]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/main.qc
Merge branch 'master' into terencehill/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / main.qc
1 #include "main.qh"
2
3 #include <common/command/generic.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/debug.qh>
7 #include <common/mapinfo.qh>
8 #include <common/monsters/sv_monsters.qh>
9 #include <common/util.qh>
10 #include <common/vehicles/all.qh>
11 #include <common/weapons/_all.qh>
12 #include <lib/csqcmodel/sv_model.qh>
13 #include <lib/warpzone/common.qh>
14 #include <lib/warpzone/server.qh>
15 #include <server/anticheat.qh>
16 #include <server/bot/api.qh>
17 #include <server/command/common.qh>
18 #include <server/compat/quake3.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/hook.qh>
22 #include <server/ipban.qh>
23 #include <server/mutators/_mod.qh>
24 #include <server/spawnpoints.qh>
25 #include <server/weapons/common.qh>
26 #include <server/weapons/csqcprojectile.qh>
27 #include <server/world.qh>
28
29 void dropclient_do(entity this)
30 {
31         if (this.owner)
32                 dropclient(this.owner);
33         delete(this);
34 }
35 /**
36  * Schedules dropclient for a player and returns true;
37  * if dropclient is already scheduled (for that player) it does nothing and returns false.
38  *
39  * NOTE: this function exists only to allow sending a message to the kicked player with
40  * Send_Notification, which doesn't work if called together with dropclient
41  */
42 bool dropclient_schedule(entity this)
43 {
44         bool scheduled = false;
45         FOREACH_ENTITY_CLASS("dropclient_handler", true,
46         {
47                 if(it.owner == this)
48                 {
49                         scheduled = true;
50                         break; // can't use return here, compiler shows a warning
51                 }
52         });
53         if (scheduled)
54                 return false;
55
56         entity e = new_pure(dropclient_handler);
57         setthink(e, dropclient_do);
58         e.owner = this;
59         e.nextthink = time + 0.1;
60         return true;
61 }
62
63 void CreatureFrame_hotliquids(entity this)
64 {
65         if (this.contents_damagetime >= time)
66         {
67                 return;
68         }
69
70         this.contents_damagetime = time + autocvar_g_balance_contents_damagerate;
71
72         if (this.flags & FL_PROJECTILE)
73         {
74                 if (this.watertype == CONTENT_LAVA)
75                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
76                 else if (this.watertype == CONTENT_SLIME)
77                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
78         }
79         else
80         {
81                 if (STAT(FROZEN, this))
82                 {
83                         if (this.watertype == CONTENT_LAVA)
84                                 Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
85                         else if (this.watertype == CONTENT_SLIME)
86                                 Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
87                 }
88                 else if (this.watertype == CONTENT_LAVA)
89                 {
90                         if (this.watersound_finished < time)
91                         {
92                                 this.watersound_finished = time + 0.5;
93                                 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
94                         }
95                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
96                         if(autocvar_g_balance_contents_playerdamage_lava_burn)
97                                 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
98                 }
99                 else if (this.watertype == CONTENT_SLIME)
100                 {
101                         if (this.watersound_finished < time)
102                         {
103                                 this.watersound_finished = time + 0.5;
104                                 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
105                         }
106                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
107                 }
108         }
109 }
110
111 void CreatureFrame_Liquids(entity this)
112 {
113         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
114         {
115                 if (!(this.flags & FL_INWATER))
116                 {
117                         this.flags |= FL_INWATER;
118                         this.contents_damagetime = 0;
119                 }
120
121                 CreatureFrame_hotliquids(this);
122         }
123         else
124         {
125                 if (this.flags & FL_INWATER)
126                 {
127                         // play leave water sound
128                         this.flags &= ~FL_INWATER;
129                         this.contents_damagetime = 0;
130                 }
131         }
132 }
133
134 void CreatureFrame_FallDamage(entity this)
135 {
136         if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
137                 return; // vehicles and projectiles don't receive fall damage
138         if(!(this.velocity || this.oldvelocity))
139                 return; // if the entity hasn't moved and isn't moving, then don't do anything
140
141         // check for falling damage
142         bool have_hook = false;
143         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
144         {
145             .entity weaponentity = weaponentities[slot];
146             if(this.(weaponentity).hook && this.(weaponentity).hook.state)
147             {
148                 have_hook = true;
149                 break;
150             }
151         }
152         if(!have_hook)
153         {
154                 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
155                 if(autocvar_g_balance_falldamage_onlyvertical)
156                         dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
157                 else
158                         dm = vlen(this.oldvelocity) - vlen(this.velocity);
159                 if (IS_DEAD(this))
160                         dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
161                 else
162                         dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
163                 if (dm > 0)
164                 {
165                         tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
166                         if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
167                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
168                 }
169         }
170
171         if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
172                 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
173 }
174
175 void CreatureFrame_All()
176 {
177         if(game_stopped || time < game_starttime)
178                 return;
179
180         IL_EACH(g_damagedbycontents, it.damagedbycontents,
181         {
182                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
183                 CreatureFrame_Liquids(it);
184                 CreatureFrame_FallDamage(it);
185                 it.oldvelocity = it.velocity;
186         });
187 }
188
189 void Pause_TryPause(bool ispaused)
190 {
191         int n = 0;
192         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
193                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
194                 ++n;
195         });
196         if (!n) return;
197         setpause(ispaused);
198 }
199
200 void SV_PausedTic(float elapsedtime)
201 {
202         if (!server_is_dedicated) Pause_TryPause(false);
203 }
204
205 void dedicated_print(string input)
206 {
207         if (server_is_dedicated) print(input);
208 }
209
210 void make_safe_for_remove(entity e)
211 {
212     if (e.initialize_entity)
213     {
214         entity ent, prev = NULL;
215         for (ent = initialize_entity_first; ent; )
216         {
217             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
218             {
219                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
220                 // skip it in linked list
221                 if (prev)
222                 {
223                     prev.initialize_entity_next = ent.initialize_entity_next;
224                     ent = prev.initialize_entity_next;
225                 }
226                 else
227                 {
228                     initialize_entity_first = ent.initialize_entity_next;
229                     ent = initialize_entity_first;
230                 }
231             }
232             else
233             {
234                 prev = ent;
235                 ent = ent.initialize_entity_next;
236             }
237         }
238     }
239 }
240
241 void remove_except_protected(entity e)
242 {
243         if(e.remove_except_protected_forbidden)
244                 error("not allowed to remove this at this point");
245         builtin_remove(e);
246 }
247
248 void remove_unsafely(entity e)
249 {
250     if(e.classname == "spike")
251         error("Removing spikes is forbidden (crylink bug), please report");
252     builtin_remove(e);
253 }
254
255 void remove_safely(entity e)
256 {
257     make_safe_for_remove(e);
258     builtin_remove(e);
259 }
260
261 /*
262 =============
263 StartFrame
264
265 Called before each frame by the server
266 =============
267 */
268
269 bool game_delay_last;
270
271 bool autocvar_sv_autopause = false;
272 void systems_update();
273 void sys_phys_update(entity this, float dt);
274 void StartFrame()
275 {
276     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
277     IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
278     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
279
280         execute_next_frame();
281         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
282
283         delete_fn = remove_unsafely; // not during spawning!
284         serverprevtime = servertime;
285         servertime = time;
286         serverframetime = frametime;
287
288 #ifdef PROFILING
289         if(time > client_cefc_accumulatortime + 1)
290         {
291                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
292                 int c_seeing = 0;
293                 int c_seen = 0;
294                 FOREACH_CLIENT(true, {
295                         if(IS_REAL_CLIENT(it))
296                                 ++c_seeing;
297                         if(IS_PLAYER(it))
298                                 ++c_seen;
299                 });
300                 LOG_INFO(
301                     "CEFC time: ", ftos(t * 1000), "ms; ",
302             "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
303             "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
304         );
305                 client_cefc_accumulatortime = time;
306                 client_cefc_accumulator = 0;
307         }
308 #endif
309
310         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
311
312         if (RedirectionThink()) return;
313
314         UncustomizeEntitiesRun();
315         InitializeEntitiesRun();
316
317         WarpZone_StartFrame();
318
319         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
320         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
321
322         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
323                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
324
325         // detect when the pre-game countdown (if any) has ended and the game has started
326         bool game_delay = (time < game_starttime);
327         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
328                 GameLogEcho(":startdelay_ended");
329         game_delay_last = game_delay;
330
331         CreatureFrame_All();
332         CheckRules_World();
333
334         if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
335                 ReadyRestart();
336                 return;
337         }
338
339         bot_serverframe();
340         anticheat_startframe();
341         MUTATOR_CALLHOOK(SV_StartFrame);
342
343         GlobalStats_updateglobal();
344     FOREACH_CLIENT(true, GlobalStats_update(it));
345     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
346 }
347
348 .vector originjitter;
349 .vector anglesjitter;
350 .float anglejitter;
351 .string gametypefilter;
352 .string cvarfilter;
353
354 void SV_OnEntityPreSpawnFunction(entity this)
355 {
356         if (this)
357         if (this.gametypefilter != "")
358         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
359         {
360                 delete(this);
361                 return;
362         }
363         if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
364                 delete(this);
365                 return;
366         }
367
368         if (DoesQ3ARemoveThisEntity(this)) {
369                 delete(this);
370                 return;
371         }
372
373         set_movetype(this, this.movetype);
374
375         if (this.monster_attack) {
376                 IL_PUSH(g_monster_targets, this);
377     }
378
379         // support special -1 and -2 angle from radiant
380         if (this.angles == '0 -1 0') {
381                 this.angles = '-90 0 0';
382         } else if (this.angles == '0 -2 0') {
383                 this.angles = '+90 0 0';
384     }
385
386     #define X(out, in) MACRO_BEGIN \
387         if (in != 0) { out = out + (random() * 2 - 1) * in; } \
388     MACRO_END
389     X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
390     X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
391     X(this.angles.y, this.anglejitter);
392     #undef X
393
394         if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
395                 delete(this);
396                 return;
397         }
398 }
399
400 void WarpZone_PostInitialize_Callback()
401 {
402         // create waypoint links for warpzones
403         entity tracetest_ent = spawn();
404         setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
405         tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
406         //for(entity e = warpzone_first; e; e = e.warpzone_next)
407         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
408                 waypoint_spawnforteleporter_wz(e, tracetest_ent);
409         delete(tracetest_ent);
410 }
411
412 /** engine callback */
413 void URI_Get_Callback(float id, float status, string data)
414 {
415         if(url_URI_Get_Callback(id, status, data))
416         {
417                 // handled
418         }
419         else if (id == URI_GET_DISCARD)
420         {
421                 // discard
422         }
423         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
424         {
425                 // sv_cmd curl
426                 Curl_URI_Get_Callback(id, status, data);
427         }
428         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
429         {
430                 // online ban list
431                 OnlineBanList_URI_Get_Callback(id, status, data);
432         }
433         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
434         {
435                 // handled by a mutator
436         }
437         else
438         {
439                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
440         }
441 }
442
443 /*
444 ==================
445 main
446
447 unused but required by the engine
448 ==================
449 */
450 void main ()
451 {
452
453 }