1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
799 // we cannot disable porto in Nexball, we must force it
800 if(g_nexball && i == WEP_PORTO)
806 void readplayerstartcvars()
812 // initialize starting values for players
815 start_ammo_shells = 0;
816 start_ammo_nails = 0;
817 start_ammo_rockets = 0;
818 start_ammo_cells = 0;
819 start_health = cvar("g_balance_health_start");
820 start_armorvalue = cvar("g_balance_armor_start");
823 s = cvar_string("g_weaponarena");
824 if (s == "0" || s == "")
830 if (s == "0" || s == "")
836 // forcibly turn off weaponarena
840 g_weaponarena_list = "All Weapons";
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843 e = get_weaponinfo(j);
844 g_weaponarena |= e.weapons;
845 weapon_action(e.weapon, WR_PRECACHE);
848 else if (s == "most")
850 g_weaponarena_list = "Most Weapons";
851 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853 e = get_weaponinfo(j);
854 if (e.spawnflags & WEP_FLAG_NORMAL)
856 g_weaponarena |= e.weapons;
857 weapon_action(e.weapon, WR_PRECACHE);
861 else if (s == "none")
863 g_weaponarena_list = "No Weapons";
864 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
868 t = tokenize_console(s);
869 g_weaponarena_list = "";
870 for (i = 0; i < t; ++i)
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
878 g_weaponarena |= e.weapons;
879 weapon_action(e.weapon, WR_PRECACHE);
880 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
886 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
889 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
893 g_weaponarena_random = cvar("g_weaponarena_random");
895 g_weaponarena_random = 0;
896 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
900 g_minstagib = 0; // incompatible
901 g_pinata = 0; // incompatible
902 g_weapon_stay = 0; // incompatible
903 start_weapons = g_weaponarena;
905 start_items |= IT_UNLIMITED_AMMO;
907 else if (g_minstagib)
910 start_armorvalue = 0;
911 start_weapons = WEPBIT_MINSTANEX;
912 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
913 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
914 start_items |= IT_UNLIMITED_SUPERWEAPONS;
916 if (g_minstagib_invis_alpha <= 0)
917 g_minstagib_invis_alpha = -1;
921 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
923 e = get_weaponinfo(i);
924 if(want_weapon("g_start_weapon_", e, FALSE))
925 start_weapons |= e.weapons;
929 if(!cvar("g_use_ammunition"))
930 start_items |= IT_UNLIMITED_AMMO;
932 if(cvar("g_nexball"))
933 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
937 start_ammo_cells = cvar("g_minstagib_ammo_start");
938 start_ammo_fuel = cvar("g_start_ammo_fuel");
940 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
942 start_ammo_rockets = 999;
943 start_ammo_shells = 999;
944 start_ammo_cells = 999;
945 start_ammo_nails = 999;
946 start_ammo_fuel = 999;
952 start_ammo_shells = cvar("g_lms_start_ammo_shells");
953 start_ammo_nails = cvar("g_lms_start_ammo_nails");
954 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
955 start_ammo_cells = cvar("g_lms_start_ammo_cells");
956 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
960 start_ammo_shells = cvar("g_start_ammo_shells");
961 start_ammo_nails = cvar("g_start_ammo_nails");
962 start_ammo_rockets = cvar("g_start_ammo_rockets");
963 start_ammo_cells = cvar("g_start_ammo_cells");
964 start_ammo_fuel = cvar("g_start_ammo_fuel");
970 start_health = cvar("g_lms_start_health");
971 start_armorvalue = cvar("g_lms_start_armor");
976 warmup_start_ammo_shells = start_ammo_shells;
977 warmup_start_ammo_nails = start_ammo_nails;
978 warmup_start_ammo_rockets = start_ammo_rockets;
979 warmup_start_ammo_cells = start_ammo_cells;
980 warmup_start_ammo_fuel = start_ammo_fuel;
981 warmup_start_health = start_health;
982 warmup_start_armorvalue = start_armorvalue;
983 warmup_start_weapons = start_weapons;
985 if (!g_weaponarena && !g_minstagib && !g_ca)
987 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
988 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
989 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
990 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
991 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
992 warmup_start_health = cvar("g_warmup_start_health");
993 warmup_start_armorvalue = cvar("g_warmup_start_armor");
994 warmup_start_weapons = 0;
995 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
997 e = get_weaponinfo(i);
998 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
999 warmup_start_weapons |= e.weapons;
1004 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1006 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1007 start_items |= IT_FUEL_REGEN;
1008 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1009 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1013 start_items |= IT_JETPACK;
1015 MUTATOR_CALLHOOK(SetStartItems);
1017 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1019 e = get_weaponinfo(i);
1020 if(e.weapons & (start_weapons | warmup_start_weapons))
1021 weapon_action(e.weapon, WR_PRECACHE);
1024 start_ammo_shells = max(0, start_ammo_shells);
1025 start_ammo_nails = max(0, start_ammo_nails);
1026 start_ammo_cells = max(0, start_ammo_cells);
1027 start_ammo_rockets = max(0, start_ammo_rockets);
1028 start_ammo_fuel = max(0, start_ammo_fuel);
1030 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1031 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1032 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1033 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1034 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1038 float g_bugrigs_planar_movement;
1039 float g_bugrigs_planar_movement_car_jumping;
1040 float g_bugrigs_reverse_spinning;
1041 float g_bugrigs_reverse_speeding;
1042 float g_bugrigs_reverse_stopping;
1043 float g_bugrigs_air_steering;
1044 float g_bugrigs_angle_smoothing;
1045 float g_bugrigs_friction_floor;
1046 float g_bugrigs_friction_brake;
1047 float g_bugrigs_friction_air;
1048 float g_bugrigs_accel;
1049 float g_bugrigs_speed_ref;
1050 float g_bugrigs_speed_pow;
1051 float g_bugrigs_steer;
1053 float g_touchexplode;
1054 float g_touchexplode_radius;
1055 float g_touchexplode_damage;
1056 float g_touchexplode_edgedamage;
1057 float g_touchexplode_force;
1064 float sv_pitch_fixyaw;
1066 string GetGametype(); // g_world.qc
1067 void readlevelcvars(void)
1069 // first load all the mutators
1070 if(cvar("g_invincible_projectiles"))
1071 MUTATOR_ADD(mutator_invincibleprojectiles);
1073 MUTATOR_ADD(mutator_nix);
1074 if(cvar("g_dodging"))
1075 MUTATOR_ADD(mutator_dodging);
1076 if(cvar("g_rocket_flying"))
1077 MUTATOR_ADD(mutator_rocketflying);
1078 if(cvar("g_vampire"))
1079 MUTATOR_ADD(mutator_vampire);
1080 if(cvar("g_spawn_near_teammate"))
1081 MUTATOR_ADD(mutator_spawn_near_teammate);
1083 // is this a mutator? is this a mode?
1084 if(cvar("g_sandbox"))
1085 MUTATOR_ADD(sandbox);
1087 if(cvar("sv_allow_fullbright"))
1088 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1090 g_bugrigs = cvar("g_bugrigs");
1091 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1092 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1093 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1094 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1095 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1096 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1097 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1098 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1099 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1100 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1101 g_bugrigs_accel = cvar("g_bugrigs_accel");
1102 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1103 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1104 g_bugrigs_steer = cvar("g_bugrigs_steer");
1106 g_touchexplode = cvar("g_touchexplode");
1107 g_touchexplode_radius = cvar("g_touchexplode_radius");
1108 g_touchexplode_damage = cvar("g_touchexplode_damage");
1109 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1110 g_touchexplode_force = cvar("g_touchexplode_force");
1112 #ifdef ALLOW_FORCEMODELS
1113 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1116 sv_clones = cvar("sv_clones");
1117 sv_gentle = cvar("sv_gentle");
1118 sv_foginterval = cvar("sv_foginterval");
1119 g_cloaked = cvar("g_cloaked");
1121 g_cloaked = 1; // always enable cloak in CTS
1122 g_jump_grunt = cvar("g_jump_grunt");
1123 g_footsteps = cvar("g_footsteps");
1124 g_grappling_hook = cvar("g_grappling_hook");
1125 g_jetpack = cvar("g_jetpack");
1126 g_midair = cvar("g_midair");
1127 g_minstagib = cvar("g_minstagib");
1128 g_norecoil = cvar("g_norecoil");
1129 g_bloodloss = cvar("g_bloodloss");
1130 sv_maxidle = cvar("sv_maxidle");
1131 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1132 g_ctf_reverse = cvar("g_ctf_reverse");
1133 sv_autotaunt = cvar("sv_autotaunt");
1134 sv_taunt = cvar("sv_taunt");
1136 inWarmupStage = cvar("g_warmup");
1137 g_warmup_limit = cvar("g_warmup_limit");
1138 g_warmup_allguns = cvar("g_warmup_allguns");
1139 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1141 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1142 inWarmupStage = 0; // these modes cannot work together, sorry
1144 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1145 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1146 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1147 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1148 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1149 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1150 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1151 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1152 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1153 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1154 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1155 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1156 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1157 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1159 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1160 g_weaponratefactor = cvar("g_weaponratefactor");
1161 g_weapondamagefactor = cvar("g_weapondamagefactor");
1162 g_weaponforcefactor = cvar("g_weaponforcefactor");
1163 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1165 g_pickup_shells = cvar("g_pickup_shells");
1166 g_pickup_shells_max = cvar("g_pickup_shells_max");
1167 g_pickup_nails = cvar("g_pickup_nails");
1168 g_pickup_nails_max = cvar("g_pickup_nails_max");
1169 g_pickup_rockets = cvar("g_pickup_rockets");
1170 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1171 g_pickup_cells = cvar("g_pickup_cells");
1172 g_pickup_cells_max = cvar("g_pickup_cells_max");
1173 g_pickup_fuel = cvar("g_pickup_fuel");
1174 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1175 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1176 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1177 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1178 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1179 g_pickup_armormedium = cvar("g_pickup_armormedium");
1180 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1181 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1182 g_pickup_armorbig = cvar("g_pickup_armorbig");
1183 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1184 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1185 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1186 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1187 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1188 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1189 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1190 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1191 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1192 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1193 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1194 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1195 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1196 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1197 g_pickup_healthmega = cvar("g_pickup_healthmega");
1198 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1199 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1201 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1202 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1204 g_pinata = cvar("g_pinata");
1206 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1208 g_weapon_stay = cvar("g_weapon_stay");
1210 g_ghost_items = cvar("g_ghost_items");
1212 if(g_ghost_items >= 1)
1213 g_ghost_items = 0.25; // default alpha value
1215 if not(inWarmupStage && !g_ca)
1216 game_starttime = cvar("g_start_delay");
1218 sv_pitch_min = cvar("sv_pitch_min");
1219 sv_pitch_max = cvar("sv_pitch_max");
1220 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1222 readplayerstartcvars();
1228 string precache_sound (string s) = #19;
1229 float precache_sound_index (string s) = #19;
1231 #define SND_VOLUME 1
1232 #define SND_ATTENUATION 2
1233 #define SND_LARGEENTITY 8
1234 #define SND_LARGESOUND 16
1236 float sound_allowed(float dest, entity e)
1238 // sounds from world may always pass
1241 if (e.classname == "body")
1243 else if (e.realowner && e.realowner != e)
1245 else if (e.owner && e.owner != e)
1250 // sounds to self may always pass
1251 if (dest == MSG_ONE)
1252 if (e == msg_entity)
1254 // sounds by players can be removed
1255 if (autocvar_bot_sound_monopoly)
1256 if (clienttype(e) == CLIENTTYPE_REAL)
1258 // anything else may pass
1262 #ifdef COMPAT_XON010_CHANNELS
1263 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1264 void sound(entity e, float chan, string samp, float vol, float atten)
1266 if (!sound_allowed(MSG_BROADCAST, e))
1268 builtin_sound(e, chan, samp, vol, atten);
1272 void sound(entity e, float chan, string samp, float vol, float atten)
1274 if (!sound_allowed(MSG_BROADCAST, e))
1276 sound7(e, chan, samp, vol, atten, 0, 0);
1280 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1284 if (!sound_allowed(dest, e))
1287 entno = num_for_edict(e);
1288 idx = precache_sound_index(samp);
1293 atten = floor(atten * 64);
1294 vol = floor(vol * 255);
1297 sflags |= SND_VOLUME;
1299 sflags |= SND_ATTENUATION;
1300 if (entno >= 8192 || chan < 0 || chan > 7)
1301 sflags |= SND_LARGEENTITY;
1303 sflags |= SND_LARGESOUND;
1305 WriteByte(dest, SVC_SOUND);
1306 WriteByte(dest, sflags);
1307 if (sflags & SND_VOLUME)
1308 WriteByte(dest, vol);
1309 if (sflags & SND_ATTENUATION)
1310 WriteByte(dest, atten);
1311 if (sflags & SND_LARGEENTITY)
1313 WriteShort(dest, entno);
1314 WriteByte(dest, chan);
1318 WriteShort(dest, entno * 8 + chan);
1320 if (sflags & SND_LARGESOUND)
1321 WriteShort(dest, idx);
1323 WriteByte(dest, idx);
1325 WriteCoord(dest, o_x);
1326 WriteCoord(dest, o_y);
1327 WriteCoord(dest, o_z);
1329 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1333 if (!sound_allowed(dest, e))
1336 o = e.origin + 0.5 * (e.mins + e.maxs);
1337 soundtoat(dest, e, o, chan, samp, vol, atten);
1339 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1341 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1343 void stopsoundto(float dest, entity e, float chan)
1347 if (!sound_allowed(dest, e))
1350 entno = num_for_edict(e);
1352 if (entno >= 8192 || chan < 0 || chan > 7)
1355 idx = precache_sound_index("misc/null.wav");
1356 sflags = SND_LARGEENTITY;
1358 sflags |= SND_LARGESOUND;
1359 WriteByte(dest, SVC_SOUND);
1360 WriteByte(dest, sflags);
1361 WriteShort(dest, entno);
1362 WriteByte(dest, chan);
1363 if (sflags & SND_LARGESOUND)
1364 WriteShort(dest, idx);
1366 WriteByte(dest, idx);
1367 WriteCoord(dest, e.origin_x);
1368 WriteCoord(dest, e.origin_y);
1369 WriteCoord(dest, e.origin_z);
1373 WriteByte(dest, SVC_STOPSOUND);
1374 WriteShort(dest, entno * 8 + chan);
1377 void stopsound(entity e, float chan)
1379 if (!sound_allowed(MSG_BROADCAST, e))
1382 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1383 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1386 void play2(entity e, string filename)
1388 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1390 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1393 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1395 float spamsound(entity e, float chan, string samp, float vol, float atten)
1397 if (!sound_allowed(MSG_BROADCAST, e))
1400 if (time > e.spamtime)
1403 sound(e, chan, samp, vol, atten);
1409 void play2team(float t, string filename)
1413 if (autocvar_bot_sound_monopoly)
1416 FOR_EACH_REALPLAYER(head)
1419 play2(head, filename);
1423 void play2all(string samp)
1425 if (autocvar_bot_sound_monopoly)
1428 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1431 void PrecachePlayerSounds(string f);
1432 void precache_playermodel(string m)
1434 float globhandle, i, n;
1437 if(substring(m, -9,5) == "_lod1")
1439 if(substring(m, -9,5) == "_lod2")
1442 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1445 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1449 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1452 n = search_getsize(globhandle);
1453 for (i = 0; i < n; ++i)
1455 //print(search_getfilename(globhandle, i), "\n");
1456 f = search_getfilename(globhandle, i);
1457 PrecachePlayerSounds(f);
1459 search_end(globhandle);
1461 void precache_all_playermodels(string pattern)
1463 float globhandle, i, n;
1466 globhandle = search_begin(pattern, TRUE, FALSE);
1469 n = search_getsize(globhandle);
1470 for (i = 0; i < n; ++i)
1472 //print(search_getfilename(globhandle, i), "\n");
1473 f = search_getfilename(globhandle, i);
1474 precache_playermodel(f);
1476 search_end(globhandle);
1481 // gamemode related things
1482 precache_model ("models/misc/chatbubble.spr");
1485 precache_model ("models/runematch/curse.mdl");
1486 precache_model ("models/runematch/rune.mdl");
1489 #ifdef TTURRETS_ENABLED
1490 if (autocvar_g_turrets)
1494 // Precache all player models if desired
1495 if (autocvar_sv_precacheplayermodels)
1497 PrecachePlayerSounds("sound/player/default.sounds");
1498 precache_all_playermodels("models/player/*.zym");
1499 precache_all_playermodels("models/player/*.dpm");
1500 precache_all_playermodels("models/player/*.md3");
1501 precache_all_playermodels("models/player/*.psk");
1502 precache_all_playermodels("models/player/*.iqm");
1505 if (autocvar_sv_defaultcharacter)
1508 s = autocvar_sv_defaultplayermodel_red;
1510 precache_playermodel(s);
1511 s = autocvar_sv_defaultplayermodel_blue;
1513 precache_playermodel(s);
1514 s = autocvar_sv_defaultplayermodel_yellow;
1516 precache_playermodel(s);
1517 s = autocvar_sv_defaultplayermodel_pink;
1519 precache_playermodel(s);
1520 s = autocvar_sv_defaultplayermodel;
1522 precache_playermodel(s);
1527 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1528 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1531 // gore and miscellaneous sounds
1532 //precache_sound ("misc/h2ohit.wav");
1533 precache_model ("models/hook.md3");
1534 precache_sound ("misc/armorimpact.wav");
1535 precache_sound ("misc/bodyimpact1.wav");
1536 precache_sound ("misc/bodyimpact2.wav");
1537 precache_sound ("misc/gib.wav");
1538 precache_sound ("misc/gib_splat01.wav");
1539 precache_sound ("misc/gib_splat02.wav");
1540 precache_sound ("misc/gib_splat03.wav");
1541 precache_sound ("misc/gib_splat04.wav");
1542 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1543 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1544 precache_sound ("misc/null.wav");
1545 precache_sound ("misc/spawn.wav");
1546 precache_sound ("misc/talk.wav");
1547 precache_sound ("misc/teleport.wav");
1548 precache_sound ("misc/poweroff.wav");
1549 precache_sound ("player/lava.wav");
1550 precache_sound ("player/slime.wav");
1553 precache_sound ("misc/jetpack_fly.wav");
1555 precache_model ("models/sprites/0.spr32");
1556 precache_model ("models/sprites/1.spr32");
1557 precache_model ("models/sprites/2.spr32");
1558 precache_model ("models/sprites/3.spr32");
1559 precache_model ("models/sprites/4.spr32");
1560 precache_model ("models/sprites/5.spr32");
1561 precache_model ("models/sprites/6.spr32");
1562 precache_model ("models/sprites/7.spr32");
1563 precache_model ("models/sprites/8.spr32");
1564 precache_model ("models/sprites/9.spr32");
1565 precache_model ("models/sprites/10.spr32");
1567 // common weapon precaches
1568 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1569 precache_sound ("weapons/weapon_switch.wav");
1570 precache_sound ("weapons/weaponpickup.wav");
1571 precache_sound ("weapons/unavailable.wav");
1572 precache_sound ("weapons/dryfire.wav");
1573 if (g_grappling_hook)
1575 precache_sound ("weapons/hook_fire.wav"); // hook
1576 precache_sound ("weapons/hook_impact.wav"); // hook
1579 if(autocvar_sv_precacheweapons)
1581 //precache weapon models/sounds
1584 while (wep <= WEP_LAST)
1586 weapon_action(wep, WR_PRECACHE);
1591 precache_model("models/elaser.mdl");
1592 precache_model("models/laser.mdl");
1593 precache_model("models/ebomb.mdl");
1596 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1598 if (!self.noise && self.music) // quake 3 uses the music field
1599 self.noise = self.music;
1601 // plays music for the level if there is any
1604 precache_sound (self.noise);
1605 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1610 // sorry, but using \ in macros breaks line numbers
1611 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1612 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1613 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1616 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1618 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1621 WRITESPECTATABLE_MSG_ONE({
1622 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1623 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1624 WriteByte(MSG_ONE, id);
1625 WriteString(MSG_ONE, s);
1626 if (id != 0 && s != "")
1628 WriteByte(MSG_ONE, duration);
1629 WriteByte(MSG_ONE, countdown_num);
1634 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1636 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1638 // WARNING: this kills the trace globals
1639 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1640 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1642 #define INITPRIO_FIRST 0
1643 #define INITPRIO_GAMETYPE 0
1644 #define INITPRIO_GAMETYPE_FALLBACK 1
1645 #define INITPRIO_FINDTARGET 10
1646 #define INITPRIO_DROPTOFLOOR 20
1647 #define INITPRIO_SETLOCATION 90
1648 #define INITPRIO_LINKDOORS 91
1649 #define INITPRIO_LAST 99
1651 .void(void) initialize_entity;
1652 .float initialize_entity_order;
1653 .entity initialize_entity_next;
1654 entity initialize_entity_first;
1656 void make_safe_for_remove(entity e)
1658 if (e.initialize_entity)
1661 for (ent = initialize_entity_first; ent; )
1663 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1665 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1666 // skip it in linked list
1669 prev.initialize_entity_next = ent.initialize_entity_next;
1670 ent = prev.initialize_entity_next;
1674 initialize_entity_first = ent.initialize_entity_next;
1675 ent = initialize_entity_first;
1681 ent = ent.initialize_entity_next;
1687 void objerror(string s)
1689 make_safe_for_remove(self);
1690 builtin_objerror(s);
1693 .float remove_except_protected_forbidden;
1694 void remove_except_protected(entity e)
1696 if(e.remove_except_protected_forbidden)
1697 error("not allowed to remove this at this point");
1701 void remove_unsafely(entity e)
1703 if(e.classname == "spike")
1704 error("Removing spikes is forbidden (crylink bug), please report");
1708 void remove_safely(entity e)
1710 make_safe_for_remove(e);
1714 void InitializeEntity(entity e, void(void) func, float order)
1718 if (!e || e.initialize_entity)
1720 // make a proxy initializer entity
1724 e.classname = "initialize_entity";
1728 e.initialize_entity = func;
1729 e.initialize_entity_order = order;
1731 cur = initialize_entity_first;
1734 if (!cur || cur.initialize_entity_order > order)
1736 // insert between prev and cur
1738 prev.initialize_entity_next = e;
1740 initialize_entity_first = e;
1741 e.initialize_entity_next = cur;
1745 cur = cur.initialize_entity_next;
1748 void InitializeEntitiesRun()
1751 startoflist = initialize_entity_first;
1752 initialize_entity_first = world;
1753 remove = remove_except_protected;
1754 for (self = startoflist; self; self = self.initialize_entity_next)
1756 self.remove_except_protected_forbidden = 1;
1758 for (self = startoflist; self; )
1761 var void(void) func;
1762 e = self.initialize_entity_next;
1763 func = self.initialize_entity;
1764 self.initialize_entity_order = 0;
1765 self.initialize_entity = func_null;
1766 self.initialize_entity_next = world;
1767 self.remove_except_protected_forbidden = 0;
1768 if (self.classname == "initialize_entity")
1772 builtin_remove(self);
1775 //dprint("Delayed initialization: ", self.classname, "\n");
1776 if(func != func_null)
1781 backtrace(strcat("Null function in: ", self.classname, "\n"));
1785 remove = remove_unsafely;
1788 .float uncustomizeentityforclient_set;
1789 .void(void) uncustomizeentityforclient;
1790 void(void) SUB_Nullpointer = #0;
1791 void UncustomizeEntitiesRun()
1795 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1796 self.uncustomizeentityforclient();
1799 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1801 e.customizeentityforclient = customizer;
1802 e.uncustomizeentityforclient = uncustomizer;
1803 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1807 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1810 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1814 if (e.classname == "")
1815 e.classname = "net_linked";
1817 if (e.model == "" || self.modelindex == 0)
1821 setmodel(e, "null");
1825 e.SendEntity = sendfunc;
1826 e.SendFlags = 0xFFFFFF;
1829 e.effects |= EF_NODEPTHTEST;
1833 e.nextthink = time + dt;
1834 e.think = SUB_Remove;
1838 void adaptor_think2touch()
1847 void adaptor_think2use()
1859 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1861 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1862 self.projectiledeathtype |= HITTYPE_SPLASH;
1863 adaptor_think2use();
1866 // deferred dropping
1867 void DropToFloor_Handler()
1869 builtin_droptofloor();
1870 self.dropped_origin = self.origin;
1875 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1880 float trace_hits_box_a0, trace_hits_box_a1;
1882 float trace_hits_box_1d(float end, float thmi, float thma)
1886 // just check if x is in range
1894 // do the trace with respect to x
1895 // 0 -> end has to stay in thmi -> thma
1896 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1897 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1898 if (trace_hits_box_a0 > trace_hits_box_a1)
1904 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1909 // now it is a trace from 0 to end
1911 trace_hits_box_a0 = 0;
1912 trace_hits_box_a1 = 1;
1914 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1916 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1918 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1924 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1926 return trace_hits_box(start, end, thmi - ma, thma - mi);
1929 float SUB_NoImpactCheck()
1931 // zero hitcontents = this is not the real impact, but either the
1932 // mirror-impact of something hitting the projectile instead of the
1933 // projectile hitting the something, or a touchareagrid one. Neither of
1934 // these stop the projectile from moving, so...
1935 if(trace_dphitcontents == 0)
1937 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1938 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1941 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1943 if (other == world && self.size != '0 0 0')
1946 tic = self.velocity * sys_frametime;
1947 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1948 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1949 if (trace_fraction >= 1)
1951 dprint("Odd... did not hit...?\n");
1953 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1955 dprint("Detected and prevented the sky-grapple bug.\n");
1963 #define SUB_OwnerCheck() (other && (other == self.owner))
1965 void RemoveGrapplingHook(entity pl);
1966 void W_Crylink_Dequeue(entity e);
1967 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1969 if(SUB_OwnerCheck())
1971 if(SUB_NoImpactCheck())
1973 if(self.classname == "grapplinghook")
1974 RemoveGrapplingHook(self.realowner);
1975 else if(self.classname == "spike")
1977 W_Crylink_Dequeue(self);
1984 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1985 UpdateCSQCProjectile(self);
1988 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1990 float MAX_IPBAN_URIS = 16;
1992 float URI_GET_DISCARD = 0;
1993 float URI_GET_IPBAN = 1;
1994 float URI_GET_IPBAN_END = 16;
1996 void URI_Get_Callback(float id, float status, string data)
1998 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2000 dprint("\nEnd of data.\n");
2002 if(url_URI_Get_Callback(id, status, data))
2006 else if (id == URI_GET_DISCARD)
2010 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2013 OnlineBanList_URI_Get_Callback(id, status, data);
2017 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2021 string uid2name(string myuid) {
2023 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2025 // FIXME remove this later after 0.6 release
2026 // convert old style broken records to correct style
2029 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2032 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2033 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2038 s = "^1Unregistered Player";
2042 float race_readTime(string map, float pos)
2050 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2053 string race_readUID(string map, float pos)
2061 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2064 float race_readPos(string map, float t) {
2066 for (i = 1; i <= RANKINGS_CNT; ++i)
2067 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2070 return 0; // pos is zero if unranked
2073 void race_writeTime(string map, float t, string myuid)
2082 newpos = race_readPos(map, t);
2085 for(i = 1; i <= RANKINGS_CNT; ++i)
2087 if(race_readUID(map, i) == myuid)
2090 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2091 for (i = prevpos; i > newpos; --i) {
2092 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2093 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2095 } else { // player has no ranked record yet
2096 for (i = RANKINGS_CNT; i > newpos; --i) {
2097 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2098 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2102 // store new time itself
2103 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2104 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2107 string race_readName(string map, float pos)
2115 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2118 string race_placeName(float pos) {
2119 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2121 if(mod(pos, 10) == 1)
2122 return strcat(ftos(pos), "st");
2123 else if(mod(pos, 10) == 2)
2124 return strcat(ftos(pos), "nd");
2125 else if(mod(pos, 10) == 3)
2126 return strcat(ftos(pos), "rd");
2128 return strcat(ftos(pos), "th");
2131 return strcat(ftos(pos), "th");
2134 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2137 vector start, org, delta, end, enddown, mstart;
2140 m = e.dphitcontentsmask;
2141 e.dphitcontentsmask = goodcontents | badcontents;
2144 delta = world.maxs - world.mins;
2146 for (i = 0; i < attempts; ++i)
2148 start_x = org_x + random() * delta_x;
2149 start_y = org_y + random() * delta_y;
2150 start_z = org_z + random() * delta_z;
2152 // rule 1: start inside world bounds, and outside
2153 // solid, and don't start from somewhere where you can
2154 // fall down to evil
2155 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2156 if (trace_fraction >= 1)
2158 if (trace_startsolid)
2160 if (trace_dphitcontents & badcontents)
2162 if (trace_dphitq3surfaceflags & badsurfaceflags)
2165 // rule 2: if we are too high, lower the point
2166 if (trace_fraction * delta_z > maxaboveground)
2167 start = trace_endpos + '0 0 1' * maxaboveground;
2168 enddown = trace_endpos;
2170 // rule 3: make sure we aren't outside the map. This only works
2171 // for somewhat well formed maps. A good rule of thumb is that
2172 // the map should have a convex outside hull.
2173 // these can be traceLINES as we already verified the starting box
2174 mstart = start + 0.5 * (e.mins + e.maxs);
2175 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2176 if (trace_fraction >= 1)
2178 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2179 if (trace_fraction >= 1)
2181 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2182 if (trace_fraction >= 1)
2184 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2185 if (trace_fraction >= 1)
2187 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2188 if (trace_fraction >= 1)
2191 // rule 4: we must "see" some spawnpoint
2192 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2193 if(checkpvs(mstart, sp))
2197 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2198 if(checkpvs(mstart, sp))
2204 // find a random vector to "look at"
2205 end_x = org_x + random() * delta_x;
2206 end_y = org_y + random() * delta_y;
2207 end_z = org_z + random() * delta_z;
2208 end = start + normalize(end - start) * vlen(delta);
2210 // rule 4: start TO end must not be too short
2211 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2212 if (trace_startsolid)
2214 if (trace_fraction < minviewdistance / vlen(delta))
2217 // rule 5: don't want to look at sky
2218 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2221 // rule 6: we must not end up in trigger_hurt
2222 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2228 e.dphitcontentsmask = m;
2232 setorigin(e, start);
2233 e.angles = vectoangles(end - start);
2234 dprint("Needed ", ftos(i + 1), " attempts\n");
2241 float zcurveparticles_effectno;
2242 vector zcurveparticles_start;
2243 float zcurveparticles_spd;
2245 void endzcurveparticles()
2247 if(zcurveparticles_effectno)
2250 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2252 zcurveparticles_effectno = 0;
2255 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2257 spd = bound(0, floor(spd / 16), 32767);
2258 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2260 endzcurveparticles();
2261 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2262 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2263 WriteShort(MSG_BROADCAST, effectno);
2264 WriteCoord(MSG_BROADCAST, start_x);
2265 WriteCoord(MSG_BROADCAST, start_y);
2266 WriteCoord(MSG_BROADCAST, start_z);
2267 zcurveparticles_effectno = effectno;
2268 zcurveparticles_start = start;
2271 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2272 WriteCoord(MSG_BROADCAST, end_x);
2273 WriteCoord(MSG_BROADCAST, end_y);
2274 WriteCoord(MSG_BROADCAST, end_z);
2275 WriteCoord(MSG_BROADCAST, end_dz);
2276 zcurveparticles_spd = spd;
2279 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2282 vector vecxy, velxy;
2284 vecxy = end - start;
2289 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2291 endzcurveparticles();
2292 trailparticles(world, effectno, start, end);
2296 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2297 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2300 void write_recordmarker(entity pl, float tstart, float dt)
2302 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2304 // also write a marker into demo files for demotc-race-record-extractor to find
2307 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2308 " ", ftos(tstart), " ", ftos(dt), "\n"));
2311 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2324 if(allowcenter) // 2: allow center handedness
2337 if(allowcenter) // 2: allow center handedness
2353 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2358 if (autocvar_g_shootfromeye)
2371 else if (autocvar_g_shootfromcenter)
2376 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2386 else if (autocvar_g_shootfromclient)
2388 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2393 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2395 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2399 void attach_sameorigin(entity e, entity to, string tag)
2401 vector org, t_forward, t_left, t_up, e_forward, e_up;
2408 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2409 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2410 t_forward = v_forward * tagscale;
2411 t_left = v_right * -tagscale;
2412 t_up = v_up * tagscale;
2414 e.origin_x = org * t_forward;
2415 e.origin_y = org * t_left;
2416 e.origin_z = org * t_up;
2418 // current forward and up directions
2419 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2420 e.angles = AnglesTransform_FromVAngles(e.angles);
2422 e.angles = AnglesTransform_FromAngles(e.angles);
2423 fixedmakevectors(e.angles);
2425 // untransform forward, up!
2426 e_forward_x = v_forward * t_forward;
2427 e_forward_y = v_forward * t_left;
2428 e_forward_z = v_forward * t_up;
2429 e_up_x = v_up * t_forward;
2430 e_up_y = v_up * t_left;
2431 e_up_z = v_up * t_up;
2433 e.angles = fixedvectoangles2(e_forward, e_up);
2434 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2435 e.angles = AnglesTransform_ToVAngles(e.angles);
2437 e.angles = AnglesTransform_ToAngles(e.angles);
2439 setattachment(e, to, tag);
2440 setorigin(e, e.origin);
2443 void detach_sameorigin(entity e)
2446 org = gettaginfo(e, 0);
2447 e.angles = fixedvectoangles2(v_forward, v_up);
2448 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2449 e.angles = AnglesTransform_ToVAngles(e.angles);
2451 e.angles = AnglesTransform_ToAngles(e.angles);
2453 setattachment(e, world, "");
2454 setorigin(e, e.origin);
2457 void follow_sameorigin(entity e, entity to)
2459 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2460 e.aiment = to; // make the hole follow bmodel
2461 e.punchangle = to.angles; // the original angles of bmodel
2462 e.view_ofs = e.origin - to.origin; // relative origin
2463 e.v_angle = e.angles - to.angles; // relative angles
2466 void unfollow_sameorigin(entity e)
2468 e.movetype = MOVETYPE_NONE;
2471 entity gettaginfo_relative_ent;
2472 vector gettaginfo_relative(entity e, float tag)
2474 if (!gettaginfo_relative_ent)
2476 gettaginfo_relative_ent = spawn();
2477 gettaginfo_relative_ent.effects = EF_NODRAW;
2479 gettaginfo_relative_ent.model = e.model;
2480 gettaginfo_relative_ent.modelindex = e.modelindex;
2481 gettaginfo_relative_ent.frame = e.frame;
2482 return gettaginfo(gettaginfo_relative_ent, tag);
2485 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2489 if (pl.soundentity.cnt & p)
2491 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2492 pl.soundentity.cnt |= p;
2495 void SoundEntity_StopSound(entity pl, float chan)
2499 if (pl.soundentity.cnt & p)
2501 stopsoundto(MSG_ALL, pl.soundentity, chan);
2502 pl.soundentity.cnt &~= p;
2506 void SoundEntity_Attach(entity pl)
2508 pl.soundentity = spawn();
2509 pl.soundentity.classname = "soundentity";
2510 pl.soundentity.owner = pl;
2511 setattachment(pl.soundentity, pl, "");
2512 setmodel(pl.soundentity, "null");
2515 void SoundEntity_Detach(entity pl)
2518 for (i = 0; i <= 7; ++i)
2519 SoundEntity_StopSound(pl, i);
2524 float modeleffect_SendEntity(entity to, float sf)
2527 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2530 if(self.velocity != '0 0 0')
2532 if(self.angles != '0 0 0')
2534 if(self.avelocity != '0 0 0')
2537 WriteByte(MSG_ENTITY, f);
2538 WriteShort(MSG_ENTITY, self.modelindex);
2539 WriteByte(MSG_ENTITY, self.skin);
2540 WriteByte(MSG_ENTITY, self.frame);
2541 WriteCoord(MSG_ENTITY, self.origin_x);
2542 WriteCoord(MSG_ENTITY, self.origin_y);
2543 WriteCoord(MSG_ENTITY, self.origin_z);
2546 WriteCoord(MSG_ENTITY, self.velocity_x);
2547 WriteCoord(MSG_ENTITY, self.velocity_y);
2548 WriteCoord(MSG_ENTITY, self.velocity_z);
2552 WriteCoord(MSG_ENTITY, self.angles_x);
2553 WriteCoord(MSG_ENTITY, self.angles_y);
2554 WriteCoord(MSG_ENTITY, self.angles_z);
2558 WriteCoord(MSG_ENTITY, self.avelocity_x);
2559 WriteCoord(MSG_ENTITY, self.avelocity_y);
2560 WriteCoord(MSG_ENTITY, self.avelocity_z);
2562 WriteShort(MSG_ENTITY, self.scale * 256.0);
2563 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2564 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2565 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2566 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2571 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2576 e.classname = "modeleffect";
2584 e.teleport_time = t1;
2588 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2592 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2595 sz = max(e.scale, e.scale2);
2596 setsize(e, e.mins * sz, e.maxs * sz);
2597 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2600 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2602 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2605 float randombit(float bits)
2607 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2616 for(f = 1; f <= bits; f *= 2)
2625 r = (r - 1) / (n - 1);
2632 float randombits(float bits, float k, float error_return)
2636 while(k > 0 && bits != r)
2638 r += randombit(bits - r);
2647 void randombit_test(float bits, float iter)
2651 print(ftos(randombit(bits)), "\n");
2656 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2658 if(halflifedist > 0)
2659 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2660 else if(halflifedist < 0)
2661 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2670 #define cvar_string_normal builtin_cvar_string
2671 #define cvar_normal builtin_cvar
2673 string cvar_string_normal(string n)
2675 if not(cvar_type(n) & 1)
2676 backtrace(strcat("Attempt to access undefined cvar: ", n));
2677 return builtin_cvar_string(n);
2680 float cvar_normal(string n)
2682 return stof(cvar_string_normal(n));
2685 #define cvar_set_normal builtin_cvar_set
2693 oself.think = SUB_Remove;
2694 oself.nextthink = time;
2700 Execute func() after time + fdelay.
2701 self when func is executed = self when defer is called
2703 void defer(float fdelay, void() func)
2710 e.think = defer_think;
2711 e.nextthink = time + fdelay;
2714 .string aiment_classname;
2715 .float aiment_deadflag;
2716 void SetMovetypeFollow(entity ent, entity e)
2718 // FIXME this may not be warpzone aware
2719 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2720 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2721 ent.aiment = e; // make the hole follow bmodel
2722 ent.punchangle = e.angles; // the original angles of bmodel
2723 ent.view_ofs = ent.origin - e.origin; // relative origin
2724 ent.v_angle = ent.angles - e.angles; // relative angles
2725 ent.aiment_classname = strzone(e.classname);
2726 ent.aiment_deadflag = e.deadflag;
2728 void UnsetMovetypeFollow(entity ent)
2730 ent.movetype = MOVETYPE_FLY;
2731 PROJECTILE_MAKETRIGGER(ent);
2734 float LostMovetypeFollow(entity ent)
2737 if(ent.movetype != MOVETYPE_FOLLOW)
2743 if(ent.aiment.classname != ent.aiment_classname)
2745 if(ent.aiment.deadflag != ent.aiment_deadflag)
2751 float isPushable(entity e)
2758 case "droppedweapon":
2759 case "keepawayball":
2760 case "nexball_basketball":
2761 case "nexball_football":
2763 case "bullet": // antilagged bullets can't hit this either
2766 if (e.projectiledeathtype)