]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
fa0c5fe562984037e2fb84cd879260279595fad5
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string race_readName(float pos);
20 string race_placeName(float pos);
21 string GetMapname();
22 string ColoredTeamName(float t);
23
24 string admin_name(void)
25 {
26         if(cvar_string("sv_adminnick") != "")
27                 return cvar_string("sv_adminnick");
28         else
29                 return "SERVER ADMIN";
30 }
31
32 float DistributeEvenly_amount;
33 float DistributeEvenly_totalweight;
34 void DistributeEvenly_Init(float amount, float totalweight)
35 {
36     if (DistributeEvenly_amount)
37     {
38         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
39         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40     }
41     if (totalweight == 0)
42         DistributeEvenly_amount = 0;
43     else
44         DistributeEvenly_amount = amount;
45     DistributeEvenly_totalweight = totalweight;
46 }
47 float DistributeEvenly_Get(float weight)
48 {
49     float f;
50     if (weight <= 0)
51         return 0;
52     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
53     DistributeEvenly_totalweight -= weight;
54     DistributeEvenly_amount -= f;
55     return f;
56 }
57
58 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59
60
61 string STR_PLAYER = "player";
62 string STR_SPECTATOR = "spectator";
63 string STR_OBSERVER = "observer";
64
65 #if 0
66 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
67 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
69 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
70 #else
71 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
72 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
73 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
74 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
75 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 #endif
77
78 // copies a string to a tempstring (so one can strunzone it)
79 string strcat1(string s) = #115; // FRIK_FILE
80
81 float logfile_open;
82 float logfile;
83
84 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
85 {
86         local float nPlayerHealth = rint(enPlayer.health);
87         local float nPlayerArmor = rint(enPlayer.armorvalue);
88         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
89         local float nPlayerPing = rint(enPlayer.ping);
90         local string strPlayerPingColor;
91         local string strMessage;
92         if(nPlayerPing >= 150)
93                 strPlayerPingColor = "^1";
94         else
95                 strPlayerPingColor = "^2";
96
97         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
98                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99
100         if(cvar("sv_fragmessage_information_ping")) {
101                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
102                         strMessage = strcat(strMessage, " ^7(^2Bot");
103                 else
104                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
105                 if(cvar("sv_fragmessage_information_handicap"))
106                         if(cvar("sv_fragmessage_information_handicap") == 2)
107                                 if(nPlayerHandicap <= 1)
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109                                 else
110                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                         else if not(nPlayerHandicap <= 1)
112                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113                 else
114                         strMessage = strcat(strMessage, "^7)");
115         } else if(cvar("sv_fragmessage_information_handicap")) {
116                 if(cvar("sv_fragmessage_information_handicap") == 2)
117                         if(nPlayerHandicap <= 1)
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
119                         else
120                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121                 else if(nPlayerHandicap > 1)
122                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
123         }
124         return strMessage;
125 }
126 void bcenterprint(string s)
127 {
128     // TODO replace by MSG_ALL (would show it to spectators too, though)?
129     entity head;
130     FOR_EACH_PLAYER(head)
131     if (clienttype(head) == CLIENTTYPE_REAL)
132         centerprint(head, s);
133 }
134
135 void GameLogEcho(string s)
136 {
137     string fn;
138     float matches;
139
140     if (cvar("sv_eventlog_files"))
141     {
142         if (!logfile_open)
143         {
144             logfile_open = TRUE;
145             matches = cvar("sv_eventlog_files_counter") + 1;
146             cvar_set("sv_eventlog_files_counter", ftos(matches));
147             fn = ftos(matches);
148             if (strlen(fn) < 8)
149                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
150             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
151             logfile = fopen(fn, FILE_APPEND);
152             fputs(logfile, ":logversion:3\n");
153         }
154         if (logfile >= 0)
155         {
156             if (cvar("sv_eventlog_files_timestamps"))
157                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
158             else
159                 fputs(logfile, strcat(s, "\n"));
160         }
161     }
162     if (cvar("sv_eventlog_console"))
163     {
164         print(s, "\n");
165     }
166 }
167
168 void GameLogInit()
169 {
170     logfile_open = 0;
171     // will be opened later
172 }
173
174 void GameLogClose()
175 {
176     if (logfile_open && logfile >= 0)
177     {
178         fclose(logfile);
179         logfile = -1;
180     }
181 }
182
183 vector PL_VIEW_OFS;
184 vector PL_MIN;
185 vector PL_MAX;
186 vector PL_CROUCH_VIEW_OFS;
187 vector PL_CROUCH_MIN;
188 vector PL_CROUCH_MAX;
189
190 float spawnpoint_nag;
191 void relocate_spawnpoint()
192 {
193     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
194     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
195     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
196     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
197     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
198     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (cvar("r_showbboxes"))
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471                 else if (escape == "v") {
472                         float weapon_number;
473                         local entity stats;
474
475                         if(self.classname == "spectator")
476                                 stats = self.enemy;
477                         else
478                                 stats = self;
479
480                         weapon_number = stats.weapon;
481
482                         if (!weapon_number)
483                                 weapon_number = stats.switchweapon;
484
485                         if (!weapon_number)
486                                 weapon_number = stats.cnt;
487
488                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
489                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
490                         else
491                                 replacement = "~"; // or something to indicate NULL, not available
492                 }
493
494                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
495                 p = p + strlen(replacement);
496         }
497         return msg;
498 }
499
500 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
501         return (value == 0) ? FALSE : TRUE;
502 }
503
504 /*
505 =============
506 GetCvars
507 =============
508 Called with:
509   0:  sends the request
510   >0: receives a cvar from name=argv(f) value=argv(f+1)
511 */
512 void GetCvars_handleString(string thisname, float f, .string field, string name)
513 {
514         if (f < 0)
515         {
516                 if (self.field)
517                         strunzone(self.field);
518                 self.field = string_null;
519         }
520         else if (f > 0)
521         {
522                 if (thisname == name)
523                 {
524                         if (self.field)
525                                 strunzone(self.field);
526                         self.field = strzone(argv(f + 1));
527                 }
528         }
529         else
530                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
531 }
532 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
533 {
534         GetCvars_handleString(thisname, f, field, name);
535         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
536                 if (thisname == name)
537                 {
538                         string s;
539                         s = func(strcat1(self.field));
540                         if (s != self.field)
541                         {
542                                 strunzone(self.field);
543                                 self.field = strzone(s);
544                         }
545                 }
546 }
547 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
548 {
549         if (f < 0)
550         {
551         }
552         else if (f > 0)
553         {
554                 if (thisname == name)
555                         self.field = stof(argv(f + 1));
556         }
557         else
558                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559 }
560 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
561 {
562         if (f < 0)
563         {
564         }
565         else if (f > 0)
566         {
567                 if (thisname == name)
568                 {
569                         if(!self.field)
570                         {
571                                 self.field = stof(argv(f + 1));
572                                 if(!self.field)
573                                         self.field = -1;
574                         }
575                 }
576         }
577         else
578         {
579                 if(!self.field)
580                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
581         }
582 }
583 string W_FixWeaponOrder_ForceComplete(string s);
584 string W_FixWeaponOrder_AllowIncomplete(string s);
585 float w_getbestweapon(entity e);
586 void GetCvars(float f)
587 {
588         string s;
589
590         if (f > 0)
591                 s = strcat1(argv(f));
592
593         get_cvars_f = f;
594         get_cvars_s = s;
595         MUTATOR_CALLHOOK(GetCvars);
596         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
597         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
598         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
599         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
600         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
601         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
614         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
615         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
616         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
617         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
618         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
619         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
620         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
621
622         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
623         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
624
625 #ifdef ALLOW_FORCEMODELS
626         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
628 #endif
629         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
630
631         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
632         if (f > 0)
633         {
634                 if (s == "cl_weaponpriority")
635                         self.switchweapon = w_getbestweapon(self);
636         }
637 }
638
639 float fexists(string f)
640 {
641     float fh;
642     fh = fopen(f, FILE_READ);
643     if (fh < 0)
644         return FALSE;
645     fclose(fh);
646     return TRUE;
647 }
648
649 void backtrace(string msg)
650 {
651     float dev, war;
652     dev = cvar("developer");
653     war = cvar("prvm_backtraceforwarnings");
654     cvar_set("developer", "1");
655     cvar_set("prvm_backtraceforwarnings", "1");
656     print("\n");
657     print("--- CUT HERE ---\nWARNING: ");
658     print(msg);
659     print("\n");
660     remove(world); // isn't there any better way to cause a backtrace?
661     print("\n--- CUT UNTIL HERE ---\n");
662     cvar_set("developer", ftos(dev));
663     cvar_set("prvm_backtraceforwarnings", ftos(war));
664 }
665
666 string Team_ColorCode(float teamid)
667 {
668     if (teamid == COLOR_TEAM1)
669         return "^1";
670     else if (teamid == COLOR_TEAM2)
671         return "^4";
672     else if (teamid == COLOR_TEAM3)
673         return "^3";
674     else if (teamid == COLOR_TEAM4)
675         return "^6";
676     else
677         return "^7";
678 }
679
680 string Team_ColorName(float t)
681 {
682     // fixme: Search for team entities and get their .netname's!
683     if (t == COLOR_TEAM1)
684         return "Red";
685     if (t == COLOR_TEAM2)
686         return "Blue";
687     if (t == COLOR_TEAM3)
688         return "Yellow";
689     if (t == COLOR_TEAM4)
690         return "Pink";
691     return "Neutral";
692 }
693
694 string Team_ColorNameLowerCase(float t)
695 {
696     // fixme: Search for team entities and get their .netname's!
697     if (t == COLOR_TEAM1)
698         return "red";
699     if (t == COLOR_TEAM2)
700         return "blue";
701     if (t == COLOR_TEAM3)
702         return "yellow";
703     if (t == COLOR_TEAM4)
704         return "pink";
705     return "neutral";
706 }
707
708 float ColourToNumber(string team_colour)
709 {
710         if (team_colour == "red")
711                 return COLOR_TEAM1;
712
713         if (team_colour == "blue")
714                 return COLOR_TEAM2;
715
716         if (team_colour == "yellow")
717                 return COLOR_TEAM3;
718
719         if (team_colour == "pink")
720                 return COLOR_TEAM4;
721
722         if (team_colour == "auto")
723                 return 0;
724
725         return -1;
726 }
727
728 float NumberToTeamNumber(float number)
729 {
730         if (number == 1)
731                 return COLOR_TEAM1;
732
733         if (number == 2)
734                 return COLOR_TEAM2;
735
736         if (number == 3)
737                 return COLOR_TEAM3;
738
739         if (number == 4)
740                 return COLOR_TEAM4;
741
742         return -1;
743 }
744
745 #define CENTERPRIO_POINT 1
746 #define CENTERPRIO_SPAM 2
747 #define CENTERPRIO_VOTE 4
748 #define CENTERPRIO_NORMAL 5
749 #define CENTERPRIO_SHIELDING 7
750 #define CENTERPRIO_MAPVOTE 9
751 #define CENTERPRIO_IDLEKICK 50
752 #define CENTERPRIO_ADMIN 99
753 .float centerprint_priority;
754 .float centerprint_expires;
755 void centerprint_atprio(entity e, float prio, string s)
756 {
757     if (intermission_running)
758         if (prio < CENTERPRIO_MAPVOTE)
759             return;
760     if (time > e.centerprint_expires)
761         e.centerprint_priority = 0;
762     if (prio >= e.centerprint_priority)
763     {
764         e.centerprint_priority = prio;
765         if (timeoutStatus == 2)
766             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
767         else
768             e.centerprint_expires = time + e.cvar_scr_centertime;
769         centerprint_builtin(e, s);
770     }
771 }
772 void centerprint_expire(entity e, float prio)
773 {
774     if (prio == e.centerprint_priority)
775     {
776         e.centerprint_priority = 0;
777         centerprint_builtin(e, "");
778     }
779 }
780 void centerprint(entity e, string s)
781 {
782     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
783 }
784
785 // decolorizes and team colors the player name when needed
786 string playername(entity p)
787 {
788     string t;
789     if (teams_matter && !intermission_running && p.classname == "player")
790     {
791         t = Team_ColorCode(p.team);
792         return strcat(t, strdecolorize(p.netname));
793     }
794     else
795         return p.netname;
796 }
797
798 vector randompos(vector m1, vector m2)
799 {
800     local vector v;
801     m2 = m2 - m1;
802     v_x = m2_x * random() + m1_x;
803     v_y = m2_y * random() + m1_y;
804     v_z = m2_z * random() + m1_z;
805     return  v;
806 };
807
808 float g_pickup_shells;
809 float g_pickup_shells_max;
810 float g_pickup_nails;
811 float g_pickup_nails_max;
812 float g_pickup_rockets;
813 float g_pickup_rockets_max;
814 float g_pickup_cells;
815 float g_pickup_cells_max;
816 float g_pickup_fuel;
817 float g_pickup_fuel_jetpack;
818 float g_pickup_fuel_max;
819 float g_pickup_armorsmall;
820 float g_pickup_armorsmall_max;
821 float g_pickup_armorsmall_anyway;
822 float g_pickup_armormedium;
823 float g_pickup_armormedium_max;
824 float g_pickup_armormedium_anyway;
825 float g_pickup_armorbig;
826 float g_pickup_armorbig_max;
827 float g_pickup_armorbig_anyway;
828 float g_pickup_armorlarge;
829 float g_pickup_armorlarge_max;
830 float g_pickup_armorlarge_anyway;
831 float g_pickup_healthsmall;
832 float g_pickup_healthsmall_max;
833 float g_pickup_healthsmall_anyway;
834 float g_pickup_healthmedium;
835 float g_pickup_healthmedium_max;
836 float g_pickup_healthmedium_anyway;
837 float g_pickup_healthlarge;
838 float g_pickup_healthlarge_max;
839 float g_pickup_healthlarge_anyway;
840 float g_pickup_healthmega;
841 float g_pickup_healthmega_max;
842 float g_pickup_healthmega_anyway;
843 float g_pickup_ammo_anyway;
844 float g_pickup_weapons_anyway;
845 float g_weaponarena;
846 float g_weaponarena_random;
847 string g_weaponarena_list;
848 float g_weaponspeedfactor;
849 float g_weaponratefactor;
850 float g_weapondamagefactor;
851 float g_weaponforcefactor;
852 float g_weaponspreadfactor;
853
854 float start_weapons;
855 float start_items;
856 float start_ammo_shells;
857 float start_ammo_nails;
858 float start_ammo_rockets;
859 float start_ammo_cells;
860 float start_ammo_fuel;
861 float start_health;
862 float start_armorvalue;
863 float warmup_start_weapons;
864 float warmup_start_ammo_shells;
865 float warmup_start_ammo_nails;
866 float warmup_start_ammo_rockets;
867 float warmup_start_ammo_cells;
868 float warmup_start_ammo_fuel;
869 float warmup_start_health;
870 float warmup_start_armorvalue;
871 float g_weapon_stay;
872 float g_ghost_items;
873
874 entity get_weaponinfo(float w);
875
876 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
877 {
878         var float i = weaponinfo.weapon;
879
880         if (!i)
881                 return 0;
882
883         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
884
885         if (t < 0) // "default" weapon selection
886         {
887                 if (g_lms || g_ca || allguns)
888                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
889                 else if(t < -1)
890                         t = 0;
891                 else if (g_race || g_cts)
892                         t = (i == WEP_LASER);
893                 else if (g_nexball)
894                         t = 0; // weapon is set a few lines later
895                 else
896                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
897                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
898                         t |= (i == WEP_HOOK);
899         }
900
901         // we cannot disable porto in Nexball, we must force it
902         if(g_nexball && i == WEP_PORTO)
903                 t = 1;
904
905         return t;
906 }
907
908 void readplayerstartcvars()
909 {
910         entity e;
911         float i, j, t;
912         string s;
913
914         // initialize starting values for players
915         start_weapons = 0;
916         start_items = 0;
917         start_ammo_shells = 0;
918         start_ammo_nails = 0;
919         start_ammo_rockets = 0;
920         start_ammo_cells = 0;
921         start_health = cvar("g_balance_health_start");
922         start_armorvalue = cvar("g_balance_armor_start");
923
924         g_weaponarena = 0;
925         s = cvar_string("g_weaponarena");
926         if (s == "0")
927         {
928         }
929         else if (s == "all")
930         {
931                 g_weaponarena_list = "All Weapons";
932                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933                 {
934                         e = get_weaponinfo(j);
935                         g_weaponarena |= e.weapons;
936                         weapon_action(e.weapon, WR_PRECACHE);
937                 }
938         }
939         else if (s == "most")
940         {
941                 g_weaponarena_list = "Most Weapons";
942                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943                 {
944                         e = get_weaponinfo(j);
945                         if (e.spawnflags & WEP_FLAG_NORMAL)
946                         {
947                                 g_weaponarena |= e.weapons;
948                                 weapon_action(e.weapon, WR_PRECACHE);
949                         }
950                 }
951         }
952         else if (s == "none")
953         {
954                 g_weaponarena_list = "No Weapons";
955                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
956         }
957         else
958         {
959                 t = tokenize_console(s);
960                 g_weaponarena_list = "";
961                 for (i = 0; i < t; ++i)
962                 {
963                         s = argv(i);
964                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965                         {
966                                 e = get_weaponinfo(j);
967                                 if (e.netname == s)
968                                 {
969                                         g_weaponarena |= e.weapons;
970                                         weapon_action(e.weapon, WR_PRECACHE);
971                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
972                                         break;
973                                 }
974                         }
975                         if (j > WEP_LAST)
976                         {
977                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
978                         }
979                 }
980                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
981         }
982
983         if(g_weaponarena)
984                 g_weaponarena_random = cvar("g_weaponarena_random");
985         else
986                 g_weaponarena_random = 0;
987
988         if (g_weaponarena)
989         {
990                 start_weapons = g_weaponarena;
991                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
992                         start_ammo_rockets = 999;
993                 if (g_weaponarena & WEPBIT_SHOTGUN)
994                         start_ammo_shells = 999;
995                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
996                         start_ammo_cells = 999;
997                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
998                         start_ammo_nails = 999;
999                 if (g_weaponarena & WEPBIT_HOOK)
1000                         start_ammo_fuel = 999;
1001                 start_items |= IT_UNLIMITED_AMMO;
1002         }
1003         else if (g_minstagib)
1004         {
1005                 start_health = 100;
1006                 start_armorvalue = 0;
1007                 start_weapons = WEPBIT_MINSTANEX;
1008                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1009                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1011                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1012
1013                 if (g_minstagib_invis_alpha <= 0)
1014                         g_minstagib_invis_alpha = -1;
1015         }
1016         else
1017         {
1018                 if (g_lms || g_ca)
1019                 {
1020                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1021                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1022                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1023                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1024                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1025                         start_health = cvar("g_lms_start_health");
1026                         start_armorvalue = cvar("g_lms_start_armor");
1027                 }
1028                 else
1029                 {
1030                         start_ammo_shells = cvar("g_start_ammo_shells");
1031                         start_ammo_nails = cvar("g_start_ammo_nails");
1032                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1033                         start_ammo_cells = cvar("g_start_ammo_cells");
1034                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1035                 }
1036
1037                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038                 {
1039                         e = get_weaponinfo(i);
1040                         if(want_weapon("g_start_weapon_", e, FALSE))
1041                                 start_weapons |= e.weapons;
1042                 }
1043         }
1044
1045         if (inWarmupStage)
1046         {
1047                 warmup_start_ammo_shells = start_ammo_shells;
1048                 warmup_start_ammo_nails = start_ammo_nails;
1049                 warmup_start_ammo_rockets = start_ammo_rockets;
1050                 warmup_start_ammo_cells = start_ammo_cells;
1051                 warmup_start_ammo_fuel = start_ammo_fuel;
1052                 warmup_start_health = start_health;
1053                 warmup_start_armorvalue = start_armorvalue;
1054                 warmup_start_weapons = start_weapons;
1055
1056                 if (!g_weaponarena && !g_minstagib && !g_ca)
1057                 {
1058                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1059                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1060                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1061                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1062                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1063                         warmup_start_health = cvar("g_warmup_start_health");
1064                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1065                         warmup_start_weapons = 0;
1066                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1067                         {
1068                                 e = get_weaponinfo(i);
1069                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1070                                         warmup_start_weapons |= e.weapons;
1071                         }
1072                 }
1073         }
1074
1075         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1076         {
1077                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1078                 start_items |= IT_FUEL_REGEN;
1079                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081         }
1082
1083         if(!cvar("g_use_ammunition"))
1084         {
1085                 start_ammo_shells = cvar("g_pickup_shells_max");
1086                 start_ammo_nails = cvar("g_pickup_nails_max");
1087                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1088                 start_ammo_cells = cvar("g_pickup_cells_max");
1089                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1090                 start_items |= IT_UNLIMITED_AMMO;
1091                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1092                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1093                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1094                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1095                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1096                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1097         }
1098
1099         if (g_jetpack)
1100                 start_items |= IT_JETPACK;
1101
1102         if (g_weapon_stay == 2)
1103         {
1104                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1105                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1106                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1107                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1108                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1109                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1110                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1111                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1112                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1113                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1114         }
1115
1116         MUTATOR_CALLHOOK(SetStartItems);
1117
1118         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1119         {
1120                 e = get_weaponinfo(i);
1121                 if(e.weapons & (start_weapons | warmup_start_weapons))
1122                         weapon_action(e.weapon, WR_PRECACHE);
1123         }
1124
1125         start_ammo_shells = max(0, start_ammo_shells);
1126         start_ammo_nails = max(0, start_ammo_nails);
1127         start_ammo_cells = max(0, start_ammo_cells);
1128         start_ammo_rockets = max(0, start_ammo_rockets);
1129         start_ammo_fuel = max(0, start_ammo_fuel);
1130
1131         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1132         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1133         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1134         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1135         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1136 }
1137
1138 float g_bugrigs;
1139 float g_bugrigs_planar_movement;
1140 float g_bugrigs_planar_movement_car_jumping;
1141 float g_bugrigs_reverse_spinning;
1142 float g_bugrigs_reverse_speeding;
1143 float g_bugrigs_reverse_stopping;
1144 float g_bugrigs_air_steering;
1145 float g_bugrigs_angle_smoothing;
1146 float g_bugrigs_friction_floor;
1147 float g_bugrigs_friction_brake;
1148 float g_bugrigs_friction_air;
1149 float g_bugrigs_accel;
1150 float g_bugrigs_speed_ref;
1151 float g_bugrigs_speed_pow;
1152 float g_bugrigs_steer;
1153
1154 float g_touchexplode;
1155 float g_touchexplode_radius;
1156 float g_touchexplode_damage;
1157 float g_touchexplode_edgedamage;
1158 float g_touchexplode_force;
1159
1160 float sv_autotaunt;
1161 float sv_taunt;
1162
1163 float sv_pitch_min;
1164 float sv_pitch_max;
1165 float sv_pitch_fixyaw;
1166
1167 float sv_accuracy_data_share;
1168
1169 void readlevelcvars(void)
1170 {
1171         // first load all the mutators
1172         if(cvar("g_nix"))
1173                 MUTATOR_ADD(mutator_nix);
1174         if(cvar("g_dodging"))
1175                 MUTATOR_ADD(mutator_dodging);
1176         if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1177                 MUTATOR_ADD(mutator_rocketflying);
1178
1179     g_bugrigs = cvar("g_bugrigs");
1180     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1181     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1182     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1183     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1184     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1185     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1186     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1187     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1188     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1189     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1190     g_bugrigs_accel = cvar("g_bugrigs_accel");
1191     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1192     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1193     g_bugrigs_steer = cvar("g_bugrigs_steer");
1194
1195     g_touchexplode = cvar("g_touchexplode");
1196     g_touchexplode_radius = cvar("g_touchexplode_radius");
1197     g_touchexplode_damage = cvar("g_touchexplode_damage");
1198     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1199     g_touchexplode_force = cvar("g_touchexplode_force");
1200
1201 #ifdef ALLOW_FORCEMODELS
1202         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1203 #endif
1204         sv_loddistance1 = cvar("sv_loddistance1");
1205         sv_loddistance2 = cvar("sv_loddistance2");
1206
1207         if(sv_loddistance2 <= sv_loddistance1)
1208                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1209
1210         sv_clones = cvar("sv_clones");
1211         sv_gentle = cvar("sv_gentle");
1212         sv_foginterval = cvar("sv_foginterval");
1213         g_cloaked = cvar("g_cloaked");
1214         g_jump_grunt = cvar("g_jump_grunt");
1215         g_footsteps = cvar("g_footsteps");
1216         g_grappling_hook = cvar("g_grappling_hook");
1217         g_jetpack = cvar("g_jetpack");
1218         g_laserguided_missile = cvar("g_laserguided_missile");
1219         g_midair = cvar("g_midair");
1220         g_minstagib = cvar("g_minstagib");
1221         g_norecoil = cvar("g_norecoil");
1222         g_vampire = cvar("g_vampire");
1223         g_bloodloss = cvar("g_bloodloss");
1224         sv_maxidle = cvar("sv_maxidle");
1225         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1226         sv_pogostick = cvar("sv_pogostick");
1227         g_ctf_reverse = cvar("g_ctf_reverse");
1228         sv_autotaunt = cvar("sv_autotaunt");
1229         sv_taunt = cvar("sv_taunt");
1230
1231         inWarmupStage = cvar("g_warmup");
1232         g_warmup_limit = cvar("g_warmup_limit");
1233         g_warmup_allguns = cvar("g_warmup_allguns");
1234         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1235
1236         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1237                 inWarmupStage = 0; // these modes cannot work together, sorry
1238
1239         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1240         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1241         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1242         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1243         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1244         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1245         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1246         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1247         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1248         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1249         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1250         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1251
1252         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1253         g_weaponratefactor = cvar("g_weaponratefactor");
1254         g_weapondamagefactor = cvar("g_weapondamagefactor");
1255         g_weaponforcefactor = cvar("g_weaponforcefactor");
1256         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1257
1258         g_pickup_shells = cvar("g_pickup_shells");
1259         g_pickup_shells_max = cvar("g_pickup_shells_max");
1260         g_pickup_nails = cvar("g_pickup_nails");
1261         g_pickup_nails_max = cvar("g_pickup_nails_max");
1262         g_pickup_rockets = cvar("g_pickup_rockets");
1263         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1264         g_pickup_cells = cvar("g_pickup_cells");
1265         g_pickup_cells_max = cvar("g_pickup_cells_max");
1266         g_pickup_fuel = cvar("g_pickup_fuel");
1267         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1268         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1269         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1270         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1271         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1272         g_pickup_armormedium = cvar("g_pickup_armormedium");
1273         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1274         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1275         g_pickup_armorbig = cvar("g_pickup_armorbig");
1276         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1277         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1278         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1279         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1280         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1281         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1282         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1283         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1284         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1285         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1286         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1287         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1288         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1289         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1290         g_pickup_healthmega = cvar("g_pickup_healthmega");
1291         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1292         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1293
1294         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1295         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1296
1297         g_pinata = cvar("g_pinata");
1298
1299         g_weapon_stay = cvar("g_weapon_stay");
1300
1301         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1302                 g_weapon_stay = 1;
1303
1304         g_ghost_items = cvar("g_ghost_items");
1305
1306         if(g_ghost_items >= 1)
1307                 g_ghost_items = 0.25; // default alpha value
1308
1309         if not(inWarmupStage && !g_ca)
1310                 game_starttime = cvar("g_start_delay");
1311
1312         sv_pitch_min = cvar("sv_pitch_min");
1313         sv_pitch_max = cvar("sv_pitch_max");
1314         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1315
1316         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1317
1318         readplayerstartcvars();
1319 }
1320
1321 /*
1322 // TODO sound pack system
1323 string soundpack;
1324
1325 string precache_sound_builtin (string s) = #19;
1326 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1327 string precache_sound(string s)
1328 {
1329         return precache_sound_builtin(strcat(soundpack, s));
1330 }
1331 void play2(entity e, string filename)
1332 {
1333         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1334 }
1335 void sound(entity e, float chan, string samp, float vol, float atten)
1336 {
1337         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1338 }
1339 */
1340
1341 // Sound functions
1342 string precache_sound (string s) = #19;
1343 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1344 float precache_sound_index (string s) = #19;
1345
1346 #define SND_VOLUME      1
1347 #define SND_ATTENUATION 2
1348 #define SND_LARGEENTITY 8
1349 #define SND_LARGESOUND  16
1350
1351 float sound_allowed(float dest, entity e)
1352 {
1353     // sounds from world may always pass
1354     for (;;)
1355     {
1356         if (e.classname == "body")
1357             e = e.enemy;
1358         if (e.owner && e.owner != e)
1359             e = e.owner;
1360         else
1361             break;
1362     }
1363     // sounds to self may always pass
1364     if (dest == MSG_ONE)
1365         if (e == msg_entity)
1366             return TRUE;
1367     // sounds by players can be removed
1368     if (cvar("bot_sound_monopoly"))
1369         if (clienttype(e) == CLIENTTYPE_REAL)
1370             return FALSE;
1371     // anything else may pass
1372     return TRUE;
1373 }
1374
1375 void sound(entity e, float chan, string samp, float vol, float atten)
1376 {
1377     if (!sound_allowed(MSG_BROADCAST, e))
1378         return;
1379     sound_builtin(e, chan, samp, vol, atten);
1380 }
1381 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1382 {
1383     float entno, idx;
1384
1385     if (!sound_allowed(dest, e))
1386         return;
1387
1388     entno = num_for_edict(e);
1389     idx = precache_sound_index(samp);
1390
1391     float sflags;
1392     sflags = 0;
1393
1394     atten = floor(atten * 64);
1395     vol = floor(vol * 255);
1396
1397     if (vol != 255)
1398         sflags |= SND_VOLUME;
1399     if (atten != 64)
1400         sflags |= SND_ATTENUATION;
1401     if (entno >= 8192)
1402         sflags |= SND_LARGEENTITY;
1403     if (idx >= 256)
1404         sflags |= SND_LARGESOUND;
1405
1406     WriteByte(dest, SVC_SOUND);
1407     WriteByte(dest, sflags);
1408     if (sflags & SND_VOLUME)
1409         WriteByte(dest, vol);
1410     if (sflags & SND_ATTENUATION)
1411         WriteByte(dest, atten);
1412     if (sflags & SND_LARGEENTITY)
1413     {
1414         WriteShort(dest, entno);
1415         WriteByte(dest, chan);
1416     }
1417     else
1418     {
1419         WriteShort(dest, entno * 8 + chan);
1420     }
1421     if (sflags & SND_LARGESOUND)
1422         WriteShort(dest, idx);
1423     else
1424         WriteByte(dest, idx);
1425
1426     WriteCoord(dest, o_x);
1427     WriteCoord(dest, o_y);
1428     WriteCoord(dest, o_z);
1429 }
1430 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1431 {
1432     vector o;
1433
1434     if (!sound_allowed(dest, e))
1435         return;
1436
1437     o = e.origin + 0.5 * (e.mins + e.maxs);
1438     soundtoat(dest, e, o, chan, samp, vol, atten);
1439 }
1440 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1441 {
1442     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1443 }
1444 void stopsoundto(float dest, entity e, float chan)
1445 {
1446     float entno;
1447
1448     if (!sound_allowed(dest, e))
1449         return;
1450
1451     entno = num_for_edict(e);
1452
1453     if (entno >= 8192)
1454     {
1455         float idx, sflags;
1456         idx = precache_sound_index("misc/null.wav");
1457         sflags = SND_LARGEENTITY;
1458         if (idx >= 256)
1459             sflags |= SND_LARGESOUND;
1460         WriteByte(dest, SVC_SOUND);
1461         WriteByte(dest, sflags);
1462         WriteShort(dest, entno);
1463         WriteByte(dest, chan);
1464         if (sflags & SND_LARGESOUND)
1465             WriteShort(dest, idx);
1466         else
1467             WriteByte(dest, idx);
1468         WriteCoord(dest, e.origin_x);
1469         WriteCoord(dest, e.origin_y);
1470         WriteCoord(dest, e.origin_z);
1471     }
1472     else
1473     {
1474         WriteByte(dest, SVC_STOPSOUND);
1475         WriteShort(dest, entno * 8 + chan);
1476     }
1477 }
1478 void stopsound(entity e, float chan)
1479 {
1480     if (!sound_allowed(MSG_BROADCAST, e))
1481         return;
1482
1483     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1484     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1485 }
1486
1487 void play2(entity e, string filename)
1488 {
1489     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1490     msg_entity = e;
1491     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1492 }
1493
1494 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1495 .float spamtime;
1496 float spamsound(entity e, float chan, string samp, float vol, float atten)
1497 {
1498     if (!sound_allowed(MSG_BROADCAST, e))
1499         return FALSE;
1500
1501     if (time > e.spamtime)
1502     {
1503         e.spamtime = time;
1504         sound(e, chan, samp, vol, atten);
1505         return TRUE;
1506     }
1507     return FALSE;
1508 }
1509
1510 void play2team(float t, string filename)
1511 {
1512     local entity head;
1513
1514     if (cvar("bot_sound_monopoly"))
1515         return;
1516
1517     FOR_EACH_REALPLAYER(head)
1518     {
1519         if (head.team == t)
1520             play2(head, filename);
1521     }
1522 }
1523
1524 void play2all(string samp)
1525 {
1526     if (cvar("bot_sound_monopoly"))
1527         return;
1528
1529     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1530 }
1531
1532 void PrecachePlayerSounds(string f);
1533 void precache_playermodel(string m)
1534 {
1535         float globhandle, i, n;
1536         string f;
1537
1538         if(substring(m, -9,5) == "_lod1")
1539                 return;
1540         if(substring(m, -9,5) == "_lod2")
1541                 return;
1542         precache_model(m);
1543         if(sv_loddistance1)
1544         {
1545                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1546                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1547         }
1548
1549         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1550         if (globhandle < 0)
1551                 return;
1552         n = search_getsize(globhandle);
1553         for (i = 0; i < n; ++i)
1554         {
1555                 //print(search_getfilename(globhandle, i), "\n");
1556                 f = search_getfilename(globhandle, i);
1557                 PrecachePlayerSounds(f);
1558         }
1559         search_end(globhandle);
1560 }
1561 void precache_all_playermodels(string pattern)
1562 {
1563         float globhandle, i, n;
1564         string f;
1565
1566         globhandle = search_begin(pattern, TRUE, FALSE);
1567         if (globhandle < 0)
1568                 return;
1569         n = search_getsize(globhandle);
1570         for (i = 0; i < n; ++i)
1571         {
1572                 //print(search_getfilename(globhandle, i), "\n");
1573                 f = search_getfilename(globhandle, i);
1574                 precache_playermodel(f);
1575         }
1576         search_end(globhandle);
1577 }
1578
1579 void precache()
1580 {
1581     // gamemode related things
1582     precache_model ("models/misc/chatbubble.spr");
1583     precache_model ("models/misc/teambubble.spr");
1584     if (g_runematch)
1585     {
1586         precache_model ("models/runematch/curse.mdl");
1587         precache_model ("models/runematch/rune.mdl");
1588     }
1589
1590 #ifdef TTURRETS_ENABLED
1591     if (cvar("g_turrets"))
1592         turrets_precash();
1593 #endif
1594
1595     // Precache all player models if desired
1596     if (cvar("sv_precacheplayermodels"))
1597     {
1598         PrecachePlayerSounds("sound/player/default.sounds");
1599         precache_all_playermodels("models/player/*.zym");
1600         precache_all_playermodels("models/player/*.dpm");
1601         precache_all_playermodels("models/player/*.md3");
1602         precache_all_playermodels("models/player/*.psk");
1603         precache_all_playermodels("models/player/*.iqm");
1604     }
1605
1606     if (cvar("sv_defaultcharacter"))
1607     {
1608         string s;
1609         s = cvar_string("sv_defaultplayermodel_red");
1610         if (s != "")
1611             precache_playermodel(s);
1612         s = cvar_string("sv_defaultplayermodel_blue");
1613         if (s != "")
1614             precache_playermodel(s);
1615         s = cvar_string("sv_defaultplayermodel_yellow");
1616         if (s != "")
1617             precache_playermodel(s);
1618         s = cvar_string("sv_defaultplayermodel_pink");
1619         if (s != "")
1620             precache_playermodel(s);
1621         s = cvar_string("sv_defaultplayermodel");
1622         if (s != "")
1623             precache_playermodel(s);
1624     }
1625
1626     if (g_footsteps)
1627     {
1628         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1629         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1630     }
1631
1632     // gore and miscellaneous sounds
1633     //precache_sound ("misc/h2ohit.wav");
1634     precache_model ("models/hook.md3");
1635     precache_sound ("misc/armorimpact.wav");
1636     precache_sound ("misc/bodyimpact1.wav");
1637     precache_sound ("misc/bodyimpact2.wav");
1638     precache_sound ("misc/gib.wav");
1639     precache_sound ("misc/gib_splat01.wav");
1640     precache_sound ("misc/gib_splat02.wav");
1641     precache_sound ("misc/gib_splat03.wav");
1642     precache_sound ("misc/gib_splat04.wav");
1643     precache_sound ("misc/hit.wav");
1644         precache_sound ("misc/typehit.wav");
1645     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1646     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1647     precache_sound ("misc/null.wav");
1648     precache_sound ("misc/spawn.wav");
1649     precache_sound ("misc/talk.wav");
1650     precache_sound ("misc/teleport.wav");
1651     precache_sound ("misc/poweroff.wav");
1652     precache_sound ("player/lava.wav");
1653     precache_sound ("player/slime.wav");
1654
1655     if (g_jetpack)
1656         precache_sound ("misc/jetpack_fly.wav");
1657
1658     precache_model ("models/sprites/0.spr32");
1659     precache_model ("models/sprites/1.spr32");
1660     precache_model ("models/sprites/2.spr32");
1661     precache_model ("models/sprites/3.spr32");
1662     precache_model ("models/sprites/4.spr32");
1663     precache_model ("models/sprites/5.spr32");
1664     precache_model ("models/sprites/6.spr32");
1665     precache_model ("models/sprites/7.spr32");
1666     precache_model ("models/sprites/8.spr32");
1667     precache_model ("models/sprites/9.spr32");
1668     precache_model ("models/sprites/10.spr32");
1669
1670     // common weapon precaches
1671     precache_sound ("weapons/weapon_switch.wav");
1672     precache_sound ("weapons/weaponpickup.wav");
1673     precache_sound ("weapons/unavailable.wav");
1674     precache_sound ("weapons/dryfire.wav");
1675     if (g_grappling_hook)
1676     {
1677         precache_sound ("weapons/hook_fire.wav"); // hook
1678         precache_sound ("weapons/hook_impact.wav"); // hook
1679     }
1680
1681     if(cvar("sv_precacheweapons"))
1682     {
1683         //precache weapon models/sounds
1684         local float wep;
1685         wep = WEP_FIRST;
1686         while (wep <= WEP_LAST)
1687         {
1688             weapon_action(wep, WR_PRECACHE);
1689             wep = wep + 1;
1690         }
1691     }
1692
1693     precache_model("models/elaser.mdl");
1694     precache_model("models/laser.mdl");
1695     precache_model("models/ebomb.mdl");
1696
1697 #if 0
1698     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1699
1700     if (!self.noise && self.music) // quake 3 uses the music field
1701         self.noise = self.music;
1702
1703     // plays music for the level if there is any
1704     if (self.noise)
1705     {
1706         precache_sound (self.noise);
1707         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1708     }
1709 #endif
1710 }
1711
1712 // sorry, but using \ in macros breaks line numbers
1713 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1714 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1715 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1716
1717 // WARNING: this kills the trace globals
1718 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1719 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1720
1721 #define INITPRIO_FIRST              0
1722 #define INITPRIO_GAMETYPE           0
1723 #define INITPRIO_GAMETYPE_FALLBACK  1
1724 #define INITPRIO_CVARS              5
1725 #define INITPRIO_FINDTARGET        10
1726 #define INITPRIO_DROPTOFLOOR       20
1727 #define INITPRIO_SETLOCATION       90
1728 #define INITPRIO_LINKDOORS         91
1729 #define INITPRIO_LAST              99
1730
1731 .void(void) initialize_entity;
1732 .float initialize_entity_order;
1733 .entity initialize_entity_next;
1734 entity initialize_entity_first;
1735
1736 void make_safe_for_remove(entity e)
1737 {
1738     if (e.initialize_entity)
1739     {
1740         entity ent, prev;
1741         for (ent = initialize_entity_first; ent; )
1742         {
1743             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1744             {
1745                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1746                 // skip it in linked list
1747                 if (prev)
1748                 {
1749                     prev.initialize_entity_next = ent.initialize_entity_next;
1750                     ent = prev.initialize_entity_next;
1751                 }
1752                 else
1753                 {
1754                     initialize_entity_first = ent.initialize_entity_next;
1755                     ent = initialize_entity_first;
1756                 }
1757             }
1758             else
1759             {
1760                 prev = ent;
1761                 ent = ent.initialize_entity_next;
1762             }
1763         }
1764     }
1765 }
1766
1767 void objerror(string s)
1768 {
1769     make_safe_for_remove(self);
1770     objerror_builtin(s);
1771 }
1772
1773 void remove_unsafely(entity e)
1774 {
1775     remove_builtin(e);
1776 }
1777
1778 void remove_safely(entity e)
1779 {
1780     make_safe_for_remove(e);
1781     remove_builtin(e);
1782 }
1783
1784 void InitializeEntity(entity e, void(void) func, float order)
1785 {
1786     entity prev, cur;
1787
1788     if (!e || e.initialize_entity)
1789     {
1790         // make a proxy initializer entity
1791         entity e_old;
1792         e_old = e;
1793         e = spawn();
1794         e.classname = "initialize_entity";
1795         e.enemy = e_old;
1796     }
1797
1798     e.initialize_entity = func;
1799     e.initialize_entity_order = order;
1800
1801     cur = initialize_entity_first;
1802     for (;;)
1803     {
1804         if (!cur || cur.initialize_entity_order > order)
1805         {
1806             // insert between prev and cur
1807             if (prev)
1808                 prev.initialize_entity_next = e;
1809             else
1810                 initialize_entity_first = e;
1811             e.initialize_entity_next = cur;
1812             return;
1813         }
1814         prev = cur;
1815         cur = cur.initialize_entity_next;
1816     }
1817 }
1818 void InitializeEntitiesRun()
1819 {
1820     entity startoflist;
1821     startoflist = initialize_entity_first;
1822     initialize_entity_first = world;
1823     for (self = startoflist; self; )
1824     {
1825         entity e;
1826         var void(void) func;
1827         e = self.initialize_entity_next;
1828         func = self.initialize_entity;
1829         self.initialize_entity_order = 0;
1830         self.initialize_entity = func_null;
1831         self.initialize_entity_next = world;
1832         if (self.classname == "initialize_entity")
1833         {
1834             entity e_old;
1835             e_old = self.enemy;
1836             remove_builtin(self);
1837             self = e_old;
1838         }
1839         //dprint("Delayed initialization: ", self.classname, "\n");
1840         func();
1841         self = e;
1842     }
1843 }
1844
1845 .float uncustomizeentityforclient_set;
1846 .void(void) uncustomizeentityforclient;
1847 void(void) SUB_Nullpointer = #0;
1848 void UncustomizeEntitiesRun()
1849 {
1850     entity oldself;
1851     oldself = self;
1852     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1853         self.uncustomizeentityforclient();
1854     self = oldself;
1855 }
1856 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1857 {
1858     e.customizeentityforclient = customizer;
1859     e.uncustomizeentityforclient = uncustomizer;
1860     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1861 }
1862
1863 .float nottargeted;
1864 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1865
1866 void() SUB_Remove;
1867 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1868 {
1869     vector mi, ma;
1870
1871     if (e.classname == "")
1872         e.classname = "net_linked";
1873
1874     if (e.model == "" || self.modelindex == 0)
1875     {
1876         mi = e.mins;
1877         ma = e.maxs;
1878         setmodel(e, "null");
1879         setsize(e, mi, ma);
1880     }
1881
1882     e.SendEntity = sendfunc;
1883     e.SendFlags = 0xFFFFFF;
1884
1885     if (!docull)
1886         e.effects |= EF_NODEPTHTEST;
1887
1888     if (dt)
1889     {
1890         e.nextthink = time + dt;
1891         e.think = SUB_Remove;
1892     }
1893 }
1894
1895 void adaptor_think2touch()
1896 {
1897     entity o;
1898     o = other;
1899     other = world;
1900     self.touch();
1901     other = o;
1902 }
1903
1904 void adaptor_think2use()
1905 {
1906     entity o, a;
1907     o = other;
1908     a = activator;
1909     activator = world;
1910     other = world;
1911     self.use();
1912     other = o;
1913     activator = a;
1914 }
1915
1916 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1917 {
1918         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1919                 self.projectiledeathtype |= HITTYPE_SPLASH;
1920         adaptor_think2use();
1921 }
1922
1923 // deferred dropping
1924 void DropToFloor_Handler()
1925 {
1926     droptofloor_builtin();
1927     self.dropped_origin = self.origin;
1928 }
1929
1930 void droptofloor()
1931 {
1932     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1933 }
1934
1935
1936
1937 float trace_hits_box_a0, trace_hits_box_a1;
1938
1939 float trace_hits_box_1d(float end, float thmi, float thma)
1940 {
1941     if (end == 0)
1942     {
1943         // just check if x is in range
1944         if (0 < thmi)
1945             return FALSE;
1946         if (0 > thma)
1947             return FALSE;
1948     }
1949     else
1950     {
1951         // do the trace with respect to x
1952         // 0 -> end has to stay in thmi -> thma
1953         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1954         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1955         if (trace_hits_box_a0 > trace_hits_box_a1)
1956             return FALSE;
1957     }
1958     return TRUE;
1959 }
1960
1961 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1962 {
1963     end -= start;
1964     thmi -= start;
1965     thma -= start;
1966     // now it is a trace from 0 to end
1967
1968     trace_hits_box_a0 = 0;
1969     trace_hits_box_a1 = 1;
1970
1971     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1972         return FALSE;
1973     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1974         return FALSE;
1975     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1976         return FALSE;
1977
1978     return TRUE;
1979 }
1980
1981 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1982 {
1983     return trace_hits_box(start, end, thmi - ma, thma - mi);
1984 }
1985
1986 float SUB_NoImpactCheck()
1987 {
1988         // zero hitcontents = this is not the real impact, but either the
1989         // mirror-impact of something hitting the projectile instead of the
1990         // projectile hitting the something, or a touchareagrid one. Neither of
1991         // these stop the projectile from moving, so...
1992         if(trace_dphitcontents == 0)
1993         {
1994                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1995                 checkclient();
1996         }
1997     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1998         return 1;
1999     if (other == world && self.size != '0 0 0')
2000     {
2001         vector tic;
2002         tic = self.velocity * sys_frametime;
2003         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2004         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2005         if (trace_fraction >= 1)
2006         {
2007             dprint("Odd... did not hit...?\n");
2008         }
2009         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010         {
2011             dprint("Detected and prevented the sky-grapple bug.\n");
2012             return 1;
2013         }
2014     }
2015
2016     return 0;
2017 }
2018
2019 #define SUB_OwnerCheck() (other && (other == self.owner))
2020
2021 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2022 {
2023         if(SUB_OwnerCheck())
2024                 return TRUE;
2025         if(SUB_NoImpactCheck())
2026         {
2027                 remove(self);
2028                 return TRUE;
2029         }
2030         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2031                 UpdateCSQCProjectileNextFrame(self);
2032         return FALSE;
2033 }
2034 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2035
2036 float MAX_IPBAN_URIS = 16;
2037
2038 float URI_GET_DISCARD   = 0;
2039 float URI_GET_IPBAN     = 1;
2040 float URI_GET_IPBAN_END = 16;
2041
2042 void URI_Get_Callback(float id, float status, string data)
2043 {
2044     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2045     dprint(data);
2046     dprint("\nEnd of data.\n");
2047
2048     if (id == URI_GET_DISCARD)
2049     {
2050         // discard
2051     }
2052     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2053     {
2054         // online ban list
2055         OnlineBanList_URI_Get_Callback(id, status, data);
2056     }
2057     else
2058     {
2059         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2060     }
2061 }
2062
2063 void print_to(entity e, string s)
2064 {
2065     if (e)
2066         sprint(e, strcat(s, "\n"));
2067     else
2068         print(s, "\n");
2069 }
2070
2071 string uid2name(string myuid) {
2072         // TODO TODO TODO!
2073         // store uid in separate uid2name db IF CLIENT ALLOWS THIS
2074         // - make it global for all mods
2075         // perhaps show 10 first digits here if missing name?
2076         string s;
2077         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2078         
2079         if(s == "")
2080                 s = "^1Unregistered Player";
2081         return s;
2082 }
2083
2084 float race_readTime(string map, float pos)
2085 {
2086         string rr;
2087         if(g_cts)
2088                 rr = CTS_RECORD;
2089         else
2090                 rr = RACE_RECORD;
2091
2092         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2093 }
2094
2095 string race_readUID(string map, float pos)
2096 {
2097         string rr;
2098         if(g_cts)
2099                 rr = CTS_RECORD;
2100         else
2101                 rr = RACE_RECORD;
2102
2103         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2104 }
2105
2106 float race_readPos(string map, float t) {
2107         float i;
2108         for (i = 1; i <= RANKINGS_CNT; ++i)
2109                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2110                         return i;
2111
2112         return 0; // pos is zero if unranked
2113 }
2114
2115 float race_writeTime(string map, float t, string myuid)
2116 {
2117         string rr;
2118         if(g_cts)
2119                 rr = CTS_RECORD;
2120         else
2121                 rr = RACE_RECORD;
2122
2123         float pos;
2124         pos = race_readPos(map, t);
2125
2126         if(pos) { // don't even ALLOW writing unranked times into the db, less stuff to worry about in other code then :-)
2127                 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(pos)), ftos(t));
2128                 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)), myuid);
2129         }
2130 }
2131
2132 string race_readName(string map, float pos)
2133 {
2134         string rr;
2135         if(g_cts)
2136                 rr = CTS_RECORD;
2137         else
2138                 rr = RACE_RECORD;
2139
2140         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2141 }
2142
2143 string race_placeName(float pos) {
2144         if(floor((pos % 100)/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2145         {
2146                 if(pos % 10 == 1)
2147                         return strcat(ftos(pos), "st");
2148                 else if(pos % 10 == 2)
2149                         return strcat(ftos(pos), "nd");
2150                 else if(pos % 10 == 3)
2151                         return strcat(ftos(pos), "rd");
2152                 else
2153                         return strcat(ftos(pos), "th");
2154         }
2155         else
2156                 return strcat(ftos(pos), "th");
2157 }
2158 string getrecords(float page) // 50 records per page
2159 {
2160     float rec;
2161     string h;
2162     float r;
2163     float i;
2164     string s;
2165
2166     rec = 0;
2167
2168     s = "";
2169
2170     if (g_ctf)
2171     {
2172         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2173         {
2174             if (MapInfo_Get_ByID(i))
2175             {
2176                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2177                 if (r == 0)
2178                     continue;
2179                 // TODO: uid2name
2180                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2181                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2182                 ++rec;
2183             }
2184         }
2185     }
2186
2187     if (g_race)
2188     {
2189         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2190         {
2191             if (MapInfo_Get_ByID(i))
2192             {
2193                 r = race_readTime(MapInfo_Map_bspname, 1);
2194                 if (r == 0)
2195                     continue;
2196                 h = race_readName(MapInfo_Map_bspname, 1)
2197                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2198                 ++rec;
2199             }
2200         }
2201     }
2202
2203     if (g_cts)
2204     {
2205         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2206         {
2207             if (MapInfo_Get_ByID(i))
2208             {
2209                 r = race_readTime(MapInfo_Map_bspname, 1);
2210                 if (r == 0)
2211                     continue;
2212                 h = race_readName(MapInfo_Map_bspname, 1)
2213                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2214                 ++rec;
2215             }
2216         }
2217     }
2218
2219     MapInfo_ClearTemps();
2220
2221     if (s == "" && page == 0)
2222         return "No records are available on this server.\n";
2223     else
2224         return s;
2225 }
2226
2227 string getrankings()
2228 {
2229     string n;
2230     float t;
2231     float i;
2232     string s;
2233     string p;
2234     string map;
2235
2236     s = "";
2237
2238     map = GetMapname();
2239
2240     for (i = 1; i <= RANKINGS_CNT; ++i)
2241     {
2242         t = race_readTime(map, i);
2243         if (t == 0)
2244             continue;
2245         n = race_readName(map, i);
2246         p = race_placeName(i);
2247         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2248     }
2249
2250     MapInfo_ClearTemps();
2251
2252     if (s == "")
2253         return strcat("No records are available for the map: ", map, "\n");
2254     else
2255         return strcat("Records for ", map, ":\n", s);
2256 }
2257
2258 const float LADDER_FIRSTPOINT = 100;
2259 const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
2260 const float LADDER_SIZE = 30; // ladder shows the top X players
2261 string top_uids[LADDER_SIZE];
2262 float top_scores[LADDER_SIZE];
2263 float UIDCNT;
2264 string getladder()
2265 {
2266     float i, j, k;
2267     string s, len, temp_s;
2268
2269     s = "";
2270     temp_s = "";
2271
2272     string myuid;
2273
2274     for (k = 0; k < MapInfo_count; ++k)
2275     {
2276         if (MapInfo_Get_ByID(k))
2277         {
2278                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2279                         if(race_readTime(GetMapname(), i) == 0)
2280                             break;
2281
2282                         myuid = race_readUID(GetMapname(), i);
2283
2284                         // string s contains:
2285                         // arg 0 = # of speed recs
2286                         // arg 1 = # of 1st place recs
2287                         // arg 2 = # of 2nd place recs
2288                         // ... etc
2289                         // LADDER_CNT+1 = total points
2290
2291                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2292                         if (temp_s == "")
2293                         {
2294                             db_put(TemporaryDB, strcat("uid", ftos(UIDCNT)), myuid);
2295                             ++UIDCNT;
2296                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2297                             {
2298                                 if(j != LADDER_CNT + 1)
2299                                     temp_s = strcat(temp_s, "0 ");
2300                                 else
2301                                     temp_s = strcat(temp_s, "0");
2302                             }
2303                         }
2304
2305                         len = tokenize_console(temp_s);
2306                         s = "";
2307
2308                         if(i == 0) // speed award
2309                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2310                             {
2311                                 if(j == 0) // speed award
2312                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2313                                 else
2314                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2315                             }
2316                         else // record
2317                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2318                             {
2319                                 if(j == 0)
2320                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2321                                 else if(j == i) // wanted rec!
2322                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2323                                 else
2324                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2325                             }
2326
2327                         // total points are (by default) calculated like this:
2328                         // speedrec = floor(100 / 10) = 10 points
2329                         // 1st place = floor(100 / 1) = 100 points
2330                         // 2nd place = floor(100 / 2) = 50 points
2331                         // 3rd place = floor(100 / 3) = 33 points
2332                         // 4th place = floor(100 / 4) = 25 points
2333                         // 5th place = floor(100 / 5) = 20 points
2334                         // ... etc
2335
2336                         if(i == 0)
2337                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2338                         else
2339                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2340
2341                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2342                 }
2343             }
2344         }
2345     }
2346
2347     float thiscnt;
2348     string thisuid;
2349     for (i = 0; i <= UIDCNT; ++i) // for each known uid
2350     {
2351         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2352         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2353         len = tokenize_console(temp_s);
2354         thiscnt = stof(argv(LADDER_CNT+1));
2355
2356         if(thiscnt > top_scores[LADDER_SIZE-1])
2357         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2358         {
2359             if(thiscnt > top_scores[j])
2360             {
2361                 for (k = LADDER_SIZE-1; k >= j; --k)
2362                 {
2363                     top_uids[k] = top_uids[k-1];
2364                     top_scores[k] = top_scores[k-1];
2365                 }
2366                 top_uids[j] = thisuid;
2367                 top_scores[j] = thiscnt;
2368                 break;
2369             }
2370         }
2371     }
2372
2373     s = "^3-----------------------\n\n";
2374
2375     s = strcat(s, "Pos ^3|");
2376     s = strcat(s, " ^7Total  ^3|");
2377     for (i = 1; i <= LADDER_CNT; ++i)
2378     {
2379         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2380     }
2381     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2382
2383     s = strcat(s, "\n^3----+--------");
2384     for (i = 1; i <= LADDER_CNT; ++i)
2385     {
2386         s = strcat(s, "+-----");
2387     }
2388     s = strcat(s, "+--------------+--------------------\n");
2389
2390     for (i = 0; i < LADDER_SIZE; ++i)
2391     {
2392         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2393         len = tokenize_console(temp_s);
2394         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2395             continue;
2396         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2397         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2398         for (j = 1; j <= LADDER_CNT; ++j)
2399         {
2400             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2401         }
2402         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2403         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2404     }
2405
2406     MapInfo_ClearTemps();
2407
2408     if (s == "")
2409         return "No ladder on this server!\n";
2410     else
2411         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2412 }
2413
2414
2415 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2416 {
2417     float m, i;
2418     vector start, org, delta, end, enddown, mstart;
2419
2420     m = e.dphitcontentsmask;
2421     e.dphitcontentsmask = goodcontents | badcontents;
2422
2423     org = world.mins;
2424     delta = world.maxs - world.mins;
2425
2426     for (i = 0; i < attempts; ++i)
2427     {
2428         start_x = org_x + random() * delta_x;
2429         start_y = org_y + random() * delta_y;
2430         start_z = org_z + random() * delta_z;
2431
2432         // rule 1: start inside world bounds, and outside
2433         // solid, and don't start from somewhere where you can
2434         // fall down to evil
2435         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2436         if (trace_fraction >= 1)
2437             continue;
2438         if (trace_startsolid)
2439             continue;
2440         if (trace_dphitcontents & badcontents)
2441             continue;
2442         if (trace_dphitq3surfaceflags & badsurfaceflags)
2443             continue;
2444
2445         // rule 2: if we are too high, lower the point
2446         if (trace_fraction * delta_z > maxaboveground)
2447             start = trace_endpos + '0 0 1' * maxaboveground;
2448         enddown = trace_endpos;
2449
2450         // rule 3: make sure we aren't outside the map. This only works
2451         // for somewhat well formed maps. A good rule of thumb is that
2452         // the map should have a convex outside hull.
2453         // these can be traceLINES as we already verified the starting box
2454         mstart = start + 0.5 * (e.mins + e.maxs);
2455         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2456         if (trace_fraction >= 1)
2457             continue;
2458         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2459         if (trace_fraction >= 1)
2460             continue;
2461         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2462         if (trace_fraction >= 1)
2463             continue;
2464         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2465         if (trace_fraction >= 1)
2466             continue;
2467         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2468         if (trace_fraction >= 1)
2469             continue;
2470
2471         // find a random vector to "look at"
2472         end_x = org_x + random() * delta_x;
2473         end_y = org_y + random() * delta_y;
2474         end_z = org_z + random() * delta_z;
2475         end = start + normalize(end - start) * vlen(delta);
2476
2477         // rule 4: start TO end must not be too short
2478         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2479         if (trace_startsolid)
2480             continue;
2481         if (trace_fraction < minviewdistance / vlen(delta))
2482             continue;
2483
2484         // rule 5: don't want to look at sky
2485         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2486             continue;
2487
2488         // rule 6: we must not end up in trigger_hurt
2489         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2490         {
2491             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2492             continue;
2493         }
2494
2495         break;
2496     }
2497
2498     e.dphitcontentsmask = m;
2499
2500     if (i < attempts)
2501     {
2502         setorigin(e, start);
2503         e.angles = vectoangles(end - start);
2504         dprint("Needed ", ftos(i + 1), " attempts\n");
2505         return TRUE;
2506     }
2507     else
2508         return FALSE;
2509 }
2510
2511 float zcurveparticles_effectno;
2512 vector zcurveparticles_start;
2513 float zcurveparticles_spd;
2514
2515 void endzcurveparticles()
2516 {
2517         if(zcurveparticles_effectno)
2518         {
2519                 // terminator
2520                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2521         }
2522         zcurveparticles_effectno = 0;
2523 }
2524
2525 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2526 {
2527         spd = bound(0, floor(spd / 16), 32767);
2528         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2529         {
2530                 endzcurveparticles();
2531                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2532                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2533                 WriteShort(MSG_BROADCAST, effectno);
2534                 WriteCoord(MSG_BROADCAST, start_x);
2535                 WriteCoord(MSG_BROADCAST, start_y);
2536                 WriteCoord(MSG_BROADCAST, start_z);
2537                 zcurveparticles_effectno = effectno;
2538                 zcurveparticles_start = start;
2539         }
2540         else
2541                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2542         WriteCoord(MSG_BROADCAST, end_x);
2543         WriteCoord(MSG_BROADCAST, end_y);
2544         WriteCoord(MSG_BROADCAST, end_z);
2545         WriteCoord(MSG_BROADCAST, end_dz);
2546         zcurveparticles_spd = spd;
2547 }
2548
2549 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2550 {
2551         float end_dz;
2552         vector vecxy, velxy;
2553
2554         vecxy = end - start;
2555         vecxy_z = 0;
2556         velxy = vel;
2557         velxy_z = 0;
2558
2559         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2560         {
2561                 endzcurveparticles();
2562                 trailparticles(world, effectno, start, end);
2563                 return;
2564         }
2565
2566         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2567         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2568 }
2569
2570 string GetGametype(); // g_world.qc
2571 void write_recordmarker(entity pl, float tstart, float dt)
2572 {
2573     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2574
2575     // also write a marker into demo files for demotc-race-record-extractor to find
2576     stuffcmd(pl,
2577              strcat(
2578                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2579                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2580 }
2581
2582 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2583 {
2584         switch(algn)
2585         {
2586                 case 1: // right
2587                         break;
2588
2589                 case 2: // left
2590                         vecs_y = -vecs_y;
2591                         break;
2592
2593                 default:
2594                 case 3:
2595                         if(allowcenter) // 2: allow center handedness
2596                         {
2597                                 // center
2598                                 vecs_y = 0;
2599                                 vecs_z -= 2;
2600                         }
2601                         else
2602                         {
2603                                 // right
2604                         }
2605                         break;
2606
2607                 case 4:
2608                         if(allowcenter) // 2: allow center handedness
2609                         {
2610                                 // center
2611                                 vecs_y = 0;
2612                                 vecs_z -= 2;
2613                         }
2614                         else
2615                         {
2616                                 // left
2617                                 vecs_y = -vecs_y;
2618                         }
2619                         break;
2620         }
2621         return vecs;
2622 }
2623
2624 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2625 {
2626         string s;
2627         vector v;
2628
2629         if (cvar("g_shootfromeye"))
2630         {
2631                 if (visual)
2632                 {
2633                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2634                 }
2635                 else
2636                 {
2637                         vecs_y = 0;
2638                         vecs_z = 0;
2639                 }
2640         }
2641         else if (cvar("g_shootfromcenter"))
2642         {
2643                 if (visual)
2644                 {
2645                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2646                 }
2647                 else
2648                 {
2649                         vecs_y = 0;
2650                         vecs_z -= 2;
2651                 }
2652         }
2653         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2654         {
2655                 v = stov(s);
2656                 if (y_is_right)
2657                         v_y = -v_y;
2658                 if (v_x != 0)
2659                         vecs_x = v_x;
2660                 vecs_y = v_y;
2661                 vecs_z = v_z;
2662         }
2663         else if (cvar("g_shootfromclient"))
2664         {
2665                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2666         }
2667         return vecs;
2668 }
2669
2670 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2671 {
2672         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2673 }
2674
2675
2676 void attach_sameorigin(entity e, entity to, string tag)
2677 {
2678     vector org, t_forward, t_left, t_up, e_forward, e_up;
2679     vector org0, ang0;
2680     float tagscale;
2681
2682     ang0 = e.angles;
2683     org0 = e.origin;
2684
2685     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2686     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2687     t_forward = v_forward * tagscale;
2688     t_left = v_right * -tagscale;
2689     t_up = v_up * tagscale;
2690
2691     e.origin_x = org * t_forward;
2692     e.origin_y = org * t_left;
2693     e.origin_z = org * t_up;
2694
2695     // current forward and up directions
2696     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2697                 e.angles = AnglesTransform_FromVAngles(e.angles);
2698         else
2699                 e.angles = AnglesTransform_FromAngles(e.angles);
2700     fixedmakevectors(e.angles);
2701
2702     // untransform forward, up!
2703     e_forward_x = v_forward * t_forward;
2704     e_forward_y = v_forward * t_left;
2705     e_forward_z = v_forward * t_up;
2706     e_up_x = v_up * t_forward;
2707     e_up_y = v_up * t_left;
2708     e_up_z = v_up * t_up;
2709
2710     e.angles = fixedvectoangles2(e_forward, e_up);
2711     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2712                 e.angles = AnglesTransform_ToVAngles(e.angles);
2713         else
2714                 e.angles = AnglesTransform_ToAngles(e.angles);
2715
2716     setattachment(e, to, tag);
2717     setorigin(e, e.origin);
2718 }
2719
2720 void detach_sameorigin(entity e)
2721 {
2722     vector org;
2723     org = gettaginfo(e, 0);
2724     e.angles = fixedvectoangles2(v_forward, v_up);
2725     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2726                 e.angles = AnglesTransform_ToVAngles(e.angles);
2727         else
2728                 e.angles = AnglesTransform_ToAngles(e.angles);
2729     setorigin(e, org);
2730     setattachment(e, world, "");
2731     setorigin(e, e.origin);
2732 }
2733
2734 void follow_sameorigin(entity e, entity to)
2735 {
2736     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2737     e.aiment = to; // make the hole follow bmodel
2738     e.punchangle = to.angles; // the original angles of bmodel
2739     e.view_ofs = e.origin - to.origin; // relative origin
2740     e.v_angle = e.angles - to.angles; // relative angles
2741 }
2742
2743 void unfollow_sameorigin(entity e)
2744 {
2745     e.movetype = MOVETYPE_NONE;
2746 }
2747
2748 entity gettaginfo_relative_ent;
2749 vector gettaginfo_relative(entity e, float tag)
2750 {
2751     if (!gettaginfo_relative_ent)
2752     {
2753         gettaginfo_relative_ent = spawn();
2754         gettaginfo_relative_ent.effects = EF_NODRAW;
2755     }
2756     gettaginfo_relative_ent.model = e.model;
2757     gettaginfo_relative_ent.modelindex = e.modelindex;
2758     gettaginfo_relative_ent.frame = e.frame;
2759     return gettaginfo(gettaginfo_relative_ent, tag);
2760 }
2761
2762 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2763 {
2764     float p;
2765     p = pow(2, chan);
2766     if (pl.soundentity.cnt & p)
2767         return;
2768     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2769     pl.soundentity.cnt |= p;
2770 }
2771
2772 void SoundEntity_StopSound(entity pl, float chan)
2773 {
2774     float p;
2775     p = pow(2, chan);
2776     if (pl.soundentity.cnt & p)
2777     {
2778         stopsoundto(MSG_ALL, pl.soundentity, chan);
2779         pl.soundentity.cnt &~= p;
2780     }
2781 }
2782
2783 void SoundEntity_Attach(entity pl)
2784 {
2785     pl.soundentity = spawn();
2786     pl.soundentity.classname = "soundentity";
2787     pl.soundentity.owner = pl;
2788     setattachment(pl.soundentity, pl, "");
2789     setmodel(pl.soundentity, "null");
2790 }
2791
2792 void SoundEntity_Detach(entity pl)
2793 {
2794     float i;
2795     for (i = 0; i <= 7; ++i)
2796         SoundEntity_StopSound(pl, i);
2797 }
2798
2799
2800 float ParseCommandPlayerSlotTarget_firsttoken;
2801 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2802 {
2803     string s;
2804     entity e, head;
2805     float n;
2806
2807     s = string_null;
2808
2809     ParseCommandPlayerSlotTarget_firsttoken = -1;
2810
2811     if (tokens > idx)
2812     {
2813         if (substring(argv(idx), 0, 1) == "#")
2814         {
2815             s = substring(argv(idx), 1, -1);
2816             ++idx;
2817             if (s == "")
2818                 if (tokens > idx)
2819                 {
2820                     s = argv(idx);
2821                     ++idx;
2822                 }
2823                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2824             if (s == ftos(stof(s)))
2825             {
2826                 e = edict_num(stof(s));
2827                 if (e.flags & FL_CLIENT)
2828                     return e;
2829             }
2830         }
2831         else
2832         {
2833             // it must be a nick name
2834             s = argv(idx);
2835             ++idx;
2836                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2837
2838             n = 0;
2839             FOR_EACH_CLIENT(head)
2840             if (head.netname == s)
2841             {
2842                 e = head;
2843                 ++n;
2844             }
2845             if (n == 1)
2846                 return e;
2847
2848             s = strdecolorize(s);
2849             n = 0;
2850             FOR_EACH_CLIENT(head)
2851             if (strdecolorize(head.netname) == s)
2852             {
2853                 e = head;
2854                 ++n;
2855             }
2856             if (n == 1)
2857                 return e;
2858         }
2859     }
2860
2861     return world;
2862 }
2863
2864 .float scale2;
2865
2866 float modeleffect_SendEntity(entity to, float sf)
2867 {
2868         float f;
2869         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2870
2871         f = 0;
2872         if(self.velocity != '0 0 0')
2873                 f |= 1;
2874         if(self.angles != '0 0 0')
2875                 f |= 2;
2876         if(self.avelocity != '0 0 0')
2877                 f |= 4;
2878
2879         WriteByte(MSG_ENTITY, f);
2880         WriteShort(MSG_ENTITY, self.modelindex);
2881         WriteByte(MSG_ENTITY, self.skin);
2882         WriteByte(MSG_ENTITY, self.frame);
2883         WriteCoord(MSG_ENTITY, self.origin_x);
2884         WriteCoord(MSG_ENTITY, self.origin_y);
2885         WriteCoord(MSG_ENTITY, self.origin_z);
2886         if(f & 1)
2887         {
2888                 WriteCoord(MSG_ENTITY, self.velocity_x);
2889                 WriteCoord(MSG_ENTITY, self.velocity_y);
2890                 WriteCoord(MSG_ENTITY, self.velocity_z);
2891         }
2892         if(f & 2)
2893         {
2894                 WriteCoord(MSG_ENTITY, self.angles_x);
2895                 WriteCoord(MSG_ENTITY, self.angles_y);
2896                 WriteCoord(MSG_ENTITY, self.angles_z);
2897         }
2898         if(f & 4)
2899         {
2900                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2901                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2902                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2903         }
2904         WriteShort(MSG_ENTITY, self.scale * 256.0);
2905         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2906         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2907         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2908         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2909
2910         return TRUE;
2911 }
2912
2913 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2914 {
2915         entity e;
2916         float sz;
2917         e = spawn();
2918         e.classname = "modeleffect";
2919         setmodel(e, m);
2920         e.frame = f;
2921         setorigin(e, o);
2922         e.velocity = v;
2923         e.angles = ang;
2924         e.avelocity = angv;
2925         e.alpha = a;
2926         e.teleport_time = t1;
2927         e.fade_time = t2;
2928         e.skin = s;
2929         if(s0 >= 0)
2930                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2931         else
2932                 e.scale = -s0;
2933         if(s2 >= 0)
2934                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2935         else
2936                 e.scale2 = -s2;
2937         sz = max(e.scale, e.scale2);
2938         setsize(e, e.mins * sz, e.maxs * sz);
2939         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2940 }
2941
2942 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2943 {
2944         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2945 }
2946
2947 float randombit(float bits)
2948 {
2949         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2950                 return bits;
2951
2952         float n, f, b, r;
2953
2954         r = random();
2955         b = 0;
2956         n = 0;
2957
2958         for(f = 1; f <= bits; f *= 2)
2959         {
2960                 if(bits & f)
2961                 {
2962                         ++n;
2963                         r *= n;
2964                         if(r <= 1)
2965                                 b = f;
2966                         else
2967                                 r = (r - 1) / (n - 1);
2968                 }
2969         }
2970
2971         return b;
2972 }
2973
2974 float randombits(float bits, float k, float error_return)
2975 {
2976         float r;
2977         r = 0;
2978         while(k > 0 && bits != r)
2979         {
2980                 r += randombit(bits - r);
2981                 --k;
2982         }
2983         if(error_return)
2984                 if(k > 0)
2985                         return -1; // all
2986         return r;
2987 }
2988
2989 void randombit_test(float bits, float iter)
2990 {
2991         while(iter > 0)
2992         {
2993                 print(ftos(randombit(bits)), "\n");
2994                 --iter;
2995         }
2996 }
2997
2998 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2999 {
3000         if(halflifedist > 0)
3001                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3002         else if(halflifedist < 0)
3003                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3004         else
3005                 return 1;
3006 }
3007
3008
3009
3010
3011 #ifdef RELEASE
3012 #define cvar_string_normal cvar_string_builtin
3013 #define cvar_normal cvar_builtin
3014 #else
3015 string cvar_string_normal(string n)
3016 {
3017         if not(cvar_type(n) & 1)
3018                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3019         return cvar_string_builtin(n);
3020 }
3021
3022 float cvar_normal(string n)
3023 {
3024         return stof(cvar_string_normal(n));
3025 }
3026 #endif
3027 #define cvar_set_normal cvar_set_builtin
3028
3029 void defer_think()
3030 {
3031     entity oself;
3032
3033     oself           = self;
3034     self            = self.owner;
3035     oself.think     = SUB_Remove;
3036     oself.nextthink = time;
3037
3038     oself.use();
3039 }
3040
3041 /*
3042     Execute func() after time + fdelay.
3043     self when func is executed = self when defer is called
3044 */
3045 void defer(float fdelay, void() func)
3046 {
3047     entity e;
3048
3049     e           = spawn();
3050     e.owner     = self;
3051     e.use       = func;
3052     e.think     = defer_think;
3053     e.nextthink = time + fdelay;
3054 }