1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883 else if (g_race || g_cts)
884 t = (i == WEP_LASER);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
979 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
983 start_weapons = g_weaponarena;
984 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
986 e = get_weaponinfo(j);
987 if(start_weapons & e.weapons)
989 if(e.items & IT_ROCKETS)
990 start_ammo_rockets = 999;
991 if(e.items & IT_SHELLS)
992 start_ammo_shells = 999;
993 if(e.items & IT_CELLS)
994 start_ammo_cells = 999;
995 if(e.items & IT_NAILS)
996 start_ammo_nails = 999;
997 if(e.items & IT_FUEL)
998 start_ammo_fuel = 999;
1001 start_items |= IT_UNLIMITED_AMMO;
1003 else if (g_minstagib)
1006 start_armorvalue = 0;
1007 start_weapons = WEPBIT_MINSTANEX;
1008 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1009 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1011 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013 if (g_minstagib_invis_alpha <= 0)
1014 g_minstagib_invis_alpha = -1;
1020 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1021 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1022 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1023 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1024 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1025 start_health = cvar("g_lms_start_health");
1026 start_armorvalue = cvar("g_lms_start_armor");
1030 start_ammo_shells = cvar("g_start_ammo_shells");
1031 start_ammo_nails = cvar("g_start_ammo_nails");
1032 start_ammo_rockets = cvar("g_start_ammo_rockets");
1033 start_ammo_cells = cvar("g_start_ammo_cells");
1034 start_ammo_fuel = cvar("g_start_ammo_fuel");
1037 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039 e = get_weaponinfo(i);
1040 if(want_weapon("g_start_weapon_", e, FALSE))
1041 start_weapons |= e.weapons;
1047 warmup_start_ammo_shells = start_ammo_shells;
1048 warmup_start_ammo_nails = start_ammo_nails;
1049 warmup_start_ammo_rockets = start_ammo_rockets;
1050 warmup_start_ammo_cells = start_ammo_cells;
1051 warmup_start_ammo_fuel = start_ammo_fuel;
1052 warmup_start_health = start_health;
1053 warmup_start_armorvalue = start_armorvalue;
1054 warmup_start_weapons = start_weapons;
1056 if (!g_weaponarena && !g_minstagib && !g_ca)
1058 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1059 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1060 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1061 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1062 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1063 warmup_start_health = cvar("g_warmup_start_health");
1064 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1065 warmup_start_weapons = 0;
1066 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068 e = get_weaponinfo(i);
1069 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1070 warmup_start_weapons |= e.weapons;
1075 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1077 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1078 start_items |= IT_FUEL_REGEN;
1079 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 if(!cvar("g_use_ammunition"))
1085 start_ammo_shells = cvar("g_pickup_shells_max");
1086 start_ammo_nails = cvar("g_pickup_nails_max");
1087 start_ammo_rockets = cvar("g_pickup_rockets_max");
1088 start_ammo_cells = cvar("g_pickup_cells_max");
1089 start_ammo_fuel = cvar("g_pickup_fuel_max");
1090 start_items |= IT_UNLIMITED_AMMO;
1091 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1092 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1093 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1094 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1095 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1096 //warmup_start_items |= IT_UNLIMITED_AMMO;
1100 start_items |= IT_JETPACK;
1102 if (g_weapon_stay == 2)
1104 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1105 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1106 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1107 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1108 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1109 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1110 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1111 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1112 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1113 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1116 MUTATOR_CALLHOOK(SetStartItems);
1118 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1120 e = get_weaponinfo(i);
1121 if(e.weapons & (start_weapons | warmup_start_weapons))
1122 weapon_action(e.weapon, WR_PRECACHE);
1125 start_ammo_shells = max(0, start_ammo_shells);
1126 start_ammo_nails = max(0, start_ammo_nails);
1127 start_ammo_cells = max(0, start_ammo_cells);
1128 start_ammo_rockets = max(0, start_ammo_rockets);
1129 start_ammo_fuel = max(0, start_ammo_fuel);
1131 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1132 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1133 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1134 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1135 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1139 float g_bugrigs_planar_movement;
1140 float g_bugrigs_planar_movement_car_jumping;
1141 float g_bugrigs_reverse_spinning;
1142 float g_bugrigs_reverse_speeding;
1143 float g_bugrigs_reverse_stopping;
1144 float g_bugrigs_air_steering;
1145 float g_bugrigs_angle_smoothing;
1146 float g_bugrigs_friction_floor;
1147 float g_bugrigs_friction_brake;
1148 float g_bugrigs_friction_air;
1149 float g_bugrigs_accel;
1150 float g_bugrigs_speed_ref;
1151 float g_bugrigs_speed_pow;
1152 float g_bugrigs_steer;
1154 float g_touchexplode;
1155 float g_touchexplode_radius;
1156 float g_touchexplode_damage;
1157 float g_touchexplode_edgedamage;
1158 float g_touchexplode_force;
1165 float sv_pitch_fixyaw;
1167 void readlevelcvars(void)
1169 // first load all the mutators
1171 MUTATOR_ADD(mutator_nix);
1172 if(cvar("g_dodging"))
1173 MUTATOR_ADD(mutator_dodging);
1174 if(cvar("g_rocket_flying"))
1175 MUTATOR_ADD(mutator_rocketflying);
1176 if(cvar("g_vampire"))
1177 MUTATOR_ADD(mutator_vampire);
1179 if(cvar("sv_allow_fullbright"))
1180 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1182 g_bugrigs = cvar("g_bugrigs");
1183 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1184 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1185 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1186 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1187 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1188 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1189 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1190 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1191 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1192 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1193 g_bugrigs_accel = cvar("g_bugrigs_accel");
1194 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1195 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1196 g_bugrigs_steer = cvar("g_bugrigs_steer");
1198 g_touchexplode = cvar("g_touchexplode");
1199 g_touchexplode_radius = cvar("g_touchexplode_radius");
1200 g_touchexplode_damage = cvar("g_touchexplode_damage");
1201 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1202 g_touchexplode_force = cvar("g_touchexplode_force");
1204 #ifdef ALLOW_FORCEMODELS
1205 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1207 sv_loddistance1 = cvar("sv_loddistance1");
1208 sv_loddistance2 = cvar("sv_loddistance2");
1210 if(sv_loddistance2 <= sv_loddistance1)
1211 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1213 sv_clones = cvar("sv_clones");
1214 sv_gentle = cvar("sv_gentle");
1215 sv_foginterval = cvar("sv_foginterval");
1216 g_cloaked = cvar("g_cloaked");
1217 g_jump_grunt = cvar("g_jump_grunt");
1218 g_footsteps = cvar("g_footsteps");
1219 g_grappling_hook = cvar("g_grappling_hook");
1220 g_jetpack = cvar("g_jetpack");
1221 g_midair = cvar("g_midair");
1222 g_minstagib = cvar("g_minstagib");
1223 g_norecoil = cvar("g_norecoil");
1224 g_bloodloss = cvar("g_bloodloss");
1225 sv_maxidle = cvar("sv_maxidle");
1226 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1227 sv_pogostick = cvar("sv_pogostick");
1228 g_ctf_reverse = cvar("g_ctf_reverse");
1229 sv_autotaunt = cvar("sv_autotaunt");
1230 sv_taunt = cvar("sv_taunt");
1232 inWarmupStage = cvar("g_warmup");
1233 g_warmup_limit = cvar("g_warmup_limit");
1234 g_warmup_allguns = cvar("g_warmup_allguns");
1235 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1237 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1238 inWarmupStage = 0; // these modes cannot work together, sorry
1240 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1241 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1242 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1243 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1244 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1245 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1246 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1247 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1248 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1249 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1250 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1251 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1253 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1254 g_weaponratefactor = cvar("g_weaponratefactor");
1255 g_weapondamagefactor = cvar("g_weapondamagefactor");
1256 g_weaponforcefactor = cvar("g_weaponforcefactor");
1257 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1259 g_pickup_shells = cvar("g_pickup_shells");
1260 g_pickup_shells_max = cvar("g_pickup_shells_max");
1261 g_pickup_nails = cvar("g_pickup_nails");
1262 g_pickup_nails_max = cvar("g_pickup_nails_max");
1263 g_pickup_rockets = cvar("g_pickup_rockets");
1264 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1265 g_pickup_cells = cvar("g_pickup_cells");
1266 g_pickup_cells_max = cvar("g_pickup_cells_max");
1267 g_pickup_fuel = cvar("g_pickup_fuel");
1268 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1269 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1270 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1271 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1272 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1273 g_pickup_armormedium = cvar("g_pickup_armormedium");
1274 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1275 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1276 g_pickup_armorbig = cvar("g_pickup_armorbig");
1277 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1278 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1279 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1280 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1281 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1282 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1283 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1284 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1285 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1286 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1287 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1288 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1289 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1290 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1291 g_pickup_healthmega = cvar("g_pickup_healthmega");
1292 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1293 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1295 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1296 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1298 g_pinata = cvar("g_pinata");
1300 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1302 g_weapon_stay = cvar("g_weapon_stay");
1304 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1307 g_ghost_items = cvar("g_ghost_items");
1309 if(g_ghost_items >= 1)
1310 g_ghost_items = 0.25; // default alpha value
1312 if not(inWarmupStage && !g_ca)
1313 game_starttime = cvar("g_start_delay");
1315 sv_pitch_min = cvar("sv_pitch_min");
1316 sv_pitch_max = cvar("sv_pitch_max");
1317 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1319 readplayerstartcvars();
1325 string precache_sound (string s) = #19;
1326 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1327 float precache_sound_index (string s) = #19;
1329 #define SND_VOLUME 1
1330 #define SND_ATTENUATION 2
1331 #define SND_LARGEENTITY 8
1332 #define SND_LARGESOUND 16
1334 float sound_allowed(float dest, entity e)
1336 // sounds from world may always pass
1339 if (e.classname == "body")
1341 if (e.owner && e.owner != e)
1346 // sounds to self may always pass
1347 if (dest == MSG_ONE)
1348 if (e == msg_entity)
1350 // sounds by players can be removed
1351 if (autocvar_bot_sound_monopoly)
1352 if (clienttype(e) == CLIENTTYPE_REAL)
1354 // anything else may pass
1358 void sound(entity e, float chan, string samp, float vol, float atten)
1360 if (!sound_allowed(MSG_BROADCAST, e))
1362 sound_builtin(e, chan, samp, vol, atten);
1364 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1368 if (!sound_allowed(dest, e))
1371 entno = num_for_edict(e);
1372 idx = precache_sound_index(samp);
1377 atten = floor(atten * 64);
1378 vol = floor(vol * 255);
1381 sflags |= SND_VOLUME;
1383 sflags |= SND_ATTENUATION;
1385 sflags |= SND_LARGEENTITY;
1387 sflags |= SND_LARGESOUND;
1389 WriteByte(dest, SVC_SOUND);
1390 WriteByte(dest, sflags);
1391 if (sflags & SND_VOLUME)
1392 WriteByte(dest, vol);
1393 if (sflags & SND_ATTENUATION)
1394 WriteByte(dest, atten);
1395 if (sflags & SND_LARGEENTITY)
1397 WriteShort(dest, entno);
1398 WriteByte(dest, chan);
1402 WriteShort(dest, entno * 8 + chan);
1404 if (sflags & SND_LARGESOUND)
1405 WriteShort(dest, idx);
1407 WriteByte(dest, idx);
1409 WriteCoord(dest, o_x);
1410 WriteCoord(dest, o_y);
1411 WriteCoord(dest, o_z);
1413 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1417 if (!sound_allowed(dest, e))
1420 o = e.origin + 0.5 * (e.mins + e.maxs);
1421 soundtoat(dest, e, o, chan, samp, vol, atten);
1423 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1425 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1427 void stopsoundto(float dest, entity e, float chan)
1431 if (!sound_allowed(dest, e))
1434 entno = num_for_edict(e);
1439 idx = precache_sound_index("misc/null.wav");
1440 sflags = SND_LARGEENTITY;
1442 sflags |= SND_LARGESOUND;
1443 WriteByte(dest, SVC_SOUND);
1444 WriteByte(dest, sflags);
1445 WriteShort(dest, entno);
1446 WriteByte(dest, chan);
1447 if (sflags & SND_LARGESOUND)
1448 WriteShort(dest, idx);
1450 WriteByte(dest, idx);
1451 WriteCoord(dest, e.origin_x);
1452 WriteCoord(dest, e.origin_y);
1453 WriteCoord(dest, e.origin_z);
1457 WriteByte(dest, SVC_STOPSOUND);
1458 WriteShort(dest, entno * 8 + chan);
1461 void stopsound(entity e, float chan)
1463 if (!sound_allowed(MSG_BROADCAST, e))
1466 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1467 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1470 void play2(entity e, string filename)
1472 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1474 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1477 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1479 float spamsound(entity e, float chan, string samp, float vol, float atten)
1481 if (!sound_allowed(MSG_BROADCAST, e))
1484 if (time > e.spamtime)
1487 sound(e, chan, samp, vol, atten);
1493 void play2team(float t, string filename)
1497 if (autocvar_bot_sound_monopoly)
1500 FOR_EACH_REALPLAYER(head)
1503 play2(head, filename);
1507 void play2all(string samp)
1509 if (autocvar_bot_sound_monopoly)
1512 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1515 void PrecachePlayerSounds(string f);
1516 void precache_playermodel(string m)
1518 float globhandle, i, n;
1521 if(substring(m, -9,5) == "_lod1")
1523 if(substring(m, -9,5) == "_lod2")
1528 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1529 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1532 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1535 n = search_getsize(globhandle);
1536 for (i = 0; i < n; ++i)
1538 //print(search_getfilename(globhandle, i), "\n");
1539 f = search_getfilename(globhandle, i);
1540 PrecachePlayerSounds(f);
1542 search_end(globhandle);
1544 void precache_all_playermodels(string pattern)
1546 float globhandle, i, n;
1549 globhandle = search_begin(pattern, TRUE, FALSE);
1552 n = search_getsize(globhandle);
1553 for (i = 0; i < n; ++i)
1555 //print(search_getfilename(globhandle, i), "\n");
1556 f = search_getfilename(globhandle, i);
1557 precache_playermodel(f);
1559 search_end(globhandle);
1564 // gamemode related things
1565 precache_model ("models/misc/chatbubble.spr");
1566 precache_model ("models/misc/teambubble.spr");
1569 precache_model ("models/runematch/curse.mdl");
1570 precache_model ("models/runematch/rune.mdl");
1573 #ifdef TTURRETS_ENABLED
1574 if (autocvar_g_turrets)
1578 // Precache all player models if desired
1579 if (autocvar_sv_precacheplayermodels)
1581 PrecachePlayerSounds("sound/player/default.sounds");
1582 precache_all_playermodels("models/player/*.zym");
1583 precache_all_playermodels("models/player/*.dpm");
1584 precache_all_playermodels("models/player/*.md3");
1585 precache_all_playermodels("models/player/*.psk");
1586 precache_all_playermodels("models/player/*.iqm");
1589 if (autocvar_sv_defaultcharacter)
1592 s = autocvar_sv_defaultplayermodel_red;
1594 precache_playermodel(s);
1595 s = autocvar_sv_defaultplayermodel_blue;
1597 precache_playermodel(s);
1598 s = autocvar_sv_defaultplayermodel_yellow;
1600 precache_playermodel(s);
1601 s = autocvar_sv_defaultplayermodel_pink;
1603 precache_playermodel(s);
1604 s = autocvar_sv_defaultplayermodel;
1606 precache_playermodel(s);
1611 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1612 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1615 // gore and miscellaneous sounds
1616 //precache_sound ("misc/h2ohit.wav");
1617 precache_model ("models/hook.md3");
1618 precache_sound ("misc/armorimpact.wav");
1619 precache_sound ("misc/bodyimpact1.wav");
1620 precache_sound ("misc/bodyimpact2.wav");
1621 precache_sound ("misc/gib.wav");
1622 precache_sound ("misc/gib_splat01.wav");
1623 precache_sound ("misc/gib_splat02.wav");
1624 precache_sound ("misc/gib_splat03.wav");
1625 precache_sound ("misc/gib_splat04.wav");
1626 precache_sound ("misc/hit.wav");
1627 precache_sound ("misc/typehit.wav");
1628 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1629 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1630 precache_sound ("misc/null.wav");
1631 precache_sound ("misc/spawn.wav");
1632 precache_sound ("misc/talk.wav");
1633 precache_sound ("misc/teleport.wav");
1634 precache_sound ("misc/poweroff.wav");
1635 precache_sound ("player/lava.wav");
1636 precache_sound ("player/slime.wav");
1639 precache_sound ("misc/jetpack_fly.wav");
1641 precache_model ("models/sprites/0.spr32");
1642 precache_model ("models/sprites/1.spr32");
1643 precache_model ("models/sprites/2.spr32");
1644 precache_model ("models/sprites/3.spr32");
1645 precache_model ("models/sprites/4.spr32");
1646 precache_model ("models/sprites/5.spr32");
1647 precache_model ("models/sprites/6.spr32");
1648 precache_model ("models/sprites/7.spr32");
1649 precache_model ("models/sprites/8.spr32");
1650 precache_model ("models/sprites/9.spr32");
1651 precache_model ("models/sprites/10.spr32");
1653 // common weapon precaches
1654 precache_sound ("weapons/weapon_switch.wav");
1655 precache_sound ("weapons/weaponpickup.wav");
1656 precache_sound ("weapons/unavailable.wav");
1657 precache_sound ("weapons/dryfire.wav");
1658 if (g_grappling_hook)
1660 precache_sound ("weapons/hook_fire.wav"); // hook
1661 precache_sound ("weapons/hook_impact.wav"); // hook
1664 if(autocvar_sv_precacheweapons)
1666 //precache weapon models/sounds
1669 while (wep <= WEP_LAST)
1671 weapon_action(wep, WR_PRECACHE);
1676 precache_model("models/elaser.mdl");
1677 precache_model("models/laser.mdl");
1678 precache_model("models/ebomb.mdl");
1681 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1683 if (!self.noise && self.music) // quake 3 uses the music field
1684 self.noise = self.music;
1686 // plays music for the level if there is any
1689 precache_sound (self.noise);
1690 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1695 // sorry, but using \ in macros breaks line numbers
1696 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1697 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1698 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1700 // WARNING: this kills the trace globals
1701 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1702 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1704 #define INITPRIO_FIRST 0
1705 #define INITPRIO_GAMETYPE 0
1706 #define INITPRIO_GAMETYPE_FALLBACK 1
1707 #define INITPRIO_FINDTARGET 10
1708 #define INITPRIO_DROPTOFLOOR 20
1709 #define INITPRIO_SETLOCATION 90
1710 #define INITPRIO_LINKDOORS 91
1711 #define INITPRIO_LAST 99
1713 .void(void) initialize_entity;
1714 .float initialize_entity_order;
1715 .entity initialize_entity_next;
1716 entity initialize_entity_first;
1718 void make_safe_for_remove(entity e)
1720 if (e.initialize_entity)
1723 for (ent = initialize_entity_first; ent; )
1725 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1727 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1728 // skip it in linked list
1731 prev.initialize_entity_next = ent.initialize_entity_next;
1732 ent = prev.initialize_entity_next;
1736 initialize_entity_first = ent.initialize_entity_next;
1737 ent = initialize_entity_first;
1743 ent = ent.initialize_entity_next;
1749 void objerror(string s)
1751 make_safe_for_remove(self);
1752 objerror_builtin(s);
1755 void remove_unsafely(entity e)
1760 void remove_safely(entity e)
1762 make_safe_for_remove(e);
1766 void InitializeEntity(entity e, void(void) func, float order)
1770 if (!e || e.initialize_entity)
1772 // make a proxy initializer entity
1776 e.classname = "initialize_entity";
1780 e.initialize_entity = func;
1781 e.initialize_entity_order = order;
1783 cur = initialize_entity_first;
1786 if (!cur || cur.initialize_entity_order > order)
1788 // insert between prev and cur
1790 prev.initialize_entity_next = e;
1792 initialize_entity_first = e;
1793 e.initialize_entity_next = cur;
1797 cur = cur.initialize_entity_next;
1800 void InitializeEntitiesRun()
1803 startoflist = initialize_entity_first;
1804 initialize_entity_first = world;
1805 for (self = startoflist; self; )
1808 var void(void) func;
1809 e = self.initialize_entity_next;
1810 func = self.initialize_entity;
1811 self.initialize_entity_order = 0;
1812 self.initialize_entity = func_null;
1813 self.initialize_entity_next = world;
1814 if (self.classname == "initialize_entity")
1818 remove_builtin(self);
1821 //dprint("Delayed initialization: ", self.classname, "\n");
1827 .float uncustomizeentityforclient_set;
1828 .void(void) uncustomizeentityforclient;
1829 void(void) SUB_Nullpointer = #0;
1830 void UncustomizeEntitiesRun()
1834 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1835 self.uncustomizeentityforclient();
1838 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1840 e.customizeentityforclient = customizer;
1841 e.uncustomizeentityforclient = uncustomizer;
1842 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1846 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1849 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1853 if (e.classname == "")
1854 e.classname = "net_linked";
1856 if (e.model == "" || self.modelindex == 0)
1860 setmodel(e, "null");
1864 e.SendEntity = sendfunc;
1865 e.SendFlags = 0xFFFFFF;
1868 e.effects |= EF_NODEPTHTEST;
1872 e.nextthink = time + dt;
1873 e.think = SUB_Remove;
1877 void adaptor_think2touch()
1886 void adaptor_think2use()
1898 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1900 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1901 self.projectiledeathtype |= HITTYPE_SPLASH;
1902 adaptor_think2use();
1905 // deferred dropping
1906 void DropToFloor_Handler()
1908 droptofloor_builtin();
1909 self.dropped_origin = self.origin;
1914 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1919 float trace_hits_box_a0, trace_hits_box_a1;
1921 float trace_hits_box_1d(float end, float thmi, float thma)
1925 // just check if x is in range
1933 // do the trace with respect to x
1934 // 0 -> end has to stay in thmi -> thma
1935 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1936 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1937 if (trace_hits_box_a0 > trace_hits_box_a1)
1943 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1948 // now it is a trace from 0 to end
1950 trace_hits_box_a0 = 0;
1951 trace_hits_box_a1 = 1;
1953 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1955 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1957 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1963 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1965 return trace_hits_box(start, end, thmi - ma, thma - mi);
1968 float SUB_NoImpactCheck()
1970 // zero hitcontents = this is not the real impact, but either the
1971 // mirror-impact of something hitting the projectile instead of the
1972 // projectile hitting the something, or a touchareagrid one. Neither of
1973 // these stop the projectile from moving, so...
1974 if(trace_dphitcontents == 0)
1976 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1979 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1981 if (other == world && self.size != '0 0 0')
1984 tic = self.velocity * sys_frametime;
1985 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1986 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1987 if (trace_fraction >= 1)
1989 dprint("Odd... did not hit...?\n");
1991 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 dprint("Detected and prevented the sky-grapple bug.\n");
2001 #define SUB_OwnerCheck() (other && (other == self.owner))
2003 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2005 if(SUB_OwnerCheck())
2007 if(SUB_NoImpactCheck())
2012 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2013 UpdateCSQCProjectileNextFrame(self);
2016 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2018 float MAX_IPBAN_URIS = 16;
2020 float URI_GET_DISCARD = 0;
2021 float URI_GET_IPBAN = 1;
2022 float URI_GET_IPBAN_END = 16;
2023 float URI_GET_PLAYERSTATS_SENT = 17;
2025 void URI_Get_Callback(float id, float status, string data)
2027 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2029 dprint("\nEnd of data.\n");
2031 if (id == URI_GET_DISCARD)
2035 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2038 OnlineBanList_URI_Get_Callback(id, status, data);
2040 else if (id == URI_GET_PLAYERSTATS_SENT)
2042 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2046 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2050 void print_to(entity e, string s)
2053 sprint(e, strcat(s, "\n"));
2058 string uid2name(string myuid) {
2060 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2063 s = "^1Unregistered Player";
2067 float race_readTime(string map, float pos)
2075 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2078 string race_readUID(string map, float pos)
2086 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2089 float race_readPos(string map, float t) {
2091 for (i = 1; i <= RANKINGS_CNT; ++i)
2092 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2095 return 0; // pos is zero if unranked
2098 void race_writeTime(string map, float t, string myuid)
2107 newpos = race_readPos(map, t);
2110 for(i = 1; i <= RANKINGS_CNT; ++i)
2112 if(race_readUID(map, i) == myuid)
2115 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2116 for (i = prevpos; i > newpos; --i) {
2117 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2118 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2120 } else { // player has no ranked record yet
2121 for (i = RANKINGS_CNT; i > newpos; --i) {
2122 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2123 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2127 // store new time itself
2128 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2129 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2132 string race_readName(string map, float pos)
2140 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2143 string race_placeName(float pos) {
2144 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2146 if(mod(pos, 10) == 1)
2147 return strcat(ftos(pos), "st");
2148 else if(mod(pos, 10) == 2)
2149 return strcat(ftos(pos), "nd");
2150 else if(mod(pos, 10) == 3)
2151 return strcat(ftos(pos), "rd");
2153 return strcat(ftos(pos), "th");
2156 return strcat(ftos(pos), "th");
2158 string getrecords(float page) // 50 records per page
2172 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2174 if (MapInfo_Get_ByID(i))
2176 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2180 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2181 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2189 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2191 if (MapInfo_Get_ByID(i))
2193 r = race_readTime(MapInfo_Map_bspname, 1);
2196 h = race_readName(MapInfo_Map_bspname, 1);
2197 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2205 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2207 if (MapInfo_Get_ByID(i))
2209 r = race_readTime(MapInfo_Map_bspname, 1);
2212 h = race_readName(MapInfo_Map_bspname, 1);
2213 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2219 MapInfo_ClearTemps();
2221 if (s == "" && page == 0)
2222 return "No records are available on this server.\n";
2227 string getrankings()
2240 for (i = 1; i <= RANKINGS_CNT; ++i)
2242 t = race_readTime(map, i);
2245 n = race_readName(map, i);
2246 p = race_placeName(i);
2247 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2250 MapInfo_ClearTemps();
2253 return strcat("No records are available for the map: ", map, "\n");
2255 return strcat("Records for ", map, ":\n", s);
2258 #define LADDER_FIRSTPOINT 100
2259 #define LADDER_CNT 10
2260 // position X still gives LADDER_FIRSTPOINT/X points
2261 #define LADDER_SIZE 30
2262 // ladder shows the top X players
2263 string top_uids[LADDER_SIZE];
2264 float top_scores[LADDER_SIZE];
2267 float i, j, k, uidcnt;
2281 for (k = 0; k < MapInfo_count; ++k)
2283 if (MapInfo_Get_ByID(k))
2285 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2286 if(i == 0) // speed award
2288 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2291 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2293 else // normal record, if it exists (else break)
2295 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2298 myuid = race_readUID(MapInfo_Map_bspname, i);
2301 // string s contains:
2302 // arg 0 = # of speed recs
2303 // arg 1 = # of 1st place recs
2304 // arg 2 = # of 2nd place recs
2306 // LADDER_CNT+1 = total points
2308 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2311 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2313 for (j = 0; j <= LADDER_CNT + 1; ++j)
2315 if(j != LADDER_CNT + 1)
2316 temp_s = strcat(temp_s, "0 ");
2318 temp_s = strcat(temp_s, "0");
2322 tokenize_console(temp_s);
2325 if(i == 0) // speed award
2326 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2328 if(j == 0) // speed award
2329 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2331 s = strcat(s, " ", argv(j)); // just copy over everything else
2334 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2337 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2338 else if(j == i) // wanted rec!
2339 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2341 s = strcat(s, " ", argv(j)); // just copy over everything else
2344 // total points are (by default) calculated like this:
2345 // speedrec = floor(100 / 10) = 10 points
2346 // 1st place = floor(100 / 1) = 100 points
2347 // 2nd place = floor(100 / 2) = 50 points
2348 // 3rd place = floor(100 / 3) = 33 points
2349 // 4th place = floor(100 / 4) = 25 points
2350 // 5th place = floor(100 / 5) = 20 points
2354 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2356 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2358 db_put(TemporaryDB, strcat("ladder", myuid), s);
2365 for (i = 0; i <= uidcnt; ++i) // for each known uid
2367 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2368 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2369 tokenize_console(temp_s);
2370 thiscnt = stof(argv(LADDER_CNT+1));
2372 if(thiscnt > top_scores[LADDER_SIZE-1])
2373 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2375 if(thiscnt > top_scores[j])
2377 for (k = LADDER_SIZE-1; k >= j; --k)
2379 top_uids[k] = top_uids[k-1];
2380 top_scores[k] = top_scores[k-1];
2382 top_uids[j] = thisuid;
2383 top_scores[j] = thiscnt;
2389 s = "^3-----------------------\n\n";
2391 s = strcat(s, "Pos ^3|");
2392 s = strcat(s, " ^7Total ^3|");
2393 for (i = 1; i <= LADDER_CNT; ++i)
2395 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2397 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2399 s = strcat(s, "\n^3----+--------");
2400 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2402 s = strcat(s, "+-----");
2405 for (i = 1; i <= LADDER_CNT - 9; ++i)
2407 s = strcat(s, "+------");
2411 s = strcat(s, "+--------------+--------------------\n");
2413 for (i = 0; i < LADDER_SIZE; ++i)
2415 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2416 tokenize_console(temp_s);
2417 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2419 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2420 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2421 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2423 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2426 for (j = 10; j <= LADDER_CNT; ++j)
2428 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2432 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2433 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2436 MapInfo_ClearTemps();
2439 return "No ladder on this server!\n";
2441 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2445 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2448 vector start, org, delta, end, enddown, mstart;
2450 m = e.dphitcontentsmask;
2451 e.dphitcontentsmask = goodcontents | badcontents;
2454 delta = world.maxs - world.mins;
2456 for (i = 0; i < attempts; ++i)
2458 start_x = org_x + random() * delta_x;
2459 start_y = org_y + random() * delta_y;
2460 start_z = org_z + random() * delta_z;
2462 // rule 1: start inside world bounds, and outside
2463 // solid, and don't start from somewhere where you can
2464 // fall down to evil
2465 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2466 if (trace_fraction >= 1)
2468 if (trace_startsolid)
2470 if (trace_dphitcontents & badcontents)
2472 if (trace_dphitq3surfaceflags & badsurfaceflags)
2475 // rule 2: if we are too high, lower the point
2476 if (trace_fraction * delta_z > maxaboveground)
2477 start = trace_endpos + '0 0 1' * maxaboveground;
2478 enddown = trace_endpos;
2480 // rule 3: make sure we aren't outside the map. This only works
2481 // for somewhat well formed maps. A good rule of thumb is that
2482 // the map should have a convex outside hull.
2483 // these can be traceLINES as we already verified the starting box
2484 mstart = start + 0.5 * (e.mins + e.maxs);
2485 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2486 if (trace_fraction >= 1)
2488 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2491 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2492 if (trace_fraction >= 1)
2494 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2498 if (trace_fraction >= 1)
2501 // find a random vector to "look at"
2502 end_x = org_x + random() * delta_x;
2503 end_y = org_y + random() * delta_y;
2504 end_z = org_z + random() * delta_z;
2505 end = start + normalize(end - start) * vlen(delta);
2507 // rule 4: start TO end must not be too short
2508 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2509 if (trace_startsolid)
2511 if (trace_fraction < minviewdistance / vlen(delta))
2514 // rule 5: don't want to look at sky
2515 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2518 // rule 6: we must not end up in trigger_hurt
2519 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2521 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2528 e.dphitcontentsmask = m;
2532 setorigin(e, start);
2533 e.angles = vectoangles(end - start);
2534 dprint("Needed ", ftos(i + 1), " attempts\n");
2541 float zcurveparticles_effectno;
2542 vector zcurveparticles_start;
2543 float zcurveparticles_spd;
2545 void endzcurveparticles()
2547 if(zcurveparticles_effectno)
2550 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2552 zcurveparticles_effectno = 0;
2555 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2557 spd = bound(0, floor(spd / 16), 32767);
2558 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2560 endzcurveparticles();
2561 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2562 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2563 WriteShort(MSG_BROADCAST, effectno);
2564 WriteCoord(MSG_BROADCAST, start_x);
2565 WriteCoord(MSG_BROADCAST, start_y);
2566 WriteCoord(MSG_BROADCAST, start_z);
2567 zcurveparticles_effectno = effectno;
2568 zcurveparticles_start = start;
2571 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2572 WriteCoord(MSG_BROADCAST, end_x);
2573 WriteCoord(MSG_BROADCAST, end_y);
2574 WriteCoord(MSG_BROADCAST, end_z);
2575 WriteCoord(MSG_BROADCAST, end_dz);
2576 zcurveparticles_spd = spd;
2579 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2582 vector vecxy, velxy;
2584 vecxy = end - start;
2589 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2591 endzcurveparticles();
2592 trailparticles(world, effectno, start, end);
2596 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2597 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2600 string GetGametype(); // g_world.qc
2601 void write_recordmarker(entity pl, float tstart, float dt)
2603 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2605 // also write a marker into demo files for demotc-race-record-extractor to find
2608 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2609 " ", ftos(tstart), " ", ftos(dt), "\n"));
2612 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2625 if(allowcenter) // 2: allow center handedness
2638 if(allowcenter) // 2: allow center handedness
2654 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2659 if (autocvar_g_shootfromeye)
2663 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2671 else if (autocvar_g_shootfromcenter)
2675 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2683 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2693 else if (autocvar_g_shootfromclient)
2695 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2700 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2702 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2706 void attach_sameorigin(entity e, entity to, string tag)
2708 vector org, t_forward, t_left, t_up, e_forward, e_up;
2715 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2716 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2717 t_forward = v_forward * tagscale;
2718 t_left = v_right * -tagscale;
2719 t_up = v_up * tagscale;
2721 e.origin_x = org * t_forward;
2722 e.origin_y = org * t_left;
2723 e.origin_z = org * t_up;
2725 // current forward and up directions
2726 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2727 e.angles = AnglesTransform_FromVAngles(e.angles);
2729 e.angles = AnglesTransform_FromAngles(e.angles);
2730 fixedmakevectors(e.angles);
2732 // untransform forward, up!
2733 e_forward_x = v_forward * t_forward;
2734 e_forward_y = v_forward * t_left;
2735 e_forward_z = v_forward * t_up;
2736 e_up_x = v_up * t_forward;
2737 e_up_y = v_up * t_left;
2738 e_up_z = v_up * t_up;
2740 e.angles = fixedvectoangles2(e_forward, e_up);
2741 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2742 e.angles = AnglesTransform_ToVAngles(e.angles);
2744 e.angles = AnglesTransform_ToAngles(e.angles);
2746 setattachment(e, to, tag);
2747 setorigin(e, e.origin);
2750 void detach_sameorigin(entity e)
2753 org = gettaginfo(e, 0);
2754 e.angles = fixedvectoangles2(v_forward, v_up);
2755 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2756 e.angles = AnglesTransform_ToVAngles(e.angles);
2758 e.angles = AnglesTransform_ToAngles(e.angles);
2760 setattachment(e, world, "");
2761 setorigin(e, e.origin);
2764 void follow_sameorigin(entity e, entity to)
2766 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2767 e.aiment = to; // make the hole follow bmodel
2768 e.punchangle = to.angles; // the original angles of bmodel
2769 e.view_ofs = e.origin - to.origin; // relative origin
2770 e.v_angle = e.angles - to.angles; // relative angles
2773 void unfollow_sameorigin(entity e)
2775 e.movetype = MOVETYPE_NONE;
2778 entity gettaginfo_relative_ent;
2779 vector gettaginfo_relative(entity e, float tag)
2781 if (!gettaginfo_relative_ent)
2783 gettaginfo_relative_ent = spawn();
2784 gettaginfo_relative_ent.effects = EF_NODRAW;
2786 gettaginfo_relative_ent.model = e.model;
2787 gettaginfo_relative_ent.modelindex = e.modelindex;
2788 gettaginfo_relative_ent.frame = e.frame;
2789 return gettaginfo(gettaginfo_relative_ent, tag);
2792 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2796 if (pl.soundentity.cnt & p)
2798 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2799 pl.soundentity.cnt |= p;
2802 void SoundEntity_StopSound(entity pl, float chan)
2806 if (pl.soundentity.cnt & p)
2808 stopsoundto(MSG_ALL, pl.soundentity, chan);
2809 pl.soundentity.cnt &~= p;
2813 void SoundEntity_Attach(entity pl)
2815 pl.soundentity = spawn();
2816 pl.soundentity.classname = "soundentity";
2817 pl.soundentity.owner = pl;
2818 setattachment(pl.soundentity, pl, "");
2819 setmodel(pl.soundentity, "null");
2822 void SoundEntity_Detach(entity pl)
2825 for (i = 0; i <= 7; ++i)
2826 SoundEntity_StopSound(pl, i);
2830 float ParseCommandPlayerSlotTarget_firsttoken;
2831 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2839 ParseCommandPlayerSlotTarget_firsttoken = -1;
2843 if (substring(argv(idx), 0, 1) == "#")
2845 s = substring(argv(idx), 1, -1);
2853 ParseCommandPlayerSlotTarget_firsttoken = idx;
2854 if (s == ftos(stof(s)))
2856 e = edict_num(stof(s));
2857 if (e.flags & FL_CLIENT)
2863 // it must be a nick name
2866 ParseCommandPlayerSlotTarget_firsttoken = idx;
2869 FOR_EACH_CLIENT(head)
2870 if (head.netname == s)
2878 s = strdecolorize(s);
2880 FOR_EACH_CLIENT(head)
2881 if (strdecolorize(head.netname) == s)
2896 float modeleffect_SendEntity(entity to, float sf)
2899 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2902 if(self.velocity != '0 0 0')
2904 if(self.angles != '0 0 0')
2906 if(self.avelocity != '0 0 0')
2909 WriteByte(MSG_ENTITY, f);
2910 WriteShort(MSG_ENTITY, self.modelindex);
2911 WriteByte(MSG_ENTITY, self.skin);
2912 WriteByte(MSG_ENTITY, self.frame);
2913 WriteCoord(MSG_ENTITY, self.origin_x);
2914 WriteCoord(MSG_ENTITY, self.origin_y);
2915 WriteCoord(MSG_ENTITY, self.origin_z);
2918 WriteCoord(MSG_ENTITY, self.velocity_x);
2919 WriteCoord(MSG_ENTITY, self.velocity_y);
2920 WriteCoord(MSG_ENTITY, self.velocity_z);
2924 WriteCoord(MSG_ENTITY, self.angles_x);
2925 WriteCoord(MSG_ENTITY, self.angles_y);
2926 WriteCoord(MSG_ENTITY, self.angles_z);
2930 WriteCoord(MSG_ENTITY, self.avelocity_x);
2931 WriteCoord(MSG_ENTITY, self.avelocity_y);
2932 WriteCoord(MSG_ENTITY, self.avelocity_z);
2934 WriteShort(MSG_ENTITY, self.scale * 256.0);
2935 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2936 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2937 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2938 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2943 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2948 e.classname = "modeleffect";
2956 e.teleport_time = t1;
2960 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2964 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2967 sz = max(e.scale, e.scale2);
2968 setsize(e, e.mins * sz, e.maxs * sz);
2969 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2972 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2974 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2977 float randombit(float bits)
2979 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2988 for(f = 1; f <= bits; f *= 2)
2997 r = (r - 1) / (n - 1);
3004 float randombits(float bits, float k, float error_return)
3008 while(k > 0 && bits != r)
3010 r += randombit(bits - r);
3019 void randombit_test(float bits, float iter)
3023 print(ftos(randombit(bits)), "\n");
3028 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3030 if(halflifedist > 0)
3031 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3032 else if(halflifedist < 0)
3033 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3042 #define cvar_string_normal cvar_string_builtin
3043 #define cvar_normal cvar_builtin
3045 string cvar_string_normal(string n)
3047 if not(cvar_type(n) & 1)
3048 backtrace(strcat("Attempt to access undefined cvar: ", n));
3049 return cvar_string_builtin(n);
3052 float cvar_normal(string n)
3054 return stof(cvar_string_normal(n));
3057 #define cvar_set_normal cvar_set_builtin
3065 oself.think = SUB_Remove;
3066 oself.nextthink = time;
3072 Execute func() after time + fdelay.
3073 self when func is executed = self when defer is called
3075 void defer(float fdelay, void() func)
3082 e.think = defer_think;
3083 e.nextthink = time + fdelay;