( string pFilename )
908 {
909         local float lHandle;
910         dprint("TryFile(\"", pFilename, "\")\n");
911         lHandle = fopen( pFilename, FILE_READ );
912         if( lHandle != -1 ) {
913                 fclose( lHandle );
914                 return TRUE;
915         } else {
916                 return FALSE;
917         }
918 };
919
920 string GetGametype()
921 {
922         return GametypeNameFromType(game);
923 }
924
925 string getmapname_stored;
926 string GetMapname()
927 {
928         return mapname;
929 }
930
931 float Map_Count, Map_Current;
932 string Map_Current_Name;
933
934 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
935 float GetMaplistPosition()
936 {
937         float pos, idx;
938         string map;
939
940         map = GetMapname();
941         idx = cvar("g_maplist_index");
942
943         if(idx >= 0)
944                 if(idx < Map_Count)
945                         if(map == argv(idx))
946                                 return idx;
947
948         for(pos = 0; pos < Map_Count; ++pos)
949                 if(map == argv(pos))
950                         return pos;
951
952         // resume normal maplist rotation if current map is not in g_maplist
953         return idx;
954 }
955
956 float MapHasRightSize(string map)
957 {
958         float fh;
959         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
960         if(cvar("g_maplist_check_waypoints"))
961         {
962                 dprint("checkwp "); dprint(map);
963                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
964                 if(fh < 0)
965                 {
966                         dprint(": no waypoints\n");
967                         return FALSE;
968                 }
969                 dprint(": has waypoints\n");
970                 fclose(fh);
971         }
972
973         // open map size restriction file
974         dprint("opensize "); dprint(map);
975         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
976         if(fh >= 0)
977         {
978                 float mapmin, mapmax;
979                 dprint(": ok, ");
980                 mapmin = stof(fgets(fh));
981                 mapmax = stof(fgets(fh));
982                 fclose(fh);
983                 if(player_count < mapmin)
984                 {
985                         dprint("not enough\n");
986                         return FALSE;
987                 }
988                 if(player_count > mapmax)
989                 {
990                         dprint("too many\n");
991                         return FALSE;
992                 }
993                 dprint("right size\n");
994                 return TRUE;
995         }
996         dprint(": not found\n");
997         return TRUE;
998 }
999
1000 string Map_Filename(float position)
1001 {
1002         return strcat("maps/", argv(position), ".bsp");
1003 }
1004
1005 string strwords(string s, float w)
1006 {
1007         float endpos;
1008         for(endpos = 0; w && endpos >= 0; --w)
1009                 endpos = strstrofs(s, " ", endpos + 1);
1010         if(endpos < 0)
1011                 return s;
1012         else
1013                 return substring(s, 0, endpos);
1014 }
1015
1016 float strhasword(string s, string w)
1017 {
1018         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1019 }
1020
1021 void Map_MarkAsRecent(string m)
1022 {
1023         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1024 }
1025
1026 float Map_IsRecent(string m)
1027 {
1028         return strhasword(cvar_string("g_maplist_mostrecent"), m);
1029 }
1030
1031 float Map_Check(float position, float pass)
1032 {
1033         string filename;
1034         string map_next;
1035         map_next = argv(position);
1036         if(pass <= 1)
1037         {
1038                 if(Map_IsRecent(map_next))
1039                         return 0;
1040         }
1041         filename = Map_Filename(position);
1042         if(MapInfo_CheckMap(map_next))
1043         {
1044                 if(pass == 2)
1045                         return 1;
1046                 if(MapHasRightSize(map_next))
1047                         return 1;
1048                 return 0;
1049         }
1050         else
1051                 dprint( "Couldn't select '", filename, "'..\n" );
1052
1053         return 0;
1054 }
1055
1056 void Map_Goto_SetStr(string nextmapname)
1057 {
1058         if(getmapname_stored != "")
1059                 strunzone(getmapname_stored);
1060         if(nextmapname == "")
1061                 getmapname_stored = "";
1062         else
1063                 getmapname_stored = strzone(nextmapname);
1064 }
1065
1066 void Map_Goto_SetFloat(float position)
1067 {
1068         cvar_set("g_maplist_index", ftos(position));
1069         Map_Goto_SetStr(argv(position));
1070 }
1071
1072 void GameResetCfg()
1073 {
1074         // settings persist, except...
1075         localcmd("\nsettemp_restore\n");
1076 };
1077
1078 void Map_Goto()
1079 {
1080         GameResetCfg();
1081         MapInfo_LoadMap(getmapname_stored);
1082 }
1083
1084 // return codes of map selectors:
1085 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1086 //   -2 = permanent failure
1087 float() MaplistMethod_Iterate = // usual method
1088 {
1089         float pass, i;
1090
1091         for(pass = 1; pass <= 2; ++pass)
1092         {
1093                 for(i = 1; i < Map_Count; ++i)
1094                 {
1095                         float mapindex;
1096                         mapindex = mod(i + Map_Current, Map_Count);
1097                         if(Map_Check(mapindex, pass))
1098                                 return mapindex;
1099                 }
1100         }
1101         return -1;
1102 }
1103
1104 float() MaplistMethod_Repeat = // fallback method
1105 {
1106         if(Map_Check(Map_Current, 2))
1107                 return Map_Current;
1108         return -2;
1109 }
1110
1111 float() MaplistMethod_Random = // random map selection
1112 {
1113         float i, imax;
1114
1115         imax = 42;
1116
1117         for(i = 0; i <= imax; ++i)
1118         {
1119                 float mapindex;
1120                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1121                 if(Map_Check(mapindex, 1))
1122                         return mapindex;
1123         }
1124         return -1;
1125 }
1126
1127 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1128 // the exponent sets a bias on the map selection:
1129 // the higher the exponent, the less likely "shortly repeated" same maps are
1130 {
1131         float i, j, imax, insertpos;
1132
1133         imax = 42;
1134
1135         for(i = 0; i <= imax; ++i)
1136         {
1137                 string newlist;
1138
1139                 // now reinsert this at another position
1140                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1141                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1142                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1143                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1144
1145                 // insert the current map there
1146                 newlist = "";
1147                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1148                         newlist = strcat(newlist, " ", argv(j));
1149                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1150                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1151                         newlist = strcat(newlist, " ", argv(j));
1152                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1153                 cvar_set("g_maplist", newlist);
1154                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1155
1156                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1157                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1158                 if(Map_Check(Map_Current, 1))
1159                         return Map_Current;
1160         }
1161         return -1;
1162 }
1163
1164 void Maplist_Init()
1165 {
1166         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1167         if(Map_Count == 0)
1168         {
1169                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1170                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1171                 if(cvar("g_maplist_shuffle"))
1172                         ShuffleMaplist();
1173                 localcmd("\nmenu_cmd sync\n");
1174                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1175         }
1176         if(Map_Count == 0)
1177                 error("empty maplist, cannot select a new map");
1178         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1179
1180         if(Map_Current_Name)
1181                 strunzone(Map_Current_Name);
1182         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1183         // this may or may not be correct, but who cares, in the worst case a map
1184         // isn't chosen in the first pass that should have been
1185 }
1186
1187 string GetNextMap()
1188 {
1189         float nextMap;
1190
1191         Maplist_Init();
1192         nextMap = -1;
1193
1194         if(nextMap == -1)
1195                 if(cvar("g_maplist_shuffle") > 0)
1196                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1197
1198         if(nextMap == -1)
1199                 if(cvar("g_maplist_selectrandom"))
1200                         nextMap = MaplistMethod_Random();
1201
1202         if(nextMap == -1)
1203                 nextMap = MaplistMethod_Iterate();
1204
1205         if(nextMap == -1)
1206                 nextMap = MaplistMethod_Repeat();
1207
1208         if(nextMap >= 0)
1209         {
1210                 Map_Goto_SetFloat(nextMap);
1211                 return getmapname_stored;
1212         }
1213
1214         return "";
1215 };
1216
1217 float DoNextMapOverride()
1218 {
1219         if(cvar("g_campaign"))
1220         {
1221                 CampaignPostIntermission();
1222                 alreadychangedlevel = TRUE;
1223                 return TRUE;
1224         }
1225         if(cvar("quit_when_empty"))
1226         {
1227                 if(player_count <= currentbots)
1228                 {
1229                         localcmd("quit\n");
1230                         alreadychangedlevel = TRUE;
1231                         return TRUE;
1232                 }
1233         }
1234         if(cvar_string("quit_and_redirect") != "")
1235         {
1236                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1237                 alreadychangedlevel = TRUE;
1238                 return TRUE;
1239         }
1240         if (cvar("samelevel")) // if samelevel is set, stay on same level
1241         {
1242                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1243                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1244                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1245                 localcmd("restart\n");
1246                 //changelevel (mapname);
1247                 alreadychangedlevel = TRUE;
1248                 return TRUE;
1249         }
1250         if(cvar_string("nextmap") != "")
1251                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1252                 {
1253                         Map_Goto_SetStr(cvar_string("nextmap"));
1254                         Map_Goto();
1255                         alreadychangedlevel = TRUE;
1256                         return TRUE;
1257                 }
1258         if(cvar("lastlevel"))
1259         {
1260                 GameResetCfg();
1261                 localcmd("set lastlevel 0\ntogglemenu\n");
1262                 alreadychangedlevel = TRUE;
1263                 return TRUE;
1264         }
1265         return FALSE;
1266 };
1267
1268 void GotoNextMap()
1269 {
1270         //local string nextmap;
1271         //local float n, nummaps;
1272         //local string s;
1273         if (alreadychangedlevel)
1274                 return;
1275         alreadychangedlevel = TRUE;
1276
1277         {
1278                 string nextMap;
1279                 float allowReset;
1280
1281                 for(allowReset = 1; allowReset >= 0; --allowReset)
1282                 {
1283                         nextMap = GetNextMap();
1284                         if(nextMap != "")
1285                                 break;
1286
1287                         if(allowReset)
1288                         {
1289                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1290                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1291                                 if(cvar("g_maplist_shuffle"))
1292                                         ShuffleMaplist();
1293                                 localcmd("\nmenu_cmd sync\n");
1294                         }
1295                         else
1296                         {
1297                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1298                         }
1299                 }
1300                 Map_Goto();
1301         }
1302 };
1303
1304
1305 /*
1306 ============
1307 IntermissionThink
1308
1309 When the player presses attack or jump, change to the next level
1310 ============
1311 */
1312 .float autoscreenshot;
1313 void() MapVote_Start;
1314 void() MapVote_Think;
1315 float mapvote_initialized;
1316 void IntermissionThink()
1317 {
1318         FixIntermissionClient(self);
1319
1320         if(cvar("sv_autoscreenshot"))
1321         if(self.autoscreenshot > 0)
1322         if(time > self.autoscreenshot)
1323         {
1324                 self.autoscreenshot = -1;
1325                 if(clienttype(self) == CLIENTTYPE_REAL)
1326                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1327                 return;
1328         }
1329
1330         if (time < intermission_exittime)
1331                 return;
1332
1333         if(!mapvote_initialized)
1334                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1335                         return;
1336
1337         MapVote_Start();
1338 };
1339
1340 /*
1341 ============
1342 FindIntermission
1343
1344 Returns the entity to view from
1345 ============
1346 */
1347 /*
1348 entity FindIntermission()
1349 {
1350         local   entity spot;
1351         local   float cyc;
1352
1353 // look for info_intermission first
1354         spot = find (world, classname, "info_intermission");
1355         if (spot)
1356         {       // pick a random one
1357                 cyc = random() * 4;
1358                 while (cyc > 1)
1359                 {
1360                         spot = find (spot, classname, "info_intermission");
1361                         if (!spot)
1362                                 spot = find (spot, classname, "info_intermission");
1363                         cyc = cyc - 1;
1364                 }
1365                 return spot;
1366         }
1367
1368 // then look for the start position
1369         spot = find (world, classname, "info_player_start");
1370         if (spot)
1371                 return spot;
1372
1373 // testinfo_player_start is only found in regioned levels
1374         spot = find (world, classname, "testplayerstart");
1375         if (spot)
1376                 return spot;
1377
1378 // then look for the start position
1379         spot = find (world, classname, "info_player_deathmatch");
1380         if (spot)
1381                 return spot;
1382
1383         //objerror ("FindIntermission: no spot");
1384         return world;
1385 };
1386 */
1387
1388 /*
1389 ===============================================================================
1390
1391 RULES
1392
1393 ===============================================================================
1394 */
1395
1396 void DumpStats(float final)
1397 {
1398         local float file;
1399         local string s;
1400         local float to_console;
1401         local float to_eventlog;
1402         local float to_file;
1403         local float i;
1404
1405         to_console = cvar("sv_logscores_console");
1406         to_eventlog = cvar("sv_eventlog");
1407         to_file = cvar("sv_logscores_file");
1408
1409         if(!final)
1410         {
1411                 to_console = TRUE; // always print printstats replies
1412                 to_eventlog = FALSE; // but never print them to the event log
1413         }
1414
1415         if(to_eventlog)
1416                 if(cvar("sv_eventlog_console"))
1417                         to_console = FALSE; // otherwise we get the output twice
1418
1419         if(final)
1420                 s = ":scores:";
1421         else
1422                 s = ":status:";
1423         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1424
1425         if(to_console)
1426                 print(s, "\n");
1427         if(to_eventlog)
1428                 GameLogEcho(s);
1429         if(to_file)
1430         {
1431                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1432                 if(file == -1)
1433                         to_file = FALSE;
1434                 else
1435                         fputs(file, strcat(s, "\n"));
1436         }
1437
1438         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1439         if(to_console)
1440                 print(s, "\n");
1441         if(to_eventlog)
1442                 GameLogEcho(s);
1443         if(to_file)
1444                 fputs(file, strcat(s, "\n"));
1445
1446         FOR_EACH_CLIENT(other)
1447         {
1448                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1449                 {
1450                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1451                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1452                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1453                                 s = strcat(s, ftos(other.team), ":");
1454                         else
1455                                 s = strcat(s, "spectator:");
1456
1457                         if(to_console)
1458                                 print(s, other.netname, "\n");
1459                         if(to_eventlog)
1460                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1461                         if(to_file)
1462                                 fputs(file, strcat(s, other.netname, "\n"));
1463                 }
1464         }
1465
1466         if(teams_matter)
1467         {
1468                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1469                 if(to_console)
1470                         print(s, "\n");
1471                 if(to_eventlog)
1472                         GameLogEcho(s);
1473                 if(to_file)
1474                         fputs(file, strcat(s, "\n"));
1475
1476                 for(i = 1; i < 16; ++i)
1477                 {
1478                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1479                         s = strcat(s, ":", ftos(i));
1480                         if(to_console)
1481                                 print(s, "\n");
1482                         if(to_eventlog)
1483                                 GameLogEcho(s);
1484                         if(to_file)
1485                                 fputs(file, strcat(s, "\n"));
1486                 }
1487         }
1488
1489         if(to_console)
1490                 print(":end\n");
1491         if(to_eventlog)
1492                 GameLogEcho(":end");
1493         if(to_file)
1494         {
1495                 fputs(file, ":end\n");
1496                 fclose(file);
1497         }
1498 }
1499
1500 void FixIntermissionClient(entity e)
1501 {
1502         string s;
1503         if(!e.autoscreenshot) // initial call
1504         {
1505                 e.angles = e.v_angle;
1506                 e.angles_x = -e.angles_x;
1507                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1508                 e.health = -2342;
1509                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1510                 e.solid = SOLID_NOT;
1511                 e.movetype = MOVETYPE_NONE;
1512                 e.takedamage = DAMAGE_NO;
1513                 if(e.weaponentity)
1514                 {
1515                         e.weaponentity.effects = EF_NODRAW;
1516                         if (e.weaponentity.weaponentity)
1517                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1518                 }
1519                 if(clienttype(e) == CLIENTTYPE_REAL)
1520                 {
1521                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1522                         s = cvar_string("sv_intermission_cdtrack");
1523                         if(s != "")
1524                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1525                         msg_entity = e;
1526                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1527                 }
1528         }
1529
1530         //e.velocity = '0 0 0';
1531         //e.fixangle = TRUE;
1532
1533         // TODO halt weapon animation
1534 }
1535
1536
1537 /*
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1540 */
1541 void NextLevel()
1542 {
1543         float i;
1544
1545         gameover = TRUE;
1546
1547         intermission_running = 1;
1548
1549 // enforce a wait time before allowing changelevel
1550         if(player_count > 0)
1551                 intermission_exittime = time + cvar("sv_mapchange_delay");
1552         else
1553                 intermission_exittime = -1;
1554
1555         /*
1556         WriteByte (MSG_ALL, SVC_CDTRACK);
1557         WriteByte (MSG_ALL, 3);
1558         WriteByte (MSG_ALL, 3);
1559         // done in FixIntermission
1560         */
1561
1562         //pos = FindIntermission ();
1563
1564         VoteReset();
1565
1566         DumpStats(TRUE);
1567
1568         if(cvar("sv_eventlog"))
1569                 GameLogEcho(":gameover");
1570
1571         GameLogClose();
1572
1573 // TO DO
1574
1575 // save the stats to a text file on the client
1576 // stuffcmd(other, log_stats "stats/file_name");
1577 // bprint stats
1578 // stuffcmd(other, log_stats "");
1579 // use a filename similar to the demo name
1580         // string file_name;
1581         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1582
1583 // write a stats parser for the menu
1584
1585         if(cvar("sv_accuracy_data_send")) {
1586                 string stats_to_send;
1587
1588                 FOR_EACH_CLIENT(other) {  // make the string to send
1589                         FixIntermissionClient(other);
1590
1591                         if(other.cvar_cl_accuracy_data_share) {
1592                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1593
1594                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1595                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1596
1597                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1598
1599                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1600                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1601
1602                                 stats_to_send = strcat(stats_to_send, "\n");
1603                         }
1604                 }
1605
1606                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1607                         Score_NicePrint(other);  // print the score
1608
1609                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1610                                 bprint(stats_to_send);
1611                 }
1612         } else { // ye olde message
1613                 FOR_EACH_PLAYER(other) {
1614                         FixIntermissionClient(other);
1615
1616                         if(other.winning)
1617                                 bprint(other.netname, " ^7wins.\n");
1618                 }
1619         }
1620
1621         if(cvar("g_campaign"))
1622                 CampaignPreIntermission();
1623
1624         localcmd("\nsv_hook_gameend\n");
1625 }
1626
1627 /*
1628 ============
1629 CheckRules_Player
1630
1631 Exit deathmatch games upon conditions
1632 ============
1633 */
1634 void CheckRules_Player()
1635 {
1636         if (gameover)   // someone else quit the game already
1637                 return;
1638
1639         if(self.deadflag == DEAD_NO)
1640                 self.play_time += frametime;
1641
1642         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1643         //   (div0: and that in CheckRules_World please)
1644 };
1645
1646 float checkrules_equality;
1647 float checkrules_suddendeathwarning;
1648 float checkrules_suddendeathend;
1649 float checkrules_overtimesadded; //how many overtimes have been already added
1650
1651 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1652 float WINNING_YES = 1; // winner found
1653 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1654 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1655
1656 float InitiateSuddenDeath()
1657 {
1658         // Check first whether normal overtimes could be added before initiating suddendeath mode
1659         // - for this timelimit_overtime needs to be >0 of course
1660         // - also check the winning condition calculated in the previous frame and only add normal overtime
1661         //   again, if at the point at which timelimit would be extended again, still no winner was found
1662         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1663         {
1664                 return 1; // need to call InitiateOvertime later
1665         }
1666         else
1667         {
1668                 if(!checkrules_suddendeathend)
1669                 {
1670                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1671                         if(g_race && !g_race_qualifying)
1672                                 race_StartCompleting();
1673                 }
1674                 return 0;
1675         }
1676 }
1677
1678 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1679 {
1680         ++checkrules_overtimesadded;
1681         //add one more overtime by simply extending the timelimit
1682         float tl;
1683         tl = cvar("timelimit");
1684         tl += cvar("timelimit_overtime");
1685         cvar_set("timelimit", ftos(tl));
1686         string minutesPlural;
1687         if (cvar("timelimit_overtime") == 1)
1688                 minutesPlural = " ^3minute";
1689         else
1690                 minutesPlural = " ^3minutes";
1691
1692         bcenterprint(
1693                 strcat(
1694                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1695                         ftos(cvar("timelimit_overtime")),
1696                         minutesPlural,
1697                         " to the game!"
1698                 )
1699         );
1700 }
1701
1702 float GetWinningCode(float fraglimitreached, float equality)
1703 {
1704         if(cvar("g_campaign") == 1)
1705                 if(fraglimitreached)
1706                         return WINNING_YES;
1707                 else
1708                         return WINNING_NO;
1709
1710         else
1711                 if(equality)
1712                         if(fraglimitreached)
1713                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1714                         else
1715                                 return WINNING_NEVER;
1716                 else
1717                         if(fraglimitreached)
1718                                 return WINNING_YES;
1719                         else
1720                                 return WINNING_NO;
1721 }
1722
1723 // set the .winning flag for exactly those players with a given field value
1724 void SetWinners(.float field, float value)
1725 {
1726         entity head;
1727         FOR_EACH_PLAYER(head)
1728                 head.winning = (head.field == value);
1729 }
1730
1731 // set the .winning flag for those players with a given field value
1732 void AddWinners(.float field, float value)
1733 {
1734         entity head;
1735         FOR_EACH_PLAYER(head)
1736                 if(head.field == value)
1737                         head.winning = 1;
1738 }
1739
1740 // clear the .winning flags
1741 void ClearWinners(void)
1742 {
1743         entity head;
1744         FOR_EACH_PLAYER(head)
1745                 head.winning = 0;
1746 }
1747
1748 // Onslaught winning condition:
1749 // game terminates if only one team has a working generator (or none)
1750 float WinningCondition_Onslaught()
1751 {
1752         entity head;
1753         local float t1, t2, t3, t4;
1754
1755         WinningConditionHelper(); // set worldstatus
1756
1757         if(inWarmupStage)
1758                 return WINNING_NO;
1759
1760         // first check if the game has ended
1761         t1 = t2 = t3 = t4 = 0;
1762         head = find(world, classname, "onslaught_generator");
1763         while (head)
1764         {
1765                 if (head.health > 0)
1766                 {
1767                         if (head.team == COLOR_TEAM1) t1 = 1;
1768                         if (head.team == COLOR_TEAM2) t2 = 1;
1769                         if (head.team == COLOR_TEAM3) t3 = 1;
1770                         if (head.team == COLOR_TEAM4) t4 = 1;
1771                 }
1772                 head = find(head, classname, "onslaught_generator");
1773         }
1774         if (t1 + t2 + t3 + t4 < 2)
1775         {
1776                 // game over, only one team remains (or none)
1777                 ClearWinners();
1778                 if (t1) SetWinners(team, COLOR_TEAM1);
1779                 if (t2) SetWinners(team, COLOR_TEAM2);
1780                 if (t3) SetWinners(team, COLOR_TEAM3);
1781                 if (t4) SetWinners(team, COLOR_TEAM4);
1782                 dprint("Have a winner, ending game.\n");
1783                 return WINNING_YES;
1784         }
1785
1786         // Two or more teams remain
1787         return WINNING_NO;
1788 }
1789
1790 float LMS_NewPlayerLives()
1791 {
1792         float fl;
1793         fl = cvar("fraglimit");
1794         if(fl == 0)
1795                 fl = 999;
1796
1797         // first player has left the game for dying too much? Nobody else can get in.
1798         if(lms_lowest_lives < 1)
1799                 return 0;
1800
1801         if(!cvar("g_lms_join_anytime"))
1802                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1803                         return 0;
1804
1805         return bound(1, lms_lowest_lives, fl);
1806 }
1807
1808 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1809 // they win. Otherwise the defending team wins once the timelimit passes.
1810 void assault_new_round();
1811 float WinningCondition_Assault()
1812 {
1813         local float status;
1814
1815         WinningConditionHelper(); // set worldstatus
1816
1817         status = WINNING_NO;
1818         // as the timelimit has not yet passed just assume the defending team will win
1819         if(assault_attacker_team == COLOR_TEAM1)
1820         {
1821                 SetWinners(team, COLOR_TEAM2);
1822         }
1823         else
1824         {
1825                 SetWinners(team, COLOR_TEAM1);
1826         }
1827
1828         local entity ent;
1829         ent = find(world, classname, "target_assault_roundend");
1830         if(ent)
1831         {
1832                 if(ent.winning) // round end has been triggered by attacking team
1833                 {
1834                         bprint("ASSAULT: round completed...\n");
1835                         SetWinners(team, assault_attacker_team);
1836
1837                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1838
1839                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1840                         {
1841                                 status = WINNING_YES;
1842                         }
1843                         else
1844                         {
1845                                 local entity oldself;
1846                                 oldself = self;
1847                                 self = ent;
1848                                 assault_new_round();
1849                                 self = oldself;
1850                         }
1851                 }
1852         }
1853
1854         return status;
1855 }
1856
1857 // LMS winning condition: game terminates if and only if there's at most one
1858 // one player who's living lives. Top two scores being equal cancels the time
1859 // limit.
1860 float WinningCondition_LMS()
1861 {
1862         entity head, head2;
1863         float have_player;
1864         float have_players;
1865         float l;
1866
1867         have_player = FALSE;
1868         have_players = FALSE;
1869         l = LMS_NewPlayerLives();
1870
1871         head = find(world, classname, "player");
1872         if(head)
1873                 have_player = TRUE;
1874         head2 = find(head, classname, "player");
1875         if(head2)
1876                 have_players = TRUE;
1877
1878         if(have_player)
1879         {
1880                 // we have at least one player
1881                 if(have_players)
1882                 {
1883                         // two or more active players - continue with the game
1884                 }
1885                 else
1886                 {
1887                         // exactly one player?
1888
1889                         ClearWinners();
1890                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1891
1892                         if(l)
1893                         {
1894                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1895                                 return WINNING_NO;
1896                         }
1897                         else
1898                         {
1899                                 // a winner!
1900                                 // and assign him his first place
1901                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1902                                 return WINNING_YES;
1903                         }
1904                 }
1905         }
1906         else
1907         {
1908                 // nobody is playing at all...
1909                 if(l)
1910                 {
1911                         // wait for players...
1912                 }
1913                 else
1914                 {
1915                         // SNAFU (maybe a draw game?)
1916                         ClearWinners();
1917                         dprint("No players, ending game.\n");
1918                         return WINNING_YES;
1919                 }
1920         }
1921
1922         // When we get here, we have at least two players who are actually LIVING,
1923         // now check if the top two players have equal score.
1924         WinningConditionHelper();
1925
1926         ClearWinners();
1927         if(WinningConditionHelper_winner)
1928                 WinningConditionHelper_winner.winning = TRUE;
1929         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1930                 return WINNING_NEVER;
1931
1932         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1933         return WINNING_NO;
1934 }
1935
1936 void ShuffleMaplist()
1937 {
1938         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1939 }
1940
1941 float leaderfrags;
1942 float WinningCondition_Scores(float limit, float leadlimit)
1943 {
1944         float limitreached;
1945
1946         // TODO make everything use THIS winning condition (except LMS)
1947         WinningConditionHelper();
1948
1949         if(teams_matter)
1950         {
1951                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1952                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1953                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1954                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1955         }
1956
1957         ClearWinners();
1958         if(WinningConditionHelper_winner)
1959                 WinningConditionHelper_winner.winning = 1;
1960         if(WinningConditionHelper_winnerteam >= 0)
1961                 SetWinners(team, WinningConditionHelper_winnerteam);
1962
1963         if(WinningConditionHelper_lowerisbetter)
1964         {
1965                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1966                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1967                 limit = -limit;
1968         }
1969
1970         if(WinningConditionHelper_zeroisworst)
1971                 leadlimit = 0; // not supported in this mode
1972
1973         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1974         // these modes always score in increments of 1, thus this makes sense
1975         {
1976                 if(leaderfrags != WinningConditionHelper_topscore)
1977                 {
1978                         leaderfrags = WinningConditionHelper_topscore;
1979
1980                         if (limit)
1981                         if (leaderfrags == limit - 1)
1982                                 Announce("1fragleft");
1983                         else if (leaderfrags == limit - 2)
1984                                 Announce("2fragsleft");
1985                         else if (leaderfrags == limit - 3)
1986                                 Announce("3fragsleft");
1987                 }
1988         }
1989
1990         limitreached = FALSE;
1991         if(limit)
1992                 if(WinningConditionHelper_topscore >= limit)
1993                         limitreached = TRUE;
1994         if(leadlimit)
1995         {
1996                 float leadlimitreached;
1997                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1998                 if(cvar("leadlimit_and_fraglimit"))
1999                         limitreached = (limitreached && leadlimitreached);
2000                 else
2001                         limitreached = (limitreached || leadlimitreached);
2002         }
2003
2004         return GetWinningCode(
2005                 WinningConditionHelper_topscore && limitreached,
2006                 WinningConditionHelper_equality
2007         );
2008 }
2009
2010 float WinningCondition_Race(float fraglimit)
2011 {
2012         float wc;
2013         entity p;
2014         float n, c;
2015
2016         n = 0;
2017         c = 0;
2018         FOR_EACH_PLAYER(p)
2019         {
2020                 ++n;
2021                 if(p.race_completed)
2022                         ++c;
2023         }
2024         if(n && (n == c))
2025                 return WINNING_YES;
2026         wc = WinningCondition_Scores(fraglimit, 0);
2027
2028         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2029         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2030         // do NOT support equality when the laps are all raced!
2031                 return WINNING_STARTSUDDENDEATHOVERTIME;
2032         else
2033                 return WINNING_NEVER;
2034         return wc;
2035 }
2036
2037 void ReadyRestart();
2038 float WinningCondition_QualifyingThenRace(float limit)
2039 {
2040         float wc;
2041         wc = WinningCondition_Scores(limit, 0);
2042
2043         // NEVER initiate overtime
2044         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2045         {
2046                 return WINNING_YES;
2047         }
2048
2049         return wc;
2050 }
2051
2052 float WinningCondition_RanOutOfSpawns()
2053 {
2054         entity head;
2055
2056         if(have_team_spawns <= 0)
2057                 return WINNING_NO;
2058
2059         if(!some_spawn_has_been_used)
2060                 return WINNING_NO;
2061
2062         team1_score = team2_score = team3_score = team4_score = 0;
2063
2064         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2065         {
2066                 if(head.team == COLOR_TEAM1)
2067                         team1_score = 1;
2068                 else if(head.team == COLOR_TEAM2)
2069                         team2_score = 1;
2070                 else if(head.team == COLOR_TEAM3)
2071                         team3_score = 1;
2072                 else if(head.team == COLOR_TEAM4)
2073                         team4_score = 1;
2074         }
2075
2076         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2077         {
2078                 if(head.team == COLOR_TEAM1)
2079                         team1_score = 1;
2080                 else if(head.team == COLOR_TEAM2)
2081                         team2_score = 1;
2082                 else if(head.team == COLOR_TEAM3)
2083                         team3_score = 1;
2084                 else if(head.team == COLOR_TEAM4)
2085                         team4_score = 1;
2086         }
2087
2088         ClearWinners();
2089         if(team1_score + team2_score + team3_score + team4_score == 0)
2090         {
2091                 checkrules_equality = TRUE;
2092                 return WINNING_YES;
2093         }
2094         else if(team1_score + team2_score + team3_score + team4_score == 1)
2095         {
2096                 float t, i;
2097                 if(team1_score) t = COLOR_TEAM1;
2098                 if(team2_score) t = COLOR_TEAM2;
2099                 if(team3_score) t = COLOR_TEAM3;
2100                 if(team4_score) t = COLOR_TEAM4;
2101                 CheckAllowedTeams(world);
2102                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2103                 {
2104                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2105                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2106                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2107                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2108                 }
2109
2110                 AddWinners(team, t);
2111                 return WINNING_YES;
2112         }
2113         else
2114                 return WINNING_NO;
2115 }
2116
2117 /*
2118 ============
2119 CheckRules_World
2120
2121 Exit deathmatch games upon conditions
2122 ============
2123 */
2124 void CheckRules_World()
2125 {
2126         float timelimit;
2127         float fraglimit;
2128         float leadlimit;
2129
2130         VoteThink();
2131         MapVote_Think();
2132
2133         SetDefaultAlpha();
2134
2135         /*
2136         MapVote_Think should now do that part
2137         if (intermission_running)
2138                 if (time >= intermission_exittime + 60)
2139                 {
2140                         if(!DoNextMapOverride())
2141                                 GotoNextMap();
2142                         return;
2143                 }
2144         */
2145
2146         if (gameover)   // someone else quit the game already
2147         {
2148                 if(player_count == 0) // Nobody there? Then let's go to the next map
2149                         MapVote_Start();
2150                         // this will actually check the player count in the next frame
2151                         // again, but this shouldn't hurt
2152                 return;
2153         }
2154
2155         timelimit = cvar("timelimit") * 60;
2156         fraglimit = cvar("fraglimit");
2157         leadlimit = cvar("leadlimit");
2158
2159         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2160         {
2161                 if(timelimit > 0)
2162                         timelimit = 0; // timelimit is not made for warmup
2163                 if(fraglimit > 0)
2164                         fraglimit = 0; // no fraglimit for now
2165                 leadlimit = 0; // no leadlimit for now
2166         }
2167
2168         if(g_onslaught)
2169                 timelimit = 0; // ONS has its own overtime rule
2170
2171         if(timelimit > 0)
2172         {
2173                 timelimit += game_starttime;
2174         }
2175         else if (timelimit < 0)
2176         {
2177                 // endmatch
2178                 NextLevel();
2179                 return;
2180         }
2181
2182         float wantovertime;
2183         wantovertime = 0;
2184
2185         if(checkrules_suddendeathend)
2186         {
2187                 if(!checkrules_suddendeathwarning)
2188                 {
2189                         checkrules_suddendeathwarning = TRUE;
2190                         if(g_race && !g_race_qualifying)
2191                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2192                         else
2193                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2194                 }
2195         }
2196         else
2197         {
2198                 if (timelimit && time >= timelimit)
2199                 {
2200                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2201                         {
2202                                 float totalplayers;
2203                                 float playerswithlaps;
2204                                 float readyplayers;
2205                                 entity head;
2206                                 totalplayers = playerswithlaps = readyplayers = 0;
2207                                 FOR_EACH_PLAYER(head)
2208                                 {
2209                                         ++totalplayers;
2210                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2211                                                 ++playerswithlaps;
2212                                         if(head.ready)
2213                                                 ++readyplayers;
2214                                 }
2215
2216                                 // at least 2 of the players have completed a lap: start the RACE
2217                                 // otherwise, the players should end the qualifying on their own
2218                                 if(readyplayers || playerswithlaps >= 2)
2219                                 {
2220                                         checkrules_suddendeathend = 0;
2221                                         ReadyRestart(); // go to race
2222                                         return;
2223                                 }
2224                                 else
2225                                         wantovertime |= InitiateSuddenDeath();
2226                         }
2227                         else
2228                                 wantovertime |= InitiateSuddenDeath();
2229                 }
2230         }
2231
2232         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2233         {
2234                 NextLevel();
2235                 return;
2236         }
2237
2238         float checkrules_status;
2239         checkrules_status = WinningCondition_RanOutOfSpawns();
2240         if(checkrules_status == WINNING_YES)
2241         {
2242                 bprint("Hey! Someone ran out of spawns!\n");
2243         }
2244         else if(g_race && !g_race_qualifying && timelimit >= 0)
2245         {
2246                 checkrules_status = WinningCondition_Race(fraglimit);
2247                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2248         }
2249         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2250         {
2251                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2252                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2253         }
2254         else if(g_assault)
2255         {
2256                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2257         }
2258         else if(g_lms)
2259         {
2260                 checkrules_status = WinningCondition_LMS();
2261         }
2262         else if (g_onslaught)
2263         {
2264                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2265         }
2266         else
2267         {
2268                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2269                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2270         }
2271
2272         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2273         {
2274                 checkrules_status = WINNING_NEVER;
2275                 checkrules_overtimesadded = -1;
2276                 wantovertime |= InitiateSuddenDeath();
2277         }
2278
2279         if(checkrules_status == WINNING_NEVER)
2280                 // equality cases! Nobody wins if the overtime ends in a draw.
2281                 ClearWinners();
2282
2283         if(wantovertime)
2284         {
2285                 if(checkrules_status == WINNING_NEVER)
2286                         InitiateOvertime();
2287                 else
2288                         checkrules_status = WINNING_YES;
2289         }
2290
2291         if(checkrules_suddendeathend)
2292                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2293                         checkrules_status = WINNING_YES;
2294
2295         if(checkrules_status == WINNING_YES)
2296         {
2297                 //print("WINNING\n");
2298                 NextLevel();
2299         }
2300 };
2301
2302 float mapvote_nextthink;
2303 float mapvote_initialized;
2304 float mapvote_keeptwotime;
2305 float mapvote_timeout;
2306 string mapvote_message;
2307 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2308 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2309 float mapvote_screenshot_dirs_count;
2310
2311 float mapvote_count;
2312 float mapvote_count_real;
2313 string mapvote_maps[MAPVOTE_COUNT];
2314 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2315 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2316 float mapvote_maps_suggested[MAPVOTE_COUNT];
2317 string mapvote_suggestions[MAPVOTE_COUNT];
2318 float mapvote_suggestion_ptr;
2319 float mapvote_maxlen;
2320 float mapvote_voters;
2321 float mapvote_votes[MAPVOTE_COUNT];
2322 float mapvote_run;
2323 float mapvote_detail;
2324 float mapvote_abstain;
2325 .float mapvote;
2326
2327 void MapVote_ClearAllVotes()
2328 {
2329         FOR_EACH_CLIENT(other)
2330                 other.mapvote = 0;
2331 }
2332
2333 string MapVote_Suggest(string m)
2334 {
2335         float i;
2336         if(m == "")
2337                 return "That's not how to use this command.";
2338         if(!cvar("g_maplist_votable_suggestions"))
2339                 return "Suggestions are not accepted on this server.";
2340         if(mapvote_initialized)
2341                 return "Can't suggest - voting is already in progress!";
2342         m = MapInfo_FixName(m);
2343         if(!m)
2344                 return "The map you suggested is not available on this server.";
2345         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2346                 if(Map_IsRecent(m))
2347                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2348
2349         if(!MapInfo_CheckMap(m))
2350                 return "The map you suggested does not support the current game mode.";
2351         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2352                 if(mapvote_suggestions[i] == m)
2353                         return "This map was already suggested.";
2354         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2355         {
2356                 i = floor(random() * mapvote_suggestion_ptr);
2357         }
2358         else
2359         {
2360                 i = mapvote_suggestion_ptr;
2361                 mapvote_suggestion_ptr += 1;
2362         }
2363         if(mapvote_suggestions[i] != "")
2364                 strunzone(mapvote_suggestions[i]);
2365         mapvote_suggestions[i] = strzone(m);
2366         if(cvar("sv_eventlog"))
2367                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2368         return strcat("Suggestion of ", m, " accepted.");
2369 }
2370
2371 void MapVote_AddVotable(string nextMap, float isSuggestion)
2372 {
2373         float j, i, o;
2374         string pakfile, mapfile;
2375
2376         if(nextMap == "")
2377                 return;
2378         for(j = 0; j < mapvote_count; ++j)
2379                 if(mapvote_maps[j] == nextMap)
2380                         return;
2381         if(strlen(nextMap) > mapvote_maxlen)
2382                 mapvote_maxlen = strlen(nextMap);
2383         mapvote_maps[mapvote_count] = strzone(nextMap);
2384         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2385
2386         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2387         {
2388                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2389                 pakfile = whichpack(strcat(mapfile, ".tga"));
2390                 if(pakfile == "")
2391                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2392                 if(pakfile == "")
2393                         pakfile = whichpack(strcat(mapfile, ".png"));
2394                 if(pakfile != "")
2395                         break;
2396         }
2397         if(i >= mapvote_screenshot_dirs_count)
2398                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2399         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2400                 pakfile = substring(pakfile, o, -1);
2401
2402         mapvote_maps_screenshot_dir[mapvote_count] = i;
2403         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2404
2405         mapvote_count += 1;
2406 }
2407
2408 void MapVote_Spawn();
2409 void MapVote_Init()
2410 {
2411         float i;
2412         float nmax, smax;
2413
2414         MapVote_ClearAllVotes();
2415
2416         mapvote_count = 0;
2417         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2418         mapvote_abstain = cvar("g_maplist_votable_abstain");
2419
2420         if(mapvote_abstain)
2421                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2422         else
2423                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2424         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2425
2426         // we need this for AddVotable, as that cycles through the screenshot dirs
2427         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2428         if(mapvote_screenshot_dirs_count == 0)
2429                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2430         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2431         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2432                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2433
2434         if(mapvote_suggestion_ptr)
2435                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2436                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2437
2438         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439                 MapVote_AddVotable(GetNextMap(), FALSE);
2440
2441         if(mapvote_count == 0)
2442         {
2443                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2444                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2445                 if(cvar("g_maplist_shuffle"))
2446                         ShuffleMaplist();
2447                 localcmd("\nmenu_cmd sync\n");
2448                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2449                         MapVote_AddVotable(GetNextMap(), FALSE);
2450         }
2451
2452         mapvote_count_real = mapvote_count;
2453         if(mapvote_abstain)
2454                 MapVote_AddVotable("don't care", 0);
2455
2456         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2457
2458         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2459         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2460         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2461                 mapvote_keeptwotime = 0;
2462         mapvote_message = "Choose a map and press its key!";
2463
2464         MapVote_Spawn();
2465 }
2466
2467 void MapVote_SendPicture(float id)
2468 {
2469         msg_entity = self;
2470         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2471         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2472         WriteByte(MSG_ONE, id);
2473         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2474 }
2475
2476 float GameCommand_MapVote(string cmd)
2477 {
2478         if(!intermission_running)
2479                 return FALSE;
2480
2481         if(cmd == "mv_getpic")
2482         {
2483                 MapVote_SendPicture(stof(argv(1)));
2484                 return TRUE;
2485         }
2486
2487         return FALSE;
2488 }
2489
2490 float MapVote_GetMapMask()
2491 {
2492         float mask, i, power;
2493         mask = 0;
2494         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2495                 if(mapvote_maps[i] != "")
2496                         mask |= power;
2497         return mask;
2498 }
2499
2500 entity mapvote_ent;
2501 float MapVote_SendEntity(entity to, float sf)
2502 {
2503         float i;
2504
2505         if(sf & 1)
2506                 sf &~= 2; // if we send 1, we don't need to also send 2
2507
2508         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2509         WriteByte(MSG_ENTITY, sf);
2510
2511         if(sf & 1)
2512         {
2513                 // flag 1 == initialization
2514                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2515                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2516                 WriteString(MSG_ENTITY, "");
2517                 WriteByte(MSG_ENTITY, mapvote_count);
2518                 WriteByte(MSG_ENTITY, mapvote_abstain);
2519                 WriteByte(MSG_ENTITY, mapvote_detail);
2520                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2521                 if(mapvote_count <= 8)
2522                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2523                 else
2524                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2525                 for(i = 0; i < mapvote_count; ++i)
2526                         if(mapvote_maps[i] != "")
2527                         {
2528                                 if(mapvote_abstain && i == mapvote_count - 1)
2529                                 {
2530                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2531                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2532                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2533                                 }
2534                                 else
2535                                 {
2536                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2537                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2538                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2539                                 }
2540                         }
2541         }
2542
2543         if(sf & 2)
2544         {
2545                 // flag 2 == update of mask
2546                 if(mapvote_count <= 8)
2547                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2548                 else
2549                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2550         }
2551
2552         if(sf & 4)
2553         {
2554                 if(mapvote_detail)
2555                         for(i = 0; i < mapvote_count; ++i)
2556                                 if(mapvote_maps[i] != "")
2557                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2558
2559                 WriteByte(MSG_ENTITY, to.mapvote);
2560         }
2561
2562         return TRUE;
2563 }
2564
2565 void MapVote_Spawn()
2566 {
2567         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2568 }
2569
2570 void MapVote_TouchMask()
2571 {
2572         mapvote_ent.SendFlags |= 2;
2573 }
2574
2575 void MapVote_TouchVotes(entity voter)
2576 {
2577         mapvote_ent.SendFlags |= 4;
2578 }
2579
2580 float MapVote_Finished(float mappos)
2581 {
2582         string result;
2583         float i;
2584         float didntvote;
2585
2586         if(cvar("sv_eventlog"))
2587         {
2588                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2589                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2590                 didntvote = mapvote_voters;
2591                 for(i = 0; i < mapvote_count; ++i)
2592                         if(mapvote_maps[i] != "")
2593                         {
2594                                 didntvote -= mapvote_votes[i];
2595                                 if(i != mappos)
2596                                 {
2597                                         result = strcat(result, ":", mapvote_maps[i]);
2598                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2599                                 }
2600                         }
2601                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2602
2603                 GameLogEcho(result);
2604                 if(mapvote_maps_suggested[mappos])
2605                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2606         }
2607
2608         FOR_EACH_REALCLIENT(other)
2609                 FixClientCvars(other);
2610
2611         Map_Goto_SetStr(mapvote_maps[mappos]);
2612         Map_Goto();
2613         alreadychangedlevel = TRUE;
2614         return TRUE;
2615 }
2616 void MapVote_CheckRules_1()
2617 {
2618         float i;
2619
2620         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2621         {
2622                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2623                 mapvote_votes[i] = 0;
2624         }
2625
2626         mapvote_voters = 0;
2627         FOR_EACH_REALCLIENT(other)
2628         {
2629                 ++mapvote_voters;
2630                 if(other.mapvote)
2631                 {
2632                         i = other.mapvote - 1;
2633                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2634                         mapvote_votes[i] = mapvote_votes[i] + 1;
2635                 }
2636         }
2637 }
2638
2639 float MapVote_CheckRules_2()
2640 {
2641         float i;
2642         float firstPlace, secondPlace;
2643         float firstPlaceVotes, secondPlaceVotes;
2644         float mapvote_voters_real;
2645         string result;
2646
2647         if(mapvote_count_real == 1)
2648                 return MapVote_Finished(0);
2649
2650         mapvote_voters_real = mapvote_voters;
2651         if(mapvote_abstain)
2652                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2653
2654         RandomSelection_Init();
2655         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2656                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2657         firstPlace = RandomSelection_chosen_float;
2658         firstPlaceVotes = RandomSelection_best_priority;
2659         //dprint("First place: ", ftos(firstPlace), "\n");
2660         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2661
2662         RandomSelection_Init();
2663         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2664                 if(i != firstPlace)
2665                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2666         secondPlace = RandomSelection_chosen_float;
2667         secondPlaceVotes = RandomSelection_best_priority;
2668         //dprint("Second place: ", ftos(secondPlace), "\n");
2669         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2670
2671         if(firstPlace == -1)
2672                 error("No first place in map vote... WTF?");
2673
2674         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2675                 return MapVote_Finished(firstPlace);
2676
2677         if(mapvote_keeptwotime)
2678                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2679                 {
2680                         float didntvote;
2681                         MapVote_TouchMask();
2682                         mapvote_message = "Now decide between the TOP TWO!";
2683                         mapvote_keeptwotime = 0;
2684                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2685                         result = strcat(result, ":", ftos(firstPlaceVotes));
2686                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2687                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2688                         didntvote = mapvote_voters;
2689                         for(i = 0; i < mapvote_count; ++i)
2690                                 if(mapvote_maps[i] != "")
2691                                 {
2692                                         didntvote -= mapvote_votes[i];
2693                                         if(i != firstPlace)
2694                                                 if(i != secondPlace)
2695                                                 {
2696                                                         result = strcat(result, ":", mapvote_maps[i]);
2697                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2698                                                         if(i < mapvote_count_real)
2699                                                         {
2700                                                                 strunzone(mapvote_maps[i]);
2701                                                                 mapvote_maps[i] = "";
2702                                                                 strunzone(mapvote_maps_pakfile[i]);
2703                                                                 mapvote_maps_pakfile[i] = "";
2704                                                         }
2705                                                 }
2706                                 }
2707                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2708                         if(cvar("sv_eventlog"))
2709                                 GameLogEcho(result);
2710                 }
2711
2712         return FALSE;
2713 }
2714 void MapVote_Tick()
2715 {
2716         float keeptwo;
2717         float totalvotes;
2718
2719         keeptwo = mapvote_keeptwotime;
2720         MapVote_CheckRules_1(); // count
2721         if(MapVote_CheckRules_2()) // decide
2722                 return;
2723
2724         totalvotes = 0;
2725         FOR_EACH_REALCLIENT(other)
2726         {
2727                 // hide scoreboard again
2728                 if(other.health != 2342)
2729                 {
2730                         other.health = 2342;
2731                         other.impulse = 0;
2732                         if(clienttype(other) == CLIENTTYPE_REAL)
2733                         {
2734                                 msg_entity = other;
2735                                 WriteByte(MSG_ONE, SVC_FINALE);
2736                                 WriteString(MSG_ONE, "");
2737                         }
2738                 }
2739
2740                 // clear possibly invalid votes
2741                 if(mapvote_maps[other.mapvote - 1] == "")
2742                         other.mapvote = 0;
2743                 // use impulses as new vote
2744                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2745                         if(mapvote_maps[other.impulse - 1] != "")
2746                         {
2747                                 other.mapvote = other.impulse;
2748                                 MapVote_TouchVotes(other);
2749                         }
2750                 other.impulse = 0;
2751
2752                 if(other.mapvote)
2753                         ++totalvotes;
2754         }
2755
2756         MapVote_CheckRules_1(); // just count
2757 }
2758 void MapVote_Start()
2759 {
2760         if(mapvote_run)
2761                 return;
2762
2763         MapInfo_Enumerate();
2764         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2765                 mapvote_run = TRUE;
2766 }
2767 void MapVote_Think()
2768 {
2769         if(!mapvote_run)
2770                 return;
2771
2772         if(alreadychangedlevel)
2773                 return;
2774
2775         if(time < mapvote_nextthink)
2776                 return;
2777         //dprint("tick\n");
2778
2779         mapvote_nextthink = time + 0.5;
2780
2781         if(!mapvote_initialized)
2782         {
2783                 if(cvar("rescan_pending") == 1)
2784                 {
2785                         cvar_set("rescan_pending", "2");
2786                         localcmd("fs_rescan\nrescan_pending 3\n");
2787                         return;
2788                 }
2789                 else if(cvar("rescan_pending") == 2)
2790                 {
2791                         return;
2792                 }
2793                 else if(cvar("rescan_pending") == 3)
2794                 {
2795                         // now build missing mapinfo files
2796                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2797                                 return;
2798
2799                         // we're done, start the timer
2800                         cvar_set("rescan_pending", "0");
2801                 }
2802
2803                 mapvote_initialized = TRUE;
2804                 if(DoNextMapOverride())
2805                         return;
2806                 if(!cvar("g_maplist_votable") || player_count <= 0)
2807                 {
2808                         GotoNextMap();
2809                         return;
2810                 }
2811                 MapVote_Init();
2812         }
2813
2814         MapVote_Tick();
2815 };
2816
2817 string GotoMap(string m)
2818 {
2819         if(!MapInfo_CheckMap(m))
2820                 return "The map you chose is not available on this server.";
2821         cvar_set("nextmap", m);
2822         cvar_set("timelimit", "-1");
2823         if(mapvote_initialized || alreadychangedlevel)
2824         {
2825                 if(DoNextMapOverride())
2826                         return "Map switch initiated.";
2827                 else
2828                         return "Hm... no. For some reason I like THIS map more.";
2829         }
2830         else
2831                 return "Map switch will happen after scoreboard.";
2832 }
2833
2834
2835 void EndFrame()
2836 {
2837         float altime;
2838         FOR_EACH_REALCLIENT(self)
2839         {
2840                 if(self.classname == "spectator")
2841                 {
2842                         if(self.enemy.typehitsound)
2843                                 play2(self, "misc/typehit.wav");
2844                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2845                                 play2(self, "misc/hit.wav");
2846                 }
2847                 else
2848                 {
2849                         if(self.typehitsound)
2850                                 play2(self, "misc/typehit.wav");
2851                         else if(self.hitsound && self.cvar_cl_hitsound)
2852                                 play2(self, "misc/hit.wav");
2853                 }
2854         }
2855         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2856         // add 1 frametime because after this, engine SV_Physics
2857         // increases time by a frametime and then networks the frame
2858         // add another frametime because client shows everything with
2859         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2860         // needed!
2861         FOR_EACH_CLIENT(self)
2862         {
2863                 self.hitsound = FALSE;
2864                 self.typehitsound = FALSE;
2865                 antilag_record(self, altime);
2866         }
2867 }
2868
2869
2870 /*
2871  * RedirectionThink:
2872  * returns TRUE if redirecting
2873  */
2874 float redirection_timeout;
2875 float redirection_nextthink;
2876 float RedirectionThink()
2877 {
2878         float clients_found;
2879
2880         if(redirection_target == "")
2881                 return FALSE;
2882
2883         if(!redirection_timeout)
2884         {
2885                 cvar_set("sv_public", "-2");
2886                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2887                 if(redirection_target == "self")
2888                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2889                 else
2890                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2891         }
2892
2893         if(time < redirection_nextthink)
2894                 return TRUE;
2895
2896         redirection_nextthink = time + 1;
2897
2898         clients_found = 0;
2899         FOR_EACH_REALCLIENT(self)
2900         {
2901                 print("Redirecting: sending connect command to ", self.netname, "\n");
2902                 if(redirection_target == "self")
2903                         stuffcmd(self, "\ndisconnect; reconnect\n");
2904                 else
2905                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2906                 ++clients_found;
2907         }
2908
2909         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2910
2911         if(time > redirection_timeout || clients_found == 0)
2912                 localcmd("\nwait; wait; wait; quit\n");
2913
2914         return TRUE;
2915 }
2916
2917 void TargetMusic_RestoreGame();
2918 void RestoreGame()
2919 {
2920         // Loaded from a save game
2921         // some things then break, so let's work around them...
2922
2923         // Progs DB (capture records)
2924         ServerProgsDB = db_load("server.db");
2925
2926         // Mapinfo
2927         MapInfo_Shutdown();
2928         MapInfo_Enumerate();
2929         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2930         WeaponStats_Init();
2931
2932         TargetMusic_RestoreGame();
2933 }
2934
2935 void SV_Shutdown()
2936 {
2937         if(gameover > 1) // shutting down already?
2938                 return;
2939
2940         gameover = 2; // 2 = server shutting down
2941
2942         if(world_initialized > 0)
2943         {
2944                 world_initialized = 0;
2945                 print("Saving persistent data...\n");
2946                 Ban_SaveBans();
2947                 if(!cheatcount_total)
2948                 {
2949                         if(cvar("sv_db_saveasdump"))
2950                                 db_dump(ServerProgsDB, "server.db");
2951                         else
2952                                 db_save(ServerProgsDB, "server.db");
2953                 }
2954                 if(cvar("developer"))
2955                 {
2956                         if(cvar("sv_db_saveasdump"))
2957                                 db_dump(TemporaryDB, "server-temp.db");
2958                         else
2959                                 db_save(TemporaryDB, "server-temp.db");
2960                 }
2961                 CheatShutdown(); // must be after cheatcount check
2962                 db_close(ServerProgsDB);
2963                 db_close(TemporaryDB);
2964                 print("done!\n");
2965                 // tell the bot system the game is ending now
2966                 bot_endgame();
2967
2968                 WeaponStats_Shutdown();
2969                 MapInfo_Shutdown();
2970         }
2971         else if(world_initialized == 0)
2972         {
2973                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2974         }
2975 }