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g_buffs is an acceptable change, like g_powerups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_new_toys_use_pickupsound");
324                 BADCVAR("g_physics_predictall");
325                 BADCVAR("g_tdm_point_leadlimit");
326                 BADCVAR("g_tdm_point_limit");
327                 BADCVAR("leadlimit_and_fraglimit");
328                 BADCVAR("leadlimit_override");
329                 BADCVAR("pausable");
330                 BADCVAR("sv_checkforpacketsduringsleep");
331                 BADCVAR("sv_intermission_cdtrack");
332                 BADCVAR("sv_minigames");
333                 BADCVAR("sv_namechangetimer");
334                 BADCVAR("sv_precacheplayermodels");
335                 BADCVAR("sv_timeout");
336                 BADPREFIX("crypto_");
337                 BADPREFIX("gameversion_");
338                 BADPREFIX("g_chat_");
339                 BADPREFIX("g_ctf_captimerecord_");
340                 BADPREFIX("g_maplist_votable_");
341                 BADPREFIX("g_mod_");
342                 BADPREFIX("g_respawn_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_allow_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_minigames_");
350                 BADPREFIX("sv_radio_");
351                 BADPREFIX("sv_timeout_");
352                 BADPREFIX("sv_vote_");
353                 BADPREFIX("timelimit_");
354
355                 // allowed changes to server admins (please sync this to server.cfg)
356                 // vi commands:
357                 //   :/"impure"/,$d
358                 //   :g!,^\/\/[^ /],d
359                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
360                 //   :%!sort
361                 // yes, this does contain some redundant stuff, don't really care
362                 BADCVAR("bot_config_file");
363                 BADCVAR("bot_number");
364                 BADCVAR("bot_prefix");
365                 BADCVAR("bot_suffix");
366                 BADCVAR("capturelimit_override");
367                 BADCVAR("fraglimit_override");
368                 BADCVAR("gametype");
369                 BADCVAR("g_antilag");
370                 BADCVAR("g_balance_teams");
371                 BADCVAR("g_balance_teams_prevent_imbalance");
372                 BADCVAR("g_balance_teams_scorefactor");
373                 BADCVAR("g_ban_sync_trusted_servers");
374                 BADCVAR("g_ban_sync_uri");
375                 BADCVAR("g_buffs");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_spawnshieldtime");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_superspectate");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultcharacterskin");
421                 BADCVAR("sv_defaultplayercolors");
422                 BADCVAR("sv_defaultplayermodel");
423                 BADCVAR("sv_defaultplayerskin");
424                 BADCVAR("sv_maxidle");
425                 BADCVAR("sv_maxrate");
426                 BADCVAR("sv_motd");
427                 BADCVAR("sv_public");
428                 BADCVAR("sv_ready_restart");
429                 BADCVAR("sv_status_privacy");
430                 BADCVAR("sv_taunt");
431                 BADCVAR("sv_vote_call");
432                 BADCVAR("sv_vote_commands");
433                 BADCVAR("sv_vote_majority_factor");
434                 BADCVAR("sv_vote_master");
435                 BADCVAR("sv_vote_master_commands");
436                 BADCVAR("sv_vote_master_password");
437                 BADCVAR("sv_vote_simple_majority_factor");
438                 BADCVAR("teamplay_mode");
439                 BADCVAR("timelimit_override");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPREFIX
451 #undef BADCVAR
452
453                 if(pureadding)
454                 {
455                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456                         if(strlen(cvar_purechanges) > 16384)
457                         {
458                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
459                                 pureadding = 0;
460                         }
461                 }
462                 ++cvar_purechanges_count;
463                 // WARNING: this variable is used for the server list
464                 // NEVER dare to skip this code!
465                 // Hacks to intentionally appearing as "pure server" even though you DO have
466                 // modified settings may be punished by removal from the server list.
467                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
468                 // though.
469         }
470         buf_del(h);
471         if(cvar_changes == "")
472                 cvar_changes = "// this server runs at default server settings\n";
473         else
474                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475         cvar_changes = strzone(cvar_changes);
476         if(cvar_purechanges == "")
477                 cvar_purechanges = "// this server runs at default gameplay settings\n";
478         else
479                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480         cvar_purechanges = strzone(cvar_purechanges);
481 }
482
483 void detect_maptype()
484 {
485 #if 0
486         vector o, v;
487         float i;
488
489         for (;;)
490         {
491                 o = world.mins;
492                 o.x += random() * (world.maxs.x - world.mins.x);
493                 o.y += random() * (world.maxs.y - world.mins.y);
494                 o.z += random() * (world.maxs.z - world.mins.z);
495
496                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
497                 if(trace_fraction == 1)
498                         continue;
499
500                 v = trace_endpos;
501
502                 for(i = 0; i < 64; i += 4)
503                 {
504                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
505         if(trace_fraction == 1)
506                 continue;
507                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
508                 }
509
510                 break;
511         }
512 #endif
513 }
514
515 entity randomseed;
516 bool RandomSeed_Send(entity this, entity to, int sf)
517 {
518         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519         WriteShort(MSG_ENTITY, this.cnt);
520         return true;
521 }
522 void RandomSeed_Think(entity this)
523 {
524         this.cnt = bound(0, floor(random() * 65536), 65535);
525         this.nextthink = time + 5;
526
527         this.SendFlags |= 1;
528 }
529 void RandomSeed_Spawn()
530 {
531         randomseed = new_pure(randomseed);
532         setthink(randomseed, RandomSeed_Think);
533         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534
535         getthink(randomseed)(randomseed); // sets random seed and nextthink
536 }
537
538 spawnfunc(__init_dedicated_server)
539 {
540         // handler for _init/_init map (only for dedicated server initialization)
541
542         world_initialized = -1; // don't complain
543         cvar = cvar_normal;
544         cvar_string = cvar_string_normal;
545         cvar_set = cvar_set_normal;
546
547         delete_fn = remove_unsafely;
548
549         entity e = spawn();
550         setthink(e, GotoFirstMap);
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = new(info_player_deathmatch);  // safeguard against player joining
554
555         this.classname = "worldspawn"; // safeguard against various stuff ;)
556
557         // needs to be done so early because of the constants they create
558         static_init();
559         static_init_late();
560         static_init_precache();
561
562         IL_PUSH(g_spawnpoints, e); // just incase
563
564         MapInfo_Enumerate();
565         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 }
567
568 void __init_dedicated_server_shutdown() {
569         MapInfo_Shutdown();
570 }
571
572 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
573 {
574         if(!autocvar_g_campaign)
575         {
576                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
577                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
578                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
579                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
580         }
581         limits_are_set = true;
582 }
583
584 void Map_MarkAsRecent(string m);
585 float world_already_spawned;
586 void Nagger_Init();
587 void ClientInit_Spawn();
588 void WeaponStats_Init();
589 void WeaponStats_Shutdown();
590 spawnfunc(worldspawn)
591 {
592         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
593
594     bool wantrestart = false;
595         {
596                 if (!server_is_dedicated)
597                 {
598                         // force unloading of server pk3 files when starting a listen server
599                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
600                         // restore csqc_progname too
601                         string expect = "csprogs.dat";
602                         wantrestart = cvar_string_normal("csqc_progname") != expect;
603                         cvar_set_normal("csqc_progname", expect);
604                 }
605                 else
606                 {
607                         // Try to use versioned csprogs from pk3
608                         // Only ever use versioned csprogs.dat files on dedicated servers;
609                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
610                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
611                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
612                         string select = "csprogs.dat";
613                         if (fexists(pk3csprogs)) select = pk3csprogs;
614                         if (cvar_string_normal("csqc_progname") != select)
615                         {
616                                 cvar_set_normal("csqc_progname", select);
617                                 wantrestart = true;
618                         }
619                         // Check for updates on startup
620                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
621                         int sentinel = fopen("progs.txt", FILE_READ);
622                         if (sentinel >= 0)
623                         {
624                                 string switchversion = fgets(sentinel);
625                                 fclose(sentinel);
626                                 if (switchversion != "" && switchversion != WATERMARK)
627                                 {
628                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
629                                         // if it doesn't exist, assume either:
630                                         //   a) the current program was overwritten
631                                         //   b) this is a client only update
632                                         string newprogs = sprintf("progs-%s.dat", switchversion);
633                                         if (fexists(newprogs))
634                                         {
635                                                 cvar_set_normal("sv_progs", newprogs);
636                                                 wantrestart = true;
637                                         }
638                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
639                                         if (fexists(newcsprogs))
640                                         {
641                                                 cvar_set_normal("csqc_progname", newcsprogs);
642                                                 wantrestart = true;
643                                         }
644                                 }
645                         }
646                 }
647                 if (wantrestart)
648                 {
649                         LOG_INFOF("Restart requested\n");
650                         changelevel(mapname);
651                         // let initialization continue, shutdown depends on it
652                 }
653         }
654
655         cvar = cvar_normal;
656         cvar_string = cvar_string_normal;
657         cvar_set = cvar_set_normal;
658
659         if(world_already_spawned)
660                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
661         world_already_spawned = true;
662
663         delete_fn = remove_safely; // during spawning, watch what you remove!
664
665         cvar_changes_init(); // do this very early now so it REALLY matches the server config
666
667         maxclients = 0;
668         for (entity head = nextent(NULL); head; head = nextent(head))
669         {
670                 ++maxclients;
671         }
672
673         // needs to be done so early because of the constants they create
674         static_init();
675
676         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
677
678         TemporaryDB = db_create();
679
680         // 0 normal
681         lightstyle(0, "m");
682
683         // 1 FLICKER (first variety)
684         lightstyle(1, "mmnmmommommnonmmonqnmmo");
685
686         // 2 SLOW STRONG PULSE
687         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
688
689         // 3 CANDLE (first variety)
690         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
691
692         // 4 FAST STROBE
693         lightstyle(4, "mamamamamama");
694
695         // 5 GENTLE PULSE 1
696         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
697
698         // 6 FLICKER (second variety)
699         lightstyle(6, "nmonqnmomnmomomno");
700
701         // 7 CANDLE (second variety)
702         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
703
704         // 8 CANDLE (third variety)
705         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
706
707         // 9 SLOW STROBE (fourth variety)
708         lightstyle(9, "aaaaaaaazzzzzzzz");
709
710         // 10 FLUORESCENT FLICKER
711         lightstyle(10, "mmamammmmammamamaaamammma");
712
713         // 11 SLOW PULSE NOT FADE TO BLACK
714         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
715
716         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
717
718         // 63 testing
719         lightstyle(63, "a");
720
721         if(autocvar_g_campaign)
722                 CampaignPreInit();
723
724         Map_MarkAsRecent(mapname);
725
726         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
727
728         InitGameplayMode();
729         static_init_late();
730         static_init_precache();
731         readlevelcvars();
732         GrappleHookInit();
733
734         if(!limits_are_set)
735                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
736
737         if(warmup_limit == 0)
738                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
739
740         player_count = 0;
741         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
742         if(bot_waypoints_for_items == 1)
743                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
744                         bot_waypoints_for_items = 0;
745
746         precache();
747
748         WaypointSprite_Init();
749
750         GameLogInit(); // prepare everything
751         // NOTE for matchid:
752         // changing the logic generating it is okay. But:
753         // it HAS to stay <= 64 chars
754         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
755         if(autocvar_sv_eventlog)
756         {
757                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
758                 matchid = strzone(s);
759
760                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
761                 s = ":gameinfo:mutators:LIST";
762
763                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
764                 s = M_ARGV(0, string);
765
766                 // initialiation stuff, not good in the mutator system
767                 if(!autocvar_g_use_ammunition)
768                         s = strcat(s, ":no_use_ammunition");
769
770                 // initialiation stuff, not good in the mutator system
771                 if(autocvar_g_pickup_items == 0)
772                         s = strcat(s, ":no_pickup_items");
773                 if(autocvar_g_pickup_items > 0)
774                         s = strcat(s, ":pickup_items");
775
776                 // initialiation stuff, not good in the mutator system
777                 if(autocvar_g_weaponarena != "0")
778                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
779
780                 // TODO to mutator system
781                 if(autocvar_g_norecoil)
782                         s = strcat(s, ":norecoil");
783
784                 // TODO to mutator system
785                 if(autocvar_g_powerups == 0)
786                         s = strcat(s, ":no_powerups");
787                 if(autocvar_g_powerups > 0)
788                         s = strcat(s, ":powerups");
789
790                 GameLogEcho(s);
791                 GameLogEcho(":gameinfo:end");
792         }
793         else
794                 matchid = strzone(ftos(random()));
795
796         cvar_set("nextmap", "");
797
798         SetDefaultAlpha();
799
800         if(autocvar_g_campaign)
801                 CampaignPostInit();
802
803         Ban_LoadBans();
804
805         MapInfo_Enumerate();
806         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
807
808         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
809         {
810                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
811                 if(fd != -1)
812                 {
813                         string s;
814                         while((s = fgets(fd)))
815                         {
816                                 int l = tokenize_console(s);
817                                 if(l < 2)
818                                         continue;
819                                 if(argv(0) == "cd")
820                                 {
821                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
822                                         LOG_INFO("  cdtrack ", argv(2), "\n");
823                                 }
824                                 else if(argv(0) == "fog")
825                                 {
826                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
827                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
828                                 }
829                                 else if(argv(0) == "set")
830                                 {
831                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
832                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
833                                 }
834                                 else if(argv(0) != "//")
835                                 {
836                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
837                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
838                                 }
839                         }
840                         fclose(fd);
841                 }
842         }
843
844         WeaponStats_Init();
845
846         Nagger_Init();
847
848         next_pingtime = time + 5;
849
850         detect_maptype();
851
852         // set up information replies for clients and server to use
853         maplist_reply = strzone(getmaplist());
854         lsmaps_reply = strzone(getlsmaps());
855         monsterlist_reply = strzone(getmonsterlist());
856         for(int i = 0; i < 10; ++i)
857         {
858                 string s = getrecords(i);
859                 if (s)
860                         records_reply[i] = strzone(s);
861         }
862         ladder_reply = strzone(getladder());
863         rankings_reply = strzone(getrankings());
864
865         // begin other init
866         ClientInit_Spawn();
867         RandomSeed_Spawn();
868         PingPLReport_Spawn();
869
870         CheatInit();
871
872         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
873
874         // fill sv_curl_serverpackages from .serverpackage files
875         if (autocvar_sv_curl_serverpackages_auto)
876         {
877                 string s = "csprogs-" WATERMARK ".txt";
878                 // remove automatically managed files from the list to prevent duplicates
879                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
880                 {
881                         string pkg = argv(i);
882                         if (startsWith(pkg, "csprogs-")) continue;
883                         if (endsWith(pkg, "-serverpackage.txt")) continue;
884                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
885                         s = cons(s, pkg);
886                 }
887                 // add automatically managed files to the list
888                 #define X(match) MACRO_BEGIN { \
889                         int fd = search_begin(match, true, false); \
890                         if (fd >= 0) \
891                         { \
892                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
893                                 { \
894                                         s = cons(s, search_getfilename(fd, i)); \
895                                 } \
896                                 search_end(fd); \
897                         } \
898                 } MACRO_END
899                 X("*-serverpackage.txt");
900                 X("*.serverpackage");
901                 #undef X
902                 cvar_set("sv_curl_serverpackages", s);
903         }
904
905         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
906         modname = "Xonotic";
907         // physics/balance/config changes that count as mod
908         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
909                 modname = cvar_string("g_mod_physics");
910         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
911                 modname = cvar_string("g_mod_balance");
912         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
913                 modname = cvar_string("g_mod_config");
914         // extra mutators that deserve to count as mod
915         MUTATOR_CALLHOOK(SetModname);
916
917         // save it for later
918         modname = strzone(modname);
919
920         WinningConditionHelper(this); // set worldstatus
921
922         world_initialized = 1;
923 }
924
925 spawnfunc(light)
926 {
927         //makestatic (this); // Who the f___ did that?
928         delete(this);
929 }
930
931 string GetGametype()
932 {
933         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
934 }
935
936 string GetMapname()
937 {
938         return mapname;
939 }
940
941 float Map_Count, Map_Current;
942 string Map_Current_Name;
943
944 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
945 float GetMaplistPosition()
946 {
947         float pos, idx;
948         string map;
949
950         map = GetMapname();
951         idx = autocvar_g_maplist_index;
952
953         if(idx >= 0)
954                 if(idx < Map_Count)
955                         if(map == argv(idx))
956                                 return idx;
957
958         for(pos = 0; pos < Map_Count; ++pos)
959                 if(map == argv(pos))
960                         return pos;
961
962         // resume normal maplist rotation if current map is not in g_maplist
963         return idx;
964 }
965
966 float MapHasRightSize(string map)
967 {
968         float fh;
969         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
970         if(autocvar_g_maplist_check_waypoints)
971         {
972                 LOG_TRACE("checkwp "); LOG_TRACE(map);
973                 if(!fexists(strcat("maps/", map, ".waypoints")))
974                 {
975                         LOG_TRACE(": no waypoints");
976                         return false;
977                 }
978                 LOG_TRACE(": has waypoints");
979         }
980
981         // open map size restriction file
982         LOG_TRACE("opensize "); LOG_TRACE(map);
983         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
984         if(fh >= 0)
985         {
986                 float mapmin, mapmax;
987                 LOG_TRACE(": ok, ");
988                 mapmin = stof(fgets(fh));
989                 mapmax = stof(fgets(fh));
990                 fclose(fh);
991                 if(player_count < mapmin)
992                 {
993                         LOG_TRACE("not enough");
994                         return false;
995                 }
996                 if(player_count > mapmax)
997                 {
998                         LOG_TRACE("too many");
999                         return false;
1000                 }
1001                 LOG_TRACE("right size");
1002                 return true;
1003         }
1004         LOG_TRACE(": not found");
1005         return true;
1006 }
1007
1008 string Map_Filename(float position)
1009 {
1010         return strcat("maps/", argv(position), ".bsp");
1011 }
1012
1013 void Map_MarkAsRecent(string m)
1014 {
1015         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1016 }
1017
1018 float Map_IsRecent(string m)
1019 {
1020         return strhasword(autocvar_g_maplist_mostrecent, m);
1021 }
1022
1023 float Map_Check(float position, float pass)
1024 {
1025         string filename;
1026         string map_next;
1027         map_next = argv(position);
1028         if(pass <= 1)
1029         {
1030                 if(Map_IsRecent(map_next))
1031                         return 0;
1032         }
1033         filename = Map_Filename(position);
1034         if(MapInfo_CheckMap(map_next))
1035         {
1036                 if(pass == 2)
1037                         return 1;
1038                 if(MapHasRightSize(map_next))
1039                         return 1;
1040                 return 0;
1041         }
1042         else
1043                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1044
1045         return 0;
1046 }
1047
1048 void Map_Goto_SetStr(string nextmapname)
1049 {
1050         if(getmapname_stored != "")
1051                 strunzone(getmapname_stored);
1052         if(nextmapname == "")
1053                 getmapname_stored = "";
1054         else
1055                 getmapname_stored = strzone(nextmapname);
1056 }
1057
1058 void Map_Goto_SetFloat(float position)
1059 {
1060         cvar_set("g_maplist_index", ftos(position));
1061         Map_Goto_SetStr(argv(position));
1062 }
1063
1064 void Map_Goto(float reinit)
1065 {
1066         MapInfo_LoadMap(getmapname_stored, reinit);
1067 }
1068
1069 // return codes of map selectors:
1070 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1071 //   -2 = permanent failure
1072 float() MaplistMethod_Iterate = // usual method
1073 {
1074         float pass, i;
1075
1076         LOG_TRACE("Trying MaplistMethod_Iterate");
1077
1078         for(pass = 1; pass <= 2; ++pass)
1079         {
1080                 for(i = 1; i < Map_Count; ++i)
1081                 {
1082                         float mapindex;
1083                         mapindex = (i + Map_Current) % Map_Count;
1084                         if(Map_Check(mapindex, pass))
1085                                 return mapindex;
1086                 }
1087         }
1088         return -1;
1089 }
1090
1091 float() MaplistMethod_Repeat = // fallback method
1092 {
1093         LOG_TRACE("Trying MaplistMethod_Repeat");
1094
1095         if(Map_Check(Map_Current, 2))
1096                 return Map_Current;
1097         return -2;
1098 }
1099
1100 float() MaplistMethod_Random = // random map selection
1101 {
1102         float i, imax;
1103
1104         LOG_TRACE("Trying MaplistMethod_Random");
1105
1106         imax = 42;
1107
1108         for(i = 0; i <= imax; ++i)
1109         {
1110                 float mapindex;
1111                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1112                 if(Map_Check(mapindex, 1))
1113                         return mapindex;
1114         }
1115         return -1;
1116 }
1117
1118 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1119 // the exponent sets a bias on the map selection:
1120 // the higher the exponent, the less likely "shortly repeated" same maps are
1121 {
1122         float i, j, imax, insertpos;
1123
1124         LOG_TRACE("Trying MaplistMethod_Shuffle");
1125
1126         imax = 42;
1127
1128         for(i = 0; i <= imax; ++i)
1129         {
1130                 string newlist;
1131
1132                 // now reinsert this at another position
1133                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1134                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1135                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1136                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1137
1138                 // insert the current map there
1139                 newlist = "";
1140                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1141                         newlist = strcat(newlist, " ", argv(j));
1142                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1143                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1144                         newlist = strcat(newlist, " ", argv(j));
1145                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1146                 cvar_set("g_maplist", newlist);
1147                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148
1149                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1150                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1151                 if(Map_Check(Map_Current, 1))
1152                         return Map_Current;
1153         }
1154         return -1;
1155 }
1156
1157 void Maplist_Init()
1158 {
1159         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160         float i;
1161         for (i = 0; i < Map_Count; ++i)
1162                 if (Map_Check(i, 2))
1163                         break;
1164         if (i == Map_Count)
1165         {
1166                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1167                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1168                 if(autocvar_g_maplist_shuffle)
1169                         ShuffleMaplist();
1170                 localcmd("\nmenu_cmd sync\n");
1171                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172         }
1173         if(Map_Count == 0)
1174                 error("empty maplist, cannot select a new map");
1175         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1176
1177         if(Map_Current_Name)
1178                 strunzone(Map_Current_Name);
1179         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1180         // this may or may not be correct, but who cares, in the worst case a map
1181         // isn't chosen in the first pass that should have been
1182 }
1183
1184 string GetNextMap()
1185 {
1186         float nextMap;
1187
1188         Maplist_Init();
1189         nextMap = -1;
1190
1191         if(nextMap == -1)
1192                 if(autocvar_g_maplist_shuffle > 0)
1193                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1194
1195         if(nextMap == -1)
1196                 if(autocvar_g_maplist_selectrandom)
1197                         nextMap = MaplistMethod_Random();
1198
1199         if(nextMap == -1)
1200                 nextMap = MaplistMethod_Iterate();
1201
1202         if(nextMap == -1)
1203                 nextMap = MaplistMethod_Repeat();
1204
1205         if(nextMap >= 0)
1206         {
1207                 Map_Goto_SetFloat(nextMap);
1208                 return getmapname_stored;
1209         }
1210
1211         return "";
1212 }
1213
1214 float DoNextMapOverride(float reinit)
1215 {
1216         if(autocvar_g_campaign)
1217         {
1218                 CampaignPostIntermission();
1219                 alreadychangedlevel = true;
1220                 return true;
1221         }
1222         if(autocvar_quit_when_empty)
1223         {
1224                 if(player_count <= currentbots)
1225                 {
1226                         localcmd("quit\n");
1227                         alreadychangedlevel = true;
1228                         return true;
1229                 }
1230         }
1231         if(autocvar_quit_and_redirect != "")
1232         {
1233                 redirection_target = strzone(autocvar_quit_and_redirect);
1234                 alreadychangedlevel = true;
1235                 return true;
1236         }
1237         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1238         {
1239                 localcmd("restart\n");
1240                 alreadychangedlevel = true;
1241                 return true;
1242         }
1243         if(autocvar_nextmap != "")
1244         {
1245                 string m;
1246                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1247                 cvar_set("nextmap",m);
1248
1249                 if(!m || gametypevote)
1250                         return false;
1251                 if(autocvar_sv_vote_gametype)
1252                 {
1253                         Map_Goto_SetStr(m);
1254                         return false;
1255                 }
1256
1257                 if(MapInfo_CheckMap(m))
1258                 {
1259                         Map_Goto_SetStr(m);
1260                         Map_Goto(reinit);
1261                         alreadychangedlevel = true;
1262                         return true;
1263                 }
1264         }
1265         if(!reinit && autocvar_lastlevel)
1266         {
1267                 cvar_settemp_restore();
1268                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1269                 alreadychangedlevel = true;
1270                 return true;
1271         }
1272         return false;
1273 }
1274
1275 void GotoNextMap(float reinit)
1276 {
1277         //string nextmap;
1278         //float n, nummaps;
1279         //string s;
1280         if (alreadychangedlevel)
1281                 return;
1282         alreadychangedlevel = true;
1283
1284         string nextMap;
1285
1286         nextMap = GetNextMap();
1287         if(nextMap == "")
1288                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1289         Map_Goto(reinit);
1290 }
1291
1292
1293 /*
1294 ============
1295 IntermissionThink
1296
1297 When the player presses attack or jump, change to the next level
1298 ============
1299 */
1300 .float autoscreenshot;
1301 void IntermissionThink(entity this)
1302 {
1303         FixIntermissionClient(this);
1304         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1305
1306         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1307         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1308
1309         if( (server_screenshot || client_screenshot)
1310                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1311         {
1312                 this.autoscreenshot = -1;
1313                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1314                 return;
1315         }
1316
1317         if (time < intermission_exittime)
1318                 return;
1319
1320         if(!mapvote_initialized)
1321                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1322                         return;
1323
1324         MapVote_Start();
1325 }
1326
1327 /*
1328 ============
1329 FindIntermission
1330
1331 Returns the entity to view from
1332 ============
1333 */
1334 /*
1335 entity FindIntermission()
1336 {
1337         local   entity spot;
1338         local   float cyc;
1339
1340 // look for info_intermission first
1341         spot = find(NULL, classname, "info_intermission");
1342         if (spot)
1343         {       // pick a random one
1344                 cyc = random() * 4;
1345                 while (cyc > 1)
1346                 {
1347                         spot = find(spot, classname, "info_intermission");
1348                         if (!spot)
1349                                 spot = find(spot, classname, "info_intermission");
1350                         cyc = cyc - 1;
1351                 }
1352                 return spot;
1353         }
1354
1355 // then look for the start position
1356         spot = find(NULL, classname, "info_player_start");
1357         if (spot)
1358                 return spot;
1359
1360 // testinfo_player_start is only found in regioned levels
1361         spot = find(NULL, classname, "testplayerstart");
1362         if (spot)
1363                 return spot;
1364
1365 // then look for the start position
1366         spot = find(NULL, classname, "info_player_deathmatch");
1367         if (spot)
1368                 return spot;
1369
1370         //objerror ("FindIntermission: no spot");
1371         return NULL;
1372 }
1373 */
1374
1375 /*
1376 ===============================================================================
1377
1378 RULES
1379
1380 ===============================================================================
1381 */
1382
1383 void DumpStats(float final)
1384 {
1385         float file;
1386         string s;
1387         float to_console;
1388         float to_eventlog;
1389         float to_file;
1390         float i;
1391
1392         to_console = autocvar_sv_logscores_console;
1393         to_eventlog = autocvar_sv_eventlog;
1394         to_file = autocvar_sv_logscores_file;
1395
1396         if(!final)
1397         {
1398                 to_console = true; // always print printstats replies
1399                 to_eventlog = false; // but never print them to the event log
1400         }
1401
1402         if(to_eventlog)
1403                 if(autocvar_sv_eventlog_console)
1404                         to_console = false; // otherwise we get the output twice
1405
1406         if(final)
1407                 s = ":scores:";
1408         else
1409                 s = ":status:";
1410         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1411
1412         if(to_console)
1413                 LOG_INFO(s, "\n");
1414         if(to_eventlog)
1415                 GameLogEcho(s);
1416
1417         file = -1;
1418         if(to_file)
1419         {
1420                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1421                 if(file == -1)
1422                         to_file = false;
1423                 else
1424                         fputs(file, strcat(s, "\n"));
1425         }
1426
1427         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1428         if(to_console)
1429                 LOG_INFO(s, "\n");
1430         if(to_eventlog)
1431                 GameLogEcho(s);
1432         if(to_file)
1433                 fputs(file, strcat(s, "\n"));
1434
1435         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1436                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1437                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1438                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1439                         s = strcat(s, ftos(it.team), ":");
1440                 else
1441                         s = strcat(s, "spectator:");
1442
1443                 if(to_console)
1444                         LOG_INFO(s, it.netname, "\n");
1445                 if(to_eventlog)
1446                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1447                 if(to_file)
1448                         fputs(file, strcat(s, it.netname, "\n"));
1449         ));
1450
1451         if(teamplay)
1452         {
1453                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1454                 if(to_console)
1455                         LOG_INFO(s, "\n");
1456                 if(to_eventlog)
1457                         GameLogEcho(s);
1458                 if(to_file)
1459                         fputs(file, strcat(s, "\n"));
1460
1461                 for(i = 1; i < 16; ++i)
1462                 {
1463                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1464                         s = strcat(s, ":", ftos(i));
1465                         if(to_console)
1466                                 LOG_INFO(s, "\n");
1467                         if(to_eventlog)
1468                                 GameLogEcho(s);
1469                         if(to_file)
1470                                 fputs(file, strcat(s, "\n"));
1471                 }
1472         }
1473
1474         if(to_console)
1475                 LOG_INFO(":end\n");
1476         if(to_eventlog)
1477                 GameLogEcho(":end");
1478         if(to_file)
1479         {
1480                 fputs(file, ":end\n");
1481                 fclose(file);
1482         }
1483 }
1484
1485 void FixIntermissionClient(entity e)
1486 {
1487         if(!e.autoscreenshot) // initial call
1488         {
1489                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1490                 e.health = -2342;
1491                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1492                 e.solid = SOLID_NOT;
1493                 set_movetype(e, MOVETYPE_NONE);
1494                 e.takedamage = DAMAGE_NO;
1495                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1496                 {
1497                     .entity weaponentity = weaponentities[slot];
1498                         if(e.(weaponentity))
1499                         {
1500                                 e.(weaponentity).effects = EF_NODRAW;
1501                                 if (e.(weaponentity).weaponchild)
1502                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1503                         }
1504                 }
1505                 if(IS_REAL_CLIENT(e))
1506                 {
1507                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1508                         RandomSelection_Init();
1509                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1510                                 RandomSelection_AddString(it, 1, 1);
1511                         ));
1512                         if (RandomSelection_chosen_string != "")
1513                         {
1514                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1515                         }
1516                         msg_entity = e;
1517                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1518                 }
1519         }
1520 }
1521
1522 /*
1523 go to the next level for deathmatch
1524 only called if a time or frag limit has expired
1525 */
1526 void NextLevel()
1527 {
1528         gameover = true;
1529
1530         intermission_running = 1;
1531
1532 // enforce a wait time before allowing changelevel
1533         if(player_count > 0)
1534                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1535         else
1536                 intermission_exittime = -1;
1537
1538         /*
1539         WriteByte (MSG_ALL, SVC_CDTRACK);
1540         WriteByte (MSG_ALL, 3);
1541         WriteByte (MSG_ALL, 3);
1542         // done in FixIntermission
1543         */
1544
1545         //pos = FindIntermission ();
1546
1547         VoteReset();
1548
1549         DumpStats(true);
1550
1551         // send statistics
1552         PlayerStats_GameReport(true);
1553         WeaponStats_Shutdown();
1554
1555         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1556
1557         if(autocvar_sv_eventlog)
1558                 GameLogEcho(":gameover");
1559
1560         GameLogClose();
1561
1562         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1563                 FixIntermissionClient(it);
1564                 if(it.winning)
1565                         bprint(it.netname, " ^7wins.\n");
1566         ));
1567
1568         target_music_kill();
1569
1570         if(autocvar_g_campaign)
1571                 CampaignPreIntermission();
1572
1573         MUTATOR_CALLHOOK(MatchEnd);
1574
1575         localcmd("\nsv_hook_gameend\n");
1576 }
1577
1578 /*
1579 ============
1580 CheckRules_Player
1581
1582 Exit deathmatch games upon conditions
1583 ============
1584 */
1585 void CheckRules_Player(entity this)
1586 {
1587         if (gameover)   // someone else quit the game already
1588                 return;
1589
1590         if(!IS_DEAD(this))
1591                 this.play_time += frametime;
1592
1593         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1594         //   (div0: and that in CheckRules_World please)
1595 }
1596
1597
1598 float InitiateSuddenDeath()
1599 {
1600         // Check first whether normal overtimes could be added before initiating suddendeath mode
1601         // - for this timelimit_overtime needs to be >0 of course
1602         // - also check the winning condition calculated in the previous frame and only add normal overtime
1603         //   again, if at the point at which timelimit would be extended again, still no winner was found
1604         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1605         {
1606                 return 1; // need to call InitiateOvertime later
1607         }
1608         else
1609         {
1610                 if(!checkrules_suddendeathend)
1611                 {
1612                         if(autocvar_g_campaign)
1613                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1614                         else
1615                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1616                         if(g_race && !g_race_qualifying)
1617                                 race_StartCompleting();
1618                 }
1619                 return 0;
1620         }
1621 }
1622
1623 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1624 {
1625         ++checkrules_overtimesadded;
1626         //add one more overtime by simply extending the timelimit
1627         float tl;
1628         tl = autocvar_timelimit;
1629         tl += autocvar_timelimit_overtime;
1630         cvar_set("timelimit", ftos(tl));
1631
1632         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1633 }
1634
1635 float GetWinningCode(float fraglimitreached, float equality)
1636 {
1637         if(autocvar_g_campaign == 1)
1638                 if(fraglimitreached)
1639                         return WINNING_YES;
1640                 else
1641                         return WINNING_NO;
1642
1643         else
1644                 if(equality)
1645                         if(fraglimitreached)
1646                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1647                         else
1648                                 return WINNING_NEVER;
1649                 else
1650                         if(fraglimitreached)
1651                                 return WINNING_YES;
1652                         else
1653                                 return WINNING_NO;
1654 }
1655
1656 // set the .winning flag for exactly those players with a given field value
1657 void SetWinners(.float field, float value)
1658 {
1659         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1660 }
1661
1662 // set the .winning flag for those players with a given field value
1663 void AddWinners(.float field, float value)
1664 {
1665         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1666                 if(it.(field) == value)
1667                         it.winning = 1;
1668         ));
1669 }
1670
1671 // clear the .winning flags
1672 void ClearWinners()
1673 {
1674         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1675 }
1676
1677 void ShuffleMaplist()
1678 {
1679         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1680 }
1681
1682 float leaderfrags;
1683 float WinningCondition_Scores(float limit, float leadlimit)
1684 {
1685         float limitreached;
1686
1687         // TODO make everything use THIS winning condition (except LMS)
1688         WinningConditionHelper(NULL);
1689
1690         if(teamplay)
1691         {
1692                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1693                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1694                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1695                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1696         }
1697
1698         ClearWinners();
1699         if(WinningConditionHelper_winner)
1700                 WinningConditionHelper_winner.winning = 1;
1701         if(WinningConditionHelper_winnerteam >= 0)
1702                 SetWinners(team, WinningConditionHelper_winnerteam);
1703
1704         if(WinningConditionHelper_lowerisbetter)
1705         {
1706                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1707                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1708                 limit = -limit;
1709         }
1710
1711         if(WinningConditionHelper_zeroisworst)
1712                 leadlimit = 0; // not supported in this mode
1713
1714         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1715         // these modes always score in increments of 1, thus this makes sense
1716         {
1717                 if(leaderfrags != WinningConditionHelper_topscore)
1718                 {
1719                         leaderfrags = WinningConditionHelper_topscore;
1720
1721                         if (limit)
1722                         if (leaderfrags == limit - 1)
1723                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1724                         else if (leaderfrags == limit - 2)
1725                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1726                         else if (leaderfrags == limit - 3)
1727                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1728                 }
1729         }
1730
1731         limitreached = false;
1732         if(limit)
1733                 if(WinningConditionHelper_topscore >= limit)
1734                         limitreached = true;
1735         if(leadlimit)
1736         {
1737                 float leadlimitreached;
1738                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1739                 if(autocvar_leadlimit_and_fraglimit)
1740                         limitreached = (limitreached && leadlimitreached);
1741                 else
1742                         limitreached = (limitreached || leadlimitreached);
1743         }
1744
1745         if(limit)
1746                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1747
1748         return GetWinningCode(
1749                 WinningConditionHelper_topscore && limitreached,
1750                 WinningConditionHelper_equality
1751         );
1752 }
1753
1754 float WinningCondition_RanOutOfSpawns()
1755 {
1756         if(have_team_spawns <= 0)
1757                 return WINNING_NO;
1758
1759         if(!autocvar_g_spawn_useallspawns)
1760                 return WINNING_NO;
1761
1762         if(!some_spawn_has_been_used)
1763                 return WINNING_NO;
1764
1765         team1_score = team2_score = team3_score = team4_score = 0;
1766
1767         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1768                 switch(it.team)
1769                 {
1770                         case NUM_TEAM_1: team1_score = 1; break;
1771                         case NUM_TEAM_2: team2_score = 1; break;
1772                         case NUM_TEAM_3: team3_score = 1; break;
1773                         case NUM_TEAM_4: team4_score = 1; break;
1774                 }
1775         ));
1776
1777         IL_EACH(g_spawnpoints, true,
1778         {
1779                 switch(it.team)
1780                 {
1781                         case NUM_TEAM_1: team1_score = 1; break;
1782                         case NUM_TEAM_2: team2_score = 1; break;
1783                         case NUM_TEAM_3: team3_score = 1; break;
1784                         case NUM_TEAM_4: team4_score = 1; break;
1785                 }
1786         });
1787
1788         ClearWinners();
1789         if(team1_score + team2_score + team3_score + team4_score == 0)
1790         {
1791                 checkrules_equality = true;
1792                 return WINNING_YES;
1793         }
1794         else if(team1_score + team2_score + team3_score + team4_score == 1)
1795         {
1796                 float t, i;
1797                 if(team1_score)
1798                         t = NUM_TEAM_1;
1799                 else if(team2_score)
1800                         t = NUM_TEAM_2;
1801                 else if(team3_score)
1802                         t = NUM_TEAM_3;
1803                 else // if(team4_score)
1804                         t = NUM_TEAM_4;
1805                 CheckAllowedTeams(NULL);
1806                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1807                 {
1808                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1809                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1810                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1811                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1812                 }
1813
1814                 AddWinners(team, t);
1815                 return WINNING_YES;
1816         }
1817         else
1818                 return WINNING_NO;
1819 }
1820
1821 /*
1822 ============
1823 CheckRules_World
1824
1825 Exit deathmatch games upon conditions
1826 ============
1827 */
1828 void CheckRules_World()
1829 {
1830         float timelimit;
1831         float fraglimit;
1832         float leadlimit;
1833
1834         VoteThink();
1835         MapVote_Think();
1836
1837         SetDefaultAlpha();
1838
1839         if (gameover)   // someone else quit the game already
1840         {
1841                 if(player_count == 0) // Nobody there? Then let's go to the next map
1842                         MapVote_Start();
1843                         // this will actually check the player count in the next frame
1844                         // again, but this shouldn't hurt
1845                 return;
1846         }
1847
1848         timelimit = autocvar_timelimit * 60;
1849         fraglimit = autocvar_fraglimit;
1850         leadlimit = autocvar_leadlimit;
1851
1852         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1853         {
1854                 if(timelimit > 0)
1855                         timelimit = 0; // timelimit is not made for warmup
1856                 if(fraglimit > 0)
1857                         fraglimit = 0; // no fraglimit for now
1858                 leadlimit = 0; // no leadlimit for now
1859         }
1860
1861         if(timelimit > 0)
1862         {
1863                 timelimit += game_starttime;
1864         }
1865         else if (timelimit < 0)
1866         {
1867                 // endmatch
1868                 NextLevel();
1869                 return;
1870         }
1871
1872         float wantovertime;
1873         wantovertime = 0;
1874
1875         if(timelimit > game_starttime)
1876                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1877         else
1878                 game_completion_ratio = 0;
1879
1880         if(checkrules_suddendeathend)
1881         {
1882                 if(!checkrules_suddendeathwarning)
1883                 {
1884                         checkrules_suddendeathwarning = true;
1885                         if(g_race && !g_race_qualifying)
1886                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1887                         else
1888                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1889                 }
1890         }
1891         else
1892         {
1893                 if (timelimit && time >= timelimit)
1894                 {
1895                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1896                         {
1897                                 float totalplayers;
1898                                 float playerswithlaps;
1899                                 float readyplayers;
1900                                 totalplayers = playerswithlaps = readyplayers = 0;
1901                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1902                                         ++totalplayers;
1903                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1904                                                 ++playerswithlaps;
1905                                         if(it.ready)
1906                                                 ++readyplayers;
1907                                 ));
1908
1909                                 // at least 2 of the players have completed a lap: start the RACE
1910                                 // otherwise, the players should end the qualifying on their own
1911                                 if(readyplayers || playerswithlaps >= 2)
1912                                 {
1913                                         checkrules_suddendeathend = 0;
1914                                         ReadyRestart(); // go to race
1915                                         return;
1916                                 }
1917                                 else
1918                                         wantovertime |= InitiateSuddenDeath();
1919                         }
1920                         else
1921                                 wantovertime |= InitiateSuddenDeath();
1922                 }
1923         }
1924
1925         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1926         {
1927                 NextLevel();
1928                 return;
1929         }
1930
1931         int checkrules_status = WinningCondition_RanOutOfSpawns();
1932         if(checkrules_status == WINNING_YES)
1933                 bprint("Hey! Someone ran out of spawns!\n");
1934         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1935                 checkrules_status = M_ARGV(0, float);
1936         else
1937                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1938
1939         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1940         {
1941                 checkrules_status = WINNING_NEVER;
1942                 checkrules_overtimesadded = -1;
1943                 wantovertime |= InitiateSuddenDeath();
1944         }
1945
1946         if(checkrules_status == WINNING_NEVER)
1947                 // equality cases! Nobody wins if the overtime ends in a draw.
1948                 ClearWinners();
1949
1950         if(wantovertime)
1951         {
1952                 if(checkrules_status == WINNING_NEVER)
1953                         InitiateOvertime();
1954                 else
1955                         checkrules_status = WINNING_YES;
1956         }
1957
1958         if(checkrules_suddendeathend)
1959                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1960                         checkrules_status = WINNING_YES;
1961
1962         if(checkrules_status == WINNING_YES)
1963         {
1964                 //print("WINNING\n");
1965                 NextLevel();
1966         }
1967 }
1968
1969 string GotoMap(string m)
1970 {
1971         m = GameTypeVote_MapInfo_FixName(m);
1972         if (!m)
1973                 return "The map you suggested is not available on this server.";
1974         if (!autocvar_sv_vote_gametype)
1975         if(!MapInfo_CheckMap(m))
1976                 return "The map you suggested does not support the current game mode.";
1977         cvar_set("nextmap", m);
1978         cvar_set("timelimit", "-1");
1979         if(mapvote_initialized || alreadychangedlevel)
1980         {
1981                 if(DoNextMapOverride(0))
1982                         return "Map switch initiated.";
1983                 else
1984                         return "Hm... no. For some reason I like THIS map more.";
1985         }
1986         else
1987                 return "Map switch will happen after scoreboard.";
1988 }
1989
1990 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1991 void RunThink(entity this)
1992 {
1993         // don't let things stay in the past.
1994         // it is possible to start that way by a trigger with a local time.
1995         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1996                 return;
1997
1998         float oldtime = time; // do we need to save this?
1999
2000         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2001         {
2002                 time = max(oldtime, this.nextthink);
2003                 this.nextthink = 0;
2004
2005                 if(getthink(this))
2006                         getthink(this)(this);
2007                 // mods often set nextthink to time to cause a think every frame,
2008                 // we don't want to loop in that case, so exit if the new nextthink is
2009                 // <= the time the qc was told, also exit if it is past the end of the
2010                 // frame
2011                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2012                         break;
2013         }
2014
2015         time = oldtime;
2016 }
2017
2018 bool autocvar_sv_freezenonclients;
2019 bool autocvar_sv_gameplayfix_delayprojectiles;
2020 void Physics_Frame()
2021 {
2022         if(autocvar_sv_freezenonclients)
2023                 return;
2024
2025         FOREACH_ENTITY_FLOAT(pure_data, false,
2026         {
2027                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2028                         continue;
2029
2030                 set_movetype(it, it.move_movetype);
2031
2032                 if(it.move_movetype == MOVETYPE_NONE)
2033                         continue;
2034
2035                 if(it.move_qcphysics)
2036                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2037
2038                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2039                 {
2040                         // handle thinking here
2041                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2042                                 RunThink(it);
2043                 }
2044         });
2045
2046         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2047                 return;
2048
2049         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2050         {
2051                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2052                         continue;
2053                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2054         });
2055 }
2056
2057 void systems_update();
2058 void EndFrame()
2059 {
2060         anticheat_endframe();
2061
2062         Physics_Frame();
2063
2064         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2065                 entity e = IS_SPEC(it) ? it.enemy : it;
2066                 if (e.typehitsound) {
2067                         it.typehit_time = time;
2068                 } else if (e.damage_dealt) {
2069                         it.hit_time = time;
2070                         it.damage_dealt_total += ceil(e.damage_dealt);
2071                 }
2072         });
2073         // add 1 frametime because after this, engine SV_Physics
2074         // increases time by a frametime and then networks the frame
2075         // add another frametime because client shows everything with
2076         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2077         // needed!
2078         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2079         FOREACH_CLIENT(true, {
2080                 it.typehitsound = false;
2081                 it.damage_dealt = 0;
2082                 antilag_record(it, CS(it), altime);
2083         });
2084         IL_EACH(g_monsters, true,
2085         {
2086                 antilag_record(it, it, altime);
2087         });
2088         FOREACH_CLIENT(PS(it), {
2089                 PlayerState s = PS(it);
2090                 s.ps_push(s, it);
2091         });
2092         systems_update();
2093         IL_ENDFRAME();
2094 }
2095
2096
2097 /*
2098  * RedirectionThink:
2099  * returns true if redirecting
2100  */
2101 float redirection_timeout;
2102 float redirection_nextthink;
2103 float RedirectionThink()
2104 {
2105         float clients_found;
2106
2107         if(redirection_target == "")
2108                 return false;
2109
2110         if(!redirection_timeout)
2111         {
2112                 cvar_set("sv_public", "-2");
2113                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2114                 if(redirection_target == "self")
2115                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2116                 else
2117                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2118         }
2119
2120         if(time < redirection_nextthink)
2121                 return true;
2122
2123         redirection_nextthink = time + 1;
2124
2125         clients_found = 0;
2126         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2127                 // TODO add timer
2128                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2129                 if(redirection_target == "self")
2130                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2131                 else
2132                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2133                 ++clients_found;
2134         ));
2135
2136         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2137
2138         if(time > redirection_timeout || clients_found == 0)
2139                 localcmd("\nwait; wait; wait; quit\n");
2140
2141         return true;
2142 }
2143
2144 void TargetMusic_RestoreGame();
2145 void RestoreGame()
2146 {
2147         // Loaded from a save game
2148         // some things then break, so let's work around them...
2149
2150         // Progs DB (capture records)
2151         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2152
2153         // Mapinfo
2154         MapInfo_Shutdown();
2155         MapInfo_Enumerate();
2156         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2157         WeaponStats_Init();
2158
2159         TargetMusic_RestoreGame();
2160 }
2161
2162 void Shutdown()
2163 {
2164         gameover = 2;
2165
2166         if(world_initialized > 0)
2167         {
2168                 world_initialized = 0;
2169                 LOG_TRACE("Saving persistent data...");
2170                 Ban_SaveBans();
2171
2172                 // playerstats with unfinished match
2173                 PlayerStats_GameReport(false);
2174
2175                 if(!cheatcount_total)
2176                 {
2177                         if(autocvar_sv_db_saveasdump)
2178                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2179                         else
2180                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2181                 }
2182                 if(autocvar_developer)
2183                 {
2184                         if(autocvar_sv_db_saveasdump)
2185                                 db_dump(TemporaryDB, "server-temp.db");
2186                         else
2187                                 db_save(TemporaryDB, "server-temp.db");
2188                 }
2189                 CheatShutdown(); // must be after cheatcount check
2190                 db_close(ServerProgsDB);
2191                 db_close(TemporaryDB);
2192                 LOG_TRACE("Saving persistent data... done!");
2193                 // tell the bot system the game is ending now
2194                 bot_endgame();
2195
2196                 WeaponStats_Shutdown();
2197                 MapInfo_Shutdown();
2198         }
2199         else if(world_initialized == 0)
2200         {
2201                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2202         }
2203         else
2204         {
2205                 __init_dedicated_server_shutdown();
2206         }
2207 }