1 AUTOCVAR(g_grappling_hook, bool, false, _("let players spawn with the grappling hook which allows them to pull themselves up"));
3 REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) {
5 g_grappling_hook = true;
7 MUTATOR_ONROLLBACK_OR_REMOVE {
8 g_grappling_hook = false;
12 MUTATOR_HOOKFUNCTION(hook, BuildMutatorsString)
14 ret_string = strcat(ret_string, ":grappling_hook");
17 MUTATOR_HOOKFUNCTION(hook, BuildMutatorsPrettyString)
19 ret_string = strcat(ret_string, ", Hook");
22 MUTATOR_HOOKFUNCTION(hook, BuildGameplayTipsString)
24 ret_string = strcat(ret_string, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
27 MUTATOR_HOOKFUNCTION(hook, PlayerSpawn)
30 self.offhand = OFFHAND_HOOK;
33 MUTATOR_HOOKFUNCTION(hook, FilterItem)
35 return self.weapon == WEP_HOOK.m_id;
38 MUTATOR_HOOKFUNCTION(hook, SetStartItems)
40 start_items |= ITEM_JetpackRegen.m_itemid;
41 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
42 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));