]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Key Hunt: add more detailed notifications when a key gets destroyed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
1 #include "gamemode_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
13
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
21
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
24
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
27
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
34 #else
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
38 #endif
39 const float KH_KEY_WP_ZSHIFT = 20;
40
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
44
45 bool kh_no_radar_circles;
46
47 // kh_state
48 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .int kh_state = _STAT(KH_KEYS);
53 .float siren_time;  //  time delay the siren
54 //.float stuff_time;  //  time delay to stuffcmd a cvar
55
56 int kh_keystatus[17];
57 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
58 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
59 //for(i = 0; i < maxplayers; ++i)
60 //      kh_keystatus[i] = "0";
61
62 int kh_Team_ByID(int t)
63 {
64         if(t == 0) return NUM_TEAM_1;
65         if(t == 1) return NUM_TEAM_2;
66         if(t == 2) return NUM_TEAM_3;
67         if(t == 3) return NUM_TEAM_4;
68         return 0;
69 }
70
71 //entity kh_worldkeylist;
72 .entity kh_worldkeynext;
73 entity kh_controller;
74 //bool kh_tracking_enabled;
75 int kh_teams;
76 int kh_interferemsg_team;
77 float kh_interferemsg_time;
78 .entity kh_next, kh_prev; // linked list
79 .float kh_droptime;
80 .int kh_dropperteam;
81 .entity kh_previous_owner;
82 .int kh_previous_owner_playerid;
83
84 int kh_key_dropped, kh_key_carried;
85
86 int kh_Key_AllOwnedByWhichTeam();
87
88 const float ST_KH_CAPS = 1;
89 void kh_ScoreRules(int teams)
90 {
91         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
92         ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
93         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
94         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
95         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
96         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
97         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
98         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
99         ScoreRules_basics_end();
100 }
101
102 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
103 {
104         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
105                 if(!kh_tracking_enabled)
106                         return false;
107
108         return true;
109 }
110
111 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
112 {
113         if(!kh_tracking_enabled)
114                 return false;
115         if(!this.owner)
116                 return true;
117         if(!this.owner.owner)
118                 return true;
119         return false;  // draw only when key is not owned
120 }
121
122 void kh_update_state()
123 {
124         entity key;
125         int f;
126         int s = 0;
127         FOR_EACH_KH_KEY(key)
128         {
129                 if(key.owner)
130                         f = key.team;
131                 else
132                         f = 30;
133                 s |= pow(32, key.count) * f;
134         }
135
136         FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
137
138         FOR_EACH_KH_KEY(key)
139         {
140                 if(key.owner)
141                         key.owner.kh_state |= pow(32, key.count) * 31;
142         }
143         //print(ftos((nextent(NULL)).kh_state), "\n");
144 }
145
146
147
148
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
151 {
152         kh_Controller_Thinkfunc = func;
153         kh_controller.cnt = ceil(t);
154         if(t == 0)
155                 kh_controller.nextthink = time; // force
156 }
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this)  // called a lot
159 {
160         if(intermission_running)
161                 return;
162         if(this.cnt > 0)
163         {
164                 if(getthink(this) != kh_WaitForPlayers)
165                         this.cnt -= 1;
166         }
167         else if(this.cnt == 0)
168         {
169                 this.cnt -= 1;
170                 kh_Controller_Thinkfunc();
171         }
172         this.nextthink = time + 1;
173 }
174
175 // frags f: take from cvar * f
176 // frags 0: no frags
177 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
178 {
179         string s;
180         if(intermission_running)
181                 return;
182
183         if(frags_player)
184                 UpdateFrags(player, frags_player);
185
186         if(key && key.owner && frags_owner)
187                 UpdateFrags(key.owner, frags_owner);
188
189         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
190                 return;
191
192         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
193
194         if(key && key.owner)
195                 s = strcat(s, ":", ftos(key.owner.playerid));
196         else
197                 s = strcat(s, ":0");
198
199         s = strcat(s, ":", ftos(frags_owner), ":");
200
201         if(key)
202                 s = strcat(s, key.netname);
203
204         GameLogEcho(s);
205 }
206
207 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
208 {
209         if(e.tag_entity)
210         {
211                 makevectors(e.tag_entity.angles);
212                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213         }
214         else
215                 return e.origin;
216 }
217
218 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
219 {
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221         entity first = key.owner.kh_next;
222         if(key == first)
223         {
224                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
225                 if(key.kh_next)
226                 {
227                         setattachment(key.kh_next, key, "");
228                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
230                         key.kh_next.angles = '0 0 0';
231                 }
232                 else
233                         setorigin(key, KH_PLAYER_ATTACHMENT);
234                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
235         }
236         else
237         {
238                 setattachment(key, key.kh_prev, "");
239                 if(key.kh_next)
240                         setattachment(key.kh_next, key, "");
241                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
242                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
243                 key.angles = '0 0 0';
244         }
245 #else
246         setattachment(key, key.owner, "");
247         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
248         key.angles_y -= key.owner.angles.y;
249 #endif
250         key.flags = 0;
251         IL_REMOVE(g_items, key);
252         key.solid = SOLID_NOT;
253         set_movetype(key, MOVETYPE_NONE);
254         key.team = key.owner.team;
255         key.nextthink = time;
256         key.damageforcescale = 0;
257         key.takedamage = DAMAGE_NO;
258         key.modelindex = kh_key_carried;
259 }
260
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
262 {
263 #ifdef KH_PLAYER_USE_ATTACHMENT
264         entity first = key.owner.kh_next;
265         if(key == first)
266         {
267                 if(key.kh_next)
268                 {
269                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
270                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
271                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
272                 }
273         }
274         else
275         {
276                 if(key.kh_next)
277                         setattachment(key.kh_next, key.kh_prev, "");
278                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
279         }
280         // in any case:
281         setattachment(key, NULL, "");
282         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
283         key.angles = key.owner.angles;
284 #else
285         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
286         setattachment(key, NULL, "");
287         key.angles_y += key.owner.angles.y;
288 #endif
289         key.flags = FL_ITEM;
290         IL_PUSH(g_items, key);
291         key.solid = SOLID_TRIGGER;
292         set_movetype(key, MOVETYPE_TOSS);
293         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
294         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
295         key.takedamage = DAMAGE_YES;
296         // let key.team stay
297         key.modelindex = kh_key_dropped;
298         key.kh_previous_owner = key.owner;
299         key.kh_previous_owner_playerid = key.owner.playerid;
300 }
301
302 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
303 {
304         if(key.owner == player)
305                 return;
306
307         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
308
309         if(key.owner)
310         {
311                 kh_Key_Detach(key);
312
313                 // remove from linked list
314                 if(key.kh_next)
315                         key.kh_next.kh_prev = key.kh_prev;
316                 key.kh_prev.kh_next = key.kh_next;
317                 key.kh_next = NULL;
318                 key.kh_prev = NULL;
319
320                 if(key.owner.kh_next == NULL)
321                 {
322                         // No longer a key carrier
323                         if(!kh_no_radar_circles)
324                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
325                         WaypointSprite_DetachCarrier(key.owner);
326                 }
327         }
328
329         key.owner = player;
330
331         if(player)
332         {
333                 // insert into linked list
334                 key.kh_next = player.kh_next;
335                 key.kh_prev = player;
336                 player.kh_next = key;
337                 if(key.kh_next)
338                         key.kh_next.kh_prev = key;
339
340                 float i;
341                 i = kh_keystatus[key.owner.playerid];
342                         if(key.netname == "^1red key")
343                                 i += 1;
344                         if(key.netname == "^4blue key")
345                                 i += 2;
346                         if(key.netname == "^3yellow key")
347                                 i += 4;
348                         if(key.netname == "^6pink key")
349                                 i += 8;
350                 kh_keystatus[key.owner.playerid] = i;
351
352                 kh_Key_Attach(key);
353
354                 if(key.kh_next == NULL)
355                 {
356                         // player is now a key carrier
357                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
358                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
359                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
360                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
361                         if(player.team == NUM_TEAM_1)
362                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
363                         else if(player.team == NUM_TEAM_2)
364                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
365                         else if(player.team == NUM_TEAM_3)
366                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
367                         else if(player.team == NUM_TEAM_4)
368                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
369                         if(!kh_no_radar_circles)
370                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
371                 }
372         }
373
374         // moved that here, also update if there's no player
375         kh_update_state();
376
377         key.pusher = NULL;
378
379         int ownerteam = kh_Key_AllOwnedByWhichTeam();
380         if(ownerteam != ownerteam0)
381         {
382                 entity k;
383                 if(ownerteam != -1)
384                 {
385                         kh_interferemsg_time = time + 0.2;
386                         kh_interferemsg_team = player.team;
387
388                         // audit all key carrier sprites, update them to "Run here"
389                         FOR_EACH_KH_KEY(k)
390                         {
391                                 if (!k.owner) continue;
392                                 entity first = WP_Null;
393                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
394                                 entity third = WP_Null;
395                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
396                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
397                         }
398                 }
399                 else
400                 {
401                         kh_interferemsg_time = 0;
402
403                         // audit all key carrier sprites, update them to "Key Carrier"
404                         FOR_EACH_KH_KEY(k)
405                         {
406                                 if (!k.owner) continue;
407                                 entity first = WP_Null;
408                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
409                                 entity third = WP_Null;
410                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
411                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
412                         }
413                 }
414         }
415 }
416
417 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
418 {
419         if(this.owner)
420                 return;
421         if(ITEM_DAMAGE_NEEDKILL(deathtype))
422         {
423                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
424                 return;
425         }
426         if(force == '0 0 0')
427                 return;
428         if(time > this.pushltime)
429                 if(IS_PLAYER(attacker))
430                         this.team = attacker.team;
431 }
432
433 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
434 {
435         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
436
437         if(key.kh_dropperteam != player.team)
438         {
439                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
440                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
441         }
442         key.kh_dropperteam = 0;
443         int realteam = kh_Team_ByID(key.count);
444         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
445
446         kh_Key_AssignTo(key, player); // this also updates .kh_state
447 }
448
449 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
450 {
451         if(intermission_running)
452                 return;
453
454         if(this.owner) // already carried
455                 return;
456
457         if(ITEM_TOUCH_NEEDKILL())
458         {
459                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
460                 return;
461         }
462
463         if (!IS_PLAYER(toucher))
464                 return;
465         if(IS_DEAD(toucher))
466                 return;
467         if(toucher == this.enemy)
468                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
469                         return;  // you just dropped it!
470         kh_Key_Collect(this, toucher);
471 }
472
473 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
474 {
475         entity o = key.owner;
476         kh_Key_AssignTo(key, NULL);
477         if(o) // it was attached
478                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
479         else // it was dropped
480                 WaypointSprite_DetachCarrier(key);
481
482         // remove key from key list
483         if (kh_worldkeylist == key)
484                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
485         else
486         {
487                 o = kh_worldkeylist;
488                 while (o)
489                 {
490                         if (o.kh_worldkeynext == key)
491                         {
492                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
493                                 break;
494                         }
495                         o = o.kh_worldkeynext;
496                 }
497         }
498
499         delete(key);
500
501         kh_update_state();
502 }
503
504 void kh_FinishRound()  // runs when a team captures the keys
505 {
506         // prepare next round
507         kh_interferemsg_time = 0;
508         entity key;
509
510         kh_no_radar_circles = true;
511         FOR_EACH_KH_KEY(key)
512                 kh_Key_Remove(key);
513         kh_no_radar_circles = false;
514
515         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
516         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
517 }
518
519 void nades_GiveBonus(entity player, float score);
520
521 void kh_WinnerTeam(int winner_team)  // runs when a team wins
522 {
523         // all key carriers get some points
524         entity key;
525         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
526         DistributeEvenly_Init(score, NumTeams(kh_teams));
527         // twice the score for 3 team games, three times the score for 4 team games!
528         // note: for a win by destroying the key, this should NOT be applied
529         FOR_EACH_KH_KEY(key)
530         {
531                 float f = DistributeEvenly_Get(1);
532                 kh_Scores_Event(key.owner, key, "capture", f, 0);
533                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
534                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
535         }
536
537         bool first = true;
538         string keyowner = "";
539         FOR_EACH_KH_KEY(key)
540                 if(key.owner.kh_next == key)
541                 {
542                         if(!first)
543                                 keyowner = strcat(keyowner, ", ");
544                         keyowner = key.owner.netname;
545                         first = false;
546                 }
547
548         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
549
550         first = true;
551         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
552         FOR_EACH_KH_KEY(key)
553         {
554                 vector thisorigin = kh_AttachedOrigin(key);
555                 //dprint("Key origin: ", vtos(thisorigin), "\n");
556                 midpoint += thisorigin;
557
558                 if(!first)
559                         te_lightning2(NULL, lastorigin, thisorigin);
560                 lastorigin = thisorigin;
561                 if(first)
562                         firstorigin = thisorigin;
563                 first = false;
564         }
565         if(NumTeams(kh_teams) > 2)
566         {
567                 te_lightning2(NULL, lastorigin, firstorigin);
568         }
569         midpoint = midpoint * (1 / NumTeams(kh_teams));
570         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
571
572         play2all(SND(KH_CAPTURE));
573         kh_FinishRound();
574 }
575
576 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
577 {
578         float f;
579         entity attacker = NULL;
580         if(lostkey.pusher)
581                 if(lostkey.pusher.team != loser_team)
582                         if(IS_PLAYER(lostkey.pusher))
583                                 attacker = lostkey.pusher;
584
585         if(attacker)
586         {
587                 if(lostkey.kh_previous_owner)
588                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
589                         // don't actually GIVE him the -nn points, just log
590                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
591                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
592                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
593         }
594         else
595         {
596                 int players = 0;
597                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
598
599                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
600
601                 entity key;
602                 int keys = 0;
603                 FOR_EACH_KH_KEY(key)
604                         if(key.owner && key.team != loser_team)
605                                 ++keys;
606
607                 if(lostkey.kh_previous_owner)
608                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
609                         // don't actually GIVE him the -nn points, just log
610
611                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
612                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
613
614                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
615
616                 FOR_EACH_KH_KEY(key)
617                         if(key.owner && key.team != loser_team)
618                         {
619                                 f = DistributeEvenly_Get(of);
620                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
621                         }
622
623                 int fragsleft = DistributeEvenly_Get(players);
624
625                 // Now distribute these among all other teams...
626                 int j = NumTeams(kh_teams) - 1;
627                 for(int i = 0; i < NumTeams(kh_teams); ++i)
628                 {
629                         int thisteam = kh_Team_ByID(i);
630                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
631                                 continue;
632
633                         players = 0;
634                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
635
636                         DistributeEvenly_Init(fragsleft, j);
637                         fragsleft = DistributeEvenly_Get(j - 1);
638                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
639
640                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
641                                 f = DistributeEvenly_Get(1);
642                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
643                         ));
644
645                         --j;
646                 }
647         }
648
649         int realteam = kh_Team_ByID(lostkey.count);
650         if(attacker)
651                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
652         else
653                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
654
655         play2all(SND(KH_DESTROY));
656         te_tarexplosion(lostkey.origin);
657
658         kh_FinishRound();
659 }
660
661 void kh_Key_Think(entity this)  // runs all the time
662 {
663         if(intermission_running)
664                 return;
665
666         if(this.owner)
667         {
668 #ifndef KH_PLAYER_USE_ATTACHMENT
669                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
670                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
671 #endif
672         }
673
674         // if in nodrop or time over, end the round
675         if(!this.owner)
676                 if(time > this.pain_finished)
677                         kh_LoserTeam(this.team, this);
678
679         if(this.owner)
680         if(kh_Key_AllOwnedByWhichTeam() != -1)
681         {
682                 if(this.siren_time < time)
683                 {
684                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
685                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
686                 }
687
688                 entity key;
689                 vector p = this.owner.origin;
690                 FOR_EACH_KH_KEY(key)
691                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
692                                 goto not_winning;
693                 kh_WinnerTeam(this.team);
694 LABEL(not_winning)
695         }
696
697         if(kh_interferemsg_time && time > kh_interferemsg_time)
698         {
699                 kh_interferemsg_time = 0;
700                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
701                         if(it.team == kh_interferemsg_team)
702                                 if(it.kh_next)
703                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
704                                 else
705                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
706                         else
707                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
708                 ));
709         }
710
711         this.nextthink = time + 0.05;
712 }
713
714 void key_reset(entity this)
715 {
716         kh_Key_AssignTo(this, NULL);
717         kh_Key_Remove(this);
718 }
719
720 const string STR_ITEM_KH_KEY = "item_kh_key";
721 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
722 {
723         entity key = spawn();
724         key.count = i;
725         key.classname = STR_ITEM_KH_KEY;
726         settouch(key, kh_Key_Touch);
727         setthink(key, kh_Key_Think);
728         key.nextthink = time;
729         key.items = IT_KEY1 | IT_KEY2;
730         key.cnt = _angle;
731         key.angles = '0 360 0' * random();
732         key.event_damage = kh_Key_Damage;
733         key.takedamage = DAMAGE_YES;
734         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
735         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
736         key.modelindex = kh_key_dropped;
737         key.model = "key";
738         key.kh_dropperteam = 0;
739         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
740         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
741         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
742         key.reset = key_reset;
743
744         switch(initial_owner.team)
745         {
746                 case NUM_TEAM_1:
747                         key.netname = "^1red key";
748                         break;
749                 case NUM_TEAM_2:
750                         key.netname = "^4blue key";
751                         break;
752                 case NUM_TEAM_3:
753                         key.netname = "^3yellow key";
754                         break;
755                 case NUM_TEAM_4:
756                         key.netname = "^6pink key";
757                         break;
758                 default:
759                         key.netname = "NETGIER key";
760                         break;
761         }
762
763         // link into key list
764         key.kh_worldkeynext = kh_worldkeylist;
765         kh_worldkeylist = key;
766
767         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
768
769         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
770         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
771
772         kh_Key_AssignTo(key, initial_owner);
773 }
774
775 // -1 when no team completely owns all keys yet
776 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
777 {
778         entity key;
779         int teem = -1;
780         int keys = NumTeams(kh_teams);
781         FOR_EACH_KH_KEY(key)
782         {
783                 if(!key.owner)
784                         return -1;
785                 if(teem == -1)
786                         teem = key.team;
787                 else if(teem != key.team)
788                         return -1;
789                 --keys;
790         }
791         if(keys != 0)
792                 return -1;
793         return teem;
794 }
795
796 void kh_Key_DropOne(entity key)
797 {
798         // prevent collecting this one for some time
799         entity player = key.owner;
800
801         key.kh_droptime = time;
802         key.enemy = player;
803
804         kh_Scores_Event(player, key, "dropkey", 0, 0);
805         PlayerScore_Add(player, SP_KH_LOSSES, 1);
806         int realteam = kh_Team_ByID(key.count);
807         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
808
809         kh_Key_AssignTo(key, NULL);
810         makevectors(player.v_angle);
811         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
812         key.pusher = NULL;
813         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
814         key.kh_dropperteam = key.team;
815
816         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
817 }
818
819 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
820 {
821         if(player.kh_next)
822         {
823                 entity mypusher = NULL;
824                 if(player.pusher)
825                         if(time < player.pushltime)
826                                 mypusher = player.pusher;
827
828                 entity key;
829                 while((key = player.kh_next))
830                 {
831                         kh_Scores_Event(player, key, "losekey", 0, 0);
832                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
833                         int realteam = kh_Team_ByID(key.count);
834                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
835                         kh_Key_AssignTo(key, NULL);
836                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
837                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
838                         key.pusher = mypusher;
839                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
840                         if(suicide)
841                                 key.kh_dropperteam = player.team;
842                 }
843                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
844         }
845 }
846
847 int kh_GetMissingTeams()
848 {
849         int missing_teams = 0;
850         for(int i = 0; i < NumTeams(kh_teams); ++i)
851         {
852                 int teem = kh_Team_ByID(i);
853                 int players = 0;
854                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
855                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
856                                 ++players;
857                 ));
858                 if (!players)
859                         missing_teams |= pow(2, i);
860         }
861         return missing_teams;
862 }
863
864 void kh_WaitForPlayers()  // delay start of the round until enough players are present
865 {
866         if(time < game_starttime)
867         {
868                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
869                 return;
870         }
871
872         static int prev_missing_teams_mask;
873         int missing_teams_mask = kh_GetMissingTeams();
874         if(!missing_teams_mask)
875         {
876                 if(prev_missing_teams_mask > 0)
877                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
878                 prev_missing_teams_mask = -1;
879                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
880                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
881         }
882         else
883         {
884                 if(player_count == 0)
885                 {
886                         if(prev_missing_teams_mask > 0)
887                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
888                         prev_missing_teams_mask = -1;
889                 }
890                 else
891                 {
892                         if(prev_missing_teams_mask != missing_teams_mask)
893                         {
894                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
895                                 prev_missing_teams_mask = missing_teams_mask;
896                         }
897                 }
898                 kh_Controller_SetThink(1, kh_WaitForPlayers);
899         }
900 }
901
902 void kh_EnableTrackingDevice()  // runs after each round
903 {
904         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
905         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
906
907         kh_tracking_enabled = true;
908 }
909
910 void kh_StartRound()  // runs at the start of each round
911 {
912         if(time < game_starttime)
913         {
914                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
915                 return;
916         }
917
918         if(kh_GetMissingTeams())
919         {
920                 kh_Controller_SetThink(1, kh_WaitForPlayers);
921                 return;
922         }
923
924         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
925         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
926
927         for(int i = 0; i < NumTeams(kh_teams); ++i)
928         {
929                 int teem = kh_Team_ByID(i);
930                 int players = 0;
931                 entity my_player = NULL;
932                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
933                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
934                         {
935                                 ++players;
936                                 if(random() * players <= 1)
937                                         my_player = it;
938                         }
939                 ));
940                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
941         }
942
943         kh_tracking_enabled = false;
944         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
945         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
946 }
947
948 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
949 {
950         if(attacker == targ)
951                 return f;
952
953         if(targ.kh_next)
954         {
955                 if(attacker.team == targ.team)
956                 {
957                         int nk = 0;
958                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
959                                 ++nk;
960                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
961                 }
962                 else
963                 {
964                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
965                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
966                         // the frag gets added later
967                 }
968         }
969
970         return f;
971 }
972
973 void kh_Initialize()  // sets up th KH environment
974 {
975         // setup variables
976         kh_teams = autocvar_g_keyhunt_teams_override;
977         if(kh_teams < 2)
978                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
979         kh_teams = bound(2, kh_teams, 4);
980
981         int teams = 0;
982         if(kh_teams >= 1) teams |= BIT(0);
983         if(kh_teams >= 2) teams |= BIT(1);
984         if(kh_teams >= 3) teams |= BIT(2);
985         if(kh_teams >= 4) teams |= BIT(3);
986
987         kh_teams = teams; // now set it?
988
989         // make a KH entity for controlling the game
990         kh_controller = spawn();
991         setthink(kh_controller, kh_Controller_Think);
992         kh_Controller_SetThink(0, kh_WaitForPlayers);
993
994         setmodel(kh_controller, MDL_KH_KEY);
995         kh_key_dropped = kh_controller.modelindex;
996         /*
997         dprint(vtos(kh_controller.mins));
998         dprint(vtos(kh_controller.maxs));
999         dprint("\n");
1000         */
1001 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1002         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1003         kh_key_carried = kh_controller.modelindex;
1004 #else
1005         kh_key_carried = kh_key_dropped;
1006 #endif
1007
1008         kh_controller.model = "";
1009         kh_controller.modelindex = 0;
1010
1011         kh_ScoreRules(kh_teams);
1012 }
1013
1014 void kh_finalize()
1015 {
1016         // to be called before intermission
1017         kh_FinishRound();
1018         delete(kh_controller);
1019         kh_controller = NULL;
1020 }
1021
1022 // legacy bot role
1023
1024 void(entity this) havocbot_role_kh_carrier;
1025 void(entity this) havocbot_role_kh_defense;
1026 void(entity this) havocbot_role_kh_offense;
1027 void(entity this) havocbot_role_kh_freelancer;
1028
1029
1030 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1031 {
1032         entity head;
1033         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1034         {
1035                 if(head.owner == this)
1036                         continue;
1037                 if(!kh_tracking_enabled)
1038                 {
1039                         // if it's carried by our team we know about it
1040                         // otherwise we have to see it to know about it
1041                         if(!head.owner || head.team != this.team)
1042                         {
1043                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1044                                 if (trace_fraction < 1 && trace_ent != head)
1045                                         continue; // skip what I can't see
1046                         }
1047                 }
1048                 if(!head.owner)
1049                         navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1050                 else if(head.team == this.team)
1051                         navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1052                 else
1053                         navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1054         }
1055
1056         havocbot_goalrating_items(this, 1, this.origin, 10000);
1057 }
1058
1059 void havocbot_role_kh_carrier(entity this)
1060 {
1061         if(IS_DEAD(this))
1062                 return;
1063
1064         if (!(this.kh_next))
1065         {
1066                 LOG_TRACE("changing role to freelancer");
1067                 this.havocbot_role = havocbot_role_kh_freelancer;
1068                 this.havocbot_role_timeout = 0;
1069                 return;
1070         }
1071
1072         if (this.bot_strategytime < time)
1073         {
1074                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1075                 navigation_goalrating_start(this);
1076
1077                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1078                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1079                 else
1080                         havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1081
1082                 navigation_goalrating_end(this);
1083         }
1084 }
1085
1086 void havocbot_role_kh_defense(entity this)
1087 {
1088         if(IS_DEAD(this))
1089                 return;
1090
1091         if (this.kh_next)
1092         {
1093                 LOG_TRACE("changing role to carrier");
1094                 this.havocbot_role = havocbot_role_kh_carrier;
1095                 this.havocbot_role_timeout = 0;
1096                 return;
1097         }
1098
1099         if (!this.havocbot_role_timeout)
1100                 this.havocbot_role_timeout = time + random() * 10 + 20;
1101         if (time > this.havocbot_role_timeout)
1102         {
1103                 LOG_TRACE("changing role to freelancer");
1104                 this.havocbot_role = havocbot_role_kh_freelancer;
1105                 this.havocbot_role_timeout = 0;
1106                 return;
1107         }
1108
1109         if (this.bot_strategytime < time)
1110         {
1111                 float key_owner_team;
1112                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1113                 navigation_goalrating_start(this);
1114
1115                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1116                 if(key_owner_team == this.team)
1117                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1118                 else if(key_owner_team == -1)
1119                         havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1120                 else
1121                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1122
1123                 navigation_goalrating_end(this);
1124         }
1125 }
1126
1127 void havocbot_role_kh_offense(entity this)
1128 {
1129         if(IS_DEAD(this))
1130                 return;
1131
1132         if (this.kh_next)
1133         {
1134                 LOG_TRACE("changing role to carrier");
1135                 this.havocbot_role = havocbot_role_kh_carrier;
1136                 this.havocbot_role_timeout = 0;
1137                 return;
1138         }
1139
1140         if (!this.havocbot_role_timeout)
1141                 this.havocbot_role_timeout = time + random() * 10 + 20;
1142         if (time > this.havocbot_role_timeout)
1143         {
1144                 LOG_TRACE("changing role to freelancer");
1145                 this.havocbot_role = havocbot_role_kh_freelancer;
1146                 this.havocbot_role_timeout = 0;
1147                 return;
1148         }
1149
1150         if (this.bot_strategytime < time)
1151         {
1152                 float key_owner_team;
1153
1154                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1155                 navigation_goalrating_start(this);
1156
1157                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1158                 if(key_owner_team == this.team)
1159                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1160                 else if(key_owner_team == -1)
1161                         havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1162                 else
1163                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1164
1165                 navigation_goalrating_end(this);
1166         }
1167 }
1168
1169 void havocbot_role_kh_freelancer(entity this)
1170 {
1171         if(IS_DEAD(this))
1172                 return;
1173
1174         if (this.kh_next)
1175         {
1176                 LOG_TRACE("changing role to carrier");
1177                 this.havocbot_role = havocbot_role_kh_carrier;
1178                 this.havocbot_role_timeout = 0;
1179                 return;
1180         }
1181
1182         if (!this.havocbot_role_timeout)
1183                 this.havocbot_role_timeout = time + random() * 10 + 10;
1184         if (time > this.havocbot_role_timeout)
1185         {
1186                 if (random() < 0.5)
1187                 {
1188                         LOG_TRACE("changing role to offense");
1189                         this.havocbot_role = havocbot_role_kh_offense;
1190                 }
1191                 else
1192                 {
1193                         LOG_TRACE("changing role to defense");
1194                         this.havocbot_role = havocbot_role_kh_defense;
1195                 }
1196                 this.havocbot_role_timeout = 0;
1197                 return;
1198         }
1199
1200         if (this.bot_strategytime < time)
1201         {
1202                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1203                 navigation_goalrating_start(this);
1204
1205                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1206                 if(key_owner_team == this.team)
1207                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1208                 else if(key_owner_team == -1)
1209                         havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1210                 else
1211                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1212
1213                 navigation_goalrating_end(this);
1214         }
1215 }
1216
1217
1218 // register this as a mutator
1219
1220 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1221 {
1222         entity player = M_ARGV(0, entity);
1223
1224         kh_Key_DropAll(player, true);
1225 }
1226
1227 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1228 {
1229         entity player = M_ARGV(0, entity);
1230
1231         kh_Key_DropAll(player, true);
1232 }
1233
1234 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1235 {
1236         entity frag_attacker = M_ARGV(1, entity);
1237         entity frag_target = M_ARGV(2, entity);
1238
1239         if(frag_target == frag_attacker)
1240                 kh_Key_DropAll(frag_target, true);
1241         else if(IS_PLAYER(frag_attacker))
1242                 kh_Key_DropAll(frag_target, false);
1243         else
1244                 kh_Key_DropAll(frag_target, true);
1245 }
1246
1247 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1248 {
1249         entity frag_attacker = M_ARGV(0, entity);
1250         entity frag_target = M_ARGV(1, entity);
1251         float frag_score = M_ARGV(2, float);
1252         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1253 }
1254
1255 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1256 {
1257         kh_finalize();
1258 }
1259
1260 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1261 {
1262         M_ARGV(0, float) = kh_teams;
1263 }
1264
1265 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1266 {
1267         entity spectatee = M_ARGV(0, entity);
1268         entity client = M_ARGV(1, entity);
1269
1270         client.kh_state = spectatee.kh_state;
1271 }
1272
1273 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1274 {
1275         entity player = M_ARGV(0, entity);
1276
1277         if(MUTATOR_RETURNVALUE == 0)
1278         {
1279                 entity k = player.kh_next;
1280                 if(k)
1281                 {
1282                         kh_Key_DropOne(k);
1283                         return true;
1284                 }
1285         }
1286 }
1287
1288 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1289 {
1290     entity bot = M_ARGV(0, entity);
1291
1292         if(IS_DEAD(bot))
1293                 return true;
1294
1295         float r = random() * 3;
1296         if (r < 1)
1297                 bot.havocbot_role = havocbot_role_kh_offense;
1298         else if (r < 2)
1299                 bot.havocbot_role = havocbot_role_kh_defense;
1300         else
1301                 bot.havocbot_role = havocbot_role_kh_freelancer;
1302
1303         return true;
1304 }
1305
1306 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1307 {
1308         entity frag_target = M_ARGV(0, entity);
1309
1310         kh_Key_DropAll(frag_target, false);
1311 }
1312
1313 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1314 {
1315         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
1316 }