3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
56 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67 CS(e).latency_sum += CS(e).ping;
68 CS(e).latency_cnt += 1;
69 CS(e).latency_time = time;
70 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
213 BADCVAR("in_pitch_min");
214 BADCVAR("in_pitch_max");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
219 BADCVAR("net_address");
220 BADCVAR("net_address_ipv6");
222 BADCVAR("savedgamecfg");
223 BADCVAR("serverconfig");
224 BADCVAR("sv_autoscreenshot");
225 BADCVAR("sv_heartbeatperiod");
226 BADCVAR("sv_vote_master_password");
227 BADCVAR("sys_colortranslation");
228 BADCVAR("sys_specialcharactertranslation");
229 BADCVAR("timeformat");
230 BADCVAR("timestamps");
231 BADCVAR("g_require_stats");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_require_stats_");
236 BADPREFIX("g_chat_flood_");
237 BADPREFIX("g_ghost_items");
238 BADPREFIX("g_playerstats_");
239 BADPREFIX("g_voice_flood_");
240 BADPREFIX("log_file");
243 BADPREFIX("sv_allowdownloads");
244 BADPREFIX("sv_autodemo");
245 BADPREFIX("sv_curl_");
246 BADPREFIX("sv_eventlog");
247 BADPREFIX("sv_logscores_");
248 BADPREFIX("sv_master");
249 BADPREFIX("sv_weaponstats_");
250 BADPREFIX("sv_waypointsprite_");
251 BADCVAR("rescan_pending");
253 // these can contain player IDs, so better hide
254 BADPREFIX("g_forced_team_");
255 BADCVAR("sv_muteban_list");
256 BADCVAR("sv_allow_customplayermodels_idlist");
257 BADCVAR("sv_allow_customplayermodels_speciallist");
260 BADCVAR("fraglimit");
262 BADCVAR("g_assault");
264 BADCVAR("g_ca_teams");
265 BADCVAR("g_conquest");
270 BADCVAR("g_domination");
271 BADCVAR("g_domination_default_teams");
272 BADCVAR("g_freezetag");
273 BADCVAR("g_freezetag_teams");
274 BADCVAR("g_invasion_teams");
275 BADCVAR("g_invasion_type");
276 BADCVAR("g_jailbreak");
277 BADCVAR("g_jailbreak_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_laps_limit");
286 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_race_qualifying_timelimit_override");
288 BADCVAR("g_runematch");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_ignore_warnings");
301 BADCVAR("g_maplist");
302 BADCVAR("g_maplist_mostrecent");
306 d = cvar_defstring(k);
312 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313 if(strlen(cvar_changes) > 16384)
315 cvar_changes = "// too many settings have been changed to show them here\n";
320 // now check if the changes are actually gameplay relevant
322 // does nothing gameplay relevant
323 BADCVAR("captureleadlimit_override");
324 BADCVAR("condump_stripcolors");
325 BADCVAR("gameversion");
326 BADCVAR("g_allow_oldvortexbeam");
327 BADCVAR("g_balance_kill_delay");
328 BADCVAR("g_buffs_pickup_anyway");
329 BADCVAR("g_buffs_randomize");
330 BADCVAR("g_campcheck_distance");
331 BADCVAR("g_ca_point_leadlimit");
332 BADCVAR("g_ca_point_limit");
333 BADCVAR("g_ctf_captimerecord_always");
334 BADCVAR("g_ctf_flag_glowtrails");
335 BADCVAR("g_ctf_flag_pickup_verbosename");
336 BADCVAR("g_domination_point_leadlimit");
337 BADCVAR("g_forced_respawn");
338 BADCVAR("g_freezetag_point_leadlimit");
339 BADCVAR("g_freezetag_point_limit");
341 BADCVAR("g_invasion_point_limit");
342 BADCVAR("g_jump_grunt");
343 BADCVAR("g_keyhunt_point_leadlimit");
344 BADCVAR("g_nexball_goalleadlimit");
345 BADCVAR("g_new_toys_use_pickupsound");
346 BADCVAR("g_physics_predictall");
347 BADCVAR("g_piggyback");
348 BADCVAR("g_playerclip_collisions");
349 BADCVAR("g_tdm_point_leadlimit");
350 BADCVAR("g_tdm_point_limit");
351 BADCVAR("leadlimit_and_fraglimit");
352 BADCVAR("leadlimit_override");
354 BADCVAR("sv_checkforpacketsduringsleep");
355 BADCVAR("sv_damagetext");
356 BADCVAR("sv_db_saveasdump");
357 BADCVAR("sv_intermission_cdtrack");
358 BADCVAR("sv_minigames");
359 BADCVAR("sv_namechangetimer");
360 BADCVAR("sv_precacheplayermodels");
361 BADCVAR("sv_stepheight");
362 BADCVAR("sv_timeout");
363 BADCVAR("sv_weapons_modeloverride");
364 BADPREFIX("crypto_");
365 BADPREFIX("gameversion_");
366 BADPREFIX("g_chat_");
367 BADPREFIX("g_ctf_captimerecord_");
368 BADPREFIX("g_maplist_");
370 BADPREFIX("g_respawn_");
372 BADPREFIX("notification_");
375 BADPREFIX("sv_allow_");
376 BADPREFIX("sv_cullentities_");
377 BADPREFIX("sv_maxidle_");
378 BADPREFIX("sv_minigames_");
379 BADPREFIX("sv_radio_");
380 BADPREFIX("sv_timeout_");
381 BADPREFIX("sv_vote_");
382 BADPREFIX("timelimit_");
384 // allowed changes to server admins (please sync this to server.cfg)
388 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
390 // yes, this does contain some redundant stuff, don't really care
391 BADCVAR("bot_config_file");
392 BADCVAR("bot_number");
393 BADCVAR("bot_prefix");
394 BADCVAR("bot_suffix");
395 BADCVAR("capturelimit_override");
396 BADCVAR("fraglimit_override");
398 BADCVAR("g_antilag");
399 BADCVAR("g_balance_teams");
400 BADCVAR("g_balance_teams_prevent_imbalance");
401 BADCVAR("g_balance_teams_scorefactor");
402 BADCVAR("g_ban_sync_trusted_servers");
403 BADCVAR("g_ban_sync_uri");
405 BADCVAR("g_ca_teams_override");
406 BADCVAR("g_ctf_ignore_frags");
407 BADCVAR("g_ctf_leaderboard");
408 BADCVAR("g_domination_point_limit");
409 BADCVAR("g_domination_teams_override");
410 BADCVAR("g_freezetag_teams_override");
411 BADCVAR("g_friendlyfire");
412 BADCVAR("g_fullbrightitems");
413 BADCVAR("g_fullbrightplayers");
414 BADCVAR("g_keyhunt_point_limit");
415 BADCVAR("g_keyhunt_teams_override");
416 BADCVAR("g_lms_lives_override");
417 BADCVAR("g_maplist");
418 BADCVAR("g_maxplayers");
419 BADCVAR("g_mirrordamage");
420 BADCVAR("g_nexball_goallimit");
421 BADCVAR("g_norecoil");
422 BADCVAR("g_physics_clientselect");
424 BADCVAR("g_powerups");
425 BADCVAR("g_spawnshieldtime");
426 BADCVAR("g_start_delay");
427 BADCVAR("g_superspectate");
428 BADCVAR("g_tdm_teams_override");
430 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
433 BADCVAR("maxplayers");
434 BADCVAR("minplayers");
435 BADCVAR("net_address");
437 BADCVAR("rcon_password");
438 BADCVAR("rcon_restricted_commands");
439 BADCVAR("rcon_restricted_password");
441 BADCVAR("sv_adminnick");
442 BADCVAR("sv_autoscreenshot");
443 BADCVAR("sv_autotaunt");
444 BADCVAR("sv_curl_defaulturl");
445 BADCVAR("sv_defaultcharacter");
446 BADCVAR("sv_defaultcharacterskin");
447 BADCVAR("sv_defaultplayercolors");
448 BADCVAR("sv_defaultplayermodel");
449 BADCVAR("sv_defaultplayerskin");
450 BADCVAR("sv_maxidle");
451 BADCVAR("sv_maxrate");
453 BADCVAR("sv_public");
454 BADCVAR("sv_ready_restart");
455 BADCVAR("sv_status_privacy");
457 BADCVAR("sv_vote_call");
458 BADCVAR("sv_vote_commands");
459 BADCVAR("sv_vote_majority_factor");
460 BADCVAR("sv_vote_master");
461 BADCVAR("sv_vote_master_commands");
462 BADCVAR("sv_vote_master_password");
463 BADCVAR("sv_vote_simple_majority_factor");
464 BADCVAR("teamplay_mode");
465 BADCVAR("timelimit_override");
466 BADPREFIX("g_warmup_");
467 BADPREFIX("sv_info_");
468 BADPREFIX("sv_ready_restart_");
470 // mutators that announce themselves properly to the server browser
471 BADCVAR("g_instagib");
472 BADCVAR("g_new_toys");
474 BADCVAR("g_grappling_hook");
475 BADCVAR("g_jetpack");
483 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484 if(strlen(cvar_purechanges) > 16384)
486 cvar_purechanges = "// too many settings have been changed to show them here\n";
490 ++cvar_purechanges_count;
491 // WARNING: this variable is used for the server list
492 // NEVER dare to skip this code!
493 // Hacks to intentionally appearing as "pure server" even though you DO have
494 // modified settings may be punished by removal from the server list.
495 // You can do to the variables cvar_changes and cvar_purechanges all you want,
499 if(cvar_changes == "")
500 cvar_changes = "// this server runs at default server settings\n";
502 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503 cvar_changes = strzone(cvar_changes);
504 if(cvar_purechanges == "")
505 cvar_purechanges = "// this server runs at default gameplay settings\n";
507 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508 cvar_purechanges = strzone(cvar_purechanges);
511 void detect_maptype()
520 o.x += random() * (world.maxs.x - world.mins.x);
521 o.y += random() * (world.maxs.y - world.mins.y);
522 o.z += random() * (world.maxs.z - world.mins.z);
524 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525 if(trace_fraction == 1)
530 for(i = 0; i < 64; i += 4)
532 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533 if(trace_fraction == 1)
535 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
544 bool RandomSeed_Send(entity this, entity to, int sf)
546 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547 WriteShort(MSG_ENTITY, this.cnt);
550 void RandomSeed_Think(entity this)
552 this.cnt = bound(0, floor(random() * 65536), 65535);
553 this.nextthink = time + 5;
557 void RandomSeed_Spawn()
559 randomseed = new_pure(randomseed);
560 setthink(randomseed, RandomSeed_Think);
561 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
563 getthink(randomseed)(randomseed); // sets random seed and nextthink
566 spawnfunc(__init_dedicated_server)
568 // handler for _init/_init map (only for dedicated server initialization)
570 world_initialized = -1; // don't complain
572 cvar_string = cvar_string_normal;
573 cvar_set = cvar_set_normal;
575 delete_fn = remove_unsafely;
578 setthink(e, GotoFirstMap);
579 e.nextthink = time; // this is usually 1 at this point
581 e = new(info_player_deathmatch); // safeguard against player joining
583 // assign reflectively to avoid "assignment to world" warning
584 for (int i = 0, n = numentityfields(); i < n; ++i) {
585 string k = entityfieldname(i);
586 if (k == "classname") {
587 // safeguard against various stuff ;)
588 putentityfieldstring(i, this, "worldspawn");
593 // needs to be done so early because of the constants they create
596 static_init_precache();
598 IL_PUSH(g_spawnpoints, e); // just incase
601 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
604 void __init_dedicated_server_shutdown() {
608 STATIC_INIT_EARLY(maxclients)
611 for (entity head = nextent(NULL); head; head = nextent(head)) {
616 void default_delayedinit(entity this)
618 if(!scores_initialized)
619 ScoreRules_generic();
622 void InitGameplayMode()
626 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
628 // assign reflectively to avoid "assignment to world" warning
629 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
630 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
632 putentityfieldstring(i, world, sprintf("%v", v));
633 if (++done == 2) break;
636 // currently, NetRadiant's limit is 131072 qu for each side
637 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
638 // set the distance according to map size but don't go over the limit to avoid issues with float precision
639 // in case somebody makes extremely large maps
640 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
642 MapInfo_LoadMapSettings(mapname);
643 GameRules_teams(false);
645 if (!cvar_value_issafe(world.fog))
647 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
648 world.fog = string_null;
650 if(MapInfo_Map_fog != "")
651 if(MapInfo_Map_fog == "none")
652 world.fog = string_null;
654 world.fog = strzone(MapInfo_Map_fog);
655 clientstuff = strzone(MapInfo_Map_clientstuff);
657 MapInfo_ClearTemps();
659 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
661 cache_mutatormsg = strzone("");
662 cache_lastmutatormsg = strzone("");
664 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
667 void Map_MarkAsRecent(string m);
668 float world_already_spawned;
670 void ClientInit_Spawn();
671 void WeaponStats_Init();
672 void WeaponStats_Shutdown();
673 spawnfunc(worldspawn)
675 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
677 bool wantrestart = false;
679 if (!server_is_dedicated)
681 // force unloading of server pk3 files when starting a listen server
682 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
683 // restore csqc_progname too
684 string expect = "csprogs.dat";
685 wantrestart = cvar_string_normal("csqc_progname") != expect;
686 cvar_set_normal("csqc_progname", expect);
690 // Try to use versioned csprogs from pk3
691 // Only ever use versioned csprogs.dat files on dedicated servers;
692 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
693 string pk3csprogs = "csprogs-" WATERMARK ".dat";
694 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
695 string select = "csprogs.dat";
696 if (fexists(pk3csprogs)) select = pk3csprogs;
697 if (cvar_string_normal("csqc_progname") != select)
699 cvar_set_normal("csqc_progname", select);
702 // Check for updates on startup
703 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
704 int sentinel = fopen("progs.txt", FILE_READ);
707 string switchversion = fgets(sentinel);
709 if (switchversion != "" && switchversion != WATERMARK)
711 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
712 // if it doesn't exist, assume either:
713 // a) the current program was overwritten
714 // b) this is a client only update
715 string newprogs = sprintf("progs-%s.dat", switchversion);
716 if (fexists(newprogs))
718 cvar_set_normal("sv_progs", newprogs);
721 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
722 if (fexists(newcsprogs))
724 cvar_set_normal("csqc_progname", newcsprogs);
732 LOG_INFOF("Restart requested");
733 changelevel(mapname);
734 // let initialization continue, shutdown depends on it
739 cvar_string = cvar_string_normal;
740 cvar_set = cvar_set_normal;
742 if(world_already_spawned)
743 error("world already spawned - you may have EXACTLY ONE worldspawn!");
744 world_already_spawned = true;
746 delete_fn = remove_safely; // during spawning, watch what you remove!
748 cvar_changes_init(); // do this very early now so it REALLY matches the server config
750 // needs to be done so early because of the constants they create
753 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
755 TemporaryDB = db_create();
760 // 1 FLICKER (first variety)
761 lightstyle(1, "mmnmmommommnonmmonqnmmo");
763 // 2 SLOW STRONG PULSE
764 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
766 // 3 CANDLE (first variety)
767 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
770 lightstyle(4, "mamamamamama");
773 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
775 // 6 FLICKER (second variety)
776 lightstyle(6, "nmonqnmomnmomomno");
778 // 7 CANDLE (second variety)
779 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
781 // 8 CANDLE (third variety)
782 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
784 // 9 SLOW STROBE (fourth variety)
785 lightstyle(9, "aaaaaaaazzzzzzzz");
787 // 10 FLUORESCENT FLICKER
788 lightstyle(10, "mmamammmmammamamaaamammma");
790 // 11 SLOW PULSE NOT FADE TO BLACK
791 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
793 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
798 if(autocvar_g_campaign)
801 Map_MarkAsRecent(mapname);
803 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
807 static_init_precache();
811 GameRules_limit_fallbacks();
813 if(warmup_limit == 0)
814 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
817 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
818 if(bot_waypoints_for_items == 1)
819 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
820 bot_waypoints_for_items = 0;
824 WaypointSprite_Init();
826 GameLogInit(); // prepare everything
828 // changing the logic generating it is okay. But:
829 // it HAS to stay <= 64 chars
830 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
831 if(autocvar_sv_eventlog)
833 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
834 matchid = strzone(s);
836 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
837 s = ":gameinfo:mutators:LIST";
839 MUTATOR_CALLHOOK(BuildMutatorsString, s);
840 s = M_ARGV(0, string);
842 // initialiation stuff, not good in the mutator system
843 if(!autocvar_g_use_ammunition)
844 s = strcat(s, ":no_use_ammunition");
846 // initialiation stuff, not good in the mutator system
847 if(autocvar_g_pickup_items == 0)
848 s = strcat(s, ":no_pickup_items");
849 if(autocvar_g_pickup_items > 0)
850 s = strcat(s, ":pickup_items");
852 // initialiation stuff, not good in the mutator system
853 if(autocvar_g_weaponarena != "0")
854 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
856 // TODO to mutator system
857 if(autocvar_g_norecoil)
858 s = strcat(s, ":norecoil");
860 // TODO to mutator system
861 if(autocvar_g_powerups == 0)
862 s = strcat(s, ":no_powerups");
863 if(autocvar_g_powerups > 0)
864 s = strcat(s, ":powerups");
867 GameLogEcho(":gameinfo:end");
870 matchid = strzone(ftos(random()));
872 cvar_set("nextmap", "");
876 if(autocvar_g_campaign)
882 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
884 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
886 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
890 while((s = fgets(fd)))
892 int l = tokenize_console(s);
897 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
898 LOG_INFO(" cdtrack ", argv(2));
900 else if(argv(0) == "fog")
902 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
903 LOG_INFO(" \"fog\" \"", s, "\"");
905 else if(argv(0) == "set")
907 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
908 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
910 else if(argv(0) != "//")
912 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
913 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
924 next_pingtime = time + 5;
928 // set up information replies for clients and server to use
929 maplist_reply = strzone(getmaplist());
930 lsmaps_reply = strzone(getlsmaps());
931 monsterlist_reply = strzone(getmonsterlist());
932 for(int i = 0; i < 10; ++i)
934 string s = getrecords(i);
936 records_reply[i] = strzone(s);
938 ladder_reply = strzone(getladder());
939 rankings_reply = strzone(getrankings());
944 PingPLReport_Spawn();
948 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
950 // fill sv_curl_serverpackages from .serverpackage files
951 if (autocvar_sv_curl_serverpackages_auto)
953 string s = "csprogs-" WATERMARK ".txt";
954 // remove automatically managed files from the list to prevent duplicates
955 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
957 string pkg = argv(i);
958 if (startsWith(pkg, "csprogs-")) continue;
959 if (endsWith(pkg, "-serverpackage.txt")) continue;
960 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
963 // add automatically managed files to the list
964 #define X(match) MACRO_BEGIN { \
965 int fd = search_begin(match, true, false); \
968 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
970 s = cons(s, search_getfilename(fd, i)); \
975 X("*-serverpackage.txt");
976 X("*.serverpackage");
978 cvar_set("sv_curl_serverpackages", s);
981 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
983 // physics/balance/config changes that count as mod
984 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
985 modname = cvar_string("g_mod_physics");
986 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
987 modname = cvar_string("g_mod_balance");
988 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
989 modname = cvar_string("g_mod_config");
990 // extra mutators that deserve to count as mod
991 MUTATOR_CALLHOOK(SetModname, modname);
992 modname = M_ARGV(0, string);
995 modname = strzone(modname);
997 WinningConditionHelper(this); // set worldstatus
999 world_initialized = 1;
1000 __spawnfunc_spawn_all();
1005 //makestatic (this); // Who the f___ did that?
1009 string GetGametype()
1011 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1019 float Map_Count, Map_Current;
1020 string Map_Current_Name;
1022 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1023 float GetMaplistPosition()
1029 idx = autocvar_g_maplist_index;
1033 if(map == argv(idx))
1036 for(pos = 0; pos < Map_Count; ++pos)
1037 if(map == argv(pos))
1040 // resume normal maplist rotation if current map is not in g_maplist
1044 bool MapHasRightSize(string map)
1046 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1047 if(autocvar_g_maplist_check_waypoints)
1049 string checkwp_msg = strcat("checkwp ", map);
1050 if(!fexists(strcat("maps/", map, ".waypoints")))
1052 LOG_TRACE(checkwp_msg, ": no waypoints");
1055 LOG_TRACE(checkwp_msg, ": has waypoints");
1058 // open map size restriction file
1059 string opensize_msg = strcat("opensize ", map);
1060 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1063 opensize_msg = strcat(opensize_msg, ": ok, ");
1064 int mapmin = stoi(fgets(fh));
1065 int mapmax = stoi(fgets(fh));
1067 if(player_count < mapmin)
1069 LOG_TRACE(opensize_msg, "not enough");
1072 if(mapmax && player_count > mapmax)
1074 LOG_TRACE(opensize_msg, "too many");
1077 LOG_TRACE(opensize_msg, "right size");
1080 LOG_TRACE(opensize_msg, ": not found");
1084 string Map_Filename(float position)
1086 return strcat("maps/", argv(position), ".bsp");
1089 void Map_MarkAsRecent(string m)
1091 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1094 float Map_IsRecent(string m)
1096 return strhasword(autocvar_g_maplist_mostrecent, m);
1099 float Map_Check(float position, float pass)
1103 map_next = argv(position);
1106 if(Map_IsRecent(map_next))
1109 filename = Map_Filename(position);
1110 if(MapInfo_CheckMap(map_next))
1114 if(MapHasRightSize(map_next))
1119 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1124 void Map_Goto_SetStr(string nextmapname)
1126 if(getmapname_stored != "")
1127 strunzone(getmapname_stored);
1128 if(nextmapname == "")
1129 getmapname_stored = "";
1131 getmapname_stored = strzone(nextmapname);
1134 void Map_Goto_SetFloat(float position)
1136 cvar_set("g_maplist_index", ftos(position));
1137 Map_Goto_SetStr(argv(position));
1140 void Map_Goto(float reinit)
1142 MapInfo_LoadMap(getmapname_stored, reinit);
1145 // return codes of map selectors:
1146 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1147 // -2 = permanent failure
1148 float() MaplistMethod_Iterate = // usual method
1152 LOG_TRACE("Trying MaplistMethod_Iterate");
1154 for(pass = 1; pass <= 2; ++pass)
1156 for(i = 1; i < Map_Count; ++i)
1159 mapindex = (i + Map_Current) % Map_Count;
1160 if(Map_Check(mapindex, pass))
1167 float() MaplistMethod_Repeat = // fallback method
1169 LOG_TRACE("Trying MaplistMethod_Repeat");
1171 if(Map_Check(Map_Current, 2))
1176 float() MaplistMethod_Random = // random map selection
1180 LOG_TRACE("Trying MaplistMethod_Random");
1184 for(i = 0; i <= imax; ++i)
1187 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1188 if(Map_Check(mapindex, 1))
1194 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1195 // the exponent sets a bias on the map selection:
1196 // the higher the exponent, the less likely "shortly repeated" same maps are
1198 float i, j, imax, insertpos;
1200 LOG_TRACE("Trying MaplistMethod_Shuffle");
1204 for(i = 0; i <= imax; ++i)
1208 // now reinsert this at another position
1209 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1210 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1211 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1212 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1214 // insert the current map there
1216 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1217 newlist = strcat(newlist, " ", argv(j));
1218 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1219 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1220 newlist = strcat(newlist, " ", argv(j));
1221 newlist = substring(newlist, 1, strlen(newlist) - 1);
1222 cvar_set("g_maplist", newlist);
1223 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1225 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1226 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1227 if(Map_Check(Map_Current, 1))
1235 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1237 for (i = 0; i < Map_Count; ++i)
1238 if (Map_Check(i, 2))
1242 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1243 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1244 if(autocvar_g_maplist_shuffle)
1246 localcmd("\nmenu_cmd sync\n");
1247 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1250 error("empty maplist, cannot select a new map");
1251 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1253 if(Map_Current_Name)
1254 strunzone(Map_Current_Name);
1255 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1256 // this may or may not be correct, but who cares, in the worst case a map
1257 // isn't chosen in the first pass that should have been
1268 if(autocvar_g_maplist_shuffle > 0)
1269 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1272 if(autocvar_g_maplist_selectrandom)
1273 nextMap = MaplistMethod_Random();
1276 nextMap = MaplistMethod_Iterate();
1279 nextMap = MaplistMethod_Repeat();
1283 Map_Goto_SetFloat(nextMap);
1284 return getmapname_stored;
1290 float DoNextMapOverride(float reinit)
1292 if(autocvar_g_campaign)
1294 CampaignPostIntermission();
1295 alreadychangedlevel = true;
1298 if(autocvar_quit_when_empty)
1300 if(player_count <= currentbots)
1303 alreadychangedlevel = true;
1307 if(autocvar_quit_and_redirect != "")
1309 redirection_target = strzone(autocvar_quit_and_redirect);
1310 alreadychangedlevel = true;
1313 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1315 localcmd("restart\n");
1316 alreadychangedlevel = true;
1319 if(autocvar_nextmap != "")
1322 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1323 cvar_set("nextmap",m);
1325 if(!m || gametypevote)
1327 if(autocvar_sv_vote_gametype)
1333 if(MapInfo_CheckMap(m))
1337 alreadychangedlevel = true;
1341 if(!reinit && autocvar_lastlevel)
1343 cvar_settemp_restore();
1344 localcmd("set lastlevel 0\ntogglemenu 1\n");
1345 alreadychangedlevel = true;
1351 void GotoNextMap(float reinit)
1356 if (alreadychangedlevel)
1358 alreadychangedlevel = true;
1362 nextMap = GetNextMap();
1364 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1373 When the player presses attack or jump, change to the next level
1376 .float autoscreenshot;
1377 void IntermissionThink(entity this)
1379 FixIntermissionClient(this);
1381 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1382 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1384 if( (server_screenshot || client_screenshot)
1385 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1387 this.autoscreenshot = -1;
1388 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1392 if (time < intermission_exittime)
1395 if(!mapvote_initialized)
1396 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1406 Returns the entity to view from
1410 entity FindIntermission()
1415 // look for info_intermission first
1416 spot = find(NULL, classname, "info_intermission");
1418 { // pick a random one
1422 spot = find(spot, classname, "info_intermission");
1424 spot = find(spot, classname, "info_intermission");
1430 // then look for the start position
1431 spot = find(NULL, classname, "info_player_start");
1435 // testinfo_player_start is only found in regioned levels
1436 spot = find(NULL, classname, "testplayerstart");
1440 // then look for the start position
1441 spot = find(NULL, classname, "info_player_deathmatch");
1445 //objerror ("FindIntermission: no spot");
1451 ===============================================================================
1455 ===============================================================================
1458 void DumpStats(float final)
1467 to_console = autocvar_sv_logscores_console;
1468 to_eventlog = autocvar_sv_eventlog;
1469 to_file = autocvar_sv_logscores_file;
1473 to_console = true; // always print printstats replies
1474 to_eventlog = false; // but never print them to the event log
1478 if(autocvar_sv_eventlog_console)
1479 to_console = false; // otherwise we get the output twice
1485 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1495 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1499 fputs(file, strcat(s, "\n"));
1502 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1508 fputs(file, strcat(s, "\n"));
1510 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1511 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1512 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1513 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1514 s = strcat(s, ftos(it.team), ":");
1516 s = strcat(s, "spectator:");
1519 LOG_INFO(s, playername(it, false));
1521 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1523 fputs(file, strcat(s, playername(it, false), "\n"));
1528 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1534 fputs(file, strcat(s, "\n"));
1536 for(i = 1; i < 16; ++i)
1538 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1539 s = strcat(s, ":", ftos(i));
1545 fputs(file, strcat(s, "\n"));
1552 GameLogEcho(":end");
1555 fputs(file, ":end\n");
1560 void FixIntermissionClient(entity e)
1562 if(!e.autoscreenshot) // initial call
1564 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1566 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1567 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1569 .entity weaponentity = weaponentities[slot];
1570 if(e.(weaponentity))
1572 e.(weaponentity).effects = EF_NODRAW;
1573 if (e.(weaponentity).weaponchild)
1574 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1577 if(IS_REAL_CLIENT(e))
1579 stuffcmd(e, "\nscr_printspeed 1000000\n");
1580 RandomSelection_Init();
1581 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1582 RandomSelection_AddString(it, 1, 1);
1584 if (RandomSelection_chosen_string != "")
1586 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1589 WriteByte(MSG_ONE, SVC_INTERMISSION);
1595 go to the next level for deathmatch
1596 only called if a time or frag limit has expired
1600 game_stopped = true;
1601 intermission_running = 1; // game over
1603 // enforce a wait time before allowing changelevel
1604 if(player_count > 0)
1605 intermission_exittime = time + autocvar_sv_mapchange_delay;
1607 intermission_exittime = -1;
1610 WriteByte (MSG_ALL, SVC_CDTRACK);
1611 WriteByte (MSG_ALL, 3);
1612 WriteByte (MSG_ALL, 3);
1613 // done in FixIntermission
1616 //pos = FindIntermission ();
1623 PlayerStats_GameReport(true);
1624 WeaponStats_Shutdown();
1626 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1628 if(autocvar_sv_eventlog)
1629 GameLogEcho(":gameover");
1633 FOREACH_CLIENT(IS_PLAYER(it), {
1634 FixIntermissionClient(it);
1636 bprint(playername(it, false), " ^7wins.\n");
1639 target_music_kill();
1641 if(autocvar_g_campaign)
1642 CampaignPreIntermission();
1644 MUTATOR_CALLHOOK(MatchEnd);
1646 localcmd("\nsv_hook_gameend\n");
1650 float InitiateSuddenDeath()
1652 // Check first whether normal overtimes could be added before initiating suddendeath mode
1653 // - for this timelimit_overtime needs to be >0 of course
1654 // - also check the winning condition calculated in the previous frame and only add normal overtime
1655 // again, if at the point at which timelimit would be extended again, still no winner was found
1656 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1658 return 1; // need to call InitiateOvertime later
1662 if(!checkrules_suddendeathend)
1664 if(autocvar_g_campaign)
1665 checkrules_suddendeathend = time; // no suddendeath in campaign
1667 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1668 if(g_race && !g_race_qualifying)
1669 race_StartCompleting();
1675 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1677 ++checkrules_overtimesadded;
1678 //add one more overtime by simply extending the timelimit
1680 tl = autocvar_timelimit;
1681 tl += autocvar_timelimit_overtime;
1682 cvar_set("timelimit", ftos(tl));
1684 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1687 float GetWinningCode(float fraglimitreached, float equality)
1689 if(autocvar_g_campaign == 1)
1690 if(fraglimitreached)
1697 if(fraglimitreached)
1698 return WINNING_STARTSUDDENDEATHOVERTIME;
1700 return WINNING_NEVER;
1702 if(fraglimitreached)
1708 // set the .winning flag for exactly those players with a given field value
1709 void SetWinners(.float field, float value)
1711 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1714 // set the .winning flag for those players with a given field value
1715 void AddWinners(.float field, float value)
1717 FOREACH_CLIENT(IS_PLAYER(it), {
1718 if(it.(field) == value)
1723 // clear the .winning flags
1726 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1729 void ShuffleMaplist()
1731 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1735 float WinningCondition_Scores(float limit, float leadlimit)
1739 // TODO make everything use THIS winning condition (except LMS)
1740 WinningConditionHelper(NULL);
1744 for (int i = 1; i < 5; ++i)
1746 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1747 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1752 if(WinningConditionHelper_winner)
1753 WinningConditionHelper_winner.winning = 1;
1754 if(WinningConditionHelper_winnerteam >= 0)
1755 SetWinners(team, WinningConditionHelper_winnerteam);
1757 if(WinningConditionHelper_lowerisbetter)
1759 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1760 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1764 if(WinningConditionHelper_zeroisworst)
1765 leadlimit = 0; // not supported in this mode
1767 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1768 // these modes always score in increments of 1, thus this makes sense
1770 if(leaderfrags != WinningConditionHelper_topscore)
1772 leaderfrags = WinningConditionHelper_topscore;
1775 if (leaderfrags == limit - 1)
1776 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1777 else if (leaderfrags == limit - 2)
1778 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1779 else if (leaderfrags == limit - 3)
1780 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1784 limitreached = false;
1786 if(WinningConditionHelper_topscore >= limit)
1787 limitreached = true;
1790 float leadlimitreached;
1791 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1792 if(autocvar_leadlimit_and_fraglimit)
1793 limitreached = (limitreached && leadlimitreached);
1795 limitreached = (limitreached || leadlimitreached);
1799 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1801 return GetWinningCode(
1802 WinningConditionHelper_topscore && limitreached,
1803 WinningConditionHelper_equality
1807 float WinningCondition_RanOutOfSpawns()
1809 if(have_team_spawns <= 0)
1812 if(!autocvar_g_spawn_useallspawns)
1815 if(!some_spawn_has_been_used)
1818 for (int i = 1; i < 5; ++i)
1820 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1823 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1825 if (Team_IsValidTeam(it.team))
1827 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1831 IL_EACH(g_spawnpoints, true,
1833 if (Team_IsValidTeam(it.team))
1835 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1840 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1841 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1842 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1843 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1844 if(team1_score + team2_score + team3_score + team4_score == 0)
1846 checkrules_equality = true;
1849 else if(team1_score + team2_score + team3_score + team4_score == 1)
1854 else if(team2_score)
1856 else if(team3_score)
1858 else // if(team4_score)
1860 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1861 for(i = 0; i < MAX_TEAMSCORE; ++i)
1863 for (int j = 1; j <= NUM_TEAMS; ++j)
1869 if (!TeamBalance_IsTeamAllowed(balance, j))
1873 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1877 AddWinners(team, t);
1888 Exit deathmatch games upon conditions
1891 void CheckRules_World()
1902 if (intermission_running) // someone else quit the game already
1904 if(player_count == 0) // Nobody there? Then let's go to the next map
1906 // this will actually check the player count in the next frame
1907 // again, but this shouldn't hurt
1911 timelimit = autocvar_timelimit * 60;
1912 fraglimit = autocvar_fraglimit;
1913 leadlimit = autocvar_leadlimit;
1915 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1918 timelimit = 0; // timelimit is not made for warmup
1920 fraglimit = 0; // no fraglimit for now
1921 leadlimit = 0; // no leadlimit for now
1926 timelimit += game_starttime;
1928 else if (timelimit < 0)
1938 if(timelimit > game_starttime)
1939 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1941 game_completion_ratio = 0;
1943 if(checkrules_suddendeathend)
1945 if(!checkrules_suddendeathwarning)
1947 checkrules_suddendeathwarning = true;
1948 if(g_race && !g_race_qualifying)
1949 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1951 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1956 if (timelimit && time >= timelimit)
1958 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1961 float playerswithlaps;
1963 totalplayers = playerswithlaps = readyplayers = 0;
1964 FOREACH_CLIENT(IS_PLAYER(it), {
1966 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1972 // at least 2 of the players have completed a lap: start the RACE
1973 // otherwise, the players should end the qualifying on their own
1974 if(readyplayers || playerswithlaps >= 2)
1976 checkrules_suddendeathend = 0;
1977 ReadyRestart(); // go to race
1981 wantovertime |= InitiateSuddenDeath();
1984 wantovertime |= InitiateSuddenDeath();
1988 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1994 int checkrules_status = WinningCondition_RanOutOfSpawns();
1995 if(checkrules_status == WINNING_YES)
1996 bprint("Hey! Someone ran out of spawns!\n");
1997 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1998 checkrules_status = M_ARGV(0, float);
2000 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2002 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2004 checkrules_status = WINNING_NEVER;
2005 checkrules_overtimesadded = -1;
2006 wantovertime |= InitiateSuddenDeath();
2009 if(checkrules_status == WINNING_NEVER)
2010 // equality cases! Nobody wins if the overtime ends in a draw.
2015 if(checkrules_status == WINNING_NEVER)
2018 checkrules_status = WINNING_YES;
2021 if(checkrules_suddendeathend)
2022 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2023 checkrules_status = WINNING_YES;
2025 if(checkrules_status == WINNING_YES)
2027 //print("WINNING\n");
2032 string GotoMap(string m)
2034 m = GameTypeVote_MapInfo_FixName(m);
2036 return "The map you suggested is not available on this server.";
2037 if (!autocvar_sv_vote_gametype)
2038 if(!MapInfo_CheckMap(m))
2039 return "The map you suggested does not support the current game mode.";
2040 cvar_set("nextmap", m);
2041 cvar_set("timelimit", "-1");
2042 if(mapvote_initialized || alreadychangedlevel)
2044 if(DoNextMapOverride(0))
2045 return "Map switch initiated.";
2047 return "Hm... no. For some reason I like THIS map more.";
2050 return "Map switch will happen after scoreboard.";
2053 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2054 void RunThink(entity this)
2056 // don't let things stay in the past.
2057 // it is possible to start that way by a trigger with a local time.
2058 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2061 float oldtime = time; // do we need to save this?
2063 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2065 time = max(oldtime, this.nextthink);
2069 getthink(this)(this);
2070 // mods often set nextthink to time to cause a think every frame,
2071 // we don't want to loop in that case, so exit if the new nextthink is
2072 // <= the time the qc was told, also exit if it is past the end of the
2074 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2081 bool autocvar_sv_freezenonclients;
2082 bool autocvar_sv_gameplayfix_delayprojectiles;
2083 void Physics_Frame()
2085 if(autocvar_sv_freezenonclients)
2088 FOREACH_ENTITY_FLOAT(pure_data, false,
2090 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2093 //set_movetype(it, it.move_movetype);
2094 // inline the set_movetype function, since this is called a lot
2095 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2097 if(it.move_movetype == MOVETYPE_NONE)
2100 if(it.move_qcphysics)
2101 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2103 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2105 // handle thinking here
2106 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2111 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2114 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2116 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2118 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2122 void systems_update();
2125 anticheat_endframe();
2129 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2130 entity e = IS_SPEC(it) ? it.enemy : it;
2131 if (e.typehitsound) {
2132 STAT(TYPEHIT_TIME, it) = time;
2133 } else if (e.killsound) {
2134 STAT(KILL_TIME, it) = time;
2135 } else if (e.damage_dealt) {
2136 STAT(HIT_TIME, it) = time;
2137 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2140 // add 1 frametime because after this, engine SV_Physics
2141 // increases time by a frametime and then networks the frame
2142 // add another frametime because client shows everything with
2143 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2145 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2146 FOREACH_CLIENT(true, {
2147 it.typehitsound = false;
2148 it.damage_dealt = 0;
2149 it.killsound = false;
2150 antilag_record(it, CS(it), altime);
2152 IL_EACH(g_monsters, true,
2154 antilag_record(it, it, altime);
2156 IL_EACH(g_projectiles, it.classname == "nade",
2158 antilag_record(it, it, altime);
2167 * returns true if redirecting
2169 float redirection_timeout;
2170 float redirection_nextthink;
2171 float RedirectionThink()
2173 float clients_found;
2175 if(redirection_target == "")
2178 if(!redirection_timeout)
2180 cvar_set("sv_public", "-2");
2181 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2182 if(redirection_target == "self")
2183 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2185 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2188 if(time < redirection_nextthink)
2191 redirection_nextthink = time + 1;
2194 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2196 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2197 if(redirection_target == "self")
2198 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2200 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2204 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2206 if(time > redirection_timeout || clients_found == 0)
2207 localcmd("\nwait; wait; wait; quit\n");
2212 void TargetMusic_RestoreGame();
2215 // Loaded from a save game
2216 // some things then break, so let's work around them...
2218 // Progs DB (capture records)
2219 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2223 MapInfo_Enumerate();
2224 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2227 TargetMusic_RestoreGame();
2234 if(world_initialized > 0)
2236 world_initialized = 0;
2237 LOG_TRACE("Saving persistent data...");
2240 // playerstats with unfinished match
2241 PlayerStats_GameReport(false);
2243 if(!cheatcount_total)
2245 if(autocvar_sv_db_saveasdump)
2246 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2248 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2250 if(autocvar_developer)
2252 if(autocvar_sv_db_saveasdump)
2253 db_dump(TemporaryDB, "server-temp.db");
2255 db_save(TemporaryDB, "server-temp.db");
2257 CheatShutdown(); // must be after cheatcount check
2258 db_close(ServerProgsDB);
2259 db_close(TemporaryDB);
2260 LOG_TRACE("Saving persistent data... done!");
2261 // tell the bot system the game is ending now
2264 WeaponStats_Shutdown();
2267 else if(world_initialized == 0)
2269 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2273 __init_dedicated_server_shutdown();