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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / gamecommand.qc
1 string GotoMap(string m);
2 void race_deleteTime(string map, float pos);
3
4 float FullTraceFraction(vector a, vector mi, vector ma, vector b)
5 {
6         vector c;
7         float white, black;
8
9         white = 0.001;
10         black = 0.001;
11
12         c = a;
13
14         float n, m;
15         n = m = 0;
16
17         while(vlen(c - b) > 1)
18         {
19                 ++m;
20
21                 tracebox(c, mi, ma, b, MOVE_WORLDONLY, world);
22                 ++n;
23
24                 if(!trace_startsolid)
25                 {
26                         black += vlen(trace_endpos - c);
27                         c = trace_endpos;
28                 }
29
30                 n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world);
31
32                 white += vlen(trace_endpos - c);
33                 c = trace_endpos;
34         }
35
36         if(n > 200)
37                 dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
38
39         return white / (black + white);
40 }
41
42 float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q)
43 {
44         vector a, b, mi, ma;
45
46         mi = '0 0 0';
47         ma = '1 0 0' * w + '0 1 0' * h;
48         a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
49         b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin);
50
51         return FullTraceFraction(a, mi, ma, b);
52 }
53 float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q)
54 {
55         vector o, mi, ma;
56         float i, r;
57         vector dz;
58
59         q = 256 * q - 1;
60         // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
61
62         mi = '0 0 0';
63         dz = (zsize / q) * '0 0 1';
64         ma = '1 0 0' * w + '0 1 0' * h + dz;
65         o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
66
67         if(x < world.absmin_x - w)
68                 return 0;
69         if(y < world.absmin_y - h)
70                 return 0;
71         if(x > world.absmax_x)
72                 return 0;
73         if(y > world.absmax_y)
74                 return 0;
75
76         r = 0;
77         for(i = 0; i < q; ++i)
78         {
79                 vector v1, v2;
80                 v1 = v2 = o + dz * i + mi;
81                 v1_x += random() * (ma_x - mi_x);
82                 v1_y += random() * (ma_y - mi_y);
83                 v1_z += random() * (ma_z - mi_z);
84                 v2_x += random() * (ma_x - mi_x);
85                 v2_y += random() * (ma_y - mi_y);
86                 v2_z += random() * (ma_z - mi_z);
87                 traceline(v1, v2, MOVE_WORLDONLY, world);
88                 if(trace_startsolid || trace_fraction < 1)
89                         ++r;
90         }
91         return r / q;
92 }
93 float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q)
94 {
95         vector o, mi, ma;
96         float i, r;
97         vector dz;
98
99         q = 256 * q - 1;
100         // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
101
102         mi = '0 0 0';
103         dz = (zsize / q) * '0 0 1';
104         ma = '1 0 0' * w + '0 1 0' * h + dz;
105         o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
106
107         if(x < world.absmin_x - w)
108                 return 0;
109         if(y < world.absmin_y - h)
110                 return 0;
111         if(x > world.absmax_x)
112                 return 0;
113         if(y > world.absmax_y)
114                 return 0;
115
116         r = 0;
117         for(i = 0; i < q; ++i)
118         {
119                 tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world);
120                 if(trace_startsolid)
121                         ++r;
122         }
123         return r / q;
124 }
125 float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q)
126 {
127         vector a, b, mi, ma;
128
129         q *= 4; // choose q so it matches the regular algorithm in speed
130
131         q = 256 * q - 1;
132         // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
133
134         mi = '0 0 0';
135         ma = '1 0 0' * w + '0 1 0' * h;
136         a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
137         b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize;
138
139         float c, i;
140         c = 0;
141
142         for(i = 0; i < q; ++i)
143         {
144                 vector v;
145                 v_x = a_x + random() * b_x;
146                 v_y = a_y + random() * b_y;
147                 v_z = a_z + random() * b_z;
148                 traceline(v, v, MOVE_WORLDONLY, world);
149                 if(trace_startsolid)
150                         ++c;
151         }
152
153         return c / q;
154 }
155
156 // FF is contained twice, to map 256 to FF too
157 // removes the need to bound()
158 string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
159
160 float RADAR_WIDTH_MAX = 512;
161 float RADAR_HEIGHT_MAX = 512;
162 float sharpen_buffer[RADAR_WIDTH_MAX * 3];
163
164 void sharpen_set(float x, float v)
165 {
166         sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
167 }
168
169 float sharpen_getpixel(float x, float y)
170 {
171         if(x < 0)
172                 return 0;
173         if(x >= RADAR_WIDTH_MAX)
174                 return 0;
175         if(y < 0)
176                 return 0;
177         if(y > 2)
178                 return 0;
179         return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
180 }
181
182 float sharpen_get(float x, float a)
183 {
184         float sum;
185         sum = sharpen_getpixel(x, 1);
186         if(a == 0)
187                 return sum;
188         sum *= (8 + 1/a);
189         sum -= sharpen_getpixel(x - 1, 0);
190         sum -= sharpen_getpixel(x - 1, 1);
191         sum -= sharpen_getpixel(x - 1, 2);
192         sum -= sharpen_getpixel(x + 1, 0);
193         sum -= sharpen_getpixel(x + 1, 1);
194         sum -= sharpen_getpixel(x + 1, 2);
195         sum -= sharpen_getpixel(x, 0);
196         sum -= sharpen_getpixel(x, 2);
197         return bound(0, sum * a, 1);
198 }
199
200 void sharpen_shift(float w)
201 {
202         float i;
203         for(i = 0; i < w; ++i)
204         {
205                 sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
206                 sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
207                 sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
208         }
209 }
210
211 void sharpen_init(float w)
212 {
213         float i;
214         for(i = 0; i < w; ++i)
215         {
216                 sharpen_buffer[i] = 0;
217                 sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;
218                 sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
219         }
220 }
221
222 entity radarmapper;
223 void RadarMap_Next()
224 {
225         if(radarmapper.count & 4)
226         {
227                 localcmd("quit\n");
228         }
229         else if(radarmapper.count & 2)
230         {
231                 localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n"));
232                 GotoNextMap();
233         }
234         remove(radarmapper);
235         radarmapper = world;
236 }
237
238 // rough map entity
239 //   cnt: current line
240 //   size: pixel width/height
241 //   maxs: cell width/height
242 //   frame: counter
243 void RadarMap_Think()
244 {
245         float i, x, l;
246         string si;
247
248         if(self.frame == 0)
249         {
250                 // initialize
251                 get_mi_min_max_texcoords(1);
252                 self.mins = mi_picmin;
253                 self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x;
254                 self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y;
255                 self.maxs_z = mi_max_z - mi_min_z;
256                 print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n");
257                 self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
258                 if(!(self.count & 1))
259                 {
260                         self.cnt = fopen(self.netname, FILE_READ);
261                         if(self.cnt < 0)
262                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
263                         if(self.cnt < 0)
264                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
265                         if(self.cnt < 0)
266                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
267                         if(self.cnt < 0)
268                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
269                         if(self.cnt < 0)
270                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
271                         if(self.cnt < 0)
272                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
273                         if(self.cnt >= 0)
274                         {
275                                 fclose(self.cnt);
276
277                                 print(self.netname, " already exists, aborting (you may want to specify --force)\n");
278                                 RadarMap_Next();
279                                 return;
280                         }
281                 }
282                 self.cnt = fopen(self.netname, FILE_WRITE);
283                 if(self.cnt < 0)
284                 {
285                         print("Error writing ", self.netname, "\n");
286                         remove(self);
287                         radarmapper = world;
288                         return;
289                 }
290                 print("Writing to ", self.netname, "...\n");
291                 fputs(self.cnt, "/* XPM */\n");
292                 fputs(self.cnt, "static char *RadarMap[] = {\n");
293                 fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
294                 fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n"));
295                 for(i = 0; i < 256; ++i)
296                 {
297                         si = substring(doublehex, i*2, 2);
298                         fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n"));
299                 }
300                 self.frame += 1;
301                 self.nextthink = time;
302                 sharpen_init(self.size_x);
303         }
304         else if(self.frame <= self.size_y)
305         {
306                 // fill the sharpen buffer with this line
307                 sharpen_shift(self.size_x);
308                 i = self.count & 24;
309
310                 switch(i)
311                 {
312                         case 0:
313                         default:
314                                 for(x = 0; x < self.size_x; ++x)
315                                 {
316                                         l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
317                                         sharpen_set(x, l);
318                                 }
319                                 break;
320                         case 8:
321                                 for(x = 0; x < self.size_x; ++x)
322                                 {
323                                         l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
324                                         sharpen_set(x, l);
325                                 }
326                                 break;
327                         case 16:
328                                 for(x = 0; x < self.size_x; ++x)
329                                 {
330                                         l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
331                                         sharpen_set(x, l);
332                                 }
333                                 break;
334                         case 24:
335                                 for(x = 0; x < self.size_x; ++x)
336                                 {
337                                         l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
338                                         sharpen_set(x, l);
339                                 }
340                                 break;
341                 }
342
343                 // do we have enough lines?
344                 if(self.frame >= 2)
345                 {
346                         // write a pixel line
347                         fputs(self.cnt, "\"");
348                         for(x = 0; x < self.size_x; ++x)
349                         {
350                                 l = sharpen_get(x, self.ltime);
351                                 fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
352                         }
353                         if(self.frame == self.size_y)
354                                 fputs(self.cnt, "\"\n");
355                         else
356                         {
357                                 fputs(self.cnt, "\",\n");
358                                 print(ftos(self.size_y - self.frame), " lines left\n");
359                         }
360                 }
361
362                 // is this the last line? then write back the missing line
363                 if(self.frame == self.size_y)
364                 {
365                         sharpen_shift(self.size_x);
366                         // write a pixel line
367                         fputs(self.cnt, "\"");
368                         for(x = 0; x < self.size_x; ++x)
369                         {
370                                 l = sharpen_get(x, self.ltime);
371                                 fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
372                         }
373                         if(self.frame == self.size_y)
374                                 fputs(self.cnt, "\"\n");
375                         else
376                         {
377                                 fputs(self.cnt, "\",\n");
378                                 print(ftos(self.size_y - self.frame), " lines left\n");
379                         }
380                 }
381
382                 self.frame += 1;
383                 self.nextthink = time;
384         }
385         else
386         {
387                 // close the file
388                 fputs(self.cnt, "};\n");
389                 fclose(self.cnt);
390                 print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n");
391                 RadarMap_Next();
392         }
393 }
394
395 void RadarMap(float argc)
396 {
397         if(radarmapper)
398                 return;
399         float i;
400         radarmapper = spawn();
401         radarmapper.classname = "radarmapper";
402         radarmapper.think = RadarMap_Think;
403         radarmapper.nextthink = time;
404         radarmapper.count = 8; // default to the --trace method, as it is faster now
405         radarmapper.ltime = 1;
406         radarmapper.size_x = 512;
407         radarmapper.size_y = 512;
408         radarmapper.size_z = 1;
409
410         for(i = 1; i < argc; ++i)
411         {
412                 if(argv(i) == "--force")
413                         radarmapper.count |= 1;
414                 else if(argv(i) == "--loop")
415                         radarmapper.count |= 2;
416                 else if(argv(i) == "--quit")
417                         radarmapper.count |= 4;
418                 else if(argv(i) == "--block")
419                 {
420                         radarmapper.count &~= 24;
421                 }
422                 else if(argv(i) == "--trace")
423                 {
424                         radarmapper.count &~= 24;
425                         radarmapper.count |= 8;
426                 }
427                 else if(argv(i) == "--sample")
428                 {
429                         radarmapper.count &~= 24;
430                         radarmapper.count |= 16;
431                 }
432                 else if(argv(i) == "--lineblock")
433                 {
434                         radarmapper.count |= 24;
435                 }
436                 else if(argv(i) == "--flags") // for the recursive call
437                 {
438                         ++i;
439                         radarmapper.count = stof(argv(i));
440                 }
441                 else if(argv(i) == "--sharpen") // for the recursive call
442                 {
443                         ++i;
444                         radarmapper.ltime = stof(argv(i));
445                 }
446                 else if(argv(i) == "--res") // resolution
447                 {
448                         ++i;
449                         radarmapper.size_x = stof(argv(i));
450                         ++i;
451                         radarmapper.size_y = stof(argv(i));
452                 }
453                 else if(argv(i) == "--qual") // quality multiplier
454                 {
455                         ++i;
456                         radarmapper.size_z = stof(argv(i));
457                 }
458                 else
459                 {
460                         remove(radarmapper);
461                         radarmapper = world;
462                         print("Usage: sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
463                         print("The quality factor Q is roughly proportional to the time taken.\n");
464                         print("--trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
465                         print("--block \n");
466                         return;
467                 }
468         }
469
470         print("Radarmap entity spawned.\n");
471 }
472
473 void make_mapinfo_Think()
474 {
475         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
476         {
477                 print("Done rebuiling mapinfos.\n");
478                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
479                 remove(self);
480         }
481         else
482         {
483                 self.think = make_mapinfo_Think;
484                 self.nextthink = time;
485         }
486 }
487
488 void changematchtime(float delta, float mi, float ma)
489 {
490         float cur;
491         float new;
492         float lim;
493
494         if(delta == 0)
495                 return;
496         if(autocvar_timelimit < 0)
497                 return;
498
499         if(mi <= 10)
500                 mi = 10; // at least ten sec in the future
501         cur = time - game_starttime;
502         if(cur > 0)
503                 mi += cur; // from current time!
504
505         lim = autocvar_timelimit * 60;
506
507         if(delta > 0)
508         {
509                 if(lim == 0)
510                         return; // cannot increase any further
511                 else if(lim < ma)
512                         new = min(ma, lim + delta);
513                 else // already above maximum: FAIL
514                         return;
515         }
516         else
517         {
518                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
519                         new = max(mi, ma);
520                 else if(lim > mi) // above minimum: decrease
521                         new = max(mi, lim + delta);
522                 else // already below minimum: FAIL
523                         return;
524         }
525
526         cvar_set("timelimit", ftos(new / 60));
527 }
528
529 float g_clientmodel_genericsendentity (entity to, float sf);
530 void modelbug_make_svqc();
531 void modelbug_make_csqc()
532 {
533         Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
534         self.think = modelbug_make_svqc;
535         self.nextthink = time + 1;
536         setorigin(self, self.origin - '0 0 8');
537 }
538 void modelbug_make_svqc()
539 {
540         self.SendEntity = func_null;
541         self.think = modelbug_make_csqc;
542         self.nextthink = time + 1;
543         setorigin(self, self.origin + '0 0 8');
544 }
545
546 void modelbug()
547 {
548         entity e;
549         e = spawn();
550         setorigin(e, nextent(world).origin);
551         precache_model("models_portal.md3");
552         setmodel(e, "models/portal.md3");
553         e.think = modelbug_make_svqc;
554         e.nextthink = time + 1;
555 }
556
557 // ===================
558 //  Command Functions
559 // ===================
560 #define GC_REQUEST_HELP 1
561 #define GC_REQUEST_COMMAND 2
562 #define GC_REQUEST_USAGE 3
563
564 void GameCommand_adminmsg(float request, string command)
565 {
566         entity client;
567         float argc = tokenize_console(command);
568         float entno = stof(argv(1)); 
569         float n, i;
570         string s;
571         
572         switch(request)
573         {
574                 case GC_REQUEST_HELP:
575                         print("  ^2adminmsg^7: Send an admin message to a client directly\n");
576                         return;
577                         
578                 case GC_REQUEST_COMMAND:
579                         if(argc >= 3 && argc <= 4) {
580                                 if((entno < 0) | (entno > maxclients)) {
581                                         print("Player ", argv(1), " doesn't exist\n");
582                                         return;
583                                 }
584                                 n = 0;
585                                 for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
586                                 {
587                                         client = edict_num(i);
588                                         if(client.flags & FL_CLIENT)
589                                         {
590                                                 if(argc == 4)
591                                                 {
592                                                         s = argv(2);
593                                                         s = strreplace("\n", "", s);
594                                                         s = strreplace("\\", "\\\\", s);
595                                                         s = strreplace("$", "$$", s);
596                                                         s = strreplace("\"", "\\\"", s);
597                                                         stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
598                                                 }
599                                                 else
600                                                 {
601                                                         centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
602                                                         sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
603                                                 }
604                                                 dprint("Message sent to ", client.netname, "\n");
605                                                 ++n;
606                                         }
607                                 }
608                                 if(!n) { print("Client not found\n"); } 
609                                 return;
610                         } 
611                         
612                 default:
613                         print("Incorrect parameters for \"adminmsg\"\n");
614                 case GC_REQUEST_USAGE:
615                         print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
616                         print("  If infobartime is provided, the message will be sent to infobar.\n");
617                         print("  Otherwise, it will just be sent as a centerprint message.\n");
618                         print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n");
619                         print("          adminmsg 2 \"this message will be a centerprint\"\n");
620                         return;
621         }
622 }
623
624 void GameCommand_allready(float request)
625 {
626         switch(request)
627         {
628                 case GC_REQUEST_HELP:
629                         print("  ^2allready^7: Restart the server and reset the players\n");
630                         return;
631                         
632                 case GC_REQUEST_COMMAND:
633                         ReadyRestart();
634                         return;
635                         
636                 default:
637                 case GC_REQUEST_USAGE:
638                         print("\nUsage:^3 sv_cmd allready\n");
639                         print("  No arguments required.\n");
640                         return;
641         }
642 }
643
644 void GameCommand_allspec(float request) // todo: Add ability to provide a reason string?
645 {
646         entity client;
647         float i;
648         switch(request)
649         {
650                 case GC_REQUEST_HELP:
651                         print("  ^2allspec^7: Force all players to spectate\n");
652                         return;
653                         
654                 case GC_REQUEST_COMMAND:
655                         FOR_EACH_PLAYER(client)
656                         {
657                                 self = client;
658                                 PutObserverInServer();
659                                 ++i;
660                         }
661                         if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found? 
662                         return;
663                         
664                 default:
665                 case GC_REQUEST_USAGE:
666                         print("\nUsage:^3 sv_cmd allspec\n");
667                         print("  No arguments required.\n");
668                         print("  See also: ^2moveplayer^7\n");
669                         return;
670         }
671 }
672
673 void GameCommand_anticheat(float request, string command) // FIXME: player entity is never found
674 {
675         entity client;
676         float argc = tokenize_console(command);
677         float entno = stof(argv(1)); 
678         
679         switch(request)
680         {
681                 case GC_REQUEST_HELP:
682                         print("  ^2anticheat^7: Create an anticheat report for a client\n");
683                         return;
684                         
685                 case GC_REQUEST_COMMAND:
686                         if((entno < 1) | (entno > maxclients)) {
687                                 print("Player ", argv(1), " doesn't exist\n");
688                                 return;
689                         }
690                         client = edict_num(entno);
691                         if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
692                                 print("Player ", client.netname, " is not active\n");
693                                 return;
694                         }
695                         self = client;
696                         anticheat_report();
697                         return;
698                         
699                 default:
700                         print("Incorrect parameters for \"anticheat\"\n");
701                 case GC_REQUEST_USAGE:
702                         print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
703                         print("  where clientnumber is player entity number.\n");
704                         return;
705         }
706 }
707
708 void GameCommand_bbox(float request)
709 {
710         switch(request)
711         {
712                 case GC_REQUEST_HELP:
713                         print("  ^2bbox^7: Print detailed information about world size\n");
714                         return;
715                         
716                 case GC_REQUEST_COMMAND:
717                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
718                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
719                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
720                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
721                         print("Solid bounding box size:");
722
723                         tracebox('1 0 0' * world.absmin_x,
724                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
725                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
726                                                         '1 0 0' * world.absmax_x,
727                                         MOVE_WORLDONLY,
728                                         world);
729                         if(trace_startsolid)
730                                 print(" ", ftos(world.absmin_x));
731                         else
732                                 print(" ", ftos(trace_endpos_x));
733
734                         tracebox('0 1 0' * world.absmin_y,
735                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
736                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
737                                                         '0 1 0' * world.absmax_y,
738                                         MOVE_WORLDONLY,
739                                         world);
740                         if(trace_startsolid)
741                                 print(" ", ftos(world.absmin_y));
742                         else
743                                 print(" ", ftos(trace_endpos_y));
744
745                         tracebox('0 0 1' * world.absmin_z,
746                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
747                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
748                                                         '0 0 1' * world.absmax_z,
749                                         MOVE_WORLDONLY,
750                                         world);
751                         if(trace_startsolid)
752                                 print(" ", ftos(world.absmin_z));
753                         else
754                                 print(" ", ftos(trace_endpos_z));
755
756                         tracebox('1 0 0' * world.absmax_x,
757                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
758                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
759                                                         '1 0 0' * world.absmin_x,
760                                         MOVE_WORLDONLY,
761                                         world);
762                         if(trace_startsolid)
763                                 print(" ", ftos(world.absmax_x));
764                         else
765                                 print(" ", ftos(trace_endpos_x));
766
767                         tracebox('0 1 0' * world.absmax_y,
768                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
769                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
770                                                         '0 1 0' * world.absmin_y,
771                                         MOVE_WORLDONLY,
772                                         world);
773                         if(trace_startsolid)
774                                 print(" ", ftos(world.absmax_y));
775                         else
776                                 print(" ", ftos(trace_endpos_y));
777
778                         tracebox('0 0 1' * world.absmax_z,
779                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
780                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
781                                                         '0 0 1' * world.absmin_z,
782                                         MOVE_WORLDONLY,
783                                         world);
784                         if(trace_startsolid)
785                                 print(" ", ftos(world.absmax_z));
786                         else
787                                 print(" ", ftos(trace_endpos_z));
788                                 
789                         print("\n");
790                         return;
791                         
792                 default:
793                 case GC_REQUEST_USAGE:
794                         print("\nUsage:^3 sv_cmd bbox\n");
795                         print("  No arguments required.\n");
796                         print("  See also: ^2gettaginfo^7\n");
797                         return;
798         }
799 }
800
801 void GameCommand_bot_cmd(float request, string command) // what a mess... old old code.
802 {
803         entity bot;
804         float argc = tokenize_console(command);
805         
806         switch(request)
807         {
808                 case GC_REQUEST_HELP:
809                         print("  ^2bot_cmd^7: Control and send commands to bots\n");
810                         return;
811                         
812                 case GC_REQUEST_COMMAND:
813                         if(argv(1) == "reset")
814                         {
815                                 bot_resetqueues();
816                                 return;
817                         }
818                         else if(argv(1) == "load" && argc == 3)
819                         {
820                                 float fh, i;
821                                 string s;
822                                 fh = fopen(argv(2), FILE_READ);
823                                 if(fh < 0)
824                                 {
825                                         print("cannot open the file\n");
826                                         return;
827                                 }
828
829                                 i = 0;
830                                 while((s = fgets(fh)))
831                                 {
832                                         argc = tokenize_console(s);
833
834                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
835                                         {
836                                                 // let's start at token 2 so we can skip sv_cmd bot_cmd
837                                                 bot = find_bot_by_number(stof(argv(2)));
838                                                 if(bot == world)
839                                                         bot = find_bot_by_name(argv(2));
840                                                 if(bot)
841                                                         bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
842                                         }
843                                         else
844                                                 localcmd(strcat(s, "\n"));
845
846                                         ++i;
847                                 }
848                                 print(ftos(i), " commands read\n");
849                                 fclose(fh);
850                                 return;
851                         }
852                         else if(argv(1) == "help")
853                         {
854                                 if(argv(2))
855                                         bot_cmdhelp(argv(2));
856                                 else
857                                         bot_list_commands();
858                                 return;
859                         }
860                         else if(argc >= 3) // this comes last
861                         {
862                                 bot = find_bot_by_number(stof(argv(1)));
863                                 if(bot == world)
864                                         bot = find_bot_by_name(argv(1));
865                                 if(bot)
866                                 {
867                                         print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
868                                         bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
869                                         return;
870                                 }
871                                 else
872                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
873                         }
874                         
875                 default:
876                         print("Incorrect parameters for \"bot_cmd\"\n");
877                 case GC_REQUEST_USAGE:
878                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
879                         print("  'client' can be either the name or entity id of the bot\n");
880                         print("  For full list of commands, see bot_cmd help [command].\n");
881                         print("Examples: bot_cmd <id> cc \"say something\"\n");
882                         print("          bot_cmd <id> presskey jump\n");
883                         return;
884         }
885 }
886
887 void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names)
888 {
889         entity client;
890         float choice = (random() > 0.5);
891         
892         switch(request)
893         {
894                 case GC_REQUEST_HELP:
895                         print("  ^2cointoss^7: Flip a virtual coin and give random result\n");
896                         return;
897                         
898                 case GC_REQUEST_COMMAND:
899                         FOR_EACH_CLIENT(client)
900                                 centerprint(client, strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
901                         bprint(strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
902                         return;
903                         
904                 default:
905                 case GC_REQUEST_USAGE:
906                         print("\nUsage:^3 sv_cmd cointoss\n");
907                         print("  No arguments required.\n");
908                         return;
909         }
910 }
911
912 void GameCommand_cvar_changes(float request)
913 {
914         switch(request)
915         {
916                 case GC_REQUEST_HELP:
917                         print("  ^2cvar_changes^7: Prints a list of all changed server cvars\n");
918                         return;
919                         
920                 case GC_REQUEST_COMMAND:
921                         print(cvar_changes);
922                         return;
923                         
924                 default:
925                 case GC_REQUEST_USAGE:
926                         print("\nUsage:^3 sv_cmd \n");
927                         print("  No arguments required.\n");
928                         print("  See also: ^2cvar_purechanges^7\n");
929                         return;
930         }
931 }
932
933 void GameCommand_cvar_purechanges(float request)
934 {
935         switch(request)
936         {
937                 case GC_REQUEST_HELP:
938                         print("  ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
939                         return;
940                         
941                 case GC_REQUEST_COMMAND:
942                         print(cvar_purechanges);
943                         return;
944                         
945                 default:
946                 case GC_REQUEST_USAGE:
947                         print("\nUsage:^3 sv_cmd cvar_purechanges\n");
948                         print("  No arguments required.\n");
949                         print("  See also: ^2cvar_changes^7\n");
950                         return;
951         }
952 }
953
954 void GameCommand_database(float request, string command)
955 {
956         float argc = tokenize_console(command);
957         
958         switch(request)
959         {
960                 case GC_REQUEST_HELP:
961                         print("  ^2database^7: Extra controls of the serverprogs database\n");
962                         return;
963                         
964                 case GC_REQUEST_COMMAND:
965                         if(argc == 3)
966                         {
967                                 if(argv(1) == "save")
968                                 {
969                                         db_save(ServerProgsDB, argv(2));
970                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
971                                         return;
972                                 }
973                                 else if(argv(1) == "dump")
974                                 {
975                                         db_dump(ServerProgsDB, argv(2));
976                                         print("DB dumped.\n"); // wtf does this do?
977                                         return;
978                                 }
979                                 else if(argv(1) == "load")
980                                 {
981                                         db_close(ServerProgsDB);
982                                         ServerProgsDB = db_load(argv(2));
983                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
984                                         return;
985                                 }
986                         }
987                         
988                 default:
989                         print("Incorrect parameters for \"database\"\n");
990                 case GC_REQUEST_USAGE:
991                         print("\nUsage:^3 sv_cmd database action filename\n");
992                         print("  Where 'action' is the command to complete,\n");
993                         print("  and 'filename' is what it acts upon.\n");
994                         print("  Full list of commands here: \"save, dump, load.\"\n");
995                         return;
996         }
997 }
998
999 void GameCommand_defer_clear(float request, string command)
1000 {
1001         entity client;
1002         float argc = tokenize_console(command);
1003         float entno = stof(argv(1));
1004         
1005         switch(request)
1006         {
1007                 case GC_REQUEST_HELP:
1008                         print("  ^2defer_clear^7: Clear all queued defer commands for client\n");
1009                         return;
1010                         
1011                 case GC_REQUEST_COMMAND:
1012                         if(argc == 2)
1013                         {
1014                                 // player_id is out of range
1015                                 if((entno < 1) | (entno > maxclients)) {
1016                                         print("Player ", argv(1), " doesn't exist\n");
1017                                         return;
1018                                 }
1019                                 client = edict_num(entno);
1020                                 if not(client.flags & FL_CLIENT) {
1021                                         print("Player ", argv(1), " doesn't exist\n");
1022                                         return;
1023                                 }
1024                                 if(clienttype(client) == CLIENTTYPE_BOT) {
1025                                         print("Player ", argv(1), " (", client.netname, ") is a bot\n");
1026                                         return;
1027                                 }
1028                                 stuffcmd(client, "defer clear\n");
1029                                 print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
1030                                 return;
1031                         }
1032                 
1033                 default:
1034                         print("Incorrect parameters for \"defer_clear\"\n");
1035                 case GC_REQUEST_USAGE:
1036                         print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
1037                         print("  where 'clientnumber' is player entity number.\n");
1038                         print("  See also: ^2defer_clear_all^7\n");
1039                         return;
1040         }
1041 }
1042
1043 void GameCommand_defer_clear_all(float request)
1044 {
1045         entity client;
1046         float i;
1047         
1048         switch(request)
1049         {
1050                 case GC_REQUEST_HELP:
1051                         print("  ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
1052                         return;
1053                         
1054                 case GC_REQUEST_COMMAND:
1055                         FOR_EACH_CLIENT(client)
1056                         {
1057                                 GameCommand_defer_clear(GC_REQUEST_COMMAND, strcat("defer_clear ", ftos(num_for_edict(client))));       
1058                                 ++i;
1059                         }
1060                         if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
1061                         return;
1062                 
1063                 default:
1064                 case GC_REQUEST_USAGE:
1065                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
1066                         print("  No arguments required.\n");
1067                         print("  See also: ^2defer_clear^7\n");
1068                         return;
1069         }
1070 }
1071
1072 void GameCommand_delrec(float request, string command) // UNTESTED
1073 {
1074         float argc = tokenize_console(command);
1075
1076         switch(request)
1077         {
1078                 case GC_REQUEST_HELP:
1079                         print("  ^2delrec^7: Delete race time record for a map\n");
1080                         return;
1081                         
1082                 case GC_REQUEST_COMMAND:
1083                         if(argv(1))
1084                         {
1085                                 if(argv(2))
1086                                         race_deleteTime(argv(2), stof(argv(1)));
1087                                 else
1088                                         race_deleteTime(GetMapname(), stof(argv(1)));
1089                                 return;
1090                         }
1091                         
1092                 default:
1093                         print("Incorrect parameters for \"delrec\"\n");
1094                 case GC_REQUEST_USAGE:
1095                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
1096                         print("  'ranking' is which ranking level to clear up to, \n");
1097                         print("  it will clear all records up to nth place.\n");
1098                         print("  if 'map' is not provided it will use current map.\n");
1099                         return;
1100         }
1101 }
1102
1103 void GameCommand_effectindexdump(float request)
1104 {
1105         float fh, d;
1106         string s;
1107         
1108         switch(request)
1109         {
1110                 case GC_REQUEST_HELP:
1111                         print("  ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
1112                         return;
1113                         
1114                 case GC_REQUEST_COMMAND:
1115                         d = db_create();
1116                         print("begin of effects list\n");
1117                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
1118                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
1119                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
1120                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
1121                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
1122                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
1123                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
1124                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
1125                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
1126                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
1127                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
1128                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
1129                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
1130                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
1131                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
1132                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
1133                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
1134                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
1135                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
1136                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
1137                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
1138                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
1139                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
1140                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
1141                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
1142                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
1143                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
1144                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
1145                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
1146                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
1147                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
1148                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
1149                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
1150                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
1151                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
1152                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
1153
1154                         fh = fopen("effectinfo.txt", FILE_READ);
1155                         while((s = fgets(fh)))
1156                         {
1157                                 tokenize(s); // tokenize_console would hit the loop counter :(
1158                                 if(argv(0) == "effect")
1159                                 {
1160                                         if(db_get(d, argv(1)) != "1")
1161                                         {
1162                                                 if(particleeffectnum(argv(1)) >= 0)
1163                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
1164                                                 db_put(d, argv(1), "1");
1165                                         }
1166                                 }
1167                         }
1168                         print("end of effects list\n");
1169
1170                         db_close(d);
1171                         return;
1172                         
1173                 default:
1174                 case GC_REQUEST_USAGE:
1175                         print("\nUsage:^3 sv_cmd effectindexdump\n");
1176                         print("  No arguments required.\n");
1177                         return;
1178         }
1179 }
1180
1181 void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it.
1182 {
1183         switch(request)
1184         {
1185                 case GC_REQUEST_HELP:
1186                         print("  ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
1187                         return;
1188                         
1189                 case GC_REQUEST_COMMAND:
1190                         changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
1191                         return;
1192                         
1193                 default:
1194                 case GC_REQUEST_USAGE:
1195                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
1196                         print("  No arguments required.\n");
1197                         print("  See also: ^2reducematchtime^7\n");
1198                         return;
1199         }
1200 }
1201
1202 void GameCommand_find(float request, string command)
1203 {
1204         entity client;
1205         float argc = tokenize_console(command);
1206         
1207         switch(request)
1208         {
1209                 case GC_REQUEST_HELP:
1210                         print("  ^2find^7: Search through entities for matching classname\n");
1211                         return;
1212                         
1213                 case GC_REQUEST_COMMAND:
1214                         for(client = world; (client = find(client, classname, argv(1))); )
1215                                 print(etos(client), "\n");
1216                         return;
1217                         
1218                 default:
1219                         print("Incorrect parameters for \"find\"\n");
1220                 case GC_REQUEST_USAGE:
1221                         print("\nUsage:^3 sv_cmd find classname\n");
1222                         print("  Where 'classname' is the classname to search for.\n");
1223                         return;
1224         }
1225 }
1226
1227 void GameCommand_gametype(float request, string command)
1228 {
1229         float argc = tokenize_console(command);
1230         string s = argv(1);
1231         float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
1232         
1233         switch(request)
1234         {
1235                 case GC_REQUEST_HELP:
1236                         print("  ^2gametype^7: Simple command to change the active gametype\n");
1237                         return;
1238                         
1239                 case GC_REQUEST_COMMAND:
1240                         if(t)
1241                         {
1242                                 MapInfo_SwitchGameType(t);
1243                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
1244                                 if(MapInfo_count > 0)
1245                                         bprint("Game type successfully switched to ", s, "\n");
1246                                 else
1247                                 {
1248                                         bprint("Cannot use this game type: no map for it found\n");
1249                                         MapInfo_SwitchGameType(tsave);
1250                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
1251                                 }
1252                         }
1253                         else
1254                                 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
1255                         return;
1256                         
1257                 default:
1258                         print("Incorrect parameters for \"gametype\"\n");
1259                 case GC_REQUEST_USAGE:
1260                         print("\nUsage:^3 sv_cmd gametype mode\n");
1261                         print("  Where 'mode' is the gametype mode to switch to.\n");
1262                         print("  See also: ^2gotomap^7\n");
1263                         return;
1264         }
1265 }
1266
1267 void GameCommand_gettaginfo(float request, string command) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
1268 {
1269         entity tmp_entity;
1270         float argc = tokenize_console(command), i;
1271         vector v;
1272         switch(request)
1273         {
1274                 case GC_REQUEST_HELP:
1275                         print("  ^2gettaginfo^7: Get specific information about a weapon model\n");
1276                         return;
1277                         
1278                 case GC_REQUEST_COMMAND:
1279                         if(argc >= 4)
1280                         {
1281                                 tmp_entity = spawn();
1282                                 if(argv(1) == "w")
1283                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
1284                                 else
1285                                 {
1286                                         precache_model(argv(1));
1287                                         setmodel(tmp_entity, argv(1));
1288                                 }
1289                                 tmp_entity.frame = stof(argv(2));
1290                                 if(substring(argv(3), 0, 1) == "#")
1291                                         i = stof(substring(argv(3), 1, -1));
1292                                 else
1293                                         i = gettagindex(tmp_entity, argv(3));
1294                                 if(i)
1295                                 {
1296                                         v = gettaginfo(tmp_entity, i);
1297                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
1298                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
1299                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
1300                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
1301                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
1302                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
1303                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
1304                                         if(argc >= 6)
1305                                         {
1306                                                 v_y = -v_y;
1307                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
1308                                         }
1309                                 }
1310                                 else
1311                                         print("bone not found\n");
1312                                         
1313                                 remove(tmp_entity);
1314                                 return;
1315                         }
1316                         
1317                 default:
1318                         print("Incorrect parameters for \"gettaginfo\"\n");
1319                 case GC_REQUEST_USAGE:
1320                         print("\nUsage:^3 sv_cmd gettaginfo\n");
1321                         print("  FIXME: Arguments currently unknown\n");
1322                         print("  See also: ^2bbox^7\n");
1323                         return;
1324         }
1325 }
1326
1327 void GameCommand_gotomap(float request, string command)
1328 {
1329         float argc = tokenize_console(command);
1330         
1331         switch(request)
1332         {
1333                 case GC_REQUEST_HELP:
1334                         print("  ^2gotomap^7: Simple command to switch to another map\n");
1335                         return;
1336                         
1337                 case GC_REQUEST_COMMAND:
1338                         if(argc == 2)
1339                         {
1340                                 print(GotoMap(argv(1)), "\n");
1341                                 return;
1342                         }
1343                         
1344                 default:
1345                         print("Incorrect parameters for \"gotomap\"\n");
1346                 case GC_REQUEST_USAGE:
1347                         print("\nUsage:^3 sv_cmd gotomap map\n");
1348                         print("  Where 'map' is the *.bsp file to change to.\n");
1349                         print("  See also: ^2gametype^7\n");
1350                         return;
1351         }
1352 }
1353
1354 void GameCommand_ladder(float request)
1355 {
1356         switch(request)
1357         {
1358                 case GC_REQUEST_HELP:
1359                         print("  ^2ladder^7: Get information about top players if supported\n");
1360                         return;
1361                         
1362                 case GC_REQUEST_COMMAND:
1363                         print(ladder_reply);
1364                         return;
1365                         
1366                 default:
1367                 case GC_REQUEST_USAGE:
1368                         print("\nUsage:^3 sv_cmd ladder\n");
1369                         print("  No arguments required.\n");
1370                         return;
1371         }
1372 }
1373
1374 void GameCommand_lockteams(float request)
1375 {
1376         switch(request)
1377         {
1378                 case GC_REQUEST_HELP:
1379                         print("  ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
1380                         return;
1381                         
1382                 case GC_REQUEST_COMMAND:
1383                         if(teamplay)
1384                         {
1385                                 lockteams = 1;
1386                                 bprint("^1The teams are now locked.\n");
1387                         }
1388                         else
1389                                 bprint("That command can only be used in a team-based gamemode.\n");
1390                         return;
1391                         
1392                 default:
1393                 case GC_REQUEST_USAGE:
1394                         print("\nUsage:^3 sv_cmd lockteams\n");
1395                         print("  No arguments required.\n");
1396                         print("  See also: ^2unlockteams^7\n");
1397                         return;
1398         }
1399 }
1400
1401 void GameCommand_make_mapinfo(float request) // UNTESTED
1402 {
1403         entity tmp_entity;
1404         
1405         switch(request)
1406         {
1407                 case GC_REQUEST_HELP:
1408                         print("  ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
1409                         return;
1410                         
1411                 case GC_REQUEST_COMMAND: 
1412                         tmp_entity = spawn();
1413                         tmp_entity.classname = "make_mapinfo";
1414                         tmp_entity.think = make_mapinfo_Think;
1415                         tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
1416                         MapInfo_Enumerate();
1417                         return;
1418                         
1419                 default:
1420                 case GC_REQUEST_USAGE:
1421                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1422                         print("  No arguments required.\n");
1423                         return;
1424         }
1425 }
1426
1427 void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? 
1428 {
1429         switch(request)
1430         {
1431                 case GC_REQUEST_HELP:
1432                         print("  ^2modelbug^7: foobar\n");
1433                         return;
1434                         
1435                 case GC_REQUEST_COMMAND:
1436                         modelbug();
1437                         return;
1438                         
1439                 default:
1440                 case GC_REQUEST_USAGE:
1441                         print("\nUsage:^3 sv_cmd modelbug\n");
1442                         print("  No arguments required.\n");
1443                         return;
1444         }
1445 }
1446
1447 void GameCommand_moveplayer(float request, string command)
1448 {
1449         entity client;
1450         float argc, i;
1451         argc = tokenize_console(command); // we can only have one argc, so we store the information from it to other strings
1452         string targets = argv(1);
1453         string destination = argv(2);
1454         string notify = argv(3);
1455         argc = tokenizebyseparator(targets, ","); // and re-use it later for the target selection.
1456         
1457         switch(request)
1458         {
1459                 case GC_REQUEST_HELP:
1460                         print("  ^2moveplayer^7: Change the team/status of a player\n");
1461                         return;
1462                         
1463                 case GC_REQUEST_COMMAND:
1464                         // lets see if the target(s) even actually exist.
1465                         if((targets) && (destination))
1466                         { 
1467                                 for(i = 0; i < argc; ++i)
1468                                 {
1469                                         // Check to see if the player is a valid target
1470                                         if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range
1471                                         {
1472                                                 print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
1473                                                 continue; 
1474                                         }
1475                                         client = edict_num(stof(argv(i)));
1476                                         if not(client.flags & FL_CLIENT) // player entity is not a client
1477                                         {
1478                                                 print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
1479                                                 continue;
1480                                         }
1481                                         
1482                                         // Where are we putting this player?
1483                                         if(destination == "spec" || destination == "spectator") 
1484                                         {
1485                                                 if(client.classname != "spectator" && client.classname != "observer")
1486                                                 {
1487                                                         self = client;
1488                                                         PutObserverInServer();
1489                                                 }
1490                                                 else
1491                                                 {
1492                                                         print("Player ", argv(i), " (", client.netname, ") is already spectating.\n");
1493                                                 }
1494                                                 return;
1495                                         }
1496                                         else
1497                                         {
1498                                                 if(client.classname != "spectator" && client.classname != "observer")
1499                                                 {
1500                                                         if(teamplay)
1501                                                         {
1502                                                                 // set up
1503                                                                 float team_color;
1504                                                                 float save = client.team_forced;
1505                                                                 client.team_forced = 0;
1506
1507                                                                 // find the team to move the player to
1508                                                                 team_color = ColourToNumber(destination);
1509                                                                 if(team_color == client.team) // already on the destination team
1510                                                                 {
1511                                                                         // keep the forcing undone
1512                                                                         print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n");
1513                                                                         return;
1514                                                                 } 
1515                                                                 else if(team_color == 0)  // auto team
1516                                                                 {
1517                                                                         team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
1518                                                                 }
1519                                                                 else
1520                                                                 {
1521                                                                         CheckAllowedTeams(client);
1522                                                                 }
1523                                                                 client.team_forced = save;
1524                                                                 
1525                                                                 // Check to see if the destination team is even available
1526                                                                 switch(team_color) 
1527                                                                 {
1528                                                                         case COLOR_TEAM1:
1529                                                                                 if(c1 == -1) {
1530                                                                                         print("Sorry, can't move player to red team if it doesn't exist.\n");
1531                                                                                         return;
1532                                                                                 }
1533                                                                                 break;
1534
1535                                                                         case COLOR_TEAM2:
1536                                                                                 if(c2 == -1) {
1537                                                                                         print("Sorry, can't move player to blue team if it doesn't exist.\n");
1538                                                                                         return;
1539                                                                                 }
1540                                                                                 break;
1541
1542                                                                         case COLOR_TEAM3:
1543                                                                                 if(c3 == -1) {
1544                                                                                         print("Sorry, can't move player to yellow team if it doesn't exist.\n");
1545                                                                                         return;
1546                                                                                 }
1547                                                                                 break;
1548
1549                                                                         case COLOR_TEAM4:
1550                                                                                 if(c4 == -1) {
1551                                                                                         print("Sorry, can't move player to pink team if it doesn't exist.\n");
1552                                                                                         return;
1553                                                                                 }
1554                                                                                 break;
1555
1556                                                                         default:
1557                                                                                 print("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1558                                                                                 return;
1559                                                                 }
1560                                                                 
1561                                                                 // If so, lets continue and finally move the player
1562                                                                 client.team_forced = 0;
1563                                                                 MoveToTeam(client, team_color, 6, stof(notify));
1564                                                                 print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
1565                                                                 return;
1566                                                         }
1567                                                         else
1568                                                         {
1569                                                                 print("Can't change teams when currently not playing a team game.\n");
1570                                                                 return;
1571                                                         }
1572                                                 }
1573                                                 else
1574                                                 {
1575                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1576                                                         return;
1577                                                 }
1578                                         }
1579                                 }
1580                                 print("No acceptable players given, aborting.\n");
1581                                 return; // still correct parameters so return to avoid usage print
1582                         }
1583                         
1584                 default:
1585                         print("Incorrect parameters for \"moveplayer\"\n");
1586                 case GC_REQUEST_USAGE:
1587                         print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
1588                         print("  'clientnumbers' is a list (separated by commas) of player entity ID's\n");
1589                         print("  'destination' is what to send the player to, be it team or spectating\n");
1590                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1591                         print("  'notify' is whether or not to send messages notifying of the move. Detail below.\n");
1592                         print("    0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
1593                         print("    2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
1594                         print("Examples: moveplayer 1,3,5 red 3\n");
1595                         print("          moveplayer 2 spec \n");
1596                         print("  See also: ^2allspec^7\n");
1597                         return;
1598         }
1599 }
1600
1601 void GameCommand_nospectators(float request)
1602 {
1603         switch(request)
1604         {
1605                 case GC_REQUEST_HELP:
1606                         print("  ^2nospectators^7: Automatically remove spectators from a match\n");
1607                         return;
1608                         
1609                 case GC_REQUEST_COMMAND:
1610                         blockSpectators = 1;
1611                         entity plr;
1612                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1613                         {
1614                                 if(plr.classname == "spectator" || plr.classname == "observer")
1615                                 {
1616                                         plr.spectatortime = time;
1617                                         sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1618                                 }
1619                         }
1620                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1621                         return;
1622                         
1623                 default:
1624                 case GC_REQUEST_USAGE:
1625                         print("\nUsage:^3 sv_cmd nospectators\n");
1626                         print("  No arguments required.\n");
1627                         return;
1628         }
1629 }
1630
1631 void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
1632 {
1633         switch(request)
1634         {
1635                 case GC_REQUEST_HELP:
1636                         print("  ^2onslaught_updatelinks^7: Refresh link status for onslaught\n");
1637                         return;
1638                         
1639                 case GC_REQUEST_COMMAND:
1640                         onslaught_updatelinks();
1641                         print("ONS links updated\n");
1642                         return;
1643                         
1644                 default:
1645                 case GC_REQUEST_USAGE:
1646                         print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
1647                         print("  No arguments required.\n");
1648                         return;
1649         }
1650 }
1651
1652 void GameCommand_playerdemo(float request, string command) // UNTESTED
1653 {
1654         entity client;
1655         float argc = tokenize_console(command), i, n, entno;
1656         string s;
1657         
1658         switch(request)
1659         {
1660                 case GC_REQUEST_HELP:
1661                         print("  ^2playerdemo^7: Control the ability to save demos of players\n");
1662                         return;
1663                         
1664                 case GC_REQUEST_COMMAND:
1665                         if(argv(1) == "read")
1666                         {
1667                                 // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
1668                                 entno = stof(argv(2));
1669                                 if((entno < 1) | (entno > maxclients)) {
1670                                         print("Player ", argv(2), " doesn't exist\n");
1671                                         return;
1672                                 }
1673                                 client = edict_num(entno);
1674                                 if(clienttype(client) != CLIENTTYPE_BOT) {
1675                                         print("Player ", client.netname, " is not a bot\n");
1676                                         return;
1677                                 }
1678                                 self = client;
1679                                 playerdemo_open_read(argv(3));
1680                                 return;
1681                         }
1682                         else if(argv(1) == "write")
1683                         {
1684                                 entno = stof(argv(2));
1685                                 if((entno < 1) | (entno > maxclients)) {
1686                                         print("Player ", argv(2), " doesn't exist\n");
1687                                         return;
1688                                 }
1689                                 client = edict_num(entno);
1690                                 self = client;
1691                                 playerdemo_open_write(argv(3));
1692                                 return;
1693                         }
1694                         else if(argv(1) == "auto_read_and_write")
1695                         {
1696                                 s = argv(2);
1697                                 n = stof(argv(3));
1698                                 cvar_set("bot_number", ftos(n));
1699                                 localcmd("wait; wait; wait\n");
1700                                 for(i = 0; i < n; ++i)
1701                                         localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1702                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1703                                 return;
1704                         }
1705                         else if(argv(1) == "auto_read")
1706                         {
1707                                 s = argv(2);
1708                                 n = stof(argv(3));
1709                                 cvar_set("bot_number", ftos(n));
1710                                 localcmd("wait; wait; wait\n");
1711                                 for(i = 0; i < n; ++i)
1712                                         localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1713                                 return;
1714                         }
1715                         return;
1716                         
1717                 default:
1718                 case GC_REQUEST_USAGE:
1719                         print("\nUsage:^3 sv_cmd \n");
1720                         print("  No arguments required.\n");
1721                         print("  FIXME: Arguments currently unknown\n");
1722                         return;
1723         }
1724 }
1725
1726 void GameCommand(string command)
1727 {
1728         // ===== TODO list =====
1729         
1730         // Finish adding the rest of the commands
1731         
1732         // Add ifdef to stuffto so that is can only be used when the game code is compiled for it 
1733         //(this way it's more obscure and harder to abuse on normal servers)
1734
1735         float search_request_type;
1736         float argc = tokenize_console(command);
1737
1738         if(argv(0) == "help") 
1739         {
1740                 if(argc == 1) 
1741                 {
1742                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
1743                         GameCommand_adminmsg(GC_REQUEST_HELP, "");
1744                         GameCommand_allready(GC_REQUEST_HELP);
1745                         GameCommand_allspec(GC_REQUEST_HELP);
1746                         GameCommand_anticheat(GC_REQUEST_HELP, "");
1747                         GameCommand_bbox(GC_REQUEST_HELP);
1748                         GameCommand_bot_cmd(GC_REQUEST_HELP, "");
1749                         GameCommand_cointoss(GC_REQUEST_HELP);
1750                         GameCommand_cvar_changes(GC_REQUEST_HELP);
1751                         GameCommand_cvar_purechanges(GC_REQUEST_HELP);
1752                         GameCommand_database(GC_REQUEST_HELP, "");
1753                         GameCommand_defer_clear(GC_REQUEST_HELP, "");
1754                         GameCommand_defer_clear_all(GC_REQUEST_HELP);
1755                         GameCommand_delrec(GC_REQUEST_HELP, "");
1756                         GameCommand_effectindexdump(GC_REQUEST_HELP);
1757                         GameCommand_extendmatchtime(GC_REQUEST_HELP);
1758                         GameCommand_find(GC_REQUEST_HELP, "");
1759                         GameCommand_gametype(GC_REQUEST_HELP, "");
1760                         GameCommand_gettaginfo(GC_REQUEST_HELP, "");
1761                         GameCommand_gotomap(GC_REQUEST_HELP, "");
1762                         GameCommand_ladder(GC_REQUEST_HELP);
1763                         GameCommand_lockteams(GC_REQUEST_HELP);
1764                         GameCommand_make_mapinfo(GC_REQUEST_HELP);
1765                         GameCommand_modelbug(GC_REQUEST_HELP);
1766                         GameCommand_moveplayer(GC_REQUEST_HELP, "");
1767                         GameCommand_nospectators(GC_REQUEST_HELP);
1768                         GameCommand_onslaught_updatelinks(GC_REQUEST_HELP);
1769                         GameCommand_playerdemo(GC_REQUEST_HELP, "");
1770                         GameCommand_Vote("help", world);
1771                         GameCommand_Ban("help");
1772                         GameCommand_Generic("help");
1773                         print("For help about specific commands, type sv_cmd help COMMAND\n");
1774                         return;
1775                 } 
1776                 else
1777                         search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
1778         } 
1779         else if(GameCommand_Vote(command, world)) 
1780         {
1781                 return; // handled by server/vote.qc 
1782         }
1783         else if(GameCommand_Ban(command)) 
1784         {
1785                 return; // handled by server/ipban.qc
1786         }
1787         else if(GameCommand_Generic(command)) 
1788         {
1789                 return; // handled by common/gamecommand.qc
1790         }
1791         else
1792                 search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
1793                 
1794         switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. 
1795         {
1796                 case "adminmsg": GameCommand_adminmsg(search_request_type, command); break;
1797                 case "allready": GameCommand_allready(search_request_type); break;
1798                 case "allspec": GameCommand_allspec(search_request_type); break;
1799                 case "anticheat": GameCommand_anticheat(search_request_type, command); break;
1800                 case "bbox": GameCommand_bbox(search_request_type); break;
1801                 case "bot_cmd": GameCommand_bot_cmd(search_request_type, command); break;
1802                 case "cointoss": GameCommand_cointoss(search_request_type); break; 
1803                 case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; 
1804                 case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; 
1805                 case "database": GameCommand_database(search_request_type, command); break;
1806                 case "defer_clear": GameCommand_defer_clear(search_request_type, command); break;
1807                 case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
1808                 case "delrec": GameCommand_delrec(search_request_type, command); break;
1809                 case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
1810                 case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
1811                 case "find": GameCommand_find(search_request_type, command); break; 
1812                 case "gametype": GameCommand_gametype(search_request_type, command); break;
1813                 case "gettaginfo": GameCommand_gettaginfo(search_request_type, command); break;
1814                 case "gotomap": GameCommand_gotomap(search_request_type, command); break;
1815                 case "ladder": GameCommand_ladder(search_request_type); break;
1816                 case "lockteams": GameCommand_lockteams(search_request_type); break;
1817                 case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
1818                 case "modelbug": GameCommand_modelbug(search_request_type); break;
1819                 case "moveplayer": GameCommand_moveplayer(search_request_type, command); break;
1820                 case "nospectators": GameCommand_nospectators(search_request_type); break;
1821                 case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break;
1822                 case "playerdemo": GameCommand_playerdemo(search_request_type, command); break;
1823                 
1824                 default:
1825                         print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
1826         }
1827 }
1828