]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
remove hardcoded weapon stay for CTS
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_race)
884                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
885                 else if (g_cts)
886                         t = (i == WEP_SHOTGUN);
887                 else if (g_nexball)
888                         t = 0; // weapon is set a few lines later
889                 else
890                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
891                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892                         t |= (i == WEP_HOOK);
893         }
894
895         // we cannot disable porto in Nexball, we must force it
896         if(g_nexball && i == WEP_PORTO)
897                 t = 1;
898
899         return t;
900 }
901
902 void readplayerstartcvars()
903 {
904         entity e;
905         float i, j, t;
906         string s;
907
908         // initialize starting values for players
909         start_weapons = 0;
910         start_items = 0;
911         start_ammo_shells = 0;
912         start_ammo_nails = 0;
913         start_ammo_rockets = 0;
914         start_ammo_cells = 0;
915         start_health = cvar("g_balance_health_start");
916         start_armorvalue = cvar("g_balance_armor_start");
917
918         g_weaponarena = 0;
919         s = cvar_string("g_weaponarena");
920         if (s == "0")
921         {
922         }
923         else if (s == "all")
924         {
925                 g_weaponarena_list = "All Weapons";
926                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
927                 {
928                         e = get_weaponinfo(j);
929                         g_weaponarena |= e.weapons;
930                         weapon_action(e.weapon, WR_PRECACHE);
931                 }
932         }
933         else if (s == "most")
934         {
935                 g_weaponarena_list = "Most Weapons";
936                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937                 {
938                         e = get_weaponinfo(j);
939                         if (e.spawnflags & WEP_FLAG_NORMAL)
940                         {
941                                 g_weaponarena |= e.weapons;
942                                 weapon_action(e.weapon, WR_PRECACHE);
943                         }
944                 }
945         }
946         else if (s == "none")
947         {
948                 g_weaponarena_list = "No Weapons";
949                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
950         }
951         else
952         {
953                 t = tokenize_console(s);
954                 g_weaponarena_list = "";
955                 for (i = 0; i < t; ++i)
956                 {
957                         s = argv(i);
958                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
959                         {
960                                 e = get_weaponinfo(j);
961                                 if (e.netname == s)
962                                 {
963                                         g_weaponarena |= e.weapons;
964                                         weapon_action(e.weapon, WR_PRECACHE);
965                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
966                                         break;
967                                 }
968                         }
969                         if (j > WEP_LAST)
970                         {
971                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972                         }
973                 }
974                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
975         }
976
977         if(g_weaponarena)
978                 g_weaponarena_random = cvar("g_weaponarena_random");
979         else
980                 g_weaponarena_random = 0;
981         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
982
983         if (g_weaponarena)
984         {
985                 start_weapons = g_weaponarena;
986                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
987                 {
988                         e = get_weaponinfo(j);
989                         if(start_weapons & e.weapons)
990                         {
991                                 if(e.items & IT_ROCKETS)
992                                         start_ammo_rockets = 999;
993                                 if(e.items & IT_SHELLS)
994                                         start_ammo_shells = 999;
995                                 if(e.items & IT_CELLS)
996                                         start_ammo_cells = 999;
997                                 if(e.items & IT_NAILS)
998                                         start_ammo_nails = 999;
999                                 if(e.items & IT_FUEL)
1000                                         start_ammo_fuel = 999;
1001                         }
1002                 }
1003                 start_items |= IT_UNLIMITED_AMMO;
1004         }
1005         else if (g_minstagib)
1006         {
1007                 start_health = 100;
1008                 start_armorvalue = 0;
1009                 start_weapons = WEPBIT_MINSTANEX;
1010                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1011                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1013                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1014
1015                 if (g_minstagib_invis_alpha <= 0)
1016                         g_minstagib_invis_alpha = -1;
1017         }
1018         else
1019         {
1020                 if (g_lms || g_ca)
1021                 {
1022                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1023                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1024                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1025                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1026                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1027                         start_health = cvar("g_lms_start_health");
1028                         start_armorvalue = cvar("g_lms_start_armor");
1029                 }
1030                 else
1031                 {
1032                         start_ammo_shells = cvar("g_start_ammo_shells");
1033                         start_ammo_nails = cvar("g_start_ammo_nails");
1034                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1035                         start_ammo_cells = cvar("g_start_ammo_cells");
1036                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1037                 }
1038
1039                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040                 {
1041                         e = get_weaponinfo(i);
1042                         if(want_weapon("g_start_weapon_", e, FALSE))
1043                                 start_weapons |= e.weapons;
1044                 }
1045         }
1046
1047         if (inWarmupStage)
1048         {
1049                 warmup_start_ammo_shells = start_ammo_shells;
1050                 warmup_start_ammo_nails = start_ammo_nails;
1051                 warmup_start_ammo_rockets = start_ammo_rockets;
1052                 warmup_start_ammo_cells = start_ammo_cells;
1053                 warmup_start_ammo_fuel = start_ammo_fuel;
1054                 warmup_start_health = start_health;
1055                 warmup_start_armorvalue = start_armorvalue;
1056                 warmup_start_weapons = start_weapons;
1057
1058                 if (!g_weaponarena && !g_minstagib && !g_ca)
1059                 {
1060                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1061                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1062                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1063                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1064                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1065                         warmup_start_health = cvar("g_warmup_start_health");
1066                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1067                         warmup_start_weapons = 0;
1068                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1069                         {
1070                                 e = get_weaponinfo(i);
1071                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1072                                         warmup_start_weapons |= e.weapons;
1073                         }
1074                 }
1075         }
1076
1077         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1078         {
1079                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1080                 start_items |= IT_FUEL_REGEN;
1081                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083         }
1084
1085         if(!cvar("g_use_ammunition"))
1086         {
1087                 start_ammo_shells = cvar("g_pickup_shells_max");
1088                 start_ammo_nails = cvar("g_pickup_nails_max");
1089                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1090                 start_ammo_cells = cvar("g_pickup_cells_max");
1091                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1092                 start_items |= IT_UNLIMITED_AMMO;
1093                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1094                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1095                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1096                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1097                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1098                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1099         }
1100
1101         if (g_jetpack)
1102                 start_items |= IT_JETPACK;
1103
1104         if (g_weapon_stay == 2)
1105         {
1106                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1107                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1108                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1109                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1110                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1111                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1112                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1113                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1114                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1115                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1116         }
1117
1118         MUTATOR_CALLHOOK(SetStartItems);
1119
1120         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1121         {
1122                 e = get_weaponinfo(i);
1123                 if(e.weapons & (start_weapons | warmup_start_weapons))
1124                         weapon_action(e.weapon, WR_PRECACHE);
1125         }
1126
1127         start_ammo_shells = max(0, start_ammo_shells);
1128         start_ammo_nails = max(0, start_ammo_nails);
1129         start_ammo_cells = max(0, start_ammo_cells);
1130         start_ammo_rockets = max(0, start_ammo_rockets);
1131         start_ammo_fuel = max(0, start_ammo_fuel);
1132
1133         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1134         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1135         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1136         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1137         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1138 }
1139
1140 float g_bugrigs;
1141 float g_bugrigs_planar_movement;
1142 float g_bugrigs_planar_movement_car_jumping;
1143 float g_bugrigs_reverse_spinning;
1144 float g_bugrigs_reverse_speeding;
1145 float g_bugrigs_reverse_stopping;
1146 float g_bugrigs_air_steering;
1147 float g_bugrigs_angle_smoothing;
1148 float g_bugrigs_friction_floor;
1149 float g_bugrigs_friction_brake;
1150 float g_bugrigs_friction_air;
1151 float g_bugrigs_accel;
1152 float g_bugrigs_speed_ref;
1153 float g_bugrigs_speed_pow;
1154 float g_bugrigs_steer;
1155
1156 float g_touchexplode;
1157 float g_touchexplode_radius;
1158 float g_touchexplode_damage;
1159 float g_touchexplode_edgedamage;
1160 float g_touchexplode_force;
1161
1162 float sv_autotaunt;
1163 float sv_taunt;
1164
1165 float sv_pitch_min;
1166 float sv_pitch_max;
1167 float sv_pitch_fixyaw;
1168
1169 void readlevelcvars(void)
1170 {
1171         // first load all the mutators
1172         if(cvar("g_nix"))
1173                 MUTATOR_ADD(mutator_nix);
1174         if(cvar("g_dodging"))
1175                 MUTATOR_ADD(mutator_dodging);
1176         if(cvar("g_rocket_flying"))
1177                 MUTATOR_ADD(mutator_rocketflying);
1178         if(cvar("g_vampire"))
1179                 MUTATOR_ADD(mutator_vampire);
1180
1181         if(cvar("sv_allow_fullbright"))
1182                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1183
1184     g_bugrigs = cvar("g_bugrigs");
1185     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1186     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1187     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1188     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1189     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1190     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1191     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1192     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1193     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1194     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1195     g_bugrigs_accel = cvar("g_bugrigs_accel");
1196     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1197     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1198     g_bugrigs_steer = cvar("g_bugrigs_steer");
1199
1200     g_touchexplode = cvar("g_touchexplode");
1201     g_touchexplode_radius = cvar("g_touchexplode_radius");
1202     g_touchexplode_damage = cvar("g_touchexplode_damage");
1203     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1204     g_touchexplode_force = cvar("g_touchexplode_force");
1205
1206 #ifdef ALLOW_FORCEMODELS
1207         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1208 #endif
1209         sv_loddistance1 = cvar("sv_loddistance1");
1210         sv_loddistance2 = cvar("sv_loddistance2");
1211
1212         if(sv_loddistance2 <= sv_loddistance1)
1213                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1214
1215         sv_clones = cvar("sv_clones");
1216         sv_gentle = cvar("sv_gentle");
1217         sv_foginterval = cvar("sv_foginterval");
1218         g_cloaked = cvar("g_cloaked");
1219     if(g_cts)
1220         g_cloaked = 1; // always enable cloak in CTS
1221         g_jump_grunt = cvar("g_jump_grunt");
1222         g_footsteps = cvar("g_footsteps");
1223         g_grappling_hook = cvar("g_grappling_hook");
1224         g_jetpack = cvar("g_jetpack");
1225         g_midair = cvar("g_midair");
1226         g_minstagib = cvar("g_minstagib");
1227         g_norecoil = cvar("g_norecoil");
1228         g_bloodloss = cvar("g_bloodloss");
1229         sv_maxidle = cvar("sv_maxidle");
1230         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1231         sv_pogostick = cvar("sv_pogostick");
1232         g_ctf_reverse = cvar("g_ctf_reverse");
1233         sv_autotaunt = cvar("sv_autotaunt");
1234         sv_taunt = cvar("sv_taunt");
1235
1236         inWarmupStage = cvar("g_warmup");
1237         g_warmup_limit = cvar("g_warmup_limit");
1238         g_warmup_allguns = cvar("g_warmup_allguns");
1239         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1240
1241         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1242                 inWarmupStage = 0; // these modes cannot work together, sorry
1243
1244         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1245         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1246         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1247         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1248         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1249         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1250         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1251         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1252         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1253         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1254         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1255         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1256
1257         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1258         g_weaponratefactor = cvar("g_weaponratefactor");
1259         g_weapondamagefactor = cvar("g_weapondamagefactor");
1260         g_weaponforcefactor = cvar("g_weaponforcefactor");
1261         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1262
1263         g_pickup_shells = cvar("g_pickup_shells");
1264         g_pickup_shells_max = cvar("g_pickup_shells_max");
1265         g_pickup_nails = cvar("g_pickup_nails");
1266         g_pickup_nails_max = cvar("g_pickup_nails_max");
1267         g_pickup_rockets = cvar("g_pickup_rockets");
1268         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1269         g_pickup_cells = cvar("g_pickup_cells");
1270         g_pickup_cells_max = cvar("g_pickup_cells_max");
1271         g_pickup_fuel = cvar("g_pickup_fuel");
1272         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1273         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1274         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1275         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1276         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1277         g_pickup_armormedium = cvar("g_pickup_armormedium");
1278         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1279         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1280         g_pickup_armorbig = cvar("g_pickup_armorbig");
1281         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1282         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1283         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1284         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1285         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1286         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1287         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1288         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1289         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1290         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1291         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1292         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1293         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1294         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1295         g_pickup_healthmega = cvar("g_pickup_healthmega");
1296         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1297         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1298
1299         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1300         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1301
1302         g_pinata = cvar("g_pinata");
1303
1304         g_weapon_stay = cvar("g_weapon_stay");
1305
1306         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1307                 g_weapon_stay = 1;
1308
1309         g_ghost_items = cvar("g_ghost_items");
1310
1311         if(g_ghost_items >= 1)
1312                 g_ghost_items = 0.25; // default alpha value
1313
1314         if not(inWarmupStage && !g_ca)
1315                 game_starttime = cvar("g_start_delay");
1316
1317         sv_pitch_min = cvar("sv_pitch_min");
1318         sv_pitch_max = cvar("sv_pitch_max");
1319         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1320
1321         readplayerstartcvars();
1322 }
1323
1324 //#NO AUTOCVARS END
1325
1326 // Sound functions
1327 string precache_sound (string s) = #19;
1328 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1329 float precache_sound_index (string s) = #19;
1330
1331 #define SND_VOLUME      1
1332 #define SND_ATTENUATION 2
1333 #define SND_LARGEENTITY 8
1334 #define SND_LARGESOUND  16
1335
1336 float sound_allowed(float dest, entity e)
1337 {
1338     // sounds from world may always pass
1339     for (;;)
1340     {
1341         if (e.classname == "body")
1342             e = e.enemy;
1343         if (e.owner && e.owner != e)
1344             e = e.owner;
1345         else
1346             break;
1347     }
1348     // sounds to self may always pass
1349     if (dest == MSG_ONE)
1350         if (e == msg_entity)
1351             return TRUE;
1352     // sounds by players can be removed
1353     if (autocvar_bot_sound_monopoly)
1354         if (clienttype(e) == CLIENTTYPE_REAL)
1355             return FALSE;
1356     // anything else may pass
1357     return TRUE;
1358 }
1359
1360 void sound(entity e, float chan, string samp, float vol, float atten)
1361 {
1362     if (!sound_allowed(MSG_BROADCAST, e))
1363         return;
1364     sound_builtin(e, chan, samp, vol, atten);
1365 }
1366 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1367 {
1368     float entno, idx;
1369
1370     if (!sound_allowed(dest, e))
1371         return;
1372
1373     entno = num_for_edict(e);
1374     idx = precache_sound_index(samp);
1375
1376     float sflags;
1377     sflags = 0;
1378
1379     atten = floor(atten * 64);
1380     vol = floor(vol * 255);
1381
1382     if (vol != 255)
1383         sflags |= SND_VOLUME;
1384     if (atten != 64)
1385         sflags |= SND_ATTENUATION;
1386     if (entno >= 8192)
1387         sflags |= SND_LARGEENTITY;
1388     if (idx >= 256)
1389         sflags |= SND_LARGESOUND;
1390
1391     WriteByte(dest, SVC_SOUND);
1392     WriteByte(dest, sflags);
1393     if (sflags & SND_VOLUME)
1394         WriteByte(dest, vol);
1395     if (sflags & SND_ATTENUATION)
1396         WriteByte(dest, atten);
1397     if (sflags & SND_LARGEENTITY)
1398     {
1399         WriteShort(dest, entno);
1400         WriteByte(dest, chan);
1401     }
1402     else
1403     {
1404         WriteShort(dest, entno * 8 + chan);
1405     }
1406     if (sflags & SND_LARGESOUND)
1407         WriteShort(dest, idx);
1408     else
1409         WriteByte(dest, idx);
1410
1411     WriteCoord(dest, o_x);
1412     WriteCoord(dest, o_y);
1413     WriteCoord(dest, o_z);
1414 }
1415 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1416 {
1417     vector o;
1418
1419     if (!sound_allowed(dest, e))
1420         return;
1421
1422     o = e.origin + 0.5 * (e.mins + e.maxs);
1423     soundtoat(dest, e, o, chan, samp, vol, atten);
1424 }
1425 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1426 {
1427     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1428 }
1429 void stopsoundto(float dest, entity e, float chan)
1430 {
1431     float entno;
1432
1433     if (!sound_allowed(dest, e))
1434         return;
1435
1436     entno = num_for_edict(e);
1437
1438     if (entno >= 8192)
1439     {
1440         float idx, sflags;
1441         idx = precache_sound_index("misc/null.wav");
1442         sflags = SND_LARGEENTITY;
1443         if (idx >= 256)
1444             sflags |= SND_LARGESOUND;
1445         WriteByte(dest, SVC_SOUND);
1446         WriteByte(dest, sflags);
1447         WriteShort(dest, entno);
1448         WriteByte(dest, chan);
1449         if (sflags & SND_LARGESOUND)
1450             WriteShort(dest, idx);
1451         else
1452             WriteByte(dest, idx);
1453         WriteCoord(dest, e.origin_x);
1454         WriteCoord(dest, e.origin_y);
1455         WriteCoord(dest, e.origin_z);
1456     }
1457     else
1458     {
1459         WriteByte(dest, SVC_STOPSOUND);
1460         WriteShort(dest, entno * 8 + chan);
1461     }
1462 }
1463 void stopsound(entity e, float chan)
1464 {
1465     if (!sound_allowed(MSG_BROADCAST, e))
1466         return;
1467
1468     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1469     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1470 }
1471
1472 void play2(entity e, string filename)
1473 {
1474     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1475     msg_entity = e;
1476     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1477 }
1478
1479 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1480 .float spamtime;
1481 float spamsound(entity e, float chan, string samp, float vol, float atten)
1482 {
1483     if (!sound_allowed(MSG_BROADCAST, e))
1484         return FALSE;
1485
1486     if (time > e.spamtime)
1487     {
1488         e.spamtime = time;
1489         sound(e, chan, samp, vol, atten);
1490         return TRUE;
1491     }
1492     return FALSE;
1493 }
1494
1495 void play2team(float t, string filename)
1496 {
1497     local entity head;
1498
1499     if (autocvar_bot_sound_monopoly)
1500         return;
1501
1502     FOR_EACH_REALPLAYER(head)
1503     {
1504         if (head.team == t)
1505             play2(head, filename);
1506     }
1507 }
1508
1509 void play2all(string samp)
1510 {
1511     if (autocvar_bot_sound_monopoly)
1512         return;
1513
1514     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1515 }
1516
1517 void PrecachePlayerSounds(string f);
1518 void precache_playermodel(string m)
1519 {
1520         float globhandle, i, n;
1521         string f;
1522
1523         if(substring(m, -9,5) == "_lod1")
1524                 return;
1525         if(substring(m, -9,5) == "_lod2")
1526                 return;
1527         precache_model(m);
1528         if(sv_loddistance1)
1529         {
1530                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1531                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1532         }
1533
1534         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1535         if (globhandle < 0)
1536                 return;
1537         n = search_getsize(globhandle);
1538         for (i = 0; i < n; ++i)
1539         {
1540                 //print(search_getfilename(globhandle, i), "\n");
1541                 f = search_getfilename(globhandle, i);
1542                 PrecachePlayerSounds(f);
1543         }
1544         search_end(globhandle);
1545 }
1546 void precache_all_playermodels(string pattern)
1547 {
1548         float globhandle, i, n;
1549         string f;
1550
1551         globhandle = search_begin(pattern, TRUE, FALSE);
1552         if (globhandle < 0)
1553                 return;
1554         n = search_getsize(globhandle);
1555         for (i = 0; i < n; ++i)
1556         {
1557                 //print(search_getfilename(globhandle, i), "\n");
1558                 f = search_getfilename(globhandle, i);
1559                 precache_playermodel(f);
1560         }
1561         search_end(globhandle);
1562 }
1563
1564 void precache()
1565 {
1566     // gamemode related things
1567     precache_model ("models/misc/chatbubble.spr");
1568     precache_model ("models/misc/teambubble.spr");
1569     if (g_runematch)
1570     {
1571         precache_model ("models/runematch/curse.mdl");
1572         precache_model ("models/runematch/rune.mdl");
1573     }
1574
1575 #ifdef TTURRETS_ENABLED
1576     if (autocvar_g_turrets)
1577         turrets_precash();
1578 #endif
1579
1580     // Precache all player models if desired
1581     if (autocvar_sv_precacheplayermodels)
1582     {
1583         PrecachePlayerSounds("sound/player/default.sounds");
1584         precache_all_playermodels("models/player/*.zym");
1585         precache_all_playermodels("models/player/*.dpm");
1586         precache_all_playermodels("models/player/*.md3");
1587         precache_all_playermodels("models/player/*.psk");
1588         precache_all_playermodels("models/player/*.iqm");
1589     }
1590
1591     if (autocvar_sv_defaultcharacter)
1592     {
1593         string s;
1594         s = autocvar_sv_defaultplayermodel_red;
1595         if (s != "")
1596             precache_playermodel(s);
1597         s = autocvar_sv_defaultplayermodel_blue;
1598         if (s != "")
1599             precache_playermodel(s);
1600         s = autocvar_sv_defaultplayermodel_yellow;
1601         if (s != "")
1602             precache_playermodel(s);
1603         s = autocvar_sv_defaultplayermodel_pink;
1604         if (s != "")
1605             precache_playermodel(s);
1606         s = autocvar_sv_defaultplayermodel;
1607         if (s != "")
1608             precache_playermodel(s);
1609     }
1610
1611     if (g_footsteps)
1612     {
1613         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1614         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1615     }
1616
1617     // gore and miscellaneous sounds
1618     //precache_sound ("misc/h2ohit.wav");
1619     precache_model ("models/hook.md3");
1620     precache_sound ("misc/armorimpact.wav");
1621     precache_sound ("misc/bodyimpact1.wav");
1622     precache_sound ("misc/bodyimpact2.wav");
1623     precache_sound ("misc/gib.wav");
1624     precache_sound ("misc/gib_splat01.wav");
1625     precache_sound ("misc/gib_splat02.wav");
1626     precache_sound ("misc/gib_splat03.wav");
1627     precache_sound ("misc/gib_splat04.wav");
1628     precache_sound ("misc/hit.wav");
1629         precache_sound ("misc/typehit.wav");
1630     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1631     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1632     precache_sound ("misc/null.wav");
1633     precache_sound ("misc/spawn.wav");
1634     precache_sound ("misc/talk.wav");
1635     precache_sound ("misc/teleport.wav");
1636     precache_sound ("misc/poweroff.wav");
1637     precache_sound ("player/lava.wav");
1638     precache_sound ("player/slime.wav");
1639
1640     if (g_jetpack)
1641         precache_sound ("misc/jetpack_fly.wav");
1642
1643     precache_model ("models/sprites/0.spr32");
1644     precache_model ("models/sprites/1.spr32");
1645     precache_model ("models/sprites/2.spr32");
1646     precache_model ("models/sprites/3.spr32");
1647     precache_model ("models/sprites/4.spr32");
1648     precache_model ("models/sprites/5.spr32");
1649     precache_model ("models/sprites/6.spr32");
1650     precache_model ("models/sprites/7.spr32");
1651     precache_model ("models/sprites/8.spr32");
1652     precache_model ("models/sprites/9.spr32");
1653     precache_model ("models/sprites/10.spr32");
1654
1655     // common weapon precaches
1656     precache_sound ("weapons/weapon_switch.wav");
1657     precache_sound ("weapons/weaponpickup.wav");
1658     precache_sound ("weapons/unavailable.wav");
1659     precache_sound ("weapons/dryfire.wav");
1660     if (g_grappling_hook)
1661     {
1662         precache_sound ("weapons/hook_fire.wav"); // hook
1663         precache_sound ("weapons/hook_impact.wav"); // hook
1664     }
1665
1666     if(autocvar_sv_precacheweapons)
1667     {
1668         //precache weapon models/sounds
1669         local float wep;
1670         wep = WEP_FIRST;
1671         while (wep <= WEP_LAST)
1672         {
1673             weapon_action(wep, WR_PRECACHE);
1674             wep = wep + 1;
1675         }
1676     }
1677
1678     precache_model("models/elaser.mdl");
1679     precache_model("models/laser.mdl");
1680     precache_model("models/ebomb.mdl");
1681
1682 #if 0
1683     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1684
1685     if (!self.noise && self.music) // quake 3 uses the music field
1686         self.noise = self.music;
1687
1688     // plays music for the level if there is any
1689     if (self.noise)
1690     {
1691         precache_sound (self.noise);
1692         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1693     }
1694 #endif
1695 }
1696
1697 // sorry, but using \ in macros breaks line numbers
1698 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1699 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1700 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1701
1702 // WARNING: this kills the trace globals
1703 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1704 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1705
1706 #define INITPRIO_FIRST              0
1707 #define INITPRIO_GAMETYPE           0
1708 #define INITPRIO_GAMETYPE_FALLBACK  1
1709 #define INITPRIO_FINDTARGET        10
1710 #define INITPRIO_DROPTOFLOOR       20
1711 #define INITPRIO_SETLOCATION       90
1712 #define INITPRIO_LINKDOORS         91
1713 #define INITPRIO_LAST              99
1714
1715 .void(void) initialize_entity;
1716 .float initialize_entity_order;
1717 .entity initialize_entity_next;
1718 entity initialize_entity_first;
1719
1720 void make_safe_for_remove(entity e)
1721 {
1722     if (e.initialize_entity)
1723     {
1724         entity ent, prev;
1725         for (ent = initialize_entity_first; ent; )
1726         {
1727             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1728             {
1729                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1730                 // skip it in linked list
1731                 if (prev)
1732                 {
1733                     prev.initialize_entity_next = ent.initialize_entity_next;
1734                     ent = prev.initialize_entity_next;
1735                 }
1736                 else
1737                 {
1738                     initialize_entity_first = ent.initialize_entity_next;
1739                     ent = initialize_entity_first;
1740                 }
1741             }
1742             else
1743             {
1744                 prev = ent;
1745                 ent = ent.initialize_entity_next;
1746             }
1747         }
1748     }
1749 }
1750
1751 void objerror(string s)
1752 {
1753     make_safe_for_remove(self);
1754     objerror_builtin(s);
1755 }
1756
1757 .float remove_except_protected_forbidden;
1758 void remove_except_protected(entity e)
1759 {
1760         if(e.remove_except_protected_forbidden)
1761                 error("not allowed to remove this at this point");
1762         remove_builtin(e);
1763 }
1764
1765 void remove_unsafely(entity e)
1766 {
1767     remove_builtin(e);
1768 }
1769
1770 void remove_safely(entity e)
1771 {
1772     make_safe_for_remove(e);
1773     remove_builtin(e);
1774 }
1775
1776 void InitializeEntity(entity e, void(void) func, float order)
1777 {
1778     entity prev, cur;
1779
1780     if (!e || e.initialize_entity)
1781     {
1782         // make a proxy initializer entity
1783         entity e_old;
1784         e_old = e;
1785         e = spawn();
1786         e.classname = "initialize_entity";
1787         e.enemy = e_old;
1788     }
1789
1790     e.initialize_entity = func;
1791     e.initialize_entity_order = order;
1792
1793     cur = initialize_entity_first;
1794     for (;;)
1795     {
1796         if (!cur || cur.initialize_entity_order > order)
1797         {
1798             // insert between prev and cur
1799             if (prev)
1800                 prev.initialize_entity_next = e;
1801             else
1802                 initialize_entity_first = e;
1803             e.initialize_entity_next = cur;
1804             return;
1805         }
1806         prev = cur;
1807         cur = cur.initialize_entity_next;
1808     }
1809 }
1810 void InitializeEntitiesRun()
1811 {
1812     entity startoflist;
1813     startoflist = initialize_entity_first;
1814     initialize_entity_first = world;
1815     remove = remove_except_protected;
1816     for (self = startoflist; self; self = self.initialize_entity_next)
1817     {
1818         self.remove_except_protected_forbidden = 1;
1819     }
1820     for (self = startoflist; self; )
1821     {
1822         entity e;
1823         var void(void) func;
1824         e = self.initialize_entity_next;
1825         func = self.initialize_entity;
1826         self.initialize_entity_order = 0;
1827         self.initialize_entity = func_null;
1828         self.initialize_entity_next = world;
1829         self.remove_except_protected_forbidden = 0;
1830         if (self.classname == "initialize_entity")
1831         {
1832             entity e_old;
1833             e_old = self.enemy;
1834             remove_builtin(self);
1835             self = e_old;
1836         }
1837         //dprint("Delayed initialization: ", self.classname, "\n");
1838         if(func != func_null)
1839             func();
1840         else
1841         {
1842             eprint(self);
1843             backtrace(strcat("Null function in: ", self.classname, "\n"));
1844         }
1845         self = e;
1846     }
1847     remove = remove_unsafely;
1848 }
1849
1850 .float uncustomizeentityforclient_set;
1851 .void(void) uncustomizeentityforclient;
1852 void(void) SUB_Nullpointer = #0;
1853 void UncustomizeEntitiesRun()
1854 {
1855     entity oldself;
1856     oldself = self;
1857     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1858         self.uncustomizeentityforclient();
1859     self = oldself;
1860 }
1861 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1862 {
1863     e.customizeentityforclient = customizer;
1864     e.uncustomizeentityforclient = uncustomizer;
1865     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1866 }
1867
1868 .float nottargeted;
1869 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1870
1871 void() SUB_Remove;
1872 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1873 {
1874     vector mi, ma;
1875
1876     if (e.classname == "")
1877         e.classname = "net_linked";
1878
1879     if (e.model == "" || self.modelindex == 0)
1880     {
1881         mi = e.mins;
1882         ma = e.maxs;
1883         setmodel(e, "null");
1884         setsize(e, mi, ma);
1885     }
1886
1887     e.SendEntity = sendfunc;
1888     e.SendFlags = 0xFFFFFF;
1889
1890     if (!docull)
1891         e.effects |= EF_NODEPTHTEST;
1892
1893     if (dt)
1894     {
1895         e.nextthink = time + dt;
1896         e.think = SUB_Remove;
1897     }
1898 }
1899
1900 void adaptor_think2touch()
1901 {
1902     entity o;
1903     o = other;
1904     other = world;
1905     self.touch();
1906     other = o;
1907 }
1908
1909 void adaptor_think2use()
1910 {
1911     entity o, a;
1912     o = other;
1913     a = activator;
1914     activator = world;
1915     other = world;
1916     self.use();
1917     other = o;
1918     activator = a;
1919 }
1920
1921 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1922 {
1923         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1924                 self.projectiledeathtype |= HITTYPE_SPLASH;
1925         adaptor_think2use();
1926 }
1927
1928 // deferred dropping
1929 void DropToFloor_Handler()
1930 {
1931     droptofloor_builtin();
1932     self.dropped_origin = self.origin;
1933 }
1934
1935 void droptofloor()
1936 {
1937     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1938 }
1939
1940
1941
1942 float trace_hits_box_a0, trace_hits_box_a1;
1943
1944 float trace_hits_box_1d(float end, float thmi, float thma)
1945 {
1946     if (end == 0)
1947     {
1948         // just check if x is in range
1949         if (0 < thmi)
1950             return FALSE;
1951         if (0 > thma)
1952             return FALSE;
1953     }
1954     else
1955     {
1956         // do the trace with respect to x
1957         // 0 -> end has to stay in thmi -> thma
1958         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1959         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1960         if (trace_hits_box_a0 > trace_hits_box_a1)
1961             return FALSE;
1962     }
1963     return TRUE;
1964 }
1965
1966 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1967 {
1968     end -= start;
1969     thmi -= start;
1970     thma -= start;
1971     // now it is a trace from 0 to end
1972
1973     trace_hits_box_a0 = 0;
1974     trace_hits_box_a1 = 1;
1975
1976     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1977         return FALSE;
1978     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1979         return FALSE;
1980     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1981         return FALSE;
1982
1983     return TRUE;
1984 }
1985
1986 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1987 {
1988     return trace_hits_box(start, end, thmi - ma, thma - mi);
1989 }
1990
1991 float SUB_NoImpactCheck()
1992 {
1993         // zero hitcontents = this is not the real impact, but either the
1994         // mirror-impact of something hitting the projectile instead of the
1995         // projectile hitting the something, or a touchareagrid one. Neither of
1996         // these stop the projectile from moving, so...
1997         if(trace_dphitcontents == 0)
1998         {
1999                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2000                 checkclient();
2001         }
2002     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2003         return 1;
2004     if (other == world && self.size != '0 0 0')
2005     {
2006         vector tic;
2007         tic = self.velocity * sys_frametime;
2008         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2009         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2010         if (trace_fraction >= 1)
2011         {
2012             dprint("Odd... did not hit...?\n");
2013         }
2014         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2015         {
2016             dprint("Detected and prevented the sky-grapple bug.\n");
2017             return 1;
2018         }
2019     }
2020
2021     return 0;
2022 }
2023
2024 #define SUB_OwnerCheck() (other && (other == self.owner))
2025
2026 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2027 {
2028         if(SUB_OwnerCheck())
2029                 return TRUE;
2030         if(SUB_NoImpactCheck())
2031         {
2032                 remove(self);
2033                 return TRUE;
2034         }
2035         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036                 UpdateCSQCProjectileNextFrame(self);
2037         return FALSE;
2038 }
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2040
2041 float MAX_IPBAN_URIS           = 16;
2042                               
2043 float URI_GET_DISCARD          = 0;
2044 float URI_GET_IPBAN            = 1;
2045 float URI_GET_IPBAN_END        = 16;
2046 float URI_GET_PLAYERSTATS_SENT = 17;
2047
2048 void URI_Get_Callback(float id, float status, string data)
2049 {
2050     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2051     dprint(data);
2052     dprint("\nEnd of data.\n");
2053
2054     if (id == URI_GET_DISCARD)
2055     {
2056         // discard
2057     }
2058     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2059     {
2060         // online ban list
2061         OnlineBanList_URI_Get_Callback(id, status, data);
2062     }
2063     else if (id == URI_GET_PLAYERSTATS_SENT)
2064     {
2065         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2066     }
2067     else
2068     {
2069         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2070     }
2071 }
2072
2073 void print_to(entity e, string s)
2074 {
2075     if (e)
2076         sprint(e, strcat(s, "\n"));
2077     else
2078         print(s, "\n");
2079 }
2080
2081 string uid2name(string myuid) {
2082         string s;
2083         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2084         
2085         if(s == "")
2086                 s = "^1Unregistered Player";
2087         return s;
2088 }
2089
2090 float race_readTime(string map, float pos)
2091 {
2092         string rr;
2093         if(g_cts)
2094                 rr = CTS_RECORD;
2095         else
2096                 rr = RACE_RECORD;
2097
2098         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2099 }
2100
2101 string race_readUID(string map, float pos)
2102 {
2103         string rr;
2104         if(g_cts)
2105                 rr = CTS_RECORD;
2106         else
2107                 rr = RACE_RECORD;
2108
2109         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2110 }
2111
2112 float race_readPos(string map, float t) {
2113         float i;
2114         for (i = 1; i <= RANKINGS_CNT; ++i)
2115                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2116                         return i;
2117
2118         return 0; // pos is zero if unranked
2119 }
2120
2121 void race_writeTime(string map, float t, string myuid)
2122 {
2123         string rr;
2124         if(g_cts)
2125                 rr = CTS_RECORD;
2126         else
2127                 rr = RACE_RECORD;
2128
2129         float newpos;
2130         newpos = race_readPos(map, t);
2131
2132         float i, prevpos;
2133         for(i = 1; i <= RANKINGS_CNT; ++i)
2134         {
2135                 if(race_readUID(map, i) == myuid)
2136                         prevpos = i;
2137         }
2138         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2139                 for (i = prevpos; i > newpos; --i) {
2140                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142                 }
2143         } else { // player has no ranked record yet
2144                 for (i = RANKINGS_CNT; i > newpos; --i) {
2145                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147                 }
2148         }
2149
2150         // store new time itself
2151         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2152         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2153 }
2154
2155 string race_readName(string map, float pos)
2156 {
2157         string rr;
2158         if(g_cts)
2159                 rr = CTS_RECORD;
2160         else
2161                 rr = RACE_RECORD;
2162
2163         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2164 }
2165
2166 string race_placeName(float pos) {
2167         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2168         {
2169                 if(mod(pos, 10) == 1)
2170                         return strcat(ftos(pos), "st");
2171                 else if(mod(pos, 10) == 2)
2172                         return strcat(ftos(pos), "nd");
2173                 else if(mod(pos, 10) == 3)
2174                         return strcat(ftos(pos), "rd");
2175                 else
2176                         return strcat(ftos(pos), "th");
2177         }
2178         else
2179                 return strcat(ftos(pos), "th");
2180 }
2181 string getrecords(float page) // 50 records per page
2182 {
2183     float rec;
2184     string h;
2185     float r;
2186     float i;
2187     string s;
2188
2189     rec = 0;
2190
2191     s = "";
2192
2193     if (g_ctf)
2194     {
2195         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2196         {
2197             if (MapInfo_Get_ByID(i))
2198             {
2199                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2200                 if (r == 0)
2201                     continue;
2202                 // TODO: uid2name
2203                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2204                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2205                 ++rec;
2206             }
2207         }
2208     }
2209
2210     if (g_race)
2211     {
2212         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2213         {
2214             if (MapInfo_Get_ByID(i))
2215             {
2216                 r = race_readTime(MapInfo_Map_bspname, 1);
2217                 if (r == 0)
2218                     continue;
2219                 h = race_readName(MapInfo_Map_bspname, 1);
2220                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2221                 ++rec;
2222             }
2223         }
2224     }
2225
2226     if (g_cts)
2227     {
2228         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2229         {
2230             if (MapInfo_Get_ByID(i))
2231             {
2232                 r = race_readTime(MapInfo_Map_bspname, 1);
2233                 if (r == 0)
2234                     continue;
2235                 h = race_readName(MapInfo_Map_bspname, 1);
2236                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2237                 ++rec;
2238             }
2239         }
2240     }
2241
2242     MapInfo_ClearTemps();
2243
2244     if (s == "" && page == 0)
2245         return "No records are available on this server.\n";
2246     else
2247         return s;
2248 }
2249
2250 string getrankings()
2251 {
2252     string n;
2253     float t;
2254     float i;
2255     string s;
2256     string p;
2257     string map;
2258
2259     s = "";
2260
2261     map = GetMapname();
2262
2263     for (i = 1; i <= RANKINGS_CNT; ++i)
2264     {
2265         t = race_readTime(map, i);
2266         if (t == 0)
2267             continue;
2268         n = race_readName(map, i);
2269         p = race_placeName(i);
2270         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2271     }
2272
2273     MapInfo_ClearTemps();
2274
2275     if (s == "")
2276         return strcat("No records are available for the map: ", map, "\n");
2277     else
2278         return strcat("Records for ", map, ":\n", s);
2279 }
2280
2281 #define LADDER_FIRSTPOINT 100
2282 #define LADDER_CNT 10
2283         // position X still gives LADDER_FIRSTPOINT/X points
2284 #define LADDER_SIZE 30
2285         // ladder shows the top X players
2286 string top_uids[LADDER_SIZE];
2287 float top_scores[LADDER_SIZE];
2288 string getladder()
2289 {
2290     float i, j, k, uidcnt;
2291     string s, temp_s;
2292
2293     s = "";
2294     temp_s = "";
2295
2296     string rr;
2297     if(g_cts)
2298         rr = CTS_RECORD;
2299     else
2300         rr = RACE_RECORD;
2301
2302     string myuid;
2303
2304     for (k = 0; k < MapInfo_count; ++k)
2305     {
2306         if (MapInfo_Get_ByID(k))
2307         {
2308                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2309                         if(i == 0) // speed award
2310                         {
2311                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2312                                         continue;
2313
2314                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2315                         }
2316                         else // normal record, if it exists (else break)
2317                         {
2318                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2319                                         continue;
2320
2321                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2322                         }
2323
2324                         // string s contains:
2325                         // arg 0 = # of speed recs
2326                         // arg 1 = # of 1st place recs
2327                         // arg 2 = # of 2nd place recs
2328                         // ... etc
2329                         // LADDER_CNT+1 = total points
2330
2331                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2332                         if (temp_s == "")
2333                         {
2334                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2335                             ++uidcnt;
2336                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2337                             {
2338                                 if(j != LADDER_CNT + 1)
2339                                     temp_s = strcat(temp_s, "0 ");
2340                                 else
2341                                     temp_s = strcat(temp_s, "0");
2342                             }
2343                         }
2344
2345                         tokenize_console(temp_s);
2346                         s = "";
2347
2348                         if(i == 0) // speed award
2349                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2350                             {
2351                                 if(j == 0) // speed award
2352                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2353                                 else
2354                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2355                             }
2356                         else // record
2357                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358                             {
2359                                 if(j == 0)
2360                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2361                                 else if(j == i) // wanted rec!
2362                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2363                                 else
2364                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2365                             }
2366
2367                         // total points are (by default) calculated like this:
2368                         // speedrec = floor(100 / 10) = 10 points
2369                         // 1st place = floor(100 / 1) = 100 points
2370                         // 2nd place = floor(100 / 2) = 50 points
2371                         // 3rd place = floor(100 / 3) = 33 points
2372                         // 4th place = floor(100 / 4) = 25 points
2373                         // 5th place = floor(100 / 5) = 20 points
2374                         // ... etc
2375
2376                         if(i == 0)
2377                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2378                         else
2379                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2380
2381                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2382                 }
2383         }
2384     }
2385
2386     float thiscnt;
2387     string thisuid;
2388     for (i = 0; i <= uidcnt; ++i) // for each known uid
2389     {
2390         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2391         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2392         tokenize_console(temp_s);
2393         thiscnt = stof(argv(LADDER_CNT+1));
2394
2395         if(thiscnt > top_scores[LADDER_SIZE-1])
2396         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2397         {
2398             if(thiscnt > top_scores[j])
2399             {
2400                 for (k = LADDER_SIZE-1; k >= j; --k)
2401                 {
2402                     top_uids[k] = top_uids[k-1];
2403                     top_scores[k] = top_scores[k-1];
2404                 }
2405                 top_uids[j] = thisuid;
2406                 top_scores[j] = thiscnt;
2407                 break;
2408             }
2409         }
2410     }
2411
2412     s = "^3-----------------------\n\n";
2413
2414     s = strcat(s, "Pos ^3|");
2415     s = strcat(s, " ^7Total  ^3|");
2416     for (i = 1; i <= LADDER_CNT; ++i)
2417     {
2418         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2419     }
2420     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2421
2422     s = strcat(s, "\n^3----+--------");
2423     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2424     {
2425         s = strcat(s, "+-----");
2426     }
2427 #if LADDER_CNT > 9
2428     for (i = 1; i <= LADDER_CNT - 9; ++i)
2429     {
2430         s = strcat(s, "+------");
2431     }
2432 #endif
2433
2434     s = strcat(s, "+--------------+--------------------\n");
2435
2436     for (i = 0; i < LADDER_SIZE; ++i)
2437     {
2438         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2439         tokenize_console(temp_s);
2440         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2441             continue;
2442         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2443         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2444         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2445         {
2446             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2447         }
2448 #if LADDER_CNT > 9
2449         for (j = 10; j <= LADDER_CNT; ++j)
2450         {
2451             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2452         }
2453 #endif
2454
2455         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2456         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2457     }
2458
2459     MapInfo_ClearTemps();
2460
2461     if (s == "")
2462         return "No ladder on this server!\n";
2463     else
2464         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2465 }
2466
2467
2468 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2469 {
2470     float m, i;
2471     vector start, org, delta, end, enddown, mstart;
2472
2473     m = e.dphitcontentsmask;
2474     e.dphitcontentsmask = goodcontents | badcontents;
2475
2476     org = world.mins;
2477     delta = world.maxs - world.mins;
2478
2479     for (i = 0; i < attempts; ++i)
2480     {
2481         start_x = org_x + random() * delta_x;
2482         start_y = org_y + random() * delta_y;
2483         start_z = org_z + random() * delta_z;
2484
2485         // rule 1: start inside world bounds, and outside
2486         // solid, and don't start from somewhere where you can
2487         // fall down to evil
2488         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2489         if (trace_fraction >= 1)
2490             continue;
2491         if (trace_startsolid)
2492             continue;
2493         if (trace_dphitcontents & badcontents)
2494             continue;
2495         if (trace_dphitq3surfaceflags & badsurfaceflags)
2496             continue;
2497
2498         // rule 2: if we are too high, lower the point
2499         if (trace_fraction * delta_z > maxaboveground)
2500             start = trace_endpos + '0 0 1' * maxaboveground;
2501         enddown = trace_endpos;
2502
2503         // rule 3: make sure we aren't outside the map. This only works
2504         // for somewhat well formed maps. A good rule of thumb is that
2505         // the map should have a convex outside hull.
2506         // these can be traceLINES as we already verified the starting box
2507         mstart = start + 0.5 * (e.mins + e.maxs);
2508         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2509         if (trace_fraction >= 1)
2510             continue;
2511         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2512         if (trace_fraction >= 1)
2513             continue;
2514         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2515         if (trace_fraction >= 1)
2516             continue;
2517         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2518         if (trace_fraction >= 1)
2519             continue;
2520         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2521         if (trace_fraction >= 1)
2522             continue;
2523
2524         // find a random vector to "look at"
2525         end_x = org_x + random() * delta_x;
2526         end_y = org_y + random() * delta_y;
2527         end_z = org_z + random() * delta_z;
2528         end = start + normalize(end - start) * vlen(delta);
2529
2530         // rule 4: start TO end must not be too short
2531         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2532         if (trace_startsolid)
2533             continue;
2534         if (trace_fraction < minviewdistance / vlen(delta))
2535             continue;
2536
2537         // rule 5: don't want to look at sky
2538         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2539             continue;
2540
2541         // rule 6: we must not end up in trigger_hurt
2542         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2543         {
2544             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2545             continue;
2546         }
2547
2548         break;
2549     }
2550
2551     e.dphitcontentsmask = m;
2552
2553     if (i < attempts)
2554     {
2555         setorigin(e, start);
2556         e.angles = vectoangles(end - start);
2557         dprint("Needed ", ftos(i + 1), " attempts\n");
2558         return TRUE;
2559     }
2560     else
2561         return FALSE;
2562 }
2563
2564 float zcurveparticles_effectno;
2565 vector zcurveparticles_start;
2566 float zcurveparticles_spd;
2567
2568 void endzcurveparticles()
2569 {
2570         if(zcurveparticles_effectno)
2571         {
2572                 // terminator
2573                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2574         }
2575         zcurveparticles_effectno = 0;
2576 }
2577
2578 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2579 {
2580         spd = bound(0, floor(spd / 16), 32767);
2581         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2582         {
2583                 endzcurveparticles();
2584                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2585                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2586                 WriteShort(MSG_BROADCAST, effectno);
2587                 WriteCoord(MSG_BROADCAST, start_x);
2588                 WriteCoord(MSG_BROADCAST, start_y);
2589                 WriteCoord(MSG_BROADCAST, start_z);
2590                 zcurveparticles_effectno = effectno;
2591                 zcurveparticles_start = start;
2592         }
2593         else
2594                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2595         WriteCoord(MSG_BROADCAST, end_x);
2596         WriteCoord(MSG_BROADCAST, end_y);
2597         WriteCoord(MSG_BROADCAST, end_z);
2598         WriteCoord(MSG_BROADCAST, end_dz);
2599         zcurveparticles_spd = spd;
2600 }
2601
2602 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2603 {
2604         float end_dz;
2605         vector vecxy, velxy;
2606
2607         vecxy = end - start;
2608         vecxy_z = 0;
2609         velxy = vel;
2610         velxy_z = 0;
2611
2612         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2613         {
2614                 endzcurveparticles();
2615                 trailparticles(world, effectno, start, end);
2616                 return;
2617         }
2618
2619         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2620         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2621 }
2622
2623 string GetGametype(); // g_world.qc
2624 void write_recordmarker(entity pl, float tstart, float dt)
2625 {
2626     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2627
2628     // also write a marker into demo files for demotc-race-record-extractor to find
2629     stuffcmd(pl,
2630              strcat(
2631                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2632                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2633 }
2634
2635 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2636 {
2637         switch(algn)
2638         {
2639                 case 1: // right
2640                         break;
2641
2642                 case 2: // left
2643                         vecs_y = -vecs_y;
2644                         break;
2645
2646                 default:
2647                 case 3:
2648                         if(allowcenter) // 2: allow center handedness
2649                         {
2650                                 // center
2651                                 vecs_y = 0;
2652                                 vecs_z -= 2;
2653                         }
2654                         else
2655                         {
2656                                 // right
2657                         }
2658                         break;
2659
2660                 case 4:
2661                         if(allowcenter) // 2: allow center handedness
2662                         {
2663                                 // center
2664                                 vecs_y = 0;
2665                                 vecs_z -= 2;
2666                         }
2667                         else
2668                         {
2669                                 // left
2670                                 vecs_y = -vecs_y;
2671                         }
2672                         break;
2673         }
2674         return vecs;
2675 }
2676
2677 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2678 {
2679         string s;
2680         vector v;
2681
2682         if (autocvar_g_shootfromeye)
2683         {
2684                 if (visual)
2685                 {
2686                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2687                 }
2688                 else
2689                 {
2690                         vecs_y = 0;
2691                         vecs_z = 0;
2692                 }
2693         }
2694         else if (autocvar_g_shootfromcenter)
2695         {
2696                 if (visual)
2697                 {
2698                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2699                 }
2700                 else
2701                 {
2702                         vecs_y = 0;
2703                         vecs_z -= 2;
2704                 }
2705         }
2706         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2707         {
2708                 v = stov(s);
2709                 if (y_is_right)
2710                         v_y = -v_y;
2711                 if (v_x != 0)
2712                         vecs_x = v_x;
2713                 vecs_y = v_y;
2714                 vecs_z = v_z;
2715         }
2716         else if (autocvar_g_shootfromclient)
2717         {
2718                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2719         }
2720         return vecs;
2721 }
2722
2723 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2724 {
2725         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2726 }
2727
2728
2729 void attach_sameorigin(entity e, entity to, string tag)
2730 {
2731     vector org, t_forward, t_left, t_up, e_forward, e_up;
2732     vector org0, ang0;
2733     float tagscale;
2734
2735     ang0 = e.angles;
2736     org0 = e.origin;
2737
2738     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2739     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2740     t_forward = v_forward * tagscale;
2741     t_left = v_right * -tagscale;
2742     t_up = v_up * tagscale;
2743
2744     e.origin_x = org * t_forward;
2745     e.origin_y = org * t_left;
2746     e.origin_z = org * t_up;
2747
2748     // current forward and up directions
2749     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750                 e.angles = AnglesTransform_FromVAngles(e.angles);
2751         else
2752                 e.angles = AnglesTransform_FromAngles(e.angles);
2753     fixedmakevectors(e.angles);
2754
2755     // untransform forward, up!
2756     e_forward_x = v_forward * t_forward;
2757     e_forward_y = v_forward * t_left;
2758     e_forward_z = v_forward * t_up;
2759     e_up_x = v_up * t_forward;
2760     e_up_y = v_up * t_left;
2761     e_up_z = v_up * t_up;
2762
2763     e.angles = fixedvectoangles2(e_forward, e_up);
2764     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2765                 e.angles = AnglesTransform_ToVAngles(e.angles);
2766         else
2767                 e.angles = AnglesTransform_ToAngles(e.angles);
2768
2769     setattachment(e, to, tag);
2770     setorigin(e, e.origin);
2771 }
2772
2773 void detach_sameorigin(entity e)
2774 {
2775     vector org;
2776     org = gettaginfo(e, 0);
2777     e.angles = fixedvectoangles2(v_forward, v_up);
2778     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2779                 e.angles = AnglesTransform_ToVAngles(e.angles);
2780         else
2781                 e.angles = AnglesTransform_ToAngles(e.angles);
2782     setorigin(e, org);
2783     setattachment(e, world, "");
2784     setorigin(e, e.origin);
2785 }
2786
2787 void follow_sameorigin(entity e, entity to)
2788 {
2789     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2790     e.aiment = to; // make the hole follow bmodel
2791     e.punchangle = to.angles; // the original angles of bmodel
2792     e.view_ofs = e.origin - to.origin; // relative origin
2793     e.v_angle = e.angles - to.angles; // relative angles
2794 }
2795
2796 void unfollow_sameorigin(entity e)
2797 {
2798     e.movetype = MOVETYPE_NONE;
2799 }
2800
2801 entity gettaginfo_relative_ent;
2802 vector gettaginfo_relative(entity e, float tag)
2803 {
2804     if (!gettaginfo_relative_ent)
2805     {
2806         gettaginfo_relative_ent = spawn();
2807         gettaginfo_relative_ent.effects = EF_NODRAW;
2808     }
2809     gettaginfo_relative_ent.model = e.model;
2810     gettaginfo_relative_ent.modelindex = e.modelindex;
2811     gettaginfo_relative_ent.frame = e.frame;
2812     return gettaginfo(gettaginfo_relative_ent, tag);
2813 }
2814
2815 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2816 {
2817     float p;
2818     p = pow(2, chan);
2819     if (pl.soundentity.cnt & p)
2820         return;
2821     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2822     pl.soundentity.cnt |= p;
2823 }
2824
2825 void SoundEntity_StopSound(entity pl, float chan)
2826 {
2827     float p;
2828     p = pow(2, chan);
2829     if (pl.soundentity.cnt & p)
2830     {
2831         stopsoundto(MSG_ALL, pl.soundentity, chan);
2832         pl.soundentity.cnt &~= p;
2833     }
2834 }
2835
2836 void SoundEntity_Attach(entity pl)
2837 {
2838     pl.soundentity = spawn();
2839     pl.soundentity.classname = "soundentity";
2840     pl.soundentity.owner = pl;
2841     setattachment(pl.soundentity, pl, "");
2842     setmodel(pl.soundentity, "null");
2843 }
2844
2845 void SoundEntity_Detach(entity pl)
2846 {
2847     float i;
2848     for (i = 0; i <= 7; ++i)
2849         SoundEntity_StopSound(pl, i);
2850 }
2851
2852
2853 float ParseCommandPlayerSlotTarget_firsttoken;
2854 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2855 {
2856     string s;
2857     entity e, head;
2858     float n;
2859
2860     s = string_null;
2861
2862     ParseCommandPlayerSlotTarget_firsttoken = -1;
2863
2864     if (tokens > idx)
2865     {
2866         if (substring(argv(idx), 0, 1) == "#")
2867         {
2868             s = substring(argv(idx), 1, -1);
2869             ++idx;
2870             if (s == "")
2871                 if (tokens > idx)
2872                 {
2873                     s = argv(idx);
2874                     ++idx;
2875                 }
2876                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2877             if (s == ftos(stof(s)))
2878             {
2879                 e = edict_num(stof(s));
2880                 if (e.flags & FL_CLIENT)
2881                     return e;
2882             }
2883         }
2884         else
2885         {
2886             // it must be a nick name
2887             s = argv(idx);
2888             ++idx;
2889                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2890
2891             n = 0;
2892             FOR_EACH_CLIENT(head)
2893             if (head.netname == s)
2894             {
2895                 e = head;
2896                 ++n;
2897             }
2898             if (n == 1)
2899                 return e;
2900
2901             s = strdecolorize(s);
2902             n = 0;
2903             FOR_EACH_CLIENT(head)
2904             if (strdecolorize(head.netname) == s)
2905             {
2906                 e = head;
2907                 ++n;
2908             }
2909             if (n == 1)
2910                 return e;
2911         }
2912     }
2913
2914     return world;
2915 }
2916
2917 .float scale2;
2918
2919 float modeleffect_SendEntity(entity to, float sf)
2920 {
2921         float f;
2922         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2923
2924         f = 0;
2925         if(self.velocity != '0 0 0')
2926                 f |= 1;
2927         if(self.angles != '0 0 0')
2928                 f |= 2;
2929         if(self.avelocity != '0 0 0')
2930                 f |= 4;
2931
2932         WriteByte(MSG_ENTITY, f);
2933         WriteShort(MSG_ENTITY, self.modelindex);
2934         WriteByte(MSG_ENTITY, self.skin);
2935         WriteByte(MSG_ENTITY, self.frame);
2936         WriteCoord(MSG_ENTITY, self.origin_x);
2937         WriteCoord(MSG_ENTITY, self.origin_y);
2938         WriteCoord(MSG_ENTITY, self.origin_z);
2939         if(f & 1)
2940         {
2941                 WriteCoord(MSG_ENTITY, self.velocity_x);
2942                 WriteCoord(MSG_ENTITY, self.velocity_y);
2943                 WriteCoord(MSG_ENTITY, self.velocity_z);
2944         }
2945         if(f & 2)
2946         {
2947                 WriteCoord(MSG_ENTITY, self.angles_x);
2948                 WriteCoord(MSG_ENTITY, self.angles_y);
2949                 WriteCoord(MSG_ENTITY, self.angles_z);
2950         }
2951         if(f & 4)
2952         {
2953                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2954                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2955                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2956         }
2957         WriteShort(MSG_ENTITY, self.scale * 256.0);
2958         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2959         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2960         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2961         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2962
2963         return TRUE;
2964 }
2965
2966 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2967 {
2968         entity e;
2969         float sz;
2970         e = spawn();
2971         e.classname = "modeleffect";
2972         setmodel(e, m);
2973         e.frame = f;
2974         setorigin(e, o);
2975         e.velocity = v;
2976         e.angles = ang;
2977         e.avelocity = angv;
2978         e.alpha = a;
2979         e.teleport_time = t1;
2980         e.fade_time = t2;
2981         e.skin = s;
2982         if(s0 >= 0)
2983                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2984         else
2985                 e.scale = -s0;
2986         if(s2 >= 0)
2987                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2988         else
2989                 e.scale2 = -s2;
2990         sz = max(e.scale, e.scale2);
2991         setsize(e, e.mins * sz, e.maxs * sz);
2992         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2993 }
2994
2995 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2996 {
2997         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2998 }
2999
3000 float randombit(float bits)
3001 {
3002         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3003                 return bits;
3004
3005         float n, f, b, r;
3006
3007         r = random();
3008         b = 0;
3009         n = 0;
3010
3011         for(f = 1; f <= bits; f *= 2)
3012         {
3013                 if(bits & f)
3014                 {
3015                         ++n;
3016                         r *= n;
3017                         if(r <= 1)
3018                                 b = f;
3019                         else
3020                                 r = (r - 1) / (n - 1);
3021                 }
3022         }
3023
3024         return b;
3025 }
3026
3027 float randombits(float bits, float k, float error_return)
3028 {
3029         float r;
3030         r = 0;
3031         while(k > 0 && bits != r)
3032         {
3033                 r += randombit(bits - r);
3034                 --k;
3035         }
3036         if(error_return)
3037                 if(k > 0)
3038                         return -1; // all
3039         return r;
3040 }
3041
3042 void randombit_test(float bits, float iter)
3043 {
3044         while(iter > 0)
3045         {
3046                 print(ftos(randombit(bits)), "\n");
3047                 --iter;
3048         }
3049 }
3050
3051 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3052 {
3053         if(halflifedist > 0)
3054                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3055         else if(halflifedist < 0)
3056                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3057         else
3058                 return 1;
3059 }
3060
3061
3062
3063
3064 #ifdef RELEASE
3065 #define cvar_string_normal cvar_string_builtin
3066 #define cvar_normal cvar_builtin
3067 #else
3068 string cvar_string_normal(string n)
3069 {
3070         if not(cvar_type(n) & 1)
3071                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3072         return cvar_string_builtin(n);
3073 }
3074
3075 float cvar_normal(string n)
3076 {
3077         return stof(cvar_string_normal(n));
3078 }
3079 #endif
3080 #define cvar_set_normal cvar_set_builtin
3081
3082 void defer_think()
3083 {
3084     entity oself;
3085
3086     oself           = self;
3087     self            = self.owner;
3088     oself.think     = SUB_Remove;
3089     oself.nextthink = time;
3090
3091     oself.use();
3092 }
3093
3094 /*
3095     Execute func() after time + fdelay.
3096     self when func is executed = self when defer is called
3097 */
3098 void defer(float fdelay, void() func)
3099 {
3100     entity e;
3101
3102     e           = spawn();
3103     e.owner     = self;
3104     e.use       = func;
3105     e.think     = defer_think;
3106     e.nextthink = time + fdelay;
3107 }