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1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
12 #else
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
16 #endif
17 float KH_KEY_WP_ZSHIFT = 20;
18
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
22
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
25
26 // kh_state
27 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
31 .float kh_state;
32 .float siren_time;  //  time delay the siren
33 //.float stuff_time;  //  time delay to stuffcmd a cvar
34
35 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
36 //test[0] = status of dropped keys, test[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
39 //      test[i] = "0";
40
41 float kh_Team_ByID(float t)
42 {
43         if(t == 0) return COLOR_TEAM1;
44         if(t == 1) return COLOR_TEAM2;
45         if(t == 2) return COLOR_TEAM3;
46         if(t == 3) return COLOR_TEAM4;
47         return 0;
48 }
49
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
52 entity kh_controller;
53 float kh_tracking_enabled;
54 float kh_teams;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
57 .float kh_droptime;
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
61
62 string kh_sound_capture = "kh/capture.wav";
63 string kh_sound_destroy = "kh/destroy.wav";
64 string kh_sound_drop = "kh/drop.wav";
65 string kh_sound_collect = "kh/collect.wav";
66 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
67
68 float kh_key_dropped, kh_key_carried;
69
70 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
71 {
72         if(e.classname != "player" || self.team != e.team)
73                 if(!kh_tracking_enabled)
74                         return FALSE;
75
76         return TRUE;
77 }
78
79 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
80 {
81         if(!kh_tracking_enabled)
82                 return FALSE;
83         if(!self.owner)
84                 return TRUE;
85         if(!self.owner.owner)
86                 return TRUE;
87         return FALSE;  // draw only when key is not owned
88 }
89
90 void kh_update_state()
91 {
92         entity player;
93         entity key;
94         float s;
95         float f;
96
97         s = 0;
98         FOR_EACH_KH_KEY(key)
99         {
100                 if(key.owner)
101                         f = key.team;
102                 else
103                         f = 30;
104                 s |= pow(32, key.count) * f;
105         }
106
107         FOR_EACH_CLIENT(player)
108         {
109                 player.kh_state = s;
110         }
111
112         FOR_EACH_KH_KEY(key)
113         {
114                 if(key.owner)
115                         key.owner.kh_state |= pow(32, key.count) * 31;
116         }
117         //print(ftos((nextent(world)).kh_state), "\n");
118 }
119
120
121
122
123 var kh_Think_t kh_Controller_Thinkfunc;
124 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
125 {
126         kh_Controller_Thinkfunc = func;
127         kh_controller.cnt = ceil(t);
128         if(kh_Controller_Waitmsg != "")
129                 strunzone(kh_Controller_Waitmsg);
130         if(msg == "")
131                 kh_Controller_Waitmsg = "";
132         else
133                 kh_Controller_Waitmsg = strzone(msg);
134         if(t == 0)
135                 kh_controller.nextthink = time; // force
136 }
137
138 void kh_Controller_Think()  // called a lot
139 {
140         entity e;
141         if(intermission_running)
142                 return;
143         if(self.cnt > 0)
144         {
145                 if(kh_Controller_Waitmsg != "")
146                 {
147                         string s;
148                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
149                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
150                         else
151                                 s = kh_Controller_Waitmsg;
152
153                         //dprint(s, "\n");
154
155                         FOR_EACH_PLAYER(e)
156                                 if(clienttype(e) == CLIENTTYPE_REAL)
157                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
158                 }
159                 self.cnt -= 1;
160         }
161         else if(self.cnt == 0)
162         {
163                 self.cnt -= 1;
164                 kh_Controller_Thinkfunc();
165         }
166         self.nextthink = time + 1;
167 }
168
169 // frags f: take from cvar * f
170 // frags 0: no frags
171 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
172 {
173         string s;
174         if(intermission_running)
175                 return;
176
177         if(frags_player)
178                 UpdateFrags(player, frags_player);
179
180         if(key && key.owner && frags_owner)
181                 UpdateFrags(key.owner, frags_owner);
182
183         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
184                 return;
185
186         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
187
188         if(key && key.owner)
189                 s = strcat(s, ":", ftos(key.owner.playerid));
190         else
191                 s = strcat(s, ":0");
192
193         s = strcat(s, ":", ftos(frags_owner), ":");
194
195         if(key)
196                 s = strcat(s, key.netname);
197
198         GameLogEcho(s);
199 }
200
201 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
202 {
203         if(e.tag_entity)
204         {
205                 makevectors(e.tag_entity.angles);
206                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
207         }
208         else
209                 return e.origin;
210 }
211
212 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
213 {
214 #ifdef KH_PLAYER_USE_ATTACHMENT
215         entity first;
216         first = key.owner.kh_next;
217         if(key == first)
218         {
219                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
220                 if(key.kh_next)
221                 {
222                         setattachment(key.kh_next, key, "");
223                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
224                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
225                         key.kh_next.angles = '0 0 0';
226                 }
227                 else
228                         setorigin(key, KH_PLAYER_ATTACHMENT);
229                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
230         }
231         else
232         {
233                 setattachment(key, key.kh_prev, "");
234                 if(key.kh_next)
235                         setattachment(key.kh_next, key, "");
236                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
237                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238                 key.angles = '0 0 0';
239         }
240 #else
241         setattachment(key, key.owner, "");
242         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
243         key.angles_y -= key.owner.angles_y;
244 #endif
245         key.flags = 0;
246         key.solid = SOLID_NOT;
247         key.movetype = MOVETYPE_NONE;
248         key.team = key.owner.team;
249         key.nextthink = time;
250         key.damageforcescale = 0;
251         key.takedamage = DAMAGE_NO;
252         key.modelindex = kh_key_carried;
253 }
254
255 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
256 {
257 #ifdef KH_PLAYER_USE_ATTACHMENT
258         entity first;
259         first = key.owner.kh_next;
260         if(key == first)
261         {
262                 if(key.kh_next)
263                 {
264                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
265                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
266                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
267                 }
268         }
269         else
270         {
271                 if(key.kh_next)
272                         setattachment(key.kh_next, key.kh_prev, "");
273                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274         }
275         // in any case:
276         setattachment(key, world, "");
277         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
278         key.angles = key.owner.angles;
279 #else
280         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
281         setattachment(key, world, "");
282         key.angles_y += key.owner.angles_y;
283 #endif
284         key.flags = FL_ITEM;
285         key.solid = SOLID_TRIGGER;
286         key.movetype = MOVETYPE_TOSS;
287         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
288         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
289         key.takedamage = DAMAGE_YES;
290         // let key.team stay
291         key.modelindex = kh_key_dropped;
292         key.kh_previous_owner = key.owner;
293         key.kh_previous_owner_playerid = key.owner.playerid;
294 }
295
296 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
297 {
298         entity k;
299         float ownerteam0, ownerteam;
300         if(key.owner == player)
301                 return;
302
303         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
304
305         if(key.owner)
306         {
307                 kh_Key_Detach(key);
308
309                 // remove from linked list
310                 if(key.kh_next)
311                         key.kh_next.kh_prev = key.kh_prev;
312                 key.kh_prev.kh_next = key.kh_next;
313                 key.kh_next = world;
314                 key.kh_prev = world;
315
316                 if(key.owner.kh_next == world)
317                 {
318                         // No longer a key carrier
319                         if(!kh_no_radar_circles)
320                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
321                         WaypointSprite_DetachCarrier(key.owner);
322                 }
323         }
324
325         key.owner = player;
326
327         if(player)
328         {
329                 // insert into linked list
330                 key.kh_next = player.kh_next;
331                 key.kh_prev = player;
332                 player.kh_next = key;
333                 if(key.kh_next)
334                         key.kh_next.kh_prev = key;
335
336                 float i;
337                 i = test[key.owner.playerid];
338                         if(key.netname == "^1red key")
339                                 i += 1;
340                         if(key.netname == "^4blue key")
341                                 i += 2;
342                         if(key.netname == "^3yellow key")
343                                 i += 4;
344                         if(key.netname == "^6pink key")
345                                 i += 8;
346                 test[key.owner.playerid] = i;
347
348                 kh_Key_Attach(key);
349
350                 if(key.kh_next == world)
351                 {
352                         // player is now a key carrier
353                         WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
354                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
355                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
356                         if(player.team == COLOR_TEAM1)
357                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
358                         else if(player.team == COLOR_TEAM2)
359                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
360                         else if(player.team == COLOR_TEAM3)
361                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
362                         else if(player.team == COLOR_TEAM4)
363                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
364                         if(!kh_no_radar_circles)
365                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
366                 }
367         }
368
369         // moved that here, also update if there's no player
370         kh_update_state();
371
372         key.pusher = world;
373
374         ownerteam = kh_Key_AllOwnedByWhichTeam();
375         if(ownerteam != ownerteam0)
376         {
377                 if(ownerteam != -1)
378                 {
379                         kh_interferemsg_time = time + 0.2;
380                         kh_interferemsg_team = player.team;
381
382                         // audit all key carrier sprites, update them to RUN HERE
383                         FOR_EACH_KH_KEY(k)
384                         {
385                                 if(k.owner)
386                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
387                         }
388                 }
389                 else
390                 {
391                         kh_interferemsg_time = 0;
392
393                         // audit all key carrier sprites, update them to RUN HERE
394                         FOR_EACH_KH_KEY(k)
395                         {
396                                 if(k.owner)
397                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
398                         }
399                 }
400         }
401 }
402
403 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
404 {
405         if(self.owner)
406                 return;
407         if(vlen(force) <= 0)
408                 return;
409         if(time > self.pushltime)
410                 if(attacker.classname == "player")
411                         self.team = attacker.team;
412 }
413
414 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
415 {
416         sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
417
418         if(key.kh_dropperteam != player.team)
419         {
420                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
421                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
422         }
423         key.kh_dropperteam = 0;
424         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
425
426         kh_Key_AssignTo(key, player); // this also updates .kh_state
427 }
428
429 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
430 {
431         if(intermission_running)
432                 return;
433
434         if(self.owner) // already carried
435                 return;
436         if(other.classname != "player")
437                 return;
438         if(other.deadflag != DEAD_NO)
439                 return;
440         if(other == self.enemy)
441                 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
442                         return;  // you just dropped it!
443         kh_Key_Collect(self, other);
444 }
445
446 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
447 {
448         entity o;
449         o = key.owner;
450         kh_Key_AssignTo(key, world);
451         if(o) // it was attached
452                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
453         else // it was dropped
454                 WaypointSprite_DetachCarrier(key);
455
456         // remove key from key list
457         if (kh_worldkeylist == key)
458                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
459         else
460         {
461                 o = kh_worldkeylist;
462                 while (o)
463                 {
464                         if (o.kh_worldkeynext == key)
465                         {
466                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
467                                 break;
468                         }
469                         o = o.kh_worldkeynext;
470                 }
471         }
472
473         remove(key);
474
475         kh_update_state();
476 }
477
478 void kh_FinishRound()  // runs when a team captures the keys
479 {
480         // prepare next round
481         kh_interferemsg_time = 0;
482         entity key;
483
484         kh_no_radar_circles = TRUE;
485         FOR_EACH_KH_KEY(key)
486                 kh_Key_Remove(key);
487         kh_no_radar_circles = FALSE;
488
489         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", kh_StartRound);
490 }
491
492 void kh_WinnerTeam(float teem)  // runs when a team wins
493 {
494         // all key carriers get some points
495         vector firstorigin, lastorigin, midpoint;
496         float first;
497         entity key;
498         float score;
499         score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
500         DistributeEvenly_Init(score, kh_teams);
501         // twice the score for 3 team games, three times the score for 4 team games!
502         // note: for a win by destroying the key, this should NOT be applied
503         FOR_EACH_KH_KEY(key)
504         {
505                 float f;
506                 f = DistributeEvenly_Get(1);
507                 kh_Scores_Event(key.owner, key, "capture", f, 0);
508                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
509         }
510
511         first = TRUE;
512         FOR_EACH_KH_KEY(key)
513                 if(key.owner.kh_next == key)
514                 {
515                         if(!first)
516                                 bprint("^7, ");
517                         bprint(key.owner.netname);
518                         first = FALSE;
519                 }
520         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
521
522         first = TRUE;
523         midpoint = '0 0 0';
524         FOR_EACH_KH_KEY(key)
525         {
526                 vector thisorigin;
527
528                 thisorigin = kh_AttachedOrigin(key);
529                 //dprint("Key origin: ", vtos(thisorigin), "\n");
530                 midpoint += thisorigin;
531
532                 if(!first)
533                         te_lightning2(world, lastorigin, thisorigin);
534                 lastorigin = thisorigin;
535                 if(first)
536                         firstorigin = thisorigin;
537                 first = FALSE;
538         }
539         if(kh_teams > 2)
540         {
541                 te_lightning2(world, lastorigin, firstorigin);
542         }
543         midpoint = midpoint * (1 / kh_teams);
544         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
545
546         play2all(kh_sound_capture);
547         kh_FinishRound();
548 }
549
550 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
551 {
552         entity player, key, attacker;
553         float players;
554         float keys;
555         float f;
556
557         attacker = world;
558         if(lostkey.pusher)
559                 if(lostkey.pusher.team != teem)
560                         if(lostkey.pusher.classname == "player")
561                                 attacker = lostkey.pusher;
562
563         players = keys = 0;
564
565         if(attacker)
566         {
567                 if(lostkey.kh_previous_owner)
568                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
569                         // don't actually GIVE him the -nn points, just log
570                 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
571                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
572                 centerprint(attacker, "Your push is the best!");
573                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
574         }
575         else
576         {
577                 float of, fragsleft, i, j, thisteam;
578                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
579
580                 FOR_EACH_PLAYER(player)
581                         if(player.team != teem)
582                                 ++players;
583
584                 FOR_EACH_KH_KEY(key)
585                         if(key.owner && key.team != teem)
586                                 ++keys;
587
588                 if(lostkey.kh_previous_owner)
589                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
590                         // don't actually GIVE him the -nn points, just log
591
592                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
593                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
594
595                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
596
597                 FOR_EACH_KH_KEY(key)
598                         if(key.owner && key.team != teem)
599                         {
600                                 f = DistributeEvenly_Get(of);
601                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
602                         }
603
604                 fragsleft = DistributeEvenly_Get(players);
605
606                 // Now distribute these among all other teams...
607                 j = kh_teams - 1;
608                 for(i = 0; i < kh_teams; ++i)
609                 {
610                         thisteam = kh_Team_ByID(i);
611                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
612                                 continue;
613
614                         players = 0;
615                         FOR_EACH_PLAYER(player)
616                                 if(player.team == thisteam)
617                                         ++players;
618
619                         DistributeEvenly_Init(fragsleft, j);
620                         fragsleft = DistributeEvenly_Get(j - 1);
621                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
622
623                         FOR_EACH_PLAYER(player)
624                                 if(player.team == thisteam)
625                                 {
626                                         f = DistributeEvenly_Get(1);
627                                         kh_Scores_Event(player, world, "destroyed", f, 0);
628                                 }
629
630                         --j;
631                 }
632
633                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
634         }
635         play2all(kh_sound_destroy);
636         te_tarexplosion(lostkey.origin);
637
638         kh_FinishRound();
639 }
640
641 void kh_Key_Think()  // runs all the time
642 {
643         entity head;
644         //entity player;  // needed by FOR_EACH_PLAYER
645
646         if(intermission_running)
647                 return;
648
649         if(self.owner)
650         {
651 #ifndef KH_PLAYER_USE_ATTACHMENT
652                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
653                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
654 #endif
655         }
656
657         // if in nodrop or time over, end the round
658         if(!self.owner)
659                 if(time > self.pain_finished)
660                         kh_LoserTeam(self.team, self);
661
662         if(self.owner)
663         if(kh_Key_AllOwnedByWhichTeam() != -1)
664         {
665                 if(self.siren_time < time)
666                 {
667                         sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
668                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
669                 }
670
671                 entity key;
672                 vector p;
673                 p = self.owner.origin;
674                 FOR_EACH_KH_KEY(key)
675                         if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
676                                 goto not_winning;
677                 kh_WinnerTeam(self.team);
678 :not_winning
679         }
680
681         if(kh_interferemsg_time && time > kh_interferemsg_time)
682         {
683                 kh_interferemsg_time = 0;
684                 FOR_EACH_PLAYER(head)
685                 {
686                         if(head.team == kh_interferemsg_team)
687                                 if(head.kh_next)
688                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
689                                 else
690                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
691                         else
692                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
693                 }
694         }
695
696         self.nextthink = time + 0.05;
697 }
698
699 void key_reset()
700 {
701         kh_Key_AssignTo(self, world);
702         kh_Key_Remove(self);
703 }
704
705 string STR_ITEM_KH_KEY = "item_kh_key";
706 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
707 {
708         entity key;
709         key = spawn();
710         key.count = i;
711         key.classname = STR_ITEM_KH_KEY;
712         key.touch = kh_Key_Touch;
713         key.think = kh_Key_Think;
714         key.nextthink = time;
715         key.items = IT_KEY1 | IT_KEY2;
716         key.cnt = angle;
717         key.angles = '0 360 0' * random();
718         key.event_damage = kh_Key_Damage;
719         key.takedamage = DAMAGE_YES;
720         key.modelindex = kh_key_dropped;
721         key.model = "key";
722         key.kh_dropperteam = 0;
723         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
724         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
725         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
726         key.reset = key_reset;
727
728         switch(initial_owner.team)
729         {
730                 case COLOR_TEAM1:
731                         key.netname = "^1red key";
732                         break;
733                 case COLOR_TEAM2:
734                         key.netname = "^4blue key";
735                         break;
736                 case COLOR_TEAM3:
737                         key.netname = "^3yellow key";
738                         break;
739                 case COLOR_TEAM4:
740                         key.netname = "^6pink key";
741                         break;
742                 default:
743                         key.netname = "NETGIER key";
744                         break;
745         }
746
747         // link into key list
748         key.kh_worldkeynext = kh_worldkeylist;
749         kh_worldkeylist = key;
750
751         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
752
753         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
754         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
755
756         kh_Key_AssignTo(key, initial_owner);
757 }
758
759 // -1 when no team completely owns all keys yet
760 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
761 {
762         entity key;
763         float teem;
764         float keys;
765
766         teem = -1;
767         keys = kh_teams;
768         FOR_EACH_KH_KEY(key)
769         {
770                 if(!key.owner)
771                         return -1;
772                 if(teem == -1)
773                         teem = key.team;
774                 else if(teem != key.team)
775                         return -1;
776                 --keys;
777         }
778         if(keys != 0)
779                 return -1;
780         return teem;
781 }
782
783 void kh_Key_DropOne(entity key)
784 {
785         // prevent collecting this one for some time
786         entity player;
787         player = key.owner;
788
789         key.kh_droptime = time;
790         key.enemy = player;
791
792         kh_Scores_Event(player, key, "dropkey", 0, 0);
793         PlayerScore_Add(player, SP_KH_LOSSES, 1);
794         bprint(player.netname, "^7 dropped the ", key.netname, "\n");
795         kh_Key_AssignTo(key, world);
796         makevectors(player.v_angle);
797         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
798         key.pusher = world;
799         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
800         key.kh_dropperteam = key.team;
801
802         sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
803 }
804
805 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
806 {
807         entity key;
808         entity mypusher;
809         if(player.kh_next)
810         {
811                 mypusher = world;
812                 if(player.pusher)
813                         if(time < player.pushltime)
814                                 mypusher = player.pusher;
815                 while((key = player.kh_next))
816                 {
817                         kh_Scores_Event(player, key, "losekey", 0, 0);
818                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
819                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
820                         kh_Key_AssignTo(key, world);
821                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
822                         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
823                         key.pusher = mypusher;
824                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
825                         if(suicide)
826                                 key.kh_dropperteam = player.team;
827                 }
828                 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
829         }
830 }
831
832 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
833 {
834         float i, players, teem;
835         entity player;
836         string result;
837         result = "";
838
839         // find a random player per team
840         for(i = 0; i < kh_teams; ++i)
841         {
842                 teem = kh_Team_ByID(i);
843                 players = 0;
844                 FOR_EACH_PLAYER(player)
845                         if(player.deadflag == DEAD_NO)
846                                 if(!player.BUTTON_CHAT)
847                                         if(player.team == teem)
848                                                 ++players;
849                 if(players == 0)
850                 {
851                         if(result != "")
852                                 result = strcat(result, ", ");
853                         result = strcat(result, ColoredTeamName(teem));
854                 }
855         }
856         return result;
857 }
858
859 void kh_WaitForPlayers()  // delay start of the round until enough players are present
860 {
861         string teams_missing;
862
863         if(time < game_starttime)
864         {
865                 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
866                 return;
867         }
868
869         teams_missing = kh_CheckEnoughPlayers();
870         if(teams_missing == "")
871                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", kh_StartRound);
872         else
873                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
874 }
875
876 void kh_EnableTrackingDevice()  // runs after each round
877 {
878         entity player;
879
880         FOR_EACH_PLAYER(player)
881                 if(clienttype(player) == CLIENTTYPE_REAL)
882                         centerprint_expire(player, CENTERPRIO_SPAM);
883
884         kh_tracking_enabled = TRUE;
885 }
886
887 void kh_StartRound()  // runs at the start of each round
888 {
889         string teams_missing;
890         float i, players, teem;
891         entity player;
892
893         if(time < game_starttime)
894         {
895                 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
896                 return;
897         }
898
899         teams_missing = kh_CheckEnoughPlayers();
900         if(teams_missing != "")
901         {
902                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
903                 return;
904         }
905
906         FOR_EACH_PLAYER(player)
907                 if(clienttype(player) == CLIENTTYPE_REAL)
908                         centerprint_expire(player, CENTERPRIO_SPAM);
909
910         for(i = 0; i < kh_teams; ++i)
911         {
912                 teem = kh_Team_ByID(i);
913                 players = 0;
914                 entity my_player;
915                 FOR_EACH_PLAYER(player)
916                         if(player.deadflag == DEAD_NO)
917                                 if(!player.BUTTON_CHAT)
918                                         if(player.team == teem)
919                                         {
920                                                 ++players;
921                                                 if(random() * players <= 1)
922                                                         my_player = player;
923                                         }
924                 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
925         }
926
927         kh_tracking_enabled = FALSE;
928         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", kh_EnableTrackingDevice);
929 }
930
931 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
932 {
933         if(attacker == targ)
934                 return f;
935
936         if(targ.kh_next)
937         {
938                 if(attacker.team == targ.team)
939                 {
940                         entity k;
941                         float nk;
942                         nk = 0;
943                         for(k = targ.kh_next; k != world; k = k.kh_next)
944                                 ++nk;
945                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
946                 }
947                 else
948                 {
949                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
950                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
951                         // the frag gets added later
952                 }
953         }
954
955         return f;
956 }
957
958 void kh_Initialize()  // sets up th KH environment
959 {
960         precache_sound(kh_sound_capture);
961         precache_sound(kh_sound_destroy);
962         precache_sound(kh_sound_drop);
963         precache_sound(kh_sound_collect);
964         precache_sound(kh_sound_alarm);  // the new siren
965
966 #ifdef KH_PLAYER_USE_CARRIEDMODEL
967         precache_model("models/keyhunt/key-carried.md3");
968 #endif
969         precache_model("models/keyhunt/key.md3");
970
971         // setup variables
972         kh_teams = autocvar_g_keyhunt_teams_override;
973         if(kh_teams < 2)
974                 kh_teams = autocvar_g_keyhunt_teams;
975         kh_teams = bound(2, kh_teams, 4);
976
977         // make a KH entity for controlling the game
978         kh_controller = spawn();
979         kh_controller.think = kh_Controller_Think;
980         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
981
982         setmodel(kh_controller, "models/keyhunt/key.md3");
983         kh_key_dropped = kh_controller.modelindex;
984         /*
985         dprint(vtos(kh_controller.mins));
986         dprint(vtos(kh_controller.maxs));
987         dprint("\n");
988         */
989 #ifdef KH_PLAYER_USE_CARRIEDMODEL
990         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
991         kh_key_carried = kh_controller.modelindex;
992 #else
993         kh_key_carried = kh_key_dropped;
994 #endif
995
996         kh_controller.model = "";
997         kh_controller.modelindex = 0;
998
999         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1000
1001         ScoreRules_kh(kh_teams);
1002 }
1003
1004 void kh_finalize()
1005 {
1006         // to be called before intermission
1007         kh_FinishRound();
1008         remove(kh_controller);
1009         kh_controller = world;
1010 }
1011
1012 // register this as a mutator
1013
1014 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1015 {
1016         kh_Key_DropAll(self, TRUE);
1017         return 0;
1018 }
1019
1020 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1021 {
1022         if(self == other)
1023                 kh_Key_DropAll(self, TRUE);
1024         else if(other.classname == "player")
1025                 kh_Key_DropAll(self, FALSE);
1026         else
1027                 kh_Key_DropAll(self, TRUE);
1028         return 0;
1029 }
1030
1031 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1032 {
1033         frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1034         return 0;
1035 }
1036
1037 MUTATOR_HOOKFUNCTION(kh_finalize)
1038 {
1039         kh_finalize();
1040         return 0;
1041 }
1042
1043 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1044 {
1045         ret_float = kh_teams;
1046         return 0;
1047 }
1048
1049 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1050 {
1051         self.kh_state = other.kh_state;
1052         return 0;
1053 }
1054
1055 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1056 {
1057         if(MUTATOR_RETURNVALUE == 0)
1058         {
1059                 entity k;
1060                 k = self.kh_next;
1061                 if(k)
1062                 {
1063                         kh_Key_DropOne(k);
1064                         return 1;
1065                 }
1066         }
1067         return 0;
1068 }
1069
1070 MUTATOR_DEFINITION(gamemode_keyhunt)
1071 {
1072         MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1073         MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1074         MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1075         MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1076         MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1077         MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1078         MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1079         MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1080
1081         MUTATOR_ONADD
1082         {
1083                 if(time > 1) // game loads at time 1
1084                         error("This is a game type and it cannot be added at runtime.");
1085                 g_keyhunt = 1;
1086                 kh_Initialize();
1087         }
1088
1089         MUTATOR_ONREMOVE
1090         {
1091                 g_keyhunt = 0;
1092                 error("This is a game type and it cannot be removed at runtime.");
1093         }
1094
1095         return 0;
1096 }