3 ScoreRules_basics(race_teams, 0, 0, FALSE);
6 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
7 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
8 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
9 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
11 else if(g_race_qualifying)
13 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
17 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
18 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
19 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
21 ScoreRules_basics_end();
24 MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
26 // force kbd movement for fairness
30 // if record times matter
31 // ensure nothing EVIL is being done (i.e. div0_evade)
32 // this hinders joystick users though
33 // but it still gives SOME analog control
34 wishvel_x = fabs(self.movement_x);
35 wishvel_y = fabs(self.movement_y);
36 if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
39 wishspeed = vlen(wishvel);
40 if(wishvel_x >= 2 * wishvel_y)
43 if(self.movement_x > 0)
44 self.movement_x = wishspeed;
46 self.movement_x = -wishspeed;
49 else if(wishvel_y >= 2 * wishvel_x)
53 if(self.movement_y > 0)
54 self.movement_y = wishspeed;
56 self.movement_y = -wishspeed;
61 if(self.movement_x > 0)
62 self.movement_x = M_SQRT1_2 * wishspeed;
64 self.movement_x = -M_SQRT1_2 * wishspeed;
65 if(self.movement_y > 0)
66 self.movement_y = M_SQRT1_2 * wishspeed;
68 self.movement_y = -M_SQRT1_2 * wishspeed;
75 MUTATOR_HOOKFUNCTION(race_ResetMap)
79 Score_NicePrint(world);
82 PlayerScore_Sort(race_place, 0, 1, 0);
89 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
93 print(e.netname, " = ", ftos(e.race_place), "\n");
96 if(g_race_qualifying == 2)
98 g_race_qualifying = 0;
99 independent_players = 0;
100 cvar_set("fraglimit", ftos(race_fraglimit));
101 cvar_set("leadlimit", ftos(race_leadlimit));
102 cvar_set("timelimit", ftos(race_timelimit));
109 MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
111 if(IS_SPEC(self) || IS_OBSERVER(self))
112 if(g_race_qualifying)
113 if(msg_entity.enemy.race_laptime)
114 race_SendNextCheckpoint(msg_entity.enemy, 1);
119 MUTATOR_HOOKFUNCTION(race_ClientConnect)
121 race_PreparePlayer();
122 self.race_checkpoint = -1;
124 string rr = RACE_RECORD;
127 race_send_recordtime(MSG_ONE);
128 race_send_speedaward(MSG_ONE);
130 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
131 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
132 race_send_speedaward_alltimebest(MSG_ONE);
135 for (i = 1; i <= RANKINGS_CNT; ++i)
137 race_SendRankings(i, 0, 0, MSG_ONE);
143 MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
145 if(g_race_qualifying)
146 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
147 self.frags = FRAGS_LMS_LOSER;
149 self.frags = FRAGS_SPECTATOR;
151 race_PreparePlayer();
152 self.race_checkpoint = -1;
157 MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
159 if(spawn_spot.target == "")
160 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
161 race_PreparePlayer();
163 // if we need to respawn, do it right
164 self.race_respawn_checkpoint = self.race_checkpoint;
165 self.race_respawn_spotref = spawn_spot;
172 MUTATOR_HOOKFUNCTION(race_PutClientInServer)
177 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
178 race_PreparePlayer();
180 race_RetractPlayer();
182 race_AbandonRaceCheck(self);
187 MUTATOR_HOOKFUNCTION(race_PlayerDies)
189 self.respawn_flags |= RESPAWN_FORCE;
190 race_AbandonRaceCheck(self);
194 MUTATOR_HOOKFUNCTION(race_HavocBot_ChooseRule)
196 self.havocbot_role = havocbot_role_race;
200 MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
202 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
204 if (!self.stored_netname)
205 self.stored_netname = strzone(uid2name(self.crypto_idfp));
206 if(self.stored_netname != self.netname)
208 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
209 strunzone(self.stored_netname);
210 self.stored_netname = strzone(self.netname);
217 MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
219 if(g_race_qualifying)
220 return TRUE; // in qualifying, you don't lose score by observing
225 MUTATOR_HOOKFUNCTION(race_GetTeamCount)
227 ret_float = race_teams;
231 void race_Initialize()
236 MUTATOR_DEFINITION(gamemode_race)
238 MUTATOR_HOOK(PlayerPhysics, race_PlayerPhysics, CBC_ORDER_ANY);
239 MUTATOR_HOOK(reset_map_global, race_ResetMap, CBC_ORDER_ANY);
240 MUTATOR_HOOK(PlayerPreThink, race_PlayerPreThink, CBC_ORDER_ANY);
241 MUTATOR_HOOK(ClientConnect, race_ClientConnect, CBC_ORDER_ANY);
242 MUTATOR_HOOK(MakePlayerObserver, race_MakePlayerObserver, CBC_ORDER_ANY);
243 MUTATOR_HOOK(PlayerSpawn, race_PlayerSpawn, CBC_ORDER_ANY);
244 MUTATOR_HOOK(PutClientInServer, race_PutClientInServer, CBC_ORDER_ANY);
245 MUTATOR_HOOK(PlayerDies, race_PlayerDies, CBC_ORDER_ANY);
246 MUTATOR_HOOK(HavocBot_ChooseRule, race_HavocBot_ChooseRule, CBC_ORDER_ANY);
247 MUTATOR_HOOK(GetPressedKeys, race_PlayerPostThink, CBC_ORDER_ANY);
248 MUTATOR_HOOK(ForbidPlayerScore_Clear, race_ForbidClearPlayerScore, CBC_ORDER_ANY);
249 MUTATOR_HOOK(GetTeamCount, race_GetTeamCount, CBC_ORDER_ANY);
253 if(time > 1) // game loads at time 1
254 error("This is a game type and it cannot be added at runtime.");
258 MUTATOR_ONROLLBACK_OR_REMOVE
260 // we actually cannot roll back race_Initialize here
261 // BUT: we don't need to! If this gets called, adding always
267 print("This is a game type and it cannot be removed at runtime.");