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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596
597         if (f > 0)
598                 s = strcat1(argv(f));
599
600         get_cvars_f = f;
601         get_cvars_s = s;
602         MUTATOR_CALLHOOK(GetCvars);
603         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
621         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
622         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
623         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
624         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
625         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
626         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
627         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
628
629         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
630         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
631
632 #ifdef ALLOW_FORCEMODELS
633         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
634         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
635 #endif
636         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
637
638         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
639         if (f > 0)
640         {
641                 if (s == "cl_weaponpriority")
642                         self.switchweapon = w_getbestweapon(self);
643         }
644 }
645
646 float fexists(string f)
647 {
648     float fh;
649     fh = fopen(f, FILE_READ);
650     if (fh < 0)
651         return FALSE;
652     fclose(fh);
653     return TRUE;
654 }
655
656 void backtrace(string msg)
657 {
658     float dev, war;
659     dev = cvar("developer");
660     war = cvar("prvm_backtraceforwarnings");
661     cvar_set("developer", "1");
662     cvar_set("prvm_backtraceforwarnings", "1");
663     print("\n");
664     print("--- CUT HERE ---\nWARNING: ");
665     print(msg);
666     print("\n");
667     remove(world); // isn't there any better way to cause a backtrace?
668     print("\n--- CUT UNTIL HERE ---\n");
669     cvar_set("developer", ftos(dev));
670     cvar_set("prvm_backtraceforwarnings", ftos(war));
671 }
672
673 string Team_ColorCode(float teamid)
674 {
675     if (teamid == COLOR_TEAM1)
676         return "^1";
677     else if (teamid == COLOR_TEAM2)
678         return "^4";
679     else if (teamid == COLOR_TEAM3)
680         return "^3";
681     else if (teamid == COLOR_TEAM4)
682         return "^6";
683     else
684         return "^7";
685 }
686
687 string Team_ColorName(float t)
688 {
689     // fixme: Search for team entities and get their .netname's!
690     if (t == COLOR_TEAM1)
691         return "Red";
692     if (t == COLOR_TEAM2)
693         return "Blue";
694     if (t == COLOR_TEAM3)
695         return "Yellow";
696     if (t == COLOR_TEAM4)
697         return "Pink";
698     return "Neutral";
699 }
700
701 string Team_ColorNameLowerCase(float t)
702 {
703     // fixme: Search for team entities and get their .netname's!
704     if (t == COLOR_TEAM1)
705         return "red";
706     if (t == COLOR_TEAM2)
707         return "blue";
708     if (t == COLOR_TEAM3)
709         return "yellow";
710     if (t == COLOR_TEAM4)
711         return "pink";
712     return "neutral";
713 }
714
715 float ColourToNumber(string team_colour)
716 {
717         if (team_colour == "red")
718                 return COLOR_TEAM1;
719
720         if (team_colour == "blue")
721                 return COLOR_TEAM2;
722
723         if (team_colour == "yellow")
724                 return COLOR_TEAM3;
725
726         if (team_colour == "pink")
727                 return COLOR_TEAM4;
728
729         if (team_colour == "auto")
730                 return 0;
731
732         return -1;
733 }
734
735 float NumberToTeamNumber(float number)
736 {
737         if (number == 1)
738                 return COLOR_TEAM1;
739
740         if (number == 2)
741                 return COLOR_TEAM2;
742
743         if (number == 3)
744                 return COLOR_TEAM3;
745
746         if (number == 4)
747                 return COLOR_TEAM4;
748
749         return -1;
750 }
751
752 #define CENTERPRIO_POINT 1
753 #define CENTERPRIO_SPAM 2
754 #define CENTERPRIO_VOTE 4
755 #define CENTERPRIO_NORMAL 5
756 #define CENTERPRIO_SHIELDING 7
757 #define CENTERPRIO_MAPVOTE 9
758 #define CENTERPRIO_IDLEKICK 50
759 #define CENTERPRIO_ADMIN 99
760 .float centerprint_priority;
761 .float centerprint_expires;
762 void centerprint_atprio(entity e, float prio, string s)
763 {
764     if (intermission_running)
765         if (prio < CENTERPRIO_MAPVOTE)
766             return;
767     if (time > e.centerprint_expires)
768         e.centerprint_priority = 0;
769     if (prio >= e.centerprint_priority)
770     {
771         e.centerprint_priority = prio;
772         if (timeoutStatus == 2)
773             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
774         else
775             e.centerprint_expires = time + e.cvar_scr_centertime;
776         centerprint_builtin(e, s);
777     }
778 }
779 void centerprint_expire(entity e, float prio)
780 {
781     if (prio == e.centerprint_priority)
782     {
783         e.centerprint_priority = 0;
784         centerprint_builtin(e, "");
785     }
786 }
787 void centerprint(entity e, string s)
788 {
789     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
790 }
791
792 // decolorizes and team colors the player name when needed
793 string playername(entity p)
794 {
795     string t;
796     if (teams_matter && !intermission_running && p.classname == "player")
797     {
798         t = Team_ColorCode(p.team);
799         return strcat(t, strdecolorize(p.netname));
800     }
801     else
802         return p.netname;
803 }
804
805 vector randompos(vector m1, vector m2)
806 {
807     local vector v;
808     m2 = m2 - m1;
809     v_x = m2_x * random() + m1_x;
810     v_y = m2_y * random() + m1_y;
811     v_z = m2_z * random() + m1_z;
812     return  v;
813 };
814
815 float g_pickup_shells;
816 float g_pickup_shells_max;
817 float g_pickup_nails;
818 float g_pickup_nails_max;
819 float g_pickup_rockets;
820 float g_pickup_rockets_max;
821 float g_pickup_cells;
822 float g_pickup_cells_max;
823 float g_pickup_fuel;
824 float g_pickup_fuel_jetpack;
825 float g_pickup_fuel_max;
826 float g_pickup_armorsmall;
827 float g_pickup_armorsmall_max;
828 float g_pickup_armormedium;
829 float g_pickup_armormedium_max;
830 float g_pickup_armorbig;
831 float g_pickup_armorbig_max;
832 float g_pickup_armorlarge;
833 float g_pickup_armorlarge_max;
834 float g_pickup_healthsmall;
835 float g_pickup_healthsmall_max;
836 float g_pickup_healthmedium;
837 float g_pickup_healthmedium_max;
838 float g_pickup_healthlarge;
839 float g_pickup_healthlarge_max;
840 float g_pickup_healthmega;
841 float g_pickup_healthmega_max;
842 float g_weaponarena;
843 float g_weaponarena_random;
844 string g_weaponarena_list;
845 float g_weaponspeedfactor;
846 float g_weaponratefactor;
847 float g_weapondamagefactor;
848 float g_weaponforcefactor;
849 float g_weaponspreadfactor;
850
851 float start_weapons;
852 float start_items;
853 float start_ammo_shells;
854 float start_ammo_nails;
855 float start_ammo_rockets;
856 float start_ammo_cells;
857 float start_ammo_fuel;
858 float start_health;
859 float start_armorvalue;
860 float warmup_start_weapons;
861 float warmup_start_ammo_shells;
862 float warmup_start_ammo_nails;
863 float warmup_start_ammo_rockets;
864 float warmup_start_ammo_cells;
865 float warmup_start_ammo_fuel;
866 float warmup_start_health;
867 float warmup_start_armorvalue;
868 float g_weapon_stay;
869 float g_ghost_items;
870
871 entity get_weaponinfo(float w);
872
873 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
874 {
875         var float i = weaponinfo.weapon;
876
877         if (!i)
878                 return 0;
879
880         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
881
882         if (t < 0) // "default" weapon selection
883         {
884                 if (g_lms || g_ca || allguns)
885                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
886                 else if(t < -1)
887                         t = 0;
888                 else if (g_race || g_cts)
889                         t = (i == WEP_LASER);
890                 else if (g_nexball)
891                         t = 0; // weapon is set a few lines later
892                 else
893                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
894                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
895                         t |= (i == WEP_HOOK);
896         }
897
898         // we cannot disable porto in Nexball, we must force it
899         if(g_nexball && i == WEP_PORTO)
900                 t = 1;
901
902         return t;
903 }
904
905 void readplayerstartcvars()
906 {
907         entity e;
908         float i, j, t;
909         string s;
910
911         // initialize starting values for players
912         start_weapons = 0;
913         start_items = 0;
914         start_ammo_shells = 0;
915         start_ammo_nails = 0;
916         start_ammo_rockets = 0;
917         start_ammo_cells = 0;
918         start_health = cvar("g_balance_health_start");
919         start_armorvalue = cvar("g_balance_armor_start");
920
921         g_weaponarena = 0;
922         s = cvar_string("g_weaponarena");
923         if (s == "0")
924         {
925         }
926         else if (s == "all")
927         {
928                 g_weaponarena_list = "All Weapons";
929                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
930                 {
931                         e = get_weaponinfo(j);
932                         g_weaponarena |= e.weapons;
933                         weapon_action(e.weapon, WR_PRECACHE);
934                 }
935         }
936         else if (s == "most")
937         {
938                 g_weaponarena_list = "Most Weapons";
939                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
940                 {
941                         e = get_weaponinfo(j);
942                         if (e.spawnflags & WEP_FLAG_NORMAL)
943                         {
944                                 g_weaponarena |= e.weapons;
945                                 weapon_action(e.weapon, WR_PRECACHE);
946                         }
947                 }
948         }
949         else if (s == "none")
950         {
951                 g_weaponarena_list = "No Weapons";
952                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
953         }
954         else
955         {
956                 t = tokenize_console(s);
957                 g_weaponarena_list = "";
958                 for (i = 0; i < t; ++i)
959                 {
960                         s = argv(i);
961                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
962                         {
963                                 e = get_weaponinfo(j);
964                                 if (e.netname == s)
965                                 {
966                                         g_weaponarena |= e.weapons;
967                                         weapon_action(e.weapon, WR_PRECACHE);
968                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969                                         break;
970                                 }
971                         }
972                         if (j > WEP_LAST)
973                         {
974                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
975                         }
976                 }
977                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
978         }
979
980         if(g_weaponarena)
981                 g_weaponarena_random = cvar("g_weaponarena_random");
982         else
983                 g_weaponarena_random = 0;
984
985         if (g_weaponarena)
986         {
987                 start_weapons = g_weaponarena;
988                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
989                         start_ammo_rockets = 999;
990                 if (g_weaponarena & WEPBIT_SHOTGUN)
991                         start_ammo_shells = 999;
992                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
993                         start_ammo_cells = 999;
994                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
995                         start_ammo_nails = 999;
996                 if (g_weaponarena & WEPBIT_HOOK)
997                         start_ammo_fuel = 999;
998                 start_items |= IT_UNLIMITED_AMMO;
999         }
1000         else if (g_minstagib)
1001         {
1002                 start_health = 100;
1003                 start_armorvalue = 0;
1004                 start_weapons = WEPBIT_MINSTANEX;
1005                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1006                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1007                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1008                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009
1010                 if (g_minstagib_invis_alpha <= 0)
1011                         g_minstagib_invis_alpha = -1;
1012         }
1013         else
1014         {
1015                 if (g_lms || g_ca)
1016                 {
1017                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1018                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1019                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1020                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1021                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1022                         start_health = cvar("g_lms_start_health");
1023                         start_armorvalue = cvar("g_lms_start_armor");
1024                 }
1025                 else
1026                 {
1027                         start_ammo_shells = cvar("g_start_ammo_shells");
1028                         start_ammo_nails = cvar("g_start_ammo_nails");
1029                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1030                         start_ammo_cells = cvar("g_start_ammo_cells");
1031                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1032                 }
1033
1034                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1035                 {
1036                         e = get_weaponinfo(i);
1037                         if(want_weapon("g_start_weapon_", e, FALSE))
1038                                 start_weapons |= e.weapons;
1039                 }
1040         }
1041
1042         if (inWarmupStage)
1043         {
1044                 warmup_start_ammo_shells = start_ammo_shells;
1045                 warmup_start_ammo_nails = start_ammo_nails;
1046                 warmup_start_ammo_rockets = start_ammo_rockets;
1047                 warmup_start_ammo_cells = start_ammo_cells;
1048                 warmup_start_ammo_fuel = start_ammo_fuel;
1049                 warmup_start_health = start_health;
1050                 warmup_start_armorvalue = start_armorvalue;
1051                 warmup_start_weapons = start_weapons;
1052
1053                 if (!g_weaponarena && !g_minstagib && !g_ca)
1054                 {
1055                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1056                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1057                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1058                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1059                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1060                         warmup_start_health = cvar("g_warmup_start_health");
1061                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1062                         warmup_start_weapons = 0;
1063                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1064                         {
1065                                 e = get_weaponinfo(i);
1066                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1067                                         warmup_start_weapons |= e.weapons;
1068                         }
1069                 }
1070         }
1071
1072         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1073         {
1074                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1075                 start_items |= IT_FUEL_REGEN;
1076                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1077                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078         }
1079
1080         if(!cvar("g_use_ammunition"))
1081         {
1082                 start_ammo_shells = cvar("g_pickup_shells_max");
1083                 start_ammo_nails = cvar("g_pickup_nails_max");
1084                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1085                 start_ammo_cells = cvar("g_pickup_cells_max");
1086                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1087                 start_items |= IT_UNLIMITED_AMMO;
1088                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1089                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1090                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1091                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1092                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1093                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1094         }
1095
1096         if (g_jetpack)
1097                 start_items |= IT_JETPACK;
1098
1099         if (g_weapon_stay == 2)
1100         {
1101                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1102                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1103                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1104                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1105                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1106                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1107                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1108                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1109                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1110                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1111         }
1112
1113         MUTATOR_CALLHOOK(SetStartItems);
1114
1115         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1116         {
1117                 e = get_weaponinfo(i);
1118                 if(e.weapons & (start_weapons | warmup_start_weapons))
1119                         weapon_action(e.weapon, WR_PRECACHE);
1120         }
1121
1122         start_ammo_shells = max(0, start_ammo_shells);
1123         start_ammo_nails = max(0, start_ammo_nails);
1124         start_ammo_cells = max(0, start_ammo_cells);
1125         start_ammo_rockets = max(0, start_ammo_rockets);
1126         start_ammo_fuel = max(0, start_ammo_fuel);
1127
1128         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1129         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1130         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1131         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1132         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1133 }
1134
1135 float g_bugrigs;
1136 float g_bugrigs_planar_movement;
1137 float g_bugrigs_planar_movement_car_jumping;
1138 float g_bugrigs_reverse_spinning;
1139 float g_bugrigs_reverse_speeding;
1140 float g_bugrigs_reverse_stopping;
1141 float g_bugrigs_air_steering;
1142 float g_bugrigs_angle_smoothing;
1143 float g_bugrigs_friction_floor;
1144 float g_bugrigs_friction_brake;
1145 float g_bugrigs_friction_air;
1146 float g_bugrigs_accel;
1147 float g_bugrigs_speed_ref;
1148 float g_bugrigs_speed_pow;
1149 float g_bugrigs_steer;
1150
1151 float g_touchexplode;
1152 float g_touchexplode_radius;
1153 float g_touchexplode_damage;
1154 float g_touchexplode_edgedamage;
1155 float g_touchexplode_force;
1156
1157 float sv_autotaunt;
1158 float sv_taunt;
1159
1160 float sv_pitch_min;
1161 float sv_pitch_max;
1162 float sv_pitch_fixyaw;
1163
1164 float sv_accuracy_data_share;
1165
1166 void readlevelcvars(void)
1167 {
1168         // first load all the mutators
1169         if(cvar("g_nix"))
1170                 MUTATOR_ADD(mutator_nix);
1171
1172     g_bugrigs = cvar("g_bugrigs");
1173     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1174     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1175     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1176     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1177     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1178     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1179     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1180     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1181     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1182     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1183     g_bugrigs_accel = cvar("g_bugrigs_accel");
1184     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1185     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1186     g_bugrigs_steer = cvar("g_bugrigs_steer");
1187
1188     g_touchexplode = cvar("g_touchexplode");
1189     g_touchexplode_radius = cvar("g_touchexplode_radius");
1190     g_touchexplode_damage = cvar("g_touchexplode_damage");
1191     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1192     g_touchexplode_force = cvar("g_touchexplode_force");
1193
1194 #ifdef ALLOW_FORCEMODELS
1195         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1196 #endif
1197         sv_loddistance1 = cvar("sv_loddistance1");
1198         sv_loddistance2 = cvar("sv_loddistance2");
1199
1200         if(sv_loddistance2 <= sv_loddistance1)
1201                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1202
1203         sv_clones = cvar("sv_clones");
1204         sv_gentle = cvar("sv_gentle");
1205         sv_foginterval = cvar("sv_foginterval");
1206         g_cloaked = cvar("g_cloaked");
1207         g_jump_grunt = cvar("g_jump_grunt");
1208         g_footsteps = cvar("g_footsteps");
1209         g_grappling_hook = cvar("g_grappling_hook");
1210         g_jetpack = cvar("g_jetpack");
1211         g_laserguided_missile = cvar("g_laserguided_missile");
1212         g_midair = cvar("g_midair");
1213         g_minstagib = cvar("g_minstagib");
1214         g_norecoil = cvar("g_norecoil");
1215         g_vampire = cvar("g_vampire");
1216         g_bloodloss = cvar("g_bloodloss");
1217         sv_maxidle = cvar("sv_maxidle");
1218         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1219         sv_pogostick = cvar("sv_pogostick");
1220         sv_doublejump = cvar("sv_doublejump");
1221         g_ctf_reverse = cvar("g_ctf_reverse");
1222         sv_autotaunt = cvar("sv_autotaunt");
1223         sv_taunt = cvar("sv_taunt");
1224
1225         inWarmupStage = cvar("g_warmup");
1226         g_warmup_limit = cvar("g_warmup_limit");
1227         g_warmup_allguns = cvar("g_warmup_allguns");
1228         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1229
1230         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231                 inWarmupStage = 0; // these modes cannot work together, sorry
1232
1233         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1245
1246         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247         g_weaponratefactor = cvar("g_weaponratefactor");
1248         g_weapondamagefactor = cvar("g_weapondamagefactor");
1249         g_weaponforcefactor = cvar("g_weaponforcefactor");
1250         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1251
1252         g_pickup_shells = cvar("g_pickup_shells");
1253         g_pickup_shells_max = cvar("g_pickup_shells_max");
1254         g_pickup_nails = cvar("g_pickup_nails");
1255         g_pickup_nails_max = cvar("g_pickup_nails_max");
1256         g_pickup_rockets = cvar("g_pickup_rockets");
1257         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258         g_pickup_cells = cvar("g_pickup_cells");
1259         g_pickup_cells_max = cvar("g_pickup_cells_max");
1260         g_pickup_fuel = cvar("g_pickup_fuel");
1261         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265         g_pickup_armormedium = cvar("g_pickup_armormedium");
1266         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1267         g_pickup_armorbig = cvar("g_pickup_armorbig");
1268         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1269         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1272         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1273         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1274         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1275         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1276         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1277         g_pickup_healthmega = cvar("g_pickup_healthmega");
1278         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1279
1280         g_pinata = cvar("g_pinata");
1281
1282         g_weapon_stay = cvar("g_weapon_stay");
1283
1284         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1285                 g_weapon_stay = 1;
1286
1287         g_ghost_items = cvar("g_ghost_items");
1288
1289         if(g_ghost_items >= 1)
1290                 g_ghost_items = 0.25; // default alpha value
1291
1292         if not(inWarmupStage && !g_ca)
1293                 game_starttime = cvar("g_start_delay");
1294
1295         sv_pitch_min = cvar("sv_pitch_min");
1296         sv_pitch_max = cvar("sv_pitch_max");
1297         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1298
1299         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1300
1301         readplayerstartcvars();
1302 }
1303
1304 /*
1305 // TODO sound pack system
1306 string soundpack;
1307
1308 string precache_sound_builtin (string s) = #19;
1309 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1310 string precache_sound(string s)
1311 {
1312         return precache_sound_builtin(strcat(soundpack, s));
1313 }
1314 void play2(entity e, string filename)
1315 {
1316         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1317 }
1318 void sound(entity e, float chan, string samp, float vol, float atten)
1319 {
1320         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1321 }
1322 */
1323
1324 // Sound functions
1325 string precache_sound (string s) = #19;
1326 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1327 float precache_sound_index (string s) = #19;
1328
1329 #define SND_VOLUME      1
1330 #define SND_ATTENUATION 2
1331 #define SND_LARGEENTITY 8
1332 #define SND_LARGESOUND  16
1333
1334 float sound_allowed(float dest, entity e)
1335 {
1336     // sounds from world may always pass
1337     for (;;)
1338     {
1339         if (e.classname == "body")
1340             e = e.enemy;
1341         if (e.owner && e.owner != e)
1342             e = e.owner;
1343         else
1344             break;
1345     }
1346     // sounds to self may always pass
1347     if (dest == MSG_ONE)
1348         if (e == msg_entity)
1349             return TRUE;
1350     // sounds by players can be removed
1351     if (cvar("bot_sound_monopoly"))
1352         if (clienttype(e) == CLIENTTYPE_REAL)
1353             return FALSE;
1354     // anything else may pass
1355     return TRUE;
1356 }
1357
1358 void sound(entity e, float chan, string samp, float vol, float atten)
1359 {
1360     if (!sound_allowed(MSG_BROADCAST, e))
1361         return;
1362     sound_builtin(e, chan, samp, vol, atten);
1363 }
1364 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1365 {
1366     float entno, idx;
1367
1368     if (!sound_allowed(dest, e))
1369         return;
1370
1371     entno = num_for_edict(e);
1372     idx = precache_sound_index(samp);
1373
1374     float sflags;
1375     sflags = 0;
1376
1377     atten = floor(atten * 64);
1378     vol = floor(vol * 255);
1379
1380     if (vol != 255)
1381         sflags |= SND_VOLUME;
1382     if (atten != 64)
1383         sflags |= SND_ATTENUATION;
1384     if (entno >= 8192)
1385         sflags |= SND_LARGEENTITY;
1386     if (idx >= 256)
1387         sflags |= SND_LARGESOUND;
1388
1389     WriteByte(dest, SVC_SOUND);
1390     WriteByte(dest, sflags);
1391     if (sflags & SND_VOLUME)
1392         WriteByte(dest, vol);
1393     if (sflags & SND_ATTENUATION)
1394         WriteByte(dest, atten);
1395     if (sflags & SND_LARGEENTITY)
1396     {
1397         WriteShort(dest, entno);
1398         WriteByte(dest, chan);
1399     }
1400     else
1401     {
1402         WriteShort(dest, entno * 8 + chan);
1403     }
1404     if (sflags & SND_LARGESOUND)
1405         WriteShort(dest, idx);
1406     else
1407         WriteByte(dest, idx);
1408
1409     WriteCoord(dest, o_x);
1410     WriteCoord(dest, o_y);
1411     WriteCoord(dest, o_z);
1412 }
1413 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1414 {
1415     vector o;
1416
1417     if (!sound_allowed(dest, e))
1418         return;
1419
1420     o = e.origin + 0.5 * (e.mins + e.maxs);
1421     soundtoat(dest, e, o, chan, samp, vol, atten);
1422 }
1423 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1424 {
1425     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1426 }
1427 void stopsoundto(float dest, entity e, float chan)
1428 {
1429     float entno;
1430
1431     if (!sound_allowed(dest, e))
1432         return;
1433
1434     entno = num_for_edict(e);
1435
1436     if (entno >= 8192)
1437     {
1438         float idx, sflags;
1439         idx = precache_sound_index("misc/null.wav");
1440         sflags = SND_LARGEENTITY;
1441         if (idx >= 256)
1442             sflags |= SND_LARGESOUND;
1443         WriteByte(dest, SVC_SOUND);
1444         WriteByte(dest, sflags);
1445         WriteShort(dest, entno);
1446         WriteByte(dest, chan);
1447         if (sflags & SND_LARGESOUND)
1448             WriteShort(dest, idx);
1449         else
1450             WriteByte(dest, idx);
1451         WriteCoord(dest, e.origin_x);
1452         WriteCoord(dest, e.origin_y);
1453         WriteCoord(dest, e.origin_z);
1454     }
1455     else
1456     {
1457         WriteByte(dest, SVC_STOPSOUND);
1458         WriteShort(dest, entno * 8 + chan);
1459     }
1460 }
1461 void stopsound(entity e, float chan)
1462 {
1463     if (!sound_allowed(MSG_BROADCAST, e))
1464         return;
1465
1466     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1467     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1468 }
1469
1470 void play2(entity e, string filename)
1471 {
1472     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1473     msg_entity = e;
1474     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1475 }
1476
1477 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1478 .float spamtime;
1479 float spamsound(entity e, float chan, string samp, float vol, float atten)
1480 {
1481     if (!sound_allowed(MSG_BROADCAST, e))
1482         return FALSE;
1483
1484     if (time > e.spamtime)
1485     {
1486         e.spamtime = time;
1487         sound(e, chan, samp, vol, atten);
1488         return TRUE;
1489     }
1490     return FALSE;
1491 }
1492
1493 void play2team(float t, string filename)
1494 {
1495     local entity head;
1496
1497     if (cvar("bot_sound_monopoly"))
1498         return;
1499
1500     FOR_EACH_REALPLAYER(head)
1501     {
1502         if (head.team == t)
1503             play2(head, filename);
1504     }
1505 }
1506
1507 void play2all(string samp)
1508 {
1509     if (cvar("bot_sound_monopoly"))
1510         return;
1511
1512     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1513 }
1514
1515 void PrecachePlayerSounds(string f);
1516 void precache_playermodel(string m)
1517 {
1518         float globhandle, i, n;
1519         string f;
1520
1521         if(substring(m, -9,5) == "_lod1")
1522                 return;
1523         if(substring(m, -9,5) == "_lod2")
1524                 return;
1525         precache_model(m);
1526         if(sv_loddistance1)
1527         {
1528                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1529                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1530         }
1531
1532         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1533         if (globhandle < 0)
1534                 return;
1535         n = search_getsize(globhandle);
1536         for (i = 0; i < n; ++i)
1537         {
1538                 //print(search_getfilename(globhandle, i), "\n");
1539                 f = search_getfilename(globhandle, i);
1540                 PrecachePlayerSounds(f);
1541         }
1542         search_end(globhandle);
1543 }
1544 void precache_all_playermodels(string pattern)
1545 {
1546         float globhandle, i, n;
1547         string f;
1548
1549         globhandle = search_begin(pattern, TRUE, FALSE);
1550         if (globhandle < 0)
1551                 return;
1552         n = search_getsize(globhandle);
1553         for (i = 0; i < n; ++i)
1554         {
1555                 //print(search_getfilename(globhandle, i), "\n");
1556                 f = search_getfilename(globhandle, i);
1557                 precache_playermodel(f);
1558         }
1559         search_end(globhandle);
1560 }
1561
1562 void precache()
1563 {
1564     // gamemode related things
1565     precache_model ("models/misc/chatbubble.spr");
1566     precache_model ("models/misc/teambubble.spr");
1567     if (g_runematch)
1568     {
1569         precache_model ("models/runematch/curse.mdl");
1570         precache_model ("models/runematch/rune.mdl");
1571     }
1572
1573 #ifdef TTURRETS_ENABLED
1574     if (cvar("g_turrets"))
1575         turrets_precash();
1576 #endif
1577
1578     // Precache all player models if desired
1579     if (cvar("sv_precacheplayermodels"))
1580     {
1581         PrecachePlayerSounds("sound/player/default.sounds");
1582         precache_all_playermodels("models/player/*.zym");
1583         precache_all_playermodels("models/player/*.dpm");
1584         precache_all_playermodels("models/player/*.md3");
1585         precache_all_playermodels("models/player/*.psk");
1586         precache_all_playermodels("models/player/*.iqm");
1587     }
1588
1589     if (cvar("sv_defaultcharacter"))
1590     {
1591         string s;
1592         s = cvar_string("sv_defaultplayermodel_red");
1593         if (s != "")
1594             precache_playermodel(s);
1595         s = cvar_string("sv_defaultplayermodel_blue");
1596         if (s != "")
1597             precache_playermodel(s);
1598         s = cvar_string("sv_defaultplayermodel_yellow");
1599         if (s != "")
1600             precache_playermodel(s);
1601         s = cvar_string("sv_defaultplayermodel_pink");
1602         if (s != "")
1603             precache_playermodel(s);
1604         s = cvar_string("sv_defaultplayermodel");
1605         if (s != "")
1606             precache_playermodel(s);
1607     }
1608
1609     if (g_footsteps)
1610     {
1611         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1612         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1613     }
1614
1615     // gore and miscellaneous sounds
1616     //precache_sound ("misc/h2ohit.wav");
1617     precache_model ("models/hook.md3");
1618     precache_sound ("misc/armorimpact.wav");
1619     precache_sound ("misc/bodyimpact1.wav");
1620     precache_sound ("misc/bodyimpact2.wav");
1621     precache_sound ("misc/gib.wav");
1622     precache_sound ("misc/gib_splat01.wav");
1623     precache_sound ("misc/gib_splat02.wav");
1624     precache_sound ("misc/gib_splat03.wav");
1625     precache_sound ("misc/gib_splat04.wav");
1626     precache_sound ("misc/hit.wav");
1627         precache_sound ("misc/typehit.wav");
1628     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1629     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1630     precache_sound ("misc/null.wav");
1631     precache_sound ("misc/spawn.wav");
1632     precache_sound ("misc/talk.wav");
1633     precache_sound ("misc/teleport.wav");
1634     precache_sound ("misc/poweroff.wav");
1635     precache_sound ("player/lava.wav");
1636     precache_sound ("player/slime.wav");
1637
1638     if (g_jetpack)
1639         precache_sound ("misc/jetpack_fly.wav");
1640
1641     precache_model ("models/sprites/0.spr32");
1642     precache_model ("models/sprites/1.spr32");
1643     precache_model ("models/sprites/2.spr32");
1644     precache_model ("models/sprites/3.spr32");
1645     precache_model ("models/sprites/4.spr32");
1646     precache_model ("models/sprites/5.spr32");
1647     precache_model ("models/sprites/6.spr32");
1648     precache_model ("models/sprites/7.spr32");
1649     precache_model ("models/sprites/8.spr32");
1650     precache_model ("models/sprites/9.spr32");
1651     precache_model ("models/sprites/10.spr32");
1652
1653     // common weapon precaches
1654     precache_sound ("weapons/weapon_switch.wav");
1655     precache_sound ("weapons/weaponpickup.wav");
1656     precache_sound ("weapons/unavailable.wav");
1657     if (g_grappling_hook)
1658     {
1659         precache_sound ("weapons/hook_fire.wav"); // hook
1660         precache_sound ("weapons/hook_impact.wav"); // hook
1661     }
1662
1663     if(cvar("sv_precacheweapons"))
1664     {
1665         //precache weapon models/sounds
1666         local float wep;
1667         wep = WEP_FIRST;
1668         while (wep <= WEP_LAST)
1669         {
1670             weapon_action(wep, WR_PRECACHE);
1671             wep = wep + 1;
1672         }
1673     }
1674
1675     precache_model("models/elaser.mdl");
1676     precache_model("models/laser.mdl");
1677     precache_model("models/ebomb.mdl");
1678
1679 #if 0
1680     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1681
1682     if (!self.noise && self.music) // quake 3 uses the music field
1683         self.noise = self.music;
1684
1685     // plays music for the level if there is any
1686     if (self.noise)
1687     {
1688         precache_sound (self.noise);
1689         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1690     }
1691 #endif
1692 }
1693
1694 // sorry, but using \ in macros breaks line numbers
1695 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1696 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1697 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1698
1699 // WARNING: this kills the trace globals
1700 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1701 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1702
1703 #define INITPRIO_FIRST              0
1704 #define INITPRIO_GAMETYPE           0
1705 #define INITPRIO_GAMETYPE_FALLBACK  1
1706 #define INITPRIO_CVARS              5
1707 #define INITPRIO_FINDTARGET        10
1708 #define INITPRIO_DROPTOFLOOR       20
1709 #define INITPRIO_SETLOCATION       90
1710 #define INITPRIO_LINKDOORS         91
1711 #define INITPRIO_LAST              99
1712
1713 .void(void) initialize_entity;
1714 .float initialize_entity_order;
1715 .entity initialize_entity_next;
1716 entity initialize_entity_first;
1717
1718 void make_safe_for_remove(entity e)
1719 {
1720     if (e.initialize_entity)
1721     {
1722         entity ent, prev;
1723         for (ent = initialize_entity_first; ent; )
1724         {
1725             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1726             {
1727                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1728                 // skip it in linked list
1729                 if (prev)
1730                 {
1731                     prev.initialize_entity_next = ent.initialize_entity_next;
1732                     ent = prev.initialize_entity_next;
1733                 }
1734                 else
1735                 {
1736                     initialize_entity_first = ent.initialize_entity_next;
1737                     ent = initialize_entity_first;
1738                 }
1739             }
1740             else
1741             {
1742                 prev = ent;
1743                 ent = ent.initialize_entity_next;
1744             }
1745         }
1746     }
1747 }
1748
1749 void objerror(string s)
1750 {
1751     make_safe_for_remove(self);
1752     objerror_builtin(s);
1753 }
1754
1755 void remove_unsafely(entity e)
1756 {
1757     remove_builtin(e);
1758 }
1759
1760 void remove_safely(entity e)
1761 {
1762     make_safe_for_remove(e);
1763     remove_builtin(e);
1764 }
1765
1766 void InitializeEntity(entity e, void(void) func, float order)
1767 {
1768     entity prev, cur;
1769
1770     if (!e || e.initialize_entity)
1771     {
1772         // make a proxy initializer entity
1773         entity e_old;
1774         e_old = e;
1775         e = spawn();
1776         e.classname = "initialize_entity";
1777         e.enemy = e_old;
1778     }
1779
1780     e.initialize_entity = func;
1781     e.initialize_entity_order = order;
1782
1783     cur = initialize_entity_first;
1784     for (;;)
1785     {
1786         if (!cur || cur.initialize_entity_order > order)
1787         {
1788             // insert between prev and cur
1789             if (prev)
1790                 prev.initialize_entity_next = e;
1791             else
1792                 initialize_entity_first = e;
1793             e.initialize_entity_next = cur;
1794             return;
1795         }
1796         prev = cur;
1797         cur = cur.initialize_entity_next;
1798     }
1799 }
1800 void InitializeEntitiesRun()
1801 {
1802     entity startoflist;
1803     startoflist = initialize_entity_first;
1804     initialize_entity_first = world;
1805     for (self = startoflist; self; )
1806     {
1807         entity e;
1808         var void(void) func;
1809         e = self.initialize_entity_next;
1810         func = self.initialize_entity;
1811         self.initialize_entity_order = 0;
1812         self.initialize_entity = func_null;
1813         self.initialize_entity_next = world;
1814         if (self.classname == "initialize_entity")
1815         {
1816             entity e_old;
1817             e_old = self.enemy;
1818             remove_builtin(self);
1819             self = e_old;
1820         }
1821         //dprint("Delayed initialization: ", self.classname, "\n");
1822         func();
1823         self = e;
1824     }
1825 }
1826
1827 .float uncustomizeentityforclient_set;
1828 .void(void) uncustomizeentityforclient;
1829 void(void) SUB_Nullpointer = #0;
1830 void UncustomizeEntitiesRun()
1831 {
1832     entity oldself;
1833     oldself = self;
1834     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1835         self.uncustomizeentityforclient();
1836     self = oldself;
1837 }
1838 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1839 {
1840     e.customizeentityforclient = customizer;
1841     e.uncustomizeentityforclient = uncustomizer;
1842     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1843 }
1844
1845 .float nottargeted;
1846 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1847
1848 void() SUB_Remove;
1849 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1850 {
1851     vector mi, ma;
1852
1853     if (e.classname == "")
1854         e.classname = "net_linked";
1855
1856     if (e.model == "" || self.modelindex == 0)
1857     {
1858         mi = e.mins;
1859         ma = e.maxs;
1860         setmodel(e, "null");
1861         setsize(e, mi, ma);
1862     }
1863
1864     e.SendEntity = sendfunc;
1865     e.SendFlags = 0xFFFFFF;
1866
1867     if (!docull)
1868         e.effects |= EF_NODEPTHTEST;
1869
1870     if (dt)
1871     {
1872         e.nextthink = time + dt;
1873         e.think = SUB_Remove;
1874     }
1875 }
1876
1877 void adaptor_think2touch()
1878 {
1879     entity o;
1880     o = other;
1881     other = world;
1882     self.touch();
1883     other = o;
1884 }
1885
1886 void adaptor_think2use()
1887 {
1888     entity o, a;
1889     o = other;
1890     a = activator;
1891     activator = world;
1892     other = world;
1893     self.use();
1894     other = o;
1895     activator = a;
1896 }
1897
1898 // deferred dropping
1899 void DropToFloor_Handler()
1900 {
1901     droptofloor_builtin();
1902     self.dropped_origin = self.origin;
1903 }
1904
1905 void droptofloor()
1906 {
1907     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1908 }
1909
1910
1911
1912 float trace_hits_box_a0, trace_hits_box_a1;
1913
1914 float trace_hits_box_1d(float end, float thmi, float thma)
1915 {
1916     if (end == 0)
1917     {
1918         // just check if x is in range
1919         if (0 < thmi)
1920             return FALSE;
1921         if (0 > thma)
1922             return FALSE;
1923     }
1924     else
1925     {
1926         // do the trace with respect to x
1927         // 0 -> end has to stay in thmi -> thma
1928         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1929         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1930         if (trace_hits_box_a0 > trace_hits_box_a1)
1931             return FALSE;
1932     }
1933     return TRUE;
1934 }
1935
1936 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1937 {
1938     end -= start;
1939     thmi -= start;
1940     thma -= start;
1941     // now it is a trace from 0 to end
1942
1943     trace_hits_box_a0 = 0;
1944     trace_hits_box_a1 = 1;
1945
1946     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1947         return FALSE;
1948     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1949         return FALSE;
1950     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1951         return FALSE;
1952
1953     return TRUE;
1954 }
1955
1956 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1957 {
1958     return trace_hits_box(start, end, thmi - ma, thma - mi);
1959 }
1960
1961 float SUB_NoImpactCheck()
1962 {
1963         // zero hitcontents = this is not the real impact, but either the
1964         // mirror-impact of something hitting the projectile instead of the
1965         // projectile hitting the something, or a touchareagrid one. Neither of
1966         // these stop the projectile from moving, so...
1967         if(trace_dphitcontents == 0)
1968         {
1969                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1970                 checkclient();
1971         }
1972     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1973         return 1;
1974     if (other == world && self.size != '0 0 0')
1975     {
1976         vector tic;
1977         tic = self.velocity * sys_frametime;
1978         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1979         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1980         if (trace_fraction >= 1)
1981         {
1982             dprint("Odd... did not hit...?\n");
1983         }
1984         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1985         {
1986             dprint("Detected and prevented the sky-grapple bug.\n");
1987             return 1;
1988         }
1989     }
1990
1991     return 0;
1992 }
1993
1994 #define SUB_OwnerCheck() (other && (other == self.owner))
1995
1996 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1997 {
1998         if(SUB_OwnerCheck())
1999                 return TRUE;
2000         if(SUB_NoImpactCheck())
2001         {
2002                 remove(self);
2003                 return TRUE;
2004         }
2005         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2006                 UpdateCSQCProjectileNextFrame(self);
2007         return FALSE;
2008 }
2009 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2010
2011 float MAX_IPBAN_URIS = 16;
2012
2013 float URI_GET_DISCARD   = 0;
2014 float URI_GET_IPBAN     = 1;
2015 float URI_GET_IPBAN_END = 16;
2016
2017 void URI_Get_Callback(float id, float status, string data)
2018 {
2019     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2020     dprint(data);
2021     dprint("\nEnd of data.\n");
2022
2023     if (id == URI_GET_DISCARD)
2024     {
2025         // discard
2026     }
2027     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2028     {
2029         // online ban list
2030         OnlineBanList_URI_Get_Callback(id, status, data);
2031     }
2032     else
2033     {
2034         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2035     }
2036 }
2037
2038 void print_to(entity e, string s)
2039 {
2040     if (e)
2041         sprint(e, strcat(s, "\n"));
2042     else
2043         print(s, "\n");
2044 }
2045
2046 string getrecords(float page) // 50 records per page
2047 {
2048     float rec;
2049     string h;
2050     float r;
2051     float i;
2052     string s;
2053
2054     rec = 0;
2055
2056     s = "";
2057
2058     if (g_ctf)
2059     {
2060         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2061         {
2062             if (MapInfo_Get_ByID(i))
2063             {
2064                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2065                 if (r == 0)
2066                     continue;
2067                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2068                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2069                 ++rec;
2070             }
2071         }
2072     }
2073
2074     if (g_race)
2075     {
2076         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2077         {
2078             if (MapInfo_Get_ByID(i))
2079             {
2080                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2081                 if (r == 0)
2082                     continue;
2083                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2084                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2085                 ++rec;
2086             }
2087         }
2088     }
2089
2090     if (g_cts)
2091     {
2092         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2093         {
2094             if (MapInfo_Get_ByID(i))
2095             {
2096                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2097                 if (r == 0)
2098                     continue;
2099                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2100                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2101                 ++rec;
2102             }
2103         }
2104     }
2105
2106     MapInfo_ClearTemps();
2107
2108     if (s == "" && page == 0)
2109         return "No records are available on this server.\n";
2110     else
2111         return s;
2112 }
2113
2114 string getrankings()
2115 {
2116     string n;
2117     float t;
2118     float i;
2119     string s;
2120     string p;
2121     string map;
2122
2123     s = "";
2124
2125     map = GetMapname();
2126
2127     for (i = 1; i <= RANKINGS_CNT; ++i)
2128     {
2129         t = race_GetTime(i);
2130         if (t == 0)
2131             continue;
2132         n = race_GetName(i);
2133         p = race_PlaceName(i);
2134         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2135     }
2136
2137     MapInfo_ClearTemps();
2138
2139     if (s == "")
2140         return strcat("No records are available for the map: ", map, "\n");
2141     else
2142         return strcat("Records for ", map, ":\n", s);
2143 }
2144
2145 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2146 {
2147     float m, i;
2148     vector start, org, delta, end, enddown, mstart;
2149
2150     m = e.dphitcontentsmask;
2151     e.dphitcontentsmask = goodcontents | badcontents;
2152
2153     org = world.mins;
2154     delta = world.maxs - world.mins;
2155
2156     for (i = 0; i < attempts; ++i)
2157     {
2158         start_x = org_x + random() * delta_x;
2159         start_y = org_y + random() * delta_y;
2160         start_z = org_z + random() * delta_z;
2161
2162         // rule 1: start inside world bounds, and outside
2163         // solid, and don't start from somewhere where you can
2164         // fall down to evil
2165         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2166         if (trace_fraction >= 1)
2167             continue;
2168         if (trace_startsolid)
2169             continue;
2170         if (trace_dphitcontents & badcontents)
2171             continue;
2172         if (trace_dphitq3surfaceflags & badsurfaceflags)
2173             continue;
2174
2175         // rule 2: if we are too high, lower the point
2176         if (trace_fraction * delta_z > maxaboveground)
2177             start = trace_endpos + '0 0 1' * maxaboveground;
2178         enddown = trace_endpos;
2179
2180         // rule 3: make sure we aren't outside the map. This only works
2181         // for somewhat well formed maps. A good rule of thumb is that
2182         // the map should have a convex outside hull.
2183         // these can be traceLINES as we already verified the starting box
2184         mstart = start + 0.5 * (e.mins + e.maxs);
2185         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2186         if (trace_fraction >= 1)
2187             continue;
2188         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2189         if (trace_fraction >= 1)
2190             continue;
2191         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2192         if (trace_fraction >= 1)
2193             continue;
2194         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2195         if (trace_fraction >= 1)
2196             continue;
2197         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2198         if (trace_fraction >= 1)
2199             continue;
2200
2201         // find a random vector to "look at"
2202         end_x = org_x + random() * delta_x;
2203         end_y = org_y + random() * delta_y;
2204         end_z = org_z + random() * delta_z;
2205         end = start + normalize(end - start) * vlen(delta);
2206
2207         // rule 4: start TO end must not be too short
2208         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2209         if (trace_startsolid)
2210             continue;
2211         if (trace_fraction < minviewdistance / vlen(delta))
2212             continue;
2213
2214         // rule 5: don't want to look at sky
2215         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2216             continue;
2217
2218         // rule 6: we must not end up in trigger_hurt
2219         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2220         {
2221             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2222             continue;
2223         }
2224
2225         break;
2226     }
2227
2228     e.dphitcontentsmask = m;
2229
2230     if (i < attempts)
2231     {
2232         setorigin(e, start);
2233         e.angles = vectoangles(end - start);
2234         dprint("Needed ", ftos(i + 1), " attempts\n");
2235         return TRUE;
2236     }
2237     else
2238         return FALSE;
2239 }
2240
2241 float zcurveparticles_effectno;
2242 vector zcurveparticles_start;
2243 float zcurveparticles_spd;
2244
2245 void endzcurveparticles()
2246 {
2247         if(zcurveparticles_effectno)
2248         {
2249                 // terminator
2250                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2251         }
2252         zcurveparticles_effectno = 0;
2253 }
2254
2255 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2256 {
2257         spd = bound(0, floor(spd / 16), 32767);
2258         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2259         {
2260                 endzcurveparticles();
2261                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2262                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2263                 WriteShort(MSG_BROADCAST, effectno);
2264                 WriteCoord(MSG_BROADCAST, start_x);
2265                 WriteCoord(MSG_BROADCAST, start_y);
2266                 WriteCoord(MSG_BROADCAST, start_z);
2267                 zcurveparticles_effectno = effectno;
2268                 zcurveparticles_start = start;
2269         }
2270         else
2271                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2272         WriteCoord(MSG_BROADCAST, end_x);
2273         WriteCoord(MSG_BROADCAST, end_y);
2274         WriteCoord(MSG_BROADCAST, end_z);
2275         WriteCoord(MSG_BROADCAST, end_dz);
2276         zcurveparticles_spd = spd;
2277 }
2278
2279 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2280 {
2281         float end_dz;
2282         vector vecxy, velxy;
2283
2284         vecxy = end - start;
2285         vecxy_z = 0;
2286         velxy = vel;
2287         velxy_z = 0;
2288
2289         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2290         {
2291                 endzcurveparticles();
2292                 trailparticles(world, effectno, start, end);
2293                 return;
2294         }
2295
2296         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2297         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2298 }
2299
2300 string GetGametype(); // g_world.qc
2301 void write_recordmarker(entity pl, float tstart, float dt)
2302 {
2303     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2304
2305     // also write a marker into demo files for demotc-race-record-extractor to find
2306     stuffcmd(pl,
2307              strcat(
2308                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2309                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2310 }
2311
2312 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2313 {
2314         switch(self.owner.cvar_cl_gunalign)
2315         {
2316                 case 1: // right
2317                         break;
2318
2319                 case 2: // left
2320                         vecs_y = -vecs_y;
2321                         break;
2322
2323                 default:
2324                 case 3:
2325                         if(allowcenter) // 2: allow center handedness
2326                         {
2327                                 // center
2328                                 vecs_y = 0;
2329                                 vecs_z -= 2;
2330                         }
2331                         else
2332                         {
2333                                 // right
2334                         }
2335                         break;
2336
2337                 case 4:
2338                         if(allowcenter) // 2: allow center handedness
2339                         {
2340                                 // center
2341                                 vecs_y = 0;
2342                                 vecs_z -= 2;
2343                         }
2344                         else
2345                         {
2346                                 // left
2347                                 vecs_y = -vecs_y;
2348                         }
2349                         break;
2350         }
2351         return vecs;
2352 }
2353
2354 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2355 {
2356         string s;
2357         vector v;
2358
2359         if (cvar("g_shootfromeye"))
2360         {
2361                 if (visual)
2362                 {
2363                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2364                 }
2365                 else
2366                 {
2367                         vecs_y = 0;
2368                         vecs_z = 0;
2369                 }
2370         }
2371         else if (cvar("g_shootfromcenter"))
2372         {
2373                 if (visual)
2374                 {
2375                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2376                 }
2377                 else
2378                 {
2379                         vecs_y = 0;
2380                         vecs_z -= 2;
2381                 }
2382         }
2383         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2384         {
2385                 v = stov(s);
2386                 if (y_is_right)
2387                         v_y = -v_y;
2388                 if (v_x != 0)
2389                         vecs_x = v_x;
2390                 vecs_y = v_y;
2391                 vecs_z = v_z;
2392         }
2393         else if (cvar("g_shootfromclient"))
2394         {
2395                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2396         }
2397         return vecs;
2398 }
2399
2400
2401
2402 void attach_sameorigin(entity e, entity to, string tag)
2403 {
2404     vector org, t_forward, t_left, t_up, e_forward, e_up;
2405     vector org0, ang0;
2406     float tagscale;
2407
2408     ang0 = e.angles;
2409     org0 = e.origin;
2410
2411     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2412     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2413     t_forward = v_forward * tagscale;
2414     t_left = v_right * -tagscale;
2415     t_up = v_up * tagscale;
2416
2417     e.origin_x = org * t_forward;
2418     e.origin_y = org * t_left;
2419     e.origin_z = org * t_up;
2420
2421     // current forward and up directions
2422     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2423                 e.angles = AnglesTransform_FromVAngles(e.angles);
2424         else
2425                 e.angles = AnglesTransform_FromAngles(e.angles);
2426     fixedmakevectors(e.angles);
2427
2428     // untransform forward, up!
2429     e_forward_x = v_forward * t_forward;
2430     e_forward_y = v_forward * t_left;
2431     e_forward_z = v_forward * t_up;
2432     e_up_x = v_up * t_forward;
2433     e_up_y = v_up * t_left;
2434     e_up_z = v_up * t_up;
2435
2436     e.angles = fixedvectoangles2(e_forward, e_up);
2437     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2438                 e.angles = AnglesTransform_ToVAngles(e.angles);
2439         else
2440                 e.angles = AnglesTransform_ToAngles(e.angles);
2441
2442     setattachment(e, to, tag);
2443     setorigin(e, e.origin);
2444 }
2445
2446 void detach_sameorigin(entity e)
2447 {
2448     vector org;
2449     org = gettaginfo(e, 0);
2450     e.angles = fixedvectoangles2(v_forward, v_up);
2451     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2452                 e.angles = AnglesTransform_ToVAngles(e.angles);
2453         else
2454                 e.angles = AnglesTransform_ToAngles(e.angles);
2455     setorigin(e, org);
2456     setattachment(e, world, "");
2457     setorigin(e, e.origin);
2458 }
2459
2460 void follow_sameorigin(entity e, entity to)
2461 {
2462     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2463     e.aiment = to; // make the hole follow bmodel
2464     e.punchangle = to.angles; // the original angles of bmodel
2465     e.view_ofs = e.origin - to.origin; // relative origin
2466     e.v_angle = e.angles - to.angles; // relative angles
2467 }
2468
2469 void unfollow_sameorigin(entity e)
2470 {
2471     e.movetype = MOVETYPE_NONE;
2472 }
2473
2474 entity gettaginfo_relative_ent;
2475 vector gettaginfo_relative(entity e, float tag)
2476 {
2477     if (!gettaginfo_relative_ent)
2478     {
2479         gettaginfo_relative_ent = spawn();
2480         gettaginfo_relative_ent.effects = EF_NODRAW;
2481     }
2482     gettaginfo_relative_ent.model = e.model;
2483     gettaginfo_relative_ent.modelindex = e.modelindex;
2484     gettaginfo_relative_ent.frame = e.frame;
2485     return gettaginfo(gettaginfo_relative_ent, tag);
2486 }
2487
2488 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2489 {
2490     float p;
2491     p = pow(2, chan);
2492     if (pl.soundentity.cnt & p)
2493         return;
2494     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2495     pl.soundentity.cnt |= p;
2496 }
2497
2498 void SoundEntity_StopSound(entity pl, float chan)
2499 {
2500     float p;
2501     p = pow(2, chan);
2502     if (pl.soundentity.cnt & p)
2503     {
2504         stopsoundto(MSG_ALL, pl.soundentity, chan);
2505         pl.soundentity.cnt &~= p;
2506     }
2507 }
2508
2509 void SoundEntity_Attach(entity pl)
2510 {
2511     pl.soundentity = spawn();
2512     pl.soundentity.classname = "soundentity";
2513     pl.soundentity.owner = pl;
2514     setattachment(pl.soundentity, pl, "");
2515     setmodel(pl.soundentity, "null");
2516 }
2517
2518 void SoundEntity_Detach(entity pl)
2519 {
2520     float i;
2521     for (i = 0; i <= 7; ++i)
2522         SoundEntity_StopSound(pl, i);
2523 }
2524
2525
2526 float ParseCommandPlayerSlotTarget_firsttoken;
2527 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2528 {
2529     string s;
2530     entity e, head;
2531     float n;
2532
2533     s = string_null;
2534
2535     ParseCommandPlayerSlotTarget_firsttoken = -1;
2536
2537     if (tokens > idx)
2538     {
2539         if (substring(argv(idx), 0, 1) == "#")
2540         {
2541             s = substring(argv(idx), 1, -1);
2542             ++idx;
2543             if (s == "")
2544                 if (tokens > idx)
2545                 {
2546                     s = argv(idx);
2547                     ++idx;
2548                 }
2549                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2550             if (s == ftos(stof(s)))
2551             {
2552                 e = edict_num(stof(s));
2553                 if (e.flags & FL_CLIENT)
2554                     return e;
2555             }
2556         }
2557         else
2558         {
2559             // it must be a nick name
2560             s = argv(idx);
2561             ++idx;
2562                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2563
2564             n = 0;
2565             FOR_EACH_CLIENT(head)
2566             if (head.netname == s)
2567             {
2568                 e = head;
2569                 ++n;
2570             }
2571             if (n == 1)
2572                 return e;
2573
2574             s = strdecolorize(s);
2575             n = 0;
2576             FOR_EACH_CLIENT(head)
2577             if (strdecolorize(head.netname) == s)
2578             {
2579                 e = head;
2580                 ++n;
2581             }
2582             if (n == 1)
2583                 return e;
2584         }
2585     }
2586
2587     return world;
2588 }
2589
2590 .float scale2;
2591
2592 float modeleffect_SendEntity(entity to, float sf)
2593 {
2594         float f;
2595         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2596
2597         f = 0;
2598         if(self.velocity != '0 0 0')
2599                 f |= 1;
2600         if(self.angles != '0 0 0')
2601                 f |= 2;
2602         if(self.avelocity != '0 0 0')
2603                 f |= 4;
2604
2605         WriteByte(MSG_ENTITY, f);
2606         WriteShort(MSG_ENTITY, self.modelindex);
2607         WriteByte(MSG_ENTITY, self.skin);
2608         WriteByte(MSG_ENTITY, self.frame);
2609         WriteCoord(MSG_ENTITY, self.origin_x);
2610         WriteCoord(MSG_ENTITY, self.origin_y);
2611         WriteCoord(MSG_ENTITY, self.origin_z);
2612         if(f & 1)
2613         {
2614                 WriteCoord(MSG_ENTITY, self.velocity_x);
2615                 WriteCoord(MSG_ENTITY, self.velocity_y);
2616                 WriteCoord(MSG_ENTITY, self.velocity_z);
2617         }
2618         if(f & 2)
2619         {
2620                 WriteCoord(MSG_ENTITY, self.angles_x);
2621                 WriteCoord(MSG_ENTITY, self.angles_y);
2622                 WriteCoord(MSG_ENTITY, self.angles_z);
2623         }
2624         if(f & 4)
2625         {
2626                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2627                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2628                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2629         }
2630         WriteShort(MSG_ENTITY, self.scale * 256.0);
2631         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2632         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2633         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2634         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2635
2636         return TRUE;
2637 }
2638
2639 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2640 {
2641         entity e;
2642         float sz;
2643         e = spawn();
2644         e.classname = "modeleffect";
2645         setmodel(e, m);
2646         e.frame = f;
2647         setorigin(e, o);
2648         e.velocity = v;
2649         e.angles = ang;
2650         e.avelocity = angv;
2651         e.alpha = a;
2652         e.teleport_time = t1;
2653         e.fade_time = t2;
2654         e.skin = s;
2655         if(s0 >= 0)
2656                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2657         else
2658                 e.scale = -s0;
2659         if(s2 >= 0)
2660                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2661         else
2662                 e.scale2 = -s2;
2663         sz = max(e.scale, e.scale2);
2664         setsize(e, e.mins * sz, e.maxs * sz);
2665         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2666 }
2667
2668 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2669 {
2670         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2671 }
2672
2673 float randombit(float bits)
2674 {
2675         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2676                 return bits;
2677
2678         float n, f, b, r;
2679
2680         r = random();
2681         b = 0;
2682         n = 0;
2683
2684         for(f = 1; f <= bits; f *= 2)
2685         {
2686                 if(bits & f)
2687                 {
2688                         ++n;
2689                         r *= n;
2690                         if(r <= 1)
2691                                 b = f;
2692                         else
2693                                 r = (r - 1) / (n - 1);
2694                 }
2695         }
2696
2697         return b;
2698 }
2699
2700 float randombits(float bits, float k, float error_return)
2701 {
2702         float r;
2703         r = 0;
2704         while(k > 0 && bits != r)
2705         {
2706                 r += randombit(bits - r);
2707                 --k;
2708         }
2709         if(error_return)
2710                 if(k > 0)
2711                         return -1; // all
2712         return r;
2713 }
2714
2715 void randombit_test(float bits, float iter)
2716 {
2717         while(iter > 0)
2718         {
2719                 print(ftos(randombit(bits)), "\n");
2720                 --iter;
2721         }
2722 }
2723
2724 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2725 {
2726         if(halflifedist > 0)
2727                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2728         else if(halflifedist < 0)
2729                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2730         else
2731                 return 1;
2732 }
2733
2734
2735
2736
2737 #ifdef RELEASE
2738 #define cvar_string_normal cvar_string_builtin
2739 #define cvar_normal cvar_builtin
2740 #else
2741 string cvar_string_normal(string n)
2742 {
2743         if not(cvar_type(n) & 1)
2744                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2745         return cvar_string_builtin(n);
2746 }
2747
2748 float cvar_normal(string n)
2749 {
2750         return stof(cvar_string_normal(n));
2751 }
2752 #endif
2753 #define cvar_set_normal cvar_set_builtin
2754
2755 void defer_think()
2756 {
2757     entity oself;
2758
2759     oself           = self;
2760     self            = self.owner;
2761     oself.think     = SUB_Remove;
2762     oself.nextthink = time;
2763
2764     oself.use();
2765 }
2766
2767 /*
2768     Execute func() after time + fdelay.
2769     self when func is executed = self when defer is called
2770 */
2771 void defer(float fdelay, void() func)
2772 {
2773     entity e;
2774
2775     e           = spawn();
2776     e.owner     = self;
2777     e.use       = func;
2778     e.think     = defer_think;
2779     e.nextthink = time + fdelay;
2780 }