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Remove useless stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / gamecommand.qc
1 string GotoMap(string m);
2 void race_deleteTime(string map, float pos);
3
4 float FullTraceFraction(vector a, vector mi, vector ma, vector b)
5 {
6         vector c;
7         float white, black;
8
9         white = 0.001;
10         black = 0.001;
11
12         c = a;
13
14         float n, m;
15         n = m = 0;
16
17         while(vlen(c - b) > 1)
18         {
19                 ++m;
20
21                 tracebox(c, mi, ma, b, MOVE_WORLDONLY, world);
22                 ++n;
23
24                 if(!trace_startsolid)
25                 {
26                         black += vlen(trace_endpos - c);
27                         c = trace_endpos;
28                 }
29
30                 n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world);
31
32                 white += vlen(trace_endpos - c);
33                 c = trace_endpos;
34         }
35
36         if(n > 200)
37                 dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
38
39         return white / (black + white);
40 }
41
42 float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q)
43 {
44         vector a, b, mi, ma;
45
46         mi = '0 0 0';
47         ma = '1 0 0' * w + '0 1 0' * h;
48         a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
49         b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin);
50
51         return FullTraceFraction(a, mi, ma, b);
52 }
53 float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q)
54 {
55         vector o, mi, ma;
56         float i, r;
57         vector dz;
58
59         q = 256 * q - 1;
60         // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
61
62         mi = '0 0 0';
63         dz = (zsize / q) * '0 0 1';
64         ma = '1 0 0' * w + '0 1 0' * h + dz;
65         o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
66
67         if(x < world.absmin_x - w)
68                 return 0;
69         if(y < world.absmin_y - h)
70                 return 0;
71         if(x > world.absmax_x)
72                 return 0;
73         if(y > world.absmax_y)
74                 return 0;
75
76         r = 0;
77         for(i = 0; i < q; ++i)
78         {
79                 vector v1, v2;
80                 v1 = v2 = o + dz * i + mi;
81                 v1_x += random() * (ma_x - mi_x);
82                 v1_y += random() * (ma_y - mi_y);
83                 v1_z += random() * (ma_z - mi_z);
84                 v2_x += random() * (ma_x - mi_x);
85                 v2_y += random() * (ma_y - mi_y);
86                 v2_z += random() * (ma_z - mi_z);
87                 traceline(v1, v2, MOVE_WORLDONLY, world);
88                 if(trace_startsolid || trace_fraction < 1)
89                         ++r;
90         }
91         return r / q;
92 }
93 float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q)
94 {
95         vector o, mi, ma;
96         float i, r;
97         vector dz;
98
99         q = 256 * q - 1;
100         // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
101
102         mi = '0 0 0';
103         dz = (zsize / q) * '0 0 1';
104         ma = '1 0 0' * w + '0 1 0' * h + dz;
105         o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
106
107         if(x < world.absmin_x - w)
108                 return 0;
109         if(y < world.absmin_y - h)
110                 return 0;
111         if(x > world.absmax_x)
112                 return 0;
113         if(y > world.absmax_y)
114                 return 0;
115
116         r = 0;
117         for(i = 0; i < q; ++i)
118         {
119                 tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world);
120                 if(trace_startsolid)
121                         ++r;
122         }
123         return r / q;
124 }
125 float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q)
126 {
127         vector a, b, mi, ma;
128
129         q *= 4; // choose q so it matches the regular algorithm in speed
130
131         q = 256 * q - 1;
132         // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
133
134         mi = '0 0 0';
135         ma = '1 0 0' * w + '0 1 0' * h;
136         a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
137         b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize;
138
139         float c, i;
140         c = 0;
141
142         for(i = 0; i < q; ++i)
143         {
144                 vector v;
145                 v_x = a_x + random() * b_x;
146                 v_y = a_y + random() * b_y;
147                 v_z = a_z + random() * b_z;
148                 traceline(v, v, MOVE_WORLDONLY, world);
149                 if(trace_startsolid)
150                         ++c;
151         }
152
153         return c / q;
154 }
155
156 // FF is contained twice, to map 256 to FF too
157 // removes the need to bound()
158 string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
159
160 float RADAR_WIDTH_MAX = 512;
161 float RADAR_HEIGHT_MAX = 512;
162 float sharpen_buffer[RADAR_WIDTH_MAX * 3];
163
164 void sharpen_set(float x, float v)
165 {
166         sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
167 }
168
169 float sharpen_getpixel(float x, float y)
170 {
171         if(x < 0)
172                 return 0;
173         if(x >= RADAR_WIDTH_MAX)
174                 return 0;
175         if(y < 0)
176                 return 0;
177         if(y > 2)
178                 return 0;
179         return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
180 }
181
182 float sharpen_get(float x, float a)
183 {
184         float sum;
185         sum = sharpen_getpixel(x, 1);
186         if(a == 0)
187                 return sum;
188         sum *= (8 + 1/a);
189         sum -= sharpen_getpixel(x - 1, 0);
190         sum -= sharpen_getpixel(x - 1, 1);
191         sum -= sharpen_getpixel(x - 1, 2);
192         sum -= sharpen_getpixel(x + 1, 0);
193         sum -= sharpen_getpixel(x + 1, 1);
194         sum -= sharpen_getpixel(x + 1, 2);
195         sum -= sharpen_getpixel(x, 0);
196         sum -= sharpen_getpixel(x, 2);
197         return bound(0, sum * a, 1);
198 }
199
200 void sharpen_shift(float w)
201 {
202         float i;
203         for(i = 0; i < w; ++i)
204         {
205                 sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
206                 sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
207                 sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
208         }
209 }
210
211 void sharpen_init(float w)
212 {
213         float i;
214         for(i = 0; i < w; ++i)
215         {
216                 sharpen_buffer[i] = 0;
217                 sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;
218                 sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
219         }
220 }
221
222 entity radarmapper;
223 void RadarMap_Next()
224 {
225         if(radarmapper.count & 4)
226         {
227                 localcmd("quit\n");
228         }
229         else if(radarmapper.count & 2)
230         {
231                 localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n"));
232                 GotoNextMap();
233         }
234         remove(radarmapper);
235         radarmapper = world;
236 }
237
238 // rough map entity
239 //   cnt: current line
240 //   size: pixel width/height
241 //   maxs: cell width/height
242 //   frame: counter
243 void RadarMap_Think()
244 {
245         float i, x, l;
246         string si;
247
248         if(self.frame == 0)
249         {
250                 // initialize
251                 get_mi_min_max_texcoords(1);
252                 self.mins = mi_picmin;
253                 self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x;
254                 self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y;
255                 self.maxs_z = mi_max_z - mi_min_z;
256                 print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n");
257                 self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
258                 if(!(self.count & 1))
259                 {
260                         self.cnt = fopen(self.netname, FILE_READ);
261                         if(self.cnt < 0)
262                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
263                         if(self.cnt < 0)
264                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
265                         if(self.cnt < 0)
266                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
267                         if(self.cnt < 0)
268                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
269                         if(self.cnt < 0)
270                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
271                         if(self.cnt < 0)
272                                 self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
273                         if(self.cnt >= 0)
274                         {
275                                 fclose(self.cnt);
276
277                                 print(self.netname, " already exists, aborting (you may want to specify --force)\n");
278                                 RadarMap_Next();
279                                 return;
280                         }
281                 }
282                 self.cnt = fopen(self.netname, FILE_WRITE);
283                 if(self.cnt < 0)
284                 {
285                         print("Error writing ", self.netname, "\n");
286                         remove(self);
287                         radarmapper = world;
288                         return;
289                 }
290                 print("Writing to ", self.netname, "...\n");
291                 fputs(self.cnt, "/* XPM */\n");
292                 fputs(self.cnt, "static char *RadarMap[] = {\n");
293                 fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
294                 fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n"));
295                 for(i = 0; i < 256; ++i)
296                 {
297                         si = substring(doublehex, i*2, 2);
298                         fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n"));
299                 }
300                 self.frame += 1;
301                 self.nextthink = time;
302                 sharpen_init(self.size_x);
303         }
304         else if(self.frame <= self.size_y)
305         {
306                 // fill the sharpen buffer with this line
307                 sharpen_shift(self.size_x);
308                 i = self.count & 24;
309
310                 switch(i)
311                 {
312                         case 0:
313                         default:
314                                 for(x = 0; x < self.size_x; ++x)
315                                 {
316                                         l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
317                                         sharpen_set(x, l);
318                                 }
319                                 break;
320                         case 8:
321                                 for(x = 0; x < self.size_x; ++x)
322                                 {
323                                         l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
324                                         sharpen_set(x, l);
325                                 }
326                                 break;
327                         case 16:
328                                 for(x = 0; x < self.size_x; ++x)
329                                 {
330                                         l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
331                                         sharpen_set(x, l);
332                                 }
333                                 break;
334                         case 24:
335                                 for(x = 0; x < self.size_x; ++x)
336                                 {
337                                         l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
338                                         sharpen_set(x, l);
339                                 }
340                                 break;
341                 }
342
343                 // do we have enough lines?
344                 if(self.frame >= 2)
345                 {
346                         // write a pixel line
347                         fputs(self.cnt, "\"");
348                         for(x = 0; x < self.size_x; ++x)
349                         {
350                                 l = sharpen_get(x, self.ltime);
351                                 fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
352                         }
353                         if(self.frame == self.size_y)
354                                 fputs(self.cnt, "\"\n");
355                         else
356                         {
357                                 fputs(self.cnt, "\",\n");
358                                 print(ftos(self.size_y - self.frame), " lines left\n");
359                         }
360                 }
361
362                 // is this the last line? then write back the missing line
363                 if(self.frame == self.size_y)
364                 {
365                         sharpen_shift(self.size_x);
366                         // write a pixel line
367                         fputs(self.cnt, "\"");
368                         for(x = 0; x < self.size_x; ++x)
369                         {
370                                 l = sharpen_get(x, self.ltime);
371                                 fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
372                         }
373                         if(self.frame == self.size_y)
374                                 fputs(self.cnt, "\"\n");
375                         else
376                         {
377                                 fputs(self.cnt, "\",\n");
378                                 print(ftos(self.size_y - self.frame), " lines left\n");
379                         }
380                 }
381
382                 self.frame += 1;
383                 self.nextthink = time;
384         }
385         else
386         {
387                 // close the file
388                 fputs(self.cnt, "};\n");
389                 fclose(self.cnt);
390                 print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n");
391                 RadarMap_Next();
392         }
393 }
394
395 void RadarMap(float argc)
396 {
397         if(radarmapper)
398                 return;
399         float i;
400         radarmapper = spawn();
401         radarmapper.classname = "radarmapper";
402         radarmapper.think = RadarMap_Think;
403         radarmapper.nextthink = time;
404         radarmapper.count = 8; // default to the --trace method, as it is faster now
405         radarmapper.ltime = 1;
406         radarmapper.size_x = 512;
407         radarmapper.size_y = 512;
408         radarmapper.size_z = 1;
409
410         for(i = 1; i < argc; ++i)
411         {
412                 if(argv(i) == "--force")
413                         radarmapper.count |= 1;
414                 else if(argv(i) == "--loop")
415                         radarmapper.count |= 2;
416                 else if(argv(i) == "--quit")
417                         radarmapper.count |= 4;
418                 else if(argv(i) == "--block")
419                 {
420                         radarmapper.count &~= 24;
421                 }
422                 else if(argv(i) == "--trace")
423                 {
424                         radarmapper.count &~= 24;
425                         radarmapper.count |= 8;
426                 }
427                 else if(argv(i) == "--sample")
428                 {
429                         radarmapper.count &~= 24;
430                         radarmapper.count |= 16;
431                 }
432                 else if(argv(i) == "--lineblock")
433                 {
434                         radarmapper.count |= 24;
435                 }
436                 else if(argv(i) == "--flags") // for the recursive call
437                 {
438                         ++i;
439                         radarmapper.count = stof(argv(i));
440                 }
441                 else if(argv(i) == "--sharpen") // for the recursive call
442                 {
443                         ++i;
444                         radarmapper.ltime = stof(argv(i));
445                 }
446                 else if(argv(i) == "--res") // resolution
447                 {
448                         ++i;
449                         radarmapper.size_x = stof(argv(i));
450                         ++i;
451                         radarmapper.size_y = stof(argv(i));
452                 }
453                 else if(argv(i) == "--qual") // quality multiplier
454                 {
455                         ++i;
456                         radarmapper.size_z = stof(argv(i));
457                 }
458                 else
459                 {
460                         remove(radarmapper);
461                         radarmapper = world;
462                         print("Usage: sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
463                         print("The quality factor Q is roughly proportional to the time taken.\n");
464                         print("--trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
465                         print("--block \n");
466                         return;
467                 }
468         }
469
470         print("Radarmap entity spawned.\n");
471 }
472
473 void make_mapinfo_Think()
474 {
475         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
476         {
477                 print("Done rebuiling mapinfos.\n");
478                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
479                 remove(self);
480         }
481         else
482         {
483                 self.think = make_mapinfo_Think;
484                 self.nextthink = time;
485         }
486 }
487
488 void changematchtime(float delta, float mi, float ma)
489 {
490         float cur;
491         float new;
492         float lim;
493
494         if(delta == 0)
495                 return;
496         if(autocvar_timelimit < 0)
497                 return;
498
499         if(mi <= 10)
500                 mi = 10; // at least ten sec in the future
501         cur = time - game_starttime;
502         if(cur > 0)
503                 mi += cur; // from current time!
504
505         lim = autocvar_timelimit * 60;
506
507         if(delta > 0)
508         {
509                 if(lim == 0)
510                         return; // cannot increase any further
511                 else if(lim < ma)
512                         new = min(ma, lim + delta);
513                 else // already above maximum: FAIL
514                         return;
515         }
516         else
517         {
518                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
519                         new = max(mi, ma);
520                 else if(lim > mi) // above minimum: decrease
521                         new = max(mi, lim + delta);
522                 else // already below minimum: FAIL
523                         return;
524         }
525
526         cvar_set("timelimit", ftos(new / 60));
527 }
528
529 float g_clientmodel_genericsendentity (entity to, float sf);
530 void modelbug_make_svqc();
531 void modelbug_make_csqc()
532 {
533         Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
534         self.think = modelbug_make_svqc;
535         self.nextthink = time + 1;
536         setorigin(self, self.origin - '0 0 8');
537 }
538 void modelbug_make_svqc()
539 {
540         self.SendEntity = func_null;
541         self.think = modelbug_make_csqc;
542         self.nextthink = time + 1;
543         setorigin(self, self.origin + '0 0 8');
544 }
545
546 void modelbug()
547 {
548         entity e;
549         e = spawn();
550         setorigin(e, nextent(world).origin);
551         precache_model("models_portal.md3");
552         setmodel(e, "models/portal.md3");
553         e.think = modelbug_make_svqc;
554         e.nextthink = time + 1;
555 }
556
557 // ===================
558 //  Command Functions
559 // ===================
560 #define GC_REQUEST_HELP 1
561 #define GC_REQUEST_COMMAND 2
562 #define GC_REQUEST_USAGE 3
563
564 void GameCommand_adminmsg(float request, string command)
565 {
566         entity client;
567         float argc = tokenize_console(command);
568         float entno = stof(argv(1)); 
569         float n, i;
570         string s;
571         
572         switch(request)
573         {
574                 case GC_REQUEST_HELP:
575                         print("  adminmsg - Send an admin message to a client directly\n");
576                         return;
577                         
578                 case GC_REQUEST_COMMAND:
579                         if(argc >= 3 && argc <= 4) {
580                                 if((entno < 0) | (entno > maxclients)) {
581                                         print("Player ", argv(1), " doesn't exist\n");
582                                         return;
583                                 }
584                                 n = 0;
585                                 for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
586                                 {
587                                         client = edict_num(i);
588                                         if(client.flags & FL_CLIENT)
589                                         {
590                                                 if(argc == 4)
591                                                 {
592                                                         s = argv(2);
593                                                         s = strreplace("\n", "", s);
594                                                         s = strreplace("\\", "\\\\", s);
595                                                         s = strreplace("$", "$$", s);
596                                                         s = strreplace("\"", "\\\"", s);
597                                                         stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
598                                                 }
599                                                 else
600                                                 {
601                                                         centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
602                                                         sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
603                                                 }
604                                                 dprint("Message sent to ", client.netname, "\n");
605                                                 ++n;
606                                         }
607                                 }
608                                 if(!n) { print("Client not found\n"); } 
609                                 return;
610                         } 
611                         
612                 default:
613                 case GC_REQUEST_USAGE:
614                         print("\nUsage: sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
615                         print("  If infobartime is provided, the message will be sent to infobar.\n");
616                         print("  Otherwise, it will just be sent as a centerprint message.\n");
617                         print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n");
618                         print("          adminmsg 2 \"this message will be a centerprint\"\n");
619                         return;
620         }
621 }
622
623 void GameCommand_allready(float request)
624 {
625         switch(request)
626         {
627                 case GC_REQUEST_HELP:
628                         print("  allready - Restart the server and reset the players\n");
629                         return;
630                         
631                 case GC_REQUEST_COMMAND:
632                         ReadyRestart();
633                         return;
634                         
635                 default:
636                 case GC_REQUEST_USAGE:
637                         print("\nUsage: sv_cmd allready\n");
638                         print("  No arguments required.\n");
639                         return;
640         }
641 }
642
643 void GameCommand_allspec(float request) // todo: Add ability to provide a reason string
644 {
645         entity client;
646         float i;
647         switch(request)
648         {
649                 case GC_REQUEST_HELP:
650                         print("  allspec - Force all players to spectate\n");
651                         return;
652                         
653                 case GC_REQUEST_COMMAND:
654                         FOR_EACH_PLAYER(client)
655                         {
656                                 PutObserverInServer();
657                                 ++i;
658                         }
659                         if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found? 
660                         return;
661                         
662                 default:
663                 case GC_REQUEST_USAGE:
664                         print("\nUsage: sv_cmd allspec\n");
665                         print("  No arguments required.\n");
666                         return;
667         }
668 }
669
670 void GameCommand_anticheat(float request, string command) // FIXME: player entity is never found
671 {
672         entity client;
673         float argc = tokenize_console(command);
674         float entno = stof(argv(1)); 
675         
676         switch(request)
677         {
678                 case GC_REQUEST_HELP:
679                         print("  anticheat - Create an anticheat report for a client\n");
680                         return;
681                         
682                 case GC_REQUEST_COMMAND:
683                         if((entno < 1) | (entno > maxclients)) {
684                                 print("Player ", argv(1), " doesn't exist\n");
685                                 return;
686                         }
687                         client = edict_num(entno);
688                         if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
689                                 print("Player ", client.netname, " is not active\n");
690                                 return;
691                         }
692                         self = client;
693                         anticheat_report();
694                         return;
695                         
696                 default:
697                 case GC_REQUEST_USAGE:
698                         print("\nUsage: sv_cmd anticheat clientnumber\n");
699                         print("  where clientnumber is player entity number.\n");
700                         return;
701         }
702 }
703
704 void GameCommand_bbox(float request)
705 {
706         switch(request)
707         {
708                 case GC_REQUEST_HELP:
709                         print("  bbox - Print detailed information about world size\n");
710                         return;
711                         
712                 case GC_REQUEST_COMMAND:
713                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
714                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
715                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
716                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
717                         print("Solid bounding box size:");
718
719                         tracebox('1 0 0' * world.absmin_x,
720                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
721                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
722                                                         '1 0 0' * world.absmax_x,
723                                         MOVE_WORLDONLY,
724                                         world);
725                         if(trace_startsolid)
726                                 print(" ", ftos(world.absmin_x));
727                         else
728                                 print(" ", ftos(trace_endpos_x));
729
730                         tracebox('0 1 0' * world.absmin_y,
731                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
732                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
733                                                         '0 1 0' * world.absmax_y,
734                                         MOVE_WORLDONLY,
735                                         world);
736                         if(trace_startsolid)
737                                 print(" ", ftos(world.absmin_y));
738                         else
739                                 print(" ", ftos(trace_endpos_y));
740
741                         tracebox('0 0 1' * world.absmin_z,
742                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
743                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
744                                                         '0 0 1' * world.absmax_z,
745                                         MOVE_WORLDONLY,
746                                         world);
747                         if(trace_startsolid)
748                                 print(" ", ftos(world.absmin_z));
749                         else
750                                 print(" ", ftos(trace_endpos_z));
751
752                         tracebox('1 0 0' * world.absmax_x,
753                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
754                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
755                                                         '1 0 0' * world.absmin_x,
756                                         MOVE_WORLDONLY,
757                                         world);
758                         if(trace_startsolid)
759                                 print(" ", ftos(world.absmax_x));
760                         else
761                                 print(" ", ftos(trace_endpos_x));
762
763                         tracebox('0 1 0' * world.absmax_y,
764                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
765                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
766                                                         '0 1 0' * world.absmin_y,
767                                         MOVE_WORLDONLY,
768                                         world);
769                         if(trace_startsolid)
770                                 print(" ", ftos(world.absmax_y));
771                         else
772                                 print(" ", ftos(trace_endpos_y));
773
774                         tracebox('0 0 1' * world.absmax_z,
775                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
776                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
777                                                         '0 0 1' * world.absmin_z,
778                                         MOVE_WORLDONLY,
779                                         world);
780                         if(trace_startsolid)
781                                 print(" ", ftos(world.absmax_z));
782                         else
783                                 print(" ", ftos(trace_endpos_z));
784                                 
785                         print("\n");
786                         return;
787                         
788                 default:
789                 case GC_REQUEST_USAGE:
790                         print("\nUsage: sv_cmd bbox\n");
791                         print("  No arguments required.\n");
792                         return;
793         }
794 }
795
796 void GameCommand_bot_cmd(float request, string command) // what a mess... old old code.
797 {
798         entity bot;
799         float argc = tokenize_console(command);
800         
801         switch(request)
802         {
803                 case GC_REQUEST_HELP:
804                         print("  bot_cmd - Control and send commands to bots\n");
805                         return;
806                         
807                 case GC_REQUEST_COMMAND:
808                         if(argv(1) == "reset")
809                         {
810                                 bot_resetqueues();
811                                 return;
812                         }
813                         else if(argv(1) == "load" && argc == 3)
814                         {
815                                 float fh, i;
816                                 string s;
817                                 fh = fopen(argv(2), FILE_READ);
818                                 if(fh < 0)
819                                 {
820                                         print("cannot open the file\n");
821                                         return;
822                                 }
823
824                                 i = 0;
825                                 while((s = fgets(fh)))
826                                 {
827                                         argc = tokenize_console(s);
828
829                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
830                                         {
831                                                 // let's start at token 2 so we can skip sv_cmd bot_cmd
832                                                 bot = find_bot_by_number(stof(argv(2)));
833                                                 if(bot == world)
834                                                         bot = find_bot_by_name(argv(2));
835                                                 if(bot)
836                                                         bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
837                                         }
838                                         else
839                                                 localcmd(strcat(s, "\n"));
840
841                                         ++i;
842                                 }
843                                 print(ftos(i), " commands read\n");
844                                 fclose(fh);
845                                 return;
846                         }
847                         else if(argv(1) == "help")
848                         {
849                                 if(argv(2))
850                                         bot_cmdhelp(argv(2));
851                                 else
852                                         bot_list_commands();
853                                 return;
854                         }
855                         else if(argc >= 3) // this comes last
856                         {
857                                 bot = find_bot_by_number(stof(argv(1)));
858                                 if(bot == world)
859                                         bot = find_bot_by_name(argv(1));
860                                 if(bot)
861                                 {
862                                         print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
863                                         bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
864                                         return;
865                                 }
866                                 else
867                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
868                         }
869                         
870                 default:
871                 case GC_REQUEST_USAGE:
872                         print("\nUsage: sv_cmd bot_cmd client command [argument]\n");
873                         print("  'client' can be either the name or entity id of the bot\n");
874                         print("  For full list of commands, see bot_cmd help [command].\n");
875                         print("Examples: bot_cmd <id> cc \"say something\"\n");
876                         print("          bot_cmd <id> presskey jump\n");
877                         return;
878         }
879 }
880
881 void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names)
882 {
883         entity client;
884         float choice = (random() > 0.5);
885         
886         switch(request)
887         {
888                 case GC_REQUEST_HELP:
889                         print("  cointoss - Flip a virtual coin and give random result\n");
890                         return;
891                         
892                 case GC_REQUEST_COMMAND:
893                         FOR_EACH_CLIENT(client)
894                                 centerprint(client, strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
895                         bprint(strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
896                         return;
897                         
898                 default:
899                 case GC_REQUEST_USAGE:
900                         print("\nUsage: sv_cmd cointoss\n");
901                         print("  No arguments required.\n");
902                         return;
903         }
904 }
905
906 void GameCommand_cvar_changes(float request)
907 {
908         switch(request)
909         {
910                 case GC_REQUEST_HELP:
911                         print("  cvar_changes - Prints a list of all changed server cvars\n");
912                         return;
913                         
914                 case GC_REQUEST_COMMAND:
915                         print(cvar_changes);
916                         return;
917                         
918                 default:
919                 case GC_REQUEST_USAGE:
920                         print("\nUsage: sv_cmd \n");
921                         print("  No arguments required.\n");
922                         return;
923         }
924 }
925
926 void GameCommand_cvar_purechanges(float request)
927 {
928         switch(request)
929         {
930                 case GC_REQUEST_HELP:
931                         print("  cvar_purechanges - Prints a list of all changed gameplay cvars\n");
932                         return;
933                         
934                 case GC_REQUEST_COMMAND:
935                         print(cvar_purechanges);
936                         return;
937                         
938                 default:
939                 case GC_REQUEST_USAGE:
940                         print("\nUsage: sv_cmd cvar_purechanges\n");
941                         print("  No arguments required.\n");
942                         return;
943         }
944 }
945
946 void GameCommand_database(float request, string command)
947 {
948         float argc = tokenize_console(command);
949         
950         switch(request)
951         {
952                 case GC_REQUEST_HELP:
953                         print("  database - Extra controls of the serverprogs database\n");
954                         return;
955                         
956                 case GC_REQUEST_COMMAND:
957                         if(argc == 3)
958                         {
959                                 if(argv(1) == "save")
960                                 {
961                                         db_save(ServerProgsDB, argv(2));
962                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
963                                         return;
964                                 }
965                                 else if(argv(1) == "dump")
966                                 {
967                                         db_dump(ServerProgsDB, argv(2));
968                                         print("DB dumped.\n"); // wtf does this do?
969                                         return;
970                                 }
971                                 else if(argv(1) == "load")
972                                 {
973                                         db_close(ServerProgsDB);
974                                         ServerProgsDB = db_load(argv(2));
975                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
976                                         return;
977                                 }
978                         }
979                         
980                 default:
981                 case GC_REQUEST_USAGE:
982                         print("\nUsage: sv_cmd database action filename\n");
983                         print("  Where action is the command to complete,\n");
984                         print("  and filename is what it acts upon.\n");
985                         print("  Full list of commands here: \"save, dump, load.\"\n");
986                         return;
987         }
988 }
989
990 void GameCommand_defer_clear(float request, string command)
991 {
992         entity client;
993         float argc = tokenize_console(command);
994         float entno = stof(argv(1));
995         
996         switch(request)
997         {
998                 case GC_REQUEST_HELP:
999                         print("  defer_clear - Clear all queued defer commands for client\n");
1000                         return;
1001                         
1002                 case GC_REQUEST_COMMAND:
1003                         if(argc == 2)
1004                         {
1005                                 // player_id is out of range
1006                                 if((entno < 1) | (entno > maxclients)) {
1007                                         print("Player ", argv(1), " doesn't exist\n");
1008                                         return;
1009                                 }
1010                                 client = edict_num(entno);
1011                                 if not(client.flags & FL_CLIENT) {
1012                                         print("Player ", argv(1), " doesn't exist\n");
1013                                         return;
1014                                 }
1015                                 if(clienttype(client) == CLIENTTYPE_BOT) {
1016                                         print("Player ", argv(1), " (", client.netname, ") is a bot\n");
1017                                         return;
1018                                 }
1019                                 stuffcmd(client, "defer clear\n");
1020                                 print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
1021                                 return;
1022                         }
1023                 
1024                 default:
1025                 case GC_REQUEST_USAGE:
1026                         print("\nUsage: sv_cmd defer_clear clientnumber\n");
1027                         print("  where clientnumber is player entity number.\n");
1028                         return;
1029         }
1030 }
1031
1032 void GameCommand_defer_clear_all(float request)
1033 {
1034         entity client;
1035         float i;
1036         
1037         switch(request)
1038         {
1039                 case GC_REQUEST_HELP:
1040                         print("  defer_clear_all - Clear all queued defer commands for all clients\n");
1041                         return;
1042                         
1043                 case GC_REQUEST_COMMAND:
1044                         FOR_EACH_CLIENT(client)
1045                         {
1046                                 GameCommand_defer_clear(GC_REQUEST_COMMAND, strcat("defer_clear ", ftos(num_for_edict(client))));       
1047                                 ++i;
1048                         }
1049                         if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
1050                         return;
1051                 
1052                 default:
1053                 case GC_REQUEST_USAGE:
1054                         print("\nUsage: sv_cmd defer_clear_all\n");
1055                         print("  No arguments required.\n");
1056                         return;
1057         }
1058 }
1059
1060 void GameCommand_delrec(float request, string command) // UNTESTED
1061 {
1062         float argc = tokenize_console(command);
1063
1064         switch(request)
1065         {
1066                 case GC_REQUEST_HELP:
1067                         print("  delrec - Delete race time record for a map\n");
1068                         return;
1069                         
1070                 case GC_REQUEST_COMMAND:
1071                         if(argv(1))
1072                         {
1073                                 if(argv(2))
1074                                         race_deleteTime(argv(2), stof(argv(1)));
1075                                 else
1076                                         race_deleteTime(GetMapname(), stof(argv(1)));
1077                                 return;
1078                         }
1079                         
1080                 default:
1081                 case GC_REQUEST_USAGE:
1082                         print("\nUsage: sv_cmd delrec ranking [map]\n");
1083                         print("  ranking is which ranking level to clear up to, \n");
1084                         print("  it will clear all records up to nth place.\n");
1085                         print("  if map is not provided it will use current map.\n");
1086                         return;
1087         }
1088 }
1089
1090 void GameCommand_effectindexdump(float request)
1091 {
1092         float fh, d;
1093         string s;
1094         
1095         switch(request)
1096         {
1097                 case GC_REQUEST_HELP:
1098                         print("  effectindexdump - Dump list of effects from code and effectinfo.txt\n");
1099                         return;
1100                         
1101                 case GC_REQUEST_COMMAND:
1102                         d = db_create();
1103                         print("begin of effects list\n");
1104                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
1105                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
1106                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
1107                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
1108                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
1109                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
1110                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
1111                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
1112                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
1113                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
1114                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
1115                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
1116                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
1117                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
1118                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
1119                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
1120                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
1121                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
1122                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
1123                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
1124                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
1125                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
1126                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
1127                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
1128                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
1129                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
1130                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
1131                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
1132                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
1133                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
1134                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
1135                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
1136                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
1137                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
1138                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
1139                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
1140
1141                         fh = fopen("effectinfo.txt", FILE_READ);
1142                         while((s = fgets(fh)))
1143                         {
1144                                 tokenize(s); // tokenize_console would hit the loop counter :(
1145                                 if(argv(0) == "effect")
1146                                 {
1147                                         if(db_get(d, argv(1)) != "1")
1148                                         {
1149                                                 if(particleeffectnum(argv(1)) >= 0)
1150                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
1151                                                 db_put(d, argv(1), "1");
1152                                         }
1153                                 }
1154                         }
1155                         print("end of effects list\n");
1156
1157                         db_close(d);
1158                         return;
1159                         
1160                 default:
1161                 case GC_REQUEST_USAGE:
1162                         print("\nUsage: sv_cmd effectindexdump\n");
1163                         print("  No arguments required.\n");
1164                         return;
1165         }
1166 }
1167
1168 void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it.
1169 {
1170         switch(request)
1171         {
1172                 case GC_REQUEST_HELP:
1173                         print("  extendmatchtime - Increase the timelimit value incrementally\n");
1174                         return;
1175                         
1176                 case GC_REQUEST_COMMAND:
1177                         changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
1178                         return;
1179                         
1180                 default:
1181                 case GC_REQUEST_USAGE:
1182                         print("\nUsage: sv_cmd extendmatchtime\n");
1183                         print("  No arguments required.\n");
1184                         return;
1185         }
1186 }
1187
1188 void GameCommand_find(float request, string command)
1189 {
1190         entity client;
1191         float argc = tokenize_console(command);
1192         
1193         switch(request)
1194         {
1195                 case GC_REQUEST_HELP:
1196                         print("  find - Search through entities for matching classname\n");
1197                         return;
1198                         
1199                 case GC_REQUEST_COMMAND:
1200                         for(client = world; (client = find(client, classname, argv(1))); )
1201                                 print(etos(client), "\n");
1202                         return;
1203                         
1204                 default:
1205                 case GC_REQUEST_USAGE:
1206                         print("\nUsage: sv_cmd find classname\n");
1207                         print("  Where classname is the classname to search for.\n");
1208                         return;
1209         }
1210 }
1211
1212 void GameCommand_gametype(float request, string command)
1213 {
1214         float argc = tokenize_console(command);
1215         string s = argv(1);
1216         float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
1217         
1218         switch(request)
1219         {
1220                 case GC_REQUEST_HELP:
1221                         print("  gametype - Simple command to change the active gametype\n");
1222                         return;
1223                         
1224                 case GC_REQUEST_COMMAND:
1225                         if(t)
1226                         {
1227                                 MapInfo_SwitchGameType(t);
1228                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
1229                                 if(MapInfo_count > 0)
1230                                         bprint("Game type successfully switched to ", s, "\n");
1231                                 else
1232                                 {
1233                                         bprint("Cannot use this game type: no map for it found\n");
1234                                         MapInfo_SwitchGameType(tsave);
1235                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
1236                                 }
1237                         }
1238                         else
1239                                 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
1240                         return;
1241                         
1242                 default:
1243                 case GC_REQUEST_USAGE:
1244                         print("\nUsage: sv_cmd gametype mode\n");
1245                         print("  Where mode is the gametype mode to switch to.\n");
1246                         return;
1247         }
1248 }
1249
1250 void GameCommand(string command)
1251 {
1252         // ===== TODO list =====
1253         // Finish adding the rest of the commands
1254         
1255         // Add ifdef to stuffto so that is can only be used when the game code is compiled for it 
1256         //(this way it's more obscure and harder to abuse on normal servers)
1257
1258         float search_request_type;
1259         float argc = tokenize_console(command);
1260
1261         if(argv(0) == "help") 
1262         {
1263                 if(argc == 1) 
1264                 {
1265                         // should these not recieve "command" argument? They have no use for it. 
1266                         // but, what to provide instead? null string?
1267                         
1268                         print("\nUsage: sv_cmd COMMAND..., where possible commands are:\n");
1269                         GameCommand_adminmsg(GC_REQUEST_HELP, "");
1270                         GameCommand_allready(GC_REQUEST_HELP);
1271                         GameCommand_allspec(GC_REQUEST_HELP);
1272                         GameCommand_anticheat(GC_REQUEST_HELP, "");
1273                         GameCommand_bbox(GC_REQUEST_HELP);
1274                         GameCommand_bot_cmd(GC_REQUEST_HELP, "");
1275                         GameCommand_cointoss(GC_REQUEST_HELP);
1276                         GameCommand_cvar_changes(GC_REQUEST_HELP);
1277                         GameCommand_cvar_purechanges(GC_REQUEST_HELP);
1278                         GameCommand_database(GC_REQUEST_HELP, "");
1279                         GameCommand_defer_clear(GC_REQUEST_HELP, "");
1280                         GameCommand_defer_clear_all(GC_REQUEST_HELP);
1281                         GameCommand_delrec(GC_REQUEST_HELP, "");
1282                         GameCommand_effectindexdump(GC_REQUEST_HELP);
1283                         GameCommand_extendmatchtime(GC_REQUEST_HELP);
1284                         GameCommand_find(GC_REQUEST_HELP, "");
1285                         GameCommand_gametype(GC_REQUEST_HELP, "");
1286                         print("  teamstatus\n");
1287                         print("  printstats\n");
1288                         print("  make_mapinfo\n");
1289                         print("  radarmap [--force] [--quit | --loop] [sharpness]\n");
1290                         print("  reducematchtime\n");
1291                         GameCommand_Vote("help", world);
1292                         GameCommand_Ban("help");
1293                         GameCommand_Generic("help");
1294                         print("For help about specific commands, type sv_cmd help COMMAND\n");
1295                         return;
1296                 } 
1297                 else
1298                         search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
1299         } 
1300         else if(GameCommand_Vote(command, world)) 
1301         {
1302                 return; // handled by server/vote.qc 
1303         }
1304         else if(GameCommand_Ban(command)) 
1305         {
1306                 return; // handled by server/ipban.qc
1307         }
1308         else if(GameCommand_Generic(command)) 
1309         {
1310                 return; // handled by common/gamecommand.qc
1311         }
1312         else
1313                 search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
1314                 
1315         switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. 
1316         {
1317                 case "adminmsg": GameCommand_adminmsg(search_request_type, command); break;
1318                 case "allready": GameCommand_allready(search_request_type); break;
1319                 case "allspec": GameCommand_allspec(search_request_type); break;
1320                 case "anticheat": GameCommand_anticheat(search_request_type, command); break;
1321                 case "bbox": GameCommand_bbox(search_request_type); break;
1322                 case "bot_cmd": GameCommand_bot_cmd(search_request_type, command); break;
1323                 case "cointoss": GameCommand_cointoss(search_request_type); break; 
1324                 case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; 
1325                 case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; 
1326                 case "database": GameCommand_database(search_request_type, command); break;
1327                 case "defer_clear": GameCommand_defer_clear(search_request_type, command); break;
1328                 case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
1329                 case "delrec": GameCommand_delrec(search_request_type, command); break;
1330                 case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
1331                 case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
1332                 case "find": GameCommand_find(search_request_type, command); break; 
1333                 case "gametype": GameCommand_gametype(search_request_type, command); break;
1334                 
1335                 default:
1336                         print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
1337         }
1338 }
1339