3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think(entity this)
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 this.nextthink = time + delta;
54 e = edict_num(this.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, this.cnt);
59 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, this.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 this.cnt = (this.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new_pure(pingplreport);
85 setthink(pingplreport, PingPLReport_Think);
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
252 BADCVAR("fraglimit");
253 BADCVAR("g_assault");
255 BADCVAR("g_ca_teams");
259 BADCVAR("g_domination");
260 BADCVAR("g_domination_default_teams");
261 BADCVAR("g_freezetag");
262 BADCVAR("g_freezetag_teams");
263 BADCVAR("g_invasion_teams");
264 BADCVAR("g_keepaway");
265 BADCVAR("g_keyhunt");
266 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_nexball");
269 BADCVAR("g_onslaught");
271 BADCVAR("g_race_laps_limit");
272 BADCVAR("g_race_qualifying_timelimit");
273 BADCVAR("g_race_qualifying_timelimit_override");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing gameplay relevant
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("gameversion");
307 BADCVAR("g_allow_oldvortexbeam");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_campcheck_distance");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ca_point_limit");
312 BADCVAR("g_ctf_captimerecord_always");
313 BADCVAR("g_ctf_flag_glowtrails");
314 BADCVAR("g_ctf_flag_pickup_verbosename");
315 BADCVAR("g_domination_point_leadlimit");
316 BADCVAR("g_forced_respawn");
317 BADCVAR("g_freezetag_point_leadlimit");
318 BADCVAR("g_freezetag_point_limit");
320 BADCVAR("g_invasion_point_limit");
321 BADCVAR("g_keyhunt_point_leadlimit");
322 BADCVAR("g_nexball_goalleadlimit");
323 BADCVAR("g_new_toys_use_pickupsound");
324 BADCVAR("g_tdm_point_leadlimit");
325 BADCVAR("g_tdm_point_limit");
326 BADCVAR("leadlimit_and_fraglimit");
327 BADCVAR("leadlimit_override");
329 BADCVAR("sv_checkforpacketsduringsleep");
330 BADCVAR("sv_intermission_cdtrack");
331 BADCVAR("sv_minigames");
332 BADCVAR("sv_namechangetimer");
333 BADCVAR("sv_precacheplayermodels");
334 BADCVAR("sv_timeout");
335 BADPREFIX("crypto_");
336 BADPREFIX("gameversion_");
337 BADPREFIX("g_chat_");
338 BADPREFIX("g_ctf_captimerecord_");
339 BADPREFIX("g_maplist_votable_");
341 BADPREFIX("g_respawn_");
345 BADPREFIX("sv_allow_");
346 BADPREFIX("sv_cullentities_");
347 BADPREFIX("sv_maxidle_");
348 BADPREFIX("sv_minigames_");
349 BADPREFIX("sv_radio_");
350 BADPREFIX("sv_timeout_");
351 BADPREFIX("sv_vote_");
352 BADPREFIX("timelimit_");
354 // allowed changes to server admins (please sync this to server.cfg)
358 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
360 // yes, this does contain some redundant stuff, don't really care
361 BADCVAR("bot_config_file");
362 BADCVAR("bot_number");
363 BADCVAR("bot_prefix");
364 BADCVAR("bot_suffix");
365 BADCVAR("capturelimit_override");
366 BADCVAR("fraglimit_override");
368 BADCVAR("g_antilag");
369 BADCVAR("g_balance_teams");
370 BADCVAR("g_balance_teams_prevent_imbalance");
371 BADCVAR("g_balance_teams_scorefactor");
372 BADCVAR("g_ban_sync_trusted_servers");
373 BADCVAR("g_ban_sync_uri");
374 BADCVAR("g_ca_teams_override");
375 BADCVAR("g_ctf_ignore_frags");
376 BADCVAR("g_domination_point_limit");
377 BADCVAR("g_domination_teams_override");
378 BADCVAR("g_freezetag_teams_override");
379 BADCVAR("g_friendlyfire");
380 BADCVAR("g_fullbrightitems");
381 BADCVAR("g_fullbrightplayers");
382 BADCVAR("g_keyhunt_point_limit");
383 BADCVAR("g_keyhunt_teams_override");
384 BADCVAR("g_lms_lives_override");
385 BADCVAR("g_maplist");
386 BADCVAR("g_maplist_check_waypoints");
387 BADCVAR("g_maplist_mostrecent_count");
388 BADCVAR("g_maplist_shuffle");
389 BADCVAR("g_maplist_votable");
390 BADCVAR("g_maplist_votable_abstain");
391 BADCVAR("g_maplist_votable_nodetail");
392 BADCVAR("g_maplist_votable_suggestions");
393 BADCVAR("g_maxplayers");
394 BADCVAR("g_mirrordamage");
395 BADCVAR("g_nexball_goallimit");
396 BADCVAR("g_powerups");
397 BADCVAR("g_spawnshieldtime");
398 BADCVAR("g_start_delay");
399 BADCVAR("g_superspectate");
400 BADCVAR("g_tdm_teams_override");
402 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405 BADCVAR("maxplayers");
406 BADCVAR("minplayers");
407 BADCVAR("net_address");
409 BADCVAR("rcon_password");
410 BADCVAR("rcon_restricted_commands");
411 BADCVAR("rcon_restricted_password");
413 BADCVAR("sv_adminnick");
414 BADCVAR("sv_autoscreenshot");
415 BADCVAR("sv_autotaunt");
416 BADCVAR("sv_curl_defaulturl");
417 BADCVAR("sv_defaultcharacter");
418 BADCVAR("sv_defaultcharacterskin");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADPREFIX("g_warmup_");
439 BADPREFIX("sv_ready_restart_");
441 // mutators that announce themselves properly to the server browser
442 BADCVAR("g_instagib");
443 BADCVAR("g_new_toys");
445 BADCVAR("g_grappling_hook");
446 BADCVAR("g_jetpack");
453 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454 if(strlen(cvar_purechanges) > 16384)
456 cvar_purechanges = "// too many settings have been changed to show them here\n";
460 ++cvar_purechanges_count;
461 // WARNING: this variable is used for the server list
462 // NEVER dare to skip this code!
463 // Hacks to intentionally appearing as "pure server" even though you DO have
464 // modified settings may be punished by removal from the server list.
465 // You can do to the variables cvar_changes and cvar_purechanges all you want,
469 if(cvar_changes == "")
470 cvar_changes = "// this server runs at default server settings\n";
472 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473 cvar_changes = strzone(cvar_changes);
474 if(cvar_purechanges == "")
475 cvar_purechanges = "// this server runs at default gameplay settings\n";
477 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478 cvar_purechanges = strzone(cvar_purechanges);
481 void detect_maptype()
490 o.x += random() * (world.maxs.x - world.mins.x);
491 o.y += random() * (world.maxs.y - world.mins.y);
492 o.z += random() * (world.maxs.z - world.mins.z);
494 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
495 if(trace_fraction == 1)
500 for(i = 0; i < 64; i += 4)
502 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
503 if(trace_fraction == 1)
505 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
514 bool RandomSeed_Send(entity this, entity to, int sf)
516 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517 WriteShort(MSG_ENTITY, this.cnt);
520 void RandomSeed_Think(entity this)
522 this.cnt = bound(0, floor(random() * 65536), 65535);
523 this.nextthink = time + 5;
527 void RandomSeed_Spawn()
529 randomseed = new_pure(randomseed);
530 setthink(randomseed, RandomSeed_Think);
531 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533 getthink(randomseed)(randomseed); // sets random seed and nextthink
536 spawnfunc(__init_dedicated_server)
538 // handler for _init/_init map (only for dedicated server initialization)
540 world_initialized = -1; // don't complain
542 cvar_string = cvar_string_normal;
543 cvar_set = cvar_set_normal;
545 delete_fn = remove_unsafely;
548 setthink(e, GotoFirstMap);
549 e.nextthink = time; // this is usually 1 at this point
551 e = new(info_player_deathmatch); // safeguard against player joining
553 this.classname = "worldspawn"; // safeguard against various stuff ;)
555 // needs to be done so early because of the constants they create
558 static_init_precache();
560 IL_PUSH(g_spawnpoints, e); // just incase
563 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 void __init_dedicated_server_shutdown() {
570 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
572 if(!autocvar_g_campaign)
574 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
575 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
576 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
577 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
579 limits_are_set = true;
582 void Map_MarkAsRecent(string m);
583 float world_already_spawned;
585 void ClientInit_Spawn();
586 void WeaponStats_Init();
587 void WeaponStats_Shutdown();
588 spawnfunc(worldspawn)
590 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
592 bool wantrestart = false;
594 if (!server_is_dedicated)
596 // force unloading of server pk3 files when starting a listen server
597 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
598 // restore csqc_progname too
599 string expect = "csprogs.dat";
600 wantrestart = cvar_string_normal("csqc_progname") != expect;
601 cvar_set_normal("csqc_progname", expect);
605 // Try to use versioned csprogs from pk3
606 // Only ever use versioned csprogs.dat files on dedicated servers;
607 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
608 string pk3csprogs = "csprogs-" WATERMARK ".dat";
609 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
610 string select = "csprogs.dat";
611 if (fexists(pk3csprogs)) select = pk3csprogs;
612 if (cvar_string_normal("csqc_progname") != select)
614 cvar_set_normal("csqc_progname", select);
617 // Check for updates on startup
618 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
619 int sentinel = fopen("progs.txt", FILE_READ);
622 string switchversion = fgets(sentinel);
624 if (switchversion != "" && switchversion != WATERMARK)
626 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
627 // if it doesn't exist, assume either:
628 // a) the current program was overwritten
629 // b) this is a client only update
630 string newprogs = sprintf("progs-%s.dat", switchversion);
631 if (fexists(newprogs))
633 cvar_set_normal("sv_progs", newprogs);
636 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
637 if (fexists(newcsprogs))
639 cvar_set_normal("csqc_progname", newcsprogs);
647 LOG_INFOF("Restart requested\n");
648 changelevel(mapname);
649 // let initialization continue, shutdown depends on it
654 cvar_string = cvar_string_normal;
655 cvar_set = cvar_set_normal;
657 if(world_already_spawned)
658 error("world already spawned - you may have EXACTLY ONE worldspawn!");
659 world_already_spawned = true;
661 delete_fn = remove_safely; // during spawning, watch what you remove!
663 cvar_changes_init(); // do this very early now so it REALLY matches the server config
666 for (entity head = nextent(NULL); head; head = nextent(head))
671 // needs to be done so early because of the constants they create
674 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
676 TemporaryDB = db_create();
681 // 1 FLICKER (first variety)
682 lightstyle(1, "mmnmmommommnonmmonqnmmo");
684 // 2 SLOW STRONG PULSE
685 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
687 // 3 CANDLE (first variety)
688 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
691 lightstyle(4, "mamamamamama");
694 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
696 // 6 FLICKER (second variety)
697 lightstyle(6, "nmonqnmomnmomomno");
699 // 7 CANDLE (second variety)
700 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
702 // 8 CANDLE (third variety)
703 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
705 // 9 SLOW STROBE (fourth variety)
706 lightstyle(9, "aaaaaaaazzzzzzzz");
708 // 10 FLUORESCENT FLICKER
709 lightstyle(10, "mmamammmmammamamaaamammma");
711 // 11 SLOW PULSE NOT FADE TO BLACK
712 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
714 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
719 if(autocvar_g_campaign)
722 Map_MarkAsRecent(mapname);
724 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
728 static_init_precache();
733 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
735 if(warmup_limit == 0)
736 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
739 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
740 if(bot_waypoints_for_items == 1)
741 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
742 bot_waypoints_for_items = 0;
746 WaypointSprite_Init();
748 GameLogInit(); // prepare everything
750 // changing the logic generating it is okay. But:
751 // it HAS to stay <= 64 chars
752 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
753 if(autocvar_sv_eventlog)
755 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
756 matchid = strzone(s);
758 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
759 s = ":gameinfo:mutators:LIST";
761 MUTATOR_CALLHOOK(BuildMutatorsString, s);
762 s = M_ARGV(0, string);
764 // initialiation stuff, not good in the mutator system
765 if(!autocvar_g_use_ammunition)
766 s = strcat(s, ":no_use_ammunition");
768 // initialiation stuff, not good in the mutator system
769 if(autocvar_g_pickup_items == 0)
770 s = strcat(s, ":no_pickup_items");
771 if(autocvar_g_pickup_items > 0)
772 s = strcat(s, ":pickup_items");
774 // initialiation stuff, not good in the mutator system
775 if(autocvar_g_weaponarena != "0")
776 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
778 // TODO to mutator system
779 if(autocvar_g_norecoil)
780 s = strcat(s, ":norecoil");
782 // TODO to mutator system
783 if(autocvar_g_powerups == 0)
784 s = strcat(s, ":no_powerups");
785 if(autocvar_g_powerups > 0)
786 s = strcat(s, ":powerups");
789 GameLogEcho(":gameinfo:end");
792 matchid = strzone(ftos(random()));
794 cvar_set("nextmap", "");
798 if(autocvar_g_campaign)
804 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
806 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
808 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
812 while((s = fgets(fd)))
814 int l = tokenize_console(s);
819 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
820 LOG_INFO(" cdtrack ", argv(2), "\n");
822 else if(argv(0) == "fog")
824 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
825 LOG_INFO(" \"fog\" \"", s, "\"\n");
827 else if(argv(0) == "set")
829 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
830 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
832 else if(argv(0) != "//")
834 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
835 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
846 next_pingtime = time + 5;
850 // set up information replies for clients and server to use
851 maplist_reply = strzone(getmaplist());
852 lsmaps_reply = strzone(getlsmaps());
853 monsterlist_reply = strzone(getmonsterlist());
854 for(int i = 0; i < 10; ++i)
856 string s = getrecords(i);
858 records_reply[i] = strzone(s);
860 ladder_reply = strzone(getladder());
861 rankings_reply = strzone(getrankings());
866 PingPLReport_Spawn();
870 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
872 // fill sv_curl_serverpackages from .serverpackage files
873 if (autocvar_sv_curl_serverpackages_auto)
875 string s = "csprogs-" WATERMARK ".txt";
876 // remove automatically managed files from the list to prevent duplicates
877 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
879 string pkg = argv(i);
880 if (startsWith(pkg, "csprogs-")) continue;
881 if (endsWith(pkg, "-serverpackage.txt")) continue;
882 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
885 // add automatically managed files to the list
886 #define X(match) MACRO_BEGIN { \
887 int fd = search_begin(match, true, false); \
890 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
892 s = cons(s, search_getfilename(fd, i)); \
897 X("*-serverpackage.txt");
898 X("*.serverpackage");
900 cvar_set("sv_curl_serverpackages", s);
903 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
905 // physics/balance/config changes that count as mod
906 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
907 modname = cvar_string("g_mod_physics");
908 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
909 modname = cvar_string("g_mod_balance");
910 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
911 modname = cvar_string("g_mod_config");
912 // extra mutators that deserve to count as mod
913 MUTATOR_CALLHOOK(SetModname);
916 modname = strzone(modname);
918 WinningConditionHelper(this); // set worldstatus
920 world_initialized = 1;
925 //makestatic (this); // Who the f___ did that?
931 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
939 float Map_Count, Map_Current;
940 string Map_Current_Name;
942 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
943 float GetMaplistPosition()
949 idx = autocvar_g_maplist_index;
956 for(pos = 0; pos < Map_Count; ++pos)
960 // resume normal maplist rotation if current map is not in g_maplist
964 float MapHasRightSize(string map)
967 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
968 if(autocvar_g_maplist_check_waypoints)
970 LOG_TRACE("checkwp "); LOG_TRACE(map);
971 if(!fexists(strcat("maps/", map, ".waypoints")))
973 LOG_TRACE(": no waypoints");
976 LOG_TRACE(": has waypoints");
979 // open map size restriction file
980 LOG_TRACE("opensize "); LOG_TRACE(map);
981 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
984 float mapmin, mapmax;
986 mapmin = stof(fgets(fh));
987 mapmax = stof(fgets(fh));
989 if(player_count < mapmin)
991 LOG_TRACE("not enough");
994 if(player_count > mapmax)
996 LOG_TRACE("too many");
999 LOG_TRACE("right size");
1002 LOG_TRACE(": not found");
1006 string Map_Filename(float position)
1008 return strcat("maps/", argv(position), ".bsp");
1011 void Map_MarkAsRecent(string m)
1013 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1016 float Map_IsRecent(string m)
1018 return strhasword(autocvar_g_maplist_mostrecent, m);
1021 float Map_Check(float position, float pass)
1025 map_next = argv(position);
1028 if(Map_IsRecent(map_next))
1031 filename = Map_Filename(position);
1032 if(MapInfo_CheckMap(map_next))
1036 if(MapHasRightSize(map_next))
1041 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1046 void Map_Goto_SetStr(string nextmapname)
1048 if(getmapname_stored != "")
1049 strunzone(getmapname_stored);
1050 if(nextmapname == "")
1051 getmapname_stored = "";
1053 getmapname_stored = strzone(nextmapname);
1056 void Map_Goto_SetFloat(float position)
1058 cvar_set("g_maplist_index", ftos(position));
1059 Map_Goto_SetStr(argv(position));
1062 void Map_Goto(float reinit)
1064 MapInfo_LoadMap(getmapname_stored, reinit);
1067 // return codes of map selectors:
1068 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1069 // -2 = permanent failure
1070 float() MaplistMethod_Iterate = // usual method
1074 LOG_TRACE("Trying MaplistMethod_Iterate");
1076 for(pass = 1; pass <= 2; ++pass)
1078 for(i = 1; i < Map_Count; ++i)
1081 mapindex = (i + Map_Current) % Map_Count;
1082 if(Map_Check(mapindex, pass))
1089 float() MaplistMethod_Repeat = // fallback method
1091 LOG_TRACE("Trying MaplistMethod_Repeat");
1093 if(Map_Check(Map_Current, 2))
1098 float() MaplistMethod_Random = // random map selection
1102 LOG_TRACE("Trying MaplistMethod_Random");
1106 for(i = 0; i <= imax; ++i)
1109 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1110 if(Map_Check(mapindex, 1))
1116 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1117 // the exponent sets a bias on the map selection:
1118 // the higher the exponent, the less likely "shortly repeated" same maps are
1120 float i, j, imax, insertpos;
1122 LOG_TRACE("Trying MaplistMethod_Shuffle");
1126 for(i = 0; i <= imax; ++i)
1130 // now reinsert this at another position
1131 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1132 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1133 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1134 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1136 // insert the current map there
1138 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1139 newlist = strcat(newlist, " ", argv(j));
1140 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1141 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1142 newlist = strcat(newlist, " ", argv(j));
1143 newlist = substring(newlist, 1, strlen(newlist) - 1);
1144 cvar_set("g_maplist", newlist);
1145 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1148 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1149 if(Map_Check(Map_Current, 1))
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159 for (i = 0; i < Map_Count; ++i)
1160 if (Map_Check(i, 2))
1164 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1165 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1166 if(autocvar_g_maplist_shuffle)
1168 localcmd("\nmenu_cmd sync\n");
1169 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172 error("empty maplist, cannot select a new map");
1173 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1175 if(Map_Current_Name)
1176 strunzone(Map_Current_Name);
1177 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1178 // this may or may not be correct, but who cares, in the worst case a map
1179 // isn't chosen in the first pass that should have been
1190 if(autocvar_g_maplist_shuffle > 0)
1191 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1194 if(autocvar_g_maplist_selectrandom)
1195 nextMap = MaplistMethod_Random();
1198 nextMap = MaplistMethod_Iterate();
1201 nextMap = MaplistMethod_Repeat();
1205 Map_Goto_SetFloat(nextMap);
1206 return getmapname_stored;
1212 float DoNextMapOverride(float reinit)
1214 if(autocvar_g_campaign)
1216 CampaignPostIntermission();
1217 alreadychangedlevel = true;
1220 if(autocvar_quit_when_empty)
1222 if(player_count <= currentbots)
1225 alreadychangedlevel = true;
1229 if(autocvar_quit_and_redirect != "")
1231 redirection_target = strzone(autocvar_quit_and_redirect);
1232 alreadychangedlevel = true;
1235 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1237 localcmd("restart\n");
1238 alreadychangedlevel = true;
1241 if(autocvar_nextmap != "")
1244 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1245 cvar_set("nextmap",m);
1247 if(!m || gametypevote)
1249 if(autocvar_sv_vote_gametype)
1255 if(MapInfo_CheckMap(m))
1259 alreadychangedlevel = true;
1263 if(!reinit && autocvar_lastlevel)
1265 cvar_settemp_restore();
1266 localcmd("set lastlevel 0\ntogglemenu 1\n");
1267 alreadychangedlevel = true;
1273 void GotoNextMap(float reinit)
1278 if (alreadychangedlevel)
1280 alreadychangedlevel = true;
1284 nextMap = GetNextMap();
1286 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1295 When the player presses attack or jump, change to the next level
1298 .float autoscreenshot;
1299 void IntermissionThink(entity this)
1301 FixIntermissionClient(this);
1302 CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1304 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1305 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1307 if( (server_screenshot || client_screenshot)
1308 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1310 this.autoscreenshot = -1;
1311 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1315 if (time < intermission_exittime)
1318 if(!mapvote_initialized)
1319 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1329 Returns the entity to view from
1333 entity FindIntermission()
1338 // look for info_intermission first
1339 spot = find(NULL, classname, "info_intermission");
1341 { // pick a random one
1345 spot = find(spot, classname, "info_intermission");
1347 spot = find(spot, classname, "info_intermission");
1353 // then look for the start position
1354 spot = find(NULL, classname, "info_player_start");
1358 // testinfo_player_start is only found in regioned levels
1359 spot = find(NULL, classname, "testplayerstart");
1363 // then look for the start position
1364 spot = find(NULL, classname, "info_player_deathmatch");
1368 //objerror ("FindIntermission: no spot");
1374 ===============================================================================
1378 ===============================================================================
1381 void DumpStats(float final)
1390 to_console = autocvar_sv_logscores_console;
1391 to_eventlog = autocvar_sv_eventlog;
1392 to_file = autocvar_sv_logscores_file;
1396 to_console = true; // always print printstats replies
1397 to_eventlog = false; // but never print them to the event log
1401 if(autocvar_sv_eventlog_console)
1402 to_console = false; // otherwise we get the output twice
1408 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1418 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1422 fputs(file, strcat(s, "\n"));
1425 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1431 fputs(file, strcat(s, "\n"));
1433 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1434 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1435 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1436 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1437 s = strcat(s, ftos(it.team), ":");
1439 s = strcat(s, "spectator:");
1442 LOG_INFO(s, it.netname, "\n");
1444 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1446 fputs(file, strcat(s, it.netname, "\n"));
1451 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1457 fputs(file, strcat(s, "\n"));
1459 for(i = 1; i < 16; ++i)
1461 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1462 s = strcat(s, ":", ftos(i));
1468 fputs(file, strcat(s, "\n"));
1475 GameLogEcho(":end");
1478 fputs(file, ":end\n");
1483 void FixIntermissionClient(entity e)
1485 if(!e.autoscreenshot) // initial call
1487 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1489 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1490 e.solid = SOLID_NOT;
1491 set_movetype(e, MOVETYPE_NONE);
1492 e.takedamage = DAMAGE_NO;
1493 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1495 .entity weaponentity = weaponentities[slot];
1496 if(e.(weaponentity))
1498 e.(weaponentity).effects = EF_NODRAW;
1499 if (e.(weaponentity).weaponchild)
1500 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1503 if(IS_REAL_CLIENT(e))
1505 stuffcmd(e, "\nscr_printspeed 1000000\n");
1506 RandomSelection_Init();
1507 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1508 RandomSelection_AddString(it, 1, 1);
1510 if (RandomSelection_chosen_string != "")
1512 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1515 WriteByte(MSG_ONE, SVC_INTERMISSION);
1521 go to the next level for deathmatch
1522 only called if a time or frag limit has expired
1528 intermission_running = 1;
1530 // enforce a wait time before allowing changelevel
1531 if(player_count > 0)
1532 intermission_exittime = time + autocvar_sv_mapchange_delay;
1534 intermission_exittime = -1;
1537 WriteByte (MSG_ALL, SVC_CDTRACK);
1538 WriteByte (MSG_ALL, 3);
1539 WriteByte (MSG_ALL, 3);
1540 // done in FixIntermission
1543 //pos = FindIntermission ();
1550 PlayerStats_GameReport(true);
1551 WeaponStats_Shutdown();
1553 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1555 if(autocvar_sv_eventlog)
1556 GameLogEcho(":gameover");
1560 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1561 FixIntermissionClient(it);
1563 bprint(it.netname, " ^7wins.\n");
1566 target_music_kill();
1568 if(autocvar_g_campaign)
1569 CampaignPreIntermission();
1571 MUTATOR_CALLHOOK(MatchEnd);
1573 localcmd("\nsv_hook_gameend\n");
1580 Exit deathmatch games upon conditions
1583 void CheckRules_Player(entity this)
1585 if (gameover) // someone else quit the game already
1589 this.play_time += frametime;
1591 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1592 // (div0: and that in CheckRules_World please)
1596 float InitiateSuddenDeath()
1598 // Check first whether normal overtimes could be added before initiating suddendeath mode
1599 // - for this timelimit_overtime needs to be >0 of course
1600 // - also check the winning condition calculated in the previous frame and only add normal overtime
1601 // again, if at the point at which timelimit would be extended again, still no winner was found
1602 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1604 return 1; // need to call InitiateOvertime later
1608 if(!checkrules_suddendeathend)
1610 if(autocvar_g_campaign)
1611 checkrules_suddendeathend = time; // no suddendeath in campaign
1613 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1614 if(g_race && !g_race_qualifying)
1615 race_StartCompleting();
1621 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1623 ++checkrules_overtimesadded;
1624 //add one more overtime by simply extending the timelimit
1626 tl = autocvar_timelimit;
1627 tl += autocvar_timelimit_overtime;
1628 cvar_set("timelimit", ftos(tl));
1630 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1633 float GetWinningCode(float fraglimitreached, float equality)
1635 if(autocvar_g_campaign == 1)
1636 if(fraglimitreached)
1643 if(fraglimitreached)
1644 return WINNING_STARTSUDDENDEATHOVERTIME;
1646 return WINNING_NEVER;
1648 if(fraglimitreached)
1654 // set the .winning flag for exactly those players with a given field value
1655 void SetWinners(.float field, float value)
1657 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1660 // set the .winning flag for those players with a given field value
1661 void AddWinners(.float field, float value)
1663 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1664 if(it.(field) == value)
1669 // clear the .winning flags
1672 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1675 void ShuffleMaplist()
1677 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1681 float WinningCondition_Scores(float limit, float leadlimit)
1685 // TODO make everything use THIS winning condition (except LMS)
1686 WinningConditionHelper(NULL);
1690 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1691 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1692 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1693 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1697 if(WinningConditionHelper_winner)
1698 WinningConditionHelper_winner.winning = 1;
1699 if(WinningConditionHelper_winnerteam >= 0)
1700 SetWinners(team, WinningConditionHelper_winnerteam);
1702 if(WinningConditionHelper_lowerisbetter)
1704 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1705 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1709 if(WinningConditionHelper_zeroisworst)
1710 leadlimit = 0; // not supported in this mode
1712 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1713 // these modes always score in increments of 1, thus this makes sense
1715 if(leaderfrags != WinningConditionHelper_topscore)
1717 leaderfrags = WinningConditionHelper_topscore;
1720 if (leaderfrags == limit - 1)
1721 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1722 else if (leaderfrags == limit - 2)
1723 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1724 else if (leaderfrags == limit - 3)
1725 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1729 limitreached = false;
1731 if(WinningConditionHelper_topscore >= limit)
1732 limitreached = true;
1735 float leadlimitreached;
1736 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1737 if(autocvar_leadlimit_and_fraglimit)
1738 limitreached = (limitreached && leadlimitreached);
1740 limitreached = (limitreached || leadlimitreached);
1744 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1746 return GetWinningCode(
1747 WinningConditionHelper_topscore && limitreached,
1748 WinningConditionHelper_equality
1752 float WinningCondition_RanOutOfSpawns()
1754 if(have_team_spawns <= 0)
1757 if(!autocvar_g_spawn_useallspawns)
1760 if(!some_spawn_has_been_used)
1763 team1_score = team2_score = team3_score = team4_score = 0;
1765 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1768 case NUM_TEAM_1: team1_score = 1; break;
1769 case NUM_TEAM_2: team2_score = 1; break;
1770 case NUM_TEAM_3: team3_score = 1; break;
1771 case NUM_TEAM_4: team4_score = 1; break;
1775 IL_EACH(g_spawnpoints, true,
1779 case NUM_TEAM_1: team1_score = 1; break;
1780 case NUM_TEAM_2: team2_score = 1; break;
1781 case NUM_TEAM_3: team3_score = 1; break;
1782 case NUM_TEAM_4: team4_score = 1; break;
1787 if(team1_score + team2_score + team3_score + team4_score == 0)
1789 checkrules_equality = true;
1792 else if(team1_score + team2_score + team3_score + team4_score == 1)
1797 else if(team2_score)
1799 else if(team3_score)
1801 else // if(team4_score)
1803 CheckAllowedTeams(NULL);
1804 for(i = 0; i < MAX_TEAMSCORE; ++i)
1806 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1807 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1808 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1809 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1812 AddWinners(team, t);
1823 Exit deathmatch games upon conditions
1826 void CheckRules_World()
1837 if (gameover) // someone else quit the game already
1839 if(player_count == 0) // Nobody there? Then let's go to the next map
1841 // this will actually check the player count in the next frame
1842 // again, but this shouldn't hurt
1846 timelimit = autocvar_timelimit * 60;
1847 fraglimit = autocvar_fraglimit;
1848 leadlimit = autocvar_leadlimit;
1850 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1853 timelimit = 0; // timelimit is not made for warmup
1855 fraglimit = 0; // no fraglimit for now
1856 leadlimit = 0; // no leadlimit for now
1861 timelimit += game_starttime;
1863 else if (timelimit < 0)
1873 if(timelimit > game_starttime)
1874 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1876 game_completion_ratio = 0;
1878 if(checkrules_suddendeathend)
1880 if(!checkrules_suddendeathwarning)
1882 checkrules_suddendeathwarning = true;
1883 if(g_race && !g_race_qualifying)
1884 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1886 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1891 if (timelimit && time >= timelimit)
1893 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1896 float playerswithlaps;
1898 totalplayers = playerswithlaps = readyplayers = 0;
1899 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1901 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1907 // at least 2 of the players have completed a lap: start the RACE
1908 // otherwise, the players should end the qualifying on their own
1909 if(readyplayers || playerswithlaps >= 2)
1911 checkrules_suddendeathend = 0;
1912 ReadyRestart(); // go to race
1916 wantovertime |= InitiateSuddenDeath();
1919 wantovertime |= InitiateSuddenDeath();
1923 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1929 int checkrules_status = WinningCondition_RanOutOfSpawns();
1930 if(checkrules_status == WINNING_YES)
1931 bprint("Hey! Someone ran out of spawns!\n");
1932 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1933 checkrules_status = M_ARGV(0, float);
1935 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1937 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1939 checkrules_status = WINNING_NEVER;
1940 checkrules_overtimesadded = -1;
1941 wantovertime |= InitiateSuddenDeath();
1944 if(checkrules_status == WINNING_NEVER)
1945 // equality cases! Nobody wins if the overtime ends in a draw.
1950 if(checkrules_status == WINNING_NEVER)
1953 checkrules_status = WINNING_YES;
1956 if(checkrules_suddendeathend)
1957 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1958 checkrules_status = WINNING_YES;
1960 if(checkrules_status == WINNING_YES)
1962 //print("WINNING\n");
1967 string GotoMap(string m)
1969 m = GameTypeVote_MapInfo_FixName(m);
1971 return "The map you suggested is not available on this server.";
1972 if (!autocvar_sv_vote_gametype)
1973 if(!MapInfo_CheckMap(m))
1974 return "The map you suggested does not support the current game mode.";
1975 cvar_set("nextmap", m);
1976 cvar_set("timelimit", "-1");
1977 if(mapvote_initialized || alreadychangedlevel)
1979 if(DoNextMapOverride(0))
1980 return "Map switch initiated.";
1982 return "Hm... no. For some reason I like THIS map more.";
1985 return "Map switch will happen after scoreboard.";
1988 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1989 void RunThink(entity this)
1991 // don't let things stay in the past.
1992 // it is possible to start that way by a trigger with a local time.
1993 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1996 float oldtime = time; // do we need to save this?
1998 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2000 time = max(oldtime, this.nextthink);
2004 getthink(this)(this);
2005 // mods often set nextthink to time to cause a think every frame,
2006 // we don't want to loop in that case, so exit if the new nextthink is
2007 // <= the time the qc was told, also exit if it is past the end of the
2009 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2016 bool autocvar_sv_freezenonclients;
2017 bool autocvar_sv_gameplayfix_delayprojectiles;
2018 void Physics_Frame()
2020 if(autocvar_sv_freezenonclients)
2023 FOREACH_ENTITY_FLOAT(pure_data, false,
2025 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2028 set_movetype(it, it.move_movetype);
2030 if(it.move_movetype == MOVETYPE_NONE)
2033 if(it.move_qcphysics)
2034 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2036 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2038 // handle thinking here
2039 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2044 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2047 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2049 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2051 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2055 void systems_update();
2058 anticheat_endframe();
2062 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2063 entity e = IS_SPEC(it) ? it.enemy : it;
2064 if (e.typehitsound) {
2065 it.typehit_time = time;
2066 } else if (e.damage_dealt) {
2068 it.damage_dealt_total += ceil(e.damage_dealt);
2071 // add 1 frametime because after this, engine SV_Physics
2072 // increases time by a frametime and then networks the frame
2073 // add another frametime because client shows everything with
2074 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2076 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2077 FOREACH_CLIENT(true, {
2078 it.typehitsound = false;
2079 it.damage_dealt = 0;
2080 antilag_record(it, CS(it), altime);
2082 IL_EACH(g_monsters, true,
2084 antilag_record(it, it, altime);
2086 FOREACH_CLIENT(PS(it), {
2087 PlayerState s = PS(it);
2097 * returns true if redirecting
2099 float redirection_timeout;
2100 float redirection_nextthink;
2101 float RedirectionThink()
2103 float clients_found;
2105 if(redirection_target == "")
2108 if(!redirection_timeout)
2110 cvar_set("sv_public", "-2");
2111 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2112 if(redirection_target == "self")
2113 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2115 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2118 if(time < redirection_nextthink)
2121 redirection_nextthink = time + 1;
2124 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2126 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2127 if(redirection_target == "self")
2128 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2130 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2134 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2136 if(time > redirection_timeout || clients_found == 0)
2137 localcmd("\nwait; wait; wait; quit\n");
2142 void TargetMusic_RestoreGame();
2145 // Loaded from a save game
2146 // some things then break, so let's work around them...
2148 // Progs DB (capture records)
2149 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2153 MapInfo_Enumerate();
2154 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2157 TargetMusic_RestoreGame();
2164 if(world_initialized > 0)
2166 world_initialized = 0;
2167 LOG_TRACE("Saving persistent data...");
2170 // playerstats with unfinished match
2171 PlayerStats_GameReport(false);
2173 if(!cheatcount_total)
2175 if(autocvar_sv_db_saveasdump)
2176 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2178 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2180 if(autocvar_developer)
2182 if(autocvar_sv_db_saveasdump)
2183 db_dump(TemporaryDB, "server-temp.db");
2185 db_save(TemporaryDB, "server-temp.db");
2187 CheatShutdown(); // must be after cheatcount check
2188 db_close(ServerProgsDB);
2189 db_close(TemporaryDB);
2190 LOG_TRACE("Saving persistent data... done!");
2191 // tell the bot system the game is ending now
2194 WeaponStats_Shutdown();
2197 else if(world_initialized == 0)
2199 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2203 __init_dedicated_server_shutdown();