]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mapvoting.qc
Gametype Votescreen: Fix icons for custom gamemodes and add option for custom icons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mapvoting.qc
1 #include "mapvoting.qh"
2
3 #include "g_world.qh"
4 #include "command/cmd.qh"
5 #include "command/getreplies.qh"
6 #include "../common/constants.qh"
7 #include "../common/mapinfo.qh"
8 #include "../common/playerstats.qh"
9 #include "../common/util.qh"
10
11
12 // definitions
13
14 float mapvote_nextthink;
15 float mapvote_keeptwotime;
16 float mapvote_timeout;
17 string mapvote_message;
18 const float MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
19 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
20 float mapvote_screenshot_dirs_count;
21
22 float mapvote_count;
23 float mapvote_count_real;
24 string mapvote_maps[MAPVOTE_COUNT];
25 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
26 string mapvote_maps_pakfile[MAPVOTE_COUNT];
27 float mapvote_maps_suggested[MAPVOTE_COUNT];
28 string mapvote_suggestions[MAPVOTE_COUNT];
29 float mapvote_suggestion_ptr;
30 float mapvote_voters;
31 float mapvote_selections[MAPVOTE_COUNT];
32 float mapvote_maps_flags[MAPVOTE_COUNT];
33 float mapvote_run;
34 float mapvote_detail;
35 float mapvote_abstain;
36 .float mapvote;
37
38 entity mapvote_ent;
39
40 /**
41  * Returns the gamtype ID from its name, if type_name isn't a real gametype it
42  * checks for sv_vote_gametype_(type_name)_type
43  */
44 Gametype GameTypeVote_Type_FromString(string type_name)
45 {
46         Gametype type = MapInfo_Type_FromString(type_name);
47         if (type == NULL)
48                 type = MapInfo_Type_FromString(cvar_string(
49                         strcat("sv_vote_gametype_",type_name,"_type")));
50         return type;
51 }
52
53 int GameTypeVote_AvailabilityStatus(string type_name)
54 {
55         int flag = GTV_FORBIDDEN;
56
57         Gametype type = MapInfo_Type_FromString(type_name);
58         if ( type == NULL )
59         {
60                 type = MapInfo_Type_FromString(cvar_string(
61                         strcat("sv_vote_gametype_",type_name,"_type")));
62                 flag |= GTV_CUSTOM;
63         }
64
65         if( type == NULL )
66                 return flag;
67
68         if ( autocvar_nextmap != "" )
69         {
70                 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
71                         return flag;
72                 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
73                         return flag;
74         }
75
76         return flag | GTV_AVAILABLE;
77 }
78
79 float GameTypeVote_GetMask()
80 {
81         float n, j, gametype_mask;
82         n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
83         n = min(MAPVOTE_COUNT, n);
84         gametype_mask = 0;
85         for(j = 0; j < n; ++j)
86                 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
87         return gametype_mask;
88 }
89
90 string GameTypeVote_MapInfo_FixName(string m)
91 {
92         if ( autocvar_sv_vote_gametype )
93         {
94                 MapInfo_Enumerate();
95                 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
96         }
97         return MapInfo_FixName(m);
98 }
99
100 void MapVote_ClearAllVotes()
101 {
102         FOREACH_CLIENT(true, LAMBDA(it.mapvote = 0));
103 }
104
105 void MapVote_UnzoneStrings()
106 {
107         float j;
108         for(j = 0; j < mapvote_count; ++j)
109         {
110                 if ( mapvote_maps[j] )
111                 {
112                         strunzone(mapvote_maps[j]);
113                         mapvote_maps[j] = string_null;
114                 }
115                 if ( mapvote_maps_pakfile[j] )
116                 {
117                         strunzone(mapvote_maps_pakfile[j]);
118                         mapvote_maps_pakfile[j] = string_null;
119                 }
120         }
121 }
122
123 string MapVote_Suggest(entity this, string m)
124 {
125         float i;
126         if(m == "")
127                 return "That's not how to use this command.";
128         if(!autocvar_g_maplist_votable_suggestions)
129                 return "Suggestions are not accepted on this server.";
130         if(mapvote_initialized)
131         if(!gametypevote)
132                 return "Can't suggest - voting is already in progress!";
133         m = GameTypeVote_MapInfo_FixName(m);
134         if (!m)
135                 return "The map you suggested is not available on this server.";
136         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
137                 if(Map_IsRecent(m))
138                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
139
140         if (!autocvar_sv_vote_gametype)
141         if(!MapInfo_CheckMap(m))
142                 return "The map you suggested does not support the current game mode.";
143         for(i = 0; i < mapvote_suggestion_ptr; ++i)
144                 if(mapvote_suggestions[i] == m)
145                         return "This map was already suggested.";
146         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
147         {
148                 i = floor(random() * mapvote_suggestion_ptr);
149         }
150         else
151         {
152                 i = mapvote_suggestion_ptr;
153                 mapvote_suggestion_ptr += 1;
154         }
155         if(mapvote_suggestions[i] != "")
156                 strunzone(mapvote_suggestions[i]);
157         mapvote_suggestions[i] = strzone(m);
158         if(autocvar_sv_eventlog)
159                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
160         return strcat("Suggestion of ", m, " accepted.");
161 }
162
163 void MapVote_AddVotable(string nextMap, float isSuggestion)
164 {
165         float j, i, o;
166         string pakfile, mapfile;
167
168         if(nextMap == "")
169                 return;
170         for(j = 0; j < mapvote_count; ++j)
171                 if(mapvote_maps[j] == nextMap)
172                         return;
173         // suggestions might be no longer valid/allowed after gametype switch!
174         if(isSuggestion)
175                 if(!MapInfo_CheckMap(nextMap))
176                         return;
177         mapvote_maps[mapvote_count] = strzone(nextMap);
178         mapvote_maps_suggested[mapvote_count] = isSuggestion;
179
180         pakfile = string_null;
181         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
182         {
183                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
184                 pakfile = whichpack(strcat(mapfile, ".tga"));
185                 if(pakfile == "")
186                         pakfile = whichpack(strcat(mapfile, ".jpg"));
187                 if(pakfile == "")
188                         pakfile = whichpack(strcat(mapfile, ".png"));
189                 if(pakfile != "")
190                         break;
191         }
192         if(i >= mapvote_screenshot_dirs_count)
193                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
194         for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
195                 pakfile = substring(pakfile, o, -1);
196
197         mapvote_maps_screenshot_dir[mapvote_count] = i;
198         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
199         mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
200
201         mapvote_count += 1;
202 }
203
204 void MapVote_Init()
205 {
206         float i;
207         float nmax, smax;
208
209         MapVote_ClearAllVotes();
210         MapVote_UnzoneStrings();
211
212         mapvote_count = 0;
213         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
214         mapvote_abstain = autocvar_g_maplist_votable_abstain;
215
216         if(mapvote_abstain)
217                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
218         else
219                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
220         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
221
222         // we need this for AddVotable, as that cycles through the screenshot dirs
223         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
224         if(mapvote_screenshot_dirs_count == 0)
225                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
226         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
227         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
228                 mapvote_screenshot_dirs[i] = strzone(argv(i));
229
230         if(mapvote_suggestion_ptr)
231                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
232                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
233
234         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
235                 MapVote_AddVotable(GetNextMap(), false);
236
237         if(mapvote_count == 0)
238         {
239                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
240                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
241                 if(autocvar_g_maplist_shuffle)
242                         ShuffleMaplist();
243                 localcmd("\nmenu_cmd sync\n");
244                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
245                         MapVote_AddVotable(GetNextMap(), false);
246         }
247
248         mapvote_count_real = mapvote_count;
249         if(mapvote_abstain)
250                 MapVote_AddVotable("don't care", 0);
251
252         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
253
254         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
255         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
256         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
257                 mapvote_keeptwotime = 0;
258         mapvote_message = "Choose a map and press its key!";
259
260         MapVote_Spawn();
261 }
262
263 void MapVote_SendPicture(entity to, int id)
264 {
265         msg_entity = to;
266         WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
267         WriteByte(MSG_ONE, id);
268         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
269 }
270
271
272 void MapVote_WriteMask()
273 {
274         float i;
275         if ( mapvote_count < 24 )
276         {
277                 float mask,power;
278                 mask = 0;
279                 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
280                         if(mapvote_maps_flags[i] & GTV_AVAILABLE )
281                                 mask |= power;
282
283                 if(mapvote_count < 8)
284                         WriteByte(MSG_ENTITY, mask);
285                 else if (mapvote_count < 16)
286                         WriteShort(MSG_ENTITY,mask);
287                 else
288                         WriteLong(MSG_ENTITY, mask);
289         }
290         else
291         {
292                 for ( i = 0; i < mapvote_count; ++i )
293                         WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
294         }
295 }
296
297 /*
298  * Sends a single map vote option to the client
299  */
300 void MapVote_SendOption(int i)
301 {
302         // abstain
303         if(mapvote_abstain && i == mapvote_count - 1)
304         {
305                 WriteString(MSG_ENTITY, ""); // abstain needs no text
306                 WriteString(MSG_ENTITY, ""); // abstain needs no pack
307                 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
308         }
309         else
310         {
311                 WriteString(MSG_ENTITY, mapvote_maps[i]);
312                 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
313                 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
314         }
315 }
316
317 /*
318  * Sends a single gametype vote option to the client
319  */
320 void GameTypeVote_SendOption(int i)
321 {
322         // abstain
323         if(mapvote_abstain && i == mapvote_count - 1)
324         {
325                 WriteString(MSG_ENTITY, ""); // abstain needs no text
326                 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
327         }
328         else
329         {
330                 string type_name = mapvote_maps[i];
331                 WriteString(MSG_ENTITY, type_name);
332                 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
333                 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
334                 {
335                         WriteString(MSG_ENTITY, cvar_string(
336                                 strcat("sv_vote_gametype_",type_name,"_name")));
337                         WriteString(MSG_ENTITY, cvar_string(
338                                 strcat("sv_vote_gametype_",type_name,"_description")));
339                         WriteString(MSG_ENTITY, cvar_string(
340                                 strcat("sv_vote_gametype_",type_name,"_type")));
341                         WriteString(MSG_ENTITY, cvar_string(
342                                 strcat("sv_vote_gametype_",type_name,"_icon")));
343                 }
344         }
345 }
346
347 bool MapVote_SendEntity(entity this, entity to, int sf)
348 {
349         float i;
350
351         if(sf & 1)
352                 sf &= ~2; // if we send 1, we don't need to also send 2
353
354         WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
355         WriteByte(MSG_ENTITY, sf);
356
357         if(sf & 1)
358         {
359                 // flag 1 == initialization
360                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
361                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
362                 WriteString(MSG_ENTITY, "");
363                 WriteByte(MSG_ENTITY, mapvote_count);
364                 WriteByte(MSG_ENTITY, mapvote_abstain);
365                 WriteByte(MSG_ENTITY, mapvote_detail);
366                 WriteCoord(MSG_ENTITY, mapvote_timeout);
367
368                 if ( gametypevote )
369                 {
370                         // gametype vote
371                         WriteByte(MSG_ENTITY, 1);
372                         WriteString(MSG_ENTITY, autocvar_nextmap);
373                 }
374                 else if ( autocvar_sv_vote_gametype )
375                 {
376                         // map vote but gametype has been chosen via voting screen
377                         WriteByte(MSG_ENTITY, 2);
378                         WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
379                 }
380                 else
381                         WriteByte(MSG_ENTITY, 0); // map vote
382
383                 MapVote_WriteMask();
384
385                 // Send data for the vote options
386                 for(i = 0; i < mapvote_count; ++i)
387                 {
388                         if(gametypevote)
389                                 GameTypeVote_SendOption(i);
390                         else
391                                 MapVote_SendOption(i);
392                 }
393         }
394
395         if(sf & 2)
396         {
397                 // flag 2 == update of mask
398                 MapVote_WriteMask();
399         }
400
401         if(sf & 4)
402         {
403                 if(mapvote_detail)
404                         for(i = 0; i < mapvote_count; ++i)
405                                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
406                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
407
408                 WriteByte(MSG_ENTITY, to.mapvote);
409         }
410
411         return true;
412 }
413
414 void MapVote_Spawn()
415 {
416         Net_LinkEntity(mapvote_ent = spawn(), false, 0, MapVote_SendEntity);
417 }
418
419 void MapVote_TouchMask()
420 {
421         mapvote_ent.SendFlags |= 2;
422 }
423
424 void MapVote_TouchVotes(entity voter)
425 {
426         mapvote_ent.SendFlags |= 4;
427 }
428
429 float MapVote_Finished(float mappos)
430 {
431         if(alreadychangedlevel)
432                 return false;
433
434         string result;
435         float i;
436         float didntvote;
437
438         if(autocvar_sv_eventlog)
439         {
440                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
441                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
442                 didntvote = mapvote_voters;
443                 for(i = 0; i < mapvote_count; ++i)
444                         if(mapvote_maps_flags[i] & GTV_AVAILABLE )
445                         {
446                                 didntvote -= mapvote_selections[i];
447                                 if(i != mappos)
448                                 {
449                                         result = strcat(result, ":", mapvote_maps[i]);
450                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
451                                 }
452                         }
453                 result = strcat(result, ":didn't vote:", ftos(didntvote));
454
455                 GameLogEcho(result);
456                 if(mapvote_maps_suggested[mappos])
457                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
458         }
459
460         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(FixClientCvars(it)));
461
462         if(gametypevote)
463         {
464                 if ( GameTypeVote_Finished(mappos) )
465                 {
466                         gametypevote = false;
467                         if(autocvar_nextmap != "")
468                         {
469                                 Map_Goto_SetStr(autocvar_nextmap);
470                                 Map_Goto(0);
471                                 alreadychangedlevel = true;
472                                 return true;
473                         }
474                         else
475                                 MapVote_Init();
476                 }
477                 return false;
478         }
479
480         Map_Goto_SetStr(mapvote_maps[mappos]);
481         Map_Goto(0);
482         alreadychangedlevel = true;
483
484         return true;
485 }
486
487 void MapVote_CheckRules_1()
488 {
489         for (int i = 0; i < mapvote_count; ++i)
490                 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
491                 {
492                         //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
493                         mapvote_selections[i] = 0;
494                 }
495
496         mapvote_voters = 0;
497         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
498                 ++mapvote_voters;
499                 if (it.mapvote)
500                 {
501                         int idx = it.mapvote - 1;
502                         //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
503                         ++mapvote_selections[idx];
504                 }
505         });
506 }
507
508 float MapVote_CheckRules_2()
509 {
510         float i;
511         float firstPlace, secondPlace, currentPlace;
512         float firstPlaceVotes, secondPlaceVotes, currentVotes;
513         float mapvote_voters_real;
514         string result;
515
516         if(mapvote_count_real == 1)
517                 return MapVote_Finished(0);
518
519         mapvote_voters_real = mapvote_voters;
520         if(mapvote_abstain)
521                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
522
523         RandomSelection_Init();
524         currentPlace = 0;
525         currentVotes = -1;
526         for(i = 0; i < mapvote_count_real; ++i)
527                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
528                 {
529                         RandomSelection_Add(NULL, i, string_null, 1, mapvote_selections[i]);
530                         if ( gametypevote &&  mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
531                         {
532                                 currentVotes = mapvote_selections[i];
533                                 currentPlace = i;
534                         }
535                 }
536         firstPlaceVotes = RandomSelection_best_priority;
537         if ( autocvar_sv_vote_gametype_default_current && currentVotes == firstPlaceVotes )
538                 firstPlace = currentPlace;
539         else
540                 firstPlace = RandomSelection_chosen_float;
541
542         //dprint("First place: ", ftos(firstPlace), "\n");
543         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
544
545         RandomSelection_Init();
546         for(i = 0; i < mapvote_count_real; ++i)
547                 if(i != firstPlace)
548                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
549                         RandomSelection_Add(NULL, i, string_null, 1, mapvote_selections[i]);
550         secondPlace = RandomSelection_chosen_float;
551         secondPlaceVotes = RandomSelection_best_priority;
552         //dprint("Second place: ", ftos(secondPlace), "\n");
553         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
554
555         if(firstPlace == -1)
556                 error("No first place in map vote... WTF?");
557
558         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
559                 return MapVote_Finished(firstPlace);
560
561         if(mapvote_keeptwotime)
562                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
563                 {
564                         float didntvote;
565                         MapVote_TouchMask();
566                         mapvote_message = "Now decide between the TOP TWO!";
567                         mapvote_keeptwotime = 0;
568                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
569                         result = strcat(result, ":", ftos(firstPlaceVotes));
570                         result = strcat(result, ":", mapvote_maps[secondPlace]);
571                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
572                         didntvote = mapvote_voters;
573                         for(i = 0; i < mapvote_count; ++i)
574                         {
575                                 didntvote -= mapvote_selections[i];
576                                 if(i != firstPlace)
577                                         if(i != secondPlace)
578                                         {
579                                                 result = strcat(result, ":", mapvote_maps[i]);
580                                                 result = strcat(result, ":", ftos(mapvote_selections[i]));
581                                                 if(i < mapvote_count_real)
582                                                 {
583                                                         mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
584                                                 }
585                                         }
586                         }
587                         result = strcat(result, ":didn't vote:", ftos(didntvote));
588                         if(autocvar_sv_eventlog)
589                                 GameLogEcho(result);
590                 }
591
592         return false;
593 }
594
595 void MapVote_Tick()
596 {
597         float keeptwo;
598         float totalvotes;
599
600         keeptwo = mapvote_keeptwotime;
601         MapVote_CheckRules_1(); // count
602         if(MapVote_CheckRules_2()) // decide
603                 return;
604
605         totalvotes = 0;
606         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
607                 // hide scoreboard again
608                 if(it.health != 2342)
609                 {
610                         it.health = 2342;
611                         it.impulse = 0;
612
613                         msg_entity = it;
614                         WriteByte(MSG_ONE, SVC_FINALE);
615                         WriteString(MSG_ONE, "");
616                 }
617
618                 // clear possibly invalid votes
619                 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
620                         it.mapvote = 0;
621                 // use impulses as new vote
622                 if(it.impulse >= 1 && it.impulse <= mapvote_count)
623                         if( mapvote_maps_flags[it.impulse - 1] & GTV_AVAILABLE )
624                         {
625                                 it.mapvote = it.impulse;
626                                 MapVote_TouchVotes(it);
627                         }
628                 it.impulse = 0;
629
630                 if(it.mapvote)
631                         ++totalvotes;
632         ));
633
634         MapVote_CheckRules_1(); // just count
635 }
636
637 void MapVote_Start()
638 {
639         // if mapvote is already running, don't do this initialization again
640         if(mapvote_run) { return; }
641
642         // don't start mapvote until after playerstats gamereport is sent
643         if(PlayerStats_GameReport_DelayMapVote) { return; }
644
645         MapInfo_Enumerate();
646         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
647                 mapvote_run = true;
648 }
649
650 void MapVote_Think()
651 {
652         if(!mapvote_run)
653                 return;
654
655         if(alreadychangedlevel)
656                 return;
657
658         if(time < mapvote_nextthink)
659                 return;
660         //dprint("tick\n");
661
662         mapvote_nextthink = time + 0.5;
663
664         if(!mapvote_initialized)
665         {
666                 if(autocvar_rescan_pending == 1)
667                 {
668                         cvar_set("rescan_pending", "2");
669                         localcmd("fs_rescan\nrescan_pending 3\n");
670                         return;
671                 }
672                 else if(autocvar_rescan_pending == 2)
673                 {
674                         return;
675                 }
676                 else if(autocvar_rescan_pending == 3)
677                 {
678                         // now build missing mapinfo files
679                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
680                                 return;
681
682                         // we're done, start the timer
683                         cvar_set("rescan_pending", "0");
684                 }
685
686                 mapvote_initialized = true;
687                 if(DoNextMapOverride(0))
688                         return;
689                 if(!autocvar_g_maplist_votable || player_count <= 0)
690                 {
691                         GotoNextMap(0);
692                         return;
693                 }
694
695                 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
696                 else if(autocvar_nextmap == "") { MapVote_Init(); }
697         }
698
699         MapVote_Tick();
700 }
701
702 float GameTypeVote_SetGametype(Gametype type)
703 {
704         if (MapInfo_CurrentGametype() == type)
705                 return true;
706
707         Gametype tsave = MapInfo_CurrentGametype();
708
709         MapInfo_SwitchGameType(type);
710
711         MapInfo_Enumerate();
712         MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
713         if(MapInfo_count > 0)
714         {
715                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
716                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
717                 lsmaps_reply = strzone(getlsmaps());
718                 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
719         }
720         else
721         {
722                 bprint("Cannot use this game type: no map for it found\n");
723                 MapInfo_SwitchGameType(tsave);
724                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
725                 return false;
726         }
727
728         //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
729
730         cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
731         if(autocvar_g_maplist_shuffle)
732                 ShuffleMaplist();
733
734         return true;
735 }
736
737 float gametypevote_finished;
738 float GameTypeVote_Finished(float pos)
739 {
740         if(!gametypevote || gametypevote_finished)
741                 return false;
742
743         if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
744         {
745                 LOG_TRACE("Selected gametype is not supported by any map");
746         }
747
748         localcmd("sv_vote_gametype_hook_all\n");
749         localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
750
751         gametypevote_finished = true;
752
753         return true;
754 }
755
756 float GameTypeVote_AddVotable(string nextMode)
757 {
758         float j;
759         if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
760                 return false;
761         for(j = 0; j < mapvote_count; ++j)
762                 if(mapvote_maps[j] == nextMode)
763                         return false;
764
765         mapvote_maps[mapvote_count] = strzone(nextMode);
766         mapvote_maps_suggested[mapvote_count] = false;
767
768         mapvote_maps_screenshot_dir[mapvote_count] = 0;
769         mapvote_maps_pakfile[mapvote_count] = strzone("");
770         mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
771
772         mapvote_count += 1;
773
774         return true;
775
776 }
777
778 float GameTypeVote_Start()
779 {
780         float j;
781         MapVote_ClearAllVotes();
782         MapVote_UnzoneStrings();
783
784         mapvote_count = 0;
785         mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
786         mapvote_abstain = 0;
787         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
788
789         float n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
790         n = min(MAPVOTE_COUNT, n);
791
792         float really_available, which_available;
793         really_available = 0;
794         which_available = -1;
795         for(j = 0; j < n; ++j)
796         {
797                 if ( GameTypeVote_AddVotable(argv(j)) )
798                 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
799                 {
800                         really_available++;
801                         which_available = j;
802                 }
803         }
804
805         mapvote_count_real = mapvote_count;
806
807         gametypevote = 1;
808
809         if ( really_available == 0 )
810         {
811                 if ( mapvote_count > 0 )
812                         strunzone(mapvote_maps[0]);
813                 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
814                 //GameTypeVote_Finished(0);
815                 MapVote_Finished(0);
816                 return false;
817         }
818         if ( really_available == 1 )
819         {
820                 //GameTypeVote_Finished(which_available);
821                 MapVote_Finished(which_available);
822                 return false;
823         }
824
825         mapvote_count_real = mapvote_count;
826
827         mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
828         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
829                 mapvote_keeptwotime = 0;
830
831         MapVote_Spawn();
832
833         return true;
834 }