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Mutators: make cloaked and running_guns mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
761         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
762         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
763         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
764         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
765         Nagger_Init();
766
767         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
768         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
769         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
770         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
771         addstat(STAT_FUEL, AS_INT, ammo_fuel);
772         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
773         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
774         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
775         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
776         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
777         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
778         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
779         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
780         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
781         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
782
783         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
784         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
785
786         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
787
788         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
789
790         // freeze attacks
791         addstat(STAT_FROZEN, AS_INT, frozen);
792         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
793
794         // physics
795         Physics_AddStats();
796
797         // new properties
798         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
799         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
800         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
801         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
802         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
803         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
804         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
805         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
806         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
807         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
808         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
809         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
810         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
811         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
812         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
813         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
814         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
815         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
816         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
817
818         // secrets
819         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
820         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
821
822         // monsters
823         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
824         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
825
826         // misc
827         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
828
829         next_pingtime = time + 5;
830
831         detect_maptype();
832
833         // set up information replies for clients and server to use
834         maplist_reply = strzone(getmaplist());
835         lsmaps_reply = strzone(getlsmaps());
836         monsterlist_reply = strzone(getmonsterlist());
837         for(int i = 0; i < 10; ++i)
838         {
839                 s = getrecords(i);
840                 if (s)
841                         records_reply[i] = strzone(s);
842         }
843         ladder_reply = strzone(getladder());
844         rankings_reply = strzone(getrankings());
845
846         // begin other init
847         ClientInit_Spawn();
848         RandomSeed_Spawn();
849         PingPLReport_Spawn();
850
851         CheatInit();
852
853         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
854
855         // fill sv_curl_serverpackages from .serverpackage files
856         if(autocvar_sv_curl_serverpackages_auto)
857         {
858                 s = "";
859                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
860                 for(int i = 0; i < n; ++i)
861                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
862                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
863                                 s = strcat(s, " ", argv(i));
864                 fd = search_begin("*-serverpackage.txt", true, false);
865                 if(fd >= 0)
866                 {
867                         j = search_getsize(fd);
868                         for(int i = 0; i < j; ++i)
869                                 s = strcat(s, " ", search_getfilename(fd, i));
870                         search_end(fd);
871                 }
872                 fd = search_begin("*.serverpackage", true, false);
873                 if(fd >= 0)
874                 {
875                         j = search_getsize(fd);
876                         for(int i = 0; i < j; ++i)
877                                 s = strcat(s, " ", search_getfilename(fd, i));
878                         search_end(fd);
879                 }
880                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
881         }
882
883         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
884         modname = "Xonotic";
885         // physics/balance/config changes that count as mod
886         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
887                 modname = cvar_string("g_mod_physics");
888         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
889                 modname = cvar_string("g_mod_balance");
890         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
891                 modname = cvar_string("g_mod_config");
892         // extra mutators that deserve to count as mod
893         MUTATOR_CALLHOOK(SetModname);
894
895         // save it for later
896         modname = strzone(modname);
897
898         WinningConditionHelper(); // set worldstatus
899
900         world_initialized = 1;
901 }
902
903 spawnfunc(light)
904 {
905         //makestatic (self); // Who the f___ did that?
906         remove(self);
907 }
908
909 string GetGametype()
910 {
911         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
912 }
913
914 string GetMapname()
915 {
916         return mapname;
917 }
918
919 float Map_Count, Map_Current;
920 string Map_Current_Name;
921
922 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
923 float GetMaplistPosition()
924 {
925         float pos, idx;
926         string map;
927
928         map = GetMapname();
929         idx = autocvar_g_maplist_index;
930
931         if(idx >= 0)
932                 if(idx < Map_Count)
933                         if(map == argv(idx))
934                                 return idx;
935
936         for(pos = 0; pos < Map_Count; ++pos)
937                 if(map == argv(pos))
938                         return pos;
939
940         // resume normal maplist rotation if current map is not in g_maplist
941         return idx;
942 }
943
944 float MapHasRightSize(string map)
945 {
946         float fh;
947         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
948         if(autocvar_g_maplist_check_waypoints)
949         {
950                 LOG_TRACE("checkwp "); LOG_TRACE(map);
951                 if(!fexists(strcat("maps/", map, ".waypoints")))
952                 {
953                         LOG_TRACE(": no waypoints\n");
954                         return false;
955                 }
956                 LOG_TRACE(": has waypoints\n");
957         }
958
959         // open map size restriction file
960         LOG_TRACE("opensize "); LOG_TRACE(map);
961         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
962         if(fh >= 0)
963         {
964                 float mapmin, mapmax;
965                 LOG_TRACE(": ok, ");
966                 mapmin = stof(fgets(fh));
967                 mapmax = stof(fgets(fh));
968                 fclose(fh);
969                 if(player_count < mapmin)
970                 {
971                         LOG_TRACE("not enough\n");
972                         return false;
973                 }
974                 if(player_count > mapmax)
975                 {
976                         LOG_TRACE("too many\n");
977                         return false;
978                 }
979                 LOG_TRACE("right size\n");
980                 return true;
981         }
982         LOG_TRACE(": not found\n");
983         return true;
984 }
985
986 string Map_Filename(float position)
987 {
988         return strcat("maps/", argv(position), ".bsp");
989 }
990
991 void Map_MarkAsRecent(string m)
992 {
993         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
994 }
995
996 float Map_IsRecent(string m)
997 {
998         return strhasword(autocvar_g_maplist_mostrecent, m);
999 }
1000
1001 float Map_Check(float position, float pass)
1002 {
1003         string filename;
1004         string map_next;
1005         map_next = argv(position);
1006         if(pass <= 1)
1007         {
1008                 if(Map_IsRecent(map_next))
1009                         return 0;
1010         }
1011         filename = Map_Filename(position);
1012         if(MapInfo_CheckMap(map_next))
1013         {
1014                 if(pass == 2)
1015                         return 1;
1016                 if(MapHasRightSize(map_next))
1017                         return 1;
1018                 return 0;
1019         }
1020         else
1021                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1022
1023         return 0;
1024 }
1025
1026 void Map_Goto_SetStr(string nextmapname)
1027 {
1028         if(getmapname_stored != "")
1029                 strunzone(getmapname_stored);
1030         if(nextmapname == "")
1031                 getmapname_stored = "";
1032         else
1033                 getmapname_stored = strzone(nextmapname);
1034 }
1035
1036 void Map_Goto_SetFloat(float position)
1037 {
1038         cvar_set("g_maplist_index", ftos(position));
1039         Map_Goto_SetStr(argv(position));
1040 }
1041
1042 void Map_Goto(float reinit)
1043 {
1044         MapInfo_LoadMap(getmapname_stored, reinit);
1045 }
1046
1047 // return codes of map selectors:
1048 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1049 //   -2 = permanent failure
1050 float() MaplistMethod_Iterate = // usual method
1051 {
1052         float pass, i;
1053
1054         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1055
1056         for(pass = 1; pass <= 2; ++pass)
1057         {
1058                 for(i = 1; i < Map_Count; ++i)
1059                 {
1060                         float mapindex;
1061                         mapindex = (i + Map_Current) % Map_Count;
1062                         if(Map_Check(mapindex, pass))
1063                                 return mapindex;
1064                 }
1065         }
1066         return -1;
1067 }
1068
1069 float() MaplistMethod_Repeat = // fallback method
1070 {
1071         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1072
1073         if(Map_Check(Map_Current, 2))
1074                 return Map_Current;
1075         return -2;
1076 }
1077
1078 float() MaplistMethod_Random = // random map selection
1079 {
1080         float i, imax;
1081
1082         LOG_TRACE("Trying MaplistMethod_Random\n");
1083
1084         imax = 42;
1085
1086         for(i = 0; i <= imax; ++i)
1087         {
1088                 float mapindex;
1089                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1090                 if(Map_Check(mapindex, 1))
1091                         return mapindex;
1092         }
1093         return -1;
1094 }
1095
1096 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1097 // the exponent sets a bias on the map selection:
1098 // the higher the exponent, the less likely "shortly repeated" same maps are
1099 {
1100         float i, j, imax, insertpos;
1101
1102         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1103
1104         imax = 42;
1105
1106         for(i = 0; i <= imax; ++i)
1107         {
1108                 string newlist;
1109
1110                 // now reinsert this at another position
1111                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1112                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1113                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1114                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1115
1116                 // insert the current map there
1117                 newlist = "";
1118                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1119                         newlist = strcat(newlist, " ", argv(j));
1120                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1121                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1122                         newlist = strcat(newlist, " ", argv(j));
1123                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1124                 cvar_set("g_maplist", newlist);
1125                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1126
1127                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1128                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1129                 if(Map_Check(Map_Current, 1))
1130                         return Map_Current;
1131         }
1132         return -1;
1133 }
1134
1135 void Maplist_Init()
1136 {
1137         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1138         float i;
1139         for (i = 0; i < Map_Count; ++i)
1140                 if (Map_Check(i, 2))
1141                         break;
1142         if (i == Map_Count)
1143         {
1144                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1145                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1146                 if(autocvar_g_maplist_shuffle)
1147                         ShuffleMaplist();
1148                 localcmd("\nmenu_cmd sync\n");
1149                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1150         }
1151         if(Map_Count == 0)
1152                 error("empty maplist, cannot select a new map");
1153         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1154
1155         if(Map_Current_Name)
1156                 strunzone(Map_Current_Name);
1157         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1158         // this may or may not be correct, but who cares, in the worst case a map
1159         // isn't chosen in the first pass that should have been
1160 }
1161
1162 string GetNextMap()
1163 {
1164         float nextMap;
1165
1166         Maplist_Init();
1167         nextMap = -1;
1168
1169         if(nextMap == -1)
1170                 if(autocvar_g_maplist_shuffle > 0)
1171                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1172
1173         if(nextMap == -1)
1174                 if(autocvar_g_maplist_selectrandom)
1175                         nextMap = MaplistMethod_Random();
1176
1177         if(nextMap == -1)
1178                 nextMap = MaplistMethod_Iterate();
1179
1180         if(nextMap == -1)
1181                 nextMap = MaplistMethod_Repeat();
1182
1183         if(nextMap >= 0)
1184         {
1185                 Map_Goto_SetFloat(nextMap);
1186                 return getmapname_stored;
1187         }
1188
1189         return "";
1190 }
1191
1192 float DoNextMapOverride(float reinit)
1193 {
1194         if(autocvar_g_campaign)
1195         {
1196                 CampaignPostIntermission();
1197                 alreadychangedlevel = true;
1198                 return true;
1199         }
1200         if(autocvar_quit_when_empty)
1201         {
1202                 if(player_count <= currentbots)
1203                 {
1204                         localcmd("quit\n");
1205                         alreadychangedlevel = true;
1206                         return true;
1207                 }
1208         }
1209         if(autocvar_quit_and_redirect != "")
1210         {
1211                 redirection_target = strzone(autocvar_quit_and_redirect);
1212                 alreadychangedlevel = true;
1213                 return true;
1214         }
1215         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1216         {
1217                 localcmd("restart\n");
1218                 alreadychangedlevel = true;
1219                 return true;
1220         }
1221         if(autocvar_nextmap != "")
1222         {
1223                 string m;
1224                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1225                 cvar_set("nextmap",m);
1226
1227                 if(!m || gametypevote)
1228                         return false;
1229                 if(autocvar_sv_vote_gametype)
1230                 {
1231                         Map_Goto_SetStr(m);
1232                         return false;
1233                 }
1234
1235                 if(MapInfo_CheckMap(m))
1236                 {
1237                         Map_Goto_SetStr(m);
1238                         Map_Goto(reinit);
1239                         alreadychangedlevel = true;
1240                         return true;
1241                 }
1242         }
1243         if(!reinit && autocvar_lastlevel)
1244         {
1245                 cvar_settemp_restore();
1246                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1247                 alreadychangedlevel = true;
1248                 return true;
1249         }
1250         return false;
1251 }
1252
1253 void GotoNextMap(float reinit)
1254 {
1255         //string nextmap;
1256         //float n, nummaps;
1257         //string s;
1258         if (alreadychangedlevel)
1259                 return;
1260         alreadychangedlevel = true;
1261
1262         string nextMap;
1263
1264         nextMap = GetNextMap();
1265         if(nextMap == "")
1266                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1267         Map_Goto(reinit);
1268 }
1269
1270
1271 /*
1272 ============
1273 IntermissionThink
1274
1275 When the player presses attack or jump, change to the next level
1276 ============
1277 */
1278 .float autoscreenshot;
1279 void IntermissionThink()
1280 {SELFPARAM();
1281         FixIntermissionClient(self);
1282
1283         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1284         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1285
1286         if( (server_screenshot || client_screenshot)
1287                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1288         {
1289                 self.autoscreenshot = -1;
1290                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1291                 return;
1292         }
1293
1294         if (time < intermission_exittime)
1295                 return;
1296
1297         if(!mapvote_initialized)
1298                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1299                         return;
1300
1301         MapVote_Start();
1302 }
1303
1304 /*
1305 ============
1306 FindIntermission
1307
1308 Returns the entity to view from
1309 ============
1310 */
1311 /*
1312 entity FindIntermission()
1313 {
1314         local   entity spot;
1315         local   float cyc;
1316
1317 // look for info_intermission first
1318         spot = find (world, classname, "info_intermission");
1319         if (spot)
1320         {       // pick a random one
1321                 cyc = random() * 4;
1322                 while (cyc > 1)
1323                 {
1324                         spot = find (spot, classname, "info_intermission");
1325                         if (!spot)
1326                                 spot = find (spot, classname, "info_intermission");
1327                         cyc = cyc - 1;
1328                 }
1329                 return spot;
1330         }
1331
1332 // then look for the start position
1333         spot = find (world, classname, "info_player_start");
1334         if (spot)
1335                 return spot;
1336
1337 // testinfo_player_start is only found in regioned levels
1338         spot = find (world, classname, "testplayerstart");
1339         if (spot)
1340                 return spot;
1341
1342 // then look for the start position
1343         spot = find (world, classname, "info_player_deathmatch");
1344         if (spot)
1345                 return spot;
1346
1347         //objerror ("FindIntermission: no spot");
1348         return world;
1349 }
1350 */
1351
1352 /*
1353 ===============================================================================
1354
1355 RULES
1356
1357 ===============================================================================
1358 */
1359
1360 void DumpStats(float final)
1361 {
1362         float file;
1363         string s;
1364         float to_console;
1365         float to_eventlog;
1366         float to_file;
1367         float i;
1368
1369         to_console = autocvar_sv_logscores_console;
1370         to_eventlog = autocvar_sv_eventlog;
1371         to_file = autocvar_sv_logscores_file;
1372
1373         if(!final)
1374         {
1375                 to_console = true; // always print printstats replies
1376                 to_eventlog = false; // but never print them to the event log
1377         }
1378
1379         if(to_eventlog)
1380                 if(autocvar_sv_eventlog_console)
1381                         to_console = false; // otherwise we get the output twice
1382
1383         if(final)
1384                 s = ":scores:";
1385         else
1386                 s = ":status:";
1387         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1388
1389         if(to_console)
1390                 LOG_INFO(s, "\n");
1391         if(to_eventlog)
1392                 GameLogEcho(s);
1393
1394         file = -1;
1395         if(to_file)
1396         {
1397                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1398                 if(file == -1)
1399                         to_file = false;
1400                 else
1401                         fputs(file, strcat(s, "\n"));
1402         }
1403
1404         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1405         if(to_console)
1406                 LOG_INFO(s, "\n");
1407         if(to_eventlog)
1408                 GameLogEcho(s);
1409         if(to_file)
1410                 fputs(file, strcat(s, "\n"));
1411
1412         FOR_EACH_CLIENT(other)
1413         {
1414                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1415                 {
1416                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1417                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1418                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1419                                 s = strcat(s, ftos(other.team), ":");
1420                         else
1421                                 s = strcat(s, "spectator:");
1422
1423                         if(to_console)
1424                                 LOG_INFO(s, other.netname, "\n");
1425                         if(to_eventlog)
1426                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1427                         if(to_file)
1428                                 fputs(file, strcat(s, other.netname, "\n"));
1429                 }
1430         }
1431
1432         if(teamplay)
1433         {
1434                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1435                 if(to_console)
1436                         LOG_INFO(s, "\n");
1437                 if(to_eventlog)
1438                         GameLogEcho(s);
1439                 if(to_file)
1440                         fputs(file, strcat(s, "\n"));
1441
1442                 for(i = 1; i < 16; ++i)
1443                 {
1444                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1445                         s = strcat(s, ":", ftos(i));
1446                         if(to_console)
1447                                 LOG_INFO(s, "\n");
1448                         if(to_eventlog)
1449                                 GameLogEcho(s);
1450                         if(to_file)
1451                                 fputs(file, strcat(s, "\n"));
1452                 }
1453         }
1454
1455         if(to_console)
1456                 LOG_INFO(":end\n");
1457         if(to_eventlog)
1458                 GameLogEcho(":end");
1459         if(to_file)
1460         {
1461                 fputs(file, ":end\n");
1462                 fclose(file);
1463         }
1464 }
1465
1466 void FixIntermissionClient(entity e)
1467 {
1468         string s;
1469         if(!e.autoscreenshot) // initial call
1470         {
1471                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1472                 e.health = -2342;
1473                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1474                 e.solid = SOLID_NOT;
1475                 e.movetype = MOVETYPE_NONE;
1476                 e.takedamage = DAMAGE_NO;
1477                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1478                 {
1479                     .entity weaponentity = weaponentities[slot];
1480                         if(e.(weaponentity))
1481                         {
1482                                 e.(weaponentity).effects = EF_NODRAW;
1483                                 if (e.(weaponentity).(weaponentity))
1484                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1485                         }
1486                 }
1487                 if(IS_REAL_CLIENT(e))
1488                 {
1489                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1490                         s = autocvar_sv_intermission_cdtrack;
1491                         if(s != "")
1492                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1493                         msg_entity = e;
1494                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1495                 }
1496         }
1497 }
1498
1499 /*
1500 go to the next level for deathmatch
1501 only called if a time or frag limit has expired
1502 */
1503 void NextLevel()
1504 {
1505         gameover = true;
1506
1507         intermission_running = 1;
1508
1509 // enforce a wait time before allowing changelevel
1510         if(player_count > 0)
1511                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1512         else
1513                 intermission_exittime = -1;
1514
1515         /*
1516         WriteByte (MSG_ALL, SVC_CDTRACK);
1517         WriteByte (MSG_ALL, 3);
1518         WriteByte (MSG_ALL, 3);
1519         // done in FixIntermission
1520         */
1521
1522         //pos = FindIntermission ();
1523
1524         VoteReset();
1525
1526         DumpStats(true);
1527
1528         // send statistics
1529         PlayerStats_GameReport(true);
1530         WeaponStats_Shutdown();
1531
1532         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1533
1534         if(autocvar_sv_eventlog)
1535                 GameLogEcho(":gameover");
1536
1537         GameLogClose();
1538
1539         FOR_EACH_PLAYER(other) {
1540                 FixIntermissionClient(other);
1541                 if(other.winning)
1542                         bprint(other.netname, " ^7wins.\n");
1543         }
1544
1545         entity oldself = self;
1546         target_music_kill();
1547         self = oldself;
1548
1549         if(autocvar_g_campaign)
1550                 CampaignPreIntermission();
1551
1552         MUTATOR_CALLHOOK(MatchEnd);
1553
1554         localcmd("\nsv_hook_gameend\n");
1555 }
1556
1557 /*
1558 ============
1559 CheckRules_Player
1560
1561 Exit deathmatch games upon conditions
1562 ============
1563 */
1564 void CheckRules_Player()
1565 {SELFPARAM();
1566         if (gameover)   // someone else quit the game already
1567                 return;
1568
1569         if(self.deadflag == DEAD_NO)
1570                 self.play_time += frametime;
1571
1572         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1573         //   (div0: and that in CheckRules_World please)
1574 }
1575
1576
1577 float InitiateSuddenDeath()
1578 {
1579         // Check first whether normal overtimes could be added before initiating suddendeath mode
1580         // - for this timelimit_overtime needs to be >0 of course
1581         // - also check the winning condition calculated in the previous frame and only add normal overtime
1582         //   again, if at the point at which timelimit would be extended again, still no winner was found
1583         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1584         {
1585                 return 1; // need to call InitiateOvertime later
1586         }
1587         else
1588         {
1589                 if(!checkrules_suddendeathend)
1590                 {
1591                         if(autocvar_g_campaign)
1592                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1593                         else
1594                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1595                         if(g_race && !g_race_qualifying)
1596                                 race_StartCompleting();
1597                 }
1598                 return 0;
1599         }
1600 }
1601
1602 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1603 {
1604         ++checkrules_overtimesadded;
1605         //add one more overtime by simply extending the timelimit
1606         float tl;
1607         tl = autocvar_timelimit;
1608         tl += autocvar_timelimit_overtime;
1609         cvar_set("timelimit", ftos(tl));
1610
1611         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1612 }
1613
1614 float GetWinningCode(float fraglimitreached, float equality)
1615 {
1616         if(autocvar_g_campaign == 1)
1617                 if(fraglimitreached)
1618                         return WINNING_YES;
1619                 else
1620                         return WINNING_NO;
1621
1622         else
1623                 if(equality)
1624                         if(fraglimitreached)
1625                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1626                         else
1627                                 return WINNING_NEVER;
1628                 else
1629                         if(fraglimitreached)
1630                                 return WINNING_YES;
1631                         else
1632                                 return WINNING_NO;
1633 }
1634
1635 // set the .winning flag for exactly those players with a given field value
1636 void SetWinners(.float field, float value)
1637 {
1638         entity head;
1639         FOR_EACH_PLAYER(head)
1640                 head.winning = (head.(field) == value);
1641 }
1642
1643 // set the .winning flag for those players with a given field value
1644 void AddWinners(.float field, float value)
1645 {
1646         entity head;
1647         FOR_EACH_PLAYER(head)
1648                 if (head.(field) == value)
1649                         head.winning = 1;
1650 }
1651
1652 // clear the .winning flags
1653 void ClearWinners(void)
1654 {
1655         entity head;
1656         FOR_EACH_PLAYER(head)
1657                 head.winning = 0;
1658 }
1659
1660 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1661 // they win. Otherwise the defending team wins once the timelimit passes.
1662 void assault_new_round();
1663 float WinningCondition_Assault()
1664 {SELFPARAM();
1665         float status;
1666
1667         WinningConditionHelper(); // set worldstatus
1668
1669         status = WINNING_NO;
1670         // as the timelimit has not yet passed just assume the defending team will win
1671         if(assault_attacker_team == NUM_TEAM_1)
1672         {
1673                 SetWinners(team, NUM_TEAM_2);
1674         }
1675         else
1676         {
1677                 SetWinners(team, NUM_TEAM_1);
1678         }
1679
1680         entity ent;
1681         ent = find(world, classname, "target_assault_roundend");
1682         if(ent)
1683         {
1684                 if(ent.winning) // round end has been triggered by attacking team
1685                 {
1686                         bprint("ASSAULT: round completed...\n");
1687                         SetWinners(team, assault_attacker_team);
1688
1689                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1690
1691                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1692                         {
1693                                 status = WINNING_YES;
1694                         }
1695                         else
1696                         {
1697                                 WITH(entity, self, ent, assault_new_round());
1698                         }
1699                 }
1700         }
1701
1702         return status;
1703 }
1704
1705 void ShuffleMaplist()
1706 {
1707         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1708 }
1709
1710 float leaderfrags;
1711 float WinningCondition_Scores(float limit, float leadlimit)
1712 {
1713         float limitreached;
1714
1715         // TODO make everything use THIS winning condition (except LMS)
1716         WinningConditionHelper();
1717
1718         if(teamplay)
1719         {
1720                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1721                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1722                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1723                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1724         }
1725
1726         ClearWinners();
1727         if(WinningConditionHelper_winner)
1728                 WinningConditionHelper_winner.winning = 1;
1729         if(WinningConditionHelper_winnerteam >= 0)
1730                 SetWinners(team, WinningConditionHelper_winnerteam);
1731
1732         if(WinningConditionHelper_lowerisbetter)
1733         {
1734                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1735                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1736                 limit = -limit;
1737         }
1738
1739         if(WinningConditionHelper_zeroisworst)
1740                 leadlimit = 0; // not supported in this mode
1741
1742         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1743         // these modes always score in increments of 1, thus this makes sense
1744         {
1745                 if(leaderfrags != WinningConditionHelper_topscore)
1746                 {
1747                         leaderfrags = WinningConditionHelper_topscore;
1748
1749                         if (limit)
1750                         if (leaderfrags == limit - 1)
1751                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1752                         else if (leaderfrags == limit - 2)
1753                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1754                         else if (leaderfrags == limit - 3)
1755                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1756                 }
1757         }
1758
1759         limitreached = false;
1760         if(limit)
1761                 if(WinningConditionHelper_topscore >= limit)
1762                         limitreached = true;
1763         if(leadlimit)
1764         {
1765                 float leadlimitreached;
1766                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1767                 if(autocvar_leadlimit_and_fraglimit)
1768                         limitreached = (limitreached && leadlimitreached);
1769                 else
1770                         limitreached = (limitreached || leadlimitreached);
1771         }
1772
1773         if(limit)
1774                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1775
1776         return GetWinningCode(
1777                 WinningConditionHelper_topscore && limitreached,
1778                 WinningConditionHelper_equality
1779         );
1780 }
1781
1782 float WinningCondition_Race(float fraglimit)
1783 {
1784         float wc;
1785         entity p;
1786         float n, c;
1787
1788         n = 0;
1789         c = 0;
1790         FOR_EACH_PLAYER(p)
1791         {
1792                 ++n;
1793                 if(p.race_completed)
1794                         ++c;
1795         }
1796         if(n && (n == c))
1797                 return WINNING_YES;
1798         wc = WinningCondition_Scores(fraglimit, 0);
1799
1800         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1801         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1802         // do NOT support equality when the laps are all raced!
1803                 return WINNING_STARTSUDDENDEATHOVERTIME;
1804         else
1805                 return WINNING_NEVER;
1806 }
1807
1808 float WinningCondition_QualifyingThenRace(float limit)
1809 {
1810         float wc;
1811         wc = WinningCondition_Scores(limit, 0);
1812
1813         // NEVER initiate overtime
1814         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1815         {
1816                 return WINNING_YES;
1817         }
1818
1819         return wc;
1820 }
1821
1822 float WinningCondition_RanOutOfSpawns()
1823 {
1824         entity head;
1825
1826         if(have_team_spawns <= 0)
1827                 return WINNING_NO;
1828
1829         if(!autocvar_g_spawn_useallspawns)
1830                 return WINNING_NO;
1831
1832         if(!some_spawn_has_been_used)
1833                 return WINNING_NO;
1834
1835         team1_score = team2_score = team3_score = team4_score = 0;
1836
1837         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1838         {
1839                 if(head.team == NUM_TEAM_1)
1840                         team1_score = 1;
1841                 else if(head.team == NUM_TEAM_2)
1842                         team2_score = 1;
1843                 else if(head.team == NUM_TEAM_3)
1844                         team3_score = 1;
1845                 else if(head.team == NUM_TEAM_4)
1846                         team4_score = 1;
1847         }
1848
1849         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1850         {
1851                 if(head.team == NUM_TEAM_1)
1852                         team1_score = 1;
1853                 else if(head.team == NUM_TEAM_2)
1854                         team2_score = 1;
1855                 else if(head.team == NUM_TEAM_3)
1856                         team3_score = 1;
1857                 else if(head.team == NUM_TEAM_4)
1858                         team4_score = 1;
1859         }
1860
1861         ClearWinners();
1862         if(team1_score + team2_score + team3_score + team4_score == 0)
1863         {
1864                 checkrules_equality = true;
1865                 return WINNING_YES;
1866         }
1867         else if(team1_score + team2_score + team3_score + team4_score == 1)
1868         {
1869                 float t, i;
1870                 if(team1_score)
1871                         t = NUM_TEAM_1;
1872                 else if(team2_score)
1873                         t = NUM_TEAM_2;
1874                 else if(team3_score)
1875                         t = NUM_TEAM_3;
1876                 else // if(team4_score)
1877                         t = NUM_TEAM_4;
1878                 CheckAllowedTeams(world);
1879                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1880                 {
1881                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1882                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1883                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1884                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1885                 }
1886
1887                 AddWinners(team, t);
1888                 return WINNING_YES;
1889         }
1890         else
1891                 return WINNING_NO;
1892 }
1893
1894 /*
1895 ============
1896 CheckRules_World
1897
1898 Exit deathmatch games upon conditions
1899 ============
1900 */
1901 void CheckRules_World()
1902 {
1903         float timelimit;
1904         float fraglimit;
1905         float leadlimit;
1906
1907         VoteThink();
1908         MapVote_Think();
1909
1910         SetDefaultAlpha();
1911
1912         if (gameover)   // someone else quit the game already
1913         {
1914                 if(player_count == 0) // Nobody there? Then let's go to the next map
1915                         MapVote_Start();
1916                         // this will actually check the player count in the next frame
1917                         // again, but this shouldn't hurt
1918                 return;
1919         }
1920
1921         timelimit = autocvar_timelimit * 60;
1922         fraglimit = autocvar_fraglimit;
1923         leadlimit = autocvar_leadlimit;
1924
1925         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1926         {
1927                 if(timelimit > 0)
1928                         timelimit = 0; // timelimit is not made for warmup
1929                 if(fraglimit > 0)
1930                         fraglimit = 0; // no fraglimit for now
1931                 leadlimit = 0; // no leadlimit for now
1932         }
1933
1934         if(timelimit > 0)
1935         {
1936                 timelimit += game_starttime;
1937         }
1938         else if (timelimit < 0)
1939         {
1940                 // endmatch
1941                 NextLevel();
1942                 return;
1943         }
1944
1945         float wantovertime;
1946         wantovertime = 0;
1947
1948         if(timelimit > game_starttime)
1949                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1950         else
1951                 game_completion_ratio = 0;
1952
1953         if(checkrules_suddendeathend)
1954         {
1955                 if(!checkrules_suddendeathwarning)
1956                 {
1957                         checkrules_suddendeathwarning = true;
1958                         if(g_race && !g_race_qualifying)
1959                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1960                         else
1961                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1962                 }
1963         }
1964         else
1965         {
1966                 if (timelimit && time >= timelimit)
1967                 {
1968                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1969                         {
1970                                 float totalplayers;
1971                                 float playerswithlaps;
1972                                 float readyplayers;
1973                                 entity head;
1974                                 totalplayers = playerswithlaps = readyplayers = 0;
1975                                 FOR_EACH_PLAYER(head)
1976                                 {
1977                                         ++totalplayers;
1978                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1979                                                 ++playerswithlaps;
1980                                         if(head.ready)
1981                                                 ++readyplayers;
1982                                 }
1983
1984                                 // at least 2 of the players have completed a lap: start the RACE
1985                                 // otherwise, the players should end the qualifying on their own
1986                                 if(readyplayers || playerswithlaps >= 2)
1987                                 {
1988                                         checkrules_suddendeathend = 0;
1989                                         ReadyRestart(); // go to race
1990                                         return;
1991                                 }
1992                                 else
1993                                         wantovertime |= InitiateSuddenDeath();
1994                         }
1995                         else
1996                                 wantovertime |= InitiateSuddenDeath();
1997                 }
1998         }
1999
2000         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2001         {
2002                 NextLevel();
2003                 return;
2004         }
2005
2006         int checkrules_status = WinningCondition_RanOutOfSpawns();
2007         if(checkrules_status == WINNING_YES)
2008                 bprint("Hey! Someone ran out of spawns!\n");
2009         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2010                 checkrules_status = ret_float;
2011         else
2012                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2013
2014         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2015         {
2016                 checkrules_status = WINNING_NEVER;
2017                 checkrules_overtimesadded = -1;
2018                 wantovertime |= InitiateSuddenDeath();
2019         }
2020
2021         if(checkrules_status == WINNING_NEVER)
2022                 // equality cases! Nobody wins if the overtime ends in a draw.
2023                 ClearWinners();
2024
2025         if(wantovertime)
2026         {
2027                 if(checkrules_status == WINNING_NEVER)
2028                         InitiateOvertime();
2029                 else
2030                         checkrules_status = WINNING_YES;
2031         }
2032
2033         if(checkrules_suddendeathend)
2034                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2035                         checkrules_status = WINNING_YES;
2036
2037         if(checkrules_status == WINNING_YES)
2038         {
2039                 //print("WINNING\n");
2040                 NextLevel();
2041         }
2042 }
2043
2044 string GotoMap(string m)
2045 {
2046         m = GameTypeVote_MapInfo_FixName(m);
2047         if (!m)
2048                 return "The map you suggested is not available on this server.";
2049         if (!autocvar_sv_vote_gametype)
2050         if(!MapInfo_CheckMap(m))
2051                 return "The map you suggested does not support the current game mode.";
2052         cvar_set("nextmap", m);
2053         cvar_set("timelimit", "-1");
2054         if(mapvote_initialized || alreadychangedlevel)
2055         {
2056                 if(DoNextMapOverride(0))
2057                         return "Map switch initiated.";
2058                 else
2059                         return "Hm... no. For some reason I like THIS map more.";
2060         }
2061         else
2062                 return "Map switch will happen after scoreboard.";
2063 }
2064
2065
2066 void EndFrame()
2067 {SELFPARAM();
2068         anticheat_endframe();
2069
2070         float altime;
2071         entity e_;
2072         FOR_EACH_REALCLIENT(e_)
2073         {
2074                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2075                 if(e.typehitsound)
2076                         e_.typehit_time = time;
2077                 else if(e.damage_dealt)
2078                 {
2079                         e_.hit_time = time;
2080                         e_.damage_dealt_total += ceil(e.damage_dealt);
2081                 }
2082         }
2083         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2084         // add 1 frametime because after this, engine SV_Physics
2085         // increases time by a frametime and then networks the frame
2086         // add another frametime because client shows everything with
2087         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2088         // needed!
2089         FOR_EACH_CLIENT(e_)
2090         {
2091                 e_.typehitsound = false;
2092                 e_.damage_dealt = 0;
2093                 setself(e_);
2094                 antilag_record(e_, altime);
2095         }
2096         FOR_EACH_MONSTER(e_)
2097         {
2098                 setself(e_);
2099                 antilag_record(e_, altime);
2100         }
2101 }
2102
2103
2104 /*
2105  * RedirectionThink:
2106  * returns true if redirecting
2107  */
2108 float redirection_timeout;
2109 float redirection_nextthink;
2110 float RedirectionThink()
2111 {SELFPARAM();
2112         float clients_found;
2113
2114         if(redirection_target == "")
2115                 return false;
2116
2117         if(!redirection_timeout)
2118         {
2119                 cvar_set("sv_public", "-2");
2120                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2121                 if(redirection_target == "self")
2122                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2123                 else
2124                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2125         }
2126
2127         if(time < redirection_nextthink)
2128                 return true;
2129
2130         redirection_nextthink = time + 1;
2131
2132         clients_found = 0;
2133         entity e;
2134         FOR_EACH_REALCLIENT(e)
2135         {
2136                 setself(e);
2137                 // TODO add timer
2138                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2139                 if(redirection_target == "self")
2140                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2141                 else
2142                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2143                 ++clients_found;
2144         }
2145
2146         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2147
2148         if(time > redirection_timeout || clients_found == 0)
2149                 localcmd("\nwait; wait; wait; quit\n");
2150
2151         return true;
2152 }
2153
2154 void TargetMusic_RestoreGame();
2155 void RestoreGame()
2156 {
2157         // Loaded from a save game
2158         // some things then break, so let's work around them...
2159
2160         // Progs DB (capture records)
2161         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2162
2163         // Mapinfo
2164         MapInfo_Shutdown();
2165         MapInfo_Enumerate();
2166         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2167         WeaponStats_Init();
2168
2169         TargetMusic_RestoreGame();
2170 }
2171
2172 void Shutdown()
2173 {
2174         gameover = 2;
2175
2176         if(world_initialized > 0)
2177         {
2178                 world_initialized = 0;
2179                 LOG_INFO("Saving persistent data...\n");
2180                 Ban_SaveBans();
2181
2182                 // playerstats with unfinished match
2183                 PlayerStats_GameReport(false);
2184
2185                 if(!cheatcount_total)
2186                 {
2187                         if(autocvar_sv_db_saveasdump)
2188                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2189                         else
2190                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2191                 }
2192                 if(autocvar_developer)
2193                 {
2194                         if(autocvar_sv_db_saveasdump)
2195                                 db_dump(TemporaryDB, "server-temp.db");
2196                         else
2197                                 db_save(TemporaryDB, "server-temp.db");
2198                 }
2199                 CheatShutdown(); // must be after cheatcount check
2200                 db_close(ServerProgsDB);
2201                 db_close(TemporaryDB);
2202                 LOG_INFO("done!\n");
2203                 // tell the bot system the game is ending now
2204                 bot_endgame();
2205
2206                 WeaponStats_Shutdown();
2207                 MapInfo_Shutdown();
2208         }
2209         else if(world_initialized == 0)
2210         {
2211                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2212         }
2213 }