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sv_ready_restart_after_countdown and sv_taunt deserve to be pure
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         entity plr;
105         if (timeoutStatus == 1) {
106                 if (remainingLeadTime > 0) {
107                         //centerprint the information to every player
108                         FOR_EACH_REALCLIENT(plr) {
109                                 if(plr.classname == "player") {
110                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
111                                 }
112                         }
113                         remainingLeadTime -= 1;
114                         //think again in 1 second:
115                         self.nextthink = time + 1;
116                 }
117                 else {
118                         //now pause the game:
119                         timeoutStatus = 2;
120                         //reset all the flood variables
121                         FOR_EACH_CLIENT(plr) {
122                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
123                         }
124                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126                         FOR_EACH_REALPLAYER(plr) {
127                                 plr.lastV_angle = plr.v_angle;
128                         }
129                         self.nextthink = time;
130                 }
131         }
132         else if (timeoutStatus == 2) {
133                 if (remainingTimeoutTime > 0) {
134                         FOR_EACH_REALCLIENT(plr) {
135                                 if(plr.classname == "player") {
136                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
137                                 }
138                         }
139                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140                                 Announce("prepareforbattle");
141                         }
142                         remainingTimeoutTime -= 1;
143                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
144                 }
145                 else {
146                         //unpause the game again
147                         remainingTimeoutTime = timeoutStatus = 0;
148                         cvar_set("slowmo", ftos(orig_slowmo));
149                         //and unlock the fixed view again once there is no timeout active anymore
150                         FOR_EACH_REALPLAYER(plr) {
151                                 plr.fixangle = FALSE;
152                         }
153                         //get rid of the countdown message
154                         FOR_EACH_REALCLIENT(plr) {
155                                 if(plr.classname == "player") {
156                                         Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
157                                 }
158                         }
159                         remove(self);
160                         return;
161                 }
162
163         }
164         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165                 FOR_EACH_REALCLIENT(plr) {
166                         if(plr.classname == "player") {
167                                 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
168                         }
169                 }
170                 remove(self);
171                 return;
172         }
173 }
174
175 void GotoFirstMap()
176 {
177         float n;
178         if(autocvar__sv_init)
179         {
180                 // cvar_set("_sv_init", "0");
181                 // we do NOT set this to 0 any more, so someone "accidentally" changing
182                 // to this "init" map on a dedicated server will cause no permanent
183                 // harm
184                 if(autocvar_g_maplist_shuffle)
185                         ShuffleMaplist();
186                 n = tokenizebyseparator(autocvar_g_maplist, " ");
187                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
188
189                 MapInfo_Enumerate();
190                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
191
192                 if(!DoNextMapOverride())
193                         GotoNextMap();
194
195                 return;
196         }
197
198         if(time < 5)
199         {
200                 self.nextthink = time;
201         }
202         else
203         {
204                 self.nextthink = time + 1;
205                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
206         }
207 }
208
209 void cvar_changes_init()
210 {
211         float h;
212         string k, v, d;
213         float n, i, adding, pureadding;
214
215         if(cvar_changes)
216                 strunzone(cvar_changes);
217         cvar_changes = string_null;
218         if(cvar_purechanges)
219                 strunzone(cvar_purechanges);
220         cvar_purechanges = string_null;
221         cvar_purechanges_count = 0;
222
223         h = buf_create();
224         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
225         n = buf_getsize(h);
226
227         adding = TRUE;
228         pureadding = TRUE;
229
230         for(i = 0; i < n; ++i)
231         {
232                 k = bufstr_get(h, i);
233
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
237
238                 // general excludes and namespaces for server admin used cvars
239                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
240
241                 // internal
242                 BADPREFIX("csqc_");
243                 BADPREFIX("cvar_check_");
244                 BADCVAR("gamecfg");
245                 BADCVAR("g_configversion");
246                 BADCVAR("g_maplist_index");
247                 BADCVAR("halflifebsp");
248                 BADPREFIX("sv_world");
249
250                 // client
251                 BADPREFIX("chase_");
252                 BADPREFIX("cl_");
253                 BADPREFIX("con_");
254                 BADPREFIX("scoreboard_");
255                 BADPREFIX("g_campaign");
256                 BADPREFIX("g_waypointsprite_");
257                 BADPREFIX("gl_");
258                 BADPREFIX("joy");
259                 BADPREFIX("hud_");
260                 BADPREFIX("m_");
261                 BADPREFIX("menu_");
262                 BADPREFIX("net_slist_");
263                 BADPREFIX("r_");
264                 BADPREFIX("sbar_");
265                 BADPREFIX("scr_");
266                 BADPREFIX("snd_");
267                 BADPREFIX("show");
268                 BADPREFIX("sensitivity");
269                 BADPREFIX("userbind");
270                 BADPREFIX("v_");
271                 BADPREFIX("vid_");
272                 BADPREFIX("crosshair");
273                 BADCVAR("mod_q3bsp_lightmapmergepower");
274                 BADCVAR("mod_q3bsp_nolightmaps");
275                 BADCVAR("fov");
276                 BADCVAR("mastervolume");
277                 BADCVAR("volume");
278                 BADCVAR("bgmvolume");
279
280                 // private
281                 BADCVAR("developer");
282                 BADCVAR("log_dest_udp");
283                 BADCVAR("log_file");
284                 BADCVAR("net_address");
285                 BADCVAR("net_address_ipv6");
286                 BADCVAR("port");
287                 BADCVAR("savedgamecfg");
288                 BADCVAR("serverconfig");
289                 BADCVAR("sv_autoscreenshot");
290                 BADCVAR("sv_heartbeatperiod");
291                 BADCVAR("sv_vote_master_password");
292                 BADCVAR("sys_colortranslation");
293                 BADCVAR("sys_specialcharactertranslation");
294                 BADCVAR("timeformat");
295                 BADCVAR("timestamps");
296                 BADPREFIX("developer_");
297                 BADPREFIX("g_ban_");
298                 BADPREFIX("g_banned_list");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_playerstats_");
301                 BADPREFIX("g_voice_flood_");
302                 BADPREFIX("rcon_");
303                 BADPREFIX("settemp_");
304                 BADPREFIX("sv_allowdownloads_");
305                 BADPREFIX("sv_autodemo");
306                 BADPREFIX("sv_curl_");
307                 BADPREFIX("sv_eventlog");
308                 BADPREFIX("sv_logscores_");
309                 BADPREFIX("sv_master");
310                 BADPREFIX("sv_weaponstats_");
311                 BADPREFIX("sv_waypointsprite_");
312                 BADCVAR("rescan_pending");
313
314                 // these can contain player IDs, so better hide
315                 BADPREFIX("g_forced_team_");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_allow_fullbright");
387                 BADCVAR("sv_checkforpacketsduringsleep");
388                 BADCVAR("sv_timeout");
389                 BADCVAR("welcome_message_time");
390                 BADPREFIX("crypto_");
391                 BADPREFIX("g_chat_");
392                 BADPREFIX("g_ctf_captimerecord_");
393                 BADPREFIX("g_maplist_votable_");
394                 BADPREFIX("net_");
395                 BADPREFIX("prvm_");
396                 BADPREFIX("skill_");
397                 BADPREFIX("sv_cullentities_");
398                 BADPREFIX("sv_fraginfo_");
399                 BADPREFIX("sv_maxidle_");
400                 BADPREFIX("sv_vote_");
401                 BADPREFIX("timelimit_");
402                 BADCVAR("gameversion");
403                 BADPREFIX("gameversion_");
404                 BADCVAR("sv_namechangetimer");
405
406                 // allowed changes to server admins (please sync this to server.cfg)
407                 // vi commands:
408                 //   :/"impure"/,$d
409                 //   :g!,^\/\/[^ /],d
410                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
411                 //   :%!sort
412                 // yes, this does contain some redundant stuff, don't really care
413                 BADCVAR("bot_config_file");
414                 BADCVAR("bot_number");
415                 BADCVAR("bot_prefix");
416                 BADCVAR("bot_suffix");
417                 BADCVAR("capturelimit_override");
418                 BADCVAR("fraglimit_override");
419                 BADCVAR("gametype");
420                 BADCVAR("g_antilag");
421                 BADCVAR("g_balance_teams");
422                 BADCVAR("g_balance_teams_force");
423                 BADCVAR("g_ban_sync_trusted_servers");
424                 BADCVAR("g_ban_sync_uri");
425                 BADCVAR("g_ctf_capture_limit");
426                 BADCVAR("g_ctf_ignore_frags");
427                 BADCVAR("g_ctf_win_mode");
428                 BADCVAR("g_domination_point_limit");
429                 BADCVAR("g_friendlyfire");
430                 BADCVAR("g_fullbrightitems");
431                 BADCVAR("g_fullbrightplayers");
432                 BADCVAR("g_keyhunt_point_limit");
433                 BADCVAR("g_keyhunt_teams_override");
434                 BADCVAR("g_lms_lives_override");
435                 BADCVAR("g_maplist");
436                 BADCVAR("g_maplist_check_waypoints");
437                 BADCVAR("g_maplist_mostrecent_count");
438                 BADCVAR("g_maplist_shuffle");
439                 BADCVAR("g_maplist_votable");
440                 BADCVAR("g_maplist_votable_abstain");
441                 BADCVAR("g_maplist_votable_nodetail");
442                 BADCVAR("g_maplist_votable_suggestions");
443                 BADCVAR("g_maxplayers");
444                 BADCVAR("g_minstagib");
445                 BADCVAR("g_mirrordamage");
446                 BADCVAR("g_nexball_goallimit");
447                 BADCVAR("g_runematch_point_limit");
448                 BADCVAR("g_start_delay");
449                 BADCVAR("g_warmup");
450                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
451                 BADCVAR("hostname");
452                 BADCVAR("log_file");
453                 BADCVAR("maxplayers");
454                 BADCVAR("minplayers");
455                 BADCVAR("net_address");
456                 BADCVAR("port");
457                 BADCVAR("rcon_password");
458                 BADCVAR("rcon_restricted_commands");
459                 BADCVAR("rcon_restricted_password");
460                 BADCVAR("skill");
461                 BADCVAR("sv_adminnick");
462                 BADCVAR("sv_autoscreenshot");
463                 BADCVAR("sv_curl_defaulturl");
464                 BADCVAR("sv_defaultcharacter");
465                 BADCVAR("sv_defaultplayercolors");
466                 BADCVAR("sv_defaultplayermodel");
467                 BADCVAR("sv_defaultplayerskin");
468                 BADCVAR("sv_maxidle");
469                 BADCVAR("sv_maxrate");
470                 BADCVAR("sv_motd");
471                 BADCVAR("sv_public");
472                 BADCVAR("sv_ready_restart");
473                 BADCVAR("sv_ready_restart_after_countdown");
474                 BADCVAR("sv_status_privacy");
475                 BADCVAR("sv_taunt");
476                 BADCVAR("sv_vote_call");
477                 BADCVAR("sv_vote_commands");
478                 BADCVAR("sv_vote_majority_factor");
479                 BADCVAR("sv_vote_master");
480                 BADCVAR("sv_vote_master_commands");
481                 BADCVAR("sv_vote_master_password");
482                 BADCVAR("sv_vote_simple_majority_factor");
483                 BADCVAR("sys_ticrate");
484                 BADCVAR("teamplay_mode");
485                 BADCVAR("timelimit_override");
486                 BADPREFIX("g_warmup_");
487
488                 if(autocvar_g_minstagib)
489                 {
490                         BADCVAR("g_grappling_hook");
491                         BADCVAR("g_jetpack");
492                 }
493 #undef BADPREFIX
494 #undef BADCVAR
495
496                 if(pureadding)
497                 {
498                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
499                         if(strlen(cvar_purechanges) > 16384)
500                         {
501                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
502                                 pureadding = 0;
503                         }
504                 }
505                 ++cvar_purechanges_count;
506                 // WARNING: this variable is used for the server list
507                 // NEVER dare to skip this code!
508                 // Hacks to intentionally appearing as "pure server" even though you DO have
509                 // modified settings may be punished by removal from the server list.
510                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
511                 // though.
512         }
513         buf_del(h);
514         if(cvar_changes == "")
515                 cvar_changes = "// this server runs at default server settings\n";
516         else
517                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
518         cvar_changes = strzone(cvar_changes);
519         if(cvar_purechanges == "")
520                 cvar_purechanges = "// this server runs at default gameplay settings\n";
521         else
522                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
523         cvar_purechanges = strzone(cvar_purechanges);
524 }
525
526 void detect_maptype()
527 {
528 #if 0
529         vector o, v;
530         float i;
531
532         for(;;)
533         {
534                 o = world.mins;
535                 o_x += random() * (world.maxs_x - world.mins_x);
536                 o_y += random() * (world.maxs_y - world.mins_y);
537                 o_z += random() * (world.maxs_z - world.mins_z);
538
539                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
540                 if(trace_fraction == 1)
541                         continue;
542
543                 v = trace_endpos;
544
545                 for(i = 0; i < 64; i += 4)
546                 {
547                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
548         if(trace_fraction == 1)
549                 continue;
550                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
551                 }
552
553                 break;
554         }
555 #endif
556 }
557
558 entity randomseed;
559 float RandomSeed_Send(entity to, float sf)
560 {
561         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
562         WriteShort(MSG_ENTITY, self.cnt);
563         return TRUE;
564 }
565 void RandomSeed_Think()
566 {
567         self.cnt = bound(0, floor(random() * 65536), 65535);
568         self.nextthink = time + 5;
569
570         self.SendFlags |= 1;
571 }
572 void RandomSeed_Spawn()
573 {
574         randomseed = spawn();
575         randomseed.think = RandomSeed_Think;
576         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
577
578         entity oldself;
579         oldself = self;
580         self = randomseed;
581         self.think(); // sets random seed and nextthink
582         self = oldself;
583 }
584
585 void spawnfunc___init_dedicated_server(void)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590         cvar = cvar_normal;
591         cvar_string = cvar_string_normal;
592         cvar_set = cvar_set_normal;
593
594         remove = remove_unsafely;
595
596         entity e;
597         e = spawn();
598         e.think = GotoFirstMap;
599         e.nextthink = time; // this is usually 1 at this point
600
601         e = spawn();
602         e.classname = "info_player_deathmatch"; // safeguard against player joining
603
604         self.classname = "worldspawn"; // safeguard against various stuff ;)
605
606         MapInfo_Enumerate();
607         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
608 }
609
610 void Map_MarkAsRecent(string m);
611 float world_already_spawned;
612 void RegisterWeapons();
613 void Nagger_Init();
614 void ClientInit_Spawn();
615 void WeaponStats_Init();
616 void WeaponStats_Shutdown();
617 void spawnfunc_worldspawn (void)
618 {
619         float fd, l, i, j, n;
620         string s, col;
621
622         cvar = cvar_normal;
623         cvar_string = cvar_string_normal;
624         cvar_set = cvar_set_normal;
625
626         if(world_already_spawned)
627                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
628         world_already_spawned = TRUE;
629
630         remove = remove_safely; // during spawning, watch what you remove!
631
632         check_unacceptable_compiler_bugs();
633
634         cvar_changes_init(); // do this very early now so it REALLY matches the server config
635
636         compressShortVector_init();
637
638         allowed_to_spawn = TRUE;
639
640         entity head;
641         head = nextent(world);
642         maxclients = 0;
643         while(head)
644         {
645                 ++maxclients;
646                 head = nextent(head);
647         }
648
649         // needs to be done so early as they would still spawn
650         RegisterWeapons();
651
652         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
653
654         TemporaryDB = db_create();
655
656         // 0 normal
657         lightstyle(0, "m");
658
659         // 1 FLICKER (first variety)
660         lightstyle(1, "mmnmmommommnonmmonqnmmo");
661
662         // 2 SLOW STRONG PULSE
663         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
664
665         // 3 CANDLE (first variety)
666         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
667
668         // 4 FAST STROBE
669         lightstyle(4, "mamamamamama");
670
671         // 5 GENTLE PULSE 1
672         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
673
674         // 6 FLICKER (second variety)
675         lightstyle(6, "nmonqnmomnmomomno");
676
677         // 7 CANDLE (second variety)
678         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
679
680         // 8 CANDLE (third variety)
681         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
682
683         // 9 SLOW STROBE (fourth variety)
684         lightstyle(9, "aaaaaaaazzzzzzzz");
685
686         // 10 FLUORESCENT FLICKER
687         lightstyle(10, "mmamammmmammamamaaamammma");
688
689         // 11 SLOW PULSE NOT FADE TO BLACK
690         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
691
692         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
693
694         // 63 testing
695         lightstyle(63, "a");
696
697         if(autocvar_g_campaign)
698                 CampaignPreInit();
699
700         Map_MarkAsRecent(mapname);
701
702         precache_model ("null"); // we need this one before InitGameplayMode
703         InitGameplayMode();
704         readlevelcvars();
705         GrappleHookInit();
706         ElectroInit();
707         LaserInit();
708
709         player_count = 0;
710         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
711         if(bot_waypoints_for_items == 1)
712                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
713                         bot_waypoints_for_items = 0;
714
715         precache();
716
717         WaypointSprite_Init();
718
719         //if (g_domination)
720         //      dom_init();
721
722         GameLogInit(); // prepare everything
723         // NOTE for matchid:
724         // changing the logic generating it is okay. But:
725         // it HAS to stay <= 64 chars
726         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
727         if(autocvar_sv_eventlog)
728         {
729                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
730                 matchid = strzone(s);
731
732                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
733                 s = ":gameinfo:mutators:LIST";
734
735                 ret_string = s;
736                 MUTATOR_CALLHOOK(BuildMutatorsString);
737                 s = ret_string;
738
739                 // simple, probably not good in the mutator system
740                 if(autocvar_g_grappling_hook)
741                         s = strcat(s, ":grappling_hook");
742
743                 // initialiation stuff, not good in the mutator system
744                 if(!autocvar_g_use_ammunition)
745                         s = strcat(s, ":no_use_ammunition");
746
747                 // initialiation stuff, not good in the mutator system
748                 if(!autocvar_g_pickup_items)
749                         s = strcat(s, ":no_pickup_items");
750
751                 // initialiation stuff, not good in the mutator system
752                 if(autocvar_g_weaponarena != "0")
753                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
754
755                 // TODO to mutator system
756                 if(autocvar_g_norecoil)
757                         s = strcat(s, ":norecoil");
758
759                 // TODO to mutator system
760                 if(autocvar_g_midair)
761                         s = strcat(s, ":midair");
762
763                 // TODO to mutator system
764                 if(autocvar_g_minstagib)
765                         s = strcat(s, ":minstagib");
766
767                 GameLogEcho(s);
768                 GameLogEcho(":gameinfo:end");
769         }
770         else
771                 matchid = strzone(ftos(random()));
772
773         cvar_set("nextmap", "");
774
775         SetDefaultAlpha();
776
777         if(autocvar_g_campaign)
778                 CampaignPostInit();
779
780         fteqcc_testbugs();
781
782         Ban_LoadBans();
783
784         MapInfo_Enumerate();
785         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
786
787         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
788         {
789                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
790                 if(fd != -1)
791                 {
792                         while((s = fgets(fd)))
793                         {
794                                 l = tokenize_console(s);
795                                 if(l < 2)
796                                         continue;
797                                 if(argv(0) == "cd")
798                                 {
799                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
800                                         print("  cdtrack ", argv(2), "\n");
801                                 }
802                                 else if(argv(0) == "fog")
803                                 {
804                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
805                                         print("  \"fog\" \"", s, "\"\n");
806                                 }
807                                 else if(argv(0) == "set")
808                                 {
809                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
810                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
811                                 }
812                                 else if(argv(0) != "//")
813                                 {
814                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
815                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
816                                 }
817                         }
818                         fclose(fd);
819                 }
820         }
821
822         WeaponStats_Init();
823
824         addstat(STAT_WEAPONS, AS_INT, weapons);
825         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
826         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
827         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
828         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
829         Nagger_Init();
830
831         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
832         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
833         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
834         addstat(STAT_FUEL, AS_INT, ammo_fuel);
835         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
836         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
837         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
838         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
839         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
840         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
841         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
842         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
843
844         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
845         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
846
847         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
848
849         if(g_ca || g_freezetag)
850         {
851                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
852                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
853                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
854                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
855         }
856         if(g_freezetag)
857         {
858                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
859                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
860         }
861
862         // g_movementspeed hack
863         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
864         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
865         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
866         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
867         
868         // secrets
869         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
870         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
871         
872         next_pingtime = time + 5;
873
874         detect_maptype();
875
876         lsmaps_reply = "^7Maps available: ";
877         lsnewmaps_reply = "^7Maps without a record set: ";
878         for(i = 0, j = 0; i < MapInfo_count; ++i)
879         {
880                 if(MapInfo_Get_ByID(i))
881                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
882                         {
883                                 if(mod(i, 2))
884                                         col = "^2";
885                                 else
886                                         col = "^3";
887                                 ++j;
888                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
889                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
890                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
891                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
892                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
893                         }
894         }
895         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
896         if (!g_race && !g_cts)
897                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
898         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
899
900         maplist_reply = "^7Maps in list: ";
901         n = tokenize_console(autocvar_g_maplist);
902         for(i = 0, j = 0; i < n; ++i)
903         {
904                 if(MapInfo_CheckMap(argv(i)))
905                 {
906                         if(mod(j, 2))
907                                 col = "^2";
908                         else
909                                 col = "^3";
910                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
911                         ++j;
912                 }
913         }
914         maplist_reply = strzone(strcat(maplist_reply, "\n"));
915         MapInfo_ClearTemps();
916
917         for(i = 0; i < 10; ++i)
918         {
919                 records_reply[i] = strzone(getrecords(i));
920         }
921         if(g_cts)
922                 ladder_reply = strzone(getladder());
923
924         rankings_reply = strzone(getrankings());
925
926         ClientInit_Spawn();
927         RandomSeed_Spawn();
928         PingPLReport_Spawn();
929
930         CheatInit();
931
932         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
933
934         // fill sv_curl_serverpackages from .serverpackage files
935         if(autocvar_sv_curl_serverpackages_auto)
936         {
937                 s = "";
938                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
939                 for(i = 0; i < n; ++i)
940                         if(substring(argv(i), -14, -1) != ".serverpackage")
941                                 s = strcat(s, " ", argv(i));
942                 fd = search_begin("*.serverpackage", TRUE, FALSE);
943                 if(fd >= 0)
944                 {
945                         j = search_getsize(fd);
946                         for(i = 0; i < j; ++i)
947                                 s = strcat(s, " ", search_getfilename(fd, i));
948                         search_end(fd);
949                 }
950                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
951         }
952
953         PlayerStats_Init();
954
955         world_initialized = 1;
956 }
957
958 void spawnfunc_light (void)
959 {
960         //makestatic (self); // Who the f___ did that?
961         remove(self);
962 }
963
964 string GetGametype()
965 {
966         return GametypeNameFromType(game);
967 }
968
969 string getmapname_stored;
970 string GetMapname()
971 {
972         return mapname;
973 }
974
975 float Map_Count, Map_Current;
976 string Map_Current_Name;
977
978 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
979 float GetMaplistPosition()
980 {
981         float pos, idx;
982         string map;
983
984         map = GetMapname();
985         idx = autocvar_g_maplist_index;
986
987         if(idx >= 0)
988                 if(idx < Map_Count)
989                         if(map == argv(idx))
990                                 return idx;
991
992         for(pos = 0; pos < Map_Count; ++pos)
993                 if(map == argv(pos))
994                         return pos;
995
996         // resume normal maplist rotation if current map is not in g_maplist
997         return idx;
998 }
999
1000 float MapHasRightSize(string map)
1001 {
1002         float fh;
1003         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1004         if(autocvar_g_maplist_check_waypoints)
1005         {
1006                 dprint("checkwp "); dprint(map);
1007                 if(!fexists(strcat("maps/", map, ".waypoints")))
1008                 {
1009                         dprint(": no waypoints\n");
1010                         return FALSE;
1011                 }
1012                 dprint(": has waypoints\n");
1013         }
1014
1015         // open map size restriction file
1016         dprint("opensize "); dprint(map);
1017         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1018         if(fh >= 0)
1019         {
1020                 float mapmin, mapmax;
1021                 dprint(": ok, ");
1022                 mapmin = stof(fgets(fh));
1023                 mapmax = stof(fgets(fh));
1024                 fclose(fh);
1025                 if(player_count < mapmin)
1026                 {
1027                         dprint("not enough\n");
1028                         return FALSE;
1029                 }
1030                 if(player_count > mapmax)
1031                 {
1032                         dprint("too many\n");
1033                         return FALSE;
1034                 }
1035                 dprint("right size\n");
1036                 return TRUE;
1037         }
1038         dprint(": not found\n");
1039         return TRUE;
1040 }
1041
1042 string Map_Filename(float position)
1043 {
1044         return strcat("maps/", argv(position), ".bsp");
1045 }
1046
1047 string strwords(string s, float w)
1048 {
1049         float endpos;
1050         for(endpos = 0; w && endpos >= 0; --w)
1051                 endpos = strstrofs(s, " ", endpos + 1);
1052         if(endpos < 0)
1053                 return s;
1054         else
1055                 return substring(s, 0, endpos);
1056 }
1057
1058 float strhasword(string s, string w)
1059 {
1060         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1061 }
1062
1063 void Map_MarkAsRecent(string m)
1064 {
1065         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1066 }
1067
1068 float Map_IsRecent(string m)
1069 {
1070         return strhasword(autocvar_g_maplist_mostrecent, m);
1071 }
1072
1073 float Map_Check(float position, float pass)
1074 {
1075         string filename;
1076         string map_next;
1077         map_next = argv(position);
1078         if(pass <= 1)
1079         {
1080                 if(Map_IsRecent(map_next))
1081                         return 0;
1082         }
1083         filename = Map_Filename(position);
1084         if(MapInfo_CheckMap(map_next))
1085         {
1086                 if(pass == 2)
1087                         return 1;
1088                 if(MapHasRightSize(map_next))
1089                         return 1;
1090                 return 0;
1091         }
1092         else
1093                 dprint( "Couldn't select '", filename, "'..\n" );
1094
1095         return 0;
1096 }
1097
1098 void Map_Goto_SetStr(string nextmapname)
1099 {
1100         if(getmapname_stored != "")
1101                 strunzone(getmapname_stored);
1102         if(nextmapname == "")
1103                 getmapname_stored = "";
1104         else
1105                 getmapname_stored = strzone(nextmapname);
1106 }
1107
1108 void Map_Goto_SetFloat(float position)
1109 {
1110         cvar_set("g_maplist_index", ftos(position));
1111         Map_Goto_SetStr(argv(position));
1112 }
1113
1114 void GameResetCfg()
1115 {
1116         // settings persist, except...
1117         localcmd("\nsettemp_restore\n");
1118 }
1119
1120 void Map_Goto()
1121 {
1122         GameResetCfg();
1123         MapInfo_LoadMap(getmapname_stored);
1124 }
1125
1126 // return codes of map selectors:
1127 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1128 //   -2 = permanent failure
1129 float() MaplistMethod_Iterate = // usual method
1130 {
1131         float pass, i;
1132
1133         for(pass = 1; pass <= 2; ++pass)
1134         {
1135                 for(i = 1; i < Map_Count; ++i)
1136                 {
1137                         float mapindex;
1138                         mapindex = mod(i + Map_Current, Map_Count);
1139                         if(Map_Check(mapindex, pass))
1140                                 return mapindex;
1141                 }
1142         }
1143         return -1;
1144 }
1145
1146 float() MaplistMethod_Repeat = // fallback method
1147 {
1148         if(Map_Check(Map_Current, 2))
1149                 return Map_Current;
1150         return -2;
1151 }
1152
1153 float() MaplistMethod_Random = // random map selection
1154 {
1155         float i, imax;
1156
1157         imax = 42;
1158
1159         for(i = 0; i <= imax; ++i)
1160         {
1161                 float mapindex;
1162                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1163                 if(Map_Check(mapindex, 1))
1164                         return mapindex;
1165         }
1166         return -1;
1167 }
1168
1169 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1170 // the exponent sets a bias on the map selection:
1171 // the higher the exponent, the less likely "shortly repeated" same maps are
1172 {
1173         float i, j, imax, insertpos;
1174
1175         imax = 42;
1176
1177         for(i = 0; i <= imax; ++i)
1178         {
1179                 string newlist;
1180
1181                 // now reinsert this at another position
1182                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1183                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1184                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1185                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1186
1187                 // insert the current map there
1188                 newlist = "";
1189                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1190                         newlist = strcat(newlist, " ", argv(j));
1191                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1192                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1193                         newlist = strcat(newlist, " ", argv(j));
1194                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1195                 cvar_set("g_maplist", newlist);
1196                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197
1198                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1199                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1200                 if(Map_Check(Map_Current, 1))
1201                         return Map_Current;
1202         }
1203         return -1;
1204 }
1205
1206 void Maplist_Init()
1207 {
1208         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209         if(Map_Count == 0)
1210         {
1211                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1212                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1213                 if(autocvar_g_maplist_shuffle)
1214                         ShuffleMaplist();
1215                 localcmd("\nmenu_cmd sync\n");
1216                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1217         }
1218         if(Map_Count == 0)
1219                 error("empty maplist, cannot select a new map");
1220         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1221
1222         if(Map_Current_Name)
1223                 strunzone(Map_Current_Name);
1224         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1225         // this may or may not be correct, but who cares, in the worst case a map
1226         // isn't chosen in the first pass that should have been
1227 }
1228
1229 string GetNextMap()
1230 {
1231         float nextMap;
1232
1233         Maplist_Init();
1234         nextMap = -1;
1235
1236         if(nextMap == -1)
1237                 if(autocvar_g_maplist_shuffle > 0)
1238                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1239
1240         if(nextMap == -1)
1241                 if(autocvar_g_maplist_selectrandom)
1242                         nextMap = MaplistMethod_Random();
1243
1244         if(nextMap == -1)
1245                 nextMap = MaplistMethod_Iterate();
1246
1247         if(nextMap == -1)
1248                 nextMap = MaplistMethod_Repeat();
1249
1250         if(nextMap >= 0)
1251         {
1252                 Map_Goto_SetFloat(nextMap);
1253                 return getmapname_stored;
1254         }
1255
1256         return "";
1257 }
1258
1259 float DoNextMapOverride()
1260 {
1261         if(autocvar_g_campaign)
1262         {
1263                 CampaignPostIntermission();
1264                 alreadychangedlevel = TRUE;
1265                 return TRUE;
1266         }
1267         if(autocvar_quit_when_empty)
1268         {
1269                 if(player_count <= currentbots)
1270                 {
1271                         localcmd("quit\n");
1272                         alreadychangedlevel = TRUE;
1273                         return TRUE;
1274                 }
1275         }
1276         if(autocvar_quit_and_redirect != "")
1277         {
1278                 redirection_target = strzone(autocvar_quit_and_redirect);
1279                 alreadychangedlevel = TRUE;
1280                 return TRUE;
1281         }
1282         if (autocvar_samelevel) // if samelevel is set, stay on same level
1283         {
1284                 localcmd("restart\n");
1285                 alreadychangedlevel = TRUE;
1286                 return TRUE;
1287         }
1288         if(autocvar_nextmap != "")
1289                 if(MapInfo_CheckMap(autocvar_nextmap))
1290                 {
1291                         Map_Goto_SetStr(autocvar_nextmap);
1292                         Map_Goto();
1293                         alreadychangedlevel = TRUE;
1294                         return TRUE;
1295                 }
1296         if(autocvar_lastlevel)
1297         {
1298                 GameResetCfg();
1299                 localcmd("set lastlevel 0\ntogglemenu\n");
1300                 alreadychangedlevel = TRUE;
1301                 return TRUE;
1302         }
1303         return FALSE;
1304 }
1305
1306 void GotoNextMap()
1307 {
1308         //string nextmap;
1309         //float n, nummaps;
1310         //string s;
1311         if (alreadychangedlevel)
1312                 return;
1313         alreadychangedlevel = TRUE;
1314
1315         {
1316                 string nextMap;
1317                 float allowReset;
1318
1319                 for(allowReset = 1; allowReset >= 0; --allowReset)
1320                 {
1321                         nextMap = GetNextMap();
1322                         if(nextMap != "")
1323                                 break;
1324
1325                         if(allowReset)
1326                         {
1327                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1328                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1329                                 if(autocvar_g_maplist_shuffle)
1330                                         ShuffleMaplist();
1331                                 localcmd("\nmenu_cmd sync\n");
1332                         }
1333                         else
1334                         {
1335                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1336                         }
1337                 }
1338                 Map_Goto();
1339         }
1340 }
1341
1342
1343 /*
1344 ============
1345 IntermissionThink
1346
1347 When the player presses attack or jump, change to the next level
1348 ============
1349 */
1350 .float autoscreenshot;
1351 void() MapVote_Start;
1352 void() MapVote_Think;
1353 float mapvote_initialized;
1354 void IntermissionThink()
1355 {
1356         FixIntermissionClient(self);
1357
1358         if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1359                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1360         {
1361                 self.autoscreenshot = -1;
1362                 if(clienttype(self) == CLIENTTYPE_REAL)
1363                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1364                 return;
1365         }
1366
1367         if (time < intermission_exittime)
1368                 return;
1369
1370         if(!mapvote_initialized)
1371                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1372                         return;
1373
1374         MapVote_Start();
1375 }
1376
1377 /*
1378 ============
1379 FindIntermission
1380
1381 Returns the entity to view from
1382 ============
1383 */
1384 /*
1385 entity FindIntermission()
1386 {
1387         local   entity spot;
1388         local   float cyc;
1389
1390 // look for info_intermission first
1391         spot = find (world, classname, "info_intermission");
1392         if (spot)
1393         {       // pick a random one
1394                 cyc = random() * 4;
1395                 while (cyc > 1)
1396                 {
1397                         spot = find (spot, classname, "info_intermission");
1398                         if (!spot)
1399                                 spot = find (spot, classname, "info_intermission");
1400                         cyc = cyc - 1;
1401                 }
1402                 return spot;
1403         }
1404
1405 // then look for the start position
1406         spot = find (world, classname, "info_player_start");
1407         if (spot)
1408                 return spot;
1409
1410 // testinfo_player_start is only found in regioned levels
1411         spot = find (world, classname, "testplayerstart");
1412         if (spot)
1413                 return spot;
1414
1415 // then look for the start position
1416         spot = find (world, classname, "info_player_deathmatch");
1417         if (spot)
1418                 return spot;
1419
1420         //objerror ("FindIntermission: no spot");
1421         return world;
1422 }
1423 */
1424
1425 /*
1426 ===============================================================================
1427
1428 RULES
1429
1430 ===============================================================================
1431 */
1432
1433 void DumpStats(float final)
1434 {
1435         float file;
1436         string s;
1437         float to_console;
1438         float to_eventlog;
1439         float to_file;
1440         float i;
1441
1442         to_console = autocvar_sv_logscores_console;
1443         to_eventlog = autocvar_sv_eventlog;
1444         to_file = autocvar_sv_logscores_file;
1445
1446         if(!final)
1447         {
1448                 to_console = TRUE; // always print printstats replies
1449                 to_eventlog = FALSE; // but never print them to the event log
1450         }
1451
1452         if(to_eventlog)
1453                 if(autocvar_sv_eventlog_console)
1454                         to_console = FALSE; // otherwise we get the output twice
1455
1456         if(final)
1457                 s = ":scores:";
1458         else
1459                 s = ":status:";
1460         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1461
1462         if(to_console)
1463                 print(s, "\n");
1464         if(to_eventlog)
1465                 GameLogEcho(s);
1466         if(to_file)
1467         {
1468                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1469                 if(file == -1)
1470                         to_file = FALSE;
1471                 else
1472                         fputs(file, strcat(s, "\n"));
1473         }
1474
1475         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1476         if(to_console)
1477                 print(s, "\n");
1478         if(to_eventlog)
1479                 GameLogEcho(s);
1480         if(to_file)
1481                 fputs(file, strcat(s, "\n"));
1482
1483         FOR_EACH_CLIENT(other)
1484         {
1485                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1486                 {
1487                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1488                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1489                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1490                                 s = strcat(s, ftos(other.team), ":");
1491                         else
1492                                 s = strcat(s, "spectator:");
1493
1494                         if(to_console)
1495                                 print(s, other.netname, "\n");
1496                         if(to_eventlog)
1497                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1498                         if(to_file)
1499                                 fputs(file, strcat(s, other.netname, "\n"));
1500                 }
1501         }
1502
1503         if(teamplay)
1504         {
1505                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1506                 if(to_console)
1507                         print(s, "\n");
1508                 if(to_eventlog)
1509                         GameLogEcho(s);
1510                 if(to_file)
1511                         fputs(file, strcat(s, "\n"));
1512
1513                 for(i = 1; i < 16; ++i)
1514                 {
1515                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1516                         s = strcat(s, ":", ftos(i));
1517                         if(to_console)
1518                                 print(s, "\n");
1519                         if(to_eventlog)
1520                                 GameLogEcho(s);
1521                         if(to_file)
1522                                 fputs(file, strcat(s, "\n"));
1523                 }
1524         }
1525
1526         if(to_console)
1527                 print(":end\n");
1528         if(to_eventlog)
1529                 GameLogEcho(":end");
1530         if(to_file)
1531         {
1532                 fputs(file, ":end\n");
1533                 fclose(file);
1534         }
1535 }
1536
1537 void FixIntermissionClient(entity e)
1538 {
1539         string s;
1540         if(!e.autoscreenshot) // initial call
1541         {
1542                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1543                 e.health = -2342;
1544                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1545                 e.solid = SOLID_NOT;
1546                 e.movetype = MOVETYPE_NONE;
1547                 e.takedamage = DAMAGE_NO;
1548                 if(e.weaponentity)
1549                 {
1550                         e.weaponentity.effects = EF_NODRAW;
1551                         if (e.weaponentity.weaponentity)
1552                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1553                 }
1554                 if(clienttype(e) == CLIENTTYPE_REAL)
1555                 {
1556                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1557                         s = autocvar_sv_intermission_cdtrack;
1558                         if(s != "")
1559                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1560                         msg_entity = e;
1561                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1562                 }
1563         }
1564 }
1565
1566
1567 /*
1568 go to the next level for deathmatch
1569 only called if a time or frag limit has expired
1570 */
1571 void NextLevel()
1572 {
1573         gameover = TRUE;
1574
1575         intermission_running = 1;
1576
1577 // enforce a wait time before allowing changelevel
1578         if(player_count > 0)
1579                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1580         else
1581                 intermission_exittime = -1;
1582
1583         /*
1584         WriteByte (MSG_ALL, SVC_CDTRACK);
1585         WriteByte (MSG_ALL, 3);
1586         WriteByte (MSG_ALL, 3);
1587         // done in FixIntermission
1588         */
1589
1590         //pos = FindIntermission ();
1591
1592         VoteReset();
1593
1594         DumpStats(TRUE);
1595
1596         // send statistics
1597         entity e;
1598         PlayerStats_EndMatch(1);
1599         FOR_EACH_CLIENT(e)
1600                 PlayerStats_AddGlobalInfo(e);
1601         PlayerStats_Shutdown();
1602         WeaponStats_Shutdown();
1603
1604         if(autocvar_sv_eventlog)
1605                 GameLogEcho(":gameover");
1606
1607         GameLogClose();
1608
1609         FOR_EACH_PLAYER(other) {
1610                 FixIntermissionClient(other);
1611                 if(other.winning)
1612                         bprint(other.netname, " ^7wins.\n");
1613         }
1614
1615         if(autocvar_g_campaign)
1616                 CampaignPreIntermission();
1617
1618         localcmd("\nsv_hook_gameend\n");
1619 }
1620
1621 /*
1622 ============
1623 CheckRules_Player
1624
1625 Exit deathmatch games upon conditions
1626 ============
1627 */
1628 void CheckRules_Player()
1629 {
1630         if (gameover)   // someone else quit the game already
1631                 return;
1632
1633         if(self.deadflag == DEAD_NO)
1634                 self.play_time += frametime;
1635
1636         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1637         //   (div0: and that in CheckRules_World please)
1638 }
1639
1640 float checkrules_equality;
1641 float checkrules_suddendeathwarning;
1642 float checkrules_suddendeathend;
1643 float checkrules_overtimesadded; //how many overtimes have been already added
1644
1645 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1646 float WINNING_YES = 1; // winner found
1647 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1648 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1649
1650 float InitiateSuddenDeath()
1651 {
1652         // Check first whether normal overtimes could be added before initiating suddendeath mode
1653         // - for this timelimit_overtime needs to be >0 of course
1654         // - also check the winning condition calculated in the previous frame and only add normal overtime
1655         //   again, if at the point at which timelimit would be extended again, still no winner was found
1656         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1657         {
1658                 return 1; // need to call InitiateOvertime later
1659         }
1660         else
1661         {
1662                 if(!checkrules_suddendeathend)
1663                 {
1664                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1665                         if(g_race && !g_race_qualifying)
1666                                 race_StartCompleting();
1667                 }
1668                 return 0;
1669         }
1670 }
1671
1672 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1673 {
1674         ++checkrules_overtimesadded;
1675         //add one more overtime by simply extending the timelimit
1676         float tl;
1677         tl = autocvar_timelimit;
1678         tl += autocvar_timelimit_overtime;
1679         cvar_set("timelimit", ftos(tl));
1680         string minutesPlural;
1681         if (autocvar_timelimit_overtime == 1)
1682                 minutesPlural = " ^3minute";
1683         else
1684                 minutesPlural = " ^3minutes";
1685
1686         bcenterprint(
1687                 strcat(
1688                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1689                         ftos(autocvar_timelimit_overtime),
1690                         minutesPlural,
1691                         " to the game!"
1692                 )
1693         );
1694 }
1695
1696 float GetWinningCode(float fraglimitreached, float equality)
1697 {
1698         if(autocvar_g_campaign == 1)
1699                 if(fraglimitreached)
1700                         return WINNING_YES;
1701                 else
1702                         return WINNING_NO;
1703
1704         else
1705                 if(equality)
1706                         if(fraglimitreached)
1707                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1708                         else
1709                                 return WINNING_NEVER;
1710                 else
1711                         if(fraglimitreached)
1712                                 return WINNING_YES;
1713                         else
1714                                 return WINNING_NO;
1715 }
1716
1717 // set the .winning flag for exactly those players with a given field value
1718 void SetWinners(.float field, float value)
1719 {
1720         entity head;
1721         FOR_EACH_PLAYER(head)
1722                 head.winning = (head.field == value);
1723 }
1724
1725 // set the .winning flag for those players with a given field value
1726 void AddWinners(.float field, float value)
1727 {
1728         entity head;
1729         FOR_EACH_PLAYER(head)
1730                 if(head.field == value)
1731                         head.winning = 1;
1732 }
1733
1734 // clear the .winning flags
1735 void ClearWinners(void)
1736 {
1737         entity head;
1738         FOR_EACH_PLAYER(head)
1739                 head.winning = 0;
1740 }
1741
1742 // Onslaught winning condition:
1743 // game terminates if only one team has a working generator (or none)
1744 float WinningCondition_Onslaught()
1745 {
1746         entity head;
1747         float t1, t2, t3, t4;
1748
1749         WinningConditionHelper(); // set worldstatus
1750
1751         if(inWarmupStage)
1752                 return WINNING_NO;
1753
1754         // first check if the game has ended
1755         t1 = t2 = t3 = t4 = 0;
1756         head = find(world, classname, "onslaught_generator");
1757         while (head)
1758         {
1759                 if (head.health > 0)
1760                 {
1761                         if (head.team == COLOR_TEAM1) t1 = 1;
1762                         if (head.team == COLOR_TEAM2) t2 = 1;
1763                         if (head.team == COLOR_TEAM3) t3 = 1;
1764                         if (head.team == COLOR_TEAM4) t4 = 1;
1765                 }
1766                 head = find(head, classname, "onslaught_generator");
1767         }
1768         if (t1 + t2 + t3 + t4 < 2)
1769         {
1770                 // game over, only one team remains (or none)
1771                 ClearWinners();
1772                 if (t1) SetWinners(team, COLOR_TEAM1);
1773                 if (t2) SetWinners(team, COLOR_TEAM2);
1774                 if (t3) SetWinners(team, COLOR_TEAM3);
1775                 if (t4) SetWinners(team, COLOR_TEAM4);
1776                 dprint("Have a winner, ending game.\n");
1777                 return WINNING_YES;
1778         }
1779
1780         // Two or more teams remain
1781         return WINNING_NO;
1782 }
1783
1784 float LMS_NewPlayerLives()
1785 {
1786         float fl;
1787         fl = autocvar_fraglimit;
1788         if(fl == 0)
1789                 fl = 999;
1790
1791         // first player has left the game for dying too much? Nobody else can get in.
1792         if(lms_lowest_lives < 1)
1793                 return 0;
1794
1795         if(!autocvar_g_lms_join_anytime)
1796                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1797                         return 0;
1798
1799         return bound(1, lms_lowest_lives, fl);
1800 }
1801
1802 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1803 // they win. Otherwise the defending team wins once the timelimit passes.
1804 void assault_new_round();
1805 float WinningCondition_Assault()
1806 {
1807         float status;
1808
1809         WinningConditionHelper(); // set worldstatus
1810
1811         status = WINNING_NO;
1812         // as the timelimit has not yet passed just assume the defending team will win
1813         if(assault_attacker_team == COLOR_TEAM1)
1814         {
1815                 SetWinners(team, COLOR_TEAM2);
1816         }
1817         else
1818         {
1819                 SetWinners(team, COLOR_TEAM1);
1820         }
1821
1822         entity ent;
1823         ent = find(world, classname, "target_assault_roundend");
1824         if(ent)
1825         {
1826                 if(ent.winning) // round end has been triggered by attacking team
1827                 {
1828                         bprint("ASSAULT: round completed...\n");
1829                         SetWinners(team, assault_attacker_team);
1830
1831                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1832
1833                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1834                         {
1835                                 status = WINNING_YES;
1836                         }
1837                         else
1838                         {
1839                                 entity oldself;
1840                                 oldself = self;
1841                                 self = ent;
1842                                 assault_new_round();
1843                                 self = oldself;
1844                         }
1845                 }
1846         }
1847
1848         return status;
1849 }
1850
1851 // LMS winning condition: game terminates if and only if there's at most one
1852 // one player who's living lives. Top two scores being equal cancels the time
1853 // limit.
1854 float WinningCondition_LMS()
1855 {
1856         entity head, head2;
1857         float have_player;
1858         float have_players;
1859         float l;
1860
1861         have_player = FALSE;
1862         have_players = FALSE;
1863         l = LMS_NewPlayerLives();
1864
1865         head = find(world, classname, "player");
1866         if(head)
1867                 have_player = TRUE;
1868         head2 = find(head, classname, "player");
1869         if(head2)
1870                 have_players = TRUE;
1871
1872         if(have_player)
1873         {
1874                 // we have at least one player
1875                 if(have_players)
1876                 {
1877                         // two or more active players - continue with the game
1878                 }
1879                 else
1880                 {
1881                         // exactly one player?
1882
1883                         ClearWinners();
1884                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1885
1886                         if(l)
1887                         {
1888                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1889                                 return WINNING_NO;
1890                         }
1891                         else
1892                         {
1893                                 // a winner!
1894                                 // and assign him his first place
1895                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1896                                 return WINNING_YES;
1897                         }
1898                 }
1899         }
1900         else
1901         {
1902                 // nobody is playing at all...
1903                 if(l)
1904                 {
1905                         // wait for players...
1906                 }
1907                 else
1908                 {
1909                         // SNAFU (maybe a draw game?)
1910                         ClearWinners();
1911                         dprint("No players, ending game.\n");
1912                         return WINNING_YES;
1913                 }
1914         }
1915
1916         // When we get here, we have at least two players who are actually LIVING,
1917         // now check if the top two players have equal score.
1918         WinningConditionHelper();
1919
1920         ClearWinners();
1921         if(WinningConditionHelper_winner)
1922                 WinningConditionHelper_winner.winning = TRUE;
1923         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1924                 return WINNING_NEVER;
1925
1926         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1927         return WINNING_NO;
1928 }
1929
1930 void ShuffleMaplist()
1931 {
1932         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1933 }
1934
1935 float leaderfrags;
1936 float WinningCondition_Scores(float limit, float leadlimit)
1937 {
1938         float limitreached;
1939
1940         // TODO make everything use THIS winning condition (except LMS)
1941         WinningConditionHelper();
1942
1943         if(teamplay)
1944         {
1945                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1946                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1947                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1948                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1949         }
1950
1951         ClearWinners();
1952         if(WinningConditionHelper_winner)
1953                 WinningConditionHelper_winner.winning = 1;
1954         if(WinningConditionHelper_winnerteam >= 0)
1955                 SetWinners(team, WinningConditionHelper_winnerteam);
1956
1957         if(WinningConditionHelper_lowerisbetter)
1958         {
1959                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1960                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1961                 limit = -limit;
1962         }
1963
1964         if(WinningConditionHelper_zeroisworst)
1965                 leadlimit = 0; // not supported in this mode
1966
1967         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1968         // these modes always score in increments of 1, thus this makes sense
1969         {
1970                 if(leaderfrags != WinningConditionHelper_topscore)
1971                 {
1972                         leaderfrags = WinningConditionHelper_topscore;
1973
1974                         if (limit)
1975                         if (leaderfrags == limit - 1)
1976                                 Announce("1fragleft");
1977                         else if (leaderfrags == limit - 2)
1978                                 Announce("2fragsleft");
1979                         else if (leaderfrags == limit - 3)
1980                                 Announce("3fragsleft");
1981                 }
1982         }
1983
1984         limitreached = FALSE;
1985         if(limit)
1986                 if(WinningConditionHelper_topscore >= limit)
1987                         limitreached = TRUE;
1988         if(leadlimit)
1989         {
1990                 float leadlimitreached;
1991                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1992                 if(autocvar_leadlimit_and_fraglimit)
1993                         limitreached = (limitreached && leadlimitreached);
1994                 else
1995                         limitreached = (limitreached || leadlimitreached);
1996         }
1997
1998         return GetWinningCode(
1999                 WinningConditionHelper_topscore && limitreached,
2000                 WinningConditionHelper_equality
2001         );
2002 }
2003
2004 float WinningCondition_Race(float fraglimit)
2005 {
2006         float wc;
2007         entity p;
2008         float n, c;
2009
2010         n = 0;
2011         c = 0;
2012         FOR_EACH_PLAYER(p)
2013         {
2014                 ++n;
2015                 if(p.race_completed)
2016                         ++c;
2017         }
2018         if(n && (n == c))
2019                 return WINNING_YES;
2020         wc = WinningCondition_Scores(fraglimit, 0);
2021
2022         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2023         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2024         // do NOT support equality when the laps are all raced!
2025                 return WINNING_STARTSUDDENDEATHOVERTIME;
2026         else
2027                 return WINNING_NEVER;
2028         return wc;
2029 }
2030
2031 void ReadyRestart();
2032 float WinningCondition_QualifyingThenRace(float limit)
2033 {
2034         float wc;
2035         wc = WinningCondition_Scores(limit, 0);
2036
2037         // NEVER initiate overtime
2038         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2039         {
2040                 return WINNING_YES;
2041         }
2042
2043         return wc;
2044 }
2045
2046 float WinningCondition_RanOutOfSpawns()
2047 {
2048         entity head;
2049
2050         if(have_team_spawns <= 0)
2051                 return WINNING_NO;
2052
2053         if(autocvar_g_spawn_useallspawns <= 0)
2054                 return WINNING_NO;
2055
2056         if(!some_spawn_has_been_used)
2057                 return WINNING_NO;
2058
2059         team1_score = team2_score = team3_score = team4_score = 0;
2060
2061         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2062         {
2063                 if(head.team == COLOR_TEAM1)
2064                         team1_score = 1;
2065                 else if(head.team == COLOR_TEAM2)
2066                         team2_score = 1;
2067                 else if(head.team == COLOR_TEAM3)
2068                         team3_score = 1;
2069                 else if(head.team == COLOR_TEAM4)
2070                         team4_score = 1;
2071         }
2072
2073         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2074         {
2075                 if(head.team == COLOR_TEAM1)
2076                         team1_score = 1;
2077                 else if(head.team == COLOR_TEAM2)
2078                         team2_score = 1;
2079                 else if(head.team == COLOR_TEAM3)
2080                         team3_score = 1;
2081                 else if(head.team == COLOR_TEAM4)
2082                         team4_score = 1;
2083         }
2084
2085         ClearWinners();
2086         if(team1_score + team2_score + team3_score + team4_score == 0)
2087         {
2088                 checkrules_equality = TRUE;
2089                 return WINNING_YES;
2090         }
2091         else if(team1_score + team2_score + team3_score + team4_score == 1)
2092         {
2093                 float t, i;
2094                 if(team1_score) t = COLOR_TEAM1;
2095                 if(team2_score) t = COLOR_TEAM2;
2096                 if(team3_score) t = COLOR_TEAM3;
2097                 if(team4_score) t = COLOR_TEAM4;
2098                 CheckAllowedTeams(world);
2099                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2100                 {
2101                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2102                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2103                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2104                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2105                 }
2106
2107                 AddWinners(team, t);
2108                 return WINNING_YES;
2109         }
2110         else
2111                 return WINNING_NO;
2112 }
2113
2114 /*
2115 ============
2116 CheckRules_World
2117
2118 Exit deathmatch games upon conditions
2119 ============
2120 */
2121 void CheckRules_World()
2122 {
2123         float timelimit;
2124         float fraglimit;
2125         float leadlimit;
2126
2127         VoteThink();
2128         MapVote_Think();
2129
2130         SetDefaultAlpha();
2131
2132         /*
2133         MapVote_Think should now do that part
2134         if (intermission_running)
2135                 if (time >= intermission_exittime + 60)
2136                 {
2137                         if(!DoNextMapOverride())
2138                                 GotoNextMap();
2139                         return;
2140                 }
2141         */
2142
2143         if (gameover)   // someone else quit the game already
2144         {
2145                 if(player_count == 0) // Nobody there? Then let's go to the next map
2146                         MapVote_Start();
2147                         // this will actually check the player count in the next frame
2148                         // again, but this shouldn't hurt
2149                 return;
2150         }
2151
2152         timelimit = autocvar_timelimit * 60;
2153         fraglimit = autocvar_fraglimit;
2154         leadlimit = autocvar_leadlimit;
2155
2156         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2157         {
2158                 if(timelimit > 0)
2159                         timelimit = 0; // timelimit is not made for warmup
2160                 if(fraglimit > 0)
2161                         fraglimit = 0; // no fraglimit for now
2162                 leadlimit = 0; // no leadlimit for now
2163         }
2164
2165         if(g_onslaught)
2166                 timelimit = 0; // ONS has its own overtime rule
2167
2168         if(timelimit > 0)
2169         {
2170                 timelimit += game_starttime;
2171         }
2172         else if (timelimit < 0)
2173         {
2174                 // endmatch
2175                 NextLevel();
2176                 return;
2177         }
2178
2179         float wantovertime;
2180         wantovertime = 0;
2181
2182         if(checkrules_suddendeathend)
2183         {
2184                 if(!checkrules_suddendeathwarning)
2185                 {
2186                         checkrules_suddendeathwarning = TRUE;
2187                         if(g_race && !g_race_qualifying)
2188                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2189                         else
2190                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2191                 }
2192         }
2193         else
2194         {
2195                 if (timelimit && time >= timelimit)
2196                 {
2197                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2198                         {
2199                                 float totalplayers;
2200                                 float playerswithlaps;
2201                                 float readyplayers;
2202                                 entity head;
2203                                 totalplayers = playerswithlaps = readyplayers = 0;
2204                                 FOR_EACH_PLAYER(head)
2205                                 {
2206                                         ++totalplayers;
2207                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2208                                                 ++playerswithlaps;
2209                                         if(head.ready)
2210                                                 ++readyplayers;
2211                                 }
2212
2213                                 // at least 2 of the players have completed a lap: start the RACE
2214                                 // otherwise, the players should end the qualifying on their own
2215                                 if(readyplayers || playerswithlaps >= 2)
2216                                 {
2217                                         checkrules_suddendeathend = 0;
2218                                         ReadyRestart(); // go to race
2219                                         return;
2220                                 }
2221                                 else
2222                                         wantovertime |= InitiateSuddenDeath();
2223                         }
2224                         else
2225                                 wantovertime |= InitiateSuddenDeath();
2226                 }
2227         }
2228
2229         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2230         {
2231                 NextLevel();
2232                 return;
2233         }
2234
2235         float checkrules_status;
2236         checkrules_status = WinningCondition_RanOutOfSpawns();
2237         if(checkrules_status == WINNING_YES)
2238         {
2239                 bprint("Hey! Someone ran out of spawns!\n");
2240         }
2241         else if(g_race && !g_race_qualifying && timelimit >= 0)
2242         {
2243                 checkrules_status = WinningCondition_Race(fraglimit);
2244                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2245         }
2246         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2247         {
2248                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2249                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2250         }
2251         else if(g_assault)
2252         {
2253                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2254         }
2255         else if(g_lms)
2256         {
2257                 checkrules_status = WinningCondition_LMS();
2258         }
2259         else if (g_onslaught)
2260         {
2261                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2262         }
2263         else
2264         {
2265                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2266                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2267         }
2268
2269         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2270         {
2271                 checkrules_status = WINNING_NEVER;
2272                 checkrules_overtimesadded = -1;
2273                 wantovertime |= InitiateSuddenDeath();
2274         }
2275
2276         if(checkrules_status == WINNING_NEVER)
2277                 // equality cases! Nobody wins if the overtime ends in a draw.
2278                 ClearWinners();
2279
2280         if(wantovertime)
2281         {
2282                 if(checkrules_status == WINNING_NEVER)
2283                         InitiateOvertime();
2284                 else
2285                         checkrules_status = WINNING_YES;
2286         }
2287
2288         if(checkrules_suddendeathend)
2289                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2290                         checkrules_status = WINNING_YES;
2291
2292         if(checkrules_status == WINNING_YES)
2293         {
2294                 //print("WINNING\n");
2295                 NextLevel();
2296         }
2297 }
2298
2299 float mapvote_nextthink;
2300 float mapvote_initialized;
2301 float mapvote_keeptwotime;
2302 float mapvote_timeout;
2303 string mapvote_message;
2304 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2305 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2306 float mapvote_screenshot_dirs_count;
2307
2308 float mapvote_count;
2309 float mapvote_count_real;
2310 string mapvote_maps[MAPVOTE_COUNT];
2311 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2312 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2313 float mapvote_maps_suggested[MAPVOTE_COUNT];
2314 string mapvote_suggestions[MAPVOTE_COUNT];
2315 float mapvote_suggestion_ptr;
2316 float mapvote_voters;
2317 float mapvote_votes[MAPVOTE_COUNT];
2318 float mapvote_run;
2319 float mapvote_detail;
2320 float mapvote_abstain;
2321 .float mapvote;
2322
2323 void MapVote_ClearAllVotes()
2324 {
2325         FOR_EACH_CLIENT(other)
2326                 other.mapvote = 0;
2327 }
2328
2329 string MapVote_Suggest(string m)
2330 {
2331         float i;
2332         if(m == "")
2333                 return "That's not how to use this command.";
2334         if(!autocvar_g_maplist_votable_suggestions)
2335                 return "Suggestions are not accepted on this server.";
2336         if(mapvote_initialized)
2337                 return "Can't suggest - voting is already in progress!";
2338         m = MapInfo_FixName(m);
2339         if(!m)
2340                 return "The map you suggested is not available on this server.";
2341         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2342                 if(Map_IsRecent(m))
2343                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2344
2345         if(!MapInfo_CheckMap(m))
2346                 return "The map you suggested does not support the current game mode.";
2347         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2348                 if(mapvote_suggestions[i] == m)
2349                         return "This map was already suggested.";
2350         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2351         {
2352                 i = floor(random() * mapvote_suggestion_ptr);
2353         }
2354         else
2355         {
2356                 i = mapvote_suggestion_ptr;
2357                 mapvote_suggestion_ptr += 1;
2358         }
2359         if(mapvote_suggestions[i] != "")
2360                 strunzone(mapvote_suggestions[i]);
2361         mapvote_suggestions[i] = strzone(m);
2362         if(autocvar_sv_eventlog)
2363                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2364         return strcat("Suggestion of ", m, " accepted.");
2365 }
2366
2367 void MapVote_AddVotable(string nextMap, float isSuggestion)
2368 {
2369         float j, i, o;
2370         string pakfile, mapfile;
2371
2372         if(nextMap == "")
2373                 return;
2374         for(j = 0; j < mapvote_count; ++j)
2375                 if(mapvote_maps[j] == nextMap)
2376                         return;
2377         // suggestions might be no longer valid/allowed after gametype switch!
2378         if(isSuggestion)
2379                 if(!MapInfo_CheckMap(nextMap))
2380                         return;
2381         mapvote_maps[mapvote_count] = strzone(nextMap);
2382         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2383
2384         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2385         {
2386                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2387                 pakfile = whichpack(strcat(mapfile, ".tga"));
2388                 if(pakfile == "")
2389                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2390                 if(pakfile == "")
2391                         pakfile = whichpack(strcat(mapfile, ".png"));
2392                 if(pakfile != "")
2393                         break;
2394         }
2395         if(i >= mapvote_screenshot_dirs_count)
2396                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2397         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2398                 pakfile = substring(pakfile, o, -1);
2399
2400         mapvote_maps_screenshot_dir[mapvote_count] = i;
2401         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2402
2403         mapvote_count += 1;
2404 }
2405
2406 void MapVote_Spawn();
2407 void MapVote_Init()
2408 {
2409         float i;
2410         float nmax, smax;
2411
2412         MapVote_ClearAllVotes();
2413
2414         mapvote_count = 0;
2415         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2416         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2417
2418         if(mapvote_abstain)
2419                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2420         else
2421                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2422         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2423
2424         // we need this for AddVotable, as that cycles through the screenshot dirs
2425         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2426         if(mapvote_screenshot_dirs_count == 0)
2427                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2428         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2429         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2430                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2431
2432         if(mapvote_suggestion_ptr)
2433                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2434                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2435
2436         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2437                 MapVote_AddVotable(GetNextMap(), FALSE);
2438
2439         if(mapvote_count == 0)
2440         {
2441                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2442                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2443                 if(autocvar_g_maplist_shuffle)
2444                         ShuffleMaplist();
2445                 localcmd("\nmenu_cmd sync\n");
2446                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2447                         MapVote_AddVotable(GetNextMap(), FALSE);
2448         }
2449
2450         mapvote_count_real = mapvote_count;
2451         if(mapvote_abstain)
2452                 MapVote_AddVotable("don't care", 0);
2453
2454         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2455
2456         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2457         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2458         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2459                 mapvote_keeptwotime = 0;
2460         mapvote_message = "Choose a map and press its key!";
2461
2462         MapVote_Spawn();
2463 }
2464
2465 void MapVote_SendPicture(float id)
2466 {
2467         msg_entity = self;
2468         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2469         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2470         WriteByte(MSG_ONE, id);
2471         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2472 }
2473
2474 float GameCommand_MapVote(string cmd)
2475 {
2476         if(!intermission_running)
2477                 return FALSE;
2478
2479         if(cmd == "mv_getpic")
2480         {
2481                 MapVote_SendPicture(stof(argv(1)));
2482                 return TRUE;
2483         }
2484
2485         return FALSE;
2486 }
2487
2488 float MapVote_GetMapMask()
2489 {
2490         float mask, i, power;
2491         mask = 0;
2492         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2493                 if(mapvote_maps[i] != "")
2494                         mask |= power;
2495         return mask;
2496 }
2497
2498 entity mapvote_ent;
2499 float MapVote_SendEntity(entity to, float sf)
2500 {
2501         float i;
2502
2503         if(sf & 1)
2504                 sf &~= 2; // if we send 1, we don't need to also send 2
2505
2506         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2507         WriteByte(MSG_ENTITY, sf);
2508
2509         if(sf & 1)
2510         {
2511                 // flag 1 == initialization
2512                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2513                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2514                 WriteString(MSG_ENTITY, "");
2515                 WriteByte(MSG_ENTITY, mapvote_count);
2516                 WriteByte(MSG_ENTITY, mapvote_abstain);
2517                 WriteByte(MSG_ENTITY, mapvote_detail);
2518                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2519                 if(mapvote_count <= 8)
2520                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2521                 else
2522                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2523                 for(i = 0; i < mapvote_count; ++i)
2524                         if(mapvote_maps[i] != "")
2525                         {
2526                                 if(mapvote_abstain && i == mapvote_count - 1)
2527                                 {
2528                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2529                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2530                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2531                                 }
2532                                 else
2533                                 {
2534                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2535                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2536                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2537                                 }
2538                         }
2539         }
2540
2541         if(sf & 2)
2542         {
2543                 // flag 2 == update of mask
2544                 if(mapvote_count <= 8)
2545                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2546                 else
2547                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2548         }
2549
2550         if(sf & 4)
2551         {
2552                 if(mapvote_detail)
2553                         for(i = 0; i < mapvote_count; ++i)
2554                                 if(mapvote_maps[i] != "")
2555                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2556
2557                 WriteByte(MSG_ENTITY, to.mapvote);
2558         }
2559
2560         return TRUE;
2561 }
2562
2563 void MapVote_Spawn()
2564 {
2565         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2566 }
2567
2568 void MapVote_TouchMask()
2569 {
2570         mapvote_ent.SendFlags |= 2;
2571 }
2572
2573 void MapVote_TouchVotes(entity voter)
2574 {
2575         mapvote_ent.SendFlags |= 4;
2576 }
2577
2578 float MapVote_Finished(float mappos)
2579 {
2580         string result;
2581         float i;
2582         float didntvote;
2583
2584         if(autocvar_sv_eventlog)
2585         {
2586                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2587                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2588                 didntvote = mapvote_voters;
2589                 for(i = 0; i < mapvote_count; ++i)
2590                         if(mapvote_maps[i] != "")
2591                         {
2592                                 didntvote -= mapvote_votes[i];
2593                                 if(i != mappos)
2594                                 {
2595                                         result = strcat(result, ":", mapvote_maps[i]);
2596                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2597                                 }
2598                         }
2599                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2600
2601                 GameLogEcho(result);
2602                 if(mapvote_maps_suggested[mappos])
2603                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2604         }
2605
2606         FOR_EACH_REALCLIENT(other)
2607                 FixClientCvars(other);
2608
2609         Map_Goto_SetStr(mapvote_maps[mappos]);
2610         Map_Goto();
2611         alreadychangedlevel = TRUE;
2612         return TRUE;
2613 }
2614 void MapVote_CheckRules_1()
2615 {
2616         float i;
2617
2618         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2619         {
2620                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2621                 mapvote_votes[i] = 0;
2622         }
2623
2624         mapvote_voters = 0;
2625         FOR_EACH_REALCLIENT(other)
2626         {
2627                 ++mapvote_voters;
2628                 if(other.mapvote)
2629                 {
2630                         i = other.mapvote - 1;
2631                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2632                         mapvote_votes[i] = mapvote_votes[i] + 1;
2633                 }
2634         }
2635 }
2636
2637 float MapVote_CheckRules_2()
2638 {
2639         float i;
2640         float firstPlace, secondPlace;
2641         float firstPlaceVotes, secondPlaceVotes;
2642         float mapvote_voters_real;
2643         string result;
2644
2645         if(mapvote_count_real == 1)
2646                 return MapVote_Finished(0);
2647
2648         mapvote_voters_real = mapvote_voters;
2649         if(mapvote_abstain)
2650                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2651
2652         RandomSelection_Init();
2653         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2655         firstPlace = RandomSelection_chosen_float;
2656         firstPlaceVotes = RandomSelection_best_priority;
2657         //dprint("First place: ", ftos(firstPlace), "\n");
2658         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2659
2660         RandomSelection_Init();
2661         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2662                 if(i != firstPlace)
2663                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2664         secondPlace = RandomSelection_chosen_float;
2665         secondPlaceVotes = RandomSelection_best_priority;
2666         //dprint("Second place: ", ftos(secondPlace), "\n");
2667         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2668
2669         if(firstPlace == -1)
2670                 error("No first place in map vote... WTF?");
2671
2672         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2673                 return MapVote_Finished(firstPlace);
2674
2675         if(mapvote_keeptwotime)
2676                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2677                 {
2678                         float didntvote;
2679                         MapVote_TouchMask();
2680                         mapvote_message = "Now decide between the TOP TWO!";
2681                         mapvote_keeptwotime = 0;
2682                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2683                         result = strcat(result, ":", ftos(firstPlaceVotes));
2684                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2685                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2686                         didntvote = mapvote_voters;
2687                         for(i = 0; i < mapvote_count; ++i)
2688                                 if(mapvote_maps[i] != "")
2689                                 {
2690                                         didntvote -= mapvote_votes[i];
2691                                         if(i != firstPlace)
2692                                                 if(i != secondPlace)
2693                                                 {
2694                                                         result = strcat(result, ":", mapvote_maps[i]);
2695                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2696                                                         if(i < mapvote_count_real)
2697                                                         {
2698                                                                 strunzone(mapvote_maps[i]);
2699                                                                 mapvote_maps[i] = "";
2700                                                                 strunzone(mapvote_maps_pakfile[i]);
2701                                                                 mapvote_maps_pakfile[i] = "";
2702                                                         }
2703                                                 }
2704                                 }
2705                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2706                         if(autocvar_sv_eventlog)
2707                                 GameLogEcho(result);
2708                 }
2709
2710         return FALSE;
2711 }
2712 void MapVote_Tick()
2713 {
2714         float keeptwo;
2715         float totalvotes;
2716
2717         keeptwo = mapvote_keeptwotime;
2718         MapVote_CheckRules_1(); // count
2719         if(MapVote_CheckRules_2()) // decide
2720                 return;
2721
2722         totalvotes = 0;
2723         FOR_EACH_REALCLIENT(other)
2724         {
2725                 // hide scoreboard again
2726                 if(other.health != 2342)
2727                 {
2728                         other.health = 2342;
2729                         other.impulse = 0;
2730                         if(clienttype(other) == CLIENTTYPE_REAL)
2731                         {
2732                                 msg_entity = other;
2733                                 WriteByte(MSG_ONE, SVC_FINALE);
2734                                 WriteString(MSG_ONE, "");
2735                         }
2736                 }
2737
2738                 // clear possibly invalid votes
2739                 if(mapvote_maps[other.mapvote - 1] == "")
2740                         other.mapvote = 0;
2741                 // use impulses as new vote
2742                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2743                         if(mapvote_maps[other.impulse - 1] != "")
2744                         {
2745                                 other.mapvote = other.impulse;
2746                                 MapVote_TouchVotes(other);
2747                         }
2748                 other.impulse = 0;
2749
2750                 if(other.mapvote)
2751                         ++totalvotes;
2752         }
2753
2754         MapVote_CheckRules_1(); // just count
2755 }
2756 void MapVote_Start()
2757 {
2758         if(mapvote_run)
2759                 return;
2760
2761         // wait for stats to be sent first
2762         if(!playerstats_waitforme)
2763                 return;
2764
2765         MapInfo_Enumerate();
2766         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2767                 mapvote_run = TRUE;
2768 }
2769 void MapVote_Think()
2770 {
2771         if(!mapvote_run)
2772                 return;
2773
2774         if(alreadychangedlevel)
2775                 return;
2776
2777         if(time < mapvote_nextthink)
2778                 return;
2779         //dprint("tick\n");
2780
2781         mapvote_nextthink = time + 0.5;
2782
2783         if(!mapvote_initialized)
2784         {
2785                 if(autocvar_rescan_pending == 1)
2786                 {
2787                         cvar_set("rescan_pending", "2");
2788                         localcmd("fs_rescan\nrescan_pending 3\n");
2789                         return;
2790                 }
2791                 else if(autocvar_rescan_pending == 2)
2792                 {
2793                         return;
2794                 }
2795                 else if(autocvar_rescan_pending == 3)
2796                 {
2797                         // now build missing mapinfo files
2798                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2799                                 return;
2800
2801                         // we're done, start the timer
2802                         cvar_set("rescan_pending", "0");
2803                 }
2804
2805                 mapvote_initialized = TRUE;
2806                 if(DoNextMapOverride())
2807                         return;
2808                 if(!autocvar_g_maplist_votable || player_count <= 0)
2809                 {
2810                         GotoNextMap();
2811                         return;
2812                 }
2813                 MapVote_Init();
2814         }
2815
2816         MapVote_Tick();
2817 }
2818
2819 string GotoMap(string m)
2820 {
2821         if(!MapInfo_CheckMap(m))
2822                 return "The map you chose is not available on this server.";
2823         cvar_set("nextmap", m);
2824         cvar_set("timelimit", "-1");
2825         if(mapvote_initialized || alreadychangedlevel)
2826         {
2827                 if(DoNextMapOverride())
2828                         return "Map switch initiated.";
2829                 else
2830                         return "Hm... no. For some reason I like THIS map more.";
2831         }
2832         else
2833                 return "Map switch will happen after scoreboard.";
2834 }
2835
2836
2837 void EndFrame()
2838 {
2839         float altime;
2840         FOR_EACH_REALCLIENT(self)
2841         {
2842                 if(self.classname == "spectator")
2843                 {
2844                         if(self.enemy.typehitsound)
2845                                 self.typehit_time = time;
2846                         else if(self.enemy.hitsound)
2847                                 self.hit_time = time;
2848                 }
2849                 else
2850                 {
2851                         if(self.typehitsound)
2852                                 self.typehit_time = time;
2853                         else if(self.hitsound)
2854                                 self.hit_time = time;
2855                 }
2856         }
2857         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2858         // add 1 frametime because after this, engine SV_Physics
2859         // increases time by a frametime and then networks the frame
2860         // add another frametime because client shows everything with
2861         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2862         // needed!
2863         FOR_EACH_CLIENT(self)
2864         {
2865                 self.hitsound = FALSE;
2866                 self.typehitsound = FALSE;
2867                 antilag_record(self, altime);
2868         }
2869 }
2870
2871
2872 /*
2873  * RedirectionThink:
2874  * returns TRUE if redirecting
2875  */
2876 float redirection_timeout;
2877 float redirection_nextthink;
2878 float RedirectionThink()
2879 {
2880         float clients_found;
2881
2882         if(redirection_target == "")
2883                 return FALSE;
2884
2885         if(!redirection_timeout)
2886         {
2887                 cvar_set("sv_public", "-2");
2888                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2889                 if(redirection_target == "self")
2890                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2891                 else
2892                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2893         }
2894
2895         if(time < redirection_nextthink)
2896                 return TRUE;
2897
2898         redirection_nextthink = time + 1;
2899
2900         clients_found = 0;
2901         FOR_EACH_REALCLIENT(self)
2902         {
2903                 print("Redirecting: sending connect command to ", self.netname, "\n");
2904                 if(redirection_target == "self")
2905                         stuffcmd(self, "\ndisconnect; reconnect\n");
2906                 else
2907                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2908                 ++clients_found;
2909         }
2910
2911         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2912
2913         if(time > redirection_timeout || clients_found == 0)
2914                 localcmd("\nwait; wait; wait; quit\n");
2915
2916         return TRUE;
2917 }
2918
2919 void TargetMusic_RestoreGame();
2920 void RestoreGame()
2921 {
2922         // Loaded from a save game
2923         // some things then break, so let's work around them...
2924
2925         // Progs DB (capture records)
2926         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2927
2928         // Mapinfo
2929         MapInfo_Shutdown();
2930         MapInfo_Enumerate();
2931         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2932         WeaponStats_Init();
2933
2934         TargetMusic_RestoreGame();
2935 }
2936
2937 void SV_Shutdown()
2938 {
2939         entity e;
2940
2941         if(gameover > 1) // shutting down already?
2942                 return;
2943
2944         gameover = 2; // 2 = server shutting down
2945
2946         if(world_initialized > 0)
2947         {
2948                 world_initialized = 0;
2949                 print("Saving persistent data...\n");
2950                 Ban_SaveBans();
2951
2952                 PlayerStats_EndMatch(0);
2953                 FOR_EACH_CLIENT(e)
2954                         PlayerStats_AddGlobalInfo(e);
2955                 PlayerStats_Shutdown();
2956
2957                 if(!cheatcount_total)
2958                 {
2959                         if(autocvar_sv_db_saveasdump)
2960                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2961                         else
2962                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2963                 }
2964                 if(autocvar_developer)
2965                 {
2966                         if(autocvar_sv_db_saveasdump)
2967                                 db_dump(TemporaryDB, "server-temp.db");
2968                         else
2969                                 db_save(TemporaryDB, "server-temp.db");
2970                 }
2971                 CheatShutdown(); // must be after cheatcount check
2972                 db_close(ServerProgsDB);
2973                 db_close(TemporaryDB);
2974                 print("done!\n");
2975                 // tell the bot system the game is ending now
2976                 bot_endgame();
2977
2978                 WeaponStats_Shutdown();
2979                 MapInfo_Shutdown();
2980         }
2981         else if(world_initialized == 0)
2982         {
2983                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2984         }
2985 }