]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         float nPlayerHealth = rint(enPlayer.health);
85         float nPlayerArmor = rint(enPlayer.armorvalue);
86         float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         float nPlayerPing = rint(enPlayer.ping);
88         string strPlayerPingColor;
89         string strMessage;
90         
91         if(nPlayerPing >= 150)
92                 strPlayerPingColor = "^1";
93         else
94                 strPlayerPingColor = "^2";
95
96         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97                 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98
99         if(autocvar_sv_fragmessage_information_ping) {
100                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101                         strMessage = strcat(strMessage, " ^7(^2Bot");
102                 else
103                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104                 if(autocvar_sv_fragmessage_information_handicap)
105                         if(autocvar_sv_fragmessage_information_handicap == 2)
106                                 if(nPlayerHandicap <= 1)
107                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108                                 else
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110                         else if not(nPlayerHandicap <= 1)
111                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                 else
113                         strMessage = strcat(strMessage, "^7)");
114         } else if(autocvar_sv_fragmessage_information_handicap) {
115                 if(autocvar_sv_fragmessage_information_handicap == 2)
116                         if(nPlayerHandicap <= 1)
117                                 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
118                         else
119                                 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120                 else if(nPlayerHandicap > 1)
121                         strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122         }
123         
124         if(strMessage) // add new line to the beginning if there is a message
125                 strMessage = strcat("\n", strMessage);
126                 
127         return strMessage;
128 }
129 void bcenterprint(string s)
130 {
131     // TODO replace by MSG_ALL (would show it to spectators too, though)?
132     entity head;
133     FOR_EACH_PLAYER(head)
134     if (clienttype(head) == CLIENTTYPE_REAL)
135         centerprint(head, s);
136 }
137
138 void GameLogEcho(string s)
139 {
140     string fn;
141     float matches;
142
143     if (autocvar_sv_eventlog_files)
144     {
145         if (!logfile_open)
146         {
147             logfile_open = TRUE;
148             matches = autocvar_sv_eventlog_files_counter + 1;
149             cvar_set("sv_eventlog_files_counter", ftos(matches));
150             fn = ftos(matches);
151             if (strlen(fn) < 8)
152                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154             logfile = fopen(fn, FILE_APPEND);
155             fputs(logfile, ":logversion:3\n");
156         }
157         if (logfile >= 0)
158         {
159             if (autocvar_sv_eventlog_files_timestamps)
160                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
161             else
162                 fputs(logfile, strcat(s, "\n"));
163         }
164     }
165     if (autocvar_sv_eventlog_console)
166     {
167         print(s, "\n");
168     }
169 }
170
171 void GameLogInit()
172 {
173     logfile_open = 0;
174     // will be opened later
175 }
176
177 void GameLogClose()
178 {
179     if (logfile_open && logfile >= 0)
180     {
181         fclose(logfile);
182         logfile = -1;
183     }
184 }
185
186 vector PL_VIEW_OFS;
187 vector PL_MIN;
188 vector PL_MAX;
189 vector PL_HEAD;
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
193
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
196 {
197     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
198     PL_MIN                                  = stov(autocvar_sv_player_mins);
199     PL_MAX                                  = stov(autocvar_sv_player_maxs);
200     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
201     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
202     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
203     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
204
205     // nudge off the floor
206     setorigin(self, self.origin + '0 0 1');
207
208     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209     if (trace_startsolid)
210     {
211         vector o;
212         o = self.origin;
213         self.mins = PL_MIN;
214         self.maxs = PL_MAX;
215         if (!move_out_of_solid(self))
216             objerror("could not get out of solid at all!");
217         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219         print(" ", ftos(self.origin_y - o_y));
220         print(" ", ftos(self.origin_z - o_z), "'\n");
221         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
222         {
223             if (!spawnpoint_nag)
224                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225             spawnpoint_nag = 1;
226         }
227         else
228         {
229             setorigin(self, o);
230             self.mins = self.maxs = '0 0 0';
231             objerror("player spawn point in solid, mapper sucks!\n");
232             return;
233         }
234     }
235
236     self.use = spawnpoint_use;
237     self.team_saved = self.team;
238     if (!self.cnt)
239         self.cnt = 1;
240
241     if (have_team_spawns != 0)
242         if (self.team)
243             have_team_spawns = 1;
244     have_team_spawns_forteam[self.team] = 1;
245
246     if (autocvar_r_showbboxes)
247     {
248         // show where spawnpoints point at too
249         makevectors(self.angles);
250         entity e;
251         e = spawn();
252         e.classname = "info_player_foo";
253         setorigin(e, self.origin + v_forward * 24);
254         setsize(e, '-8 -8 -8', '8 8 8');
255         e.solid = SOLID_TRIGGER;
256     }
257 }
258
259 #define strstr strstrofs
260 /*
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
266 {
267         float len, endpos;
268         string found;
269         len = strlen(needle);
270         endpos = strlen(haystack) - len;
271         while(offset <= endpos)
272         {
273                 found = substring(haystack, offset, len);
274                 if(found == needle)
275                         return offset;
276                 offset = offset + 1;
277         }
278         return -1;
279 }
280 */
281
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
286 {
287     entity localhead;
288     float i;
289     float j;
290     float len;
291     vector dist;
292
293     float num_nearest;
294     num_nearest = 0;
295
296     localhead = find(world, field, value);
297     while (localhead)
298     {
299         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300             dist = localhead.oldorigin;
301         else
302             dist = localhead.origin;
303         dist = dist - point;
304         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
305         len = vlen(dist);
306
307         for (i = 0; i < num_nearest; ++i)
308         {
309             if (len < nearest_length[i])
310                 break;
311         }
312
313         // now i tells us where to insert at
314         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
315         if (i < NUM_NEAREST_ENTITIES)
316         {
317             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
318             {
319                 nearest_length[j + 1] = nearest_length[j];
320                 nearest_entity[j + 1] = nearest_entity[j];
321             }
322             nearest_length[i] = len;
323             nearest_entity[i] = localhead;
324             if (num_nearest < NUM_NEAREST_ENTITIES)
325                 num_nearest = num_nearest + 1;
326         }
327
328         localhead = find(localhead, field, value);
329     }
330
331     // now use the first one from our list that we can see
332     for (i = 0; i < num_nearest; ++i)
333     {
334         traceline(point, nearest_entity[i].origin, TRUE, world);
335         if (trace_fraction == 1)
336         {
337             if (i != 0)
338             {
339                 dprint("Nearest point (");
340                 dprint(nearest_entity[0].netname);
341                 dprint(") is not visible, using a visible one.\n");
342             }
343             return nearest_entity[i];
344         }
345     }
346
347     if (num_nearest == 0)
348         return world;
349
350     dprint("Not seeing any location point, using nearest as fallback.\n");
351     /* DEBUGGING CODE:
352     dprint("Candidates were: ");
353     for(j = 0; j < num_nearest; ++j)
354     {
355         if(j != 0)
356                 dprint(", ");
357         dprint(nearest_entity[j].netname);
358     }
359     dprint("\n");
360     */
361
362     return nearest_entity[0];
363 }
364
365 void spawnfunc_target_location()
366 {
367     self.classname = "target_location";
368     // location name in netname
369     // eventually support: count, teamgame selectors, line of sight?
370 };
371
372 void spawnfunc_info_location()
373 {
374     self.classname = "target_location";
375     self.message = self.netname;
376 };
377
378 string NearestLocation(vector p)
379 {
380     entity loc;
381     string ret;
382     ret = "somewhere";
383     loc = findnearest(p, classname, "target_location", '1 1 1');
384     if (loc)
385     {
386         ret = loc.message;
387     }
388     else
389     {
390         loc = findnearest(p, target, "###item###", '1 1 4');
391         if (loc)
392             ret = loc.netname;
393     }
394     return ret;
395 }
396
397 string formatmessage(string msg)
398 {
399         float p, p1, p2;
400         float n;
401         vector cursor;
402         entity cursor_ent;
403         string escape;
404         string replacement;
405         p = 0;
406         n = 7;
407
408         WarpZone_crosshair_trace(self);
409         cursor = trace_endpos;
410         cursor_ent = trace_ent;
411
412         while (1) {
413                 if (n < 1)
414                         break; // too many replacements
415
416                 n = n - 1;
417                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
419
420                 if (p1 < 0)
421                         p1 = p2;
422
423                 if (p2 < 0)
424                         p2 = p1;
425
426                 p = min(p1, p2);
427
428                 if (p < 0)
429                         break;
430
431                 replacement = substring(msg, p, 2);
432                 escape = substring(msg, p + 1, 1);
433
434                 if (escape == "%")
435                         replacement = "%";
436                 else if (escape == "\\")
437                         replacement = "\\";
438                 else if (escape == "n")
439                         replacement = "\n";
440                 else if (escape == "a")
441                         replacement = ftos(floor(self.armorvalue));
442                 else if (escape == "h")
443                         replacement = ftos(floor(self.health));
444                 else if (escape == "l")
445                         replacement = NearestLocation(self.origin);
446                 else if (escape == "y")
447                         replacement = NearestLocation(cursor);
448                 else if (escape == "d")
449                         replacement = NearestLocation(self.death_origin);
450                 else if (escape == "w") {
451                         float wep;
452                         wep = self.weapon;
453                         if (!wep)
454                                 wep = self.switchweapon;
455                         if (!wep)
456                                 wep = self.cnt;
457                         replacement = W_Name(wep);
458                 } else if (escape == "W") {
459                         if (self.items & IT_SHELLS) replacement = "shells";
460                         else if (self.items & IT_NAILS) replacement = "bullets";
461                         else if (self.items & IT_ROCKETS) replacement = "rockets";
462                         else if (self.items & IT_CELLS) replacement = "cells";
463                         else replacement = "batteries"; // ;)
464                 } else if (escape == "x") {
465                         replacement = cursor_ent.netname;
466                         if (!replacement || !cursor_ent)
467                                 replacement = "nothing";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472
473                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474                 p = p + strlen(replacement);
475         }
476         return msg;
477 }
478
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480         return (value == 0) ? FALSE : TRUE;
481 }
482
483 /*
484 =============
485 GetCvars
486 =============
487 Called with:
488   0:  sends the request
489   >0: receives a cvar from name=argv(f) value=argv(f+1)
490 */
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
492 {
493         if (f < 0)
494         {
495                 if (self.field)
496                         strunzone(self.field);
497                 self.field = string_null;
498         }
499         else if (f > 0)
500         {
501                 if (thisname == name)
502                 {
503                         if (self.field)
504                                 strunzone(self.field);
505                         self.field = strzone(argv(f + 1));
506                 }
507         }
508         else
509                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 }
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 {
513         GetCvars_handleString(thisname, f, field, name);
514         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515                 if (thisname == name)
516                 {
517                         string s;
518                         s = func(strcat1(self.field));
519                         if (s != self.field)
520                         {
521                                 strunzone(self.field);
522                                 self.field = strzone(s);
523                         }
524                 }
525 }
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
527 {
528         if (f < 0)
529         {
530         }
531         else if (f > 0)
532         {
533                 if (thisname == name)
534                         self.field = stof(argv(f + 1));
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
540 {
541         if (f < 0)
542         {
543         }
544         else if (f > 0)
545         {
546                 if (thisname == name)
547                 {
548                         if(!self.field)
549                         {
550                                 self.field = stof(argv(f + 1));
551                                 if(!self.field)
552                                         self.field = -1;
553                         }
554                 }
555         }
556         else
557         {
558                 if(!self.field)
559                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560         }
561 }
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
564 {
565         string o;
566         o = W_FixWeaponOrder_ForceComplete(wo);
567         if(self.weaponorder_byimpulse)
568         {
569                 strunzone(self.weaponorder_byimpulse);
570                 self.weaponorder_byimpulse = string_null;
571         }
572         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
573         return o;
574 }
575 void GetCvars(float f)
576 {
577         string s;
578
579         if (f > 0)
580                 s = strcat1(argv(f));
581
582         get_cvars_f = f;
583         get_cvars_s = s;
584         MUTATOR_CALLHOOK(GetCvars);
585         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
601         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
602         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
603         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
605         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
606         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
607
608         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
609         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
610
611 #ifdef ALLOW_FORCEMODELS
612         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
613         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
614 #endif
615         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
616         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
617         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
618
619         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
620         if (f > 0)
621         {
622                 if (s == "cl_weaponpriority")
623                         self.switchweapon = w_getbestweapon(self);
624                 if (s == "cl_allow_uidtracking")
625                         PlayerStats_AddPlayer(self);
626         }
627 }
628
629 void backtrace(string msg)
630 {
631     float dev, war;
632     dev = autocvar_developer;
633     war = autocvar_prvm_backtraceforwarnings;
634     cvar_set("developer", "1");
635     cvar_set("prvm_backtraceforwarnings", "1");
636     print("\n");
637     print("--- CUT HERE ---\nWARNING: ");
638     print(msg);
639     print("\n");
640     remove(world); // isn't there any better way to cause a backtrace?
641     print("\n--- CUT UNTIL HERE ---\n");
642     cvar_set("developer", ftos(dev));
643     cvar_set("prvm_backtraceforwarnings", ftos(war));
644 }
645
646 string Team_ColorCode(float teamid)
647 {
648     if (teamid == COLOR_TEAM1)
649         return "^1";
650     else if (teamid == COLOR_TEAM2)
651         return "^4";
652     else if (teamid == COLOR_TEAM3)
653         return "^3";
654     else if (teamid == COLOR_TEAM4)
655         return "^6";
656     else
657         return "^7";
658 }
659
660 string Team_ColorName(float t)
661 {
662     // fixme: Search for team entities and get their .netname's!
663     if (t == COLOR_TEAM1)
664         return "Red";
665     if (t == COLOR_TEAM2)
666         return "Blue";
667     if (t == COLOR_TEAM3)
668         return "Yellow";
669     if (t == COLOR_TEAM4)
670         return "Pink";
671     return "Neutral";
672 }
673
674 string Team_ColorNameLowerCase(float t)
675 {
676     // fixme: Search for team entities and get their .netname's!
677     if (t == COLOR_TEAM1)
678         return "red";
679     if (t == COLOR_TEAM2)
680         return "blue";
681     if (t == COLOR_TEAM3)
682         return "yellow";
683     if (t == COLOR_TEAM4)
684         return "pink";
685     return "neutral";
686 }
687
688 float ColourToNumber(string team_colour)
689 {
690         if (team_colour == "red")
691                 return COLOR_TEAM1;
692
693         if (team_colour == "blue")
694                 return COLOR_TEAM2;
695
696         if (team_colour == "yellow")
697                 return COLOR_TEAM3;
698
699         if (team_colour == "pink")
700                 return COLOR_TEAM4;
701
702         if (team_colour == "auto")
703                 return 0;
704
705         return -1;
706 }
707
708 float NumberToTeamNumber(float number)
709 {
710         if (number == 1)
711                 return COLOR_TEAM1;
712
713         if (number == 2)
714                 return COLOR_TEAM2;
715
716         if (number == 3)
717                 return COLOR_TEAM3;
718
719         if (number == 4)
720                 return COLOR_TEAM4;
721
722         return -1;
723 }
724
725 // decolorizes and team colors the player name when needed
726 string playername(entity p)
727 {
728     string t;
729     if (teamplay && !intermission_running && p.classname == "player")
730     {
731         t = Team_ColorCode(p.team);
732         return strcat(t, strdecolorize(p.netname));
733     }
734     else
735         return p.netname;
736 }
737
738 vector randompos(vector m1, vector m2)
739 {
740     local vector v;
741     m2 = m2 - m1;
742     v_x = m2_x * random() + m1_x;
743     v_y = m2_y * random() + m1_y;
744     v_z = m2_z * random() + m1_z;
745     return  v;
746 };
747
748 //#NO AUTOCVARS START
749
750 float g_pickup_shells;
751 float g_pickup_shells_max;
752 float g_pickup_nails;
753 float g_pickup_nails_max;
754 float g_pickup_rockets;
755 float g_pickup_rockets_max;
756 float g_pickup_cells;
757 float g_pickup_cells_max;
758 float g_pickup_fuel;
759 float g_pickup_fuel_jetpack;
760 float g_pickup_fuel_max;
761 float g_pickup_armorsmall;
762 float g_pickup_armorsmall_max;
763 float g_pickup_armorsmall_anyway;
764 float g_pickup_armormedium;
765 float g_pickup_armormedium_max;
766 float g_pickup_armormedium_anyway;
767 float g_pickup_armorbig;
768 float g_pickup_armorbig_max;
769 float g_pickup_armorbig_anyway;
770 float g_pickup_armorlarge;
771 float g_pickup_armorlarge_max;
772 float g_pickup_armorlarge_anyway;
773 float g_pickup_healthsmall;
774 float g_pickup_healthsmall_max;
775 float g_pickup_healthsmall_anyway;
776 float g_pickup_healthmedium;
777 float g_pickup_healthmedium_max;
778 float g_pickup_healthmedium_anyway;
779 float g_pickup_healthlarge;
780 float g_pickup_healthlarge_max;
781 float g_pickup_healthlarge_anyway;
782 float g_pickup_healthmega;
783 float g_pickup_healthmega_max;
784 float g_pickup_healthmega_anyway;
785 float g_pickup_ammo_anyway;
786 float g_pickup_weapons_anyway;
787 float g_weaponarena;
788 float g_weaponarena_random;
789 float g_weaponarena_random_with_laser;
790 string g_weaponarena_list;
791 float g_weaponspeedfactor;
792 float g_weaponratefactor;
793 float g_weapondamagefactor;
794 float g_weaponforcefactor;
795 float g_weaponspreadfactor;
796
797 float start_weapons;
798 float start_items;
799 float start_ammo_shells;
800 float start_ammo_nails;
801 float start_ammo_rockets;
802 float start_ammo_cells;
803 float start_ammo_fuel;
804 float start_health;
805 float start_armorvalue;
806 float warmup_start_weapons;
807 float warmup_start_ammo_shells;
808 float warmup_start_ammo_nails;
809 float warmup_start_ammo_rockets;
810 float warmup_start_ammo_cells;
811 float warmup_start_ammo_fuel;
812 float warmup_start_health;
813 float warmup_start_armorvalue;
814 float g_weapon_stay;
815 float g_ghost_items;
816
817 entity get_weaponinfo(float w);
818
819 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
820 {
821         var float i = weaponinfo.weapon;
822
823         if (!i)
824                 return 0;
825
826         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
827
828         if (t < 0) // "default" weapon selection
829         {
830                 if (g_lms || g_ca || allguns)
831                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
832                 else if(t < -1)
833                         t = 0;
834                 else if (g_cts)
835                         t = (i == WEP_SHOTGUN);
836                 else if (g_nexball)
837                         t = 0; // weapon is set a few lines later
838                 else
839                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
840                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
841                         t |= (i == WEP_HOOK);
842         }
843
844         // we cannot disable porto in Nexball, we must force it
845         if(g_nexball && i == WEP_PORTO)
846                 t = 1;
847
848         return t;
849 }
850
851 void readplayerstartcvars()
852 {
853         entity e;
854         float i, j, t;
855         string s;
856
857         // initialize starting values for players
858         start_weapons = 0;
859         start_items = 0;
860         start_ammo_shells = 0;
861         start_ammo_nails = 0;
862         start_ammo_rockets = 0;
863         start_ammo_cells = 0;
864         start_health = cvar("g_balance_health_start");
865         start_armorvalue = cvar("g_balance_armor_start");
866
867         g_weaponarena = 0;
868         s = cvar_string("g_weaponarena");
869         if (s == "0" || s == "")
870         {
871                 if(g_lms || g_ca)
872                         s = "most";
873         }
874
875         if (s == "0" || s == "")
876         {
877                 // no arena
878         }
879         else if (s == "off")
880         {
881                 // forcibly turn off weaponarena
882         }
883         else if (s == "all")
884         {
885                 g_weaponarena_list = "All Weapons";
886                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887                 {
888                         e = get_weaponinfo(j);
889                         g_weaponarena |= e.weapons;
890                         weapon_action(e.weapon, WR_PRECACHE);
891                 }
892         }
893         else if (s == "most")
894         {
895                 g_weaponarena_list = "Most Weapons";
896                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
897                 {
898                         e = get_weaponinfo(j);
899                         if (e.spawnflags & WEP_FLAG_NORMAL)
900                         {
901                                 g_weaponarena |= e.weapons;
902                                 weapon_action(e.weapon, WR_PRECACHE);
903                         }
904                 }
905         }
906         else if (s == "none")
907         {
908                 g_weaponarena_list = "No Weapons";
909                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
910         }
911         else
912         {
913                 t = tokenize_console(s);
914                 g_weaponarena_list = "";
915                 for (i = 0; i < t; ++i)
916                 {
917                         s = argv(i);
918                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
919                         {
920                                 e = get_weaponinfo(j);
921                                 if (e.netname == s)
922                                 {
923                                         g_weaponarena |= e.weapons;
924                                         weapon_action(e.weapon, WR_PRECACHE);
925                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
926                                         break;
927                                 }
928                         }
929                         if (j > WEP_LAST)
930                         {
931                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
932                         }
933                 }
934                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
935         }
936
937         if(g_weaponarena)
938                 g_weaponarena_random = cvar("g_weaponarena_random");
939         else
940                 g_weaponarena_random = 0;
941         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
942
943         if (g_weaponarena)
944         {
945                 start_weapons = g_weaponarena;
946                 if(!(g_lms || g_ca))
947                         start_items |= IT_UNLIMITED_AMMO;
948         }
949         else if (g_minstagib)
950         {
951                 start_health = 100;
952                 start_armorvalue = 0;
953                 start_weapons = WEPBIT_MINSTANEX;
954                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
955                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
956
957                 if (g_minstagib_invis_alpha <= 0)
958                         g_minstagib_invis_alpha = -1;
959         }
960         else
961         {
962                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
963                 {
964                         e = get_weaponinfo(i);
965                         if(want_weapon("g_start_weapon_", e, FALSE))
966                                 start_weapons |= e.weapons;
967                 }
968         }
969
970         if(!cvar("g_use_ammunition"))
971                 start_items |= IT_UNLIMITED_AMMO;
972
973         if(g_minstagib)
974         {
975                 start_ammo_cells = cvar("g_minstagib_ammo_start");
976                 start_ammo_fuel = cvar("g_start_ammo_fuel");
977         }
978         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
979         {
980                 start_ammo_rockets = 999;
981                 start_ammo_shells = 999;
982                 start_ammo_cells = 999;
983                 start_ammo_nails = 999;
984                 start_ammo_fuel = 999;
985         }
986         else
987         {
988                 if(g_lms || g_ca)
989                 {
990                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
991                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
992                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
993                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
994                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
995                 }
996                 else
997                 {
998                         start_ammo_shells = cvar("g_start_ammo_shells");
999                         start_ammo_nails = cvar("g_start_ammo_nails");
1000                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1001                         start_ammo_cells = cvar("g_start_ammo_cells");
1002                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1003                 }
1004         }
1005
1006         if (g_lms || g_ca)
1007         {
1008                 start_health = cvar("g_lms_start_health");
1009                 start_armorvalue = cvar("g_lms_start_armor");
1010         }
1011
1012         if (inWarmupStage)
1013         {
1014                 warmup_start_ammo_shells = start_ammo_shells;
1015                 warmup_start_ammo_nails = start_ammo_nails;
1016                 warmup_start_ammo_rockets = start_ammo_rockets;
1017                 warmup_start_ammo_cells = start_ammo_cells;
1018                 warmup_start_ammo_fuel = start_ammo_fuel;
1019                 warmup_start_health = start_health;
1020                 warmup_start_armorvalue = start_armorvalue;
1021                 warmup_start_weapons = start_weapons;
1022
1023                 if (!g_weaponarena && !g_minstagib && !g_ca)
1024                 {
1025                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1026                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1027                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1028                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1029                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1030                         warmup_start_health = cvar("g_warmup_start_health");
1031                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1032                         warmup_start_weapons = 0;
1033                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1034                         {
1035                                 e = get_weaponinfo(i);
1036                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1037                                         warmup_start_weapons |= e.weapons;
1038                         }
1039                 }
1040         }
1041
1042         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1043         {
1044                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1045                 start_items |= IT_FUEL_REGEN;
1046                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1047                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048         }
1049
1050         if (g_jetpack)
1051                 start_items |= IT_JETPACK;
1052
1053         if (g_weapon_stay == 2)
1054         {
1055                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1056                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1057                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1058                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1059                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1060                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1061                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1062                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1063                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1064                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1065         }
1066
1067         MUTATOR_CALLHOOK(SetStartItems);
1068
1069         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070         {
1071                 e = get_weaponinfo(i);
1072                 if(e.weapons & (start_weapons | warmup_start_weapons))
1073                         weapon_action(e.weapon, WR_PRECACHE);
1074         }
1075
1076         start_ammo_shells = max(0, start_ammo_shells);
1077         start_ammo_nails = max(0, start_ammo_nails);
1078         start_ammo_cells = max(0, start_ammo_cells);
1079         start_ammo_rockets = max(0, start_ammo_rockets);
1080         start_ammo_fuel = max(0, start_ammo_fuel);
1081
1082         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1083         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1084         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1085         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1086         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1087 }
1088
1089 float g_bugrigs;
1090 float g_bugrigs_planar_movement;
1091 float g_bugrigs_planar_movement_car_jumping;
1092 float g_bugrigs_reverse_spinning;
1093 float g_bugrigs_reverse_speeding;
1094 float g_bugrigs_reverse_stopping;
1095 float g_bugrigs_air_steering;
1096 float g_bugrigs_angle_smoothing;
1097 float g_bugrigs_friction_floor;
1098 float g_bugrigs_friction_brake;
1099 float g_bugrigs_friction_air;
1100 float g_bugrigs_accel;
1101 float g_bugrigs_speed_ref;
1102 float g_bugrigs_speed_pow;
1103 float g_bugrigs_steer;
1104
1105 float g_touchexplode;
1106 float g_touchexplode_radius;
1107 float g_touchexplode_damage;
1108 float g_touchexplode_edgedamage;
1109 float g_touchexplode_force;
1110
1111 float sv_autotaunt;
1112 float sv_taunt;
1113
1114 float sv_pitch_min;
1115 float sv_pitch_max;
1116 float sv_pitch_fixyaw;
1117
1118 string GetGametype(); // g_world.qc
1119 void readlevelcvars(void)
1120 {
1121         // first load all the mutators
1122         if(cvar("g_nix"))
1123                 MUTATOR_ADD(mutator_nix);
1124         if(cvar("g_dodging"))
1125                 MUTATOR_ADD(mutator_dodging);
1126         if(cvar("g_rocket_flying"))
1127                 MUTATOR_ADD(mutator_rocketflying);
1128         if(cvar("g_vampire"))
1129                 MUTATOR_ADD(mutator_vampire);
1130
1131         if(cvar("sv_allow_fullbright"))
1132                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1133
1134     g_bugrigs = cvar("g_bugrigs");
1135     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1136     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1137     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1138     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1139     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1140     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1141     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1142     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1143     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1144     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1145     g_bugrigs_accel = cvar("g_bugrigs_accel");
1146     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1147     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1148     g_bugrigs_steer = cvar("g_bugrigs_steer");
1149
1150     g_touchexplode = cvar("g_touchexplode");
1151     g_touchexplode_radius = cvar("g_touchexplode_radius");
1152     g_touchexplode_damage = cvar("g_touchexplode_damage");
1153     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1154     g_touchexplode_force = cvar("g_touchexplode_force");
1155
1156 #ifdef ALLOW_FORCEMODELS
1157         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1158 #endif
1159         sv_loddistance1 = cvar("sv_loddistance1");
1160         sv_loddistance2 = cvar("sv_loddistance2");
1161
1162         if(sv_loddistance2 <= sv_loddistance1)
1163                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1164
1165         sv_clones = cvar("sv_clones");
1166         sv_gentle = cvar("sv_gentle");
1167         sv_foginterval = cvar("sv_foginterval");
1168         g_cloaked = cvar("g_cloaked");
1169     if(g_cts)
1170         g_cloaked = 1; // always enable cloak in CTS
1171         g_jump_grunt = cvar("g_jump_grunt");
1172         g_footsteps = cvar("g_footsteps");
1173         g_grappling_hook = cvar("g_grappling_hook");
1174         g_jetpack = cvar("g_jetpack");
1175         g_midair = cvar("g_midair");
1176         g_minstagib = cvar("g_minstagib");
1177         g_norecoil = cvar("g_norecoil");
1178         g_bloodloss = cvar("g_bloodloss");
1179         sv_maxidle = cvar("sv_maxidle");
1180         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1181         sv_pogostick = cvar("sv_pogostick");
1182         g_ctf_reverse = cvar("g_ctf_reverse");
1183         sv_autotaunt = cvar("sv_autotaunt");
1184         sv_taunt = cvar("sv_taunt");
1185
1186         inWarmupStage = cvar("g_warmup");
1187         g_warmup_limit = cvar("g_warmup_limit");
1188         g_warmup_allguns = cvar("g_warmup_allguns");
1189         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1190
1191         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1192                 inWarmupStage = 0; // these modes cannot work together, sorry
1193
1194         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1195         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1196         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1197         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1198         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1199         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1200         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1201         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1202         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1203         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1204         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1205         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1206
1207         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1208         g_weaponratefactor = cvar("g_weaponratefactor");
1209         g_weapondamagefactor = cvar("g_weapondamagefactor");
1210         g_weaponforcefactor = cvar("g_weaponforcefactor");
1211         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1212
1213         g_pickup_shells = cvar("g_pickup_shells");
1214         g_pickup_shells_max = cvar("g_pickup_shells_max");
1215         g_pickup_nails = cvar("g_pickup_nails");
1216         g_pickup_nails_max = cvar("g_pickup_nails_max");
1217         g_pickup_rockets = cvar("g_pickup_rockets");
1218         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1219         g_pickup_cells = cvar("g_pickup_cells");
1220         g_pickup_cells_max = cvar("g_pickup_cells_max");
1221         g_pickup_fuel = cvar("g_pickup_fuel");
1222         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1223         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1224         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1225         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1226         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1227         g_pickup_armormedium = cvar("g_pickup_armormedium");
1228         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1229         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1230         g_pickup_armorbig = cvar("g_pickup_armorbig");
1231         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1232         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1233         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1234         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1235         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1236         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1237         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1238         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1239         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1240         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1241         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1242         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1243         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1244         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1245         g_pickup_healthmega = cvar("g_pickup_healthmega");
1246         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1247         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1248
1249         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1250         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1251
1252         g_pinata = cvar("g_pinata");
1253
1254     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1255     if(!g_weapon_stay)
1256         g_weapon_stay = cvar("g_weapon_stay");
1257
1258         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1259                 g_weapon_stay = 1;
1260
1261         g_ghost_items = cvar("g_ghost_items");
1262
1263         if(g_ghost_items >= 1)
1264                 g_ghost_items = 0.25; // default alpha value
1265
1266         if not(inWarmupStage && !g_ca)
1267                 game_starttime = cvar("g_start_delay");
1268
1269         sv_pitch_min = cvar("sv_pitch_min");
1270         sv_pitch_max = cvar("sv_pitch_max");
1271         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1272
1273         readplayerstartcvars();
1274 }
1275
1276 //#NO AUTOCVARS END
1277
1278 // Sound functions
1279 string precache_sound (string s) = #19;
1280 float precache_sound_index (string s) = #19;
1281
1282 #define SND_VOLUME      1
1283 #define SND_ATTENUATION 2
1284 #define SND_LARGEENTITY 8
1285 #define SND_LARGESOUND  16
1286
1287 float sound_allowed(float dest, entity e)
1288 {
1289     // sounds from world may always pass
1290     for (;;)
1291     {
1292         if (e.classname == "body")
1293             e = e.enemy;
1294         if (e.owner && e.owner != e)
1295             e = e.owner;
1296         else
1297             break;
1298     }
1299     // sounds to self may always pass
1300     if (dest == MSG_ONE)
1301         if (e == msg_entity)
1302             return TRUE;
1303     // sounds by players can be removed
1304     if (autocvar_bot_sound_monopoly)
1305         if (clienttype(e) == CLIENTTYPE_REAL)
1306             return FALSE;
1307     // anything else may pass
1308     return TRUE;
1309 }
1310
1311 #ifdef COMPAT_XON010_CHANNELS
1312 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1314 {
1315     if (!sound_allowed(MSG_BROADCAST, e))
1316         return;
1317     sound_builtin(e, chan, samp, vol, atten);
1318 }
1319 #else
1320 #undef sound
1321 void sound(entity e, float chan, string samp, float vol, float atten)
1322 {
1323     if (!sound_allowed(MSG_BROADCAST, e))
1324         return;
1325     sound7(e, chan, samp, vol, atten, 0, 0);
1326 }
1327 #endif
1328
1329 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1330 {
1331     float entno, idx;
1332
1333     if (!sound_allowed(dest, e))
1334         return;
1335
1336     entno = num_for_edict(e);
1337     idx = precache_sound_index(samp);
1338
1339     float sflags;
1340     sflags = 0;
1341
1342     atten = floor(atten * 64);
1343     vol = floor(vol * 255);
1344
1345     if (vol != 255)
1346         sflags |= SND_VOLUME;
1347     if (atten != 64)
1348         sflags |= SND_ATTENUATION;
1349     if (entno >= 8192 || chan < 0 || chan > 7)
1350         sflags |= SND_LARGEENTITY;
1351     if (idx >= 256)
1352         sflags |= SND_LARGESOUND;
1353
1354     WriteByte(dest, SVC_SOUND);
1355     WriteByte(dest, sflags);
1356     if (sflags & SND_VOLUME)
1357         WriteByte(dest, vol);
1358     if (sflags & SND_ATTENUATION)
1359         WriteByte(dest, atten);
1360     if (sflags & SND_LARGEENTITY)
1361     {
1362         WriteShort(dest, entno);
1363         WriteByte(dest, chan);
1364     }
1365     else
1366     {
1367         WriteShort(dest, entno * 8 + chan);
1368     }
1369     if (sflags & SND_LARGESOUND)
1370         WriteShort(dest, idx);
1371     else
1372         WriteByte(dest, idx);
1373
1374     WriteCoord(dest, o_x);
1375     WriteCoord(dest, o_y);
1376     WriteCoord(dest, o_z);
1377 }
1378 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1379 {
1380     vector o;
1381
1382     if (!sound_allowed(dest, e))
1383         return;
1384
1385     o = e.origin + 0.5 * (e.mins + e.maxs);
1386     soundtoat(dest, e, o, chan, samp, vol, atten);
1387 }
1388 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1389 {
1390     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1391 }
1392 void stopsoundto(float dest, entity e, float chan)
1393 {
1394     float entno;
1395
1396     if (!sound_allowed(dest, e))
1397         return;
1398
1399     entno = num_for_edict(e);
1400
1401     if (entno >= 8192 || chan < 0 || chan > 7)
1402     {
1403         float idx, sflags;
1404         idx = precache_sound_index("misc/null.wav");
1405         sflags = SND_LARGEENTITY;
1406         if (idx >= 256)
1407             sflags |= SND_LARGESOUND;
1408         WriteByte(dest, SVC_SOUND);
1409         WriteByte(dest, sflags);
1410         WriteShort(dest, entno);
1411         WriteByte(dest, chan);
1412         if (sflags & SND_LARGESOUND)
1413             WriteShort(dest, idx);
1414         else
1415             WriteByte(dest, idx);
1416         WriteCoord(dest, e.origin_x);
1417         WriteCoord(dest, e.origin_y);
1418         WriteCoord(dest, e.origin_z);
1419     }
1420     else
1421     {
1422         WriteByte(dest, SVC_STOPSOUND);
1423         WriteShort(dest, entno * 8 + chan);
1424     }
1425 }
1426 void stopsound(entity e, float chan)
1427 {
1428     if (!sound_allowed(MSG_BROADCAST, e))
1429         return;
1430
1431     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1432     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1433 }
1434
1435 void play2(entity e, string filename)
1436 {
1437     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1438     msg_entity = e;
1439     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1440 }
1441
1442 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1443 .float spamtime;
1444 float spamsound(entity e, float chan, string samp, float vol, float atten)
1445 {
1446     if (!sound_allowed(MSG_BROADCAST, e))
1447         return FALSE;
1448
1449     if (time > e.spamtime)
1450     {
1451         e.spamtime = time;
1452         sound(e, chan, samp, vol, atten);
1453         return TRUE;
1454     }
1455     return FALSE;
1456 }
1457
1458 void play2team(float t, string filename)
1459 {
1460     local entity head;
1461
1462     if (autocvar_bot_sound_monopoly)
1463         return;
1464
1465     FOR_EACH_REALPLAYER(head)
1466     {
1467         if (head.team == t)
1468             play2(head, filename);
1469     }
1470 }
1471
1472 void play2all(string samp)
1473 {
1474     if (autocvar_bot_sound_monopoly)
1475         return;
1476
1477     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1478 }
1479
1480 void PrecachePlayerSounds(string f);
1481 void precache_playermodel(string m)
1482 {
1483         float globhandle, i, n;
1484         string f;
1485
1486         if(substring(m, -9,5) == "_lod1")
1487                 return;
1488         if(substring(m, -9,5) == "_lod2")
1489                 return;
1490         precache_model(m);
1491         if(sv_loddistance1)
1492         {
1493                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1494                 if(fexists(f))
1495                         precache_model(f);
1496                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1497                 if(fexists(f))
1498                         precache_model(f);
1499         }
1500
1501         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1502         if (globhandle < 0)
1503                 return;
1504         n = search_getsize(globhandle);
1505         for (i = 0; i < n; ++i)
1506         {
1507                 //print(search_getfilename(globhandle, i), "\n");
1508                 f = search_getfilename(globhandle, i);
1509                 PrecachePlayerSounds(f);
1510         }
1511         search_end(globhandle);
1512 }
1513 void precache_all_playermodels(string pattern)
1514 {
1515         float globhandle, i, n;
1516         string f;
1517
1518         globhandle = search_begin(pattern, TRUE, FALSE);
1519         if (globhandle < 0)
1520                 return;
1521         n = search_getsize(globhandle);
1522         for (i = 0; i < n; ++i)
1523         {
1524                 //print(search_getfilename(globhandle, i), "\n");
1525                 f = search_getfilename(globhandle, i);
1526                 precache_playermodel(f);
1527         }
1528         search_end(globhandle);
1529 }
1530
1531 void precache()
1532 {
1533     // gamemode related things
1534     precache_model ("models/misc/chatbubble.spr");
1535     if (g_runematch)
1536     {
1537         precache_model ("models/runematch/curse.mdl");
1538         precache_model ("models/runematch/rune.mdl");
1539     }
1540
1541 #ifdef TTURRETS_ENABLED
1542     if (autocvar_g_turrets)
1543         turrets_precash();
1544 #endif
1545
1546     // Precache all player models if desired
1547     if (autocvar_sv_precacheplayermodels)
1548     {
1549         PrecachePlayerSounds("sound/player/default.sounds");
1550         precache_all_playermodels("models/player/*.zym");
1551         precache_all_playermodels("models/player/*.dpm");
1552         precache_all_playermodels("models/player/*.md3");
1553         precache_all_playermodels("models/player/*.psk");
1554         precache_all_playermodels("models/player/*.iqm");
1555     }
1556
1557     if (autocvar_sv_defaultcharacter)
1558     {
1559         string s;
1560         s = autocvar_sv_defaultplayermodel_red;
1561         if (s != "")
1562             precache_playermodel(s);
1563         s = autocvar_sv_defaultplayermodel_blue;
1564         if (s != "")
1565             precache_playermodel(s);
1566         s = autocvar_sv_defaultplayermodel_yellow;
1567         if (s != "")
1568             precache_playermodel(s);
1569         s = autocvar_sv_defaultplayermodel_pink;
1570         if (s != "")
1571             precache_playermodel(s);
1572         s = autocvar_sv_defaultplayermodel;
1573         if (s != "")
1574             precache_playermodel(s);
1575     }
1576
1577     if (g_footsteps)
1578     {
1579         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1580         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1581     }
1582
1583     // gore and miscellaneous sounds
1584     //precache_sound ("misc/h2ohit.wav");
1585     precache_model ("models/hook.md3");
1586     precache_sound ("misc/armorimpact.wav");
1587     precache_sound ("misc/bodyimpact1.wav");
1588     precache_sound ("misc/bodyimpact2.wav");
1589     precache_sound ("misc/gib.wav");
1590     precache_sound ("misc/gib_splat01.wav");
1591     precache_sound ("misc/gib_splat02.wav");
1592     precache_sound ("misc/gib_splat03.wav");
1593     precache_sound ("misc/gib_splat04.wav");
1594     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1595     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1596     precache_sound ("misc/null.wav");
1597     precache_sound ("misc/spawn.wav");
1598     precache_sound ("misc/talk.wav");
1599     precache_sound ("misc/teleport.wav");
1600     precache_sound ("misc/poweroff.wav");
1601     precache_sound ("player/lava.wav");
1602     precache_sound ("player/slime.wav");
1603
1604     if (g_jetpack)
1605         precache_sound ("misc/jetpack_fly.wav");
1606
1607     precache_model ("models/sprites/0.spr32");
1608     precache_model ("models/sprites/1.spr32");
1609     precache_model ("models/sprites/2.spr32");
1610     precache_model ("models/sprites/3.spr32");
1611     precache_model ("models/sprites/4.spr32");
1612     precache_model ("models/sprites/5.spr32");
1613     precache_model ("models/sprites/6.spr32");
1614     precache_model ("models/sprites/7.spr32");
1615     precache_model ("models/sprites/8.spr32");
1616     precache_model ("models/sprites/9.spr32");
1617     precache_model ("models/sprites/10.spr32");
1618
1619     // common weapon precaches
1620         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1621     precache_sound ("weapons/weapon_switch.wav");
1622     precache_sound ("weapons/weaponpickup.wav");
1623     precache_sound ("weapons/unavailable.wav");
1624     precache_sound ("weapons/dryfire.wav");
1625     if (g_grappling_hook)
1626     {
1627         precache_sound ("weapons/hook_fire.wav"); // hook
1628         precache_sound ("weapons/hook_impact.wav"); // hook
1629     }
1630
1631     if(autocvar_sv_precacheweapons)
1632     {
1633         //precache weapon models/sounds
1634         local float wep;
1635         wep = WEP_FIRST;
1636         while (wep <= WEP_LAST)
1637         {
1638             weapon_action(wep, WR_PRECACHE);
1639             wep = wep + 1;
1640         }
1641     }
1642
1643     precache_model("models/elaser.mdl");
1644     precache_model("models/laser.mdl");
1645     precache_model("models/ebomb.mdl");
1646
1647 #if 0
1648     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1649
1650     if (!self.noise && self.music) // quake 3 uses the music field
1651         self.noise = self.music;
1652
1653     // plays music for the level if there is any
1654     if (self.noise)
1655     {
1656         precache_sound (self.noise);
1657         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1658     }
1659 #endif
1660 }
1661
1662 // sorry, but using \ in macros breaks line numbers
1663 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1664 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1665 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1666
1667
1668 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1669 {
1670         if (clienttype(e) == CLIENTTYPE_REAL)
1671         {
1672                 msg_entity = e;
1673                 WRITESPECTATABLE_MSG_ONE({
1674                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1675                         WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1676                         WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1677                         WriteByte(MSG_ONE, id);
1678                         WriteString(MSG_ONE, s);
1679                         if (id != 0 && s != "")
1680                         {
1681                                 WriteByte(MSG_ONE, duration);
1682                                 WriteByte(MSG_ONE, countdown_num);
1683                         }
1684                 });
1685         }
1686 }
1687 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1688 {
1689         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1690 }
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1694
1695 #define INITPRIO_FIRST              0
1696 #define INITPRIO_GAMETYPE           0
1697 #define INITPRIO_GAMETYPE_FALLBACK  1
1698 #define INITPRIO_FINDTARGET        10
1699 #define INITPRIO_DROPTOFLOOR       20
1700 #define INITPRIO_SETLOCATION       90
1701 #define INITPRIO_LINKDOORS         91
1702 #define INITPRIO_LAST              99
1703
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1708
1709 void make_safe_for_remove(entity e)
1710 {
1711     if (e.initialize_entity)
1712     {
1713         entity ent, prev;
1714         for (ent = initialize_entity_first; ent; )
1715         {
1716             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1717             {
1718                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719                 // skip it in linked list
1720                 if (prev)
1721                 {
1722                     prev.initialize_entity_next = ent.initialize_entity_next;
1723                     ent = prev.initialize_entity_next;
1724                 }
1725                 else
1726                 {
1727                     initialize_entity_first = ent.initialize_entity_next;
1728                     ent = initialize_entity_first;
1729                 }
1730             }
1731             else
1732             {
1733                 prev = ent;
1734                 ent = ent.initialize_entity_next;
1735             }
1736         }
1737     }
1738 }
1739
1740 void objerror(string s)
1741 {
1742     make_safe_for_remove(self);
1743     objerror_builtin(s);
1744 }
1745
1746 .float remove_except_protected_forbidden;
1747 void remove_except_protected(entity e)
1748 {
1749         if(e.remove_except_protected_forbidden)
1750                 error("not allowed to remove this at this point");
1751         remove_builtin(e);
1752 }
1753
1754 void remove_unsafely(entity e)
1755 {
1756     remove_builtin(e);
1757 }
1758
1759 void remove_safely(entity e)
1760 {
1761     make_safe_for_remove(e);
1762     remove_builtin(e);
1763 }
1764
1765 void InitializeEntity(entity e, void(void) func, float order)
1766 {
1767     entity prev, cur;
1768
1769     if (!e || e.initialize_entity)
1770     {
1771         // make a proxy initializer entity
1772         entity e_old;
1773         e_old = e;
1774         e = spawn();
1775         e.classname = "initialize_entity";
1776         e.enemy = e_old;
1777     }
1778
1779     e.initialize_entity = func;
1780     e.initialize_entity_order = order;
1781
1782     cur = initialize_entity_first;
1783     for (;;)
1784     {
1785         if (!cur || cur.initialize_entity_order > order)
1786         {
1787             // insert between prev and cur
1788             if (prev)
1789                 prev.initialize_entity_next = e;
1790             else
1791                 initialize_entity_first = e;
1792             e.initialize_entity_next = cur;
1793             return;
1794         }
1795         prev = cur;
1796         cur = cur.initialize_entity_next;
1797     }
1798 }
1799 void InitializeEntitiesRun()
1800 {
1801     entity startoflist;
1802     startoflist = initialize_entity_first;
1803     initialize_entity_first = world;
1804     remove = remove_except_protected;
1805     for (self = startoflist; self; self = self.initialize_entity_next)
1806     {
1807         self.remove_except_protected_forbidden = 1;
1808     }
1809     for (self = startoflist; self; )
1810     {
1811         entity e;
1812         var void(void) func;
1813         e = self.initialize_entity_next;
1814         func = self.initialize_entity;
1815         self.initialize_entity_order = 0;
1816         self.initialize_entity = func_null;
1817         self.initialize_entity_next = world;
1818         self.remove_except_protected_forbidden = 0;
1819         if (self.classname == "initialize_entity")
1820         {
1821             entity e_old;
1822             e_old = self.enemy;
1823             remove_builtin(self);
1824             self = e_old;
1825         }
1826         //dprint("Delayed initialization: ", self.classname, "\n");
1827         if(func != func_null)
1828             func();
1829         else
1830         {
1831             eprint(self);
1832             backtrace(strcat("Null function in: ", self.classname, "\n"));
1833         }
1834         self = e;
1835     }
1836     remove = remove_unsafely;
1837 }
1838
1839 .float uncustomizeentityforclient_set;
1840 .void(void) uncustomizeentityforclient;
1841 void(void) SUB_Nullpointer = #0;
1842 void UncustomizeEntitiesRun()
1843 {
1844     entity oldself;
1845     oldself = self;
1846     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847         self.uncustomizeentityforclient();
1848     self = oldself;
1849 }
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1851 {
1852     e.customizeentityforclient = customizer;
1853     e.uncustomizeentityforclient = uncustomizer;
1854     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1855 }
1856
1857 .float nottargeted;
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1859
1860 void() SUB_Remove;
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1862 {
1863     vector mi, ma;
1864
1865     if (e.classname == "")
1866         e.classname = "net_linked";
1867
1868     if (e.model == "" || self.modelindex == 0)
1869     {
1870         mi = e.mins;
1871         ma = e.maxs;
1872         setmodel(e, "null");
1873         setsize(e, mi, ma);
1874     }
1875
1876     e.SendEntity = sendfunc;
1877     e.SendFlags = 0xFFFFFF;
1878
1879     if (!docull)
1880         e.effects |= EF_NODEPTHTEST;
1881
1882     if (dt)
1883     {
1884         e.nextthink = time + dt;
1885         e.think = SUB_Remove;
1886     }
1887 }
1888
1889 void adaptor_think2touch()
1890 {
1891     entity o;
1892     o = other;
1893     other = world;
1894     self.touch();
1895     other = o;
1896 }
1897
1898 void adaptor_think2use()
1899 {
1900     entity o, a;
1901     o = other;
1902     a = activator;
1903     activator = world;
1904     other = world;
1905     self.use();
1906     other = o;
1907     activator = a;
1908 }
1909
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1911 {
1912         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913                 self.projectiledeathtype |= HITTYPE_SPLASH;
1914         adaptor_think2use();
1915 }
1916
1917 // deferred dropping
1918 void DropToFloor_Handler()
1919 {
1920     droptofloor_builtin();
1921     self.dropped_origin = self.origin;
1922 }
1923
1924 void droptofloor()
1925 {
1926     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1927 }
1928
1929
1930
1931 float trace_hits_box_a0, trace_hits_box_a1;
1932
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1934 {
1935     if (end == 0)
1936     {
1937         // just check if x is in range
1938         if (0 < thmi)
1939             return FALSE;
1940         if (0 > thma)
1941             return FALSE;
1942     }
1943     else
1944     {
1945         // do the trace with respect to x
1946         // 0 -> end has to stay in thmi -> thma
1947         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949         if (trace_hits_box_a0 > trace_hits_box_a1)
1950             return FALSE;
1951     }
1952     return TRUE;
1953 }
1954
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1956 {
1957     end -= start;
1958     thmi -= start;
1959     thma -= start;
1960     // now it is a trace from 0 to end
1961
1962     trace_hits_box_a0 = 0;
1963     trace_hits_box_a1 = 1;
1964
1965     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1966         return FALSE;
1967     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1968         return FALSE;
1969     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1970         return FALSE;
1971
1972     return TRUE;
1973 }
1974
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1976 {
1977     return trace_hits_box(start, end, thmi - ma, thma - mi);
1978 }
1979
1980 float SUB_NoImpactCheck()
1981 {
1982         // zero hitcontents = this is not the real impact, but either the
1983         // mirror-impact of something hitting the projectile instead of the
1984         // projectile hitting the something, or a touchareagrid one. Neither of
1985         // these stop the projectile from moving, so...
1986         if(trace_dphitcontents == 0)
1987         {
1988                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1989                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1990                 checkclient();
1991         }
1992     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993         return 1;
1994     if (other == world && self.size != '0 0 0')
1995     {
1996         vector tic;
1997         tic = self.velocity * sys_frametime;
1998         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1999         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2000         if (trace_fraction >= 1)
2001         {
2002             dprint("Odd... did not hit...?\n");
2003         }
2004         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005         {
2006             dprint("Detected and prevented the sky-grapple bug.\n");
2007             return 1;
2008         }
2009     }
2010
2011     return 0;
2012 }
2013
2014 #define SUB_OwnerCheck() (other && (other == self.owner))
2015
2016 void RemoveGrapplingHook(entity pl);
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2018 {
2019         if(SUB_OwnerCheck())
2020                 return TRUE;
2021         if(SUB_NoImpactCheck())
2022         {
2023                 if(self.classname == "grapplinghook")
2024                         RemoveGrapplingHook(self.realowner);
2025                 else
2026                         remove(self);
2027                 return TRUE;
2028         }
2029         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030                 UpdateCSQCProjectile(self);
2031         return FALSE;
2032 }
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2034
2035 float MAX_IPBAN_URIS           = 16;
2036                               
2037 float URI_GET_DISCARD          = 0;
2038 float URI_GET_IPBAN            = 1;
2039 float URI_GET_IPBAN_END        = 16;
2040 float URI_GET_PLAYERSTATS_SENT = 17;
2041
2042 void URI_Get_Callback(float id, float status, string data)
2043 {
2044     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2045     dprint(data);
2046     dprint("\nEnd of data.\n");
2047
2048     if(url_URI_Get_Callback(id, status, data))
2049     {
2050         // handled
2051     }
2052     else if (id == URI_GET_DISCARD)
2053     {
2054         // discard
2055     }
2056     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2057     {
2058         // online ban list
2059         OnlineBanList_URI_Get_Callback(id, status, data);
2060     }
2061     else if (id == URI_GET_PLAYERSTATS_SENT)
2062     {
2063         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2064     }
2065     else
2066     {
2067         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2068     }
2069 }
2070
2071 void print_to(entity e, string s)
2072 {
2073     if (e)
2074         sprint(e, strcat(s, "\n"));
2075     else
2076         print(s, "\n");
2077 }
2078
2079 string uid2name(string myuid) {
2080         string s;
2081         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2082         
2083         if(s == "")
2084                 s = "^1Unregistered Player";
2085         return s;
2086 }
2087
2088 float race_readTime(string map, float pos)
2089 {
2090         string rr;
2091         if(g_cts)
2092                 rr = CTS_RECORD;
2093         else
2094                 rr = RACE_RECORD;
2095
2096         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2097 }
2098
2099 string race_readUID(string map, float pos)
2100 {
2101         string rr;
2102         if(g_cts)
2103                 rr = CTS_RECORD;
2104         else
2105                 rr = RACE_RECORD;
2106
2107         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2108 }
2109
2110 float race_readPos(string map, float t) {
2111         float i;
2112         for (i = 1; i <= RANKINGS_CNT; ++i)
2113                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2114                         return i;
2115
2116         return 0; // pos is zero if unranked
2117 }
2118
2119 void race_writeTime(string map, float t, string myuid)
2120 {
2121         string rr;
2122         if(g_cts)
2123                 rr = CTS_RECORD;
2124         else
2125                 rr = RACE_RECORD;
2126
2127         float newpos;
2128         newpos = race_readPos(map, t);
2129
2130         float i, prevpos;
2131         for(i = 1; i <= RANKINGS_CNT; ++i)
2132         {
2133                 if(race_readUID(map, i) == myuid)
2134                         prevpos = i;
2135         }
2136         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2137                 for (i = prevpos; i > newpos; --i) {
2138                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2139                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2140                 }
2141         } else { // player has no ranked record yet
2142                 for (i = RANKINGS_CNT; i > newpos; --i) {
2143                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2145                 }
2146         }
2147
2148         // store new time itself
2149         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2150         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2151 }
2152
2153 string race_readName(string map, float pos)
2154 {
2155         string rr;
2156         if(g_cts)
2157                 rr = CTS_RECORD;
2158         else
2159                 rr = RACE_RECORD;
2160
2161         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2162 }
2163
2164 string race_placeName(float pos) {
2165         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2166         {
2167                 if(mod(pos, 10) == 1)
2168                         return strcat(ftos(pos), "st");
2169                 else if(mod(pos, 10) == 2)
2170                         return strcat(ftos(pos), "nd");
2171                 else if(mod(pos, 10) == 3)
2172                         return strcat(ftos(pos), "rd");
2173                 else
2174                         return strcat(ftos(pos), "th");
2175         }
2176         else
2177                 return strcat(ftos(pos), "th");
2178 }
2179 string getrecords(float page) // 50 records per page
2180 {
2181     float rec;
2182     string h;
2183     float r;
2184     float i;
2185     string s;
2186
2187     rec = 0;
2188
2189     s = "";
2190
2191     if (g_ctf)
2192     {
2193         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2194         {
2195             if (MapInfo_Get_ByID(i))
2196             {
2197                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2198                 if (r == 0)
2199                     continue;
2200                 // TODO: uid2name
2201                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2202                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2203                 ++rec;
2204             }
2205         }
2206     }
2207
2208     if (g_race)
2209     {
2210         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2211         {
2212             if (MapInfo_Get_ByID(i))
2213             {
2214                 r = race_readTime(MapInfo_Map_bspname, 1);
2215                 if (r == 0)
2216                     continue;
2217                 h = race_readName(MapInfo_Map_bspname, 1);
2218                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2219                 ++rec;
2220             }
2221         }
2222     }
2223
2224     if (g_cts)
2225     {
2226         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2227         {
2228             if (MapInfo_Get_ByID(i))
2229             {
2230                 r = race_readTime(MapInfo_Map_bspname, 1);
2231                 if (r == 0)
2232                     continue;
2233                 h = race_readName(MapInfo_Map_bspname, 1);
2234                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2235                 ++rec;
2236             }
2237         }
2238     }
2239
2240     MapInfo_ClearTemps();
2241
2242     if (s == "" && page == 0)
2243         return "No records are available on this server.\n";
2244     else
2245         return s;
2246 }
2247
2248 string getrankings()
2249 {
2250     string n;
2251     float t;
2252     float i;
2253     string s;
2254     string p;
2255     string map;
2256
2257     s = "";
2258
2259     map = GetMapname();
2260
2261     for (i = 1; i <= RANKINGS_CNT; ++i)
2262     {
2263         t = race_readTime(map, i);
2264         if (t == 0)
2265             continue;
2266         n = race_readName(map, i);
2267         p = race_placeName(i);
2268         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2269     }
2270
2271     MapInfo_ClearTemps();
2272
2273     if (s == "")
2274         return strcat("No records are available for the map: ", map, "\n");
2275     else
2276         return strcat("Records for ", map, ":\n", s);
2277 }
2278
2279 #define LADDER_FIRSTPOINT 100
2280 #define LADDER_CNT 10
2281         // position X still gives LADDER_FIRSTPOINT/X points
2282 #define LADDER_SIZE 30
2283         // ladder shows the top X players
2284 string top_uids[LADDER_SIZE];
2285 float top_scores[LADDER_SIZE];
2286 string getladder()
2287 {
2288     float i, j, k, uidcnt;
2289     string s, temp_s;
2290
2291     s = "";
2292     temp_s = "";
2293
2294     string rr;
2295     if(g_cts)
2296         rr = CTS_RECORD;
2297     else
2298         rr = RACE_RECORD;
2299
2300     string myuid;
2301
2302     for (k = 0; k < MapInfo_count; ++k)
2303     {
2304         if (MapInfo_Get_ByID(k))
2305         {
2306                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2307                         if(i == 0) // speed award
2308                         {
2309                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2310                                         continue;
2311
2312                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2313                         }
2314                         else // normal record, if it exists (else break)
2315                         {
2316                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2317                                         continue;
2318
2319                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2320                         }
2321
2322                         // string s contains:
2323                         // arg 0 = # of speed recs
2324                         // arg 1 = # of 1st place recs
2325                         // arg 2 = # of 2nd place recs
2326                         // ... etc
2327                         // LADDER_CNT+1 = total points
2328
2329                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2330                         if (temp_s == "")
2331                         {
2332                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2333                             ++uidcnt;
2334                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2335                             {
2336                                 if(j != LADDER_CNT + 1)
2337                                     temp_s = strcat(temp_s, "0 ");
2338                                 else
2339                                     temp_s = strcat(temp_s, "0");
2340                             }
2341                         }
2342
2343                         tokenize_console(temp_s);
2344                         s = "";
2345
2346                         if(i == 0) // speed award
2347                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2348                             {
2349                                 if(j == 0) // speed award
2350                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2351                                 else
2352                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2353                             }
2354                         else // record
2355                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356                             {
2357                                 if(j == 0)
2358                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2359                                 else if(j == i) // wanted rec!
2360                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2361                                 else
2362                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2363                             }
2364
2365                         // total points are (by default) calculated like this:
2366                         // speedrec = floor(100 / 10) = 10 points
2367                         // 1st place = floor(100 / 1) = 100 points
2368                         // 2nd place = floor(100 / 2) = 50 points
2369                         // 3rd place = floor(100 / 3) = 33 points
2370                         // 4th place = floor(100 / 4) = 25 points
2371                         // 5th place = floor(100 / 5) = 20 points
2372                         // ... etc
2373
2374                         if(i == 0)
2375                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2376                         else
2377                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2378
2379                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2380                 }
2381         }
2382     }
2383
2384     float thiscnt;
2385     string thisuid;
2386     for (i = 0; i <= uidcnt; ++i) // for each known uid
2387     {
2388         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2389         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2390         tokenize_console(temp_s);
2391         thiscnt = stof(argv(LADDER_CNT+1));
2392
2393         if(thiscnt > top_scores[LADDER_SIZE-1])
2394         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2395         {
2396             if(thiscnt > top_scores[j])
2397             {
2398                 for (k = LADDER_SIZE-1; k >= j; --k)
2399                 {
2400                     top_uids[k] = top_uids[k-1];
2401                     top_scores[k] = top_scores[k-1];
2402                 }
2403                 top_uids[j] = thisuid;
2404                 top_scores[j] = thiscnt;
2405                 break;
2406             }
2407         }
2408     }
2409
2410     s = "^3-----------------------\n\n";
2411
2412     s = strcat(s, "Pos ^3|");
2413     s = strcat(s, " ^7Total  ^3|");
2414     for (i = 1; i <= LADDER_CNT; ++i)
2415     {
2416         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2417     }
2418     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2419
2420     s = strcat(s, "\n^3----+--------");
2421     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2422     {
2423         s = strcat(s, "+-----");
2424     }
2425 #if LADDER_CNT > 9
2426     for (i = 1; i <= LADDER_CNT - 9; ++i)
2427     {
2428         s = strcat(s, "+------");
2429     }
2430 #endif
2431
2432     s = strcat(s, "+--------------+--------------------\n");
2433
2434     for (i = 0; i < LADDER_SIZE; ++i)
2435     {
2436         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2437         tokenize_console(temp_s);
2438         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2439             continue;
2440         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2441         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2442         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2443         {
2444             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2445         }
2446 #if LADDER_CNT > 9
2447         for (j = 10; j <= LADDER_CNT; ++j)
2448         {
2449             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2450         }
2451 #endif
2452
2453         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2454         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2455     }
2456
2457     MapInfo_ClearTemps();
2458
2459     if (s == "")
2460         return "No ladder on this server!\n";
2461     else
2462         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2463 }
2464
2465
2466 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2467 {
2468     float m, i;
2469     vector start, org, delta, end, enddown, mstart;
2470
2471     m = e.dphitcontentsmask;
2472     e.dphitcontentsmask = goodcontents | badcontents;
2473
2474     org = world.mins;
2475     delta = world.maxs - world.mins;
2476
2477     for (i = 0; i < attempts; ++i)
2478     {
2479         start_x = org_x + random() * delta_x;
2480         start_y = org_y + random() * delta_y;
2481         start_z = org_z + random() * delta_z;
2482
2483         // rule 1: start inside world bounds, and outside
2484         // solid, and don't start from somewhere where you can
2485         // fall down to evil
2486         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2487         if (trace_fraction >= 1)
2488             continue;
2489         if (trace_startsolid)
2490             continue;
2491         if (trace_dphitcontents & badcontents)
2492             continue;
2493         if (trace_dphitq3surfaceflags & badsurfaceflags)
2494             continue;
2495
2496         // rule 2: if we are too high, lower the point
2497         if (trace_fraction * delta_z > maxaboveground)
2498             start = trace_endpos + '0 0 1' * maxaboveground;
2499         enddown = trace_endpos;
2500
2501         // rule 3: make sure we aren't outside the map. This only works
2502         // for somewhat well formed maps. A good rule of thumb is that
2503         // the map should have a convex outside hull.
2504         // these can be traceLINES as we already verified the starting box
2505         mstart = start + 0.5 * (e.mins + e.maxs);
2506         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2507         if (trace_fraction >= 1)
2508             continue;
2509         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2510         if (trace_fraction >= 1)
2511             continue;
2512         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2513         if (trace_fraction >= 1)
2514             continue;
2515         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2516         if (trace_fraction >= 1)
2517             continue;
2518         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2519         if (trace_fraction >= 1)
2520             continue;
2521
2522         // find a random vector to "look at"
2523         end_x = org_x + random() * delta_x;
2524         end_y = org_y + random() * delta_y;
2525         end_z = org_z + random() * delta_z;
2526         end = start + normalize(end - start) * vlen(delta);
2527
2528         // rule 4: start TO end must not be too short
2529         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2530         if (trace_startsolid)
2531             continue;
2532         if (trace_fraction < minviewdistance / vlen(delta))
2533             continue;
2534
2535         // rule 5: don't want to look at sky
2536         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2537             continue;
2538
2539         // rule 6: we must not end up in trigger_hurt
2540         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2541             continue;
2542
2543         break;
2544     }
2545
2546     e.dphitcontentsmask = m;
2547
2548     if (i < attempts)
2549     {
2550         setorigin(e, start);
2551         e.angles = vectoangles(end - start);
2552         dprint("Needed ", ftos(i + 1), " attempts\n");
2553         return TRUE;
2554     }
2555     else
2556         return FALSE;
2557 }
2558
2559 float zcurveparticles_effectno;
2560 vector zcurveparticles_start;
2561 float zcurveparticles_spd;
2562
2563 void endzcurveparticles()
2564 {
2565         if(zcurveparticles_effectno)
2566         {
2567                 // terminator
2568                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2569         }
2570         zcurveparticles_effectno = 0;
2571 }
2572
2573 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2574 {
2575         spd = bound(0, floor(spd / 16), 32767);
2576         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2577         {
2578                 endzcurveparticles();
2579                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2580                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2581                 WriteShort(MSG_BROADCAST, effectno);
2582                 WriteCoord(MSG_BROADCAST, start_x);
2583                 WriteCoord(MSG_BROADCAST, start_y);
2584                 WriteCoord(MSG_BROADCAST, start_z);
2585                 zcurveparticles_effectno = effectno;
2586                 zcurveparticles_start = start;
2587         }
2588         else
2589                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2590         WriteCoord(MSG_BROADCAST, end_x);
2591         WriteCoord(MSG_BROADCAST, end_y);
2592         WriteCoord(MSG_BROADCAST, end_z);
2593         WriteCoord(MSG_BROADCAST, end_dz);
2594         zcurveparticles_spd = spd;
2595 }
2596
2597 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2598 {
2599         float end_dz;
2600         vector vecxy, velxy;
2601
2602         vecxy = end - start;
2603         vecxy_z = 0;
2604         velxy = vel;
2605         velxy_z = 0;
2606
2607         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2608         {
2609                 endzcurveparticles();
2610                 trailparticles(world, effectno, start, end);
2611                 return;
2612         }
2613
2614         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2615         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2616 }
2617
2618 void write_recordmarker(entity pl, float tstart, float dt)
2619 {
2620     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2621
2622     // also write a marker into demo files for demotc-race-record-extractor to find
2623     stuffcmd(pl,
2624              strcat(
2625                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2626                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2627 }
2628
2629 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2630 {
2631         switch(algn)
2632         {
2633                 default:
2634                 case 3: // right
2635                         break;
2636
2637                 case 4: // left
2638                         vecs_y = -vecs_y;
2639                         break;
2640
2641                 case 1:
2642                         if(allowcenter) // 2: allow center handedness
2643                         {
2644                                 // center
2645                                 vecs_y = 0;
2646                                 vecs_z -= 2;
2647                         }
2648                         else
2649                         {
2650                                 // right
2651                         }
2652                         break;
2653
2654                 case 2:
2655                         if(allowcenter) // 2: allow center handedness
2656                         {
2657                                 // center
2658                                 vecs_y = 0;
2659                                 vecs_z -= 2;
2660                         }
2661                         else
2662                         {
2663                                 // left
2664                                 vecs_y = -vecs_y;
2665                         }
2666                         break;
2667         }
2668         return vecs;
2669 }
2670
2671 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2672 {
2673         string s;
2674         vector v;
2675
2676         if (autocvar_g_shootfromeye)
2677         {
2678                 if (visual)
2679                 {
2680                         vecs_y = 0;
2681                         vecs_z -= 2;
2682                 }
2683                 else
2684                 {
2685                         vecs_y = 0;
2686                         vecs_z = 0;
2687                 }
2688         }
2689         else if (autocvar_g_shootfromcenter)
2690         {
2691                 vecs_y = 0;
2692                 vecs_z -= 2;
2693         }
2694         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2695         {
2696                 v = stov(s);
2697                 if (y_is_right)
2698                         v_y = -v_y;
2699                 if (v_x != 0)
2700                         vecs_x = v_x;
2701                 vecs_y = v_y;
2702                 vecs_z = v_z;
2703         }
2704         else if (autocvar_g_shootfromclient)
2705         {
2706                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2707         }
2708         return vecs;
2709 }
2710
2711 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2712 {
2713         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2714 }
2715
2716
2717 void attach_sameorigin(entity e, entity to, string tag)
2718 {
2719     vector org, t_forward, t_left, t_up, e_forward, e_up;
2720     vector org0, ang0;
2721     float tagscale;
2722
2723     ang0 = e.angles;
2724     org0 = e.origin;
2725
2726     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2727     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2728     t_forward = v_forward * tagscale;
2729     t_left = v_right * -tagscale;
2730     t_up = v_up * tagscale;
2731
2732     e.origin_x = org * t_forward;
2733     e.origin_y = org * t_left;
2734     e.origin_z = org * t_up;
2735
2736     // current forward and up directions
2737     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2738                 e.angles = AnglesTransform_FromVAngles(e.angles);
2739         else
2740                 e.angles = AnglesTransform_FromAngles(e.angles);
2741     fixedmakevectors(e.angles);
2742
2743     // untransform forward, up!
2744     e_forward_x = v_forward * t_forward;
2745     e_forward_y = v_forward * t_left;
2746     e_forward_z = v_forward * t_up;
2747     e_up_x = v_up * t_forward;
2748     e_up_y = v_up * t_left;
2749     e_up_z = v_up * t_up;
2750
2751     e.angles = fixedvectoangles2(e_forward, e_up);
2752     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2753                 e.angles = AnglesTransform_ToVAngles(e.angles);
2754         else
2755                 e.angles = AnglesTransform_ToAngles(e.angles);
2756
2757     setattachment(e, to, tag);
2758     setorigin(e, e.origin);
2759 }
2760
2761 void detach_sameorigin(entity e)
2762 {
2763     vector org;
2764     org = gettaginfo(e, 0);
2765     e.angles = fixedvectoangles2(v_forward, v_up);
2766     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767                 e.angles = AnglesTransform_ToVAngles(e.angles);
2768         else
2769                 e.angles = AnglesTransform_ToAngles(e.angles);
2770     setorigin(e, org);
2771     setattachment(e, world, "");
2772     setorigin(e, e.origin);
2773 }
2774
2775 void follow_sameorigin(entity e, entity to)
2776 {
2777     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2778     e.aiment = to; // make the hole follow bmodel
2779     e.punchangle = to.angles; // the original angles of bmodel
2780     e.view_ofs = e.origin - to.origin; // relative origin
2781     e.v_angle = e.angles - to.angles; // relative angles
2782 }
2783
2784 void unfollow_sameorigin(entity e)
2785 {
2786     e.movetype = MOVETYPE_NONE;
2787 }
2788
2789 entity gettaginfo_relative_ent;
2790 vector gettaginfo_relative(entity e, float tag)
2791 {
2792     if (!gettaginfo_relative_ent)
2793     {
2794         gettaginfo_relative_ent = spawn();
2795         gettaginfo_relative_ent.effects = EF_NODRAW;
2796     }
2797     gettaginfo_relative_ent.model = e.model;
2798     gettaginfo_relative_ent.modelindex = e.modelindex;
2799     gettaginfo_relative_ent.frame = e.frame;
2800     return gettaginfo(gettaginfo_relative_ent, tag);
2801 }
2802
2803 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2804 {
2805     float p;
2806     p = pow(2, chan);
2807     if (pl.soundentity.cnt & p)
2808         return;
2809     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2810     pl.soundentity.cnt |= p;
2811 }
2812
2813 void SoundEntity_StopSound(entity pl, float chan)
2814 {
2815     float p;
2816     p = pow(2, chan);
2817     if (pl.soundentity.cnt & p)
2818     {
2819         stopsoundto(MSG_ALL, pl.soundentity, chan);
2820         pl.soundentity.cnt &~= p;
2821     }
2822 }
2823
2824 void SoundEntity_Attach(entity pl)
2825 {
2826     pl.soundentity = spawn();
2827     pl.soundentity.classname = "soundentity";
2828     pl.soundentity.owner = pl;
2829     setattachment(pl.soundentity, pl, "");
2830     setmodel(pl.soundentity, "null");
2831 }
2832
2833 void SoundEntity_Detach(entity pl)
2834 {
2835     float i;
2836     for (i = 0; i <= 7; ++i)
2837         SoundEntity_StopSound(pl, i);
2838 }
2839
2840
2841 float ParseCommandPlayerSlotTarget_firsttoken;
2842 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2843 {
2844         string s;
2845         entity e, head;
2846         float n;
2847
2848         s = string_null;
2849
2850         ParseCommandPlayerSlotTarget_firsttoken = -1;
2851
2852         if (tokens > idx)
2853         {
2854                 if (substring(argv(idx), 0, 1) == "#")
2855                 {
2856                         s = substring(argv(idx), 1, -1);
2857                         ++idx;
2858                         if (s == "") if (tokens > idx)
2859                         {
2860                                 s = argv(idx);
2861                                 ++idx;
2862                         }
2863                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2864                         n = stof(s);
2865                         if (s == ftos(n) && n > 0 && n <= maxclients)
2866                         {
2867                                 e = edict_num(n);
2868                                 if (e.flags & FL_CLIENT)
2869                                         return e;
2870                         }
2871                 }
2872                 else
2873                 {
2874                         // it must be a nick name
2875                         s = argv(idx);
2876                         ++idx;
2877                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2878
2879                         n = 0;
2880                         FOR_EACH_CLIENT(head)
2881                                 if (head.netname == s)
2882                                 {
2883                                         e = head;
2884                                         ++n;
2885                                 }
2886                         if (n == 1)
2887                                 return e;
2888
2889                         s = strdecolorize(s);
2890                         n = 0;
2891                         FOR_EACH_CLIENT(head)
2892                                 if (strdecolorize(head.netname) == s)
2893                                 {
2894                                         e = head;
2895                                         ++n;
2896                                 }
2897                         if (n == 1)
2898                                 return e;
2899                 }
2900         }
2901
2902         return world;
2903 }
2904
2905 .float scale2;
2906
2907 float modeleffect_SendEntity(entity to, float sf)
2908 {
2909         float f;
2910         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2911
2912         f = 0;
2913         if(self.velocity != '0 0 0')
2914                 f |= 1;
2915         if(self.angles != '0 0 0')
2916                 f |= 2;
2917         if(self.avelocity != '0 0 0')
2918                 f |= 4;
2919
2920         WriteByte(MSG_ENTITY, f);
2921         WriteShort(MSG_ENTITY, self.modelindex);
2922         WriteByte(MSG_ENTITY, self.skin);
2923         WriteByte(MSG_ENTITY, self.frame);
2924         WriteCoord(MSG_ENTITY, self.origin_x);
2925         WriteCoord(MSG_ENTITY, self.origin_y);
2926         WriteCoord(MSG_ENTITY, self.origin_z);
2927         if(f & 1)
2928         {
2929                 WriteCoord(MSG_ENTITY, self.velocity_x);
2930                 WriteCoord(MSG_ENTITY, self.velocity_y);
2931                 WriteCoord(MSG_ENTITY, self.velocity_z);
2932         }
2933         if(f & 2)
2934         {
2935                 WriteCoord(MSG_ENTITY, self.angles_x);
2936                 WriteCoord(MSG_ENTITY, self.angles_y);
2937                 WriteCoord(MSG_ENTITY, self.angles_z);
2938         }
2939         if(f & 4)
2940         {
2941                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2942                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2943                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2944         }
2945         WriteShort(MSG_ENTITY, self.scale * 256.0);
2946         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2947         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2948         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2949         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2950
2951         return TRUE;
2952 }
2953
2954 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2955 {
2956         entity e;
2957         float sz;
2958         e = spawn();
2959         e.classname = "modeleffect";
2960         setmodel(e, m);
2961         e.frame = f;
2962         setorigin(e, o);
2963         e.velocity = v;
2964         e.angles = ang;
2965         e.avelocity = angv;
2966         e.alpha = a;
2967         e.teleport_time = t1;
2968         e.fade_time = t2;
2969         e.skin = s;
2970         if(s0 >= 0)
2971                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2972         else
2973                 e.scale = -s0;
2974         if(s2 >= 0)
2975                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2976         else
2977                 e.scale2 = -s2;
2978         sz = max(e.scale, e.scale2);
2979         setsize(e, e.mins * sz, e.maxs * sz);
2980         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2981 }
2982
2983 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2984 {
2985         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2986 }
2987
2988 float randombit(float bits)
2989 {
2990         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2991                 return bits;
2992
2993         float n, f, b, r;
2994
2995         r = random();
2996         b = 0;
2997         n = 0;
2998
2999         for(f = 1; f <= bits; f *= 2)
3000         {
3001                 if(bits & f)
3002                 {
3003                         ++n;
3004                         r *= n;
3005                         if(r <= 1)
3006                                 b = f;
3007                         else
3008                                 r = (r - 1) / (n - 1);
3009                 }
3010         }
3011
3012         return b;
3013 }
3014
3015 float randombits(float bits, float k, float error_return)
3016 {
3017         float r;
3018         r = 0;
3019         while(k > 0 && bits != r)
3020         {
3021                 r += randombit(bits - r);
3022                 --k;
3023         }
3024         if(error_return)
3025                 if(k > 0)
3026                         return -1; // all
3027         return r;
3028 }
3029
3030 void randombit_test(float bits, float iter)
3031 {
3032         while(iter > 0)
3033         {
3034                 print(ftos(randombit(bits)), "\n");
3035                 --iter;
3036         }
3037 }
3038
3039 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3040 {
3041         if(halflifedist > 0)
3042                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3043         else if(halflifedist < 0)
3044                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3045         else
3046                 return 1;
3047 }
3048
3049
3050
3051
3052 #ifdef RELEASE
3053 #define cvar_string_normal cvar_string_builtin
3054 #define cvar_normal cvar_builtin
3055 #else
3056 string cvar_string_normal(string n)
3057 {
3058         if not(cvar_type(n) & 1)
3059                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3060         return cvar_string_builtin(n);
3061 }
3062
3063 float cvar_normal(string n)
3064 {
3065         return stof(cvar_string_normal(n));
3066 }
3067 #endif
3068 #define cvar_set_normal cvar_set_builtin
3069
3070 void defer_think()
3071 {
3072     entity oself;
3073
3074     oself           = self;
3075     self            = self.owner;
3076     oself.think     = SUB_Remove;
3077     oself.nextthink = time;
3078
3079     oself.use();
3080 }
3081
3082 /*
3083     Execute func() after time + fdelay.
3084     self when func is executed = self when defer is called
3085 */
3086 void defer(float fdelay, void() func)
3087 {
3088     entity e;
3089
3090     e           = spawn();
3091     e.owner     = self;
3092     e.use       = func;
3093     e.think     = defer_think;
3094     e.nextthink = time + fdelay;
3095 }
3096
3097 .string aiment_classname;
3098 .float aiment_deadflag;
3099 void SetMovetypeFollow(entity ent, entity e)
3100 {
3101         // FIXME this may not be warpzone aware
3102         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3103         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3104         ent.aiment = e; // make the hole follow bmodel
3105         ent.punchangle = e.angles; // the original angles of bmodel
3106         ent.view_ofs = ent.origin - e.origin; // relative origin
3107         ent.v_angle = ent.angles - e.angles; // relative angles
3108         ent.aiment_classname = strzone(e.classname);
3109         ent.aiment_deadflag = e.deadflag;
3110 }
3111 void UnsetMovetypeFollow(entity ent)
3112 {
3113         ent.movetype = MOVETYPE_FLY;
3114         PROJECTILE_MAKETRIGGER(ent);
3115         ent.aiment = world;
3116 }
3117 float LostMovetypeFollow(entity ent)
3118 {
3119 /*
3120         if(ent.movetype != MOVETYPE_FOLLOW)
3121                 if(ent.aiment)
3122                         error("???");
3123 */
3124         if(ent.aiment)
3125         {
3126                 if(ent.aiment.classname != ent.aiment_classname)
3127                         return 1;
3128                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3129                         return 1;
3130         }
3131         return 0;
3132 }
3133
3134 float isPushable(entity e)
3135 {
3136         if(e.iscreature)
3137                 return TRUE;
3138         switch(e.classname)
3139         {
3140                 case "body":
3141                 case "droppedweapon":
3142                 case "keepawayball":
3143                 case "nexball_basketball":
3144                 case "nexball_football":
3145                         return TRUE;
3146                 case "bullet": // antilagged bullets can't hit this either
3147                         return FALSE;
3148         }
3149         if (e.projectiledeathtype)
3150                 return TRUE;
3151         return FALSE;
3152 }