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Merge branch 'master' into terencehill/menu_optimization
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
1 #ifndef GAMEMODE_RACE_H
2 #define GAMEMODE_RACE_H
3
4 void rc_SetLimits();
5 void race_Initialize();
6
7 REGISTER_MUTATOR(rc, false)
8 {
9         MUTATOR_ONADD
10         {
11                 if (time > 1) // game loads at time 1
12                         error("This is a game type and it cannot be added at runtime.");
13
14                 rc_SetLimits();
15                 race_Initialize();
16         }
17
18         MUTATOR_ONROLLBACK_OR_REMOVE
19         {
20                 // we actually cannot roll back race_Initialize here
21                 // BUT: we don't need to! If this gets called, adding always
22                 // succeeds.
23         }
24
25         MUTATOR_ONREMOVE
26         {
27                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
28                 return -1;
29         }
30
31         return 0;
32 }
33
34 float race_teams;
35
36 // scores
37 const float ST_RACE_LAPS = 1;
38 const float SP_RACE_LAPS = 4;
39 const float SP_RACE_TIME = 5;
40 const float SP_RACE_FASTEST = 6;
41 #endif
42
43 #ifdef IMPLEMENTATION
44
45 #include "../../race.qh"
46
47 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
48 float autocvar_g_race_qualifying_timelimit;
49 float autocvar_g_race_qualifying_timelimit_override;
50 int autocvar_g_race_teams;
51
52 // legacy bot roles
53 .float race_checkpoint;
54 void havocbot_role_race()
55 {SELFPARAM();
56         if(self.deadflag != DEAD_NO)
57                 return;
58
59         entity e;
60         if (self.bot_strategytime < time)
61         {
62                 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
63                 navigation_goalrating_start();
64
65                 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
66                 {
67                         if(e.cnt == self.race_checkpoint)
68                         {
69                                 navigation_routerating(e, 1000000, 5000);
70                         }
71                         else if(self.race_checkpoint == -1)
72                         {
73                                 navigation_routerating(e, 1000000, 5000);
74                         }
75                 }
76
77                 navigation_goalrating_end();
78         }
79 }
80
81 void race_ScoreRules()
82 {
83         ScoreRules_basics(race_teams, 0, 0, false);
84         if(race_teams)
85         {
86                 ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
87                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
88                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
89                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
90         }
91         else if(g_race_qualifying)
92         {
93                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
94         }
95         else
96         {
97                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
98                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
99                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
100         }
101         ScoreRules_basics_end();
102 }
103
104 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
105 {
106         if(autocvar_sv_eventlog)
107                 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
108 }
109
110 float WinningCondition_Race(float fraglimit)
111 {
112         float wc;
113         entity p;
114         float n, c;
115
116         n = 0;
117         c = 0;
118         FOR_EACH_PLAYER(p)
119         {
120                 ++n;
121                 if(p.race_completed)
122                         ++c;
123         }
124         if(n && (n == c))
125                 return WINNING_YES;
126         wc = WinningCondition_Scores(fraglimit, 0);
127
128         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
129         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
130         // do NOT support equality when the laps are all raced!
131                 return WINNING_STARTSUDDENDEATHOVERTIME;
132         else
133                 return WINNING_NEVER;
134 }
135
136 float WinningCondition_QualifyingThenRace(float limit)
137 {
138         float wc;
139         wc = WinningCondition_Scores(limit, 0);
140
141         // NEVER initiate overtime
142         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
143         {
144                 return WINNING_YES;
145         }
146
147         return wc;
148 }
149
150 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
151 {SELFPARAM();
152         self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
153         float f = floor(self.race_movetime_frac);
154         self.race_movetime_frac -= f;
155         self.race_movetime_count += f;
156         self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
157
158 #ifdef SVQC
159         if(IS_PLAYER(self))
160         {
161                 if (self.race_penalty)
162                         if (time > self.race_penalty)
163                                 self.race_penalty = 0;
164                 if(self.race_penalty)
165                 {
166                         self.velocity = '0 0 0';
167                         self.movetype = MOVETYPE_NONE;
168                         self.disableclientprediction = 2;
169                 }
170         }
171 #endif
172
173         // force kbd movement for fairness
174         float wishspeed;
175         vector wishvel;
176
177         // if record times matter
178         // ensure nothing EVIL is being done (i.e. div0_evade)
179         // this hinders joystick users though
180         // but it still gives SOME analog control
181         wishvel.x = fabs(self.movement.x);
182         wishvel.y = fabs(self.movement.y);
183         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
184         {
185                 wishvel.z = 0;
186                 wishspeed = vlen(wishvel);
187                 if(wishvel.x >= 2 * wishvel.y)
188                 {
189                         // pure X motion
190                         if(self.movement.x > 0)
191                                 self.movement_x = wishspeed;
192                         else
193                                 self.movement_x = -wishspeed;
194                         self.movement_y = 0;
195                 }
196                 else if(wishvel.y >= 2 * wishvel.x)
197                 {
198                         // pure Y motion
199                         self.movement_x = 0;
200                         if(self.movement.y > 0)
201                                 self.movement_y = wishspeed;
202                         else
203                                 self.movement_y = -wishspeed;
204                 }
205                 else
206                 {
207                         // diagonal
208                         if(self.movement.x > 0)
209                                 self.movement_x = M_SQRT1_2 * wishspeed;
210                         else
211                                 self.movement_x = -M_SQRT1_2 * wishspeed;
212                         if(self.movement.y > 0)
213                                 self.movement_y = M_SQRT1_2 * wishspeed;
214                         else
215                                 self.movement_y = -M_SQRT1_2 * wishspeed;
216                 }
217         }
218
219         return false;
220 }
221
222 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
223 {
224         float s;
225
226         Score_NicePrint(world);
227
228         race_ClearRecords();
229         PlayerScore_Sort(race_place, 0, 1, 0);
230
231         entity e;
232         FOR_EACH_CLIENT(e)
233         {
234                 if(e.race_place)
235                 {
236                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
237                         if(!s)
238                                 e.race_place = 0;
239                 }
240                 race_EventLog(ftos(e.race_place), e);
241         }
242
243         if(g_race_qualifying == 2)
244         {
245                 g_race_qualifying = 0;
246                 independent_players = 0;
247                 cvar_set("fraglimit", ftos(race_fraglimit));
248                 cvar_set("leadlimit", ftos(race_leadlimit));
249                 cvar_set("timelimit", ftos(race_timelimit));
250                 race_ScoreRules();
251         }
252
253         return false;
254 }
255
256 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
257 {SELFPARAM();
258         race_PreparePlayer();
259         self.race_checkpoint = -1;
260
261         string rr = RACE_RECORD;
262
263         if(IS_REAL_CLIENT(self))
264         {
265                 msg_entity = self;
266                 race_send_recordtime(MSG_ONE);
267                 race_send_speedaward(MSG_ONE);
268
269                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
270                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
271                 race_send_speedaward_alltimebest(MSG_ONE);
272
273                 float i;
274                 for (i = 1; i <= RANKINGS_CNT; ++i)
275                 {
276                         race_SendRankings(i, 0, 0, MSG_ONE);
277                 }
278         }
279
280         return false;
281 }
282
283 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
284 {SELFPARAM();
285         if(g_race_qualifying)
286         if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
287                 self.frags = FRAGS_LMS_LOSER;
288         else
289                 self.frags = FRAGS_SPECTATOR;
290
291         race_PreparePlayer();
292         self.race_checkpoint = -1;
293
294         return false;
295 }
296
297 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
298 {SELFPARAM();
299         if(spawn_spot.target == "")
300                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
301                 race_PreparePlayer();
302
303         // if we need to respawn, do it right
304         self.race_respawn_checkpoint = self.race_checkpoint;
305         self.race_respawn_spotref = spawn_spot;
306
307         self.race_place = 0;
308
309         return false;
310 }
311
312 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
313 {SELFPARAM();
314         if(IS_PLAYER(self))
315         if(!gameover)
316         {
317                 if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
318                         race_PreparePlayer();
319                 else // respawn
320                         race_RetractPlayer();
321
322                 race_AbandonRaceCheck(self);
323         }
324         return false;
325 }
326
327 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
328 {SELFPARAM();
329         self.respawn_flags |= RESPAWN_FORCE;
330         race_AbandonRaceCheck(self);
331         return false;
332 }
333
334 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
335 {SELFPARAM();
336         self.havocbot_role = havocbot_role_race;
337         return true;
338 }
339
340 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
341 {SELFPARAM();
342         if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
343         {
344                 if (!self.stored_netname)
345                         self.stored_netname = strzone(uid2name(self.crypto_idfp));
346                 if(self.stored_netname != self.netname)
347                 {
348                         db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
349                         strunzone(self.stored_netname);
350                         self.stored_netname = strzone(self.netname);
351                 }
352         }
353
354         if (!IS_OBSERVER(self))
355         {
356                 if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
357                 {
358                         speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
359                         speedaward_holder = self.netname;
360                         speedaward_uid = self.crypto_idfp;
361                         speedaward_lastupdate = time;
362                 }
363                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
364                 {
365                         string rr = RACE_RECORD;
366                         race_send_speedaward(MSG_ALL);
367                         speedaward_lastsent = speedaward_speed;
368                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
369                         {
370                                 speedaward_alltimebest = speedaward_speed;
371                                 speedaward_alltimebest_holder = speedaward_holder;
372                                 speedaward_alltimebest_uid = speedaward_uid;
373                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
374                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
375                                 race_send_speedaward_alltimebest(MSG_ALL);
376                         }
377                 }
378         }
379         return false;
380 }
381
382 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
383 {
384         if(g_race_qualifying)
385                 return true; // in qualifying, you don't lose score by observing
386
387         return false;
388 }
389
390 MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
391 {
392         ret_float = race_teams;
393         return false;
394 }
395
396 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
397 {
398         // announce remaining frags if not in qualifying mode
399         if(!g_race_qualifying)
400                 return true;
401
402         return false;
403 }
404
405 MUTATOR_HOOKFUNCTION(rc, GetRecords)
406 {
407         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
408         {
409                 if(MapInfo_Get_ByID(i))
410                 {
411                         float r = race_readTime(MapInfo_Map_bspname, 1);
412
413                         if(!r)
414                                 continue;
415
416                         string h = race_readName(MapInfo_Map_bspname, 1);
417                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
418                 }
419         }
420
421         return false;
422 }
423
424 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
425 {
426         stuffcmd(fix_client, "cl_cmd settemp cl_movecliptokeyboard 2\n");
427         return false;
428 }
429
430 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
431 {
432         if(checkrules_timelimit >= 0)
433         {
434                 if(!g_race_qualifying)
435                 {
436                         ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
437                         return true;
438                 }
439                 else if(g_race_qualifying == 2)
440                 {
441                         ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
442                         return true;
443                 }
444         }
445
446         return false;
447 }
448
449 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
450 {
451         if(g_race_qualifying == 2)
452                 warmup_stage = 0;
453         return false;
454 }
455
456 void race_Initialize()
457 {
458         race_ScoreRules();
459         if(g_race_qualifying == 2)
460                 warmup_stage = 0;
461 }
462
463 void rc_SetLimits()
464 {
465         int fraglimit_override, leadlimit_override;
466         float timelimit_override, qualifying_override;
467
468         if(autocvar_g_race_teams)
469         {
470                 ActivateTeamplay();
471                 race_teams = bound(2, autocvar_g_race_teams, 4);
472                 have_team_spawns = -1; // request team spawns
473         }
474         else
475                 race_teams = 0;
476
477         qualifying_override = autocvar_g_race_qualifying_timelimit_override;
478         fraglimit_override = autocvar_g_race_laps_limit;
479         leadlimit_override = 0; // currently not supported by race
480         timelimit_override = -1; // use default if we don't set it below
481
482         // we need to find out the correct value for g_race_qualifying
483         float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
484
485         if(autocvar_g_campaign)
486         {
487                 g_race_qualifying = 1;
488                 independent_players = 1;
489         }
490         else if(!autocvar_g_campaign && want_qualifying)
491         {
492                 g_race_qualifying = 2;
493                 independent_players = 1;
494                 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
495                 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
496                 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
497                 fraglimit_override = 0;
498                 leadlimit_override = 0;
499                 timelimit_override = autocvar_g_race_qualifying_timelimit;
500         }
501         else
502                 g_race_qualifying = 0;
503
504         SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
505 }
506
507 #endif