]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'terencehill/registry_API' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_dynamiclights");
340                 BADCVAR("g_ctf_flag_pickup_verbosename");
341                 BADPRESUFFIX("g_ctf_flag_", "_model");
342                 BADPRESUFFIX("g_ctf_flag_", "_skin");
343                 BADCVAR("g_domination_point_leadlimit");
344                 BADCVAR("g_forced_respawn");
345                 BADCVAR("g_freezetag_point_leadlimit");
346                 BADCVAR("g_freezetag_point_limit");
347                 BADCVAR("g_hats");
348                 BADCVAR("g_invasion_point_limit");
349                 BADCVAR("g_jump_grunt");
350                 BADCVAR("g_keyhunt_point_leadlimit");
351                 BADCVAR("g_nexball_goalleadlimit");
352                 BADCVAR("g_new_toys_autoreplace");
353                 BADCVAR("g_new_toys_use_pickupsound");
354                 BADCVAR("g_physics_predictall");
355                 BADCVAR("g_piggyback");
356                 BADCVAR("g_playerclip_collisions");
357                 BADCVAR("g_spawn_alloweffects");
358                 BADCVAR("g_tdm_point_leadlimit");
359                 BADCVAR("g_tdm_point_limit");
360                 BADCVAR("leadlimit_and_fraglimit");
361                 BADCVAR("leadlimit_override");
362                 BADCVAR("pausable");
363                 BADCVAR("sv_announcer");
364                 BADCVAR("sv_checkforpacketsduringsleep");
365                 BADCVAR("sv_damagetext");
366                 BADCVAR("sv_db_saveasdump");
367                 BADCVAR("sv_intermission_cdtrack");
368                 BADCVAR("sv_mapchange_delay");
369                 BADCVAR("sv_minigames");
370                 BADCVAR("sv_namechangetimer");
371                 BADCVAR("sv_precacheplayermodels");
372                 BADCVAR("sv_stepheight");
373                 BADCVAR("sv_timeout");
374                 BADCVAR("sv_weapons_modeloverride");
375                 BADCVAR("w_prop_interval");
376                 BADPREFIX("crypto_");
377                 BADPREFIX("gameversion_");
378                 BADPREFIX("g_chat_");
379                 BADPREFIX("g_ctf_captimerecord_");
380                 BADPREFIX("g_hats_");
381                 BADPREFIX("g_maplist_");
382                 BADPREFIX("g_mod_");
383                 BADPREFIX("g_respawn_");
384                 BADPREFIX("net_");
385                 BADPREFIX("notification_");
386                 BADPREFIX("prvm_");
387                 BADPREFIX("skill_");
388                 BADPREFIX("sv_allow_");
389                 BADPREFIX("sv_cullentities_");
390                 BADPREFIX("sv_maxidle_");
391                 BADPREFIX("sv_minigames_");
392                 BADPREFIX("sv_radio_");
393                 BADPREFIX("sv_timeout_");
394                 BADPREFIX("sv_vote_");
395                 BADPREFIX("timelimit_");
396
397                 // allowed changes to server admins (please sync this to server.cfg)
398                 // vi commands:
399                 //   :/"impure"/,$d
400                 //   :g!,^\/\/[^ /],d
401                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
402                 //   :%!sort
403                 // yes, this does contain some redundant stuff, don't really care
404                 BADPREFIX("bot_ai_");
405                 BADCVAR("bot_config_file");
406                 BADCVAR("bot_number");
407                 BADCVAR("bot_prefix");
408                 BADCVAR("bot_suffix");
409                 BADCVAR("capturelimit_override");
410                 BADCVAR("fraglimit_override");
411                 BADCVAR("gametype");
412                 BADCVAR("g_antilag");
413                 BADCVAR("g_balance_teams");
414                 BADCVAR("g_balance_teams_prevent_imbalance");
415                 BADCVAR("g_balance_teams_scorefactor");
416                 BADCVAR("g_ban_sync_trusted_servers");
417                 BADCVAR("g_ban_sync_uri");
418                 BADCVAR("g_buffs");
419                 BADCVAR("g_ca_teams_override");
420                 BADCVAR("g_ctf_fullbrightflags");
421                 BADCVAR("g_ctf_ignore_frags");
422                 BADCVAR("g_ctf_leaderboard");
423                 BADCVAR("g_domination_point_limit");
424                 BADCVAR("g_domination_teams_override");
425                 BADCVAR("g_freezetag_teams_override");
426                 BADCVAR("g_friendlyfire");
427                 BADCVAR("g_fullbrightitems");
428                 BADCVAR("g_fullbrightplayers");
429                 BADCVAR("g_keyhunt_point_limit");
430                 BADCVAR("g_keyhunt_teams_override");
431                 BADCVAR("g_lms_lives_override");
432                 BADCVAR("g_maplist");
433                 BADCVAR("g_maxplayers");
434                 BADCVAR("g_mirrordamage");
435                 BADCVAR("g_nexball_goallimit");
436                 BADCVAR("g_norecoil");
437                 BADCVAR("g_physics_clientselect");
438                 BADCVAR("g_pinata");
439                 BADCVAR("g_powerups");
440                 BADCVAR("g_player_brightness");
441                 BADCVAR("g_rocket_flying");
442                 BADCVAR("g_rocket_flying_disabledelays");
443                 BADCVAR("g_spawnshieldtime");
444                 BADCVAR("g_start_delay");
445                 BADCVAR("g_superspectate");
446                 BADCVAR("g_tdm_teams_override");
447                 BADCVAR("g_warmup");
448                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
449                 BADCVAR("hostname");
450                 BADCVAR("log_file");
451                 BADCVAR("maxplayers");
452                 BADCVAR("minplayers");
453                 BADCVAR("minplayers_per_team");
454                 BADCVAR("net_address");
455                 BADCVAR("port");
456                 BADCVAR("rcon_password");
457                 BADCVAR("rcon_restricted_commands");
458                 BADCVAR("rcon_restricted_password");
459                 BADCVAR("skill");
460                 BADCVAR("sv_adminnick");
461                 BADCVAR("sv_autoscreenshot");
462                 BADCVAR("sv_autotaunt");
463                 BADCVAR("sv_curl_defaulturl");
464                 BADCVAR("sv_defaultcharacter");
465                 BADCVAR("sv_defaultcharacterskin");
466                 BADCVAR("sv_defaultplayercolors");
467                 BADCVAR("sv_defaultplayermodel");
468                 BADCVAR("sv_defaultplayerskin");
469                 BADCVAR("sv_maxidle");
470                 BADCVAR("sv_maxrate");
471                 BADCVAR("sv_motd");
472                 BADCVAR("sv_public");
473                 BADCVAR("sv_ready_restart");
474                 BADCVAR("sv_status_privacy");
475                 BADCVAR("sv_taunt");
476                 BADCVAR("sv_vote_call");
477                 BADCVAR("sv_vote_commands");
478                 BADCVAR("sv_vote_majority_factor");
479                 BADCVAR("sv_vote_master");
480                 BADCVAR("sv_vote_master_commands");
481                 BADCVAR("sv_vote_master_password");
482                 BADCVAR("sv_vote_simple_majority_factor");
483                 BADCVAR("teamplay_mode");
484                 BADCVAR("timelimit_override");
485                 BADPREFIX("g_warmup_");
486                 BADPREFIX("sv_info_");
487                 BADPREFIX("sv_ready_restart_");
488
489                 // mutators that announce themselves properly to the server browser
490                 BADCVAR("g_instagib");
491                 BADCVAR("g_new_toys");
492                 BADCVAR("g_nix");
493                 BADCVAR("g_grappling_hook");
494                 BADCVAR("g_jetpack");
495
496                 // temporary for testing
497                 // TODO remove before 0.8.3 release
498                 BADCVAR("g_ca_weaponarena");
499                 BADCVAR("g_freezetag_weaponarena");
500                 BADCVAR("g_lms_weaponarena");
501                 BADCVAR("g_ctf_stalemate_time");
502
503                 if(cvar_string("g_mod_balance") == "Testing")
504                 {
505                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
506                         BADPREFIX("g_balance_");
507                 }
508
509 #undef BADPRESUFFIX
510 #undef BADPREFIX
511 #undef BADCVAR
512
513                 if(pureadding)
514                 {
515                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
516                         if(strlen(cvar_purechanges) > 16384)
517                         {
518                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
519                                 pureadding = 0;
520                         }
521                 }
522                 ++cvar_purechanges_count;
523                 // WARNING: this variable is used for the server list
524                 // NEVER dare to skip this code!
525                 // Hacks to intentionally appearing as "pure server" even though you DO have
526                 // modified settings may be punished by removal from the server list.
527                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
528                 // though.
529         }
530         buf_del(h);
531         if(cvar_changes == "")
532                 cvar_changes = "// this server runs at default server settings\n";
533         else
534                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
535         cvar_changes = strzone(cvar_changes);
536         if(cvar_purechanges == "")
537                 cvar_purechanges = "// this server runs at default gameplay settings\n";
538         else
539                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
540         cvar_purechanges = strzone(cvar_purechanges);
541 }
542
543 entity randomseed;
544 bool RandomSeed_Send(entity this, entity to, int sf)
545 {
546         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547         WriteShort(MSG_ENTITY, this.cnt);
548         return true;
549 }
550 void RandomSeed_Think(entity this)
551 {
552         this.cnt = bound(0, floor(random() * 65536), 65535);
553         this.nextthink = time + 5;
554
555         this.SendFlags |= 1;
556 }
557 void RandomSeed_Spawn()
558 {
559         randomseed = new_pure(randomseed);
560         setthink(randomseed, RandomSeed_Think);
561         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562
563         getthink(randomseed)(randomseed); // sets random seed and nextthink
564 }
565
566 spawnfunc(__init_dedicated_server)
567 {
568         // handler for _init/_init map (only for dedicated server initialization)
569
570         world_initialized = -1; // don't complain
571
572         delete_fn = remove_unsafely;
573
574         entity e = spawn();
575         setthink(e, GotoFirstMap);
576         e.nextthink = time; // this is usually 1 at this point
577
578         e = new(info_player_deathmatch);  // safeguard against player joining
579
580     // assign reflectively to avoid "assignment to world" warning
581     for (int i = 0, n = numentityfields(); i < n; ++i) {
582         string k = entityfieldname(i);
583         if (k == "classname") {
584             // safeguard against various stuff ;)
585             putentityfieldstring(i, this, "worldspawn");
586             break;
587         }
588     }
589
590         // needs to be done so early because of the constants they create
591         static_init();
592         static_init_late();
593         static_init_precache();
594
595         IL_PUSH(g_spawnpoints, e); // just incase
596
597         MapInfo_Enumerate();
598         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 }
600
601 void __init_dedicated_server_shutdown() {
602         MapInfo_Shutdown();
603 }
604
605 STATIC_INIT_EARLY(maxclients)
606 {
607         maxclients = 0;
608         for (entity head = nextent(NULL); head; head = nextent(head)) {
609                 ++maxclients;
610         }
611 }
612
613 void default_delayedinit(entity this)
614 {
615         if(!scores_initialized)
616                 ScoreRules_generic();
617 }
618
619 void InitGameplayMode()
620 {
621         VoteReset();
622
623         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
624         get_mi_min_max(1);
625         // assign reflectively to avoid "assignment to world" warning
626         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
627             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
628             if (v) {
629             putentityfieldstring(i, world, sprintf("%v", v));
630             if (++done == 2) break;
631         }
632         }
633         // currently, NetRadiant's limit is 131072 qu for each side
634         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
635         // set the distance according to map size but don't go over the limit to avoid issues with float precision
636         // in case somebody makes extremely large maps
637         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
638
639         MapInfo_LoadMapSettings(mapname);
640         GameRules_teams(false);
641
642         if (!cvar_value_issafe(world.fog))
643         {
644                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
645                 world.fog = string_null;
646         }
647         if(MapInfo_Map_fog != "")
648         {
649                 if(MapInfo_Map_fog == "none")
650                         world.fog = string_null;
651                 else
652                         world.fog = strzone(MapInfo_Map_fog);
653         }
654         clientstuff = strzone(MapInfo_Map_clientstuff);
655
656         MapInfo_ClearTemps();
657
658         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
659
660         cache_mutatormsg = strzone("");
661         cache_lastmutatormsg = strzone("");
662
663         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
664 }
665
666 void Map_MarkAsRecent(string m);
667 float world_already_spawned;
668 spawnfunc(worldspawn)
669 {
670         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
671
672         bool wantrestart = false;
673         {
674                 if (!server_is_dedicated)
675                 {
676                         // force unloading of server pk3 files when starting a listen server
677                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
678                         // restore csqc_progname too
679                         string expect = "csprogs.dat";
680                         wantrestart = cvar_string("csqc_progname") != expect;
681                         cvar_set("csqc_progname", expect);
682                 }
683                 else
684                 {
685                         // Try to use versioned csprogs from pk3
686                         // Only ever use versioned csprogs.dat files on dedicated servers;
687                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
688                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
689                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
690                         string select = "csprogs.dat";
691                         if (fexists(pk3csprogs)) select = pk3csprogs;
692                         if (cvar_string("csqc_progname") != select)
693                         {
694                                 cvar_set("csqc_progname", select);
695                                 wantrestart = true;
696                         }
697                         // Check for updates on startup
698                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
699                         int sentinel = fopen("progs.txt", FILE_READ);
700                         if (sentinel >= 0)
701                         {
702                                 string switchversion = fgets(sentinel);
703                                 fclose(sentinel);
704                                 if (switchversion != "" && switchversion != WATERMARK)
705                                 {
706                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
707                                         // if it doesn't exist, assume either:
708                                         //   a) the current program was overwritten
709                                         //   b) this is a client only update
710                                         string newprogs = sprintf("progs-%s.dat", switchversion);
711                                         if (fexists(newprogs))
712                                         {
713                                                 cvar_set("sv_progs", newprogs);
714                                                 wantrestart = true;
715                                         }
716                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
717                                         if (fexists(newcsprogs))
718                                         {
719                                                 cvar_set("csqc_progname", newcsprogs);
720                                                 wantrestart = true;
721                                         }
722                                 }
723                         }
724                 }
725                 if (wantrestart)
726                 {
727                         LOG_INFO("Restart requested");
728                         changelevel(mapname);
729                         // let initialization continue, shutdown depends on it
730                 }
731         }
732
733         if(world_already_spawned)
734                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
735         world_already_spawned = true;
736
737         delete_fn = remove_safely; // during spawning, watch what you remove!
738
739         cvar_changes_init(); // do this very early now so it REALLY matches the server config
740
741         // needs to be done so early because of the constants they create
742         static_init();
743
744         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
745
746         TemporaryDB = db_create();
747
748         // 0 normal
749         lightstyle(0, "m");
750
751         // 1 FLICKER (first variety)
752         lightstyle(1, "mmnmmommommnonmmonqnmmo");
753
754         // 2 SLOW STRONG PULSE
755         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
756
757         // 3 CANDLE (first variety)
758         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
759
760         // 4 FAST STROBE
761         lightstyle(4, "mamamamamama");
762
763         // 5 GENTLE PULSE 1
764         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
765
766         // 6 FLICKER (second variety)
767         lightstyle(6, "nmonqnmomnmomomno");
768
769         // 7 CANDLE (second variety)
770         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
771
772         // 8 CANDLE (third variety)
773         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
774
775         // 9 SLOW STROBE (fourth variety)
776         lightstyle(9, "aaaaaaaazzzzzzzz");
777
778         // 10 FLUORESCENT FLICKER
779         lightstyle(10, "mmamammmmammamamaaamammma");
780
781         // 11 SLOW PULSE NOT FADE TO BLACK
782         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
783
784         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
785
786         // 63 testing
787         lightstyle(63, "a");
788
789         if(autocvar_g_campaign)
790                 CampaignPreInit();
791
792         Map_MarkAsRecent(mapname);
793
794         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
795
796         InitGameplayMode();
797         static_init_late();
798         static_init_precache();
799         readlevelcvars();
800         GrappleHookInit();
801
802         GameRules_limit_fallbacks();
803
804         if(warmup_limit == 0)
805                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
806
807         player_count = 0;
808         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
809         if(bot_waypoints_for_items == 1)
810                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
811                         bot_waypoints_for_items = 0;
812
813         WaypointSprite_Init();
814
815         GameLogInit(); // prepare everything
816         // NOTE for matchid:
817         // changing the logic generating it is okay. But:
818         // it HAS to stay <= 64 chars
819         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
820         if(autocvar_sv_eventlog)
821         {
822                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
823                 matchid = strzone(s);
824
825                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
826                 s = ":gameinfo:mutators:LIST";
827
828                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
829                 s = M_ARGV(0, string);
830
831                 // initialiation stuff, not good in the mutator system
832                 if(!autocvar_g_use_ammunition)
833                         s = strcat(s, ":no_use_ammunition");
834
835                 // initialiation stuff, not good in the mutator system
836                 if(autocvar_g_pickup_items == 0)
837                         s = strcat(s, ":no_pickup_items");
838                 if(autocvar_g_pickup_items > 0)
839                         s = strcat(s, ":pickup_items");
840
841                 // initialiation stuff, not good in the mutator system
842                 if(autocvar_g_weaponarena != "0")
843                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
844
845                 // TODO to mutator system
846                 if(autocvar_g_norecoil)
847                         s = strcat(s, ":norecoil");
848
849                 // TODO to mutator system
850                 if(autocvar_g_powerups == 0)
851                         s = strcat(s, ":no_powerups");
852                 if(autocvar_g_powerups > 0)
853                         s = strcat(s, ":powerups");
854
855                 GameLogEcho(s);
856                 GameLogEcho(":gameinfo:end");
857         }
858         else
859                 matchid = strzone(ftos(random()));
860
861         cvar_set("nextmap", "");
862
863         SetDefaultAlpha();
864
865         if(autocvar_g_campaign)
866                 CampaignPostInit();
867
868         Ban_LoadBans();
869
870         MapInfo_Enumerate();
871         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
872
873         if(fexists(strcat("scripts/", mapname, ".arena")))
874                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
875
876         if(fexists(strcat("scripts/", mapname, ".defi")))
877                 cvar_settemp("sv_q3defragcompat", "1");
878
879         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
880         {
881                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
882                 if(fd != -1)
883                 {
884                         string s;
885                         while((s = fgets(fd)))
886                         {
887                                 int l = tokenize_console(s);
888                                 if(l < 2)
889                                         continue;
890                                 if(argv(0) == "cd")
891                                 {
892                                         string trackname = argv(2);
893                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
894                                         LOG_INFO("  cdtrack ", trackname);
895                                         if (cvar_value_issafe(trackname))
896                                         {
897                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
898                                                 strcpy(clientstuff, newstuff);
899                                         }
900                                 }
901                                 else if(argv(0) == "fog")
902                                 {
903                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
904                                         LOG_INFO("  \"fog\" \"", s, "\"");
905                                 }
906                                 else if(argv(0) == "set")
907                                 {
908                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
909                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
910                                 }
911                                 else if(argv(0) != "//")
912                                 {
913                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
914                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
915                                 }
916                         }
917                         fclose(fd);
918                 }
919         }
920
921         WeaponStats_Init();
922
923         Nagger_Init();
924
925         next_pingtime = time + 5;
926
927         // set up information replies for clients and server to use
928         maplist_reply = strzone(getmaplist());
929         lsmaps_reply = strzone(getlsmaps());
930         monsterlist_reply = strzone(getmonsterlist());
931         for(int i = 0; i < 10; ++i)
932         {
933                 string s = getrecords(i);
934                 if (s)
935                         records_reply[i] = strzone(s);
936         }
937         ladder_reply = strzone(getladder());
938         rankings_reply = strzone(getrankings());
939
940         // begin other init
941         ClientInit_Spawn();
942         RandomSeed_Spawn();
943         PingPLReport_Spawn();
944
945         CheatInit();
946
947         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
948
949         // fill sv_curl_serverpackages from .serverpackage files
950         if (autocvar_sv_curl_serverpackages_auto)
951         {
952                 string s = "csprogs-" WATERMARK ".txt";
953                 // remove automatically managed files from the list to prevent duplicates
954                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
955                 {
956                         string pkg = argv(i);
957                         if (startsWith(pkg, "csprogs-")) continue;
958                         if (endsWith(pkg, "-serverpackage.txt")) continue;
959                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
960                         s = cons(s, pkg);
961                 }
962                 // add automatically managed files to the list
963                 #define X(match) MACRO_BEGIN \
964                         int fd = search_begin(match, true, false); \
965                         if (fd >= 0) \
966                         { \
967                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
968                                 { \
969                                         s = cons(s, search_getfilename(fd, i)); \
970                                 } \
971                                 search_end(fd); \
972                         } \
973                 MACRO_END
974                 X("*-serverpackage.txt");
975                 X("*.serverpackage");
976                 #undef X
977                 cvar_set("sv_curl_serverpackages", s);
978         }
979
980         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
981         modname = "Xonotic";
982         // physics/balance/config changes that count as mod
983         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
984                 modname = cvar_string("g_mod_physics");
985         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
986                 modname = cvar_string("g_mod_balance");
987         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
988                 modname = cvar_string("g_mod_config");
989         // extra mutators that deserve to count as mod
990         MUTATOR_CALLHOOK(SetModname, modname);
991         modname = M_ARGV(0, string);
992
993         // save it for later
994         modname = strzone(modname);
995
996         WinningConditionHelper(this); // set worldstatus
997
998         world_initialized = 1;
999         __spawnfunc_spawn_all();
1000 }
1001
1002 spawnfunc(light)
1003 {
1004         //makestatic (this); // Who the f___ did that?
1005         delete(this);
1006 }
1007
1008 string GetGametype()
1009 {
1010         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1011 }
1012
1013 string GetMapname()
1014 {
1015         return mapname;
1016 }
1017
1018 float Map_Count, Map_Current;
1019 string Map_Current_Name;
1020
1021 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1022 int GetMaplistPosition()
1023 {
1024         string map = GetMapname();
1025         int idx = autocvar_g_maplist_index;
1026
1027         if(idx >= 0)
1028         {
1029                 if(idx < Map_Count)
1030                 {
1031                         if(map == argv(idx))
1032                         {
1033                                 return idx;
1034                         }
1035                 }
1036         }
1037
1038         for(int pos = 0; pos < Map_Count; ++pos)
1039         {
1040                 if(map == argv(pos))
1041                         return pos;
1042         }
1043
1044         // resume normal maplist rotation if current map is not in g_maplist
1045         return idx;
1046 }
1047
1048 bool MapHasRightSize(string map)
1049 {
1050         int minplayers = max(0, floor(autocvar_minplayers));
1051         if (teamplay)
1052                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1053         if (autocvar_g_maplist_check_waypoints
1054                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1055         {
1056                 string checkwp_msg = strcat("checkwp ", map);
1057                 if(!fexists(strcat("maps/", map, ".waypoints")))
1058                 {
1059                         LOG_TRACE(checkwp_msg, ": no waypoints");
1060                         return false;
1061                 }
1062                 LOG_TRACE(checkwp_msg, ": has waypoints");
1063         }
1064
1065         if(autocvar_g_maplist_ignore_sizes)
1066                 return true;
1067
1068         // open map size restriction file
1069         string opensize_msg = strcat("opensize ", map);
1070         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1071         int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1072         int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1073         if(!autocvar_g_maplist_sizes_count_bots)
1074                 pcount -= currentbots;
1075         if(fh >= 0)
1076         {
1077                 opensize_msg = strcat(opensize_msg, ": ok, ");
1078                 int mapmin = stoi(fgets(fh));
1079                 int mapmax = stoi(fgets(fh));
1080                 fclose(fh);
1081                 if(pcount < mapmin)
1082                 {
1083                         LOG_TRACE(opensize_msg, "not enough");
1084                         return false;
1085                 }
1086                 if(mapmax && pcount > mapmax)
1087                 {
1088                         LOG_TRACE(opensize_msg, "too many");
1089                         return false;
1090                 }
1091                 LOG_TRACE(opensize_msg, "right size");
1092                 return true;
1093         }
1094         LOG_TRACE(opensize_msg, ": not found");
1095         return true;
1096 }
1097
1098 string Map_Filename(float position)
1099 {
1100         return strcat("maps/", argv(position), ".bsp");
1101 }
1102
1103 void Map_MarkAsRecent(string m)
1104 {
1105         cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1106 }
1107
1108 float Map_IsRecent(string m)
1109 {
1110         return strhasword(autocvar_g_maplist_mostrecent, m);
1111 }
1112
1113 float Map_Check(float position, float pass)
1114 {
1115         string filename;
1116         string map_next;
1117         map_next = argv(position);
1118         if(pass <= 1)
1119         {
1120                 if(Map_IsRecent(map_next))
1121                         return 0;
1122         }
1123         filename = Map_Filename(position);
1124         if(MapInfo_CheckMap(map_next))
1125         {
1126                 if(pass == 2)
1127                         return 1;
1128                 if(MapHasRightSize(map_next))
1129                         return 1;
1130                 return 0;
1131         }
1132         else
1133                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1134
1135         return 0;
1136 }
1137
1138 void Map_Goto_SetStr(string nextmapname)
1139 {
1140         if(getmapname_stored != "")
1141                 strunzone(getmapname_stored);
1142         if(nextmapname == "")
1143                 getmapname_stored = "";
1144         else
1145                 getmapname_stored = strzone(nextmapname);
1146 }
1147
1148 void Map_Goto_SetFloat(float position)
1149 {
1150         cvar_set("g_maplist_index", ftos(position));
1151         Map_Goto_SetStr(argv(position));
1152 }
1153
1154 void Map_Goto(float reinit)
1155 {
1156         MapInfo_LoadMap(getmapname_stored, reinit);
1157 }
1158
1159 // return codes of map selectors:
1160 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1161 //   -2 = permanent failure
1162 float MaplistMethod_Iterate() // usual method
1163 {
1164         float pass, i;
1165
1166         LOG_TRACE("Trying MaplistMethod_Iterate");
1167
1168         for(pass = 1; pass <= 2; ++pass)
1169         {
1170                 for(i = 1; i < Map_Count; ++i)
1171                 {
1172                         float mapindex;
1173                         mapindex = (i + Map_Current) % Map_Count;
1174                         if(Map_Check(mapindex, pass))
1175                                 return mapindex;
1176                 }
1177         }
1178         return -1;
1179 }
1180
1181 float MaplistMethod_Repeat() // fallback method
1182 {
1183         LOG_TRACE("Trying MaplistMethod_Repeat");
1184
1185         if(Map_Check(Map_Current, 2))
1186                 return Map_Current;
1187         return -2;
1188 }
1189
1190 float MaplistMethod_Random() // random map selection
1191 {
1192         float i, imax;
1193
1194         LOG_TRACE("Trying MaplistMethod_Random");
1195
1196         imax = 42;
1197
1198         for(i = 0; i <= imax; ++i)
1199         {
1200                 float mapindex;
1201                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1202                 if(Map_Check(mapindex, 1))
1203                         return mapindex;
1204         }
1205         return -1;
1206 }
1207
1208 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1209 // the exponent sets a bias on the map selection:
1210 // the higher the exponent, the less likely "shortly repeated" same maps are
1211 {
1212         float i, j, imax, insertpos;
1213
1214         LOG_TRACE("Trying MaplistMethod_Shuffle");
1215
1216         imax = 42;
1217
1218         for(i = 0; i <= imax; ++i)
1219         {
1220                 string newlist;
1221
1222                 // now reinsert this at another position
1223                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1224                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1225                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1226                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1227
1228                 // insert the current map there
1229                 newlist = "";
1230                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1231                         newlist = strcat(newlist, " ", argv(j));
1232                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1233                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1234                         newlist = strcat(newlist, " ", argv(j));
1235                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1236                 cvar_set("g_maplist", newlist);
1237                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1238
1239                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1240                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1241                 if(Map_Check(Map_Current, 1))
1242                         return Map_Current;
1243         }
1244         return -1;
1245 }
1246
1247 void Maplist_Init()
1248 {
1249         float i = Map_Count = 0;
1250         if(autocvar_g_maplist != "")
1251         {
1252                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1253                 for (i = 0; i < Map_Count; ++i)
1254                 {
1255                         if (Map_Check(i, 2))
1256                                 break;
1257                 }
1258         }
1259
1260         if (i == Map_Count)
1261         {
1262                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1263                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1264                 if(autocvar_g_maplist_shuffle)
1265                         ShuffleMaplist();
1266                 if(!server_is_dedicated)
1267                         localcmd("\nmenu_cmd sync\n");
1268                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1269         }
1270         if(Map_Count == 0)
1271                 error("empty maplist, cannot select a new map");
1272         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1273
1274         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1275         // this may or may not be correct, but who cares, in the worst case a map
1276         // isn't chosen in the first pass that should have been
1277 }
1278
1279 string GetNextMap()
1280 {
1281         Maplist_Init();
1282         float nextMap = -1;
1283
1284         if(nextMap == -1)
1285                 if(autocvar_g_maplist_shuffle > 0)
1286                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1287
1288         if(nextMap == -1)
1289                 if(autocvar_g_maplist_selectrandom)
1290                         nextMap = MaplistMethod_Random();
1291
1292         if(nextMap == -1)
1293                 nextMap = MaplistMethod_Iterate();
1294
1295         if(nextMap == -1)
1296                 nextMap = MaplistMethod_Repeat();
1297
1298         if(nextMap >= 0)
1299         {
1300                 Map_Goto_SetFloat(nextMap);
1301                 return getmapname_stored;
1302         }
1303
1304         return "";
1305 }
1306
1307 float DoNextMapOverride(float reinit)
1308 {
1309         if(autocvar_g_campaign)
1310         {
1311                 CampaignPostIntermission();
1312                 alreadychangedlevel = true;
1313                 return true;
1314         }
1315         if(autocvar_quit_when_empty)
1316         {
1317                 if(player_count <= currentbots)
1318                 {
1319                         localcmd("quit\n");
1320                         alreadychangedlevel = true;
1321                         return true;
1322                 }
1323         }
1324         if(autocvar_quit_and_redirect != "")
1325         {
1326                 redirection_target = strzone(autocvar_quit_and_redirect);
1327                 alreadychangedlevel = true;
1328                 return true;
1329         }
1330         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1331         {
1332                 localcmd("restart\n");
1333                 alreadychangedlevel = true;
1334                 return true;
1335         }
1336         if(autocvar_nextmap != "")
1337         {
1338                 string m;
1339                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1340                 cvar_set("nextmap",m);
1341
1342                 if(!m || gametypevote)
1343                         return false;
1344                 if(autocvar_sv_vote_gametype)
1345                 {
1346                         Map_Goto_SetStr(m);
1347                         return false;
1348                 }
1349
1350                 if(MapInfo_CheckMap(m))
1351                 {
1352                         Map_Goto_SetStr(m);
1353                         Map_Goto(reinit);
1354                         alreadychangedlevel = true;
1355                         return true;
1356                 }
1357         }
1358         if(!reinit && autocvar_lastlevel)
1359         {
1360                 cvar_settemp_restore();
1361                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1362                 alreadychangedlevel = true;
1363                 return true;
1364         }
1365         return false;
1366 }
1367
1368 void GotoNextMap(float reinit)
1369 {
1370         //string nextmap;
1371         //float n, nummaps;
1372         //string s;
1373         if (alreadychangedlevel)
1374                 return;
1375         alreadychangedlevel = true;
1376
1377         string nextMap = GetNextMap();
1378         if(nextMap == "")
1379                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1380         Map_Goto(reinit);
1381 }
1382
1383
1384 /*
1385 ============
1386 IntermissionThink
1387
1388 When the player presses attack or jump, change to the next level
1389 ============
1390 */
1391 .float autoscreenshot;
1392 void IntermissionThink(entity this)
1393 {
1394         FixIntermissionClient(this);
1395
1396         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1397         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1398
1399         if( (server_screenshot || client_screenshot)
1400                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1401         {
1402                 this.autoscreenshot = -1;
1403                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1404                 return;
1405         }
1406
1407         if (time < intermission_exittime)
1408                 return;
1409
1410         if(!mapvote_initialized)
1411                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1412                         return;
1413
1414         MapVote_Start();
1415 }
1416
1417 /*
1418 ===============================================================================
1419
1420 RULES
1421
1422 ===============================================================================
1423 */
1424
1425 void DumpStats(float final)
1426 {
1427         float file;
1428         string s;
1429         float to_console;
1430         float to_eventlog;
1431         float to_file;
1432         float i;
1433
1434         to_console = autocvar_sv_logscores_console;
1435         to_eventlog = autocvar_sv_eventlog;
1436         to_file = autocvar_sv_logscores_file;
1437
1438         if(!final)
1439         {
1440                 to_console = true; // always print printstats replies
1441                 to_eventlog = false; // but never print them to the event log
1442         }
1443
1444         if(to_eventlog)
1445                 if(autocvar_sv_eventlog_console)
1446                         to_console = false; // otherwise we get the output twice
1447
1448         if(final)
1449                 s = ":scores:";
1450         else
1451                 s = ":status:";
1452         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1453
1454         if(to_console)
1455                 LOG_INFO(s);
1456         if(to_eventlog)
1457                 GameLogEcho(s);
1458
1459         file = -1;
1460         if(to_file)
1461         {
1462                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1463                 if(file == -1)
1464                         to_file = false;
1465                 else
1466                         fputs(file, strcat(s, "\n"));
1467         }
1468
1469         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1470         if(to_console)
1471                 LOG_INFO(s);
1472         if(to_eventlog)
1473                 GameLogEcho(s);
1474         if(to_file)
1475                 fputs(file, strcat(s, "\n"));
1476
1477         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1478                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1479                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1480                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1481                         s = strcat(s, ftos(it.team), ":");
1482                 else
1483                         s = strcat(s, "spectator:");
1484
1485                 if(to_console)
1486                         LOG_INFO(s, playername(it, false));
1487                 if(to_eventlog)
1488                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1489                 if(to_file)
1490                         fputs(file, strcat(s, playername(it, false), "\n"));
1491         });
1492
1493         if(teamplay)
1494         {
1495                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1496                 if(to_console)
1497                         LOG_INFO(s);
1498                 if(to_eventlog)
1499                         GameLogEcho(s);
1500                 if(to_file)
1501                         fputs(file, strcat(s, "\n"));
1502
1503                 for(i = 1; i < 16; ++i)
1504                 {
1505                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1506                         s = strcat(s, ":", ftos(i));
1507                         if(to_console)
1508                                 LOG_INFO(s);
1509                         if(to_eventlog)
1510                                 GameLogEcho(s);
1511                         if(to_file)
1512                                 fputs(file, strcat(s, "\n"));
1513                 }
1514         }
1515
1516         if(to_console)
1517                 LOG_INFO(":end");
1518         if(to_eventlog)
1519                 GameLogEcho(":end");
1520         if(to_file)
1521         {
1522                 fputs(file, ":end\n");
1523                 fclose(file);
1524         }
1525 }
1526
1527 void FixIntermissionClient(entity e)
1528 {
1529         if(!e.autoscreenshot) // initial call
1530         {
1531                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1532                 SetResourceExplicit(e, RES_HEALTH, -2342);
1533                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1534                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1535                 {
1536                     .entity weaponentity = weaponentities[slot];
1537                         if(e.(weaponentity))
1538                         {
1539                                 e.(weaponentity).effects = EF_NODRAW;
1540                                 if (e.(weaponentity).weaponchild)
1541                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1542                         }
1543                 }
1544                 if(IS_REAL_CLIENT(e))
1545                 {
1546                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1547                         RandomSelection_Init();
1548                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1549                                 RandomSelection_AddString(it, 1, 1);
1550                         });
1551                         if (RandomSelection_chosen_string != "")
1552                         {
1553                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1554                         }
1555                         msg_entity = e;
1556                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1557                 }
1558         }
1559 }
1560
1561 /*
1562 go to the next level for deathmatch
1563 only called if a time or frag limit has expired
1564 */
1565 void NextLevel()
1566 {
1567         game_stopped = true;
1568         intermission_running = 1; // game over
1569
1570         // enforce a wait time before allowing changelevel
1571         if(player_count > 0)
1572                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1573         else
1574                 intermission_exittime = -1;
1575
1576         /*
1577         WriteByte (MSG_ALL, SVC_CDTRACK);
1578         WriteByte (MSG_ALL, 3);
1579         WriteByte (MSG_ALL, 3);
1580         // done in FixIntermission
1581         */
1582
1583         //pos = FindIntermission ();
1584
1585         VoteReset();
1586
1587         DumpStats(true);
1588
1589         // send statistics
1590         PlayerStats_GameReport(true);
1591         WeaponStats_Shutdown();
1592
1593         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1594
1595         if(autocvar_sv_eventlog)
1596                 GameLogEcho(":gameover");
1597
1598         GameLogClose();
1599
1600         FOREACH_CLIENT(IS_PLAYER(it), {
1601                 FixIntermissionClient(it);
1602                 if(it.winning)
1603                         bprint(playername(it, false), " ^7wins.\n");
1604         });
1605
1606         target_music_kill();
1607
1608         if(autocvar_g_campaign)
1609                 CampaignPreIntermission();
1610
1611         MUTATOR_CALLHOOK(MatchEnd);
1612
1613         localcmd("\nsv_hook_gameend\n");
1614 }
1615
1616
1617 float InitiateSuddenDeath()
1618 {
1619         // Check first whether normal overtimes could be added before initiating suddendeath mode
1620         // - for this timelimit_overtime needs to be >0 of course
1621         // - also check the winning condition calculated in the previous frame and only add normal overtime
1622         //   again, if at the point at which timelimit would be extended again, still no winner was found
1623         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1624                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1625                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1626         {
1627                 return 1; // need to call InitiateOvertime later
1628         }
1629         else
1630         {
1631                 if(!checkrules_suddendeathend)
1632                 {
1633                         if(autocvar_g_campaign)
1634                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1635                         else
1636                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1637                         if(g_race && !g_race_qualifying)
1638                                 race_StartCompleting();
1639                 }
1640                 return 0;
1641         }
1642 }
1643
1644 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1645 {
1646         ++checkrules_overtimesadded;
1647         //add one more overtime by simply extending the timelimit
1648         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1649         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1650 }
1651
1652 float GetWinningCode(float fraglimitreached, float equality)
1653 {
1654         if(autocvar_g_campaign == 1)
1655         {
1656                 if(fraglimitreached)
1657                         return WINNING_YES;
1658                 else
1659                         return WINNING_NO;
1660         }
1661         else
1662         {
1663                 if(equality)
1664                 {
1665                         if(fraglimitreached)
1666                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1667                         else
1668                                 return WINNING_NEVER;
1669                 }
1670                 else
1671                 {
1672                         if(fraglimitreached)
1673                                 return WINNING_YES;
1674                         else
1675                                 return WINNING_NO;
1676                 }
1677         }
1678 }
1679
1680 // set the .winning flag for exactly those players with a given field value
1681 void SetWinners(.float field, float value)
1682 {
1683         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1684 }
1685
1686 // set the .winning flag for those players with a given field value
1687 void AddWinners(.float field, float value)
1688 {
1689         FOREACH_CLIENT(IS_PLAYER(it), {
1690                 if(it.(field) == value)
1691                         it.winning = 1;
1692         });
1693 }
1694
1695 // clear the .winning flags
1696 void ClearWinners()
1697 {
1698         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1699 }
1700
1701 void ShuffleMaplist()
1702 {
1703         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1704 }
1705
1706 int fragsleft_last;
1707 float WinningCondition_Scores(float limit, float leadlimit)
1708 {
1709         // TODO make everything use THIS winning condition (except LMS)
1710         WinningConditionHelper(NULL);
1711
1712         if(teamplay)
1713         {
1714                 for (int i = 1; i < 5; ++i)
1715                 {
1716                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1717                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1718                 }
1719         }
1720
1721         ClearWinners();
1722         if(WinningConditionHelper_winner)
1723                 WinningConditionHelper_winner.winning = 1;
1724         if(WinningConditionHelper_winnerteam >= 0)
1725                 SetWinners(team, WinningConditionHelper_winnerteam);
1726
1727         if(WinningConditionHelper_lowerisbetter)
1728         {
1729                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1731                 limit = -limit;
1732         }
1733
1734         if(WinningConditionHelper_zeroisworst)
1735                 leadlimit = 0; // not supported in this mode
1736
1737         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1738         {
1739                 float fragsleft;
1740                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1741                 {
1742                         fragsleft = 1;
1743                 }
1744                 else
1745                 {
1746                         fragsleft = FLOAT_MAX;
1747                         float leadingfragsleft = FLOAT_MAX;
1748                         if (limit)
1749                                 fragsleft = limit - WinningConditionHelper_topscore;
1750                         if (leadlimit)
1751                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1752
1753                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1754                                 fragsleft = max(fragsleft, leadingfragsleft);
1755                         else
1756                                 fragsleft = min(fragsleft, leadingfragsleft);
1757                 }
1758
1759                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1760                 {
1761                         if (fragsleft == 1)
1762                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1763                         else if (fragsleft == 2)
1764                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1765                         else if (fragsleft == 3)
1766                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1767
1768                         fragsleft_last = fragsleft;
1769                 }
1770         }
1771
1772         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1773         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1774
1775         bool limit_reached;
1776         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1777         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1778                 limit_reached = (fraglimit_reached && leadlimit_reached);
1779         else
1780                 limit_reached = (fraglimit_reached || leadlimit_reached);
1781
1782         return GetWinningCode(
1783                 WinningConditionHelper_topscore && limit_reached,
1784                 WinningConditionHelper_equality
1785         );
1786 }
1787
1788 float WinningCondition_RanOutOfSpawns()
1789 {
1790         if(have_team_spawns <= 0)
1791                 return WINNING_NO;
1792
1793         if(!autocvar_g_spawn_useallspawns)
1794                 return WINNING_NO;
1795
1796         if(!some_spawn_has_been_used)
1797                 return WINNING_NO;
1798
1799         for (int i = 1; i < 5; ++i)
1800         {
1801                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1802         }
1803
1804         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1805         {
1806                 if (Team_IsValidTeam(it.team))
1807                 {
1808                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1809                 }
1810         });
1811
1812         IL_EACH(g_spawnpoints, true,
1813         {
1814                 if (Team_IsValidTeam(it.team))
1815                 {
1816                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1817                 }
1818         });
1819
1820         ClearWinners();
1821         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1822         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1823         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1824         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1825         if(team1_score + team2_score + team3_score + team4_score == 0)
1826         {
1827                 checkrules_equality = true;
1828                 return WINNING_YES;
1829         }
1830         else if(team1_score + team2_score + team3_score + team4_score == 1)
1831         {
1832                 float t, i;
1833                 if(team1_score)
1834                         t = 1;
1835                 else if(team2_score)
1836                         t = 2;
1837                 else if(team3_score)
1838                         t = 3;
1839                 else // if(team4_score)
1840                         t = 4;
1841                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1842                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1843                 {
1844                         for (int j = 1; j <= NUM_TEAMS; ++j)
1845                         {
1846                                 if (t == j)
1847                                 {
1848                                         continue;
1849                                 }
1850                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1851                                 {
1852                                         continue;
1853                                 }
1854                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1855                         }
1856                 }
1857
1858                 AddWinners(team, t);
1859                 return WINNING_YES;
1860         }
1861         else
1862                 return WINNING_NO;
1863 }
1864
1865 /*
1866 ============
1867 CheckRules_World
1868
1869 Exit deathmatch games upon conditions
1870 ============
1871 */
1872 void CheckRules_World()
1873 {
1874         VoteThink();
1875         MapVote_Think();
1876
1877         SetDefaultAlpha();
1878
1879         if (intermission_running) // someone else quit the game already
1880         {
1881                 if(player_count == 0) // Nobody there? Then let's go to the next map
1882                         MapVote_Start();
1883                         // this will actually check the player count in the next frame
1884                         // again, but this shouldn't hurt
1885                 return;
1886         }
1887
1888         float timelimit = autocvar_timelimit * 60;
1889         float fraglimit = autocvar_fraglimit;
1890         float leadlimit = autocvar_leadlimit;
1891         if (leadlimit < 0) leadlimit = 0;
1892
1893         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1894         {
1895                 if(timelimit > 0)
1896                         timelimit = 0; // timelimit is not made for warmup
1897                 if(fraglimit > 0)
1898                         fraglimit = 0; // no fraglimit for now
1899                 leadlimit = 0; // no leadlimit for now
1900         }
1901
1902         if(timelimit > 0)
1903         {
1904                 timelimit += game_starttime;
1905         }
1906         else if (timelimit < 0)
1907         {
1908                 // endmatch
1909                 NextLevel();
1910                 return;
1911         }
1912
1913         float wantovertime;
1914         wantovertime = 0;
1915
1916         if(checkrules_suddendeathend)
1917         {
1918                 if(!checkrules_suddendeathwarning)
1919                 {
1920                         checkrules_suddendeathwarning = true;
1921                         if(g_race && !g_race_qualifying)
1922                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1923                         else
1924                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1925                 }
1926         }
1927         else
1928         {
1929                 if (timelimit && time >= timelimit)
1930                 {
1931                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1932                         {
1933                                 float totalplayers;
1934                                 float playerswithlaps;
1935                                 float readyplayers;
1936                                 totalplayers = playerswithlaps = readyplayers = 0;
1937                                 FOREACH_CLIENT(IS_PLAYER(it), {
1938                                         ++totalplayers;
1939                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1940                                                 ++playerswithlaps;
1941                                         if(it.ready)
1942                                                 ++readyplayers;
1943                                 });
1944
1945                                 // at least 2 of the players have completed a lap: start the RACE
1946                                 // otherwise, the players should end the qualifying on their own
1947                                 if(readyplayers || playerswithlaps >= 2)
1948                                 {
1949                                         checkrules_suddendeathend = 0;
1950                                         ReadyRestart(); // go to race
1951                                         return;
1952                                 }
1953                                 else
1954                                         wantovertime |= InitiateSuddenDeath();
1955                         }
1956                         else
1957                                 wantovertime |= InitiateSuddenDeath();
1958                 }
1959         }
1960
1961         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1962         {
1963                 NextLevel();
1964                 return;
1965         }
1966
1967         int checkrules_status = WinningCondition_RanOutOfSpawns();
1968         if(checkrules_status == WINNING_YES)
1969                 bprint("Hey! Someone ran out of spawns!\n");
1970         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1971                 checkrules_status = M_ARGV(0, float);
1972         else
1973                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1974
1975         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1976         {
1977                 checkrules_status = WINNING_NEVER;
1978                 checkrules_overtimesadded = -1;
1979                 wantovertime |= InitiateSuddenDeath();
1980         }
1981
1982         if(checkrules_status == WINNING_NEVER)
1983                 // equality cases! Nobody wins if the overtime ends in a draw.
1984                 ClearWinners();
1985
1986         if(wantovertime)
1987         {
1988                 if(checkrules_status == WINNING_NEVER)
1989                         InitiateOvertime();
1990                 else
1991                         checkrules_status = WINNING_YES;
1992         }
1993
1994         if(checkrules_suddendeathend)
1995                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1996                         checkrules_status = WINNING_YES;
1997
1998         if(checkrules_status == WINNING_YES)
1999         {
2000                 //print("WINNING\n");
2001                 NextLevel();
2002         }
2003 }
2004
2005 string GotoMap(string m)
2006 {
2007         m = GameTypeVote_MapInfo_FixName(m);
2008         if (!m)
2009                 return "The map you suggested is not available on this server.";
2010         if (!autocvar_sv_vote_gametype)
2011         if(!MapInfo_CheckMap(m))
2012                 return "The map you suggested does not support the current game mode.";
2013         cvar_set("nextmap", m);
2014         cvar_set("timelimit", "-1");
2015         if(mapvote_initialized || alreadychangedlevel)
2016         {
2017                 if(DoNextMapOverride(0))
2018                         return "Map switch initiated.";
2019                 else
2020                         return "Hm... no. For some reason I like THIS map more.";
2021         }
2022         else
2023                 return "Map switch will happen after scoreboard.";
2024 }
2025
2026 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2027 void RunThink(entity this)
2028 {
2029         // don't let things stay in the past.
2030         // it is possible to start that way by a trigger with a local time.
2031         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2032                 return;
2033
2034         float oldtime = time; // do we need to save this?
2035
2036         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2037         {
2038                 time = max(oldtime, this.nextthink);
2039                 this.nextthink = 0;
2040
2041                 if(getthink(this))
2042                         getthink(this)(this);
2043                 // mods often set nextthink to time to cause a think every frame,
2044                 // we don't want to loop in that case, so exit if the new nextthink is
2045                 // <= the time the qc was told, also exit if it is past the end of the
2046                 // frame
2047                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2048                         break;
2049         }
2050
2051         time = oldtime;
2052 }
2053
2054 bool autocvar_sv_freezenonclients;
2055 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2056 void Physics_Frame()
2057 {
2058         if(autocvar_sv_freezenonclients)
2059                 return;
2060
2061         IL_EACH(g_moveables, true,
2062         {
2063                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2064                         continue;
2065
2066                 //set_movetype(it, it.move_movetype);
2067                 // inline the set_movetype function, since this is called a lot
2068                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2069
2070                 if(it.move_movetype == MOVETYPE_NONE)
2071                         continue;
2072
2073                 if(it.move_qcphysics)
2074                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2075
2076                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2077                 {
2078                         // handle thinking here
2079                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2080                                 RunThink(it);
2081                 }
2082         });
2083
2084         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2085                 return;
2086
2087         IL_EACH(g_moveables, it.move_qcphysics,
2088         {
2089                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2090                         continue;
2091                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2092         });
2093 }
2094
2095 void systems_update();
2096 void EndFrame()
2097 {
2098         anticheat_endframe();
2099
2100         Physics_Frame();
2101
2102         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2103                 entity e = IS_SPEC(it) ? it.enemy : it;
2104                 if (e.typehitsound) {
2105                         STAT(TYPEHIT_TIME, it) = time;
2106                 } else if (e.killsound) {
2107                         STAT(KILL_TIME, it) = time;
2108                 } else if (e.damage_dealt) {
2109                         STAT(HIT_TIME, it) = time;
2110                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2111                 }
2112         });
2113         // add 1 frametime because after this, engine SV_Physics
2114         // increases time by a frametime and then networks the frame
2115         // add another frametime because client shows everything with
2116         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2117         // needed!
2118         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2119         FOREACH_CLIENT(true, {
2120                 it.typehitsound = false;
2121                 it.damage_dealt = 0;
2122                 it.killsound = false;
2123                 antilag_record(it, CS(it), altime);
2124         });
2125         IL_EACH(g_monsters, true,
2126         {
2127                 antilag_record(it, it, altime);
2128         });
2129         IL_EACH(g_projectiles, it.classname == "nade",
2130         {
2131                 antilag_record(it, it, altime);
2132         });
2133         systems_update();
2134         IL_ENDFRAME();
2135 }
2136
2137
2138 /*
2139  * RedirectionThink:
2140  * returns true if redirecting
2141  */
2142 float redirection_timeout;
2143 float redirection_nextthink;
2144 float RedirectionThink()
2145 {
2146         float clients_found;
2147
2148         if(redirection_target == "")
2149                 return false;
2150
2151         if(!redirection_timeout)
2152         {
2153                 cvar_set("sv_public", "-2");
2154                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2155                 if(redirection_target == "self")
2156                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2157                 else
2158                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2159         }
2160
2161         if(time < redirection_nextthink)
2162                 return true;
2163
2164         redirection_nextthink = time + 1;
2165
2166         clients_found = 0;
2167         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2168                 // TODO add timer
2169                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2170                 if(redirection_target == "self")
2171                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2172                 else
2173                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2174                 ++clients_found;
2175         });
2176
2177         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2178
2179         if(time > redirection_timeout || clients_found == 0)
2180                 localcmd("\nwait; wait; wait; quit\n");
2181
2182         return true;
2183 }
2184
2185 void RestoreGame()
2186 {
2187         // Loaded from a save game
2188         // some things then break, so let's work around them...
2189
2190         // Progs DB (capture records)
2191         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2192
2193         // Mapinfo
2194         MapInfo_Shutdown();
2195         MapInfo_Enumerate();
2196         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2197         WeaponStats_Init();
2198
2199         TargetMusic_RestoreGame();
2200 }
2201
2202 void Shutdown()
2203 {
2204         game_stopped = 2;
2205
2206         if(world_initialized > 0)
2207         {
2208                 world_initialized = 0;
2209                 LOG_TRACE("Saving persistent data...");
2210                 Ban_SaveBans();
2211
2212                 // playerstats with unfinished match
2213                 PlayerStats_GameReport(false);
2214
2215                 if(!cheatcount_total)
2216                 {
2217                         if(autocvar_sv_db_saveasdump)
2218                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2219                         else
2220                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2221                 }
2222                 if(autocvar_developer > 0)
2223                 {
2224                         if(autocvar_sv_db_saveasdump)
2225                                 db_dump(TemporaryDB, "server-temp.db");
2226                         else
2227                                 db_save(TemporaryDB, "server-temp.db");
2228                 }
2229                 CheatShutdown(); // must be after cheatcount check
2230                 db_close(ServerProgsDB);
2231                 db_close(TemporaryDB);
2232                 LOG_TRACE("Saving persistent data... done!");
2233                 // tell the bot system the game is ending now
2234                 bot_endgame();
2235
2236                 WeaponStats_Shutdown();
2237                 MapInfo_Shutdown();
2238         }
2239         else if(world_initialized == 0)
2240         {
2241                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2242         }
2243         else
2244         {
2245                 __init_dedicated_server_shutdown();
2246         }
2247 }