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Deathtypes: port to registry
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs/all.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes/all.qh"
25 #include "../common/effects/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {SELFPARAM();
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_minigames");
354                 BADPREFIX("sv_minigames_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 bool RandomSeed_Send(entity this, entity to, int sf)
516 {
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {SELFPARAM();
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {SELFPARAM();
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
535 }
536
537 spawnfunc(__init_dedicated_server)
538 {
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         remove = remove_unsafely;
547
548         entity e;
549         e = spawn();
550         e.think = GotoFirstMap;
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = spawn();
554         e.classname = "info_player_deathmatch"; // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560
561         MapInfo_Enumerate();
562         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
563 }
564
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
567 void Nagger_Init();
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 void Physics_AddStats();
572 spawnfunc(worldspawn)
573 {
574         float fd, l, j, n;
575         string s;
576
577         cvar = cvar_normal;
578         cvar_string = cvar_string_normal;
579         cvar_set = cvar_set_normal;
580
581         if(world_already_spawned)
582                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
583         world_already_spawned = true;
584
585         remove = remove_safely; // during spawning, watch what you remove!
586
587         cvar_changes_init(); // do this very early now so it REALLY matches the server config
588
589         compressShortVector_init();
590
591         entity head;
592         head = nextent(world);
593         maxclients = 0;
594         while(head)
595         {
596                 ++maxclients;
597                 head = nextent(head);
598         }
599
600         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
601
602         // needs to be done so early because of the constants they create
603         static_init();
604         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
605
606         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
607
608         TemporaryDB = db_create();
609
610         // 0 normal
611         lightstyle(0, "m");
612
613         // 1 FLICKER (first variety)
614         lightstyle(1, "mmnmmommommnonmmonqnmmo");
615
616         // 2 SLOW STRONG PULSE
617         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
618
619         // 3 CANDLE (first variety)
620         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
621
622         // 4 FAST STROBE
623         lightstyle(4, "mamamamamama");
624
625         // 5 GENTLE PULSE 1
626         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
627
628         // 6 FLICKER (second variety)
629         lightstyle(6, "nmonqnmomnmomomno");
630
631         // 7 CANDLE (second variety)
632         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
633
634         // 8 CANDLE (third variety)
635         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
636
637         // 9 SLOW STROBE (fourth variety)
638         lightstyle(9, "aaaaaaaazzzzzzzz");
639
640         // 10 FLUORESCENT FLICKER
641         lightstyle(10, "mmamammmmammamamaaamammma");
642
643         // 11 SLOW PULSE NOT FADE TO BLACK
644         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
645
646         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
647
648         // 63 testing
649         lightstyle(63, "a");
650
651         if(autocvar_g_campaign)
652                 CampaignPreInit();
653
654         Map_MarkAsRecent(mapname);
655
656         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
657
658         InitGameplayMode();
659         readlevelcvars();
660         GrappleHookInit();
661
662         player_count = 0;
663         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664         if(bot_waypoints_for_items == 1)
665                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666                         bot_waypoints_for_items = 0;
667
668         precache();
669
670         WaypointSprite_Init();
671
672         GameLogInit(); // prepare everything
673         // NOTE for matchid:
674         // changing the logic generating it is okay. But:
675         // it HAS to stay <= 64 chars
676         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
677         if(autocvar_sv_eventlog)
678         {
679                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
680                 matchid = strzone(s);
681
682                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683                 s = ":gameinfo:mutators:LIST";
684
685                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
686                 s = ret_string;
687
688                 // initialiation stuff, not good in the mutator system
689                 if(!autocvar_g_use_ammunition)
690                         s = strcat(s, ":no_use_ammunition");
691
692                 // initialiation stuff, not good in the mutator system
693                 if(autocvar_g_pickup_items == 0)
694                         s = strcat(s, ":no_pickup_items");
695                 if(autocvar_g_pickup_items > 0)
696                         s = strcat(s, ":pickup_items");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_weaponarena != "0")
700                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
701
702                 // TODO to mutator system
703                 if(autocvar_g_norecoil)
704                         s = strcat(s, ":norecoil");
705
706                 // TODO to mutator system
707                 if(autocvar_g_powerups == 0)
708                         s = strcat(s, ":no_powerups");
709                 if(autocvar_g_powerups > 0)
710                         s = strcat(s, ":powerups");
711
712                 GameLogEcho(s);
713                 GameLogEcho(":gameinfo:end");
714         }
715         else
716                 matchid = strzone(ftos(random()));
717
718         cvar_set("nextmap", "");
719
720         SetDefaultAlpha();
721
722         if(autocvar_g_campaign)
723                 CampaignPostInit();
724
725         Ban_LoadBans();
726
727         MapInfo_Enumerate();
728         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
729
730         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
731         {
732                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
733                 if(fd != -1)
734                 {
735                         while((s = fgets(fd)))
736                         {
737                                 l = tokenize_console(s);
738                                 if(l < 2)
739                                         continue;
740                                 if(argv(0) == "cd")
741                                 {
742                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
743                                         LOG_INFO("  cdtrack ", argv(2), "\n");
744                                 }
745                                 else if(argv(0) == "fog")
746                                 {
747                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
748                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
749                                 }
750                                 else if(argv(0) == "set")
751                                 {
752                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
753                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
754                                 }
755                                 else if(argv(0) != "//")
756                                 {
757                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
759                                 }
760                         }
761                         fclose(fd);
762                 }
763         }
764
765         WeaponStats_Init();
766
767         WepSet_AddStat();
768         WepSet_AddStat_InMap();
769         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
770         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
771         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
772         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
773         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
774         Nagger_Init();
775
776         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
777         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
778         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
779         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
780         addstat(STAT_FUEL, AS_INT, ammo_fuel);
781         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
782         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
783         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
784         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
785         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
786         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
787         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
788         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
793         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
798
799         // freeze attacks
800         addstat(STAT_FROZEN, AS_INT, frozen);
801         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
802
803         // physics
804         Physics_AddStats();
805
806         // new properties
807         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
808         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
809         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
810         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
811         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
812         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
813         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
814         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
815         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
816         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
817         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
818         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
821         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
822         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
823         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
824         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
825         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
826
827         // secrets
828         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
829         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
830
831         // monsters
832         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
833         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
834
835         // misc
836         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
837
838         next_pingtime = time + 5;
839
840         detect_maptype();
841
842         // set up information replies for clients and server to use
843         maplist_reply = strzone(getmaplist());
844         lsmaps_reply = strzone(getlsmaps());
845         monsterlist_reply = strzone(getmonsterlist());
846         for(int i = 0; i < 10; ++i)
847         {
848                 s = getrecords(i);
849                 if (s)
850                         records_reply[i] = strzone(s);
851         }
852         ladder_reply = strzone(getladder());
853         rankings_reply = strzone(getrankings());
854
855         // begin other init
856         ClientInit_Spawn();
857         RandomSeed_Spawn();
858         PingPLReport_Spawn();
859
860         CheatInit();
861
862         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
863
864         // fill sv_curl_serverpackages from .serverpackage files
865         if(autocvar_sv_curl_serverpackages_auto)
866         {
867                 s = "";
868                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
869                 for(int i = 0; i < n; ++i)
870                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
871                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
872                                 s = strcat(s, " ", argv(i));
873                 fd = search_begin("*-serverpackage.txt", true, false);
874                 if(fd >= 0)
875                 {
876                         j = search_getsize(fd);
877                         for(int i = 0; i < j; ++i)
878                                 s = strcat(s, " ", search_getfilename(fd, i));
879                         search_end(fd);
880                 }
881                 fd = search_begin("*.serverpackage", true, false);
882                 if(fd >= 0)
883                 {
884                         j = search_getsize(fd);
885                         for(int i = 0; i < j; ++i)
886                                 s = strcat(s, " ", search_getfilename(fd, i));
887                         search_end(fd);
888                 }
889                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
890         }
891
892         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
893         modname = "Xonotic";
894         // physics/balance/config changes that count as mod
895         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
896                 modname = cvar_string("g_mod_physics");
897         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
898                 modname = cvar_string("g_mod_balance");
899         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
900                 modname = cvar_string("g_mod_config");
901         // extra mutators that deserve to count as mod
902         MUTATOR_CALLHOOK(SetModname);
903
904         // save it for later
905         modname = strzone(modname);
906
907         WinningConditionHelper(); // set worldstatus
908
909         world_initialized = 1;
910 }
911
912 spawnfunc(light)
913 {
914         //makestatic (self); // Who the f___ did that?
915         remove(self);
916 }
917
918 string GetGametype()
919 {
920         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
921 }
922
923 string GetMapname()
924 {
925         return mapname;
926 }
927
928 float Map_Count, Map_Current;
929 string Map_Current_Name;
930
931 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
932 float GetMaplistPosition()
933 {
934         float pos, idx;
935         string map;
936
937         map = GetMapname();
938         idx = autocvar_g_maplist_index;
939
940         if(idx >= 0)
941                 if(idx < Map_Count)
942                         if(map == argv(idx))
943                                 return idx;
944
945         for(pos = 0; pos < Map_Count; ++pos)
946                 if(map == argv(pos))
947                         return pos;
948
949         // resume normal maplist rotation if current map is not in g_maplist
950         return idx;
951 }
952
953 float MapHasRightSize(string map)
954 {
955         float fh;
956         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
957         if(autocvar_g_maplist_check_waypoints)
958         {
959                 LOG_TRACE("checkwp "); LOG_TRACE(map);
960                 if(!fexists(strcat("maps/", map, ".waypoints")))
961                 {
962                         LOG_TRACE(": no waypoints\n");
963                         return false;
964                 }
965                 LOG_TRACE(": has waypoints\n");
966         }
967
968         // open map size restriction file
969         LOG_TRACE("opensize "); LOG_TRACE(map);
970         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
971         if(fh >= 0)
972         {
973                 float mapmin, mapmax;
974                 LOG_TRACE(": ok, ");
975                 mapmin = stof(fgets(fh));
976                 mapmax = stof(fgets(fh));
977                 fclose(fh);
978                 if(player_count < mapmin)
979                 {
980                         LOG_TRACE("not enough\n");
981                         return false;
982                 }
983                 if(player_count > mapmax)
984                 {
985                         LOG_TRACE("too many\n");
986                         return false;
987                 }
988                 LOG_TRACE("right size\n");
989                 return true;
990         }
991         LOG_TRACE(": not found\n");
992         return true;
993 }
994
995 string Map_Filename(float position)
996 {
997         return strcat("maps/", argv(position), ".bsp");
998 }
999
1000 string strwords(string s, float w)
1001 {
1002         float endpos;
1003         for(endpos = 0; w && endpos >= 0; --w)
1004                 endpos = strstrofs(s, " ", endpos + 1);
1005         if(endpos < 0)
1006                 return s;
1007         else
1008                 return substring(s, 0, endpos);
1009 }
1010
1011 float strhasword(string s, string w)
1012 {
1013         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1014 }
1015
1016 void Map_MarkAsRecent(string m)
1017 {
1018         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1019 }
1020
1021 float Map_IsRecent(string m)
1022 {
1023         return strhasword(autocvar_g_maplist_mostrecent, m);
1024 }
1025
1026 float Map_Check(float position, float pass)
1027 {
1028         string filename;
1029         string map_next;
1030         map_next = argv(position);
1031         if(pass <= 1)
1032         {
1033                 if(Map_IsRecent(map_next))
1034                         return 0;
1035         }
1036         filename = Map_Filename(position);
1037         if(MapInfo_CheckMap(map_next))
1038         {
1039                 if(pass == 2)
1040                         return 1;
1041                 if(MapHasRightSize(map_next))
1042                         return 1;
1043                 return 0;
1044         }
1045         else
1046                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1047
1048         return 0;
1049 }
1050
1051 void Map_Goto_SetStr(string nextmapname)
1052 {
1053         if(getmapname_stored != "")
1054                 strunzone(getmapname_stored);
1055         if(nextmapname == "")
1056                 getmapname_stored = "";
1057         else
1058                 getmapname_stored = strzone(nextmapname);
1059 }
1060
1061 void Map_Goto_SetFloat(float position)
1062 {
1063         cvar_set("g_maplist_index", ftos(position));
1064         Map_Goto_SetStr(argv(position));
1065 }
1066
1067 void Map_Goto(float reinit)
1068 {
1069         MapInfo_LoadMap(getmapname_stored, reinit);
1070 }
1071
1072 // return codes of map selectors:
1073 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1074 //   -2 = permanent failure
1075 float() MaplistMethod_Iterate = // usual method
1076 {
1077         float pass, i;
1078
1079         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1080
1081         for(pass = 1; pass <= 2; ++pass)
1082         {
1083                 for(i = 1; i < Map_Count; ++i)
1084                 {
1085                         float mapindex;
1086                         mapindex = (i + Map_Current) % Map_Count;
1087                         if(Map_Check(mapindex, pass))
1088                                 return mapindex;
1089                 }
1090         }
1091         return -1;
1092 }
1093
1094 float() MaplistMethod_Repeat = // fallback method
1095 {
1096         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1097
1098         if(Map_Check(Map_Current, 2))
1099                 return Map_Current;
1100         return -2;
1101 }
1102
1103 float() MaplistMethod_Random = // random map selection
1104 {
1105         float i, imax;
1106
1107         LOG_TRACE("Trying MaplistMethod_Random\n");
1108
1109         imax = 42;
1110
1111         for(i = 0; i <= imax; ++i)
1112         {
1113                 float mapindex;
1114                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1115                 if(Map_Check(mapindex, 1))
1116                         return mapindex;
1117         }
1118         return -1;
1119 }
1120
1121 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1122 // the exponent sets a bias on the map selection:
1123 // the higher the exponent, the less likely "shortly repeated" same maps are
1124 {
1125         float i, j, imax, insertpos;
1126
1127         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1128
1129         imax = 42;
1130
1131         for(i = 0; i <= imax; ++i)
1132         {
1133                 string newlist;
1134
1135                 // now reinsert this at another position
1136                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1137                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1138                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1139                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1140
1141                 // insert the current map there
1142                 newlist = "";
1143                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1144                         newlist = strcat(newlist, " ", argv(j));
1145                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1146                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1147                         newlist = strcat(newlist, " ", argv(j));
1148                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1149                 cvar_set("g_maplist", newlist);
1150                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1151
1152                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1153                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1154                 if(Map_Check(Map_Current, 1))
1155                         return Map_Current;
1156         }
1157         return -1;
1158 }
1159
1160 void Maplist_Init()
1161 {
1162         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163         float i;
1164         for (i = 0; i < Map_Count; ++i)
1165                 if (Map_Check(i, 2))
1166                         break;
1167         if (i == Map_Count)
1168         {
1169                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1170                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1171                 if(autocvar_g_maplist_shuffle)
1172                         ShuffleMaplist();
1173                 localcmd("\nmenu_cmd sync\n");
1174                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175         }
1176         if(Map_Count == 0)
1177                 error("empty maplist, cannot select a new map");
1178         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1179
1180         if(Map_Current_Name)
1181                 strunzone(Map_Current_Name);
1182         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1183         // this may or may not be correct, but who cares, in the worst case a map
1184         // isn't chosen in the first pass that should have been
1185 }
1186
1187 string GetNextMap()
1188 {
1189         float nextMap;
1190
1191         Maplist_Init();
1192         nextMap = -1;
1193
1194         if(nextMap == -1)
1195                 if(autocvar_g_maplist_shuffle > 0)
1196                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1197
1198         if(nextMap == -1)
1199                 if(autocvar_g_maplist_selectrandom)
1200                         nextMap = MaplistMethod_Random();
1201
1202         if(nextMap == -1)
1203                 nextMap = MaplistMethod_Iterate();
1204
1205         if(nextMap == -1)
1206                 nextMap = MaplistMethod_Repeat();
1207
1208         if(nextMap >= 0)
1209         {
1210                 Map_Goto_SetFloat(nextMap);
1211                 return getmapname_stored;
1212         }
1213
1214         return "";
1215 }
1216
1217 float DoNextMapOverride(float reinit)
1218 {
1219         if(autocvar_g_campaign)
1220         {
1221                 CampaignPostIntermission();
1222                 alreadychangedlevel = true;
1223                 return true;
1224         }
1225         if(autocvar_quit_when_empty)
1226         {
1227                 if(player_count <= currentbots)
1228                 {
1229                         localcmd("quit\n");
1230                         alreadychangedlevel = true;
1231                         return true;
1232                 }
1233         }
1234         if(autocvar_quit_and_redirect != "")
1235         {
1236                 redirection_target = strzone(autocvar_quit_and_redirect);
1237                 alreadychangedlevel = true;
1238                 return true;
1239         }
1240         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1241         {
1242                 localcmd("restart\n");
1243                 alreadychangedlevel = true;
1244                 return true;
1245         }
1246         if(autocvar_nextmap != "")
1247         {
1248                 string m;
1249                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1250                 cvar_set("nextmap",m);
1251
1252                 if(!m || gametypevote)
1253                         return false;
1254                 if(autocvar_sv_vote_gametype)
1255                 {
1256                         Map_Goto_SetStr(m);
1257                         return false;
1258                 }
1259
1260                 if(MapInfo_CheckMap(m))
1261                 {
1262                         Map_Goto_SetStr(m);
1263                         Map_Goto(reinit);
1264                         alreadychangedlevel = true;
1265                         return true;
1266                 }
1267         }
1268         if(!reinit && autocvar_lastlevel)
1269         {
1270                 cvar_settemp_restore();
1271                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1272                 alreadychangedlevel = true;
1273                 return true;
1274         }
1275         return false;
1276 }
1277
1278 void GotoNextMap(float reinit)
1279 {
1280         //string nextmap;
1281         //float n, nummaps;
1282         //string s;
1283         if (alreadychangedlevel)
1284                 return;
1285         alreadychangedlevel = true;
1286
1287         string nextMap;
1288
1289         nextMap = GetNextMap();
1290         if(nextMap == "")
1291                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1292         Map_Goto(reinit);
1293 }
1294
1295
1296 /*
1297 ============
1298 IntermissionThink
1299
1300 When the player presses attack or jump, change to the next level
1301 ============
1302 */
1303 .float autoscreenshot;
1304 void IntermissionThink()
1305 {SELFPARAM();
1306         FixIntermissionClient(self);
1307
1308         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1309         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1310
1311         if( (server_screenshot || client_screenshot)
1312                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1313         {
1314                 self.autoscreenshot = -1;
1315                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1316                 return;
1317         }
1318
1319         if (time < intermission_exittime)
1320                 return;
1321
1322         if(!mapvote_initialized)
1323                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1324                         return;
1325
1326         MapVote_Start();
1327 }
1328
1329 /*
1330 ============
1331 FindIntermission
1332
1333 Returns the entity to view from
1334 ============
1335 */
1336 /*
1337 entity FindIntermission()
1338 {
1339         local   entity spot;
1340         local   float cyc;
1341
1342 // look for info_intermission first
1343         spot = find (world, classname, "info_intermission");
1344         if (spot)
1345         {       // pick a random one
1346                 cyc = random() * 4;
1347                 while (cyc > 1)
1348                 {
1349                         spot = find (spot, classname, "info_intermission");
1350                         if (!spot)
1351                                 spot = find (spot, classname, "info_intermission");
1352                         cyc = cyc - 1;
1353                 }
1354                 return spot;
1355         }
1356
1357 // then look for the start position
1358         spot = find (world, classname, "info_player_start");
1359         if (spot)
1360                 return spot;
1361
1362 // testinfo_player_start is only found in regioned levels
1363         spot = find (world, classname, "testplayerstart");
1364         if (spot)
1365                 return spot;
1366
1367 // then look for the start position
1368         spot = find (world, classname, "info_player_deathmatch");
1369         if (spot)
1370                 return spot;
1371
1372         //objerror ("FindIntermission: no spot");
1373         return world;
1374 }
1375 */
1376
1377 /*
1378 ===============================================================================
1379
1380 RULES
1381
1382 ===============================================================================
1383 */
1384
1385 void DumpStats(float final)
1386 {
1387         float file;
1388         string s;
1389         float to_console;
1390         float to_eventlog;
1391         float to_file;
1392         float i;
1393
1394         to_console = autocvar_sv_logscores_console;
1395         to_eventlog = autocvar_sv_eventlog;
1396         to_file = autocvar_sv_logscores_file;
1397
1398         if(!final)
1399         {
1400                 to_console = true; // always print printstats replies
1401                 to_eventlog = false; // but never print them to the event log
1402         }
1403
1404         if(to_eventlog)
1405                 if(autocvar_sv_eventlog_console)
1406                         to_console = false; // otherwise we get the output twice
1407
1408         if(final)
1409                 s = ":scores:";
1410         else
1411                 s = ":status:";
1412         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1413
1414         if(to_console)
1415                 LOG_INFO(s, "\n");
1416         if(to_eventlog)
1417                 GameLogEcho(s);
1418
1419         file = -1;
1420         if(to_file)
1421         {
1422                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1423                 if(file == -1)
1424                         to_file = false;
1425                 else
1426                         fputs(file, strcat(s, "\n"));
1427         }
1428
1429         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1430         if(to_console)
1431                 LOG_INFO(s, "\n");
1432         if(to_eventlog)
1433                 GameLogEcho(s);
1434         if(to_file)
1435                 fputs(file, strcat(s, "\n"));
1436
1437         FOR_EACH_CLIENT(other)
1438         {
1439                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1440                 {
1441                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1442                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1443                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1444                                 s = strcat(s, ftos(other.team), ":");
1445                         else
1446                                 s = strcat(s, "spectator:");
1447
1448                         if(to_console)
1449                                 LOG_INFO(s, other.netname, "\n");
1450                         if(to_eventlog)
1451                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1452                         if(to_file)
1453                                 fputs(file, strcat(s, other.netname, "\n"));
1454                 }
1455         }
1456
1457         if(teamplay)
1458         {
1459                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1460                 if(to_console)
1461                         LOG_INFO(s, "\n");
1462                 if(to_eventlog)
1463                         GameLogEcho(s);
1464                 if(to_file)
1465                         fputs(file, strcat(s, "\n"));
1466
1467                 for(i = 1; i < 16; ++i)
1468                 {
1469                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1470                         s = strcat(s, ":", ftos(i));
1471                         if(to_console)
1472                                 LOG_INFO(s, "\n");
1473                         if(to_eventlog)
1474                                 GameLogEcho(s);
1475                         if(to_file)
1476                                 fputs(file, strcat(s, "\n"));
1477                 }
1478         }
1479
1480         if(to_console)
1481                 LOG_INFO(":end\n");
1482         if(to_eventlog)
1483                 GameLogEcho(":end");
1484         if(to_file)
1485         {
1486                 fputs(file, ":end\n");
1487                 fclose(file);
1488         }
1489 }
1490
1491 void FixIntermissionClient(entity e)
1492 {
1493         string s;
1494         if(!e.autoscreenshot) // initial call
1495         {
1496                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1497                 e.health = -2342;
1498                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1499                 e.solid = SOLID_NOT;
1500                 e.movetype = MOVETYPE_NONE;
1501                 e.takedamage = DAMAGE_NO;
1502                 if(e.weaponentity)
1503                 {
1504                         e.weaponentity.effects = EF_NODRAW;
1505                         if (e.weaponentity.weaponentity)
1506                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1507                 }
1508                 if(IS_REAL_CLIENT(e))
1509                 {
1510                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1511                         s = autocvar_sv_intermission_cdtrack;
1512                         if(s != "")
1513                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1514                         msg_entity = e;
1515                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1516                 }
1517         }
1518 }
1519
1520 /*
1521 go to the next level for deathmatch
1522 only called if a time or frag limit has expired
1523 */
1524 void NextLevel()
1525 {
1526         gameover = true;
1527
1528         intermission_running = 1;
1529
1530 // enforce a wait time before allowing changelevel
1531         if(player_count > 0)
1532                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1533         else
1534                 intermission_exittime = -1;
1535
1536         /*
1537         WriteByte (MSG_ALL, SVC_CDTRACK);
1538         WriteByte (MSG_ALL, 3);
1539         WriteByte (MSG_ALL, 3);
1540         // done in FixIntermission
1541         */
1542
1543         //pos = FindIntermission ();
1544
1545         VoteReset();
1546
1547         DumpStats(true);
1548
1549         // send statistics
1550         PlayerStats_GameReport(true);
1551         WeaponStats_Shutdown();
1552
1553         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1554
1555         if(autocvar_sv_eventlog)
1556                 GameLogEcho(":gameover");
1557
1558         GameLogClose();
1559
1560         FOR_EACH_PLAYER(other) {
1561                 FixIntermissionClient(other);
1562                 if(other.winning)
1563                         bprint(other.netname, " ^7wins.\n");
1564         }
1565
1566         if(autocvar_g_campaign)
1567                 CampaignPreIntermission();
1568
1569         MUTATOR_CALLHOOK(MatchEnd);
1570
1571         localcmd("\nsv_hook_gameend\n");
1572 }
1573
1574 /*
1575 ============
1576 CheckRules_Player
1577
1578 Exit deathmatch games upon conditions
1579 ============
1580 */
1581 void CheckRules_Player()
1582 {SELFPARAM();
1583         if (gameover)   // someone else quit the game already
1584                 return;
1585
1586         if(self.deadflag == DEAD_NO)
1587                 self.play_time += frametime;
1588
1589         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1590         //   (div0: and that in CheckRules_World please)
1591 }
1592
1593
1594 float InitiateSuddenDeath()
1595 {
1596         // Check first whether normal overtimes could be added before initiating suddendeath mode
1597         // - for this timelimit_overtime needs to be >0 of course
1598         // - also check the winning condition calculated in the previous frame and only add normal overtime
1599         //   again, if at the point at which timelimit would be extended again, still no winner was found
1600         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1601         {
1602                 return 1; // need to call InitiateOvertime later
1603         }
1604         else
1605         {
1606                 if(!checkrules_suddendeathend)
1607                 {
1608                         if(autocvar_g_campaign)
1609                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1610                         else
1611                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1612                         if(g_race && !g_race_qualifying)
1613                                 race_StartCompleting();
1614                 }
1615                 return 0;
1616         }
1617 }
1618
1619 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1620 {
1621         ++checkrules_overtimesadded;
1622         //add one more overtime by simply extending the timelimit
1623         float tl;
1624         tl = autocvar_timelimit;
1625         tl += autocvar_timelimit_overtime;
1626         cvar_set("timelimit", ftos(tl));
1627
1628         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 }
1630
1631 float GetWinningCode(float fraglimitreached, float equality)
1632 {
1633         if(autocvar_g_campaign == 1)
1634                 if(fraglimitreached)
1635                         return WINNING_YES;
1636                 else
1637                         return WINNING_NO;
1638
1639         else
1640                 if(equality)
1641                         if(fraglimitreached)
1642                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1643                         else
1644                                 return WINNING_NEVER;
1645                 else
1646                         if(fraglimitreached)
1647                                 return WINNING_YES;
1648                         else
1649                                 return WINNING_NO;
1650 }
1651
1652 // set the .winning flag for exactly those players with a given field value
1653 void SetWinners(.float field, float value)
1654 {
1655         entity head;
1656         FOR_EACH_PLAYER(head)
1657                 head.winning = (head.(field) == value);
1658 }
1659
1660 // set the .winning flag for those players with a given field value
1661 void AddWinners(.float field, float value)
1662 {
1663         entity head;
1664         FOR_EACH_PLAYER(head)
1665                 if (head.(field) == value)
1666                         head.winning = 1;
1667 }
1668
1669 // clear the .winning flags
1670 void ClearWinners(void)
1671 {
1672         entity head;
1673         FOR_EACH_PLAYER(head)
1674                 head.winning = 0;
1675 }
1676
1677 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1678 // they win. Otherwise the defending team wins once the timelimit passes.
1679 void assault_new_round();
1680 float WinningCondition_Assault()
1681 {SELFPARAM();
1682         float status;
1683
1684         WinningConditionHelper(); // set worldstatus
1685
1686         status = WINNING_NO;
1687         // as the timelimit has not yet passed just assume the defending team will win
1688         if(assault_attacker_team == NUM_TEAM_1)
1689         {
1690                 SetWinners(team, NUM_TEAM_2);
1691         }
1692         else
1693         {
1694                 SetWinners(team, NUM_TEAM_1);
1695         }
1696
1697         entity ent;
1698         ent = find(world, classname, "target_assault_roundend");
1699         if(ent)
1700         {
1701                 if(ent.winning) // round end has been triggered by attacking team
1702                 {
1703                         bprint("ASSAULT: round completed...\n");
1704                         SetWinners(team, assault_attacker_team);
1705
1706                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1707
1708                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1709                         {
1710                                 status = WINNING_YES;
1711                         }
1712                         else
1713                         {
1714                                 WITH(entity, self, ent, assault_new_round());
1715                         }
1716                 }
1717         }
1718
1719         return status;
1720 }
1721
1722 // LMS winning condition: game terminates if and only if there's at most one
1723 // one player who's living lives. Top two scores being equal cancels the time
1724 // limit.
1725 float WinningCondition_LMS()
1726 {
1727         entity head, head2;
1728         float have_player;
1729         float have_players;
1730         float l;
1731
1732         have_player = false;
1733         have_players = false;
1734         l = LMS_NewPlayerLives();
1735
1736         head = find(world, classname, "player");
1737         if(head)
1738                 have_player = true;
1739         head2 = find(head, classname, "player");
1740         if(head2)
1741                 have_players = true;
1742
1743         if(have_player)
1744         {
1745                 // we have at least one player
1746                 if(have_players)
1747                 {
1748                         // two or more active players - continue with the game
1749                 }
1750                 else
1751                 {
1752                         // exactly one player?
1753
1754                         ClearWinners();
1755                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1756
1757                         if(l)
1758                         {
1759                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1760                                 return WINNING_NO;
1761                         }
1762                         else
1763                         {
1764                                 // a winner!
1765                                 // and assign him his first place
1766                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1767                                 return WINNING_YES;
1768                         }
1769                 }
1770         }
1771         else
1772         {
1773                 // nobody is playing at all...
1774                 if(l)
1775                 {
1776                         // wait for players...
1777                 }
1778                 else
1779                 {
1780                         // SNAFU (maybe a draw game?)
1781                         ClearWinners();
1782                         LOG_TRACE("No players, ending game.\n");
1783                         return WINNING_YES;
1784                 }
1785         }
1786
1787         // When we get here, we have at least two players who are actually LIVING,
1788         // now check if the top two players have equal score.
1789         WinningConditionHelper();
1790
1791         ClearWinners();
1792         if(WinningConditionHelper_winner)
1793                 WinningConditionHelper_winner.winning = true;
1794         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1795                 return WINNING_NEVER;
1796
1797         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1798         return WINNING_NO;
1799 }
1800
1801 void ShuffleMaplist()
1802 {
1803         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1804 }
1805
1806 float leaderfrags;
1807 float WinningCondition_Scores(float limit, float leadlimit)
1808 {
1809         float limitreached;
1810
1811         // TODO make everything use THIS winning condition (except LMS)
1812         WinningConditionHelper();
1813
1814         if(teamplay)
1815         {
1816                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1817                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1818                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1819                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1820         }
1821
1822         ClearWinners();
1823         if(WinningConditionHelper_winner)
1824                 WinningConditionHelper_winner.winning = 1;
1825         if(WinningConditionHelper_winnerteam >= 0)
1826                 SetWinners(team, WinningConditionHelper_winnerteam);
1827
1828         if(WinningConditionHelper_lowerisbetter)
1829         {
1830                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1831                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1832                 limit = -limit;
1833         }
1834
1835         if(WinningConditionHelper_zeroisworst)
1836                 leadlimit = 0; // not supported in this mode
1837
1838         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1839         // these modes always score in increments of 1, thus this makes sense
1840         {
1841                 if(leaderfrags != WinningConditionHelper_topscore)
1842                 {
1843                         leaderfrags = WinningConditionHelper_topscore;
1844
1845                         if (limit)
1846                         if (leaderfrags == limit - 1)
1847                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1848                         else if (leaderfrags == limit - 2)
1849                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1850                         else if (leaderfrags == limit - 3)
1851                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1852                 }
1853         }
1854
1855         limitreached = false;
1856         if(limit)
1857                 if(WinningConditionHelper_topscore >= limit)
1858                         limitreached = true;
1859         if(leadlimit)
1860         {
1861                 float leadlimitreached;
1862                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1863                 if(autocvar_leadlimit_and_fraglimit)
1864                         limitreached = (limitreached && leadlimitreached);
1865                 else
1866                         limitreached = (limitreached || leadlimitreached);
1867         }
1868
1869         if(limit)
1870                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1871
1872         return GetWinningCode(
1873                 WinningConditionHelper_topscore && limitreached,
1874                 WinningConditionHelper_equality
1875         );
1876 }
1877
1878 float WinningCondition_Race(float fraglimit)
1879 {
1880         float wc;
1881         entity p;
1882         float n, c;
1883
1884         n = 0;
1885         c = 0;
1886         FOR_EACH_PLAYER(p)
1887         {
1888                 ++n;
1889                 if(p.race_completed)
1890                         ++c;
1891         }
1892         if(n && (n == c))
1893                 return WINNING_YES;
1894         wc = WinningCondition_Scores(fraglimit, 0);
1895
1896         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1897         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1898         // do NOT support equality when the laps are all raced!
1899                 return WINNING_STARTSUDDENDEATHOVERTIME;
1900         else
1901                 return WINNING_NEVER;
1902 }
1903
1904 float WinningCondition_QualifyingThenRace(float limit)
1905 {
1906         float wc;
1907         wc = WinningCondition_Scores(limit, 0);
1908
1909         // NEVER initiate overtime
1910         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1911         {
1912                 return WINNING_YES;
1913         }
1914
1915         return wc;
1916 }
1917
1918 float WinningCondition_RanOutOfSpawns()
1919 {
1920         entity head;
1921
1922         if(have_team_spawns <= 0)
1923                 return WINNING_NO;
1924
1925         if(!autocvar_g_spawn_useallspawns)
1926                 return WINNING_NO;
1927
1928         if(!some_spawn_has_been_used)
1929                 return WINNING_NO;
1930
1931         team1_score = team2_score = team3_score = team4_score = 0;
1932
1933         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1934         {
1935                 if(head.team == NUM_TEAM_1)
1936                         team1_score = 1;
1937                 else if(head.team == NUM_TEAM_2)
1938                         team2_score = 1;
1939                 else if(head.team == NUM_TEAM_3)
1940                         team3_score = 1;
1941                 else if(head.team == NUM_TEAM_4)
1942                         team4_score = 1;
1943         }
1944
1945         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1946         {
1947                 if(head.team == NUM_TEAM_1)
1948                         team1_score = 1;
1949                 else if(head.team == NUM_TEAM_2)
1950                         team2_score = 1;
1951                 else if(head.team == NUM_TEAM_3)
1952                         team3_score = 1;
1953                 else if(head.team == NUM_TEAM_4)
1954                         team4_score = 1;
1955         }
1956
1957         ClearWinners();
1958         if(team1_score + team2_score + team3_score + team4_score == 0)
1959         {
1960                 checkrules_equality = true;
1961                 return WINNING_YES;
1962         }
1963         else if(team1_score + team2_score + team3_score + team4_score == 1)
1964         {
1965                 float t, i;
1966                 if(team1_score)
1967                         t = NUM_TEAM_1;
1968                 else if(team2_score)
1969                         t = NUM_TEAM_2;
1970                 else if(team3_score)
1971                         t = NUM_TEAM_3;
1972                 else // if(team4_score)
1973                         t = NUM_TEAM_4;
1974                 CheckAllowedTeams(world);
1975                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1976                 {
1977                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1978                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1979                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1980                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1981                 }
1982
1983                 AddWinners(team, t);
1984                 return WINNING_YES;
1985         }
1986         else
1987                 return WINNING_NO;
1988 }
1989
1990 /*
1991 ============
1992 CheckRules_World
1993
1994 Exit deathmatch games upon conditions
1995 ============
1996 */
1997 void CheckRules_World()
1998 {
1999         float timelimit;
2000         float fraglimit;
2001         float leadlimit;
2002
2003         VoteThink();
2004         MapVote_Think();
2005
2006         SetDefaultAlpha();
2007
2008         if (gameover)   // someone else quit the game already
2009         {
2010                 if(player_count == 0) // Nobody there? Then let's go to the next map
2011                         MapVote_Start();
2012                         // this will actually check the player count in the next frame
2013                         // again, but this shouldn't hurt
2014                 return;
2015         }
2016
2017         timelimit = autocvar_timelimit * 60;
2018         fraglimit = autocvar_fraglimit;
2019         leadlimit = autocvar_leadlimit;
2020
2021         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2022         {
2023                 if(timelimit > 0)
2024                         timelimit = 0; // timelimit is not made for warmup
2025                 if(fraglimit > 0)
2026                         fraglimit = 0; // no fraglimit for now
2027                 leadlimit = 0; // no leadlimit for now
2028         }
2029
2030         if(timelimit > 0)
2031         {
2032                 timelimit += game_starttime;
2033         }
2034         else if (timelimit < 0)
2035         {
2036                 // endmatch
2037                 NextLevel();
2038                 return;
2039         }
2040
2041         float wantovertime;
2042         wantovertime = 0;
2043
2044         if(timelimit > game_starttime)
2045                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2046         else
2047                 game_completion_ratio = 0;
2048
2049         if(checkrules_suddendeathend)
2050         {
2051                 if(!checkrules_suddendeathwarning)
2052                 {
2053                         checkrules_suddendeathwarning = true;
2054                         if(g_race && !g_race_qualifying)
2055                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2056                         else
2057                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2058                 }
2059         }
2060         else
2061         {
2062                 if (timelimit && time >= timelimit)
2063                 {
2064                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2065                         {
2066                                 float totalplayers;
2067                                 float playerswithlaps;
2068                                 float readyplayers;
2069                                 entity head;
2070                                 totalplayers = playerswithlaps = readyplayers = 0;
2071                                 FOR_EACH_PLAYER(head)
2072                                 {
2073                                         ++totalplayers;
2074                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2075                                                 ++playerswithlaps;
2076                                         if(head.ready)
2077                                                 ++readyplayers;
2078                                 }
2079
2080                                 // at least 2 of the players have completed a lap: start the RACE
2081                                 // otherwise, the players should end the qualifying on their own
2082                                 if(readyplayers || playerswithlaps >= 2)
2083                                 {
2084                                         checkrules_suddendeathend = 0;
2085                                         ReadyRestart(); // go to race
2086                                         return;
2087                                 }
2088                                 else
2089                                         wantovertime |= InitiateSuddenDeath();
2090                         }
2091                         else
2092                                 wantovertime |= InitiateSuddenDeath();
2093                 }
2094         }
2095
2096         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2097         {
2098                 NextLevel();
2099                 return;
2100         }
2101
2102         float checkrules_status;
2103         checkrules_status = WinningCondition_RanOutOfSpawns();
2104         if(checkrules_status == WINNING_YES)
2105         {
2106                 bprint("Hey! Someone ran out of spawns!\n");
2107         }
2108         else if(g_race && !g_race_qualifying && timelimit >= 0)
2109         {
2110                 checkrules_status = WinningCondition_Race(fraglimit);
2111                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2112         }
2113         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2114         {
2115                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2116                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2117         }
2118         else if(g_assault)
2119         {
2120                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2121         }
2122         else if(g_lms)
2123         {
2124                 checkrules_status = WinningCondition_LMS();
2125         }
2126         else
2127         {
2128                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2129                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2130         }
2131
2132         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2133         {
2134                 checkrules_status = WINNING_NEVER;
2135                 checkrules_overtimesadded = -1;
2136                 wantovertime |= InitiateSuddenDeath();
2137         }
2138
2139         if(checkrules_status == WINNING_NEVER)
2140                 // equality cases! Nobody wins if the overtime ends in a draw.
2141                 ClearWinners();
2142
2143         if(wantovertime)
2144         {
2145                 if(checkrules_status == WINNING_NEVER)
2146                         InitiateOvertime();
2147                 else
2148                         checkrules_status = WINNING_YES;
2149         }
2150
2151         if(checkrules_suddendeathend)
2152                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2153                         checkrules_status = WINNING_YES;
2154
2155         if(checkrules_status == WINNING_YES)
2156         {
2157                 //print("WINNING\n");
2158                 NextLevel();
2159         }
2160 }
2161
2162 string GotoMap(string m)
2163 {
2164         m = GameTypeVote_MapInfo_FixName(m);
2165         if (!m)
2166                 return "The map you suggested is not available on this server.";
2167         if (!autocvar_sv_vote_gametype)
2168         if(!MapInfo_CheckMap(m))
2169                 return "The map you suggested does not support the current game mode.";
2170         cvar_set("nextmap", m);
2171         cvar_set("timelimit", "-1");
2172         if(mapvote_initialized || alreadychangedlevel)
2173         {
2174                 if(DoNextMapOverride(0))
2175                         return "Map switch initiated.";
2176                 else
2177                         return "Hm... no. For some reason I like THIS map more.";
2178         }
2179         else
2180                 return "Map switch will happen after scoreboard.";
2181 }
2182
2183
2184 void EndFrame()
2185 {SELFPARAM();
2186         anticheat_endframe();
2187
2188         float altime;
2189         entity e_;
2190         FOR_EACH_REALCLIENT(e_)
2191         {
2192                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2193                 if(e.typehitsound)
2194                         e_.typehit_time = time;
2195                 else if(e.damage_dealt)
2196                 {
2197                         e_.hit_time = time;
2198                         e_.damage_dealt_total += ceil(e.damage_dealt);
2199                 }
2200         }
2201         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2202         // add 1 frametime because after this, engine SV_Physics
2203         // increases time by a frametime and then networks the frame
2204         // add another frametime because client shows everything with
2205         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2206         // needed!
2207         FOR_EACH_CLIENT(e_)
2208         {
2209                 e_.typehitsound = false;
2210                 e_.damage_dealt = 0;
2211                 setself(e_);
2212                 antilag_record(e_, altime);
2213         }
2214         FOR_EACH_MONSTER(e_)
2215         {
2216                 setself(e_);
2217                 antilag_record(e_, altime);
2218         }
2219 }
2220
2221
2222 /*
2223  * RedirectionThink:
2224  * returns true if redirecting
2225  */
2226 float redirection_timeout;
2227 float redirection_nextthink;
2228 float RedirectionThink()
2229 {SELFPARAM();
2230         float clients_found;
2231
2232         if(redirection_target == "")
2233                 return false;
2234
2235         if(!redirection_timeout)
2236         {
2237                 cvar_set("sv_public", "-2");
2238                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2239                 if(redirection_target == "self")
2240                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2241                 else
2242                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2243         }
2244
2245         if(time < redirection_nextthink)
2246                 return true;
2247
2248         redirection_nextthink = time + 1;
2249
2250         clients_found = 0;
2251         entity e;
2252         FOR_EACH_REALCLIENT(e)
2253         {
2254                 setself(e);
2255                 // TODO add timer
2256                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2257                 if(redirection_target == "self")
2258                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2259                 else
2260                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2261                 ++clients_found;
2262         }
2263
2264         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2265
2266         if(time > redirection_timeout || clients_found == 0)
2267                 localcmd("\nwait; wait; wait; quit\n");
2268
2269         return true;
2270 }
2271
2272 void TargetMusic_RestoreGame();
2273 void RestoreGame()
2274 {
2275         // Loaded from a save game
2276         // some things then break, so let's work around them...
2277
2278         // Progs DB (capture records)
2279         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2280
2281         // Mapinfo
2282         MapInfo_Shutdown();
2283         MapInfo_Enumerate();
2284         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2285         WeaponStats_Init();
2286
2287         TargetMusic_RestoreGame();
2288 }
2289
2290 void Shutdown()
2291 {
2292         gameover = 2;
2293
2294         if(world_initialized > 0)
2295         {
2296                 world_initialized = 0;
2297                 LOG_INFO("Saving persistent data...\n");
2298                 Ban_SaveBans();
2299
2300                 // playerstats with unfinished match
2301                 PlayerStats_GameReport(false);
2302
2303                 if(!cheatcount_total)
2304                 {
2305                         if(autocvar_sv_db_saveasdump)
2306                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2307                         else
2308                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2309                 }
2310                 if(autocvar_developer)
2311                 {
2312                         if(autocvar_sv_db_saveasdump)
2313                                 db_dump(TemporaryDB, "server-temp.db");
2314                         else
2315                                 db_save(TemporaryDB, "server-temp.db");
2316                 }
2317                 CheatShutdown(); // must be after cheatcount check
2318                 db_close(ServerProgsDB);
2319                 db_close(TemporaryDB);
2320                 LOG_INFO("done!\n");
2321                 // tell the bot system the game is ending now
2322                 bot_endgame();
2323
2324                 WeaponStats_Shutdown();
2325                 MapInfo_Shutdown();
2326         }
2327         else if(world_initialized == 0)
2328         {
2329                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2330         }
2331 }