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spawnfuncs: defer spawning until we say so
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255                 BADCVAR("sv_muteban_list");
256                 BADCVAR("sv_allow_customplayermodels_idlist");
257                 BADCVAR("sv_allow_customplayermodels_speciallist");
258
259                 // mapinfo
260                 BADCVAR("fraglimit");
261                 BADCVAR("g_arena");
262                 BADCVAR("g_assault");
263                 BADCVAR("g_ca");
264                 BADCVAR("g_ca_teams");
265                 BADCVAR("g_conquest");
266                 BADCVAR("g_ctf");
267                 BADCVAR("g_cts");
268                 BADCVAR("g_dotc");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_invasion_type");
276                 BADCVAR("g_jailbreak");
277                 BADCVAR("g_jailbreak_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_laps_limit");
286                 BADCVAR("g_race_qualifying_timelimit");
287                 BADCVAR("g_race_qualifying_timelimit_override");
288                 BADCVAR("g_runematch");
289                 BADCVAR("g_snafu");
290                 BADCVAR("g_tdm");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298
299                 // long
300                 BADCVAR("hostname");
301                 BADCVAR("g_maplist");
302                 BADCVAR("g_maplist_mostrecent");
303                 BADCVAR("sv_motd");
304
305                 v = cvar_string(k);
306                 d = cvar_defstring(k);
307                 if(v == d)
308                         continue;
309
310                 if(adding)
311                 {
312                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313                         if(strlen(cvar_changes) > 16384)
314                         {
315                                 cvar_changes = "// too many settings have been changed to show them here\n";
316                                 adding = 0;
317                         }
318                 }
319
320                 // now check if the changes are actually gameplay relevant
321
322                 // does nothing gameplay relevant
323                 BADCVAR("captureleadlimit_override");
324                 BADCVAR("condump_stripcolors");
325                 BADCVAR("gameversion");
326                 BADCVAR("g_allow_oldvortexbeam");
327                 BADCVAR("g_balance_kill_delay");
328                 BADCVAR("g_buffs_pickup_anyway");
329                 BADCVAR("g_buffs_randomize");
330                 BADCVAR("g_campcheck_distance");
331                 BADCVAR("g_ca_point_leadlimit");
332                 BADCVAR("g_ca_point_limit");
333                 BADCVAR("g_ctf_captimerecord_always");
334                 BADCVAR("g_ctf_flag_glowtrails");
335                 BADCVAR("g_ctf_flag_pickup_verbosename");
336                 BADCVAR("g_domination_point_leadlimit");
337                 BADCVAR("g_forced_respawn");
338                 BADCVAR("g_freezetag_point_leadlimit");
339                 BADCVAR("g_freezetag_point_limit");
340                 BADCVAR("g_hats");
341                 BADCVAR("g_invasion_point_limit");
342                 BADCVAR("g_jump_grunt");
343                 BADCVAR("g_keyhunt_point_leadlimit");
344                 BADCVAR("g_nexball_goalleadlimit");
345                 BADCVAR("g_new_toys_use_pickupsound");
346                 BADCVAR("g_physics_predictall");
347                 BADCVAR("g_piggyback");
348                 BADCVAR("g_playerclip_collisions");
349                 BADCVAR("g_tdm_point_leadlimit");
350                 BADCVAR("g_tdm_point_limit");
351                 BADCVAR("leadlimit_and_fraglimit");
352                 BADCVAR("leadlimit_override");
353                 BADCVAR("pausable");
354                 BADCVAR("sv_checkforpacketsduringsleep");
355                 BADCVAR("sv_damagetext");
356                 BADCVAR("sv_db_saveasdump");
357                 BADCVAR("sv_intermission_cdtrack");
358                 BADCVAR("sv_minigames");
359                 BADCVAR("sv_namechangetimer");
360                 BADCVAR("sv_precacheplayermodels");
361                 BADCVAR("sv_stepheight");
362                 BADCVAR("sv_timeout");
363                 BADCVAR("sv_weapons_modeloverride");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("gameversion_");
366                 BADPREFIX("g_chat_");
367                 BADPREFIX("g_ctf_captimerecord_");
368                 BADPREFIX("g_maplist_");
369                 BADPREFIX("g_mod_");
370                 BADPREFIX("g_respawn_");
371                 BADPREFIX("net_");
372                 BADPREFIX("notification_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("skill_");
375                 BADPREFIX("sv_allow_");
376                 BADPREFIX("sv_cullentities_");
377                 BADPREFIX("sv_maxidle_");
378                 BADPREFIX("sv_minigames_");
379                 BADPREFIX("sv_radio_");
380                 BADPREFIX("sv_timeout_");
381                 BADPREFIX("sv_vote_");
382                 BADPREFIX("timelimit_");
383
384                 // allowed changes to server admins (please sync this to server.cfg)
385                 // vi commands:
386                 //   :/"impure"/,$d
387                 //   :g!,^\/\/[^ /],d
388                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
389                 //   :%!sort
390                 // yes, this does contain some redundant stuff, don't really care
391                 BADCVAR("bot_config_file");
392                 BADCVAR("bot_number");
393                 BADCVAR("bot_prefix");
394                 BADCVAR("bot_suffix");
395                 BADCVAR("capturelimit_override");
396                 BADCVAR("fraglimit_override");
397                 BADCVAR("gametype");
398                 BADCVAR("g_antilag");
399                 BADCVAR("g_balance_teams");
400                 BADCVAR("g_balance_teams_prevent_imbalance");
401                 BADCVAR("g_balance_teams_scorefactor");
402                 BADCVAR("g_ban_sync_trusted_servers");
403                 BADCVAR("g_ban_sync_uri");
404                 BADCVAR("g_buffs");
405                 BADCVAR("g_ca_teams_override");
406                 BADCVAR("g_ctf_ignore_frags");
407                 BADCVAR("g_ctf_leaderboard");
408                 BADCVAR("g_domination_point_limit");
409                 BADCVAR("g_domination_teams_override");
410                 BADCVAR("g_freezetag_teams_override");
411                 BADCVAR("g_friendlyfire");
412                 BADCVAR("g_fullbrightitems");
413                 BADCVAR("g_fullbrightplayers");
414                 BADCVAR("g_keyhunt_point_limit");
415                 BADCVAR("g_keyhunt_teams_override");
416                 BADCVAR("g_lms_lives_override");
417                 BADCVAR("g_maplist");
418                 BADCVAR("g_maxplayers");
419                 BADCVAR("g_mirrordamage");
420                 BADCVAR("g_nexball_goallimit");
421                 BADCVAR("g_norecoil");
422                 BADCVAR("g_physics_clientselect");
423                 BADCVAR("g_pinata");
424                 BADCVAR("g_powerups");
425                 BADCVAR("g_spawnshieldtime");
426                 BADCVAR("g_start_delay");
427                 BADCVAR("g_superspectate");
428                 BADCVAR("g_tdm_teams_override");
429                 BADCVAR("g_warmup");
430                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431                 BADCVAR("hostname");
432                 BADCVAR("log_file");
433                 BADCVAR("maxplayers");
434                 BADCVAR("minplayers");
435                 BADCVAR("net_address");
436                 BADCVAR("port");
437                 BADCVAR("rcon_password");
438                 BADCVAR("rcon_restricted_commands");
439                 BADCVAR("rcon_restricted_password");
440                 BADCVAR("skill");
441                 BADCVAR("sv_adminnick");
442                 BADCVAR("sv_autoscreenshot");
443                 BADCVAR("sv_autotaunt");
444                 BADCVAR("sv_curl_defaulturl");
445                 BADCVAR("sv_defaultcharacter");
446                 BADCVAR("sv_defaultcharacterskin");
447                 BADCVAR("sv_defaultplayercolors");
448                 BADCVAR("sv_defaultplayermodel");
449                 BADCVAR("sv_defaultplayerskin");
450                 BADCVAR("sv_maxidle");
451                 BADCVAR("sv_maxrate");
452                 BADCVAR("sv_motd");
453                 BADCVAR("sv_public");
454                 BADCVAR("sv_ready_restart");
455                 BADCVAR("sv_status_privacy");
456                 BADCVAR("sv_taunt");
457                 BADCVAR("sv_vote_call");
458                 BADCVAR("sv_vote_commands");
459                 BADCVAR("sv_vote_majority_factor");
460                 BADCVAR("sv_vote_master");
461                 BADCVAR("sv_vote_master_commands");
462                 BADCVAR("sv_vote_master_password");
463                 BADCVAR("sv_vote_simple_majority_factor");
464                 BADCVAR("teamplay_mode");
465                 BADCVAR("timelimit_override");
466                 BADPREFIX("g_warmup_");
467                 BADPREFIX("sv_info_");
468                 BADPREFIX("sv_ready_restart_");
469
470                 // mutators that announce themselves properly to the server browser
471                 BADCVAR("g_instagib");
472                 BADCVAR("g_new_toys");
473                 BADCVAR("g_nix");
474                 BADCVAR("g_grappling_hook");
475                 BADCVAR("g_jetpack");
476
477 #undef BADPRESUFFIX
478 #undef BADPREFIX
479 #undef BADCVAR
480
481                 if(pureadding)
482                 {
483                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484                         if(strlen(cvar_purechanges) > 16384)
485                         {
486                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
487                                 pureadding = 0;
488                         }
489                 }
490                 ++cvar_purechanges_count;
491                 // WARNING: this variable is used for the server list
492                 // NEVER dare to skip this code!
493                 // Hacks to intentionally appearing as "pure server" even though you DO have
494                 // modified settings may be punished by removal from the server list.
495                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496                 // though.
497         }
498         buf_del(h);
499         if(cvar_changes == "")
500                 cvar_changes = "// this server runs at default server settings\n";
501         else
502                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503         cvar_changes = strzone(cvar_changes);
504         if(cvar_purechanges == "")
505                 cvar_purechanges = "// this server runs at default gameplay settings\n";
506         else
507                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508         cvar_purechanges = strzone(cvar_purechanges);
509 }
510
511 void detect_maptype()
512 {
513 #if 0
514         vector o, v;
515         float i;
516
517         for (;;)
518         {
519                 o = world.mins;
520                 o.x += random() * (world.maxs.x - world.mins.x);
521                 o.y += random() * (world.maxs.y - world.mins.y);
522                 o.z += random() * (world.maxs.z - world.mins.z);
523
524                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525                 if(trace_fraction == 1)
526                         continue;
527
528                 v = trace_endpos;
529
530                 for(i = 0; i < 64; i += 4)
531                 {
532                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533         if(trace_fraction == 1)
534                 continue;
535                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
536                 }
537
538                 break;
539         }
540 #endif
541 }
542
543 entity randomseed;
544 bool RandomSeed_Send(entity this, entity to, int sf)
545 {
546         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547         WriteShort(MSG_ENTITY, this.cnt);
548         return true;
549 }
550 void RandomSeed_Think(entity this)
551 {
552         this.cnt = bound(0, floor(random() * 65536), 65535);
553         this.nextthink = time + 5;
554
555         this.SendFlags |= 1;
556 }
557 void RandomSeed_Spawn()
558 {
559         randomseed = new_pure(randomseed);
560         setthink(randomseed, RandomSeed_Think);
561         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562
563         getthink(randomseed)(randomseed); // sets random seed and nextthink
564 }
565
566 spawnfunc(__init_dedicated_server)
567 {
568         // handler for _init/_init map (only for dedicated server initialization)
569
570         world_initialized = -1; // don't complain
571         cvar = cvar_normal;
572         cvar_string = cvar_string_normal;
573         cvar_set = cvar_set_normal;
574
575         delete_fn = remove_unsafely;
576
577         entity e = spawn();
578         setthink(e, GotoFirstMap);
579         e.nextthink = time; // this is usually 1 at this point
580
581         e = new(info_player_deathmatch);  // safeguard against player joining
582
583         this.classname = "worldspawn"; // safeguard against various stuff ;)
584
585         // needs to be done so early because of the constants they create
586         static_init();
587         static_init_late();
588         static_init_precache();
589
590         IL_PUSH(g_spawnpoints, e); // just incase
591
592         MapInfo_Enumerate();
593         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
594 }
595
596 void __init_dedicated_server_shutdown() {
597         MapInfo_Shutdown();
598 }
599
600 void Map_MarkAsRecent(string m);
601 float world_already_spawned;
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 spawnfunc(worldspawn)
607 {
608         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
609
610     bool wantrestart = false;
611         {
612                 if (!server_is_dedicated)
613                 {
614                         // force unloading of server pk3 files when starting a listen server
615                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
616                         // restore csqc_progname too
617                         string expect = "csprogs.dat";
618                         wantrestart = cvar_string_normal("csqc_progname") != expect;
619                         cvar_set_normal("csqc_progname", expect);
620                 }
621                 else
622                 {
623                         // Try to use versioned csprogs from pk3
624                         // Only ever use versioned csprogs.dat files on dedicated servers;
625                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
626                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
627                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
628                         string select = "csprogs.dat";
629                         if (fexists(pk3csprogs)) select = pk3csprogs;
630                         if (cvar_string_normal("csqc_progname") != select)
631                         {
632                                 cvar_set_normal("csqc_progname", select);
633                                 wantrestart = true;
634                         }
635                         // Check for updates on startup
636                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
637                         int sentinel = fopen("progs.txt", FILE_READ);
638                         if (sentinel >= 0)
639                         {
640                                 string switchversion = fgets(sentinel);
641                                 fclose(sentinel);
642                                 if (switchversion != "" && switchversion != WATERMARK)
643                                 {
644                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
645                                         // if it doesn't exist, assume either:
646                                         //   a) the current program was overwritten
647                                         //   b) this is a client only update
648                                         string newprogs = sprintf("progs-%s.dat", switchversion);
649                                         if (fexists(newprogs))
650                                         {
651                                                 cvar_set_normal("sv_progs", newprogs);
652                                                 wantrestart = true;
653                                         }
654                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
655                                         if (fexists(newcsprogs))
656                                         {
657                                                 cvar_set_normal("csqc_progname", newcsprogs);
658                                                 wantrestart = true;
659                                         }
660                                 }
661                         }
662                 }
663                 if (wantrestart)
664                 {
665                         LOG_INFOF("Restart requested");
666                         changelevel(mapname);
667                         // let initialization continue, shutdown depends on it
668                 }
669         }
670
671         cvar = cvar_normal;
672         cvar_string = cvar_string_normal;
673         cvar_set = cvar_set_normal;
674
675         if(world_already_spawned)
676                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
677         world_already_spawned = true;
678
679         delete_fn = remove_safely; // during spawning, watch what you remove!
680
681         cvar_changes_init(); // do this very early now so it REALLY matches the server config
682
683         maxclients = 0;
684         for (entity head = nextent(NULL); head; head = nextent(head))
685         {
686                 ++maxclients;
687         }
688
689         // needs to be done so early because of the constants they create
690         static_init();
691
692         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
693
694         TemporaryDB = db_create();
695
696         // 0 normal
697         lightstyle(0, "m");
698
699         // 1 FLICKER (first variety)
700         lightstyle(1, "mmnmmommommnonmmonqnmmo");
701
702         // 2 SLOW STRONG PULSE
703         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
704
705         // 3 CANDLE (first variety)
706         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
707
708         // 4 FAST STROBE
709         lightstyle(4, "mamamamamama");
710
711         // 5 GENTLE PULSE 1
712         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
713
714         // 6 FLICKER (second variety)
715         lightstyle(6, "nmonqnmomnmomomno");
716
717         // 7 CANDLE (second variety)
718         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
719
720         // 8 CANDLE (third variety)
721         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
722
723         // 9 SLOW STROBE (fourth variety)
724         lightstyle(9, "aaaaaaaazzzzzzzz");
725
726         // 10 FLUORESCENT FLICKER
727         lightstyle(10, "mmamammmmammamamaaamammma");
728
729         // 11 SLOW PULSE NOT FADE TO BLACK
730         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
731
732         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
733
734         // 63 testing
735         lightstyle(63, "a");
736
737         if(autocvar_g_campaign)
738                 CampaignPreInit();
739
740         Map_MarkAsRecent(mapname);
741
742         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
743
744         InitGameplayMode();
745         static_init_late();
746         static_init_precache();
747         readlevelcvars();
748         GrappleHookInit();
749
750     GameRules_limit_fallbacks();
751
752         if(warmup_limit == 0)
753                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
754
755         player_count = 0;
756         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
757         if(bot_waypoints_for_items == 1)
758                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
759                         bot_waypoints_for_items = 0;
760
761         precache();
762
763         WaypointSprite_Init();
764
765         GameLogInit(); // prepare everything
766         // NOTE for matchid:
767         // changing the logic generating it is okay. But:
768         // it HAS to stay <= 64 chars
769         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
770         if(autocvar_sv_eventlog)
771         {
772                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
773                 matchid = strzone(s);
774
775                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
776                 s = ":gameinfo:mutators:LIST";
777
778                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
779                 s = M_ARGV(0, string);
780
781                 // initialiation stuff, not good in the mutator system
782                 if(!autocvar_g_use_ammunition)
783                         s = strcat(s, ":no_use_ammunition");
784
785                 // initialiation stuff, not good in the mutator system
786                 if(autocvar_g_pickup_items == 0)
787                         s = strcat(s, ":no_pickup_items");
788                 if(autocvar_g_pickup_items > 0)
789                         s = strcat(s, ":pickup_items");
790
791                 // initialiation stuff, not good in the mutator system
792                 if(autocvar_g_weaponarena != "0")
793                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
794
795                 // TODO to mutator system
796                 if(autocvar_g_norecoil)
797                         s = strcat(s, ":norecoil");
798
799                 // TODO to mutator system
800                 if(autocvar_g_powerups == 0)
801                         s = strcat(s, ":no_powerups");
802                 if(autocvar_g_powerups > 0)
803                         s = strcat(s, ":powerups");
804
805                 GameLogEcho(s);
806                 GameLogEcho(":gameinfo:end");
807         }
808         else
809                 matchid = strzone(ftos(random()));
810
811         cvar_set("nextmap", "");
812
813         SetDefaultAlpha();
814
815         if(autocvar_g_campaign)
816                 CampaignPostInit();
817
818         Ban_LoadBans();
819
820         MapInfo_Enumerate();
821         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
822
823         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
824         {
825                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
826                 if(fd != -1)
827                 {
828                         string s;
829                         while((s = fgets(fd)))
830                         {
831                                 int l = tokenize_console(s);
832                                 if(l < 2)
833                                         continue;
834                                 if(argv(0) == "cd")
835                                 {
836                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
837                                         LOG_INFO("  cdtrack ", argv(2));
838                                 }
839                                 else if(argv(0) == "fog")
840                                 {
841                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
842                                         LOG_INFO("  \"fog\" \"", s, "\"");
843                                 }
844                                 else if(argv(0) == "set")
845                                 {
846                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
847                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
848                                 }
849                                 else if(argv(0) != "//")
850                                 {
851                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
852                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
853                                 }
854                         }
855                         fclose(fd);
856                 }
857         }
858
859         WeaponStats_Init();
860
861         Nagger_Init();
862
863         next_pingtime = time + 5;
864
865         detect_maptype();
866
867         // set up information replies for clients and server to use
868         maplist_reply = strzone(getmaplist());
869         lsmaps_reply = strzone(getlsmaps());
870         monsterlist_reply = strzone(getmonsterlist());
871         for(int i = 0; i < 10; ++i)
872         {
873                 string s = getrecords(i);
874                 if (s)
875                         records_reply[i] = strzone(s);
876         }
877         ladder_reply = strzone(getladder());
878         rankings_reply = strzone(getrankings());
879
880         // begin other init
881         ClientInit_Spawn();
882         RandomSeed_Spawn();
883         PingPLReport_Spawn();
884
885         CheatInit();
886
887         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
888
889         // fill sv_curl_serverpackages from .serverpackage files
890         if (autocvar_sv_curl_serverpackages_auto)
891         {
892                 string s = "csprogs-" WATERMARK ".txt";
893                 // remove automatically managed files from the list to prevent duplicates
894                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
895                 {
896                         string pkg = argv(i);
897                         if (startsWith(pkg, "csprogs-")) continue;
898                         if (endsWith(pkg, "-serverpackage.txt")) continue;
899                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
900                         s = cons(s, pkg);
901                 }
902                 // add automatically managed files to the list
903                 #define X(match) MACRO_BEGIN { \
904                         int fd = search_begin(match, true, false); \
905                         if (fd >= 0) \
906                         { \
907                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
908                                 { \
909                                         s = cons(s, search_getfilename(fd, i)); \
910                                 } \
911                                 search_end(fd); \
912                         } \
913                 } MACRO_END
914                 X("*-serverpackage.txt");
915                 X("*.serverpackage");
916                 #undef X
917                 cvar_set("sv_curl_serverpackages", s);
918         }
919
920         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
921         modname = "Xonotic";
922         // physics/balance/config changes that count as mod
923         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
924                 modname = cvar_string("g_mod_physics");
925         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
926                 modname = cvar_string("g_mod_balance");
927         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
928                 modname = cvar_string("g_mod_config");
929         // extra mutators that deserve to count as mod
930         MUTATOR_CALLHOOK(SetModname, modname);
931         modname = M_ARGV(0, string);
932
933         // save it for later
934         modname = strzone(modname);
935
936         WinningConditionHelper(this); // set worldstatus
937
938         world_initialized = 1;
939
940         IL_EACH(g_spawn_queue, true, {
941         it.__spawnfunc_spawn(it);
942     });
943 }
944
945 spawnfunc(light)
946 {
947         //makestatic (this); // Who the f___ did that?
948         delete(this);
949 }
950
951 string GetGametype()
952 {
953         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
954 }
955
956 string GetMapname()
957 {
958         return mapname;
959 }
960
961 float Map_Count, Map_Current;
962 string Map_Current_Name;
963
964 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
965 float GetMaplistPosition()
966 {
967         float pos, idx;
968         string map;
969
970         map = GetMapname();
971         idx = autocvar_g_maplist_index;
972
973         if(idx >= 0)
974                 if(idx < Map_Count)
975                         if(map == argv(idx))
976                                 return idx;
977
978         for(pos = 0; pos < Map_Count; ++pos)
979                 if(map == argv(pos))
980                         return pos;
981
982         // resume normal maplist rotation if current map is not in g_maplist
983         return idx;
984 }
985
986 float MapHasRightSize(string map)
987 {
988         float fh;
989         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
990         if(autocvar_g_maplist_check_waypoints)
991         {
992                 LOG_TRACE("checkwp "); LOG_TRACE(map);
993                 if(!fexists(strcat("maps/", map, ".waypoints")))
994                 {
995                         LOG_TRACE(": no waypoints");
996                         return false;
997                 }
998                 LOG_TRACE(": has waypoints");
999         }
1000
1001         // open map size restriction file
1002         LOG_TRACE("opensize "); LOG_TRACE(map);
1003         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1004         if(fh >= 0)
1005         {
1006                 float mapmin, mapmax;
1007                 LOG_TRACE(": ok, ");
1008                 mapmin = stof(fgets(fh));
1009                 mapmax = stof(fgets(fh));
1010                 fclose(fh);
1011                 if(player_count < mapmin)
1012                 {
1013                         LOG_TRACE("not enough");
1014                         return false;
1015                 }
1016                 if(player_count > mapmax)
1017                 {
1018                         LOG_TRACE("too many");
1019                         return false;
1020                 }
1021                 LOG_TRACE("right size");
1022                 return true;
1023         }
1024         LOG_TRACE(": not found");
1025         return true;
1026 }
1027
1028 string Map_Filename(float position)
1029 {
1030         return strcat("maps/", argv(position), ".bsp");
1031 }
1032
1033 void Map_MarkAsRecent(string m)
1034 {
1035         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1036 }
1037
1038 float Map_IsRecent(string m)
1039 {
1040         return strhasword(autocvar_g_maplist_mostrecent, m);
1041 }
1042
1043 float Map_Check(float position, float pass)
1044 {
1045         string filename;
1046         string map_next;
1047         map_next = argv(position);
1048         if(pass <= 1)
1049         {
1050                 if(Map_IsRecent(map_next))
1051                         return 0;
1052         }
1053         filename = Map_Filename(position);
1054         if(MapInfo_CheckMap(map_next))
1055         {
1056                 if(pass == 2)
1057                         return 1;
1058                 if(MapHasRightSize(map_next))
1059                         return 1;
1060                 return 0;
1061         }
1062         else
1063                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1064
1065         return 0;
1066 }
1067
1068 void Map_Goto_SetStr(string nextmapname)
1069 {
1070         if(getmapname_stored != "")
1071                 strunzone(getmapname_stored);
1072         if(nextmapname == "")
1073                 getmapname_stored = "";
1074         else
1075                 getmapname_stored = strzone(nextmapname);
1076 }
1077
1078 void Map_Goto_SetFloat(float position)
1079 {
1080         cvar_set("g_maplist_index", ftos(position));
1081         Map_Goto_SetStr(argv(position));
1082 }
1083
1084 void Map_Goto(float reinit)
1085 {
1086         MapInfo_LoadMap(getmapname_stored, reinit);
1087 }
1088
1089 // return codes of map selectors:
1090 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 //   -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1093 {
1094         float pass, i;
1095
1096         LOG_TRACE("Trying MaplistMethod_Iterate");
1097
1098         for(pass = 1; pass <= 2; ++pass)
1099         {
1100                 for(i = 1; i < Map_Count; ++i)
1101                 {
1102                         float mapindex;
1103                         mapindex = (i + Map_Current) % Map_Count;
1104                         if(Map_Check(mapindex, pass))
1105                                 return mapindex;
1106                 }
1107         }
1108         return -1;
1109 }
1110
1111 float() MaplistMethod_Repeat = // fallback method
1112 {
1113         LOG_TRACE("Trying MaplistMethod_Repeat");
1114
1115         if(Map_Check(Map_Current, 2))
1116                 return Map_Current;
1117         return -2;
1118 }
1119
1120 float() MaplistMethod_Random = // random map selection
1121 {
1122         float i, imax;
1123
1124         LOG_TRACE("Trying MaplistMethod_Random");
1125
1126         imax = 42;
1127
1128         for(i = 0; i <= imax; ++i)
1129         {
1130                 float mapindex;
1131                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1132                 if(Map_Check(mapindex, 1))
1133                         return mapindex;
1134         }
1135         return -1;
1136 }
1137
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1141 {
1142         float i, j, imax, insertpos;
1143
1144         LOG_TRACE("Trying MaplistMethod_Shuffle");
1145
1146         imax = 42;
1147
1148         for(i = 0; i <= imax; ++i)
1149         {
1150                 string newlist;
1151
1152                 // now reinsert this at another position
1153                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1154                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1155                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1156                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1157
1158                 // insert the current map there
1159                 newlist = "";
1160                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1163                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1164                         newlist = strcat(newlist, " ", argv(j));
1165                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166                 cvar_set("g_maplist", newlist);
1167                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168
1169                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171                 if(Map_Check(Map_Current, 1))
1172                         return Map_Current;
1173         }
1174         return -1;
1175 }
1176
1177 void Maplist_Init()
1178 {
1179         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180         float i;
1181         for (i = 0; i < Map_Count; ++i)
1182                 if (Map_Check(i, 2))
1183                         break;
1184         if (i == Map_Count)
1185         {
1186                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1187                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1188                 if(autocvar_g_maplist_shuffle)
1189                         ShuffleMaplist();
1190                 localcmd("\nmenu_cmd sync\n");
1191                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1192         }
1193         if(Map_Count == 0)
1194                 error("empty maplist, cannot select a new map");
1195         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1196
1197         if(Map_Current_Name)
1198                 strunzone(Map_Current_Name);
1199         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1200         // this may or may not be correct, but who cares, in the worst case a map
1201         // isn't chosen in the first pass that should have been
1202 }
1203
1204 string GetNextMap()
1205 {
1206         float nextMap;
1207
1208         Maplist_Init();
1209         nextMap = -1;
1210
1211         if(nextMap == -1)
1212                 if(autocvar_g_maplist_shuffle > 0)
1213                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1214
1215         if(nextMap == -1)
1216                 if(autocvar_g_maplist_selectrandom)
1217                         nextMap = MaplistMethod_Random();
1218
1219         if(nextMap == -1)
1220                 nextMap = MaplistMethod_Iterate();
1221
1222         if(nextMap == -1)
1223                 nextMap = MaplistMethod_Repeat();
1224
1225         if(nextMap >= 0)
1226         {
1227                 Map_Goto_SetFloat(nextMap);
1228                 return getmapname_stored;
1229         }
1230
1231         return "";
1232 }
1233
1234 float DoNextMapOverride(float reinit)
1235 {
1236         if(autocvar_g_campaign)
1237         {
1238                 CampaignPostIntermission();
1239                 alreadychangedlevel = true;
1240                 return true;
1241         }
1242         if(autocvar_quit_when_empty)
1243         {
1244                 if(player_count <= currentbots)
1245                 {
1246                         localcmd("quit\n");
1247                         alreadychangedlevel = true;
1248                         return true;
1249                 }
1250         }
1251         if(autocvar_quit_and_redirect != "")
1252         {
1253                 redirection_target = strzone(autocvar_quit_and_redirect);
1254                 alreadychangedlevel = true;
1255                 return true;
1256         }
1257         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1258         {
1259                 localcmd("restart\n");
1260                 alreadychangedlevel = true;
1261                 return true;
1262         }
1263         if(autocvar_nextmap != "")
1264         {
1265                 string m;
1266                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1267                 cvar_set("nextmap",m);
1268
1269                 if(!m || gametypevote)
1270                         return false;
1271                 if(autocvar_sv_vote_gametype)
1272                 {
1273                         Map_Goto_SetStr(m);
1274                         return false;
1275                 }
1276
1277                 if(MapInfo_CheckMap(m))
1278                 {
1279                         Map_Goto_SetStr(m);
1280                         Map_Goto(reinit);
1281                         alreadychangedlevel = true;
1282                         return true;
1283                 }
1284         }
1285         if(!reinit && autocvar_lastlevel)
1286         {
1287                 cvar_settemp_restore();
1288                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1289                 alreadychangedlevel = true;
1290                 return true;
1291         }
1292         return false;
1293 }
1294
1295 void GotoNextMap(float reinit)
1296 {
1297         //string nextmap;
1298         //float n, nummaps;
1299         //string s;
1300         if (alreadychangedlevel)
1301                 return;
1302         alreadychangedlevel = true;
1303
1304         string nextMap;
1305
1306         nextMap = GetNextMap();
1307         if(nextMap == "")
1308                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1309         Map_Goto(reinit);
1310 }
1311
1312
1313 /*
1314 ============
1315 IntermissionThink
1316
1317 When the player presses attack or jump, change to the next level
1318 ============
1319 */
1320 .float autoscreenshot;
1321 void IntermissionThink(entity this)
1322 {
1323         FixIntermissionClient(this);
1324
1325         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1326         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1327
1328         if( (server_screenshot || client_screenshot)
1329                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1330         {
1331                 this.autoscreenshot = -1;
1332                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1333                 return;
1334         }
1335
1336         if (time < intermission_exittime)
1337                 return;
1338
1339         if(!mapvote_initialized)
1340                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1341                         return;
1342
1343         MapVote_Start();
1344 }
1345
1346 /*
1347 ============
1348 FindIntermission
1349
1350 Returns the entity to view from
1351 ============
1352 */
1353 /*
1354 entity FindIntermission()
1355 {
1356         local   entity spot;
1357         local   float cyc;
1358
1359 // look for info_intermission first
1360         spot = find(NULL, classname, "info_intermission");
1361         if (spot)
1362         {       // pick a random one
1363                 cyc = random() * 4;
1364                 while (cyc > 1)
1365                 {
1366                         spot = find(spot, classname, "info_intermission");
1367                         if (!spot)
1368                                 spot = find(spot, classname, "info_intermission");
1369                         cyc = cyc - 1;
1370                 }
1371                 return spot;
1372         }
1373
1374 // then look for the start position
1375         spot = find(NULL, classname, "info_player_start");
1376         if (spot)
1377                 return spot;
1378
1379 // testinfo_player_start is only found in regioned levels
1380         spot = find(NULL, classname, "testplayerstart");
1381         if (spot)
1382                 return spot;
1383
1384 // then look for the start position
1385         spot = find(NULL, classname, "info_player_deathmatch");
1386         if (spot)
1387                 return spot;
1388
1389         //objerror ("FindIntermission: no spot");
1390         return NULL;
1391 }
1392 */
1393
1394 /*
1395 ===============================================================================
1396
1397 RULES
1398
1399 ===============================================================================
1400 */
1401
1402 void DumpStats(float final)
1403 {
1404         float file;
1405         string s;
1406         float to_console;
1407         float to_eventlog;
1408         float to_file;
1409         float i;
1410
1411         to_console = autocvar_sv_logscores_console;
1412         to_eventlog = autocvar_sv_eventlog;
1413         to_file = autocvar_sv_logscores_file;
1414
1415         if(!final)
1416         {
1417                 to_console = true; // always print printstats replies
1418                 to_eventlog = false; // but never print them to the event log
1419         }
1420
1421         if(to_eventlog)
1422                 if(autocvar_sv_eventlog_console)
1423                         to_console = false; // otherwise we get the output twice
1424
1425         if(final)
1426                 s = ":scores:";
1427         else
1428                 s = ":status:";
1429         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1430
1431         if(to_console)
1432                 LOG_INFO(s);
1433         if(to_eventlog)
1434                 GameLogEcho(s);
1435
1436         file = -1;
1437         if(to_file)
1438         {
1439                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1440                 if(file == -1)
1441                         to_file = false;
1442                 else
1443                         fputs(file, strcat(s, "\n"));
1444         }
1445
1446         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1447         if(to_console)
1448                 LOG_INFO(s);
1449         if(to_eventlog)
1450                 GameLogEcho(s);
1451         if(to_file)
1452                 fputs(file, strcat(s, "\n"));
1453
1454         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1455                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1456                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1457                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1458                         s = strcat(s, ftos(it.team), ":");
1459                 else
1460                         s = strcat(s, "spectator:");
1461
1462                 if(to_console)
1463                         LOG_INFO(s, playername(it, false));
1464                 if(to_eventlog)
1465                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1466                 if(to_file)
1467                         fputs(file, strcat(s, playername(it, false), "\n"));
1468         });
1469
1470         if(teamplay)
1471         {
1472                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1473                 if(to_console)
1474                         LOG_INFO(s);
1475                 if(to_eventlog)
1476                         GameLogEcho(s);
1477                 if(to_file)
1478                         fputs(file, strcat(s, "\n"));
1479
1480                 for(i = 1; i < 16; ++i)
1481                 {
1482                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1483                         s = strcat(s, ":", ftos(i));
1484                         if(to_console)
1485                                 LOG_INFO(s);
1486                         if(to_eventlog)
1487                                 GameLogEcho(s);
1488                         if(to_file)
1489                                 fputs(file, strcat(s, "\n"));
1490                 }
1491         }
1492
1493         if(to_console)
1494                 LOG_INFO(":end");
1495         if(to_eventlog)
1496                 GameLogEcho(":end");
1497         if(to_file)
1498         {
1499                 fputs(file, ":end\n");
1500                 fclose(file);
1501         }
1502 }
1503
1504 void FixIntermissionClient(entity e)
1505 {
1506         if(!e.autoscreenshot) // initial call
1507         {
1508                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1509                 e.health = -2342;
1510                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1511                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1512                 {
1513                     .entity weaponentity = weaponentities[slot];
1514                         if(e.(weaponentity))
1515                         {
1516                                 e.(weaponentity).effects = EF_NODRAW;
1517                                 if (e.(weaponentity).weaponchild)
1518                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1519                         }
1520                 }
1521                 if(IS_REAL_CLIENT(e))
1522                 {
1523                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1524                         RandomSelection_Init();
1525                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1526                                 RandomSelection_AddString(it, 1, 1);
1527                         });
1528                         if (RandomSelection_chosen_string != "")
1529                         {
1530                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1531                         }
1532                         msg_entity = e;
1533                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1534                 }
1535         }
1536 }
1537
1538 /*
1539 go to the next level for deathmatch
1540 only called if a time or frag limit has expired
1541 */
1542 void NextLevel()
1543 {
1544         game_stopped = true;
1545         intermission_running = 1; // game over
1546
1547         // enforce a wait time before allowing changelevel
1548         if(player_count > 0)
1549                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1550         else
1551                 intermission_exittime = -1;
1552
1553         /*
1554         WriteByte (MSG_ALL, SVC_CDTRACK);
1555         WriteByte (MSG_ALL, 3);
1556         WriteByte (MSG_ALL, 3);
1557         // done in FixIntermission
1558         */
1559
1560         //pos = FindIntermission ();
1561
1562         VoteReset();
1563
1564         DumpStats(true);
1565
1566         // send statistics
1567         PlayerStats_GameReport(true);
1568         WeaponStats_Shutdown();
1569
1570         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1571
1572         if(autocvar_sv_eventlog)
1573                 GameLogEcho(":gameover");
1574
1575         GameLogClose();
1576
1577         FOREACH_CLIENT(IS_PLAYER(it), {
1578                 FixIntermissionClient(it);
1579                 if(it.winning)
1580                         bprint(playername(it, false), " ^7wins.\n");
1581         });
1582
1583         target_music_kill();
1584
1585         if(autocvar_g_campaign)
1586                 CampaignPreIntermission();
1587
1588         MUTATOR_CALLHOOK(MatchEnd);
1589
1590         localcmd("\nsv_hook_gameend\n");
1591 }
1592
1593
1594 float InitiateSuddenDeath()
1595 {
1596         // Check first whether normal overtimes could be added before initiating suddendeath mode
1597         // - for this timelimit_overtime needs to be >0 of course
1598         // - also check the winning condition calculated in the previous frame and only add normal overtime
1599         //   again, if at the point at which timelimit would be extended again, still no winner was found
1600         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1601         {
1602                 return 1; // need to call InitiateOvertime later
1603         }
1604         else
1605         {
1606                 if(!checkrules_suddendeathend)
1607                 {
1608                         if(autocvar_g_campaign)
1609                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1610                         else
1611                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1612                         if(g_race && !g_race_qualifying)
1613                                 race_StartCompleting();
1614                 }
1615                 return 0;
1616         }
1617 }
1618
1619 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1620 {
1621         ++checkrules_overtimesadded;
1622         //add one more overtime by simply extending the timelimit
1623         float tl;
1624         tl = autocvar_timelimit;
1625         tl += autocvar_timelimit_overtime;
1626         cvar_set("timelimit", ftos(tl));
1627
1628         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 }
1630
1631 float GetWinningCode(float fraglimitreached, float equality)
1632 {
1633         if(autocvar_g_campaign == 1)
1634                 if(fraglimitreached)
1635                         return WINNING_YES;
1636                 else
1637                         return WINNING_NO;
1638
1639         else
1640                 if(equality)
1641                         if(fraglimitreached)
1642                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1643                         else
1644                                 return WINNING_NEVER;
1645                 else
1646                         if(fraglimitreached)
1647                                 return WINNING_YES;
1648                         else
1649                                 return WINNING_NO;
1650 }
1651
1652 // set the .winning flag for exactly those players with a given field value
1653 void SetWinners(.float field, float value)
1654 {
1655         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1656 }
1657
1658 // set the .winning flag for those players with a given field value
1659 void AddWinners(.float field, float value)
1660 {
1661         FOREACH_CLIENT(IS_PLAYER(it), {
1662                 if(it.(field) == value)
1663                         it.winning = 1;
1664         });
1665 }
1666
1667 // clear the .winning flags
1668 void ClearWinners()
1669 {
1670         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1671 }
1672
1673 void ShuffleMaplist()
1674 {
1675         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1676 }
1677
1678 float leaderfrags;
1679 float WinningCondition_Scores(float limit, float leadlimit)
1680 {
1681         float limitreached;
1682
1683         // TODO make everything use THIS winning condition (except LMS)
1684         WinningConditionHelper(NULL);
1685
1686         if(teamplay)
1687         {
1688                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1689                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1690                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1691                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1692         }
1693
1694         ClearWinners();
1695         if(WinningConditionHelper_winner)
1696                 WinningConditionHelper_winner.winning = 1;
1697         if(WinningConditionHelper_winnerteam >= 0)
1698                 SetWinners(team, WinningConditionHelper_winnerteam);
1699
1700         if(WinningConditionHelper_lowerisbetter)
1701         {
1702                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1703                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1704                 limit = -limit;
1705         }
1706
1707         if(WinningConditionHelper_zeroisworst)
1708                 leadlimit = 0; // not supported in this mode
1709
1710         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1711         // these modes always score in increments of 1, thus this makes sense
1712         {
1713                 if(leaderfrags != WinningConditionHelper_topscore)
1714                 {
1715                         leaderfrags = WinningConditionHelper_topscore;
1716
1717                         if (limit)
1718                         if (leaderfrags == limit - 1)
1719                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1720                         else if (leaderfrags == limit - 2)
1721                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1722                         else if (leaderfrags == limit - 3)
1723                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1724                 }
1725         }
1726
1727         limitreached = false;
1728         if(limit)
1729                 if(WinningConditionHelper_topscore >= limit)
1730                         limitreached = true;
1731         if(leadlimit)
1732         {
1733                 float leadlimitreached;
1734                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1735                 if(autocvar_leadlimit_and_fraglimit)
1736                         limitreached = (limitreached && leadlimitreached);
1737                 else
1738                         limitreached = (limitreached || leadlimitreached);
1739         }
1740
1741         if(limit)
1742                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1743
1744         return GetWinningCode(
1745                 WinningConditionHelper_topscore && limitreached,
1746                 WinningConditionHelper_equality
1747         );
1748 }
1749
1750 float WinningCondition_RanOutOfSpawns()
1751 {
1752         if(have_team_spawns <= 0)
1753                 return WINNING_NO;
1754
1755         if(!autocvar_g_spawn_useallspawns)
1756                 return WINNING_NO;
1757
1758         if(!some_spawn_has_been_used)
1759                 return WINNING_NO;
1760
1761         team1_score = team2_score = team3_score = team4_score = 0;
1762
1763         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1764                 switch(it.team)
1765                 {
1766                         case NUM_TEAM_1: team1_score = 1; break;
1767                         case NUM_TEAM_2: team2_score = 1; break;
1768                         case NUM_TEAM_3: team3_score = 1; break;
1769                         case NUM_TEAM_4: team4_score = 1; break;
1770                 }
1771         });
1772
1773         IL_EACH(g_spawnpoints, true,
1774         {
1775                 switch(it.team)
1776                 {
1777                         case NUM_TEAM_1: team1_score = 1; break;
1778                         case NUM_TEAM_2: team2_score = 1; break;
1779                         case NUM_TEAM_3: team3_score = 1; break;
1780                         case NUM_TEAM_4: team4_score = 1; break;
1781                 }
1782         });
1783
1784         ClearWinners();
1785         if(team1_score + team2_score + team3_score + team4_score == 0)
1786         {
1787                 checkrules_equality = true;
1788                 return WINNING_YES;
1789         }
1790         else if(team1_score + team2_score + team3_score + team4_score == 1)
1791         {
1792                 float t, i;
1793                 if(team1_score)
1794                         t = NUM_TEAM_1;
1795                 else if(team2_score)
1796                         t = NUM_TEAM_2;
1797                 else if(team3_score)
1798                         t = NUM_TEAM_3;
1799                 else // if(team4_score)
1800                         t = NUM_TEAM_4;
1801                 CheckAllowedTeams(NULL);
1802                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1803                 {
1804                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1805                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1806                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1807                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1808                 }
1809
1810                 AddWinners(team, t);
1811                 return WINNING_YES;
1812         }
1813         else
1814                 return WINNING_NO;
1815 }
1816
1817 /*
1818 ============
1819 CheckRules_World
1820
1821 Exit deathmatch games upon conditions
1822 ============
1823 */
1824 void CheckRules_World()
1825 {
1826         float timelimit;
1827         float fraglimit;
1828         float leadlimit;
1829
1830         VoteThink();
1831         MapVote_Think();
1832
1833         SetDefaultAlpha();
1834
1835         if (intermission_running) // someone else quit the game already
1836         {
1837                 if(player_count == 0) // Nobody there? Then let's go to the next map
1838                         MapVote_Start();
1839                         // this will actually check the player count in the next frame
1840                         // again, but this shouldn't hurt
1841                 return;
1842         }
1843
1844         timelimit = autocvar_timelimit * 60;
1845         fraglimit = autocvar_fraglimit;
1846         leadlimit = autocvar_leadlimit;
1847
1848         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1849         {
1850                 if(timelimit > 0)
1851                         timelimit = 0; // timelimit is not made for warmup
1852                 if(fraglimit > 0)
1853                         fraglimit = 0; // no fraglimit for now
1854                 leadlimit = 0; // no leadlimit for now
1855         }
1856
1857         if(timelimit > 0)
1858         {
1859                 timelimit += game_starttime;
1860         }
1861         else if (timelimit < 0)
1862         {
1863                 // endmatch
1864                 NextLevel();
1865                 return;
1866         }
1867
1868         float wantovertime;
1869         wantovertime = 0;
1870
1871         if(timelimit > game_starttime)
1872                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1873         else
1874                 game_completion_ratio = 0;
1875
1876         if(checkrules_suddendeathend)
1877         {
1878                 if(!checkrules_suddendeathwarning)
1879                 {
1880                         checkrules_suddendeathwarning = true;
1881                         if(g_race && !g_race_qualifying)
1882                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1883                         else
1884                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1885                 }
1886         }
1887         else
1888         {
1889                 if (timelimit && time >= timelimit)
1890                 {
1891                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1892                         {
1893                                 float totalplayers;
1894                                 float playerswithlaps;
1895                                 float readyplayers;
1896                                 totalplayers = playerswithlaps = readyplayers = 0;
1897                                 FOREACH_CLIENT(IS_PLAYER(it), {
1898                                         ++totalplayers;
1899                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1900                                                 ++playerswithlaps;
1901                                         if(it.ready)
1902                                                 ++readyplayers;
1903                                 });
1904
1905                                 // at least 2 of the players have completed a lap: start the RACE
1906                                 // otherwise, the players should end the qualifying on their own
1907                                 if(readyplayers || playerswithlaps >= 2)
1908                                 {
1909                                         checkrules_suddendeathend = 0;
1910                                         ReadyRestart(); // go to race
1911                                         return;
1912                                 }
1913                                 else
1914                                         wantovertime |= InitiateSuddenDeath();
1915                         }
1916                         else
1917                                 wantovertime |= InitiateSuddenDeath();
1918                 }
1919         }
1920
1921         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1922         {
1923                 NextLevel();
1924                 return;
1925         }
1926
1927         int checkrules_status = WinningCondition_RanOutOfSpawns();
1928         if(checkrules_status == WINNING_YES)
1929                 bprint("Hey! Someone ran out of spawns!\n");
1930         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1931                 checkrules_status = M_ARGV(0, float);
1932         else
1933                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1934
1935         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1936         {
1937                 checkrules_status = WINNING_NEVER;
1938                 checkrules_overtimesadded = -1;
1939                 wantovertime |= InitiateSuddenDeath();
1940         }
1941
1942         if(checkrules_status == WINNING_NEVER)
1943                 // equality cases! Nobody wins if the overtime ends in a draw.
1944                 ClearWinners();
1945
1946         if(wantovertime)
1947         {
1948                 if(checkrules_status == WINNING_NEVER)
1949                         InitiateOvertime();
1950                 else
1951                         checkrules_status = WINNING_YES;
1952         }
1953
1954         if(checkrules_suddendeathend)
1955                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1956                         checkrules_status = WINNING_YES;
1957
1958         if(checkrules_status == WINNING_YES)
1959         {
1960                 //print("WINNING\n");
1961                 NextLevel();
1962         }
1963 }
1964
1965 string GotoMap(string m)
1966 {
1967         m = GameTypeVote_MapInfo_FixName(m);
1968         if (!m)
1969                 return "The map you suggested is not available on this server.";
1970         if (!autocvar_sv_vote_gametype)
1971         if(!MapInfo_CheckMap(m))
1972                 return "The map you suggested does not support the current game mode.";
1973         cvar_set("nextmap", m);
1974         cvar_set("timelimit", "-1");
1975         if(mapvote_initialized || alreadychangedlevel)
1976         {
1977                 if(DoNextMapOverride(0))
1978                         return "Map switch initiated.";
1979                 else
1980                         return "Hm... no. For some reason I like THIS map more.";
1981         }
1982         else
1983                 return "Map switch will happen after scoreboard.";
1984 }
1985
1986 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1987 void RunThink(entity this)
1988 {
1989         // don't let things stay in the past.
1990         // it is possible to start that way by a trigger with a local time.
1991         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1992                 return;
1993
1994         float oldtime = time; // do we need to save this?
1995
1996         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1997         {
1998                 time = max(oldtime, this.nextthink);
1999                 this.nextthink = 0;
2000
2001                 if(getthink(this))
2002                         getthink(this)(this);
2003                 // mods often set nextthink to time to cause a think every frame,
2004                 // we don't want to loop in that case, so exit if the new nextthink is
2005                 // <= the time the qc was told, also exit if it is past the end of the
2006                 // frame
2007                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2008                         break;
2009         }
2010
2011         time = oldtime;
2012 }
2013
2014 bool autocvar_sv_freezenonclients;
2015 bool autocvar_sv_gameplayfix_delayprojectiles;
2016 void Physics_Frame()
2017 {
2018         if(autocvar_sv_freezenonclients)
2019                 return;
2020
2021         FOREACH_ENTITY_FLOAT(pure_data, false,
2022         {
2023                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2024                         continue;
2025
2026                 //set_movetype(it, it.move_movetype);
2027                 // inline the set_movetype function, since this is called a lot
2028                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2029
2030                 if(it.move_movetype == MOVETYPE_NONE)
2031                         continue;
2032
2033                 if(it.move_qcphysics)
2034                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2035
2036                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2037                 {
2038                         // handle thinking here
2039                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2040                                 RunThink(it);
2041                 }
2042         });
2043
2044         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2045                 return;
2046
2047         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2048         {
2049                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2050                         continue;
2051                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2052         });
2053 }
2054
2055 void systems_update();
2056 void EndFrame()
2057 {
2058         anticheat_endframe();
2059
2060         Physics_Frame();
2061
2062         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2063                 entity e = IS_SPEC(it) ? it.enemy : it;
2064                 if (e.typehitsound) {
2065                         it.typehit_time = time;
2066                 } else if (e.killsound) {
2067                         it.kill_time = time;
2068                 } else if (e.damage_dealt) {
2069                         it.hit_time = time;
2070                         it.damage_dealt_total += ceil(e.damage_dealt);
2071                 }
2072         });
2073         // add 1 frametime because after this, engine SV_Physics
2074         // increases time by a frametime and then networks the frame
2075         // add another frametime because client shows everything with
2076         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2077         // needed!
2078         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2079         FOREACH_CLIENT(true, {
2080                 it.typehitsound = false;
2081                 it.damage_dealt = 0;
2082                 it.killsound = false;
2083                 antilag_record(it, CS(it), altime);
2084         });
2085         IL_EACH(g_monsters, true,
2086         {
2087                 antilag_record(it, it, altime);
2088         });
2089         systems_update();
2090         IL_ENDFRAME();
2091 }
2092
2093
2094 /*
2095  * RedirectionThink:
2096  * returns true if redirecting
2097  */
2098 float redirection_timeout;
2099 float redirection_nextthink;
2100 float RedirectionThink()
2101 {
2102         float clients_found;
2103
2104         if(redirection_target == "")
2105                 return false;
2106
2107         if(!redirection_timeout)
2108         {
2109                 cvar_set("sv_public", "-2");
2110                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2111                 if(redirection_target == "self")
2112                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2113                 else
2114                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2115         }
2116
2117         if(time < redirection_nextthink)
2118                 return true;
2119
2120         redirection_nextthink = time + 1;
2121
2122         clients_found = 0;
2123         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2124                 // TODO add timer
2125                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2126                 if(redirection_target == "self")
2127                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2128                 else
2129                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2130                 ++clients_found;
2131         });
2132
2133         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2134
2135         if(time > redirection_timeout || clients_found == 0)
2136                 localcmd("\nwait; wait; wait; quit\n");
2137
2138         return true;
2139 }
2140
2141 void TargetMusic_RestoreGame();
2142 void RestoreGame()
2143 {
2144         // Loaded from a save game
2145         // some things then break, so let's work around them...
2146
2147         // Progs DB (capture records)
2148         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2149
2150         // Mapinfo
2151         MapInfo_Shutdown();
2152         MapInfo_Enumerate();
2153         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2154         WeaponStats_Init();
2155
2156         TargetMusic_RestoreGame();
2157 }
2158
2159 void Shutdown()
2160 {
2161         game_stopped = 2;
2162
2163         if(world_initialized > 0)
2164         {
2165                 world_initialized = 0;
2166                 LOG_TRACE("Saving persistent data...");
2167                 Ban_SaveBans();
2168
2169                 // playerstats with unfinished match
2170                 PlayerStats_GameReport(false);
2171
2172                 if(!cheatcount_total)
2173                 {
2174                         if(autocvar_sv_db_saveasdump)
2175                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2176                         else
2177                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2178                 }
2179                 if(autocvar_developer)
2180                 {
2181                         if(autocvar_sv_db_saveasdump)
2182                                 db_dump(TemporaryDB, "server-temp.db");
2183                         else
2184                                 db_save(TemporaryDB, "server-temp.db");
2185                 }
2186                 CheatShutdown(); // must be after cheatcount check
2187                 db_close(ServerProgsDB);
2188                 db_close(TemporaryDB);
2189                 LOG_TRACE("Saving persistent data... done!");
2190                 // tell the bot system the game is ending now
2191                 bot_endgame();
2192
2193                 WeaponStats_Shutdown();
2194                 MapInfo_Shutdown();
2195         }
2196         else if(world_initialized == 0)
2197         {
2198                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2199         }
2200         else
2201         {
2202                 __init_dedicated_server_shutdown();
2203         }
2204 }