1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_LASER || i == WEP_SHOTGUN);
886 t = (i == WEP_SHOTGUN);
888 t = 0; // weapon is set a few lines later
890 t = (i == WEP_LASER || i == WEP_SHOTGUN);
891 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892 t |= (i == WEP_HOOK);
895 // we cannot disable porto in Nexball, we must force it
896 if(g_nexball && i == WEP_PORTO)
902 void readplayerstartcvars()
908 // initialize starting values for players
911 start_ammo_shells = 0;
912 start_ammo_nails = 0;
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_health = cvar("g_balance_health_start");
916 start_armorvalue = cvar("g_balance_armor_start");
919 s = cvar_string("g_weaponarena");
925 g_weaponarena_list = "All Weapons";
926 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
928 e = get_weaponinfo(j);
929 g_weaponarena |= e.weapons;
930 weapon_action(e.weapon, WR_PRECACHE);
933 else if (s == "most")
935 g_weaponarena_list = "Most Weapons";
936 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938 e = get_weaponinfo(j);
939 if (e.spawnflags & WEP_FLAG_NORMAL)
941 g_weaponarena |= e.weapons;
942 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "none")
948 g_weaponarena_list = "No Weapons";
949 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
953 t = tokenize_console(s);
954 g_weaponarena_list = "";
955 for (i = 0; i < t; ++i)
958 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960 e = get_weaponinfo(j);
963 g_weaponarena |= e.weapons;
964 weapon_action(e.weapon, WR_PRECACHE);
965 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
974 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
978 g_weaponarena_random = cvar("g_weaponarena_random");
980 g_weaponarena_random = 0;
981 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
985 start_weapons = g_weaponarena;
986 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
988 e = get_weaponinfo(j);
989 if(start_weapons & e.weapons)
991 if(e.items & IT_ROCKETS)
992 start_ammo_rockets = 999;
993 if(e.items & IT_SHELLS)
994 start_ammo_shells = 999;
995 if(e.items & IT_CELLS)
996 start_ammo_cells = 999;
997 if(e.items & IT_NAILS)
998 start_ammo_nails = 999;
999 if(e.items & IT_FUEL)
1000 start_ammo_fuel = 999;
1003 start_items |= IT_UNLIMITED_AMMO;
1005 else if (g_minstagib)
1008 start_armorvalue = 0;
1009 start_weapons = WEPBIT_MINSTANEX;
1010 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1013 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015 if (g_minstagib_invis_alpha <= 0)
1016 g_minstagib_invis_alpha = -1;
1022 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1023 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1024 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1025 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1026 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1027 start_health = cvar("g_lms_start_health");
1028 start_armorvalue = cvar("g_lms_start_armor");
1032 start_ammo_shells = cvar("g_start_ammo_shells");
1033 start_ammo_nails = cvar("g_start_ammo_nails");
1034 start_ammo_rockets = cvar("g_start_ammo_rockets");
1035 start_ammo_cells = cvar("g_start_ammo_cells");
1036 start_ammo_fuel = cvar("g_start_ammo_fuel");
1039 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1041 e = get_weaponinfo(i);
1042 if(want_weapon("g_start_weapon_", e, FALSE))
1043 start_weapons |= e.weapons;
1049 warmup_start_ammo_shells = start_ammo_shells;
1050 warmup_start_ammo_nails = start_ammo_nails;
1051 warmup_start_ammo_rockets = start_ammo_rockets;
1052 warmup_start_ammo_cells = start_ammo_cells;
1053 warmup_start_ammo_fuel = start_ammo_fuel;
1054 warmup_start_health = start_health;
1055 warmup_start_armorvalue = start_armorvalue;
1056 warmup_start_weapons = start_weapons;
1058 if (!g_weaponarena && !g_minstagib && !g_ca)
1060 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1061 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1062 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1063 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1064 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1065 warmup_start_health = cvar("g_warmup_start_health");
1066 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1067 warmup_start_weapons = 0;
1068 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070 e = get_weaponinfo(i);
1071 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1072 warmup_start_weapons |= e.weapons;
1077 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1079 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1080 start_items |= IT_FUEL_REGEN;
1081 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1085 if(!cvar("g_use_ammunition"))
1087 start_ammo_shells = cvar("g_pickup_shells_max");
1088 start_ammo_nails = cvar("g_pickup_nails_max");
1089 start_ammo_rockets = cvar("g_pickup_rockets_max");
1090 start_ammo_cells = cvar("g_pickup_cells_max");
1091 start_ammo_fuel = cvar("g_pickup_fuel_max");
1092 start_items |= IT_UNLIMITED_AMMO;
1093 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1094 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1095 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1096 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1097 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1098 //warmup_start_items |= IT_UNLIMITED_AMMO;
1102 start_items |= IT_JETPACK;
1104 if (g_weapon_stay == 2)
1106 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1107 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1108 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1109 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1110 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1111 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1112 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1113 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1114 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1115 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1118 MUTATOR_CALLHOOK(SetStartItems);
1120 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1122 e = get_weaponinfo(i);
1123 if(e.weapons & (start_weapons | warmup_start_weapons))
1124 weapon_action(e.weapon, WR_PRECACHE);
1127 start_ammo_shells = max(0, start_ammo_shells);
1128 start_ammo_nails = max(0, start_ammo_nails);
1129 start_ammo_cells = max(0, start_ammo_cells);
1130 start_ammo_rockets = max(0, start_ammo_rockets);
1131 start_ammo_fuel = max(0, start_ammo_fuel);
1133 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1134 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1135 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1136 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1137 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1141 float g_bugrigs_planar_movement;
1142 float g_bugrigs_planar_movement_car_jumping;
1143 float g_bugrigs_reverse_spinning;
1144 float g_bugrigs_reverse_speeding;
1145 float g_bugrigs_reverse_stopping;
1146 float g_bugrigs_air_steering;
1147 float g_bugrigs_angle_smoothing;
1148 float g_bugrigs_friction_floor;
1149 float g_bugrigs_friction_brake;
1150 float g_bugrigs_friction_air;
1151 float g_bugrigs_accel;
1152 float g_bugrigs_speed_ref;
1153 float g_bugrigs_speed_pow;
1154 float g_bugrigs_steer;
1156 float g_touchexplode;
1157 float g_touchexplode_radius;
1158 float g_touchexplode_damage;
1159 float g_touchexplode_edgedamage;
1160 float g_touchexplode_force;
1167 float sv_pitch_fixyaw;
1169 void readlevelcvars(void)
1171 // first load all the mutators
1173 MUTATOR_ADD(mutator_nix);
1174 if(cvar("g_dodging"))
1175 MUTATOR_ADD(mutator_dodging);
1176 if(cvar("g_rocket_flying"))
1177 MUTATOR_ADD(mutator_rocketflying);
1178 if(cvar("g_vampire"))
1179 MUTATOR_ADD(mutator_vampire);
1181 if(cvar("sv_allow_fullbright"))
1182 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1184 g_bugrigs = cvar("g_bugrigs");
1185 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1186 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1187 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1188 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1189 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1190 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1191 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1192 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1193 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1194 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1195 g_bugrigs_accel = cvar("g_bugrigs_accel");
1196 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1197 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1198 g_bugrigs_steer = cvar("g_bugrigs_steer");
1200 g_touchexplode = cvar("g_touchexplode");
1201 g_touchexplode_radius = cvar("g_touchexplode_radius");
1202 g_touchexplode_damage = cvar("g_touchexplode_damage");
1203 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1204 g_touchexplode_force = cvar("g_touchexplode_force");
1206 #ifdef ALLOW_FORCEMODELS
1207 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1209 sv_loddistance1 = cvar("sv_loddistance1");
1210 sv_loddistance2 = cvar("sv_loddistance2");
1212 if(sv_loddistance2 <= sv_loddistance1)
1213 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1215 sv_clones = cvar("sv_clones");
1216 sv_gentle = cvar("sv_gentle");
1217 sv_foginterval = cvar("sv_foginterval");
1218 g_cloaked = cvar("g_cloaked");
1220 g_cloaked = 1; // always enable cloak in CTS
1221 g_jump_grunt = cvar("g_jump_grunt");
1222 g_footsteps = cvar("g_footsteps");
1223 g_grappling_hook = cvar("g_grappling_hook");
1224 g_jetpack = cvar("g_jetpack");
1225 g_midair = cvar("g_midair");
1226 g_minstagib = cvar("g_minstagib");
1227 g_norecoil = cvar("g_norecoil");
1228 g_bloodloss = cvar("g_bloodloss");
1229 sv_maxidle = cvar("sv_maxidle");
1230 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1231 sv_pogostick = cvar("sv_pogostick");
1232 g_ctf_reverse = cvar("g_ctf_reverse");
1233 sv_autotaunt = cvar("sv_autotaunt");
1234 sv_taunt = cvar("sv_taunt");
1236 inWarmupStage = cvar("g_warmup");
1237 g_warmup_limit = cvar("g_warmup_limit");
1238 g_warmup_allguns = cvar("g_warmup_allguns");
1239 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1241 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1242 inWarmupStage = 0; // these modes cannot work together, sorry
1244 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1245 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1246 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1247 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1248 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1249 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1250 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1251 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1252 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1253 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1254 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1255 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1257 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1258 g_weaponratefactor = cvar("g_weaponratefactor");
1259 g_weapondamagefactor = cvar("g_weapondamagefactor");
1260 g_weaponforcefactor = cvar("g_weaponforcefactor");
1261 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1263 g_pickup_shells = cvar("g_pickup_shells");
1264 g_pickup_shells_max = cvar("g_pickup_shells_max");
1265 g_pickup_nails = cvar("g_pickup_nails");
1266 g_pickup_nails_max = cvar("g_pickup_nails_max");
1267 g_pickup_rockets = cvar("g_pickup_rockets");
1268 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1269 g_pickup_cells = cvar("g_pickup_cells");
1270 g_pickup_cells_max = cvar("g_pickup_cells_max");
1271 g_pickup_fuel = cvar("g_pickup_fuel");
1272 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1273 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1274 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1275 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1276 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1277 g_pickup_armormedium = cvar("g_pickup_armormedium");
1278 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1279 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1280 g_pickup_armorbig = cvar("g_pickup_armorbig");
1281 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1282 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1283 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1284 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1285 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1286 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1287 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1288 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1289 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1290 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1291 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1292 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1293 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1294 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1295 g_pickup_healthmega = cvar("g_pickup_healthmega");
1296 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1297 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1299 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1300 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1302 g_pinata = cvar("g_pinata");
1304 g_weapon_stay = cvar("g_weapon_stay");
1306 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1309 g_ghost_items = cvar("g_ghost_items");
1311 if(g_ghost_items >= 1)
1312 g_ghost_items = 0.25; // default alpha value
1314 if not(inWarmupStage && !g_ca)
1315 game_starttime = cvar("g_start_delay");
1317 sv_pitch_min = cvar("sv_pitch_min");
1318 sv_pitch_max = cvar("sv_pitch_max");
1319 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1321 readplayerstartcvars();
1327 string precache_sound (string s) = #19;
1328 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1329 float precache_sound_index (string s) = #19;
1331 #define SND_VOLUME 1
1332 #define SND_ATTENUATION 2
1333 #define SND_LARGEENTITY 8
1334 #define SND_LARGESOUND 16
1336 float sound_allowed(float dest, entity e)
1338 // sounds from world may always pass
1341 if (e.classname == "body")
1343 if (e.owner && e.owner != e)
1348 // sounds to self may always pass
1349 if (dest == MSG_ONE)
1350 if (e == msg_entity)
1352 // sounds by players can be removed
1353 if (autocvar_bot_sound_monopoly)
1354 if (clienttype(e) == CLIENTTYPE_REAL)
1356 // anything else may pass
1360 void sound(entity e, float chan, string samp, float vol, float atten)
1362 if (!sound_allowed(MSG_BROADCAST, e))
1364 sound_builtin(e, chan, samp, vol, atten);
1366 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1370 if (!sound_allowed(dest, e))
1373 entno = num_for_edict(e);
1374 idx = precache_sound_index(samp);
1379 atten = floor(atten * 64);
1380 vol = floor(vol * 255);
1383 sflags |= SND_VOLUME;
1385 sflags |= SND_ATTENUATION;
1387 sflags |= SND_LARGEENTITY;
1389 sflags |= SND_LARGESOUND;
1391 WriteByte(dest, SVC_SOUND);
1392 WriteByte(dest, sflags);
1393 if (sflags & SND_VOLUME)
1394 WriteByte(dest, vol);
1395 if (sflags & SND_ATTENUATION)
1396 WriteByte(dest, atten);
1397 if (sflags & SND_LARGEENTITY)
1399 WriteShort(dest, entno);
1400 WriteByte(dest, chan);
1404 WriteShort(dest, entno * 8 + chan);
1406 if (sflags & SND_LARGESOUND)
1407 WriteShort(dest, idx);
1409 WriteByte(dest, idx);
1411 WriteCoord(dest, o_x);
1412 WriteCoord(dest, o_y);
1413 WriteCoord(dest, o_z);
1415 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1419 if (!sound_allowed(dest, e))
1422 o = e.origin + 0.5 * (e.mins + e.maxs);
1423 soundtoat(dest, e, o, chan, samp, vol, atten);
1425 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1427 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1429 void stopsoundto(float dest, entity e, float chan)
1433 if (!sound_allowed(dest, e))
1436 entno = num_for_edict(e);
1441 idx = precache_sound_index("misc/null.wav");
1442 sflags = SND_LARGEENTITY;
1444 sflags |= SND_LARGESOUND;
1445 WriteByte(dest, SVC_SOUND);
1446 WriteByte(dest, sflags);
1447 WriteShort(dest, entno);
1448 WriteByte(dest, chan);
1449 if (sflags & SND_LARGESOUND)
1450 WriteShort(dest, idx);
1452 WriteByte(dest, idx);
1453 WriteCoord(dest, e.origin_x);
1454 WriteCoord(dest, e.origin_y);
1455 WriteCoord(dest, e.origin_z);
1459 WriteByte(dest, SVC_STOPSOUND);
1460 WriteShort(dest, entno * 8 + chan);
1463 void stopsound(entity e, float chan)
1465 if (!sound_allowed(MSG_BROADCAST, e))
1468 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1469 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1472 void play2(entity e, string filename)
1474 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1476 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1479 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1481 float spamsound(entity e, float chan, string samp, float vol, float atten)
1483 if (!sound_allowed(MSG_BROADCAST, e))
1486 if (time > e.spamtime)
1489 sound(e, chan, samp, vol, atten);
1495 void play2team(float t, string filename)
1499 if (autocvar_bot_sound_monopoly)
1502 FOR_EACH_REALPLAYER(head)
1505 play2(head, filename);
1509 void play2all(string samp)
1511 if (autocvar_bot_sound_monopoly)
1514 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1517 void PrecachePlayerSounds(string f);
1518 void precache_playermodel(string m)
1520 float globhandle, i, n;
1523 if(substring(m, -9,5) == "_lod1")
1525 if(substring(m, -9,5) == "_lod2")
1530 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1531 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1534 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1537 n = search_getsize(globhandle);
1538 for (i = 0; i < n; ++i)
1540 //print(search_getfilename(globhandle, i), "\n");
1541 f = search_getfilename(globhandle, i);
1542 PrecachePlayerSounds(f);
1544 search_end(globhandle);
1546 void precache_all_playermodels(string pattern)
1548 float globhandle, i, n;
1551 globhandle = search_begin(pattern, TRUE, FALSE);
1554 n = search_getsize(globhandle);
1555 for (i = 0; i < n; ++i)
1557 //print(search_getfilename(globhandle, i), "\n");
1558 f = search_getfilename(globhandle, i);
1559 precache_playermodel(f);
1561 search_end(globhandle);
1566 // gamemode related things
1567 precache_model ("models/misc/chatbubble.spr");
1568 precache_model ("models/misc/teambubble.spr");
1571 precache_model ("models/runematch/curse.mdl");
1572 precache_model ("models/runematch/rune.mdl");
1575 #ifdef TTURRETS_ENABLED
1576 if (autocvar_g_turrets)
1580 // Precache all player models if desired
1581 if (autocvar_sv_precacheplayermodels)
1583 PrecachePlayerSounds("sound/player/default.sounds");
1584 precache_all_playermodels("models/player/*.zym");
1585 precache_all_playermodels("models/player/*.dpm");
1586 precache_all_playermodels("models/player/*.md3");
1587 precache_all_playermodels("models/player/*.psk");
1588 precache_all_playermodels("models/player/*.iqm");
1591 if (autocvar_sv_defaultcharacter)
1594 s = autocvar_sv_defaultplayermodel_red;
1596 precache_playermodel(s);
1597 s = autocvar_sv_defaultplayermodel_blue;
1599 precache_playermodel(s);
1600 s = autocvar_sv_defaultplayermodel_yellow;
1602 precache_playermodel(s);
1603 s = autocvar_sv_defaultplayermodel_pink;
1605 precache_playermodel(s);
1606 s = autocvar_sv_defaultplayermodel;
1608 precache_playermodel(s);
1613 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1614 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1617 // gore and miscellaneous sounds
1618 //precache_sound ("misc/h2ohit.wav");
1619 precache_model ("models/hook.md3");
1620 precache_sound ("misc/armorimpact.wav");
1621 precache_sound ("misc/bodyimpact1.wav");
1622 precache_sound ("misc/bodyimpact2.wav");
1623 precache_sound ("misc/gib.wav");
1624 precache_sound ("misc/gib_splat01.wav");
1625 precache_sound ("misc/gib_splat02.wav");
1626 precache_sound ("misc/gib_splat03.wav");
1627 precache_sound ("misc/gib_splat04.wav");
1628 precache_sound ("misc/hit.wav");
1629 precache_sound ("misc/typehit.wav");
1630 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1631 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1632 precache_sound ("misc/null.wav");
1633 precache_sound ("misc/spawn.wav");
1634 precache_sound ("misc/talk.wav");
1635 precache_sound ("misc/teleport.wav");
1636 precache_sound ("misc/poweroff.wav");
1637 precache_sound ("player/lava.wav");
1638 precache_sound ("player/slime.wav");
1641 precache_sound ("misc/jetpack_fly.wav");
1643 precache_model ("models/sprites/0.spr32");
1644 precache_model ("models/sprites/1.spr32");
1645 precache_model ("models/sprites/2.spr32");
1646 precache_model ("models/sprites/3.spr32");
1647 precache_model ("models/sprites/4.spr32");
1648 precache_model ("models/sprites/5.spr32");
1649 precache_model ("models/sprites/6.spr32");
1650 precache_model ("models/sprites/7.spr32");
1651 precache_model ("models/sprites/8.spr32");
1652 precache_model ("models/sprites/9.spr32");
1653 precache_model ("models/sprites/10.spr32");
1655 // common weapon precaches
1656 precache_sound ("weapons/weapon_switch.wav");
1657 precache_sound ("weapons/weaponpickup.wav");
1658 precache_sound ("weapons/unavailable.wav");
1659 precache_sound ("weapons/dryfire.wav");
1660 if (g_grappling_hook)
1662 precache_sound ("weapons/hook_fire.wav"); // hook
1663 precache_sound ("weapons/hook_impact.wav"); // hook
1666 if(autocvar_sv_precacheweapons)
1668 //precache weapon models/sounds
1671 while (wep <= WEP_LAST)
1673 weapon_action(wep, WR_PRECACHE);
1678 precache_model("models/elaser.mdl");
1679 precache_model("models/laser.mdl");
1680 precache_model("models/ebomb.mdl");
1683 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1685 if (!self.noise && self.music) // quake 3 uses the music field
1686 self.noise = self.music;
1688 // plays music for the level if there is any
1691 precache_sound (self.noise);
1692 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1697 // sorry, but using \ in macros breaks line numbers
1698 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1699 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1700 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1702 // WARNING: this kills the trace globals
1703 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1704 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1706 #define INITPRIO_FIRST 0
1707 #define INITPRIO_GAMETYPE 0
1708 #define INITPRIO_GAMETYPE_FALLBACK 1
1709 #define INITPRIO_FINDTARGET 10
1710 #define INITPRIO_DROPTOFLOOR 20
1711 #define INITPRIO_SETLOCATION 90
1712 #define INITPRIO_LINKDOORS 91
1713 #define INITPRIO_LAST 99
1715 .void(void) initialize_entity;
1716 .float initialize_entity_order;
1717 .entity initialize_entity_next;
1718 entity initialize_entity_first;
1720 void make_safe_for_remove(entity e)
1722 if (e.initialize_entity)
1725 for (ent = initialize_entity_first; ent; )
1727 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1729 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1730 // skip it in linked list
1733 prev.initialize_entity_next = ent.initialize_entity_next;
1734 ent = prev.initialize_entity_next;
1738 initialize_entity_first = ent.initialize_entity_next;
1739 ent = initialize_entity_first;
1745 ent = ent.initialize_entity_next;
1751 void objerror(string s)
1753 make_safe_for_remove(self);
1754 objerror_builtin(s);
1757 .float remove_except_protected_forbidden;
1758 void remove_except_protected(entity e)
1760 if(e.remove_except_protected_forbidden)
1761 error("not allowed to remove this at this point");
1765 void remove_unsafely(entity e)
1770 void remove_safely(entity e)
1772 make_safe_for_remove(e);
1776 void InitializeEntity(entity e, void(void) func, float order)
1780 if (!e || e.initialize_entity)
1782 // make a proxy initializer entity
1786 e.classname = "initialize_entity";
1790 e.initialize_entity = func;
1791 e.initialize_entity_order = order;
1793 cur = initialize_entity_first;
1796 if (!cur || cur.initialize_entity_order > order)
1798 // insert between prev and cur
1800 prev.initialize_entity_next = e;
1802 initialize_entity_first = e;
1803 e.initialize_entity_next = cur;
1807 cur = cur.initialize_entity_next;
1810 void InitializeEntitiesRun()
1813 startoflist = initialize_entity_first;
1814 initialize_entity_first = world;
1815 remove = remove_except_protected;
1816 for (self = startoflist; self; self = self.initialize_entity_next)
1818 self.remove_except_protected_forbidden = 1;
1820 for (self = startoflist; self; )
1823 var void(void) func;
1824 e = self.initialize_entity_next;
1825 func = self.initialize_entity;
1826 self.initialize_entity_order = 0;
1827 self.initialize_entity = func_null;
1828 self.initialize_entity_next = world;
1829 self.remove_except_protected_forbidden = 0;
1830 if (self.classname == "initialize_entity")
1834 remove_builtin(self);
1837 //dprint("Delayed initialization: ", self.classname, "\n");
1838 if(func != func_null)
1843 backtrace(strcat("Null function in: ", self.classname, "\n"));
1847 remove = remove_unsafely;
1850 .float uncustomizeentityforclient_set;
1851 .void(void) uncustomizeentityforclient;
1852 void(void) SUB_Nullpointer = #0;
1853 void UncustomizeEntitiesRun()
1857 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1858 self.uncustomizeentityforclient();
1861 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1863 e.customizeentityforclient = customizer;
1864 e.uncustomizeentityforclient = uncustomizer;
1865 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1869 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1872 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1876 if (e.classname == "")
1877 e.classname = "net_linked";
1879 if (e.model == "" || self.modelindex == 0)
1883 setmodel(e, "null");
1887 e.SendEntity = sendfunc;
1888 e.SendFlags = 0xFFFFFF;
1891 e.effects |= EF_NODEPTHTEST;
1895 e.nextthink = time + dt;
1896 e.think = SUB_Remove;
1900 void adaptor_think2touch()
1909 void adaptor_think2use()
1921 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1923 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1924 self.projectiledeathtype |= HITTYPE_SPLASH;
1925 adaptor_think2use();
1928 // deferred dropping
1929 void DropToFloor_Handler()
1931 droptofloor_builtin();
1932 self.dropped_origin = self.origin;
1937 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1942 float trace_hits_box_a0, trace_hits_box_a1;
1944 float trace_hits_box_1d(float end, float thmi, float thma)
1948 // just check if x is in range
1956 // do the trace with respect to x
1957 // 0 -> end has to stay in thmi -> thma
1958 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1959 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1960 if (trace_hits_box_a0 > trace_hits_box_a1)
1966 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1971 // now it is a trace from 0 to end
1973 trace_hits_box_a0 = 0;
1974 trace_hits_box_a1 = 1;
1976 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1978 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1980 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1986 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1988 return trace_hits_box(start, end, thmi - ma, thma - mi);
1991 float SUB_NoImpactCheck()
1993 // zero hitcontents = this is not the real impact, but either the
1994 // mirror-impact of something hitting the projectile instead of the
1995 // projectile hitting the something, or a touchareagrid one. Neither of
1996 // these stop the projectile from moving, so...
1997 if(trace_dphitcontents == 0)
1999 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2002 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2004 if (other == world && self.size != '0 0 0')
2007 tic = self.velocity * sys_frametime;
2008 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2009 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2010 if (trace_fraction >= 1)
2012 dprint("Odd... did not hit...?\n");
2014 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2016 dprint("Detected and prevented the sky-grapple bug.\n");
2024 #define SUB_OwnerCheck() (other && (other == self.owner))
2026 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2028 if(SUB_OwnerCheck())
2030 if(SUB_NoImpactCheck())
2035 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036 UpdateCSQCProjectileNextFrame(self);
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2041 float MAX_IPBAN_URIS = 16;
2043 float URI_GET_DISCARD = 0;
2044 float URI_GET_IPBAN = 1;
2045 float URI_GET_IPBAN_END = 16;
2046 float URI_GET_PLAYERSTATS_SENT = 17;
2048 void URI_Get_Callback(float id, float status, string data)
2050 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2052 dprint("\nEnd of data.\n");
2054 if (id == URI_GET_DISCARD)
2058 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2061 OnlineBanList_URI_Get_Callback(id, status, data);
2063 else if (id == URI_GET_PLAYERSTATS_SENT)
2065 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2069 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2073 void print_to(entity e, string s)
2076 sprint(e, strcat(s, "\n"));
2081 string uid2name(string myuid) {
2083 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2086 s = "^1Unregistered Player";
2090 float race_readTime(string map, float pos)
2098 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2101 string race_readUID(string map, float pos)
2109 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2112 float race_readPos(string map, float t) {
2114 for (i = 1; i <= RANKINGS_CNT; ++i)
2115 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2118 return 0; // pos is zero if unranked
2121 void race_writeTime(string map, float t, string myuid)
2130 newpos = race_readPos(map, t);
2133 for(i = 1; i <= RANKINGS_CNT; ++i)
2135 if(race_readUID(map, i) == myuid)
2138 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2139 for (i = prevpos; i > newpos; --i) {
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143 } else { // player has no ranked record yet
2144 for (i = RANKINGS_CNT; i > newpos; --i) {
2145 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150 // store new time itself
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2155 string race_readName(string map, float pos)
2163 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2166 string race_placeName(float pos) {
2167 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2169 if(mod(pos, 10) == 1)
2170 return strcat(ftos(pos), "st");
2171 else if(mod(pos, 10) == 2)
2172 return strcat(ftos(pos), "nd");
2173 else if(mod(pos, 10) == 3)
2174 return strcat(ftos(pos), "rd");
2176 return strcat(ftos(pos), "th");
2179 return strcat(ftos(pos), "th");
2181 string getrecords(float page) // 50 records per page
2195 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2197 if (MapInfo_Get_ByID(i))
2199 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2203 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2204 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2212 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2214 if (MapInfo_Get_ByID(i))
2216 r = race_readTime(MapInfo_Map_bspname, 1);
2219 h = race_readName(MapInfo_Map_bspname, 1);
2220 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2228 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2230 if (MapInfo_Get_ByID(i))
2232 r = race_readTime(MapInfo_Map_bspname, 1);
2235 h = race_readName(MapInfo_Map_bspname, 1);
2236 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2242 MapInfo_ClearTemps();
2244 if (s == "" && page == 0)
2245 return "No records are available on this server.\n";
2250 string getrankings()
2263 for (i = 1; i <= RANKINGS_CNT; ++i)
2265 t = race_readTime(map, i);
2268 n = race_readName(map, i);
2269 p = race_placeName(i);
2270 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2273 MapInfo_ClearTemps();
2276 return strcat("No records are available for the map: ", map, "\n");
2278 return strcat("Records for ", map, ":\n", s);
2281 #define LADDER_FIRSTPOINT 100
2282 #define LADDER_CNT 10
2283 // position X still gives LADDER_FIRSTPOINT/X points
2284 #define LADDER_SIZE 30
2285 // ladder shows the top X players
2286 string top_uids[LADDER_SIZE];
2287 float top_scores[LADDER_SIZE];
2290 float i, j, k, uidcnt;
2304 for (k = 0; k < MapInfo_count; ++k)
2306 if (MapInfo_Get_ByID(k))
2308 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2309 if(i == 0) // speed award
2311 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2314 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2316 else // normal record, if it exists (else break)
2318 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2321 myuid = race_readUID(MapInfo_Map_bspname, i);
2324 // string s contains:
2325 // arg 0 = # of speed recs
2326 // arg 1 = # of 1st place recs
2327 // arg 2 = # of 2nd place recs
2329 // LADDER_CNT+1 = total points
2331 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2334 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2336 for (j = 0; j <= LADDER_CNT + 1; ++j)
2338 if(j != LADDER_CNT + 1)
2339 temp_s = strcat(temp_s, "0 ");
2341 temp_s = strcat(temp_s, "0");
2345 tokenize_console(temp_s);
2348 if(i == 0) // speed award
2349 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2351 if(j == 0) // speed award
2352 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2354 s = strcat(s, " ", argv(j)); // just copy over everything else
2357 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2360 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2361 else if(j == i) // wanted rec!
2362 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2364 s = strcat(s, " ", argv(j)); // just copy over everything else
2367 // total points are (by default) calculated like this:
2368 // speedrec = floor(100 / 10) = 10 points
2369 // 1st place = floor(100 / 1) = 100 points
2370 // 2nd place = floor(100 / 2) = 50 points
2371 // 3rd place = floor(100 / 3) = 33 points
2372 // 4th place = floor(100 / 4) = 25 points
2373 // 5th place = floor(100 / 5) = 20 points
2377 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2379 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2381 db_put(TemporaryDB, strcat("ladder", myuid), s);
2388 for (i = 0; i <= uidcnt; ++i) // for each known uid
2390 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2391 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2392 tokenize_console(temp_s);
2393 thiscnt = stof(argv(LADDER_CNT+1));
2395 if(thiscnt > top_scores[LADDER_SIZE-1])
2396 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2398 if(thiscnt > top_scores[j])
2400 for (k = LADDER_SIZE-1; k >= j; --k)
2402 top_uids[k] = top_uids[k-1];
2403 top_scores[k] = top_scores[k-1];
2405 top_uids[j] = thisuid;
2406 top_scores[j] = thiscnt;
2412 s = "^3-----------------------\n\n";
2414 s = strcat(s, "Pos ^3|");
2415 s = strcat(s, " ^7Total ^3|");
2416 for (i = 1; i <= LADDER_CNT; ++i)
2418 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2420 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2422 s = strcat(s, "\n^3----+--------");
2423 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2425 s = strcat(s, "+-----");
2428 for (i = 1; i <= LADDER_CNT - 9; ++i)
2430 s = strcat(s, "+------");
2434 s = strcat(s, "+--------------+--------------------\n");
2436 for (i = 0; i < LADDER_SIZE; ++i)
2438 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2439 tokenize_console(temp_s);
2440 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2442 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2443 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2444 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2446 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2449 for (j = 10; j <= LADDER_CNT; ++j)
2451 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2456 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2459 MapInfo_ClearTemps();
2462 return "No ladder on this server!\n";
2464 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2468 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2471 vector start, org, delta, end, enddown, mstart;
2473 m = e.dphitcontentsmask;
2474 e.dphitcontentsmask = goodcontents | badcontents;
2477 delta = world.maxs - world.mins;
2479 for (i = 0; i < attempts; ++i)
2481 start_x = org_x + random() * delta_x;
2482 start_y = org_y + random() * delta_y;
2483 start_z = org_z + random() * delta_z;
2485 // rule 1: start inside world bounds, and outside
2486 // solid, and don't start from somewhere where you can
2487 // fall down to evil
2488 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2491 if (trace_startsolid)
2493 if (trace_dphitcontents & badcontents)
2495 if (trace_dphitq3surfaceflags & badsurfaceflags)
2498 // rule 2: if we are too high, lower the point
2499 if (trace_fraction * delta_z > maxaboveground)
2500 start = trace_endpos + '0 0 1' * maxaboveground;
2501 enddown = trace_endpos;
2503 // rule 3: make sure we aren't outside the map. This only works
2504 // for somewhat well formed maps. A good rule of thumb is that
2505 // the map should have a convex outside hull.
2506 // these can be traceLINES as we already verified the starting box
2507 mstart = start + 0.5 * (e.mins + e.maxs);
2508 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2509 if (trace_fraction >= 1)
2511 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2512 if (trace_fraction >= 1)
2514 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2524 // find a random vector to "look at"
2525 end_x = org_x + random() * delta_x;
2526 end_y = org_y + random() * delta_y;
2527 end_z = org_z + random() * delta_z;
2528 end = start + normalize(end - start) * vlen(delta);
2530 // rule 4: start TO end must not be too short
2531 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2532 if (trace_startsolid)
2534 if (trace_fraction < minviewdistance / vlen(delta))
2537 // rule 5: don't want to look at sky
2538 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2541 // rule 6: we must not end up in trigger_hurt
2542 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2544 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2551 e.dphitcontentsmask = m;
2555 setorigin(e, start);
2556 e.angles = vectoangles(end - start);
2557 dprint("Needed ", ftos(i + 1), " attempts\n");
2564 float zcurveparticles_effectno;
2565 vector zcurveparticles_start;
2566 float zcurveparticles_spd;
2568 void endzcurveparticles()
2570 if(zcurveparticles_effectno)
2573 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2575 zcurveparticles_effectno = 0;
2578 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2580 spd = bound(0, floor(spd / 16), 32767);
2581 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2583 endzcurveparticles();
2584 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2585 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2586 WriteShort(MSG_BROADCAST, effectno);
2587 WriteCoord(MSG_BROADCAST, start_x);
2588 WriteCoord(MSG_BROADCAST, start_y);
2589 WriteCoord(MSG_BROADCAST, start_z);
2590 zcurveparticles_effectno = effectno;
2591 zcurveparticles_start = start;
2594 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2595 WriteCoord(MSG_BROADCAST, end_x);
2596 WriteCoord(MSG_BROADCAST, end_y);
2597 WriteCoord(MSG_BROADCAST, end_z);
2598 WriteCoord(MSG_BROADCAST, end_dz);
2599 zcurveparticles_spd = spd;
2602 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2605 vector vecxy, velxy;
2607 vecxy = end - start;
2612 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2614 endzcurveparticles();
2615 trailparticles(world, effectno, start, end);
2619 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2620 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2623 string GetGametype(); // g_world.qc
2624 void write_recordmarker(entity pl, float tstart, float dt)
2626 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2628 // also write a marker into demo files for demotc-race-record-extractor to find
2631 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2632 " ", ftos(tstart), " ", ftos(dt), "\n"));
2635 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2648 if(allowcenter) // 2: allow center handedness
2661 if(allowcenter) // 2: allow center handedness
2677 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2682 if (autocvar_g_shootfromeye)
2686 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2694 else if (autocvar_g_shootfromcenter)
2698 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2706 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2716 else if (autocvar_g_shootfromclient)
2718 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2723 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2725 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2729 void attach_sameorigin(entity e, entity to, string tag)
2731 vector org, t_forward, t_left, t_up, e_forward, e_up;
2738 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2739 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2740 t_forward = v_forward * tagscale;
2741 t_left = v_right * -tagscale;
2742 t_up = v_up * tagscale;
2744 e.origin_x = org * t_forward;
2745 e.origin_y = org * t_left;
2746 e.origin_z = org * t_up;
2748 // current forward and up directions
2749 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750 e.angles = AnglesTransform_FromVAngles(e.angles);
2752 e.angles = AnglesTransform_FromAngles(e.angles);
2753 fixedmakevectors(e.angles);
2755 // untransform forward, up!
2756 e_forward_x = v_forward * t_forward;
2757 e_forward_y = v_forward * t_left;
2758 e_forward_z = v_forward * t_up;
2759 e_up_x = v_up * t_forward;
2760 e_up_y = v_up * t_left;
2761 e_up_z = v_up * t_up;
2763 e.angles = fixedvectoangles2(e_forward, e_up);
2764 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2765 e.angles = AnglesTransform_ToVAngles(e.angles);
2767 e.angles = AnglesTransform_ToAngles(e.angles);
2769 setattachment(e, to, tag);
2770 setorigin(e, e.origin);
2773 void detach_sameorigin(entity e)
2776 org = gettaginfo(e, 0);
2777 e.angles = fixedvectoangles2(v_forward, v_up);
2778 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2779 e.angles = AnglesTransform_ToVAngles(e.angles);
2781 e.angles = AnglesTransform_ToAngles(e.angles);
2783 setattachment(e, world, "");
2784 setorigin(e, e.origin);
2787 void follow_sameorigin(entity e, entity to)
2789 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2790 e.aiment = to; // make the hole follow bmodel
2791 e.punchangle = to.angles; // the original angles of bmodel
2792 e.view_ofs = e.origin - to.origin; // relative origin
2793 e.v_angle = e.angles - to.angles; // relative angles
2796 void unfollow_sameorigin(entity e)
2798 e.movetype = MOVETYPE_NONE;
2801 entity gettaginfo_relative_ent;
2802 vector gettaginfo_relative(entity e, float tag)
2804 if (!gettaginfo_relative_ent)
2806 gettaginfo_relative_ent = spawn();
2807 gettaginfo_relative_ent.effects = EF_NODRAW;
2809 gettaginfo_relative_ent.model = e.model;
2810 gettaginfo_relative_ent.modelindex = e.modelindex;
2811 gettaginfo_relative_ent.frame = e.frame;
2812 return gettaginfo(gettaginfo_relative_ent, tag);
2815 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2819 if (pl.soundentity.cnt & p)
2821 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2822 pl.soundentity.cnt |= p;
2825 void SoundEntity_StopSound(entity pl, float chan)
2829 if (pl.soundentity.cnt & p)
2831 stopsoundto(MSG_ALL, pl.soundentity, chan);
2832 pl.soundentity.cnt &~= p;
2836 void SoundEntity_Attach(entity pl)
2838 pl.soundentity = spawn();
2839 pl.soundentity.classname = "soundentity";
2840 pl.soundentity.owner = pl;
2841 setattachment(pl.soundentity, pl, "");
2842 setmodel(pl.soundentity, "null");
2845 void SoundEntity_Detach(entity pl)
2848 for (i = 0; i <= 7; ++i)
2849 SoundEntity_StopSound(pl, i);
2853 float ParseCommandPlayerSlotTarget_firsttoken;
2854 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2862 ParseCommandPlayerSlotTarget_firsttoken = -1;
2866 if (substring(argv(idx), 0, 1) == "#")
2868 s = substring(argv(idx), 1, -1);
2876 ParseCommandPlayerSlotTarget_firsttoken = idx;
2877 if (s == ftos(stof(s)))
2879 e = edict_num(stof(s));
2880 if (e.flags & FL_CLIENT)
2886 // it must be a nick name
2889 ParseCommandPlayerSlotTarget_firsttoken = idx;
2892 FOR_EACH_CLIENT(head)
2893 if (head.netname == s)
2901 s = strdecolorize(s);
2903 FOR_EACH_CLIENT(head)
2904 if (strdecolorize(head.netname) == s)
2919 float modeleffect_SendEntity(entity to, float sf)
2922 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2925 if(self.velocity != '0 0 0')
2927 if(self.angles != '0 0 0')
2929 if(self.avelocity != '0 0 0')
2932 WriteByte(MSG_ENTITY, f);
2933 WriteShort(MSG_ENTITY, self.modelindex);
2934 WriteByte(MSG_ENTITY, self.skin);
2935 WriteByte(MSG_ENTITY, self.frame);
2936 WriteCoord(MSG_ENTITY, self.origin_x);
2937 WriteCoord(MSG_ENTITY, self.origin_y);
2938 WriteCoord(MSG_ENTITY, self.origin_z);
2941 WriteCoord(MSG_ENTITY, self.velocity_x);
2942 WriteCoord(MSG_ENTITY, self.velocity_y);
2943 WriteCoord(MSG_ENTITY, self.velocity_z);
2947 WriteCoord(MSG_ENTITY, self.angles_x);
2948 WriteCoord(MSG_ENTITY, self.angles_y);
2949 WriteCoord(MSG_ENTITY, self.angles_z);
2953 WriteCoord(MSG_ENTITY, self.avelocity_x);
2954 WriteCoord(MSG_ENTITY, self.avelocity_y);
2955 WriteCoord(MSG_ENTITY, self.avelocity_z);
2957 WriteShort(MSG_ENTITY, self.scale * 256.0);
2958 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2959 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2960 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2961 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2966 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2971 e.classname = "modeleffect";
2979 e.teleport_time = t1;
2983 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2987 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2990 sz = max(e.scale, e.scale2);
2991 setsize(e, e.mins * sz, e.maxs * sz);
2992 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2995 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2997 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3000 float randombit(float bits)
3002 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3011 for(f = 1; f <= bits; f *= 2)
3020 r = (r - 1) / (n - 1);
3027 float randombits(float bits, float k, float error_return)
3031 while(k > 0 && bits != r)
3033 r += randombit(bits - r);
3042 void randombit_test(float bits, float iter)
3046 print(ftos(randombit(bits)), "\n");
3051 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3053 if(halflifedist > 0)
3054 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3055 else if(halflifedist < 0)
3056 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3065 #define cvar_string_normal cvar_string_builtin
3066 #define cvar_normal cvar_builtin
3068 string cvar_string_normal(string n)
3070 if not(cvar_type(n) & 1)
3071 backtrace(strcat("Attempt to access undefined cvar: ", n));
3072 return cvar_string_builtin(n);
3075 float cvar_normal(string n)
3077 return stof(cvar_string_normal(n));
3080 #define cvar_set_normal cvar_set_builtin
3088 oself.think = SUB_Remove;
3089 oself.nextthink = time;
3095 Execute func() after time + fdelay.
3096 self when func is executed = self when defer is called
3098 void defer(float fdelay, void() func)
3105 e.think = defer_think;
3106 e.nextthink = time + fdelay;