]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_lms.qc
8d336e60e39bf6a4fd48e509582d1731620bc77a
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
1 // main functions
2 float LMS_NewPlayerLives()
3 {
4         float fl;
5         fl = autocvar_fraglimit;
6         if(fl == 0)
7                 fl = 999;
8
9         // first player has left the game for dying too much? Nobody else can get in.
10         if(lms_lowest_lives < 1)
11                 return 0;
12
13         if(!autocvar_g_lms_join_anytime)
14                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
15                         return 0;
16
17         return bound(1, lms_lowest_lives, fl);
18 }
19
20 // mutator hooks
21 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
22 {
23         // Only if the player cannot play at all
24         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
25                 self.frags = FRAGS_SPECTATOR;
26         else
27                 self.frags = FRAGS_LMS_LOSER;
28                 
29         return FALSE;
30 }
31
32 MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
33 {
34         PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
35         
36         // player is dead and becomes observer
37         // FIXME fix LMS scoring for new system
38         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
39                 self.classname = "observer";
40         
41         return FALSE;
42 }
43
44 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
45 {
46         self.classname = "player";
47         campaign_bots_may_start = 1;
48         
49         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
50         {
51                 PlayerScore_Add(self, SP_LMS_RANK, 666);
52                 self.frags = FRAGS_SPECTATOR;
53         }
54                         
55         return FALSE;
56 }
57
58 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
59 {
60         if(self.deadflag == DEAD_DYING)
61                 self.deadflag = DEAD_RESPAWNING;
62                 
63         return FALSE;
64 }
65
66 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
67 {
68         // forbode!
69         return TRUE;
70 }
71
72 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
73 {
74         // remove a life
75         float tl;
76         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
77         if(tl < lms_lowest_lives)
78                 lms_lowest_lives = tl;
79         if(tl <= 0)
80         {
81                 if(!lms_next_place)
82                         lms_next_place = player_count;
83                 else
84                         lms_next_place = min(lms_next_place, player_count);
85                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
86                 --lms_next_place;
87         }
88         frag_score = 0;
89                 
90         return TRUE;
91 }
92
93 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
94 {
95         start_items &~= IT_UNLIMITED_AMMO;
96         start_ammo_shells = cvar("g_lms_start_ammo_shells");
97         start_ammo_nails = cvar("g_lms_start_ammo_nails");
98         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
99         start_ammo_cells = cvar("g_lms_start_ammo_cells");
100         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
101         start_health = cvar("g_lms_start_health");
102         start_armorvalue = cvar("g_lms_start_armor");
103
104         return FALSE;
105 }
106
107 MUTATOR_HOOKFUNCTION(lms_KeepScore)
108 {
109         // don't clear player score
110         return TRUE;
111 }
112
113 MUTATOR_HOOKFUNCTION(lms_FilterItem)
114 {
115         // no items in LMS
116         return TRUE;
117 }
118
119 // scoreboard stuff
120 void lms_ScoreRules()
121 {
122         ScoreRules_basics(0, 0, 0, FALSE);
123         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
124         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
125         ScoreRules_basics_end();
126 }
127
128 void lms_Initialize()
129 {
130         lms_lowest_lives = 9999;
131         lms_next_place = 0;
132         
133         lms_ScoreRules();
134 }
135
136 MUTATOR_DEFINITION(gamemode_lms)
137 {
138         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
139         MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
140         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
141         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
142         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
143         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
144         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
145         MUTATOR_HOOK(PlayerClearScore, lms_KeepScore, CBC_ORDER_ANY);
146         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
147
148         MUTATOR_ONADD
149         {
150                 if(time > 1) // game loads at time 1
151                         error("This is a game type and it cannot be added at runtime.");
152                 lms_Initialize();
153         }
154
155         MUTATOR_ONROLLBACK_OR_REMOVE
156         {
157                 // we actually cannot roll back lms_Initialize here
158                 // BUT: we don't need to! If this gets called, adding always
159                 // succeeds.
160         }
161
162         MUTATOR_ONREMOVE
163         {
164                 print("This is a game type and it cannot be removed at runtime.");
165                 return -1;
166         }
167
168         return 0;
169 }