1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
17 float KH_KEY_WP_ZSHIFT = 20;
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
23 float kh_no_radar_circles;
26 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
27 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
28 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
31 .float siren_time; // time delay the siren
32 //.float stuff_time; // time delay to stuffcmd a cvar
34 float kh_keystatus[17];
35 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 // kh_keystatus[i] = "0";
40 float kh_Team_ByID(float t)
42 if(t == 0) return FL_TEAM_1;
43 if(t == 1) return FL_TEAM_2;
44 if(t == 2) return FL_TEAM_3;
45 if(t == 3) return FL_TEAM_4;
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
52 float kh_tracking_enabled;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60 .float kh_cp_duration;
62 string kh_sound_capture = "kh/capture.wav";
63 string kh_sound_destroy = "kh/destroy.wav";
64 string kh_sound_drop = "kh/drop.wav";
65 string kh_sound_collect = "kh/collect.wav";
66 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
68 float kh_key_dropped, kh_key_carried;
70 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
72 if(e.classname != "player" || self.team != e.team)
73 if(!kh_tracking_enabled)
79 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
81 if(!kh_tracking_enabled)
87 return FALSE; // draw only when key is not owned
90 void kh_update_state()
104 s |= pow(32, key.count) * f;
107 FOR_EACH_CLIENT(player)
115 key.owner.kh_state |= pow(32, key.count) * 31;
117 //print(ftos((nextent(world)).kh_state), "\n");
123 var kh_Think_t kh_Controller_Thinkfunc;
124 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
126 kh_Controller_Thinkfunc = func;
127 kh_controller.cnt = ceil(t);
129 kh_controller.nextthink = time; // force
132 void kh_Controller_Think() // called a lot
134 if(intermission_running)
136 self.nextthink = time + 1;
139 // frags f: take from cvar * f
141 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
144 if(intermission_running)
148 UpdateFrags(player, frags_player);
150 if(key && key.owner && frags_owner)
151 UpdateFrags(key.owner, frags_owner);
153 if(!autocvar_sv_eventlog) //output extra info to the console or text file
156 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
159 s = strcat(s, ":", ftos(key.owner.playerid));
163 s = strcat(s, ":", ftos(frags_owner), ":");
166 s = strcat(s, key.netname);
171 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
175 makevectors(e.tag_entity.angles);
176 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
182 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
184 #ifdef KH_PLAYER_USE_ATTACHMENT
186 first = key.owner.kh_next;
189 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
192 setattachment(key.kh_next, key, "");
193 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
194 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
195 key.kh_next.angles = '0 0 0';
198 setorigin(key, KH_PLAYER_ATTACHMENT);
199 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
203 setattachment(key, key.kh_prev, "");
205 setattachment(key.kh_next, key, "");
206 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
207 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
208 key.angles = '0 0 0';
211 setattachment(key, key.owner, "");
212 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
213 key.angles_y -= key.owner.angles_y;
216 key.solid = SOLID_NOT;
217 key.movetype = MOVETYPE_NONE;
218 key.team = key.owner.team;
219 key.nextthink = time;
220 key.damageforcescale = 0;
221 key.takedamage = DAMAGE_NO;
222 key.modelindex = kh_key_carried;
225 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
227 #ifdef KH_PLAYER_USE_ATTACHMENT
229 first = key.owner.kh_next;
234 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
235 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
236 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
242 setattachment(key.kh_next, key.kh_prev, "");
243 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
246 setattachment(key, world, "");
247 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
248 key.angles = key.owner.angles;
250 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
251 setattachment(key, world, "");
252 key.angles_y += key.owner.angles_y;
255 key.solid = SOLID_TRIGGER;
256 key.movetype = MOVETYPE_TOSS;
257 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
258 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
259 key.takedamage = DAMAGE_YES;
261 key.modelindex = kh_key_dropped;
262 key.kh_previous_owner = key.owner;
263 key.kh_previous_owner_playerid = key.owner.playerid;
266 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
269 float ownerteam0, ownerteam;
270 if(key.owner == player)
273 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
279 // remove from linked list
281 key.kh_next.kh_prev = key.kh_prev;
282 key.kh_prev.kh_next = key.kh_next;
286 if(key.owner.kh_next == world)
288 // No longer a key carrier
289 if(!kh_no_radar_circles)
290 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
291 WaypointSprite_DetachCarrier(key.owner);
299 // insert into linked list
300 key.kh_next = player.kh_next;
301 key.kh_prev = player;
302 player.kh_next = key;
304 key.kh_next.kh_prev = key;
307 i = kh_keystatus[key.owner.playerid];
308 if(key.netname == "^1red key")
310 if(key.netname == "^4blue key")
312 if(key.netname == "^3yellow key")
314 if(key.netname == "^6pink key")
316 kh_keystatus[key.owner.playerid] = i;
320 if(key.kh_next == world)
322 // player is now a key carrier
323 WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
324 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
325 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
326 if(player.team == FL_TEAM_1)
327 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
328 else if(player.team == FL_TEAM_2)
329 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
330 else if(player.team == FL_TEAM_3)
331 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
332 else if(player.team == FL_TEAM_4)
333 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
334 if(!kh_no_radar_circles)
335 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
339 // moved that here, also update if there's no player
344 ownerteam = kh_Key_AllOwnedByWhichTeam();
345 if(ownerteam != ownerteam0)
349 kh_interferemsg_time = time + 0.2;
350 kh_interferemsg_team = player.team;
352 // audit all key carrier sprites, update them to RUN HERE
356 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
361 kh_interferemsg_time = 0;
363 // audit all key carrier sprites, update them to RUN HERE
367 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
373 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
377 if(ITEM_DAMAGE_NEEDKILL(deathtype))
379 // touching lava, or hurt trigger
381 // immediately return is bad
382 // maybe start a shorter countdown?
386 if(time > self.pushltime)
387 if(attacker.classname == "player")
388 self.team = attacker.team;
391 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
393 sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
395 if(key.kh_dropperteam != player.team)
397 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
398 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
400 key.kh_dropperteam = 0;
401 Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
403 kh_Key_AssignTo(key, player); // this also updates .kh_state
406 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
408 if(intermission_running)
411 if(self.owner) // already carried
414 if(ITEM_TOUCH_NEEDKILL())
416 // touching sky, or nodrop
418 // immediately return is bad
419 // maybe start a shorter countdown?
422 if(other.classname != "player")
424 if(other.deadflag != DEAD_NO)
426 if(other == self.enemy)
427 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
428 return; // you just dropped it!
429 kh_Key_Collect(self, other);
432 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
436 kh_Key_AssignTo(key, world);
437 if(o) // it was attached
438 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
439 else // it was dropped
440 WaypointSprite_DetachCarrier(key);
442 // remove key from key list
443 if (kh_worldkeylist == key)
444 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
450 if (o.kh_worldkeynext == key)
452 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
455 o = o.kh_worldkeynext;
464 void kh_FinishRound() // runs when a team captures the keys
466 // prepare next round
467 kh_interferemsg_time = 0;
470 kh_no_radar_circles = TRUE;
473 kh_no_radar_circles = FALSE;
475 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
476 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
479 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
481 // all key carriers get some points
482 vector firstorigin, lastorigin, midpoint;
486 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
487 DistributeEvenly_Init(score, kh_teams);
488 // twice the score for 3 team games, three times the score for 4 team games!
489 // note: for a win by destroying the key, this should NOT be applied
493 f = DistributeEvenly_Get(1);
494 kh_Scores_Event(key.owner, key, "capture", f, 0);
495 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
499 string keyowner = "";
501 if(key.owner.kh_next == key)
504 keyowner = strcat(keyowner, ", ");
505 keyowner = key.owner.netname;
509 Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
513 firstorigin = '0 0 0';
514 lastorigin = '0 0 0';
519 thisorigin = kh_AttachedOrigin(key);
520 //dprint("Key origin: ", vtos(thisorigin), "\n");
521 midpoint += thisorigin;
524 te_lightning2(world, lastorigin, thisorigin);
525 lastorigin = thisorigin;
527 firstorigin = thisorigin;
532 te_lightning2(world, lastorigin, firstorigin);
534 midpoint = midpoint * (1 / kh_teams);
535 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
537 play2all(kh_sound_capture);
541 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
543 entity player, key, attacker;
550 if(lostkey.pusher.team != teem)
551 if(lostkey.pusher.classname == "player")
552 attacker = lostkey.pusher;
558 if(lostkey.kh_previous_owner)
559 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
560 // don't actually GIVE him the -nn points, just log
561 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
562 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
563 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
567 float of, fragsleft, i, j, thisteam;
568 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
570 FOR_EACH_PLAYER(player)
571 if(player.team != teem)
575 if(key.owner && key.team != teem)
578 if(lostkey.kh_previous_owner)
579 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
580 // don't actually GIVE him the -nn points, just log
582 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
583 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
585 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
588 if(key.owner && key.team != teem)
590 f = DistributeEvenly_Get(of);
591 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
594 fragsleft = DistributeEvenly_Get(players);
596 // Now distribute these among all other teams...
598 for(i = 0; i < kh_teams; ++i)
600 thisteam = kh_Team_ByID(i);
601 if(thisteam == teem) // bad boy, no cookie - this WILL happen
605 FOR_EACH_PLAYER(player)
606 if(player.team == thisteam)
609 DistributeEvenly_Init(fragsleft, j);
610 fragsleft = DistributeEvenly_Get(j - 1);
611 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
613 FOR_EACH_PLAYER(player)
614 if(player.team == thisteam)
616 f = DistributeEvenly_Get(1);
617 kh_Scores_Event(player, world, "destroyed", f, 0);
624 Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
626 play2all(kh_sound_destroy);
627 te_tarexplosion(lostkey.origin);
632 void kh_Key_Think() // runs all the time
635 //entity player; // needed by FOR_EACH_PLAYER
637 if(intermission_running)
642 #ifndef KH_PLAYER_USE_ATTACHMENT
643 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
644 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
648 // if in nodrop or time over, end the round
650 if(time > self.pain_finished)
651 kh_LoserTeam(self.team, self);
654 if(kh_Key_AllOwnedByWhichTeam() != -1)
656 if(self.siren_time < time)
658 sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
659 self.siren_time = time + 2.5; // repeat every 2.5 seconds
664 p = self.owner.origin;
666 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
668 kh_WinnerTeam(self.team);
672 if(kh_interferemsg_time && time > kh_interferemsg_time)
674 kh_interferemsg_time = 0;
675 FOR_EACH_PLAYER(head)
677 if(head.team == kh_interferemsg_team)
679 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
681 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
683 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
687 self.nextthink = time + 0.05;
692 kh_Key_AssignTo(self, world);
696 string STR_ITEM_KH_KEY = "item_kh_key";
697 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
702 key.classname = STR_ITEM_KH_KEY;
703 key.touch = kh_Key_Touch;
704 key.think = kh_Key_Think;
705 key.nextthink = time;
706 key.items = IT_KEY1 | IT_KEY2;
708 key.angles = '0 360 0' * random();
709 key.event_damage = kh_Key_Damage;
710 key.takedamage = DAMAGE_YES;
711 key.modelindex = kh_key_dropped;
713 key.kh_dropperteam = 0;
714 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
715 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
716 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
717 key.reset = key_reset;
719 switch(initial_owner.team)
722 key.netname = "^1red key";
725 key.netname = "^4blue key";
728 key.netname = "^3yellow key";
731 key.netname = "^6pink key";
734 key.netname = "NETGIER key";
738 // link into key list
739 key.kh_worldkeynext = kh_worldkeylist;
740 kh_worldkeylist = key;
742 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_ENT_4(key, CENTER_KEYHUNT_START_));
744 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
745 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
747 kh_Key_AssignTo(key, initial_owner);
750 // -1 when no team completely owns all keys yet
751 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
765 else if(teem != key.team)
774 void kh_Key_DropOne(entity key)
776 // prevent collecting this one for some time
780 key.kh_droptime = time;
783 kh_Scores_Event(player, key, "dropkey", 0, 0);
784 PlayerScore_Add(player, SP_KH_LOSSES, 1);
785 Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
787 kh_Key_AssignTo(key, world);
788 makevectors(player.v_angle);
789 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
791 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
792 key.kh_dropperteam = key.team;
794 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
797 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
805 if(time < player.pushltime)
806 mypusher = player.pusher;
807 while((key = player.kh_next))
809 kh_Scores_Event(player, key, "losekey", 0, 0);
810 PlayerScore_Add(player, SP_KH_LOSSES, 1);
811 Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
812 kh_Key_AssignTo(key, world);
813 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
814 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
815 key.pusher = mypusher;
816 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
818 key.kh_dropperteam = player.team;
820 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
824 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
826 float i, players, teem;
831 // find a random player per team
832 for(i = 0; i < kh_teams; ++i)
834 teem = kh_Team_ByID(i);
836 FOR_EACH_PLAYER(player)
837 if(player.deadflag == DEAD_NO)
838 if(!player.BUTTON_CHAT)
839 if(player.team == teem)
844 result = strcat(result, ", ");
845 result = strcat(result, Team_ColoredFullName(teem));
851 void kh_WaitForPlayers() // delay start of the round until enough players are present
853 string teams_missing;
855 if(time < game_starttime)
857 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
861 teams_missing = kh_CheckEnoughPlayers();
862 if(teams_missing == "")
864 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
865 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
869 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, 1, 2, 3, 4);
870 kh_Controller_SetThink(1, kh_WaitForPlayers);
874 void kh_EnableTrackingDevice() // runs after each round
876 Kill_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEYHUNT_HELP);
878 kh_tracking_enabled = TRUE;
881 void kh_StartRound() // runs at the start of each round
883 string teams_missing;
884 float i, players, teem;
887 if(time < game_starttime)
889 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
893 teams_missing = kh_CheckEnoughPlayers();
894 if(teams_missing != "")
896 kh_Controller_SetThink(1, kh_WaitForPlayers);
897 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, 1, 2, 3, 4);
901 Kill_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEYHUNT_HELP);
903 for(i = 0; i < kh_teams; ++i)
905 teem = kh_Team_ByID(i);
907 entity my_player = world;
908 FOR_EACH_PLAYER(player)
909 if(player.deadflag == DEAD_NO)
910 if(!player.BUTTON_CHAT)
911 if(player.team == teem)
914 if(random() * players <= 1)
917 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
920 kh_tracking_enabled = FALSE;
921 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEYHUNT_SCAN);
922 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
925 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
932 if(attacker.team == targ.team)
937 for(k = targ.kh_next; k != world; k = k.kh_next)
939 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
943 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
944 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
945 // the frag gets added later
952 void kh_Initialize() // sets up th KH environment
954 precache_sound(kh_sound_capture);
955 precache_sound(kh_sound_destroy);
956 precache_sound(kh_sound_drop);
957 precache_sound(kh_sound_collect);
958 precache_sound(kh_sound_alarm); // the new siren
960 #ifdef KH_PLAYER_USE_CARRIEDMODEL
961 precache_model("models/keyhunt/key-carried.md3");
963 precache_model("models/keyhunt/key.md3");
966 kh_teams = autocvar_g_keyhunt_teams_override;
968 kh_teams = autocvar_g_keyhunt_teams;
969 kh_teams = bound(2, kh_teams, 4);
971 // make a KH entity for controlling the game
972 kh_controller = spawn();
973 kh_controller.think = kh_Controller_Think;
974 kh_Controller_SetThink(0, kh_WaitForPlayers);
976 setmodel(kh_controller, "models/keyhunt/key.md3");
977 kh_key_dropped = kh_controller.modelindex;
979 dprint(vtos(kh_controller.mins));
980 dprint(vtos(kh_controller.maxs));
983 #ifdef KH_PLAYER_USE_CARRIEDMODEL
984 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
985 kh_key_carried = kh_controller.modelindex;
987 kh_key_carried = kh_key_dropped;
990 kh_controller.model = "";
991 kh_controller.modelindex = 0;
993 addstat(STAT_KH_KEYS, AS_INT, kh_state);
995 ScoreRules_kh(kh_teams);
1000 // to be called before intermission
1002 remove(kh_controller);
1003 kh_controller = world;
1006 // register this as a mutator
1008 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1010 kh_Key_DropAll(self, TRUE);
1014 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1017 kh_Key_DropAll(self, TRUE);
1018 else if(other.classname == "player")
1019 kh_Key_DropAll(self, FALSE);
1021 kh_Key_DropAll(self, TRUE);
1025 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1027 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1031 MUTATOR_HOOKFUNCTION(kh_finalize)
1037 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1039 ret_float = kh_teams;
1043 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1045 self.kh_state = other.kh_state;
1049 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1051 if(MUTATOR_RETURNVALUE == 0)
1064 MUTATOR_DEFINITION(gamemode_keyhunt)
1066 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1067 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1068 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1069 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1070 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1071 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1072 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1073 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1077 if(time > 1) // game loads at time 1
1078 error("This is a game type and it cannot be added at runtime.");
1082 MUTATOR_ONROLLBACK_OR_REMOVE
1084 // we actually cannot roll back kh_Initialize here
1085 // BUT: we don't need to! If this gets called, adding always
1091 print("This is a game type and it cannot be removed at runtime.");