1 #include "../../common/items/item.qh"
3 float instagib_respawntime_ammo = 45;
4 float instagib_respawntimejitter_ammo = 0;
5 GETTER(float, instagib_respawntime_ammo)
6 GETTER(float, instagib_respawntimejitter_ammo)
9 MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
12 REGISTER_ITEM(VaporizerCells, Ammo) {
14 this.m_model = MDL_VaporizerCells_ITEM;
16 this.m_sound = "misc/itempickup.wav";
17 this.m_name = "Vaporizer Ammo";
18 this.m_icon = "ammo_supercells";
20 this.m_botvalue = 100;
21 this.m_itemid = IT_CELLS;
22 this.m_respawntime = GET(instagib_respawntime_ammo);
23 this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
28 MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
31 REGISTER_ITEM(ExtraLife, Powerup) {
33 this.m_model = MDL_ExtraLife_ITEM;
35 this.m_sound = "misc/megahealth.wav";
36 this.m_name = "Extra life";
37 this.m_icon = "item_mega_health";
38 this.m_color = '1 0 0';
39 this.m_waypoint = _("Extra life");
40 this.m_waypointblink = 2;
41 this.m_itemid = IT_NAILS;
45 MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
48 REGISTER_ITEM(Invisibility, Powerup) {
50 this.m_model = MDL_Invisibility_ITEM;
52 this.m_sound = "misc/powerup.wav";
53 this.m_name = "Invisibility";
54 this.m_icon = "strength";
55 this.m_color = '0 0 1';
56 this.m_waypoint = _("Invisibility");
57 this.m_waypointblink = 2;
58 this.m_itemid = IT_STRENGTH;
62 MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
65 REGISTER_ITEM(Speed, Powerup) {
67 this.m_model = MDL_Speed_ITEM;
69 this.m_sound = "misc/powerup_shield.wav";
70 this.m_name = "Speed";
71 this.m_icon = "shield";
72 this.m_color = '1 0 1';
73 this.m_waypoint = _("Speed");
74 this.m_waypointblink = 2;
75 this.m_itemid = IT_INVINCIBLE;