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Ignore a few gameplay-irrelevant cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_new_toys_use_pickupsound");
324                 BADCVAR("g_tdm_point_leadlimit");
325                 BADCVAR("g_tdm_point_limit");
326                 BADCVAR("leadlimit_and_fraglimit");
327                 BADCVAR("leadlimit_override");
328                 BADCVAR("pausable");
329                 BADCVAR("sv_checkforpacketsduringsleep");
330                 BADCVAR("sv_intermission_cdtrack");
331                 BADCVAR("sv_minigames");
332                 BADCVAR("sv_namechangetimer");
333                 BADCVAR("sv_precacheplayermodels");
334                 BADCVAR("sv_timeout");
335                 BADPREFIX("crypto_");
336                 BADPREFIX("gameversion_");
337                 BADPREFIX("g_chat_");
338                 BADPREFIX("g_ctf_captimerecord_");
339                 BADPREFIX("g_maplist_votable_");
340                 BADPREFIX("g_mod_");
341                 BADPREFIX("g_respawn_");
342                 BADPREFIX("net_");
343                 BADPREFIX("prvm_");
344                 BADPREFIX("skill_");
345                 BADPREFIX("sv_allow_");
346                 BADPREFIX("sv_cullentities_");
347                 BADPREFIX("sv_maxidle_");
348                 BADPREFIX("sv_minigames_");
349                 BADPREFIX("sv_radio_");
350                 BADPREFIX("sv_timeout_");
351                 BADPREFIX("sv_vote_");
352                 BADPREFIX("timelimit_");
353
354                 // allowed changes to server admins (please sync this to server.cfg)
355                 // vi commands:
356                 //   :/"impure"/,$d
357                 //   :g!,^\/\/[^ /],d
358                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
359                 //   :%!sort
360                 // yes, this does contain some redundant stuff, don't really care
361                 BADCVAR("bot_config_file");
362                 BADCVAR("bot_number");
363                 BADCVAR("bot_prefix");
364                 BADCVAR("bot_suffix");
365                 BADCVAR("capturelimit_override");
366                 BADCVAR("fraglimit_override");
367                 BADCVAR("gametype");
368                 BADCVAR("g_antilag");
369                 BADCVAR("g_balance_teams");
370                 BADCVAR("g_balance_teams_prevent_imbalance");
371                 BADCVAR("g_balance_teams_scorefactor");
372                 BADCVAR("g_ban_sync_trusted_servers");
373                 BADCVAR("g_ban_sync_uri");
374                 BADCVAR("g_ca_teams_override");
375                 BADCVAR("g_ctf_ignore_frags");
376                 BADCVAR("g_domination_point_limit");
377                 BADCVAR("g_domination_teams_override");
378                 BADCVAR("g_freezetag_teams_override");
379                 BADCVAR("g_friendlyfire");
380                 BADCVAR("g_fullbrightitems");
381                 BADCVAR("g_fullbrightplayers");
382                 BADCVAR("g_keyhunt_point_limit");
383                 BADCVAR("g_keyhunt_teams_override");
384                 BADCVAR("g_lms_lives_override");
385                 BADCVAR("g_maplist");
386                 BADCVAR("g_maplist_check_waypoints");
387                 BADCVAR("g_maplist_mostrecent_count");
388                 BADCVAR("g_maplist_shuffle");
389                 BADCVAR("g_maplist_votable");
390                 BADCVAR("g_maplist_votable_abstain");
391                 BADCVAR("g_maplist_votable_nodetail");
392                 BADCVAR("g_maplist_votable_suggestions");
393                 BADCVAR("g_maxplayers");
394                 BADCVAR("g_mirrordamage");
395                 BADCVAR("g_nexball_goallimit");
396                 BADCVAR("g_powerups");
397                 BADCVAR("g_spawnshieldtime");
398                 BADCVAR("g_start_delay");
399                 BADCVAR("g_superspectate");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultcharacterskin");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
503         if(trace_fraction == 1)
504                 continue;
505                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 bool RandomSeed_Send(entity this, entity to, int sf)
515 {
516         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, this.cnt);
518         return true;
519 }
520 void RandomSeed_Think(entity this)
521 {
522         this.cnt = bound(0, floor(random() * 65536), 65535);
523         this.nextthink = time + 5;
524
525         this.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {
529         randomseed = new_pure(randomseed);
530         setthink(randomseed, RandomSeed_Think);
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         getthink(randomseed)(randomseed); // sets random seed and nextthink
534 }
535
536 spawnfunc(__init_dedicated_server)
537 {
538         // handler for _init/_init map (only for dedicated server initialization)
539
540         world_initialized = -1; // don't complain
541         cvar = cvar_normal;
542         cvar_string = cvar_string_normal;
543         cvar_set = cvar_set_normal;
544
545         delete_fn = remove_unsafely;
546
547         entity e = spawn();
548         setthink(e, GotoFirstMap);
549         e.nextthink = time; // this is usually 1 at this point
550
551         e = new(info_player_deathmatch);  // safeguard against player joining
552
553         this.classname = "worldspawn"; // safeguard against various stuff ;)
554
555         // needs to be done so early because of the constants they create
556         static_init();
557         static_init_late();
558         static_init_precache();
559
560         IL_PUSH(g_spawnpoints, e); // just incase
561
562         MapInfo_Enumerate();
563         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 }
565
566 void __init_dedicated_server_shutdown() {
567         MapInfo_Shutdown();
568 }
569
570 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
571 {
572         if(!autocvar_g_campaign)
573         {
574                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
575                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
576                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
577                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
578         }
579         limits_are_set = true;
580 }
581
582 void Map_MarkAsRecent(string m);
583 float world_already_spawned;
584 void Nagger_Init();
585 void ClientInit_Spawn();
586 void WeaponStats_Init();
587 void WeaponStats_Shutdown();
588 spawnfunc(worldspawn)
589 {
590         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
591
592     bool wantrestart = false;
593         {
594                 if (!server_is_dedicated)
595                 {
596                         // force unloading of server pk3 files when starting a listen server
597                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
598                         // restore csqc_progname too
599                         string expect = "csprogs.dat";
600                         wantrestart = cvar_string_normal("csqc_progname") != expect;
601                         cvar_set_normal("csqc_progname", expect);
602                 }
603                 else
604                 {
605                         // Try to use versioned csprogs from pk3
606                         // Only ever use versioned csprogs.dat files on dedicated servers;
607                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
608                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
609                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
610                         string select = "csprogs.dat";
611                         if (fexists(pk3csprogs)) select = pk3csprogs;
612                         if (cvar_string_normal("csqc_progname") != select)
613                         {
614                                 cvar_set_normal("csqc_progname", select);
615                                 wantrestart = true;
616                         }
617                         // Check for updates on startup
618                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
619                         int sentinel = fopen("progs.txt", FILE_READ);
620                         if (sentinel >= 0)
621                         {
622                                 string switchversion = fgets(sentinel);
623                                 fclose(sentinel);
624                                 if (switchversion != "" && switchversion != WATERMARK)
625                                 {
626                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
627                                         // if it doesn't exist, assume either:
628                                         //   a) the current program was overwritten
629                                         //   b) this is a client only update
630                                         string newprogs = sprintf("progs-%s.dat", switchversion);
631                                         if (fexists(newprogs))
632                                         {
633                                                 cvar_set_normal("sv_progs", newprogs);
634                                                 wantrestart = true;
635                                         }
636                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
637                                         if (fexists(newcsprogs))
638                                         {
639                                                 cvar_set_normal("csqc_progname", newcsprogs);
640                                                 wantrestart = true;
641                                         }
642                                 }
643                         }
644                 }
645                 if (wantrestart)
646                 {
647                         LOG_INFOF("Restart requested\n");
648                         changelevel(mapname);
649                         // let initialization continue, shutdown depends on it
650                 }
651         }
652
653         cvar = cvar_normal;
654         cvar_string = cvar_string_normal;
655         cvar_set = cvar_set_normal;
656
657         if(world_already_spawned)
658                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
659         world_already_spawned = true;
660
661         delete_fn = remove_safely; // during spawning, watch what you remove!
662
663         cvar_changes_init(); // do this very early now so it REALLY matches the server config
664
665         maxclients = 0;
666         for (entity head = nextent(NULL); head; head = nextent(head))
667         {
668                 ++maxclients;
669         }
670
671         // needs to be done so early because of the constants they create
672         static_init();
673
674         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
675
676         TemporaryDB = db_create();
677
678         // 0 normal
679         lightstyle(0, "m");
680
681         // 1 FLICKER (first variety)
682         lightstyle(1, "mmnmmommommnonmmonqnmmo");
683
684         // 2 SLOW STRONG PULSE
685         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
686
687         // 3 CANDLE (first variety)
688         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
689
690         // 4 FAST STROBE
691         lightstyle(4, "mamamamamama");
692
693         // 5 GENTLE PULSE 1
694         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
695
696         // 6 FLICKER (second variety)
697         lightstyle(6, "nmonqnmomnmomomno");
698
699         // 7 CANDLE (second variety)
700         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
701
702         // 8 CANDLE (third variety)
703         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
704
705         // 9 SLOW STROBE (fourth variety)
706         lightstyle(9, "aaaaaaaazzzzzzzz");
707
708         // 10 FLUORESCENT FLICKER
709         lightstyle(10, "mmamammmmammamamaaamammma");
710
711         // 11 SLOW PULSE NOT FADE TO BLACK
712         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
713
714         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
715
716         // 63 testing
717         lightstyle(63, "a");
718
719         if(autocvar_g_campaign)
720                 CampaignPreInit();
721
722         Map_MarkAsRecent(mapname);
723
724         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
725
726         InitGameplayMode();
727         static_init_late();
728         static_init_precache();
729         readlevelcvars();
730         GrappleHookInit();
731
732         if(!limits_are_set)
733                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
734
735         if(warmup_limit == 0)
736                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
737
738         player_count = 0;
739         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
740         if(bot_waypoints_for_items == 1)
741                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
742                         bot_waypoints_for_items = 0;
743
744         precache();
745
746         WaypointSprite_Init();
747
748         GameLogInit(); // prepare everything
749         // NOTE for matchid:
750         // changing the logic generating it is okay. But:
751         // it HAS to stay <= 64 chars
752         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
753         if(autocvar_sv_eventlog)
754         {
755                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
756                 matchid = strzone(s);
757
758                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
759                 s = ":gameinfo:mutators:LIST";
760
761                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
762                 s = M_ARGV(0, string);
763
764                 // initialiation stuff, not good in the mutator system
765                 if(!autocvar_g_use_ammunition)
766                         s = strcat(s, ":no_use_ammunition");
767
768                 // initialiation stuff, not good in the mutator system
769                 if(autocvar_g_pickup_items == 0)
770                         s = strcat(s, ":no_pickup_items");
771                 if(autocvar_g_pickup_items > 0)
772                         s = strcat(s, ":pickup_items");
773
774                 // initialiation stuff, not good in the mutator system
775                 if(autocvar_g_weaponarena != "0")
776                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
777
778                 // TODO to mutator system
779                 if(autocvar_g_norecoil)
780                         s = strcat(s, ":norecoil");
781
782                 // TODO to mutator system
783                 if(autocvar_g_powerups == 0)
784                         s = strcat(s, ":no_powerups");
785                 if(autocvar_g_powerups > 0)
786                         s = strcat(s, ":powerups");
787
788                 GameLogEcho(s);
789                 GameLogEcho(":gameinfo:end");
790         }
791         else
792                 matchid = strzone(ftos(random()));
793
794         cvar_set("nextmap", "");
795
796         SetDefaultAlpha();
797
798         if(autocvar_g_campaign)
799                 CampaignPostInit();
800
801         Ban_LoadBans();
802
803         MapInfo_Enumerate();
804         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
805
806         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
807         {
808                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
809                 if(fd != -1)
810                 {
811                         string s;
812                         while((s = fgets(fd)))
813                         {
814                                 int l = tokenize_console(s);
815                                 if(l < 2)
816                                         continue;
817                                 if(argv(0) == "cd")
818                                 {
819                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
820                                         LOG_INFO("  cdtrack ", argv(2), "\n");
821                                 }
822                                 else if(argv(0) == "fog")
823                                 {
824                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
825                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
826                                 }
827                                 else if(argv(0) == "set")
828                                 {
829                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
830                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
831                                 }
832                                 else if(argv(0) != "//")
833                                 {
834                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
835                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
836                                 }
837                         }
838                         fclose(fd);
839                 }
840         }
841
842         WeaponStats_Init();
843
844         Nagger_Init();
845
846         next_pingtime = time + 5;
847
848         detect_maptype();
849
850         // set up information replies for clients and server to use
851         maplist_reply = strzone(getmaplist());
852         lsmaps_reply = strzone(getlsmaps());
853         monsterlist_reply = strzone(getmonsterlist());
854         for(int i = 0; i < 10; ++i)
855         {
856                 string s = getrecords(i);
857                 if (s)
858                         records_reply[i] = strzone(s);
859         }
860         ladder_reply = strzone(getladder());
861         rankings_reply = strzone(getrankings());
862
863         // begin other init
864         ClientInit_Spawn();
865         RandomSeed_Spawn();
866         PingPLReport_Spawn();
867
868         CheatInit();
869
870         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
871
872         // fill sv_curl_serverpackages from .serverpackage files
873         if (autocvar_sv_curl_serverpackages_auto)
874         {
875                 string s = "csprogs-" WATERMARK ".txt";
876                 // remove automatically managed files from the list to prevent duplicates
877                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
878                 {
879                         string pkg = argv(i);
880                         if (startsWith(pkg, "csprogs-")) continue;
881                         if (endsWith(pkg, "-serverpackage.txt")) continue;
882                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
883                         s = cons(s, pkg);
884                 }
885                 // add automatically managed files to the list
886                 #define X(match) MACRO_BEGIN { \
887                         int fd = search_begin(match, true, false); \
888                         if (fd >= 0) \
889                         { \
890                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
891                                 { \
892                                         s = cons(s, search_getfilename(fd, i)); \
893                                 } \
894                                 search_end(fd); \
895                         } \
896                 } MACRO_END
897                 X("*-serverpackage.txt");
898                 X("*.serverpackage");
899                 #undef X
900                 cvar_set("sv_curl_serverpackages", s);
901         }
902
903         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
904         modname = "Xonotic";
905         // physics/balance/config changes that count as mod
906         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
907                 modname = cvar_string("g_mod_physics");
908         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
909                 modname = cvar_string("g_mod_balance");
910         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
911                 modname = cvar_string("g_mod_config");
912         // extra mutators that deserve to count as mod
913         MUTATOR_CALLHOOK(SetModname);
914
915         // save it for later
916         modname = strzone(modname);
917
918         WinningConditionHelper(this); // set worldstatus
919
920         world_initialized = 1;
921 }
922
923 spawnfunc(light)
924 {
925         //makestatic (this); // Who the f___ did that?
926         delete(this);
927 }
928
929 string GetGametype()
930 {
931         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
932 }
933
934 string GetMapname()
935 {
936         return mapname;
937 }
938
939 float Map_Count, Map_Current;
940 string Map_Current_Name;
941
942 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
943 float GetMaplistPosition()
944 {
945         float pos, idx;
946         string map;
947
948         map = GetMapname();
949         idx = autocvar_g_maplist_index;
950
951         if(idx >= 0)
952                 if(idx < Map_Count)
953                         if(map == argv(idx))
954                                 return idx;
955
956         for(pos = 0; pos < Map_Count; ++pos)
957                 if(map == argv(pos))
958                         return pos;
959
960         // resume normal maplist rotation if current map is not in g_maplist
961         return idx;
962 }
963
964 float MapHasRightSize(string map)
965 {
966         float fh;
967         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
968         if(autocvar_g_maplist_check_waypoints)
969         {
970                 LOG_TRACE("checkwp "); LOG_TRACE(map);
971                 if(!fexists(strcat("maps/", map, ".waypoints")))
972                 {
973                         LOG_TRACE(": no waypoints");
974                         return false;
975                 }
976                 LOG_TRACE(": has waypoints");
977         }
978
979         // open map size restriction file
980         LOG_TRACE("opensize "); LOG_TRACE(map);
981         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
982         if(fh >= 0)
983         {
984                 float mapmin, mapmax;
985                 LOG_TRACE(": ok, ");
986                 mapmin = stof(fgets(fh));
987                 mapmax = stof(fgets(fh));
988                 fclose(fh);
989                 if(player_count < mapmin)
990                 {
991                         LOG_TRACE("not enough");
992                         return false;
993                 }
994                 if(player_count > mapmax)
995                 {
996                         LOG_TRACE("too many");
997                         return false;
998                 }
999                 LOG_TRACE("right size");
1000                 return true;
1001         }
1002         LOG_TRACE(": not found");
1003         return true;
1004 }
1005
1006 string Map_Filename(float position)
1007 {
1008         return strcat("maps/", argv(position), ".bsp");
1009 }
1010
1011 void Map_MarkAsRecent(string m)
1012 {
1013         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1014 }
1015
1016 float Map_IsRecent(string m)
1017 {
1018         return strhasword(autocvar_g_maplist_mostrecent, m);
1019 }
1020
1021 float Map_Check(float position, float pass)
1022 {
1023         string filename;
1024         string map_next;
1025         map_next = argv(position);
1026         if(pass <= 1)
1027         {
1028                 if(Map_IsRecent(map_next))
1029                         return 0;
1030         }
1031         filename = Map_Filename(position);
1032         if(MapInfo_CheckMap(map_next))
1033         {
1034                 if(pass == 2)
1035                         return 1;
1036                 if(MapHasRightSize(map_next))
1037                         return 1;
1038                 return 0;
1039         }
1040         else
1041                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1042
1043         return 0;
1044 }
1045
1046 void Map_Goto_SetStr(string nextmapname)
1047 {
1048         if(getmapname_stored != "")
1049                 strunzone(getmapname_stored);
1050         if(nextmapname == "")
1051                 getmapname_stored = "";
1052         else
1053                 getmapname_stored = strzone(nextmapname);
1054 }
1055
1056 void Map_Goto_SetFloat(float position)
1057 {
1058         cvar_set("g_maplist_index", ftos(position));
1059         Map_Goto_SetStr(argv(position));
1060 }
1061
1062 void Map_Goto(float reinit)
1063 {
1064         MapInfo_LoadMap(getmapname_stored, reinit);
1065 }
1066
1067 // return codes of map selectors:
1068 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1069 //   -2 = permanent failure
1070 float() MaplistMethod_Iterate = // usual method
1071 {
1072         float pass, i;
1073
1074         LOG_TRACE("Trying MaplistMethod_Iterate");
1075
1076         for(pass = 1; pass <= 2; ++pass)
1077         {
1078                 for(i = 1; i < Map_Count; ++i)
1079                 {
1080                         float mapindex;
1081                         mapindex = (i + Map_Current) % Map_Count;
1082                         if(Map_Check(mapindex, pass))
1083                                 return mapindex;
1084                 }
1085         }
1086         return -1;
1087 }
1088
1089 float() MaplistMethod_Repeat = // fallback method
1090 {
1091         LOG_TRACE("Trying MaplistMethod_Repeat");
1092
1093         if(Map_Check(Map_Current, 2))
1094                 return Map_Current;
1095         return -2;
1096 }
1097
1098 float() MaplistMethod_Random = // random map selection
1099 {
1100         float i, imax;
1101
1102         LOG_TRACE("Trying MaplistMethod_Random");
1103
1104         imax = 42;
1105
1106         for(i = 0; i <= imax; ++i)
1107         {
1108                 float mapindex;
1109                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1110                 if(Map_Check(mapindex, 1))
1111                         return mapindex;
1112         }
1113         return -1;
1114 }
1115
1116 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1117 // the exponent sets a bias on the map selection:
1118 // the higher the exponent, the less likely "shortly repeated" same maps are
1119 {
1120         float i, j, imax, insertpos;
1121
1122         LOG_TRACE("Trying MaplistMethod_Shuffle");
1123
1124         imax = 42;
1125
1126         for(i = 0; i <= imax; ++i)
1127         {
1128                 string newlist;
1129
1130                 // now reinsert this at another position
1131                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1132                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1133                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1134                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1135
1136                 // insert the current map there
1137                 newlist = "";
1138                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1139                         newlist = strcat(newlist, " ", argv(j));
1140                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1141                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1142                         newlist = strcat(newlist, " ", argv(j));
1143                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1144                 cvar_set("g_maplist", newlist);
1145                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1146
1147                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1148                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1149                 if(Map_Check(Map_Current, 1))
1150                         return Map_Current;
1151         }
1152         return -1;
1153 }
1154
1155 void Maplist_Init()
1156 {
1157         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1158         float i;
1159         for (i = 0; i < Map_Count; ++i)
1160                 if (Map_Check(i, 2))
1161                         break;
1162         if (i == Map_Count)
1163         {
1164                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1165                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1166                 if(autocvar_g_maplist_shuffle)
1167                         ShuffleMaplist();
1168                 localcmd("\nmenu_cmd sync\n");
1169                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170         }
1171         if(Map_Count == 0)
1172                 error("empty maplist, cannot select a new map");
1173         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1174
1175         if(Map_Current_Name)
1176                 strunzone(Map_Current_Name);
1177         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1178         // this may or may not be correct, but who cares, in the worst case a map
1179         // isn't chosen in the first pass that should have been
1180 }
1181
1182 string GetNextMap()
1183 {
1184         float nextMap;
1185
1186         Maplist_Init();
1187         nextMap = -1;
1188
1189         if(nextMap == -1)
1190                 if(autocvar_g_maplist_shuffle > 0)
1191                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1192
1193         if(nextMap == -1)
1194                 if(autocvar_g_maplist_selectrandom)
1195                         nextMap = MaplistMethod_Random();
1196
1197         if(nextMap == -1)
1198                 nextMap = MaplistMethod_Iterate();
1199
1200         if(nextMap == -1)
1201                 nextMap = MaplistMethod_Repeat();
1202
1203         if(nextMap >= 0)
1204         {
1205                 Map_Goto_SetFloat(nextMap);
1206                 return getmapname_stored;
1207         }
1208
1209         return "";
1210 }
1211
1212 float DoNextMapOverride(float reinit)
1213 {
1214         if(autocvar_g_campaign)
1215         {
1216                 CampaignPostIntermission();
1217                 alreadychangedlevel = true;
1218                 return true;
1219         }
1220         if(autocvar_quit_when_empty)
1221         {
1222                 if(player_count <= currentbots)
1223                 {
1224                         localcmd("quit\n");
1225                         alreadychangedlevel = true;
1226                         return true;
1227                 }
1228         }
1229         if(autocvar_quit_and_redirect != "")
1230         {
1231                 redirection_target = strzone(autocvar_quit_and_redirect);
1232                 alreadychangedlevel = true;
1233                 return true;
1234         }
1235         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1236         {
1237                 localcmd("restart\n");
1238                 alreadychangedlevel = true;
1239                 return true;
1240         }
1241         if(autocvar_nextmap != "")
1242         {
1243                 string m;
1244                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1245                 cvar_set("nextmap",m);
1246
1247                 if(!m || gametypevote)
1248                         return false;
1249                 if(autocvar_sv_vote_gametype)
1250                 {
1251                         Map_Goto_SetStr(m);
1252                         return false;
1253                 }
1254
1255                 if(MapInfo_CheckMap(m))
1256                 {
1257                         Map_Goto_SetStr(m);
1258                         Map_Goto(reinit);
1259                         alreadychangedlevel = true;
1260                         return true;
1261                 }
1262         }
1263         if(!reinit && autocvar_lastlevel)
1264         {
1265                 cvar_settemp_restore();
1266                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1267                 alreadychangedlevel = true;
1268                 return true;
1269         }
1270         return false;
1271 }
1272
1273 void GotoNextMap(float reinit)
1274 {
1275         //string nextmap;
1276         //float n, nummaps;
1277         //string s;
1278         if (alreadychangedlevel)
1279                 return;
1280         alreadychangedlevel = true;
1281
1282         string nextMap;
1283
1284         nextMap = GetNextMap();
1285         if(nextMap == "")
1286                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1287         Map_Goto(reinit);
1288 }
1289
1290
1291 /*
1292 ============
1293 IntermissionThink
1294
1295 When the player presses attack or jump, change to the next level
1296 ============
1297 */
1298 .float autoscreenshot;
1299 void IntermissionThink(entity this)
1300 {
1301         FixIntermissionClient(this);
1302         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1303
1304         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1305         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1306
1307         if( (server_screenshot || client_screenshot)
1308                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1309         {
1310                 this.autoscreenshot = -1;
1311                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1312                 return;
1313         }
1314
1315         if (time < intermission_exittime)
1316                 return;
1317
1318         if(!mapvote_initialized)
1319                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1320                         return;
1321
1322         MapVote_Start();
1323 }
1324
1325 /*
1326 ============
1327 FindIntermission
1328
1329 Returns the entity to view from
1330 ============
1331 */
1332 /*
1333 entity FindIntermission()
1334 {
1335         local   entity spot;
1336         local   float cyc;
1337
1338 // look for info_intermission first
1339         spot = find(NULL, classname, "info_intermission");
1340         if (spot)
1341         {       // pick a random one
1342                 cyc = random() * 4;
1343                 while (cyc > 1)
1344                 {
1345                         spot = find(spot, classname, "info_intermission");
1346                         if (!spot)
1347                                 spot = find(spot, classname, "info_intermission");
1348                         cyc = cyc - 1;
1349                 }
1350                 return spot;
1351         }
1352
1353 // then look for the start position
1354         spot = find(NULL, classname, "info_player_start");
1355         if (spot)
1356                 return spot;
1357
1358 // testinfo_player_start is only found in regioned levels
1359         spot = find(NULL, classname, "testplayerstart");
1360         if (spot)
1361                 return spot;
1362
1363 // then look for the start position
1364         spot = find(NULL, classname, "info_player_deathmatch");
1365         if (spot)
1366                 return spot;
1367
1368         //objerror ("FindIntermission: no spot");
1369         return NULL;
1370 }
1371 */
1372
1373 /*
1374 ===============================================================================
1375
1376 RULES
1377
1378 ===============================================================================
1379 */
1380
1381 void DumpStats(float final)
1382 {
1383         float file;
1384         string s;
1385         float to_console;
1386         float to_eventlog;
1387         float to_file;
1388         float i;
1389
1390         to_console = autocvar_sv_logscores_console;
1391         to_eventlog = autocvar_sv_eventlog;
1392         to_file = autocvar_sv_logscores_file;
1393
1394         if(!final)
1395         {
1396                 to_console = true; // always print printstats replies
1397                 to_eventlog = false; // but never print them to the event log
1398         }
1399
1400         if(to_eventlog)
1401                 if(autocvar_sv_eventlog_console)
1402                         to_console = false; // otherwise we get the output twice
1403
1404         if(final)
1405                 s = ":scores:";
1406         else
1407                 s = ":status:";
1408         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1409
1410         if(to_console)
1411                 LOG_INFO(s, "\n");
1412         if(to_eventlog)
1413                 GameLogEcho(s);
1414
1415         file = -1;
1416         if(to_file)
1417         {
1418                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1419                 if(file == -1)
1420                         to_file = false;
1421                 else
1422                         fputs(file, strcat(s, "\n"));
1423         }
1424
1425         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1426         if(to_console)
1427                 LOG_INFO(s, "\n");
1428         if(to_eventlog)
1429                 GameLogEcho(s);
1430         if(to_file)
1431                 fputs(file, strcat(s, "\n"));
1432
1433         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1434                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1435                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1436                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1437                         s = strcat(s, ftos(it.team), ":");
1438                 else
1439                         s = strcat(s, "spectator:");
1440
1441                 if(to_console)
1442                         LOG_INFO(s, it.netname, "\n");
1443                 if(to_eventlog)
1444                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1445                 if(to_file)
1446                         fputs(file, strcat(s, it.netname, "\n"));
1447         ));
1448
1449         if(teamplay)
1450         {
1451                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1452                 if(to_console)
1453                         LOG_INFO(s, "\n");
1454                 if(to_eventlog)
1455                         GameLogEcho(s);
1456                 if(to_file)
1457                         fputs(file, strcat(s, "\n"));
1458
1459                 for(i = 1; i < 16; ++i)
1460                 {
1461                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1462                         s = strcat(s, ":", ftos(i));
1463                         if(to_console)
1464                                 LOG_INFO(s, "\n");
1465                         if(to_eventlog)
1466                                 GameLogEcho(s);
1467                         if(to_file)
1468                                 fputs(file, strcat(s, "\n"));
1469                 }
1470         }
1471
1472         if(to_console)
1473                 LOG_INFO(":end\n");
1474         if(to_eventlog)
1475                 GameLogEcho(":end");
1476         if(to_file)
1477         {
1478                 fputs(file, ":end\n");
1479                 fclose(file);
1480         }
1481 }
1482
1483 void FixIntermissionClient(entity e)
1484 {
1485         if(!e.autoscreenshot) // initial call
1486         {
1487                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1488                 e.health = -2342;
1489                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1490                 e.solid = SOLID_NOT;
1491                 set_movetype(e, MOVETYPE_NONE);
1492                 e.takedamage = DAMAGE_NO;
1493                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1494                 {
1495                     .entity weaponentity = weaponentities[slot];
1496                         if(e.(weaponentity))
1497                         {
1498                                 e.(weaponentity).effects = EF_NODRAW;
1499                                 if (e.(weaponentity).weaponchild)
1500                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1501                         }
1502                 }
1503                 if(IS_REAL_CLIENT(e))
1504                 {
1505                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1506                         RandomSelection_Init();
1507                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1508                                 RandomSelection_AddString(it, 1, 1);
1509                         ));
1510                         if (RandomSelection_chosen_string != "")
1511                         {
1512                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1513                         }
1514                         msg_entity = e;
1515                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1516                 }
1517         }
1518 }
1519
1520 /*
1521 go to the next level for deathmatch
1522 only called if a time or frag limit has expired
1523 */
1524 void NextLevel()
1525 {
1526         gameover = true;
1527
1528         intermission_running = 1;
1529
1530 // enforce a wait time before allowing changelevel
1531         if(player_count > 0)
1532                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1533         else
1534                 intermission_exittime = -1;
1535
1536         /*
1537         WriteByte (MSG_ALL, SVC_CDTRACK);
1538         WriteByte (MSG_ALL, 3);
1539         WriteByte (MSG_ALL, 3);
1540         // done in FixIntermission
1541         */
1542
1543         //pos = FindIntermission ();
1544
1545         VoteReset();
1546
1547         DumpStats(true);
1548
1549         // send statistics
1550         PlayerStats_GameReport(true);
1551         WeaponStats_Shutdown();
1552
1553         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1554
1555         if(autocvar_sv_eventlog)
1556                 GameLogEcho(":gameover");
1557
1558         GameLogClose();
1559
1560         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1561                 FixIntermissionClient(it);
1562                 if(it.winning)
1563                         bprint(it.netname, " ^7wins.\n");
1564         ));
1565
1566         target_music_kill();
1567
1568         if(autocvar_g_campaign)
1569                 CampaignPreIntermission();
1570
1571         MUTATOR_CALLHOOK(MatchEnd);
1572
1573         localcmd("\nsv_hook_gameend\n");
1574 }
1575
1576 /*
1577 ============
1578 CheckRules_Player
1579
1580 Exit deathmatch games upon conditions
1581 ============
1582 */
1583 void CheckRules_Player(entity this)
1584 {
1585         if (gameover)   // someone else quit the game already
1586                 return;
1587
1588         if(!IS_DEAD(this))
1589                 this.play_time += frametime;
1590
1591         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1592         //   (div0: and that in CheckRules_World please)
1593 }
1594
1595
1596 float InitiateSuddenDeath()
1597 {
1598         // Check first whether normal overtimes could be added before initiating suddendeath mode
1599         // - for this timelimit_overtime needs to be >0 of course
1600         // - also check the winning condition calculated in the previous frame and only add normal overtime
1601         //   again, if at the point at which timelimit would be extended again, still no winner was found
1602         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1603         {
1604                 return 1; // need to call InitiateOvertime later
1605         }
1606         else
1607         {
1608                 if(!checkrules_suddendeathend)
1609                 {
1610                         if(autocvar_g_campaign)
1611                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1612                         else
1613                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1614                         if(g_race && !g_race_qualifying)
1615                                 race_StartCompleting();
1616                 }
1617                 return 0;
1618         }
1619 }
1620
1621 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1622 {
1623         ++checkrules_overtimesadded;
1624         //add one more overtime by simply extending the timelimit
1625         float tl;
1626         tl = autocvar_timelimit;
1627         tl += autocvar_timelimit_overtime;
1628         cvar_set("timelimit", ftos(tl));
1629
1630         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1631 }
1632
1633 float GetWinningCode(float fraglimitreached, float equality)
1634 {
1635         if(autocvar_g_campaign == 1)
1636                 if(fraglimitreached)
1637                         return WINNING_YES;
1638                 else
1639                         return WINNING_NO;
1640
1641         else
1642                 if(equality)
1643                         if(fraglimitreached)
1644                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1645                         else
1646                                 return WINNING_NEVER;
1647                 else
1648                         if(fraglimitreached)
1649                                 return WINNING_YES;
1650                         else
1651                                 return WINNING_NO;
1652 }
1653
1654 // set the .winning flag for exactly those players with a given field value
1655 void SetWinners(.float field, float value)
1656 {
1657         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1658 }
1659
1660 // set the .winning flag for those players with a given field value
1661 void AddWinners(.float field, float value)
1662 {
1663         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1664                 if(it.(field) == value)
1665                         it.winning = 1;
1666         ));
1667 }
1668
1669 // clear the .winning flags
1670 void ClearWinners()
1671 {
1672         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1673 }
1674
1675 void ShuffleMaplist()
1676 {
1677         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1678 }
1679
1680 float leaderfrags;
1681 float WinningCondition_Scores(float limit, float leadlimit)
1682 {
1683         float limitreached;
1684
1685         // TODO make everything use THIS winning condition (except LMS)
1686         WinningConditionHelper(NULL);
1687
1688         if(teamplay)
1689         {
1690                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1691                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1692                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1693                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1694         }
1695
1696         ClearWinners();
1697         if(WinningConditionHelper_winner)
1698                 WinningConditionHelper_winner.winning = 1;
1699         if(WinningConditionHelper_winnerteam >= 0)
1700                 SetWinners(team, WinningConditionHelper_winnerteam);
1701
1702         if(WinningConditionHelper_lowerisbetter)
1703         {
1704                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1705                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1706                 limit = -limit;
1707         }
1708
1709         if(WinningConditionHelper_zeroisworst)
1710                 leadlimit = 0; // not supported in this mode
1711
1712         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1713         // these modes always score in increments of 1, thus this makes sense
1714         {
1715                 if(leaderfrags != WinningConditionHelper_topscore)
1716                 {
1717                         leaderfrags = WinningConditionHelper_topscore;
1718
1719                         if (limit)
1720                         if (leaderfrags == limit - 1)
1721                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1722                         else if (leaderfrags == limit - 2)
1723                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1724                         else if (leaderfrags == limit - 3)
1725                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1726                 }
1727         }
1728
1729         limitreached = false;
1730         if(limit)
1731                 if(WinningConditionHelper_topscore >= limit)
1732                         limitreached = true;
1733         if(leadlimit)
1734         {
1735                 float leadlimitreached;
1736                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1737                 if(autocvar_leadlimit_and_fraglimit)
1738                         limitreached = (limitreached && leadlimitreached);
1739                 else
1740                         limitreached = (limitreached || leadlimitreached);
1741         }
1742
1743         if(limit)
1744                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1745
1746         return GetWinningCode(
1747                 WinningConditionHelper_topscore && limitreached,
1748                 WinningConditionHelper_equality
1749         );
1750 }
1751
1752 float WinningCondition_RanOutOfSpawns()
1753 {
1754         if(have_team_spawns <= 0)
1755                 return WINNING_NO;
1756
1757         if(!autocvar_g_spawn_useallspawns)
1758                 return WINNING_NO;
1759
1760         if(!some_spawn_has_been_used)
1761                 return WINNING_NO;
1762
1763         team1_score = team2_score = team3_score = team4_score = 0;
1764
1765         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1766                 switch(it.team)
1767                 {
1768                         case NUM_TEAM_1: team1_score = 1; break;
1769                         case NUM_TEAM_2: team2_score = 1; break;
1770                         case NUM_TEAM_3: team3_score = 1; break;
1771                         case NUM_TEAM_4: team4_score = 1; break;
1772                 }
1773         ));
1774
1775         IL_EACH(g_spawnpoints, true,
1776         {
1777                 switch(it.team)
1778                 {
1779                         case NUM_TEAM_1: team1_score = 1; break;
1780                         case NUM_TEAM_2: team2_score = 1; break;
1781                         case NUM_TEAM_3: team3_score = 1; break;
1782                         case NUM_TEAM_4: team4_score = 1; break;
1783                 }
1784         });
1785
1786         ClearWinners();
1787         if(team1_score + team2_score + team3_score + team4_score == 0)
1788         {
1789                 checkrules_equality = true;
1790                 return WINNING_YES;
1791         }
1792         else if(team1_score + team2_score + team3_score + team4_score == 1)
1793         {
1794                 float t, i;
1795                 if(team1_score)
1796                         t = NUM_TEAM_1;
1797                 else if(team2_score)
1798                         t = NUM_TEAM_2;
1799                 else if(team3_score)
1800                         t = NUM_TEAM_3;
1801                 else // if(team4_score)
1802                         t = NUM_TEAM_4;
1803                 CheckAllowedTeams(NULL);
1804                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1805                 {
1806                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1807                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1808                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1809                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1810                 }
1811
1812                 AddWinners(team, t);
1813                 return WINNING_YES;
1814         }
1815         else
1816                 return WINNING_NO;
1817 }
1818
1819 /*
1820 ============
1821 CheckRules_World
1822
1823 Exit deathmatch games upon conditions
1824 ============
1825 */
1826 void CheckRules_World()
1827 {
1828         float timelimit;
1829         float fraglimit;
1830         float leadlimit;
1831
1832         VoteThink();
1833         MapVote_Think();
1834
1835         SetDefaultAlpha();
1836
1837         if (gameover)   // someone else quit the game already
1838         {
1839                 if(player_count == 0) // Nobody there? Then let's go to the next map
1840                         MapVote_Start();
1841                         // this will actually check the player count in the next frame
1842                         // again, but this shouldn't hurt
1843                 return;
1844         }
1845
1846         timelimit = autocvar_timelimit * 60;
1847         fraglimit = autocvar_fraglimit;
1848         leadlimit = autocvar_leadlimit;
1849
1850         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1851         {
1852                 if(timelimit > 0)
1853                         timelimit = 0; // timelimit is not made for warmup
1854                 if(fraglimit > 0)
1855                         fraglimit = 0; // no fraglimit for now
1856                 leadlimit = 0; // no leadlimit for now
1857         }
1858
1859         if(timelimit > 0)
1860         {
1861                 timelimit += game_starttime;
1862         }
1863         else if (timelimit < 0)
1864         {
1865                 // endmatch
1866                 NextLevel();
1867                 return;
1868         }
1869
1870         float wantovertime;
1871         wantovertime = 0;
1872
1873         if(timelimit > game_starttime)
1874                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1875         else
1876                 game_completion_ratio = 0;
1877
1878         if(checkrules_suddendeathend)
1879         {
1880                 if(!checkrules_suddendeathwarning)
1881                 {
1882                         checkrules_suddendeathwarning = true;
1883                         if(g_race && !g_race_qualifying)
1884                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1885                         else
1886                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1887                 }
1888         }
1889         else
1890         {
1891                 if (timelimit && time >= timelimit)
1892                 {
1893                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1894                         {
1895                                 float totalplayers;
1896                                 float playerswithlaps;
1897                                 float readyplayers;
1898                                 totalplayers = playerswithlaps = readyplayers = 0;
1899                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1900                                         ++totalplayers;
1901                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1902                                                 ++playerswithlaps;
1903                                         if(it.ready)
1904                                                 ++readyplayers;
1905                                 ));
1906
1907                                 // at least 2 of the players have completed a lap: start the RACE
1908                                 // otherwise, the players should end the qualifying on their own
1909                                 if(readyplayers || playerswithlaps >= 2)
1910                                 {
1911                                         checkrules_suddendeathend = 0;
1912                                         ReadyRestart(); // go to race
1913                                         return;
1914                                 }
1915                                 else
1916                                         wantovertime |= InitiateSuddenDeath();
1917                         }
1918                         else
1919                                 wantovertime |= InitiateSuddenDeath();
1920                 }
1921         }
1922
1923         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1924         {
1925                 NextLevel();
1926                 return;
1927         }
1928
1929         int checkrules_status = WinningCondition_RanOutOfSpawns();
1930         if(checkrules_status == WINNING_YES)
1931                 bprint("Hey! Someone ran out of spawns!\n");
1932         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1933                 checkrules_status = M_ARGV(0, float);
1934         else
1935                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1936
1937         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1938         {
1939                 checkrules_status = WINNING_NEVER;
1940                 checkrules_overtimesadded = -1;
1941                 wantovertime |= InitiateSuddenDeath();
1942         }
1943
1944         if(checkrules_status == WINNING_NEVER)
1945                 // equality cases! Nobody wins if the overtime ends in a draw.
1946                 ClearWinners();
1947
1948         if(wantovertime)
1949         {
1950                 if(checkrules_status == WINNING_NEVER)
1951                         InitiateOvertime();
1952                 else
1953                         checkrules_status = WINNING_YES;
1954         }
1955
1956         if(checkrules_suddendeathend)
1957                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1958                         checkrules_status = WINNING_YES;
1959
1960         if(checkrules_status == WINNING_YES)
1961         {
1962                 //print("WINNING\n");
1963                 NextLevel();
1964         }
1965 }
1966
1967 string GotoMap(string m)
1968 {
1969         m = GameTypeVote_MapInfo_FixName(m);
1970         if (!m)
1971                 return "The map you suggested is not available on this server.";
1972         if (!autocvar_sv_vote_gametype)
1973         if(!MapInfo_CheckMap(m))
1974                 return "The map you suggested does not support the current game mode.";
1975         cvar_set("nextmap", m);
1976         cvar_set("timelimit", "-1");
1977         if(mapvote_initialized || alreadychangedlevel)
1978         {
1979                 if(DoNextMapOverride(0))
1980                         return "Map switch initiated.";
1981                 else
1982                         return "Hm... no. For some reason I like THIS map more.";
1983         }
1984         else
1985                 return "Map switch will happen after scoreboard.";
1986 }
1987
1988 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1989 void RunThink(entity this)
1990 {
1991         // don't let things stay in the past.
1992         // it is possible to start that way by a trigger with a local time.
1993         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1994                 return;
1995
1996         float oldtime = time; // do we need to save this?
1997
1998         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1999         {
2000                 time = max(oldtime, this.nextthink);
2001                 this.nextthink = 0;
2002
2003                 if(getthink(this))
2004                         getthink(this)(this);
2005                 // mods often set nextthink to time to cause a think every frame,
2006                 // we don't want to loop in that case, so exit if the new nextthink is
2007                 // <= the time the qc was told, also exit if it is past the end of the
2008                 // frame
2009                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2010                         break;
2011         }
2012
2013         time = oldtime;
2014 }
2015
2016 bool autocvar_sv_freezenonclients;
2017 bool autocvar_sv_gameplayfix_delayprojectiles;
2018 void Physics_Frame()
2019 {
2020         if(autocvar_sv_freezenonclients)
2021                 return;
2022
2023         FOREACH_ENTITY_FLOAT(pure_data, false,
2024         {
2025                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2026                         continue;
2027
2028                 set_movetype(it, it.move_movetype);
2029
2030                 if(it.move_movetype == MOVETYPE_NONE)
2031                         continue;
2032
2033                 if(it.move_qcphysics)
2034                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2035
2036                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2037                 {
2038                         // handle thinking here
2039                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2040                                 RunThink(it);
2041                 }
2042         });
2043
2044         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2045                 return;
2046
2047         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2048         {
2049                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2050                         continue;
2051                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2052         });
2053 }
2054
2055 void systems_update();
2056 void EndFrame()
2057 {
2058         anticheat_endframe();
2059
2060         Physics_Frame();
2061
2062         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2063                 entity e = IS_SPEC(it) ? it.enemy : it;
2064                 if (e.typehitsound) {
2065                         it.typehit_time = time;
2066                 } else if (e.damage_dealt) {
2067                         it.hit_time = time;
2068                         it.damage_dealt_total += ceil(e.damage_dealt);
2069                 }
2070         });
2071         // add 1 frametime because after this, engine SV_Physics
2072         // increases time by a frametime and then networks the frame
2073         // add another frametime because client shows everything with
2074         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2075         // needed!
2076         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2077         FOREACH_CLIENT(true, {
2078                 it.typehitsound = false;
2079                 it.damage_dealt = 0;
2080                 antilag_record(it, CS(it), altime);
2081         });
2082         IL_EACH(g_monsters, true,
2083         {
2084                 antilag_record(it, it, altime);
2085         });
2086         FOREACH_CLIENT(PS(it), {
2087                 PlayerState s = PS(it);
2088                 s.ps_push(s, it);
2089         });
2090         systems_update();
2091         IL_ENDFRAME();
2092 }
2093
2094
2095 /*
2096  * RedirectionThink:
2097  * returns true if redirecting
2098  */
2099 float redirection_timeout;
2100 float redirection_nextthink;
2101 float RedirectionThink()
2102 {
2103         float clients_found;
2104
2105         if(redirection_target == "")
2106                 return false;
2107
2108         if(!redirection_timeout)
2109         {
2110                 cvar_set("sv_public", "-2");
2111                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2112                 if(redirection_target == "self")
2113                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2114                 else
2115                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2116         }
2117
2118         if(time < redirection_nextthink)
2119                 return true;
2120
2121         redirection_nextthink = time + 1;
2122
2123         clients_found = 0;
2124         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2125                 // TODO add timer
2126                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2127                 if(redirection_target == "self")
2128                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2129                 else
2130                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2131                 ++clients_found;
2132         ));
2133
2134         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2135
2136         if(time > redirection_timeout || clients_found == 0)
2137                 localcmd("\nwait; wait; wait; quit\n");
2138
2139         return true;
2140 }
2141
2142 void TargetMusic_RestoreGame();
2143 void RestoreGame()
2144 {
2145         // Loaded from a save game
2146         // some things then break, so let's work around them...
2147
2148         // Progs DB (capture records)
2149         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2150
2151         // Mapinfo
2152         MapInfo_Shutdown();
2153         MapInfo_Enumerate();
2154         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2155         WeaponStats_Init();
2156
2157         TargetMusic_RestoreGame();
2158 }
2159
2160 void Shutdown()
2161 {
2162         gameover = 2;
2163
2164         if(world_initialized > 0)
2165         {
2166                 world_initialized = 0;
2167                 LOG_TRACE("Saving persistent data...");
2168                 Ban_SaveBans();
2169
2170                 // playerstats with unfinished match
2171                 PlayerStats_GameReport(false);
2172
2173                 if(!cheatcount_total)
2174                 {
2175                         if(autocvar_sv_db_saveasdump)
2176                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2177                         else
2178                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2179                 }
2180                 if(autocvar_developer)
2181                 {
2182                         if(autocvar_sv_db_saveasdump)
2183                                 db_dump(TemporaryDB, "server-temp.db");
2184                         else
2185                                 db_save(TemporaryDB, "server-temp.db");
2186                 }
2187                 CheatShutdown(); // must be after cheatcount check
2188                 db_close(ServerProgsDB);
2189                 db_close(TemporaryDB);
2190                 LOG_TRACE("Saving persistent data... done!");
2191                 // tell the bot system the game is ending now
2192                 bot_endgame();
2193
2194                 WeaponStats_Shutdown();
2195                 MapInfo_Shutdown();
2196         }
2197         else if(world_initialized == 0)
2198         {
2199                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2200         }
2201         else
2202         {
2203                 __init_dedicated_server_shutdown();
2204         }
2205 }