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Merge branch 'master' into mirceakitsune/universal_reload_system, with some VERY...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(autocvar__sv_init)
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(autocvar_g_maplist_shuffle)
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(autocvar_g_maplist, " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
240
241                 // general excludes and namespaces for server admin used cvars
242                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243
244                 // internal
245                 BADPREFIX("csqc_");
246                 BADPREFIX("cvar_check_");
247                 BADCVAR("gamecfg");
248                 BADCVAR("g_configversion");
249                 BADCVAR("g_maplist_index");
250                 BADCVAR("halflifebsp");
251                 BADPREFIX("sv_world");
252
253                 // client
254                 BADPREFIX("chase_");
255                 BADPREFIX("cl_");
256                 BADPREFIX("con_");
257                 BADPREFIX("scoreboard_");
258                 BADPREFIX("g_campaign");
259                 BADPREFIX("gl_");
260                 BADPREFIX("joy");
261                 BADPREFIX("hud_");
262                 BADPREFIX("m_");
263                 BADPREFIX("menu_");
264                 BADPREFIX("net_slist_");
265                 BADPREFIX("r_");
266                 BADPREFIX("sbar_");
267                 BADPREFIX("scr_");
268                 BADPREFIX("snd_");
269                 BADPREFIX("show");
270                 BADPREFIX("sensitivity");
271                 BADPREFIX("userbind");
272                 BADPREFIX("v_");
273                 BADPREFIX("vid_");
274                 BADPREFIX("crosshair");
275                 BADCVAR("mod_q3bsp_lightmapmergepower");
276                 BADCVAR("mod_q3bsp_nolightmaps");
277                 BADCVAR("fov");
278                 BADCVAR("mastervolume");
279                 BADCVAR("volume");
280                 BADCVAR("bgmvolume");
281
282                 // private
283                 BADCVAR("developer");
284                 BADCVAR("g_banned_list");
285                 BADCVAR("log_dest_udp");
286                 BADCVAR("log_file");
287                 BADCVAR("net_address");
288                 BADCVAR("net_address_ipv6");
289                 BADCVAR("port");
290                 BADCVAR("savedgamecfg");
291                 BADCVAR("serverconfig");
292                 BADCVAR("sv_heartbeatperiod");
293                 BADCVAR("sv_vote_master_password");
294                 BADCVAR("sys_colortranslation");
295                 BADCVAR("sys_specialcharactertranslation");
296                 BADCVAR("timestamps");
297                 BADPREFIX("developer_");
298                 BADPREFIX("g_ban_");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_voice_flood_");
301                 BADPREFIX("rcon_");
302                 BADPREFIX("settemp_");
303                 BADPREFIX("sv_allowdownloads_");
304                 BADPREFIX("sv_autodemo");
305                 BADPREFIX("sv_curl_");
306                 BADPREFIX("sv_eventlog");
307                 BADPREFIX("sv_logscores_");
308                 BADPREFIX("sv_master");
309                 BADPREFIX("sv_weaponstats_");
310
311                 // these can contain player IDs, so better hide
312                 BADCVAR("g_forced_team_red");
313                 BADCVAR("g_forced_team_blue");
314                 BADCVAR("g_forced_team_yellow");
315                 BADCVAR("g_forced_team_pink");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_checkforpacketsduringsleep");
387                 BADCVAR("sv_timeout");
388                 BADCVAR("welcome_message_time");
389                 BADPREFIX("crypto_");
390                 BADPREFIX("g_chat_");
391                 BADPREFIX("g_ctf_captimerecord_");
392                 BADPREFIX("g_maplist_votable_");
393                 BADPREFIX("net_");
394                 BADPREFIX("prvm_");
395                 BADPREFIX("skill_");
396                 BADPREFIX("sv_fragmessage_");
397                 BADPREFIX("sv_maxidle_");
398                 BADPREFIX("sv_vote_");
399                 BADPREFIX("timelimit_");
400
401                 // allowed changes to server admins (please sync this to server.cfg)
402                 // vi commands:
403                 //   :/"impure"/,$d
404                 //   :g!,^\/\/[^ /],d
405                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
406                 //   :%!sort
407                 // yes, this does contain some redundant stuff, don't really care
408                 BADCVAR("bot_number");
409                 BADCVAR("bot_prefix");
410                 BADCVAR("bot_suffix");
411                 BADCVAR("capturelimit_override");
412                 BADCVAR("fraglimit_override");
413                 BADCVAR("gametype");
414                 BADCVAR("g_antilag");
415                 BADCVAR("g_balance_teams");
416                 BADCVAR("g_balance_teams_force");
417                 BADCVAR("g_ban_sync_trusted_servers");
418                 BADCVAR("g_ban_sync_uri");
419                 BADCVAR("g_ctf_capture_limit");
420                 BADCVAR("g_ctf_ignore_frags");
421                 BADCVAR("g_ctf_win_mode");
422                 BADCVAR("g_domination_point_limit");
423                 BADCVAR("g_fullbrightitems");
424                 BADCVAR("g_fullbrightplayers");
425                 BADCVAR("g_keyhunt_point_limit");
426                 BADCVAR("g_keyhunt_teams_override");
427                 BADCVAR("g_lms_lives_override");
428                 BADCVAR("g_maplist");
429                 BADCVAR("g_maplist_check_waypoints");
430                 BADCVAR("g_maplist_mostrecent_count");
431                 BADCVAR("g_maplist_shuffle");
432                 BADCVAR("g_maplist_votable");
433                 BADCVAR("g_maplist_votable_abstain");
434                 BADCVAR("g_maplist_votable_nodetail");
435                 BADCVAR("g_maplist_votable_suggestions");
436                 BADCVAR("g_minstagib");
437                 BADCVAR("g_nexball_goallimit");
438                 BADCVAR("g_runematch_point_limit");
439                 BADCVAR("g_start_delay");
440                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
441                 BADCVAR("hostname");
442                 BADCVAR("log_file");
443                 BADCVAR("maxplayers");
444                 BADCVAR("g_maxplayers");
445                 BADCVAR("minplayers");
446                 BADCVAR("net_address");
447                 BADCVAR("port");
448                 BADCVAR("rcon_password");
449                 BADCVAR("rcon_restricted_commands");
450                 BADCVAR("rcon_restricted_password");
451                 BADCVAR("skill");
452                 BADCVAR("sv_adminnick");
453                 BADCVAR("sv_autoscreenshot");
454                 BADCVAR("sv_curl_defaulturl");
455                 BADCVAR("sv_defaultcharacter");
456                 BADCVAR("sv_defaultplayercolors");
457                 BADCVAR("sv_defaultplayermodel");
458                 BADCVAR("sv_defaultplayerskin");
459                 BADCVAR("sv_maxidle");
460                 BADCVAR("sv_maxrate");
461                 BADCVAR("sv_motd");
462                 BADCVAR("sv_public");
463                 BADCVAR("sv_ready_restart");
464                 BADCVAR("sv_status_privacy");
465                 BADCVAR("sv_vote_call");
466                 BADCVAR("sv_vote_commands");
467                 BADCVAR("sv_vote_majority_factor");
468                 BADCVAR("sv_vote_master");
469                 BADCVAR("sv_vote_master_commands");
470                 BADCVAR("sv_vote_master_password");
471                 BADCVAR("sv_vote_simple_majority_factor");
472                 BADCVAR("timelimit_override");
473                 BADCVAR("g_warmup");
474                 BADPREFIX("g_warmup_");
475                 BADCVAR("teamplay_mode");
476
477                 if(autocvar_g_minstagib)
478                 {
479                         BADCVAR("g_grappling_hook");
480                         BADCVAR("g_jetpack");
481                 }
482 #undef BADPREFIX
483 #undef BADCVAR
484
485                 if(pureadding)
486                 {
487                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488                         if(strlen(cvar_purechanges) > 16384)
489                         {
490                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
491                                 pureadding = 0;
492                         }
493                 }
494                 ++cvar_purechanges_count;
495                 // WARNING: this variable is used for the server list
496                 // NEVER dare to skip this code!
497                 // Hacks to intentionally appearing as "pure server" even though you DO have
498                 // modified settings may be punished by removal from the server list.
499                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
500                 // though.
501         }
502         buf_del(h);
503         if(cvar_changes == "")
504                 cvar_changes = "// this server runs at default server settings\n";
505         else
506                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507         cvar_changes = strzone(cvar_changes);
508         if(cvar_purechanges == "")
509                 cvar_purechanges = "// this server runs at default gameplay settings\n";
510         else
511                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512         cvar_purechanges = strzone(cvar_purechanges);
513 }
514
515 void detect_maptype()
516 {
517 #if 0
518         vector o, v;
519         float i;
520
521         for(;;)
522         {
523                 o = world.mins;
524                 o_x += random() * (world.maxs_x - world.mins_x);
525                 o_y += random() * (world.maxs_y - world.mins_y);
526                 o_z += random() * (world.maxs_z - world.mins_z);
527
528                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529                 if(trace_fraction == 1)
530                         continue;
531
532                 v = trace_endpos;
533
534                 for(i = 0; i < 64; i += 4)
535                 {
536                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537         if(trace_fraction == 1)
538                 continue;
539                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
540                 }
541
542                 break;
543         }
544 #endif
545 }
546
547 entity randomseed;
548 float RandomSeed_Send(entity to, float sf)
549 {
550         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551         WriteShort(MSG_ENTITY, self.cnt);
552         return TRUE;
553 }
554 void RandomSeed_Think()
555 {
556         self.cnt = bound(0, floor(random() * 65536), 65535);
557         self.nextthink = time + 5;
558
559         self.SendFlags |= 1;
560 }
561 void RandomSeed_Spawn()
562 {
563         randomseed = spawn();
564         randomseed.think = RandomSeed_Think;
565         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
566
567         entity oldself;
568         oldself = self;
569         self = randomseed;
570         self.think(); // sets random seed and nextthink
571         self = oldself;
572 }
573
574 void spawnfunc___init_dedicated_server(void)
575 {
576         // handler for _init/_init map (only for dedicated server initialization)
577
578         world_initialized = -1; // don't complain
579         cvar = cvar_normal;
580         cvar_string = cvar_string_normal;
581         cvar_set = cvar_set_normal;
582
583         remove = remove_unsafely;
584
585         entity e;
586         e = spawn();
587         e.think = GotoFirstMap;
588         e.nextthink = time; // this is usually 1 at this point
589
590         e = spawn();
591         e.classname = "info_player_deathmatch"; // safeguard against player joining
592
593         self.classname = "worldspawn"; // safeguard against various stuff ;)
594
595         MapInfo_Enumerate();
596         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
597 }
598
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
607 {
608         float fd, l, i, j, n;
609         string s, col;
610
611         cvar = cvar_normal;
612         cvar_string = cvar_string_normal;
613         cvar_set = cvar_set_normal;
614
615         if(world_already_spawned)
616                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617         world_already_spawned = TRUE;
618
619         remove = remove_safely; // during spawning, watch what you remove!
620
621         check_unacceptable_compiler_bugs();
622
623         cvar_changes_init(); // do this very early now so it REALLY matches the server config
624
625         compressShortVector_init();
626
627         allowed_to_spawn = TRUE;
628
629         local entity head;
630         head = nextent(world);
631         maxclients = 0;
632         while(head)
633         {
634                 ++maxclients;
635                 head = nextent(head);
636         }
637
638         // needs to be done so early as they would still spawn
639         RegisterWeapons();
640
641         ServerProgsDB = db_load("server.db");
642
643         TemporaryDB = db_create();
644
645         // 0 normal
646         lightstyle(0, "m");
647
648         // 1 FLICKER (first variety)
649         lightstyle(1, "mmnmmommommnonmmonqnmmo");
650
651         // 2 SLOW STRONG PULSE
652         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
653
654         // 3 CANDLE (first variety)
655         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
656
657         // 4 FAST STROBE
658         lightstyle(4, "mamamamamama");
659
660         // 5 GENTLE PULSE 1
661         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
662
663         // 6 FLICKER (second variety)
664         lightstyle(6, "nmonqnmomnmomomno");
665
666         // 7 CANDLE (second variety)
667         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
668
669         // 8 CANDLE (third variety)
670         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
671
672         // 9 SLOW STROBE (fourth variety)
673         lightstyle(9, "aaaaaaaazzzzzzzz");
674
675         // 10 FLUORESCENT FLICKER
676         lightstyle(10, "mmamammmmammamamaaamammma");
677
678         // 11 SLOW PULSE NOT FADE TO BLACK
679         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
680
681         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
682
683         // 63 testing
684         lightstyle(63, "a");
685
686         if(autocvar_g_campaign)
687                 CampaignPreInit();
688
689         Map_MarkAsRecent(mapname);
690
691         precache_model ("null"); // we need this one before InitGameplayMode
692         InitGameplayMode();
693         readlevelcvars();
694         GrappleHookInit();
695         ElectroInit();
696         LaserInit();
697
698         player_count = 0;
699         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700         if(bot_waypoints_for_items == 1)
701                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702                         bot_waypoints_for_items = 0;
703
704         // for setting by mapinfo
705         q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706         cvar_set("sv_q3acompat_machineshotgunswap", "0");
707
708         precache();
709
710         WaypointSprite_Init();
711
712         //if (g_domination)
713         //      dom_init();
714
715         GameLogInit(); // prepare everything
716         if(autocvar_sv_eventlog)
717         {
718                 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719                 s = strcat(s, ftos(random()));
720                 matchid = strzone(s);
721
722                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723                 s = ":gameinfo:mutators:LIST";
724
725                 ret_string = s;
726                 MUTATOR_CALLHOOK(BuildMutatorsString);
727                 s = ret_string;
728
729                 // simple, probably not good in the mutator system
730                 if(autocvar_g_grappling_hook)
731                         s = strcat(s, ":grappling_hook");
732
733                 // initialiation stuff, not good in the mutator system
734                 if(!autocvar_g_use_ammunition)
735                         s = strcat(s, ":no_use_ammunition");
736
737                 // initialiation stuff, not good in the mutator system
738                 if(!autocvar_g_pickup_items)
739                         s = strcat(s, ":no_pickup_items");
740
741                 // initialiation stuff, not good in the mutator system
742                 if(autocvar_g_weaponarena != "0")
743                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
744
745                 // TODO to mutator system
746                 if(autocvar_g_norecoil)
747                         s = strcat(s, ":norecoil");
748
749                 // TODO to mutator system
750                 if(autocvar_g_midair)
751                         s = strcat(s, ":midair");
752
753                 // TODO to mutator system
754                 if(autocvar_g_minstagib)
755                         s = strcat(s, ":minstagib");
756
757                 GameLogEcho(s);
758                 GameLogEcho(":gameinfo:end");
759         }
760         else
761                 matchid = strzone(ftos(random()));
762
763         cvar_set("nextmap", "");
764
765         SetDefaultAlpha();
766
767         if(autocvar_g_campaign)
768                 CampaignPostInit();
769
770         fteqcc_testbugs();
771
772         Ban_LoadBans();
773
774         MapInfo_Enumerate();
775         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
776
777         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
778         {
779                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
780                 if(fd != -1)
781                 {
782                         while((s = fgets(fd)))
783                         {
784                                 l = tokenize_console(s);
785                                 if(l < 2)
786                                         continue;
787                                 if(argv(0) == "cd")
788                                 {
789                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790                                         print("  cdtrack ", argv(2), "\n");
791                                 }
792                                 else if(argv(0) == "fog")
793                                 {
794                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795                                         print("  \"fog\" \"", s, "\"\n");
796                                 }
797                                 else if(argv(0) == "set")
798                                 {
799                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
801                                 }
802                                 else if(argv(0) != "//")
803                                 {
804                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
806                                 }
807                         }
808                         fclose(fd);
809                 }
810         }
811
812         WeaponStats_Init();
813
814         addstat(STAT_WEAPONS, AS_INT, weapons);
815         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
818         Nagger_Init();
819
820         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823         addstat(STAT_FUEL, AS_INT, ammo_fuel);
824         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
827         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
828         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
829         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
830         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
831         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
832
833         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
834         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
835
836         if(g_ca || g_freezetag)
837         {
838                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
839                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
840                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
841                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
842         }
843         if(g_freezetag)
844         {
845                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
846                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
847         }
848
849         // g_movementspeed hack
850         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
851         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
852         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
853         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
854
855         next_pingtime = time + 5;
856
857         detect_maptype();
858
859         lsmaps_reply = "^7Maps available: ";
860         lsnewmaps_reply = "^7Maps without a record set: ";
861         for(i = 0, j = 0; i < MapInfo_count; ++i)
862         {
863                 if(MapInfo_Get_ByID(i))
864                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
865                         {
866                                 if(mod(i, 2))
867                                         col = "^2";
868                                 else
869                                         col = "^3";
870                                 ++j;
871                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
872                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
873                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
875                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
876                         }
877         }
878         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
879         if (!g_race && !g_cts)
880                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
881         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
882
883         maplist_reply = "^7Maps in list: ";
884         n = tokenize_console(autocvar_g_maplist);
885         for(i = 0, j = 0; i < n; ++i)
886         {
887                 if(MapInfo_CheckMap(argv(i)))
888                 {
889                         if(mod(j, 2))
890                                 col = "^2";
891                         else
892                                 col = "^3";
893                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
894                         ++j;
895                 }
896         }
897         maplist_reply = strzone(strcat(maplist_reply, "\n"));
898         MapInfo_ClearTemps();
899
900         for(i = 0; i < 10; ++i)
901         {
902                 records_reply[i] = strzone(getrecords(i));
903         }
904         if(g_cts)
905                 ladder_reply = strzone(getladder());
906
907         rankings_reply = strzone(getrankings());
908
909         ClientInit_Spawn();
910         RandomSeed_Spawn();
911         PingPLReport_Spawn();
912
913         CheatInit();
914
915         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
916
917         // fill sv_curl_serverpackages from .serverpackage files
918         if(autocvar_sv_curl_serverpackages_auto)
919         {
920                 fd = search_begin("*.serverpackage", TRUE, FALSE);
921                 s = "";
922                 if(fd >= 0)
923                 {
924                         j = search_getsize(fd);
925                         for(i = 0; i < j; ++i)
926                                 s = strcat(s, " ", search_getfilename(fd, i));
927                         search_end(fd);
928                 }
929                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
930         }
931
932         PlayerStats_Init();
933
934         world_initialized = 1;
935 }
936
937 void spawnfunc_light (void)
938 {
939         //makestatic (self); // Who the f___ did that?
940         remove(self);
941 }
942
943 float TryFile( string pFilename )
944 {
945         local float lHandle;
946         dprint("TryFile(\"", pFilename, "\")\n");
947         lHandle = fopen( pFilename, FILE_READ );
948         if( lHandle != -1 ) {
949                 fclose( lHandle );
950                 return TRUE;
951         } else {
952                 return FALSE;
953         }
954 };
955
956 string GetGametype()
957 {
958         return GametypeNameFromType(game);
959 }
960
961 string getmapname_stored;
962 string GetMapname()
963 {
964         return mapname;
965 }
966
967 float Map_Count, Map_Current;
968 string Map_Current_Name;
969
970 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
971 float GetMaplistPosition()
972 {
973         float pos, idx;
974         string map;
975
976         map = GetMapname();
977         idx = autocvar_g_maplist_index;
978
979         if(idx >= 0)
980                 if(idx < Map_Count)
981                         if(map == argv(idx))
982                                 return idx;
983
984         for(pos = 0; pos < Map_Count; ++pos)
985                 if(map == argv(pos))
986                         return pos;
987
988         // resume normal maplist rotation if current map is not in g_maplist
989         return idx;
990 }
991
992 float MapHasRightSize(string map)
993 {
994         float fh;
995         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
996         if(autocvar_g_maplist_check_waypoints)
997         {
998                 dprint("checkwp "); dprint(map);
999                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
1000                 if(fh < 0)
1001                 {
1002                         dprint(": no waypoints\n");
1003                         return FALSE;
1004                 }
1005                 dprint(": has waypoints\n");
1006                 fclose(fh);
1007         }
1008
1009         // open map size restriction file
1010         dprint("opensize "); dprint(map);
1011         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1012         if(fh >= 0)
1013         {
1014                 float mapmin, mapmax;
1015                 dprint(": ok, ");
1016                 mapmin = stof(fgets(fh));
1017                 mapmax = stof(fgets(fh));
1018                 fclose(fh);
1019                 if(player_count < mapmin)
1020                 {
1021                         dprint("not enough\n");
1022                         return FALSE;
1023                 }
1024                 if(player_count > mapmax)
1025                 {
1026                         dprint("too many\n");
1027                         return FALSE;
1028                 }
1029                 dprint("right size\n");
1030                 return TRUE;
1031         }
1032         dprint(": not found\n");
1033         return TRUE;
1034 }
1035
1036 string Map_Filename(float position)
1037 {
1038         return strcat("maps/", argv(position), ".bsp");
1039 }
1040
1041 string strwords(string s, float w)
1042 {
1043         float endpos;
1044         for(endpos = 0; w && endpos >= 0; --w)
1045                 endpos = strstrofs(s, " ", endpos + 1);
1046         if(endpos < 0)
1047                 return s;
1048         else
1049                 return substring(s, 0, endpos);
1050 }
1051
1052 float strhasword(string s, string w)
1053 {
1054         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1055 }
1056
1057 void Map_MarkAsRecent(string m)
1058 {
1059         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1060 }
1061
1062 float Map_IsRecent(string m)
1063 {
1064         return strhasword(autocvar_g_maplist_mostrecent, m);
1065 }
1066
1067 float Map_Check(float position, float pass)
1068 {
1069         string filename;
1070         string map_next;
1071         map_next = argv(position);
1072         if(pass <= 1)
1073         {
1074                 if(Map_IsRecent(map_next))
1075                         return 0;
1076         }
1077         filename = Map_Filename(position);
1078         if(MapInfo_CheckMap(map_next))
1079         {
1080                 if(pass == 2)
1081                         return 1;
1082                 if(MapHasRightSize(map_next))
1083                         return 1;
1084                 return 0;
1085         }
1086         else
1087                 dprint( "Couldn't select '", filename, "'..\n" );
1088
1089         return 0;
1090 }
1091
1092 void Map_Goto_SetStr(string nextmapname)
1093 {
1094         if(getmapname_stored != "")
1095                 strunzone(getmapname_stored);
1096         if(nextmapname == "")
1097                 getmapname_stored = "";
1098         else
1099                 getmapname_stored = strzone(nextmapname);
1100 }
1101
1102 void Map_Goto_SetFloat(float position)
1103 {
1104         cvar_set("g_maplist_index", ftos(position));
1105         Map_Goto_SetStr(argv(position));
1106 }
1107
1108 void GameResetCfg()
1109 {
1110         // settings persist, except...
1111         localcmd("\nsettemp_restore\n");
1112 };
1113
1114 void Map_Goto()
1115 {
1116         GameResetCfg();
1117         MapInfo_LoadMap(getmapname_stored);
1118 }
1119
1120 // return codes of map selectors:
1121 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1122 //   -2 = permanent failure
1123 float() MaplistMethod_Iterate = // usual method
1124 {
1125         float pass, i;
1126
1127         for(pass = 1; pass <= 2; ++pass)
1128         {
1129                 for(i = 1; i < Map_Count; ++i)
1130                 {
1131                         float mapindex;
1132                         mapindex = mod(i + Map_Current, Map_Count);
1133                         if(Map_Check(mapindex, pass))
1134                                 return mapindex;
1135                 }
1136         }
1137         return -1;
1138 }
1139
1140 float() MaplistMethod_Repeat = // fallback method
1141 {
1142         if(Map_Check(Map_Current, 2))
1143                 return Map_Current;
1144         return -2;
1145 }
1146
1147 float() MaplistMethod_Random = // random map selection
1148 {
1149         float i, imax;
1150
1151         imax = 42;
1152
1153         for(i = 0; i <= imax; ++i)
1154         {
1155                 float mapindex;
1156                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1157                 if(Map_Check(mapindex, 1))
1158                         return mapindex;
1159         }
1160         return -1;
1161 }
1162
1163 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1164 // the exponent sets a bias on the map selection:
1165 // the higher the exponent, the less likely "shortly repeated" same maps are
1166 {
1167         float i, j, imax, insertpos;
1168
1169         imax = 42;
1170
1171         for(i = 0; i <= imax; ++i)
1172         {
1173                 string newlist;
1174
1175                 // now reinsert this at another position
1176                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1177                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1178                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1179                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1180
1181                 // insert the current map there
1182                 newlist = "";
1183                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1184                         newlist = strcat(newlist, " ", argv(j));
1185                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1186                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1187                         newlist = strcat(newlist, " ", argv(j));
1188                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1189                 cvar_set("g_maplist", newlist);
1190                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1191
1192                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1193                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1194                 if(Map_Check(Map_Current, 1))
1195                         return Map_Current;
1196         }
1197         return -1;
1198 }
1199
1200 void Maplist_Init()
1201 {
1202         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1203         if(Map_Count == 0)
1204         {
1205                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1206                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1207                 if(autocvar_g_maplist_shuffle)
1208                         ShuffleMaplist();
1209                 localcmd("\nmenu_cmd sync\n");
1210                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1211         }
1212         if(Map_Count == 0)
1213                 error("empty maplist, cannot select a new map");
1214         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1215
1216         if(Map_Current_Name)
1217                 strunzone(Map_Current_Name);
1218         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1219         // this may or may not be correct, but who cares, in the worst case a map
1220         // isn't chosen in the first pass that should have been
1221 }
1222
1223 string GetNextMap()
1224 {
1225         float nextMap;
1226
1227         Maplist_Init();
1228         nextMap = -1;
1229
1230         if(nextMap == -1)
1231                 if(autocvar_g_maplist_shuffle > 0)
1232                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1233
1234         if(nextMap == -1)
1235                 if(autocvar_g_maplist_selectrandom)
1236                         nextMap = MaplistMethod_Random();
1237
1238         if(nextMap == -1)
1239                 nextMap = MaplistMethod_Iterate();
1240
1241         if(nextMap == -1)
1242                 nextMap = MaplistMethod_Repeat();
1243
1244         if(nextMap >= 0)
1245         {
1246                 Map_Goto_SetFloat(nextMap);
1247                 return getmapname_stored;
1248         }
1249
1250         return "";
1251 };
1252
1253 float DoNextMapOverride()
1254 {
1255         if(autocvar_g_campaign)
1256         {
1257                 CampaignPostIntermission();
1258                 alreadychangedlevel = TRUE;
1259                 return TRUE;
1260         }
1261         if(autocvar_quit_when_empty)
1262         {
1263                 if(player_count <= currentbots)
1264                 {
1265                         localcmd("quit\n");
1266                         alreadychangedlevel = TRUE;
1267                         return TRUE;
1268                 }
1269         }
1270         if(autocvar_quit_and_redirect != "")
1271         {
1272                 redirection_target = strzone(autocvar_quit_and_redirect);
1273                 alreadychangedlevel = TRUE;
1274                 return TRUE;
1275         }
1276         if (autocvar_samelevel) // if samelevel is set, stay on same level
1277         {
1278                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1279                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1280                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1281                 localcmd("restart\n");
1282                 //changelevel (mapname);
1283                 alreadychangedlevel = TRUE;
1284                 return TRUE;
1285         }
1286         if(autocvar_nextmap != "")
1287                 if(MapInfo_CheckMap(autocvar_nextmap))
1288                 {
1289                         Map_Goto_SetStr(autocvar_nextmap);
1290                         Map_Goto();
1291                         alreadychangedlevel = TRUE;
1292                         return TRUE;
1293                 }
1294         if(autocvar_lastlevel)
1295         {
1296                 GameResetCfg();
1297                 localcmd("set lastlevel 0\ntogglemenu\n");
1298                 alreadychangedlevel = TRUE;
1299                 return TRUE;
1300         }
1301         return FALSE;
1302 };
1303
1304 void GotoNextMap()
1305 {
1306         //local string nextmap;
1307         //local float n, nummaps;
1308         //local string s;
1309         if (alreadychangedlevel)
1310                 return;
1311         alreadychangedlevel = TRUE;
1312
1313         {
1314                 string nextMap;
1315                 float allowReset;
1316
1317                 for(allowReset = 1; allowReset >= 0; --allowReset)
1318                 {
1319                         nextMap = GetNextMap();
1320                         if(nextMap != "")
1321                                 break;
1322
1323                         if(allowReset)
1324                         {
1325                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1326                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1327                                 if(autocvar_g_maplist_shuffle)
1328                                         ShuffleMaplist();
1329                                 localcmd("\nmenu_cmd sync\n");
1330                         }
1331                         else
1332                         {
1333                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1334                         }
1335                 }
1336                 Map_Goto();
1337         }
1338 };
1339
1340
1341 /*
1342 ============
1343 IntermissionThink
1344
1345 When the player presses attack or jump, change to the next level
1346 ============
1347 */
1348 .float autoscreenshot;
1349 void() MapVote_Start;
1350 void() MapVote_Think;
1351 float mapvote_initialized;
1352 void IntermissionThink()
1353 {
1354         FixIntermissionClient(self);
1355
1356         if(autocvar_sv_autoscreenshot)
1357         if(self.autoscreenshot > 0)
1358         if(time > self.autoscreenshot)
1359         {
1360                 self.autoscreenshot = -1;
1361                 if(clienttype(self) == CLIENTTYPE_REAL)
1362                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1363                 return;
1364         }
1365
1366         if (time < intermission_exittime)
1367                 return;
1368
1369         if(!mapvote_initialized)
1370                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1371                         return;
1372
1373         MapVote_Start();
1374 };
1375
1376 /*
1377 ============
1378 FindIntermission
1379
1380 Returns the entity to view from
1381 ============
1382 */
1383 /*
1384 entity FindIntermission()
1385 {
1386         local   entity spot;
1387         local   float cyc;
1388
1389 // look for info_intermission first
1390         spot = find (world, classname, "info_intermission");
1391         if (spot)
1392         {       // pick a random one
1393                 cyc = random() * 4;
1394                 while (cyc > 1)
1395                 {
1396                         spot = find (spot, classname, "info_intermission");
1397                         if (!spot)
1398                                 spot = find (spot, classname, "info_intermission");
1399                         cyc = cyc - 1;
1400                 }
1401                 return spot;
1402         }
1403
1404 // then look for the start position
1405         spot = find (world, classname, "info_player_start");
1406         if (spot)
1407                 return spot;
1408
1409 // testinfo_player_start is only found in regioned levels
1410         spot = find (world, classname, "testplayerstart");
1411         if (spot)
1412                 return spot;
1413
1414 // then look for the start position
1415         spot = find (world, classname, "info_player_deathmatch");
1416         if (spot)
1417                 return spot;
1418
1419         //objerror ("FindIntermission: no spot");
1420         return world;
1421 };
1422 */
1423
1424 /*
1425 ===============================================================================
1426
1427 RULES
1428
1429 ===============================================================================
1430 */
1431
1432 void DumpStats(float final)
1433 {
1434         float file;
1435         string s;
1436         float to_console;
1437         float to_eventlog;
1438         float to_file;
1439         float i;
1440         entity e;
1441
1442         to_console = autocvar_sv_logscores_console;
1443         to_eventlog = autocvar_sv_eventlog;
1444         to_file = autocvar_sv_logscores_file;
1445
1446         if(!final)
1447         {
1448                 to_console = TRUE; // always print printstats replies
1449                 to_eventlog = FALSE; // but never print them to the event log
1450         }
1451
1452         if(to_eventlog)
1453                 if(autocvar_sv_eventlog_console)
1454                         to_console = FALSE; // otherwise we get the output twice
1455
1456         if(final)
1457                 s = ":scores:";
1458         else
1459                 s = ":status:";
1460         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1461
1462         if(to_console)
1463                 print(s, "\n");
1464         if(to_eventlog)
1465                 GameLogEcho(s);
1466         if(to_file)
1467         {
1468                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1469                 if(file == -1)
1470                         to_file = FALSE;
1471                 else
1472                         fputs(file, strcat(s, "\n"));
1473         }
1474
1475         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1476         if(to_console)
1477                 print(s, "\n");
1478         if(to_eventlog)
1479                 GameLogEcho(s);
1480         if(to_file)
1481                 fputs(file, strcat(s, "\n"));
1482
1483         FOR_EACH_CLIENT(other)
1484         {
1485                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1486                 {
1487                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1488                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1489                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1490                                 s = strcat(s, ftos(other.team), ":");
1491                         else
1492                                 s = strcat(s, "spectator:");
1493
1494                         if(to_console)
1495                                 print(s, other.netname, "\n");
1496                         if(to_eventlog)
1497                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1498                         if(to_file)
1499                                 fputs(file, strcat(s, other.netname, "\n"));
1500                 }
1501         }
1502
1503         if(teams_matter)
1504         {
1505                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1506                 if(to_console)
1507                         print(s, "\n");
1508                 if(to_eventlog)
1509                         GameLogEcho(s);
1510                 if(to_file)
1511                         fputs(file, strcat(s, "\n"));
1512
1513                 for(i = 1; i < 16; ++i)
1514                 {
1515                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1516                         s = strcat(s, ":", ftos(i));
1517                         if(to_console)
1518                                 print(s, "\n");
1519                         if(to_eventlog)
1520                                 GameLogEcho(s);
1521                         if(to_file)
1522                                 fputs(file, strcat(s, "\n"));
1523                 }
1524         }
1525
1526         if(to_console)
1527                 print(":end\n");
1528         if(to_eventlog)
1529                 GameLogEcho(":end");
1530         if(to_file)
1531         {
1532                 fputs(file, ":end\n");
1533                 fclose(file);
1534         }
1535 }
1536
1537 void FixIntermissionClient(entity e)
1538 {
1539         string s;
1540         if(!e.autoscreenshot) // initial call
1541         {
1542                 e.angles = e.v_angle;
1543                 e.angles_x = -e.angles_x;
1544                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1545                 e.health = -2342;
1546                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1547                 e.solid = SOLID_NOT;
1548                 e.movetype = MOVETYPE_NONE;
1549                 e.takedamage = DAMAGE_NO;
1550                 if(e.weaponentity)
1551                 {
1552                         e.weaponentity.effects = EF_NODRAW;
1553                         if (e.weaponentity.weaponentity)
1554                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1555                 }
1556                 if(clienttype(e) == CLIENTTYPE_REAL)
1557                 {
1558                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1559                         s = autocvar_sv_intermission_cdtrack;
1560                         if(s != "")
1561                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1562                         msg_entity = e;
1563                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1564                 }
1565         }
1566
1567         //e.velocity = '0 0 0';
1568         //e.fixangle = TRUE;
1569
1570         // TODO halt weapon animation
1571 }
1572
1573
1574 /*
1575 go to the next level for deathmatch
1576 only called if a time or frag limit has expired
1577 */
1578 void NextLevel()
1579 {
1580         gameover = TRUE;
1581
1582         intermission_running = 1;
1583
1584 // enforce a wait time before allowing changelevel
1585         if(player_count > 0)
1586                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1587         else
1588                 intermission_exittime = -1;
1589
1590         /*
1591         WriteByte (MSG_ALL, SVC_CDTRACK);
1592         WriteByte (MSG_ALL, 3);
1593         WriteByte (MSG_ALL, 3);
1594         // done in FixIntermission
1595         */
1596
1597         //pos = FindIntermission ();
1598
1599         VoteReset();
1600
1601         DumpStats(TRUE);
1602
1603         // send statistics
1604         entity e;
1605         PlayerStats_EndMatch(1);
1606         FOR_EACH_CLIENT(e)
1607                 PlayerStats_AddGlobalInfo(e);
1608         PlayerStats_Shutdown();
1609
1610         if(autocvar_sv_eventlog)
1611                 GameLogEcho(":gameover");
1612
1613         GameLogClose();
1614
1615         FOR_EACH_PLAYER(other) {
1616                 FixIntermissionClient(other);
1617                 if(other.winning)
1618                         bprint(other.netname, " ^7wins.\n");
1619         }
1620
1621         if(autocvar_g_campaign)
1622                 CampaignPreIntermission();
1623
1624         localcmd("\nsv_hook_gameend\n");
1625 }
1626
1627 /*
1628 ============
1629 CheckRules_Player
1630
1631 Exit deathmatch games upon conditions
1632 ============
1633 */
1634 void CheckRules_Player()
1635 {
1636         if (gameover)   // someone else quit the game already
1637                 return;
1638
1639         if(self.deadflag == DEAD_NO)
1640                 self.play_time += frametime;
1641
1642         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1643         //   (div0: and that in CheckRules_World please)
1644 };
1645
1646 float checkrules_equality;
1647 float checkrules_suddendeathwarning;
1648 float checkrules_suddendeathend;
1649 float checkrules_overtimesadded; //how many overtimes have been already added
1650
1651 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1652 float WINNING_YES = 1; // winner found
1653 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1654 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1655
1656 float InitiateSuddenDeath()
1657 {
1658         // Check first whether normal overtimes could be added before initiating suddendeath mode
1659         // - for this timelimit_overtime needs to be >0 of course
1660         // - also check the winning condition calculated in the previous frame and only add normal overtime
1661         //   again, if at the point at which timelimit would be extended again, still no winner was found
1662         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1663         {
1664                 return 1; // need to call InitiateOvertime later
1665         }
1666         else
1667         {
1668                 if(!checkrules_suddendeathend)
1669                 {
1670                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1671                         if(g_race && !g_race_qualifying)
1672                                 race_StartCompleting();
1673                 }
1674                 return 0;
1675         }
1676 }
1677
1678 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1679 {
1680         ++checkrules_overtimesadded;
1681         //add one more overtime by simply extending the timelimit
1682         float tl;
1683         tl = autocvar_timelimit;
1684         tl += autocvar_timelimit_overtime;
1685         cvar_set("timelimit", ftos(tl));
1686         string minutesPlural;
1687         if (autocvar_timelimit_overtime == 1)
1688                 minutesPlural = " ^3minute";
1689         else
1690                 minutesPlural = " ^3minutes";
1691
1692         bcenterprint(
1693                 strcat(
1694                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1695                         ftos(autocvar_timelimit_overtime),
1696                         minutesPlural,
1697                         " to the game!"
1698                 )
1699         );
1700 }
1701
1702 float GetWinningCode(float fraglimitreached, float equality)
1703 {
1704         if(autocvar_g_campaign == 1)
1705                 if(fraglimitreached)
1706                         return WINNING_YES;
1707                 else
1708                         return WINNING_NO;
1709
1710         else
1711                 if(equality)
1712                         if(fraglimitreached)
1713                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1714                         else
1715                                 return WINNING_NEVER;
1716                 else
1717                         if(fraglimitreached)
1718                                 return WINNING_YES;
1719                         else
1720                                 return WINNING_NO;
1721 }
1722
1723 // set the .winning flag for exactly those players with a given field value
1724 void SetWinners(.float field, float value)
1725 {
1726         entity head;
1727         FOR_EACH_PLAYER(head)
1728                 head.winning = (head.field == value);
1729 }
1730
1731 // set the .winning flag for those players with a given field value
1732 void AddWinners(.float field, float value)
1733 {
1734         entity head;
1735         FOR_EACH_PLAYER(head)
1736                 if(head.field == value)
1737                         head.winning = 1;
1738 }
1739
1740 // clear the .winning flags
1741 void ClearWinners(void)
1742 {
1743         entity head;
1744         FOR_EACH_PLAYER(head)
1745                 head.winning = 0;
1746 }
1747
1748 // Onslaught winning condition:
1749 // game terminates if only one team has a working generator (or none)
1750 float WinningCondition_Onslaught()
1751 {
1752         entity head;
1753         local float t1, t2, t3, t4;
1754
1755         WinningConditionHelper(); // set worldstatus
1756
1757         if(inWarmupStage)
1758                 return WINNING_NO;
1759
1760         // first check if the game has ended
1761         t1 = t2 = t3 = t4 = 0;
1762         head = find(world, classname, "onslaught_generator");
1763         while (head)
1764         {
1765                 if (head.health > 0)
1766                 {
1767                         if (head.team == COLOR_TEAM1) t1 = 1;
1768                         if (head.team == COLOR_TEAM2) t2 = 1;
1769                         if (head.team == COLOR_TEAM3) t3 = 1;
1770                         if (head.team == COLOR_TEAM4) t4 = 1;
1771                 }
1772                 head = find(head, classname, "onslaught_generator");
1773         }
1774         if (t1 + t2 + t3 + t4 < 2)
1775         {
1776                 // game over, only one team remains (or none)
1777                 ClearWinners();
1778                 if (t1) SetWinners(team, COLOR_TEAM1);
1779                 if (t2) SetWinners(team, COLOR_TEAM2);
1780                 if (t3) SetWinners(team, COLOR_TEAM3);
1781                 if (t4) SetWinners(team, COLOR_TEAM4);
1782                 dprint("Have a winner, ending game.\n");
1783                 return WINNING_YES;
1784         }
1785
1786         // Two or more teams remain
1787         return WINNING_NO;
1788 }
1789
1790 float LMS_NewPlayerLives()
1791 {
1792         float fl;
1793         fl = autocvar_fraglimit;
1794         if(fl == 0)
1795                 fl = 999;
1796
1797         // first player has left the game for dying too much? Nobody else can get in.
1798         if(lms_lowest_lives < 1)
1799                 return 0;
1800
1801         if(!autocvar_g_lms_join_anytime)
1802                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1803                         return 0;
1804
1805         return bound(1, lms_lowest_lives, fl);
1806 }
1807
1808 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1809 // they win. Otherwise the defending team wins once the timelimit passes.
1810 void assault_new_round();
1811 float WinningCondition_Assault()
1812 {
1813         local float status;
1814
1815         WinningConditionHelper(); // set worldstatus
1816
1817         status = WINNING_NO;
1818         // as the timelimit has not yet passed just assume the defending team will win
1819         if(assault_attacker_team == COLOR_TEAM1)
1820         {
1821                 SetWinners(team, COLOR_TEAM2);
1822         }
1823         else
1824         {
1825                 SetWinners(team, COLOR_TEAM1);
1826         }
1827
1828         local entity ent;
1829         ent = find(world, classname, "target_assault_roundend");
1830         if(ent)
1831         {
1832                 if(ent.winning) // round end has been triggered by attacking team
1833                 {
1834                         bprint("ASSAULT: round completed...\n");
1835                         SetWinners(team, assault_attacker_team);
1836
1837                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1838
1839                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1840                         {
1841                                 status = WINNING_YES;
1842                         }
1843                         else
1844                         {
1845                                 local entity oldself;
1846                                 oldself = self;
1847                                 self = ent;
1848                                 assault_new_round();
1849                                 self = oldself;
1850                         }
1851                 }
1852         }
1853
1854         return status;
1855 }
1856
1857 // LMS winning condition: game terminates if and only if there's at most one
1858 // one player who's living lives. Top two scores being equal cancels the time
1859 // limit.
1860 float WinningCondition_LMS()
1861 {
1862         entity head, head2;
1863         float have_player;
1864         float have_players;
1865         float l;
1866
1867         have_player = FALSE;
1868         have_players = FALSE;
1869         l = LMS_NewPlayerLives();
1870
1871         head = find(world, classname, "player");
1872         if(head)
1873                 have_player = TRUE;
1874         head2 = find(head, classname, "player");
1875         if(head2)
1876                 have_players = TRUE;
1877
1878         if(have_player)
1879         {
1880                 // we have at least one player
1881                 if(have_players)
1882                 {
1883                         // two or more active players - continue with the game
1884                 }
1885                 else
1886                 {
1887                         // exactly one player?
1888
1889                         ClearWinners();
1890                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1891
1892                         if(l)
1893                         {
1894                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1895                                 return WINNING_NO;
1896                         }
1897                         else
1898                         {
1899                                 // a winner!
1900                                 // and assign him his first place
1901                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1902                                 return WINNING_YES;
1903                         }
1904                 }
1905         }
1906         else
1907         {
1908                 // nobody is playing at all...
1909                 if(l)
1910                 {
1911                         // wait for players...
1912                 }
1913                 else
1914                 {
1915                         // SNAFU (maybe a draw game?)
1916                         ClearWinners();
1917                         dprint("No players, ending game.\n");
1918                         return WINNING_YES;
1919                 }
1920         }
1921
1922         // When we get here, we have at least two players who are actually LIVING,
1923         // now check if the top two players have equal score.
1924         WinningConditionHelper();
1925
1926         ClearWinners();
1927         if(WinningConditionHelper_winner)
1928                 WinningConditionHelper_winner.winning = TRUE;
1929         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1930                 return WINNING_NEVER;
1931
1932         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1933         return WINNING_NO;
1934 }
1935
1936 void ShuffleMaplist()
1937 {
1938         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1939 }
1940
1941 float leaderfrags;
1942 float WinningCondition_Scores(float limit, float leadlimit)
1943 {
1944         float limitreached;
1945
1946         // TODO make everything use THIS winning condition (except LMS)
1947         WinningConditionHelper();
1948
1949         if(teams_matter)
1950         {
1951                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1952                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1953                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1954                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1955         }
1956
1957         ClearWinners();
1958         if(WinningConditionHelper_winner)
1959                 WinningConditionHelper_winner.winning = 1;
1960         if(WinningConditionHelper_winnerteam >= 0)
1961                 SetWinners(team, WinningConditionHelper_winnerteam);
1962
1963         if(WinningConditionHelper_lowerisbetter)
1964         {
1965                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1966                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1967                 limit = -limit;
1968         }
1969
1970         if(WinningConditionHelper_zeroisworst)
1971                 leadlimit = 0; // not supported in this mode
1972
1973         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1974         // these modes always score in increments of 1, thus this makes sense
1975         {
1976                 if(leaderfrags != WinningConditionHelper_topscore)
1977                 {
1978                         leaderfrags = WinningConditionHelper_topscore;
1979
1980                         if (limit)
1981                         if (leaderfrags == limit - 1)
1982                                 Announce("1fragleft");
1983                         else if (leaderfrags == limit - 2)
1984                                 Announce("2fragsleft");
1985                         else if (leaderfrags == limit - 3)
1986                                 Announce("3fragsleft");
1987                 }
1988         }
1989
1990         limitreached = FALSE;
1991         if(limit)
1992                 if(WinningConditionHelper_topscore >= limit)
1993                         limitreached = TRUE;
1994         if(leadlimit)
1995         {
1996                 float leadlimitreached;
1997                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1998                 if(autocvar_leadlimit_and_fraglimit)
1999                         limitreached = (limitreached && leadlimitreached);
2000                 else
2001                         limitreached = (limitreached || leadlimitreached);
2002         }
2003
2004         return GetWinningCode(
2005                 WinningConditionHelper_topscore && limitreached,
2006                 WinningConditionHelper_equality
2007         );
2008 }
2009
2010 float WinningCondition_Race(float fraglimit)
2011 {
2012         float wc;
2013         entity p;
2014         float n, c;
2015
2016         n = 0;
2017         c = 0;
2018         FOR_EACH_PLAYER(p)
2019         {
2020                 ++n;
2021                 if(p.race_completed)
2022                         ++c;
2023         }
2024         if(n && (n == c))
2025                 return WINNING_YES;
2026         wc = WinningCondition_Scores(fraglimit, 0);
2027
2028         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2029         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2030         // do NOT support equality when the laps are all raced!
2031                 return WINNING_STARTSUDDENDEATHOVERTIME;
2032         else
2033                 return WINNING_NEVER;
2034         return wc;
2035 }
2036
2037 void ReadyRestart();
2038 float WinningCondition_QualifyingThenRace(float limit)
2039 {
2040         float wc;
2041         wc = WinningCondition_Scores(limit, 0);
2042
2043         // NEVER initiate overtime
2044         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2045         {
2046                 return WINNING_YES;
2047         }
2048
2049         return wc;
2050 }
2051
2052 float WinningCondition_RanOutOfSpawns()
2053 {
2054         entity head;
2055
2056         if(have_team_spawns <= 0)
2057                 return WINNING_NO;
2058
2059         if(!some_spawn_has_been_used)
2060                 return WINNING_NO;
2061
2062         team1_score = team2_score = team3_score = team4_score = 0;
2063
2064         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2065         {
2066                 if(head.team == COLOR_TEAM1)
2067                         team1_score = 1;
2068                 else if(head.team == COLOR_TEAM2)
2069                         team2_score = 1;
2070                 else if(head.team == COLOR_TEAM3)
2071                         team3_score = 1;
2072                 else if(head.team == COLOR_TEAM4)
2073                         team4_score = 1;
2074         }
2075
2076         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2077         {
2078                 if(head.team == COLOR_TEAM1)
2079                         team1_score = 1;
2080                 else if(head.team == COLOR_TEAM2)
2081                         team2_score = 1;
2082                 else if(head.team == COLOR_TEAM3)
2083                         team3_score = 1;
2084                 else if(head.team == COLOR_TEAM4)
2085                         team4_score = 1;
2086         }
2087
2088         ClearWinners();
2089         if(team1_score + team2_score + team3_score + team4_score == 0)
2090         {
2091                 checkrules_equality = TRUE;
2092                 return WINNING_YES;
2093         }
2094         else if(team1_score + team2_score + team3_score + team4_score == 1)
2095         {
2096                 float t, i;
2097                 if(team1_score) t = COLOR_TEAM1;
2098                 if(team2_score) t = COLOR_TEAM2;
2099                 if(team3_score) t = COLOR_TEAM3;
2100                 if(team4_score) t = COLOR_TEAM4;
2101                 CheckAllowedTeams(world);
2102                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2103                 {
2104                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2105                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2106                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2107                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2108                 }
2109
2110                 AddWinners(team, t);
2111                 return WINNING_YES;
2112         }
2113         else
2114                 return WINNING_NO;
2115 }
2116
2117 /*
2118 ============
2119 CheckRules_World
2120
2121 Exit deathmatch games upon conditions
2122 ============
2123 */
2124 void CheckRules_World()
2125 {
2126         float timelimit;
2127         float fraglimit;
2128         float leadlimit;
2129
2130         VoteThink();
2131         MapVote_Think();
2132
2133         SetDefaultAlpha();
2134
2135         /*
2136         MapVote_Think should now do that part
2137         if (intermission_running)
2138                 if (time >= intermission_exittime + 60)
2139                 {
2140                         if(!DoNextMapOverride())
2141                                 GotoNextMap();
2142                         return;
2143                 }
2144         */
2145
2146         if (gameover)   // someone else quit the game already
2147         {
2148                 if(player_count == 0) // Nobody there? Then let's go to the next map
2149                         MapVote_Start();
2150                         // this will actually check the player count in the next frame
2151                         // again, but this shouldn't hurt
2152                 return;
2153         }
2154
2155         timelimit = autocvar_timelimit * 60;
2156         fraglimit = autocvar_fraglimit;
2157         leadlimit = autocvar_leadlimit;
2158
2159         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2160         {
2161                 if(timelimit > 0)
2162                         timelimit = 0; // timelimit is not made for warmup
2163                 if(fraglimit > 0)
2164                         fraglimit = 0; // no fraglimit for now
2165                 leadlimit = 0; // no leadlimit for now
2166         }
2167
2168         if(g_onslaught)
2169                 timelimit = 0; // ONS has its own overtime rule
2170
2171         if(timelimit > 0)
2172         {
2173                 timelimit += game_starttime;
2174         }
2175         else if (timelimit < 0)
2176         {
2177                 // endmatch
2178                 NextLevel();
2179                 return;
2180         }
2181
2182         float wantovertime;
2183         wantovertime = 0;
2184
2185         if(checkrules_suddendeathend)
2186         {
2187                 if(!checkrules_suddendeathwarning)
2188                 {
2189                         checkrules_suddendeathwarning = TRUE;
2190                         if(g_race && !g_race_qualifying)
2191                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2192                         else
2193                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2194                 }
2195         }
2196         else
2197         {
2198                 if (timelimit && time >= timelimit)
2199                 {
2200                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2201                         {
2202                                 float totalplayers;
2203                                 float playerswithlaps;
2204                                 float readyplayers;
2205                                 entity head;
2206                                 totalplayers = playerswithlaps = readyplayers = 0;
2207                                 FOR_EACH_PLAYER(head)
2208                                 {
2209                                         ++totalplayers;
2210                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2211                                                 ++playerswithlaps;
2212                                         if(head.ready)
2213                                                 ++readyplayers;
2214                                 }
2215
2216                                 // at least 2 of the players have completed a lap: start the RACE
2217                                 // otherwise, the players should end the qualifying on their own
2218                                 if(readyplayers || playerswithlaps >= 2)
2219                                 {
2220                                         checkrules_suddendeathend = 0;
2221                                         ReadyRestart(); // go to race
2222                                         return;
2223                                 }
2224                                 else
2225                                         wantovertime |= InitiateSuddenDeath();
2226                         }
2227                         else
2228                                 wantovertime |= InitiateSuddenDeath();
2229                 }
2230         }
2231
2232         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2233         {
2234                 NextLevel();
2235                 return;
2236         }
2237
2238         float checkrules_status;
2239         checkrules_status = WinningCondition_RanOutOfSpawns();
2240         if(checkrules_status == WINNING_YES)
2241         {
2242                 bprint("Hey! Someone ran out of spawns!\n");
2243         }
2244         else if(g_race && !g_race_qualifying && timelimit >= 0)
2245         {
2246                 checkrules_status = WinningCondition_Race(fraglimit);
2247                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2248         }
2249         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2250         {
2251                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2252                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2253         }
2254         else if(g_assault)
2255         {
2256                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2257         }
2258         else if(g_lms)
2259         {
2260                 checkrules_status = WinningCondition_LMS();
2261         }
2262         else if (g_onslaught)
2263         {
2264                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2265         }
2266         else
2267         {
2268                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2269                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2270         }
2271
2272         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2273         {
2274                 checkrules_status = WINNING_NEVER;
2275                 checkrules_overtimesadded = -1;
2276                 wantovertime |= InitiateSuddenDeath();
2277         }
2278
2279         if(checkrules_status == WINNING_NEVER)
2280                 // equality cases! Nobody wins if the overtime ends in a draw.
2281                 ClearWinners();
2282
2283         if(wantovertime)
2284         {
2285                 if(checkrules_status == WINNING_NEVER)
2286                         InitiateOvertime();
2287                 else
2288                         checkrules_status = WINNING_YES;
2289         }
2290
2291         if(checkrules_suddendeathend)
2292                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2293                         checkrules_status = WINNING_YES;
2294
2295         if(checkrules_status == WINNING_YES)
2296         {
2297                 //print("WINNING\n");
2298                 NextLevel();
2299         }
2300 };
2301
2302 float mapvote_nextthink;
2303 float mapvote_initialized;
2304 float mapvote_keeptwotime;
2305 float mapvote_timeout;
2306 string mapvote_message;
2307 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2308 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2309 float mapvote_screenshot_dirs_count;
2310
2311 float mapvote_count;
2312 float mapvote_count_real;
2313 string mapvote_maps[MAPVOTE_COUNT];
2314 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2315 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2316 float mapvote_maps_suggested[MAPVOTE_COUNT];
2317 string mapvote_suggestions[MAPVOTE_COUNT];
2318 float mapvote_suggestion_ptr;
2319 float mapvote_maxlen;
2320 float mapvote_voters;
2321 float mapvote_votes[MAPVOTE_COUNT];
2322 float mapvote_run;
2323 float mapvote_detail;
2324 float mapvote_abstain;
2325 .float mapvote;
2326
2327 void MapVote_ClearAllVotes()
2328 {
2329         FOR_EACH_CLIENT(other)
2330                 other.mapvote = 0;
2331 }
2332
2333 string MapVote_Suggest(string m)
2334 {
2335         float i;
2336         if(m == "")
2337                 return "That's not how to use this command.";
2338         if(!autocvar_g_maplist_votable_suggestions)
2339                 return "Suggestions are not accepted on this server.";
2340         if(mapvote_initialized)
2341                 return "Can't suggest - voting is already in progress!";
2342         m = MapInfo_FixName(m);
2343         if(!m)
2344                 return "The map you suggested is not available on this server.";
2345         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2346                 if(Map_IsRecent(m))
2347                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2348
2349         if(!MapInfo_CheckMap(m))
2350                 return "The map you suggested does not support the current game mode.";
2351         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2352                 if(mapvote_suggestions[i] == m)
2353                         return "This map was already suggested.";
2354         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2355         {
2356                 i = floor(random() * mapvote_suggestion_ptr);
2357         }
2358         else
2359         {
2360                 i = mapvote_suggestion_ptr;
2361                 mapvote_suggestion_ptr += 1;
2362         }
2363         if(mapvote_suggestions[i] != "")
2364                 strunzone(mapvote_suggestions[i]);
2365         mapvote_suggestions[i] = strzone(m);
2366         if(autocvar_sv_eventlog)
2367                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2368         return strcat("Suggestion of ", m, " accepted.");
2369 }
2370
2371 void MapVote_AddVotable(string nextMap, float isSuggestion)
2372 {
2373         float j, i, o;
2374         string pakfile, mapfile;
2375
2376         if(nextMap == "")
2377                 return;
2378         for(j = 0; j < mapvote_count; ++j)
2379                 if(mapvote_maps[j] == nextMap)
2380                         return;
2381         if(strlen(nextMap) > mapvote_maxlen)
2382                 mapvote_maxlen = strlen(nextMap);
2383         mapvote_maps[mapvote_count] = strzone(nextMap);
2384         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2385
2386         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2387         {
2388                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2389                 pakfile = whichpack(strcat(mapfile, ".tga"));
2390                 if(pakfile == "")
2391                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2392                 if(pakfile == "")
2393                         pakfile = whichpack(strcat(mapfile, ".png"));
2394                 if(pakfile != "")
2395                         break;
2396         }
2397         if(i >= mapvote_screenshot_dirs_count)
2398                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2399         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2400                 pakfile = substring(pakfile, o, -1);
2401
2402         mapvote_maps_screenshot_dir[mapvote_count] = i;
2403         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2404
2405         mapvote_count += 1;
2406 }
2407
2408 void MapVote_Spawn();
2409 void MapVote_Init()
2410 {
2411         float i;
2412         float nmax, smax;
2413
2414         MapVote_ClearAllVotes();
2415
2416         mapvote_count = 0;
2417         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2418         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2419
2420         if(mapvote_abstain)
2421                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2422         else
2423                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2424         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2425
2426         // we need this for AddVotable, as that cycles through the screenshot dirs
2427         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2428         if(mapvote_screenshot_dirs_count == 0)
2429                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2430         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2431         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2432                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2433
2434         if(mapvote_suggestion_ptr)
2435                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2436                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2437
2438         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439                 MapVote_AddVotable(GetNextMap(), FALSE);
2440
2441         if(mapvote_count == 0)
2442         {
2443                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2444                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2445                 if(autocvar_g_maplist_shuffle)
2446                         ShuffleMaplist();
2447                 localcmd("\nmenu_cmd sync\n");
2448                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2449                         MapVote_AddVotable(GetNextMap(), FALSE);
2450         }
2451
2452         mapvote_count_real = mapvote_count;
2453         if(mapvote_abstain)
2454                 MapVote_AddVotable("don't care", 0);
2455
2456         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2457
2458         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2459         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2460         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2461                 mapvote_keeptwotime = 0;
2462         mapvote_message = "Choose a map and press its key!";
2463
2464         MapVote_Spawn();
2465 }
2466
2467 void MapVote_SendPicture(float id)
2468 {
2469         msg_entity = self;
2470         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2471         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2472         WriteByte(MSG_ONE, id);
2473         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2474 }
2475
2476 float GameCommand_MapVote(string cmd)
2477 {
2478         if(!intermission_running)
2479                 return FALSE;
2480
2481         if(cmd == "mv_getpic")
2482         {
2483                 MapVote_SendPicture(stof(argv(1)));
2484                 return TRUE;
2485         }
2486
2487         return FALSE;
2488 }
2489
2490 float MapVote_GetMapMask()
2491 {
2492         float mask, i, power;
2493         mask = 0;
2494         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2495                 if(mapvote_maps[i] != "")
2496                         mask |= power;
2497         return mask;
2498 }
2499
2500 entity mapvote_ent;
2501 float MapVote_SendEntity(entity to, float sf)
2502 {
2503         float i;
2504
2505         if(sf & 1)
2506                 sf &~= 2; // if we send 1, we don't need to also send 2
2507
2508         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2509         WriteByte(MSG_ENTITY, sf);
2510
2511         if(sf & 1)
2512         {
2513                 // flag 1 == initialization
2514                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2515                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2516                 WriteString(MSG_ENTITY, "");
2517                 WriteByte(MSG_ENTITY, mapvote_count);
2518                 WriteByte(MSG_ENTITY, mapvote_abstain);
2519                 WriteByte(MSG_ENTITY, mapvote_detail);
2520                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2521                 if(mapvote_count <= 8)
2522                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2523                 else
2524                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2525                 for(i = 0; i < mapvote_count; ++i)
2526                         if(mapvote_maps[i] != "")
2527                         {
2528                                 if(mapvote_abstain && i == mapvote_count - 1)
2529                                 {
2530                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2531                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2532                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2533                                 }
2534                                 else
2535                                 {
2536                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2537                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2538                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2539                                 }
2540                         }
2541         }
2542
2543         if(sf & 2)
2544         {
2545                 // flag 2 == update of mask
2546                 if(mapvote_count <= 8)
2547                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2548                 else
2549                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2550         }
2551
2552         if(sf & 4)
2553         {
2554                 if(mapvote_detail)
2555                         for(i = 0; i < mapvote_count; ++i)
2556                                 if(mapvote_maps[i] != "")
2557                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2558
2559                 WriteByte(MSG_ENTITY, to.mapvote);
2560         }
2561
2562         return TRUE;
2563 }
2564
2565 void MapVote_Spawn()
2566 {
2567         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2568 }
2569
2570 void MapVote_TouchMask()
2571 {
2572         mapvote_ent.SendFlags |= 2;
2573 }
2574
2575 void MapVote_TouchVotes(entity voter)
2576 {
2577         mapvote_ent.SendFlags |= 4;
2578 }
2579
2580 float MapVote_Finished(float mappos)
2581 {
2582         string result;
2583         float i;
2584         float didntvote;
2585
2586         if(autocvar_sv_eventlog)
2587         {
2588                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2589                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2590                 didntvote = mapvote_voters;
2591                 for(i = 0; i < mapvote_count; ++i)
2592                         if(mapvote_maps[i] != "")
2593                         {
2594                                 didntvote -= mapvote_votes[i];
2595                                 if(i != mappos)
2596                                 {
2597                                         result = strcat(result, ":", mapvote_maps[i]);
2598                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2599                                 }
2600                         }
2601                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2602
2603                 GameLogEcho(result);
2604                 if(mapvote_maps_suggested[mappos])
2605                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2606         }
2607
2608         FOR_EACH_REALCLIENT(other)
2609                 FixClientCvars(other);
2610
2611         Map_Goto_SetStr(mapvote_maps[mappos]);
2612         Map_Goto();
2613         alreadychangedlevel = TRUE;
2614         return TRUE;
2615 }
2616 void MapVote_CheckRules_1()
2617 {
2618         float i;
2619
2620         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2621         {
2622                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2623                 mapvote_votes[i] = 0;
2624         }
2625
2626         mapvote_voters = 0;
2627         FOR_EACH_REALCLIENT(other)
2628         {
2629                 ++mapvote_voters;
2630                 if(other.mapvote)
2631                 {
2632                         i = other.mapvote - 1;
2633                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2634                         mapvote_votes[i] = mapvote_votes[i] + 1;
2635                 }
2636         }
2637 }
2638
2639 float MapVote_CheckRules_2()
2640 {
2641         float i;
2642         float firstPlace, secondPlace;
2643         float firstPlaceVotes, secondPlaceVotes;
2644         float mapvote_voters_real;
2645         string result;
2646
2647         if(mapvote_count_real == 1)
2648                 return MapVote_Finished(0);
2649
2650         mapvote_voters_real = mapvote_voters;
2651         if(mapvote_abstain)
2652                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2653
2654         RandomSelection_Init();
2655         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2656                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2657         firstPlace = RandomSelection_chosen_float;
2658         firstPlaceVotes = RandomSelection_best_priority;
2659         //dprint("First place: ", ftos(firstPlace), "\n");
2660         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2661
2662         RandomSelection_Init();
2663         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2664                 if(i != firstPlace)
2665                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2666         secondPlace = RandomSelection_chosen_float;
2667         secondPlaceVotes = RandomSelection_best_priority;
2668         //dprint("Second place: ", ftos(secondPlace), "\n");
2669         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2670
2671         if(firstPlace == -1)
2672                 error("No first place in map vote... WTF?");
2673
2674         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2675                 return MapVote_Finished(firstPlace);
2676
2677         if(mapvote_keeptwotime)
2678                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2679                 {
2680                         float didntvote;
2681                         MapVote_TouchMask();
2682                         mapvote_message = "Now decide between the TOP TWO!";
2683                         mapvote_keeptwotime = 0;
2684                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2685                         result = strcat(result, ":", ftos(firstPlaceVotes));
2686                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2687                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2688                         didntvote = mapvote_voters;
2689                         for(i = 0; i < mapvote_count; ++i)
2690                                 if(mapvote_maps[i] != "")
2691                                 {
2692                                         didntvote -= mapvote_votes[i];
2693                                         if(i != firstPlace)
2694                                                 if(i != secondPlace)
2695                                                 {
2696                                                         result = strcat(result, ":", mapvote_maps[i]);
2697                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2698                                                         if(i < mapvote_count_real)
2699                                                         {
2700                                                                 strunzone(mapvote_maps[i]);
2701                                                                 mapvote_maps[i] = "";
2702                                                                 strunzone(mapvote_maps_pakfile[i]);
2703                                                                 mapvote_maps_pakfile[i] = "";
2704                                                         }
2705                                                 }
2706                                 }
2707                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2708                         if(autocvar_sv_eventlog)
2709                                 GameLogEcho(result);
2710                 }
2711
2712         return FALSE;
2713 }
2714 void MapVote_Tick()
2715 {
2716         float keeptwo;
2717         float totalvotes;
2718
2719         keeptwo = mapvote_keeptwotime;
2720         MapVote_CheckRules_1(); // count
2721         if(MapVote_CheckRules_2()) // decide
2722                 return;
2723
2724         totalvotes = 0;
2725         FOR_EACH_REALCLIENT(other)
2726         {
2727                 // hide scoreboard again
2728                 if(other.health != 2342)
2729                 {
2730                         other.health = 2342;
2731                         other.impulse = 0;
2732                         if(clienttype(other) == CLIENTTYPE_REAL)
2733                         {
2734                                 msg_entity = other;
2735                                 WriteByte(MSG_ONE, SVC_FINALE);
2736                                 WriteString(MSG_ONE, "");
2737                         }
2738                 }
2739
2740                 // clear possibly invalid votes
2741                 if(mapvote_maps[other.mapvote - 1] == "")
2742                         other.mapvote = 0;
2743                 // use impulses as new vote
2744                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2745                         if(mapvote_maps[other.impulse - 1] != "")
2746                         {
2747                                 other.mapvote = other.impulse;
2748                                 MapVote_TouchVotes(other);
2749                         }
2750                 other.impulse = 0;
2751
2752                 if(other.mapvote)
2753                         ++totalvotes;
2754         }
2755
2756         MapVote_CheckRules_1(); // just count
2757 }
2758 void MapVote_Start()
2759 {
2760         if(mapvote_run)
2761                 return;
2762
2763         // wait for stats to be sent first
2764         if(!playerstats_waitforme)
2765                 return;
2766
2767         MapInfo_Enumerate();
2768         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2769                 mapvote_run = TRUE;
2770 }
2771 void MapVote_Think()
2772 {
2773         if(!mapvote_run)
2774                 return;
2775
2776         if(alreadychangedlevel)
2777                 return;
2778
2779         if(time < mapvote_nextthink)
2780                 return;
2781         //dprint("tick\n");
2782
2783         mapvote_nextthink = time + 0.5;
2784
2785         if(!mapvote_initialized)
2786         {
2787                 if(autocvar_rescan_pending == 1)
2788                 {
2789                         cvar_set("rescan_pending", "2");
2790                         localcmd("fs_rescan\nrescan_pending 3\n");
2791                         return;
2792                 }
2793                 else if(autocvar_rescan_pending == 2)
2794                 {
2795                         return;
2796                 }
2797                 else if(autocvar_rescan_pending == 3)
2798                 {
2799                         // now build missing mapinfo files
2800                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2801                                 return;
2802
2803                         // we're done, start the timer
2804                         cvar_set("rescan_pending", "0");
2805                 }
2806
2807                 mapvote_initialized = TRUE;
2808                 if(DoNextMapOverride())
2809                         return;
2810                 if(!autocvar_g_maplist_votable || player_count <= 0)
2811                 {
2812                         GotoNextMap();
2813                         return;
2814                 }
2815                 MapVote_Init();
2816         }
2817
2818         MapVote_Tick();
2819 };
2820
2821 string GotoMap(string m)
2822 {
2823         if(!MapInfo_CheckMap(m))
2824                 return "The map you chose is not available on this server.";
2825         cvar_set("nextmap", m);
2826         cvar_set("timelimit", "-1");
2827         if(mapvote_initialized || alreadychangedlevel)
2828         {
2829                 if(DoNextMapOverride())
2830                         return "Map switch initiated.";
2831                 else
2832                         return "Hm... no. For some reason I like THIS map more.";
2833         }
2834         else
2835                 return "Map switch will happen after scoreboard.";
2836 }
2837
2838
2839 void EndFrame()
2840 {
2841         float altime;
2842         FOR_EACH_REALCLIENT(self)
2843         {
2844                 if(self.classname == "spectator")
2845                 {
2846                         if(self.enemy.typehitsound)
2847                                 self.typehit_time = time;
2848                         else if(self.enemy.hitsound)
2849                                 self.hit_time = time;
2850                 }
2851                 else
2852                 {
2853                         if(self.typehitsound)
2854                                 self.typehit_time = time;
2855                         else if(self.hitsound)
2856                                 self.hit_time = time;
2857                 }
2858         }
2859         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2860         // add 1 frametime because after this, engine SV_Physics
2861         // increases time by a frametime and then networks the frame
2862         // add another frametime because client shows everything with
2863         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2864         // needed!
2865         FOR_EACH_CLIENT(self)
2866         {
2867                 self.hitsound = FALSE;
2868                 self.typehitsound = FALSE;
2869                 antilag_record(self, altime);
2870         }
2871 }
2872
2873
2874 /*
2875  * RedirectionThink:
2876  * returns TRUE if redirecting
2877  */
2878 float redirection_timeout;
2879 float redirection_nextthink;
2880 float RedirectionThink()
2881 {
2882         float clients_found;
2883
2884         if(redirection_target == "")
2885                 return FALSE;
2886
2887         if(!redirection_timeout)
2888         {
2889                 cvar_set("sv_public", "-2");
2890                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2891                 if(redirection_target == "self")
2892                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2893                 else
2894                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2895         }
2896
2897         if(time < redirection_nextthink)
2898                 return TRUE;
2899
2900         redirection_nextthink = time + 1;
2901
2902         clients_found = 0;
2903         FOR_EACH_REALCLIENT(self)
2904         {
2905                 print("Redirecting: sending connect command to ", self.netname, "\n");
2906                 if(redirection_target == "self")
2907                         stuffcmd(self, "\ndisconnect; reconnect\n");
2908                 else
2909                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2910                 ++clients_found;
2911         }
2912
2913         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2914
2915         if(time > redirection_timeout || clients_found == 0)
2916                 localcmd("\nwait; wait; wait; quit\n");
2917
2918         return TRUE;
2919 }
2920
2921 void TargetMusic_RestoreGame();
2922 void RestoreGame()
2923 {
2924         // Loaded from a save game
2925         // some things then break, so let's work around them...
2926
2927         // Progs DB (capture records)
2928         ServerProgsDB = db_load("server.db");
2929
2930         // Mapinfo
2931         MapInfo_Shutdown();
2932         MapInfo_Enumerate();
2933         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2934         WeaponStats_Init();
2935
2936         TargetMusic_RestoreGame();
2937 }
2938
2939 void SV_Shutdown()
2940 {
2941         entity e;
2942
2943         if(gameover > 1) // shutting down already?
2944                 return;
2945
2946         gameover = 2; // 2 = server shutting down
2947
2948         if(world_initialized > 0)
2949         {
2950                 world_initialized = 0;
2951                 print("Saving persistent data...\n");
2952                 Ban_SaveBans();
2953
2954                 PlayerStats_EndMatch(0);
2955                 FOR_EACH_CLIENT(e)
2956                         PlayerStats_AddGlobalInfo(e);
2957                 PlayerStats_Shutdown();
2958
2959                 if(!cheatcount_total)
2960                 {
2961                         if(autocvar_sv_db_saveasdump)
2962                                 db_dump(ServerProgsDB, "server.db");
2963                         else
2964                                 db_save(ServerProgsDB, "server.db");
2965                 }
2966                 if(autocvar_developer)
2967                 {
2968                         if(autocvar_sv_db_saveasdump)
2969                                 db_dump(TemporaryDB, "server-temp.db");
2970                         else
2971                                 db_save(TemporaryDB, "server-temp.db");
2972                 }
2973                 CheatShutdown(); // must be after cheatcount check
2974                 db_close(ServerProgsDB);
2975                 db_close(TemporaryDB);
2976                 print("done!\n");
2977                 // tell the bot system the game is ending now
2978                 bot_endgame();
2979
2980                 WeaponStats_Shutdown();
2981                 MapInfo_Shutdown();
2982         }
2983         else if(world_initialized == 0)
2984         {
2985                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2986         }
2987 }