1 #include "mutator_nades.qh"
5 #include "gamemode_keyhunt.qh"
6 #include "gamemode_freezetag.qh"
7 #include "../../common/nades/all.qh"
8 #include "../../common/gamemodes/all.qh"
9 #include "../../common/monsters/spawn.qh"
10 #include "../../common/monsters/sv_monsters.qh"
11 #include "../g_subs.qh"
13 .float nade_time_primed;
15 .entity nade_spawnloc;
17 void nade_timer_think()
19 self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
20 self.nextthink = time;
21 if(!self.owner || wasfreed(self.owner))
25 void nade_burn_spawn(entity _nade)
27 CSQCProjectile(_nade, true, Nades[_nade.nade_type].m_projectile[true], true);
30 void nade_spawn(entity _nade)
32 entity timer = spawn();
33 setmodel(timer, MDL_NADE_TIMER);
34 setattachment(timer, _nade, "");
35 timer.classname = "nade_timer";
36 timer.colormap = _nade.colormap;
37 timer.glowmod = _nade.glowmod;
38 timer.think = nade_timer_think;
39 timer.nextthink = time;
40 timer.wait = _nade.wait;
44 _nade.effects |= EF_LOWPRECISION;
46 CSQCProjectile(_nade, true, Nades[_nade.nade_type].m_projectile[false], true);
49 void napalm_damage(float dist, float damage, float edgedamage, float burntime)
58 RandomSelection_Init();
59 for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
60 if(e.takedamage == DAMAGE_AIM)
61 if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
62 if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
66 p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
67 p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
68 p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
69 d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
72 e.fireball_impactvec = p;
73 RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
76 if(RandomSelection_chosen_ent)
78 d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
79 d = damage + (edgedamage - damage) * (d / dist);
80 Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
81 //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
82 Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
87 void napalm_ball_think()
89 if(round_handler_IsActive())
90 if(!round_handler_IsRoundStarted())
96 if(time > self.pushltime)
102 vector midpoint = ((self.absmin + self.absmax) * 0.5);
103 if(pointcontents(midpoint) == CONTENT_WATER)
105 self.velocity = self.velocity * 0.5;
107 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
108 { self.velocity_z = 200; }
111 self.angles = vectoangles(self.velocity);
113 napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
114 autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
116 self.nextthink = time + 0.1;
120 void nade_napalm_ball()
125 spamsound(self, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM);
128 proj.owner = self.owner;
129 proj.realowner = self.realowner;
130 proj.team = self.owner.team;
131 proj.classname = "grenade";
132 proj.bot_dodge = true;
133 proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
134 proj.movetype = MOVETYPE_BOUNCE;
135 proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
136 PROJECTILE_MAKETRIGGER(proj);
137 setmodel(proj, MDL_Null);
138 proj.scale = 1;//0.5;
139 setsize(proj, '-4 -4 -4', '4 4 4');
140 setorigin(proj, self.origin);
141 proj.think = napalm_ball_think;
142 proj.nextthink = time;
143 proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
144 proj.effects = EF_LOWPRECISION | EF_FLAME;
146 kick.x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
147 kick.y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
148 kick.z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
149 proj.velocity = kick;
151 proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime;
153 proj.angles = vectoangles(proj.velocity);
154 proj.flags = FL_PROJECTILE;
155 proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
157 //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
161 void napalm_fountain_think()
164 if(round_handler_IsActive())
165 if(!round_handler_IsRoundStarted())
171 if(time >= self.ltime)
177 vector midpoint = ((self.absmin + self.absmax) * 0.5);
178 if(pointcontents(midpoint) == CONTENT_WATER)
180 self.velocity = self.velocity * 0.5;
182 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
183 { self.velocity_z = 200; }
185 UpdateCSQCProjectile(self);
188 napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
189 autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
191 self.nextthink = time + 0.1;
192 if(time >= self.nade_special_time)
194 self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
199 void nade_napalm_boom()
203 for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
208 fountain.owner = self.owner;
209 fountain.realowner = self.realowner;
210 fountain.origin = self.origin;
211 setorigin(fountain, fountain.origin);
212 fountain.think = napalm_fountain_think;
213 fountain.nextthink = time;
214 fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
215 fountain.pushltime = fountain.ltime;
216 fountain.team = self.team;
217 fountain.movetype = MOVETYPE_TOSS;
218 fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
219 fountain.bot_dodge = true;
220 fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
221 fountain.nade_special_time = time;
222 setsize(fountain, '-16 -16 -16', '16 16 16');
223 CSQCProjectile(fountain, true, PROJECTILE_NAPALM_FOUNTAIN, true);
226 void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
228 frost_target.frozen_by = freezefield.realowner;
229 Send_Effect(EFFECT_ELECTRO_IMPACT, frost_target.origin, '0 0 0', 1);
230 Freeze(frost_target, 1/freeze_time, 3, false);
231 if(frost_target.ballcarried)
232 if(g_keepaway) { ka_DropEvent(frost_target); }
233 else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
234 if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
235 if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
237 kh_Key_DropAll(frost_target, false);
240 void nade_ice_think()
243 if(round_handler_IsActive())
244 if(!round_handler_IsRoundStarted())
250 if(time >= self.ltime)
252 if ( autocvar_g_nades_ice_explode )
254 entity expef = EFFECT_NADE_EXPLODE(self.realowner.team);
255 Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
256 sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
258 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
259 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
260 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
261 autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
268 self.nextthink = time+0.1;
273 randomr = exp(-5*randomr*randomr)*autocvar_g_nades_nade_radius;
275 randomw = random()*M_PI*2;
277 randomp.x = randomr*cos(randomw);
278 randomp.y = randomr*sin(randomw);
280 Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1);
282 if(time >= self.nade_special_time)
284 self.nade_special_time = time+0.7;
286 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
287 Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1);
291 float current_freeze_time = self.ltime - time - 0.1;
294 for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
296 if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
297 if(e.takedamage && e.deadflag == DEAD_NO)
299 if(!e.revival_time || ((time - e.revival_time) >= 1.5))
301 if(current_freeze_time > 0)
302 nade_ice_freeze(self, e, current_freeze_time);
309 fountain.owner = self.owner;
310 fountain.realowner = self.realowner;
311 fountain.origin = self.origin;
312 setorigin(fountain, fountain.origin);
313 fountain.think = nade_ice_think;
314 fountain.nextthink = time;
315 fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
316 fountain.pushltime = fountain.wait = fountain.ltime;
317 fountain.team = self.team;
318 fountain.movetype = MOVETYPE_TOSS;
319 fountain.projectiledeathtype = DEATH_NADE_ICE.m_id;
320 fountain.bot_dodge = false;
321 setsize(fountain, '-16 -16 -16', '16 16 16');
322 fountain.nade_special_time = time+0.3;
323 fountain.angles = self.angles;
325 if ( autocvar_g_nades_ice_explode )
327 setmodel(fountain, MDL_PROJECTILE_GRENADE);
328 entity timer = spawn();
329 setmodel(timer, MDL_NADE_TIMER);
330 setattachment(timer, fountain, "");
331 timer.classname = "nade_timer";
332 timer.colormap = self.colormap;
333 timer.glowmod = self.glowmod;
334 timer.think = nade_timer_think;
335 timer.nextthink = time;
336 timer.wait = fountain.ltime;
337 timer.owner = fountain;
341 setmodel(fountain, MDL_Null);
344 void nade_translocate_boom()
346 if(self.realowner.vehicle)
349 vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
350 tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
351 locout = trace_endpos;
353 makevectors(self.realowner.angles);
355 MUTATOR_CALLHOOK(PortalTeleport, self.realowner);
357 TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
360 void nade_spawn_boom()
362 entity spawnloc = spawn();
363 setorigin(spawnloc, self.origin);
364 setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
365 spawnloc.movetype = MOVETYPE_NONE;
366 spawnloc.solid = SOLID_NOT;
367 spawnloc.drawonlytoclient = self.realowner;
368 spawnloc.effects = EF_STARDUST;
369 spawnloc.cnt = autocvar_g_nades_spawn_count;
371 if(self.realowner.nade_spawnloc)
373 remove(self.realowner.nade_spawnloc);
374 self.realowner.nade_spawnloc = world;
377 self.realowner.nade_spawnloc = spawnloc;
380 void nade_heal_think()
382 if(time >= self.ltime)
388 self.nextthink = time;
390 if(time >= self.nade_special_time)
392 self.nade_special_time = time+0.25;
393 self.nade_show_particles = 1;
396 self.nade_show_particles = 0;
399 void nade_heal_touch()
403 if(IS_PLAYER(other) || IS_MONSTER(other))
404 if(other.deadflag == DEAD_NO)
407 health_factor = autocvar_g_nades_heal_rate*frametime/2;
408 if ( other != self.realowner )
410 if ( SAME_TEAM(other,self) )
411 health_factor *= autocvar_g_nades_heal_friend;
413 health_factor *= autocvar_g_nades_heal_foe;
415 if ( health_factor > 0 )
417 maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
418 if ( other.health < maxhealth )
420 if ( self.nade_show_particles )
421 Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
422 other.health = min(other.health+health_factor, maxhealth);
424 other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
426 else if ( health_factor < 0 )
428 Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
433 if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
435 entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
436 show_red.stat_healing_orb = time+0.1;
437 show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime;
441 void nade_heal_boom()
445 healer.owner = self.owner;
446 healer.realowner = self.realowner;
447 setorigin(healer, self.origin);
448 healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
449 healer.ltime = time + healer.healer_lifetime;
450 healer.team = self.realowner.team;
451 healer.bot_dodge = false;
452 healer.solid = SOLID_TRIGGER;
453 healer.touch = nade_heal_touch;
455 setmodel(healer, MDL_NADE_HEAL);
456 healer.healer_radius = autocvar_g_nades_nade_radius;
457 vector size = '1 1 1' * healer.healer_radius / 2;
458 setsize(healer,-size,size);
460 Net_LinkEntity(healer, true, 0, healer_send);
462 healer.think = nade_heal_think;
463 healer.nextthink = time;
464 healer.SendFlags |= 1;
467 void nade_monster_boom()
469 entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
471 if(autocvar_g_nades_pokenade_monster_lifetime > 0)
472 e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
473 e.monster_skill = MONSTER_SKILL_INSANE;
479 bool nade_blast = true;
481 switch ( Nades[self.nade_type] )
483 case NADE_TYPE_NAPALM:
484 nade_blast = autocvar_g_nades_napalm_blast;
485 expef = EFFECT_EXPLOSION_MEDIUM;
489 expef = EFFECT_ELECTRO_COMBO; // hookbomb_explode electro_combo bigplasma_impact
491 case NADE_TYPE_TRANSLOCATE:
494 case NADE_TYPE_MONSTER:
495 case NADE_TYPE_SPAWN:
497 switch(self.realowner.team)
499 case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break;
500 case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break;
501 case NUM_TEAM_3: expef = EFFECT_SPAWN_YELLOW; break;
502 case NUM_TEAM_4: expef = EFFECT_SPAWN_PINK; break;
503 default: expef = EFFECT_SPAWN_NEUTRAL; break;
508 expef = EFFECT_SPAWN_RED;
512 case NADE_TYPE_NORMAL:
513 expef = EFFECT_NADE_EXPLODE(self.realowner.team);
518 Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
520 sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
521 sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
523 self.event_damage = func_null; // prevent somehow calling damage in the next call
527 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
528 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
529 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
533 switch ( Nades[self.nade_type] )
535 case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
536 case NADE_TYPE_ICE: nade_ice_boom(); break;
537 case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
538 case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
539 case NADE_TYPE_HEAL: nade_heal_boom(); break;
540 case NADE_TYPE_MONSTER: nade_monster_boom(); break;
544 for(head = world; (head = find(head, classname, "grapplinghook")); )
545 if(head.aiment == self)
546 RemoveGrapplingHook(head.realowner);
553 /*float is_weapclip = 0;
554 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
555 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
556 if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
558 if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
561 for(head = world; (head = find(head, classname, "grapplinghook")); )
562 if(head.aiment == self)
563 RemoveGrapplingHook(head.realowner);
570 //setsize(self, '-2 -2 -2', '2 2 2');
571 //UpdateCSQCProjectile(self);
572 if(self.health == self.max_health)
574 spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM);
584 sound(self, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
585 self.think = nade_boom;
586 self.nextthink = max(self.wait, time);
589 void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
591 if(ITEM_DAMAGE_NEEDKILL(deathtype))
593 self.takedamage = DAMAGE_NO;
598 if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id)
601 if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
607 if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER) && (deathtype & HITTYPE_SECONDARY))
609 force *= 0.5; // too much
613 if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
616 damage = self.max_health * 0.55;
619 if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN) || DEATH_ISWEAPON(deathtype, WEP_HMG))
620 damage = self.max_health * 0.1;
622 if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO
623 if(deathtype & HITTYPE_SECONDARY)
625 damage = self.max_health * 0.1;
629 damage = self.max_health * 1.15;
631 self.velocity += force;
632 UpdateCSQCProjectile(self);
634 if(damage <= 0 || ((self.flags & FL_ONGROUND) && IS_PLAYER(attacker)))
637 if(self.health == self.max_health)
639 sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
640 self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
641 self.think = nade_beep;
644 self.health -= damage;
646 if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
647 self.realowner = attacker;
650 W_PrepareExplosionByDamage(attacker, nade_boom);
652 nade_burn_spawn(self);
655 void toss_nade(entity e, vector _velocity, float _time)
660 entity _nade = e.nade;
666 makevectors(e.v_angle);
668 W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
670 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
672 vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
673 + (v_right * autocvar_g_nades_throw_offset.y)
674 + (v_up * autocvar_g_nades_throw_offset.z);
675 if(autocvar_g_nades_throw_offset == '0 0 0')
678 setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
679 //setmodel(_nade, MDL_PROJECTILE_NADE);
680 //setattachment(_nade, world, "");
681 PROJECTILE_MAKETRIGGER(_nade);
682 setsize(_nade, '-16 -16 -16', '16 16 16');
683 _nade.movetype = MOVETYPE_BOUNCE;
685 tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
686 if (trace_startsolid)
687 setorigin(_nade, e.origin);
689 if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
690 _nade.velocity = '0 0 100';
691 else if(autocvar_g_nades_nade_newton_style == 1)
692 _nade.velocity = e.velocity + _velocity;
693 else if(autocvar_g_nades_nade_newton_style == 2)
694 _nade.velocity = _velocity;
696 _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
698 _nade.touch = nade_touch;
699 _nade.health = autocvar_g_nades_nade_health;
700 _nade.max_health = _nade.health;
701 _nade.takedamage = DAMAGE_AIM;
702 _nade.event_damage = nade_damage;
703 _nade.customizeentityforclient = func_null;
704 _nade.exteriormodeltoclient = world;
705 _nade.traileffectnum = 0;
706 _nade.teleportable = true;
707 _nade.pushable = true;
709 _nade.missile_flags = MIF_SPLASH | MIF_ARC;
710 _nade.damagedbycontents = true;
711 _nade.angles = vectoangles(_nade.velocity);
712 _nade.flags = FL_PROJECTILE;
713 _nade.projectiledeathtype = DEATH_NADE.m_id;
714 _nade.toss_time = time;
715 _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
717 if(_nade.nade_type == NADE_TYPE_TRANSLOCATE.m_id || _nade.nade_type == NADE_TYPE_SPAWN.m_id)
718 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
720 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
726 _nade.think = nade_boom;
727 _nade.nextthink = _time;
730 e.nade_refire = time + autocvar_g_nades_nade_refire;
734 void nades_GiveBonus(entity player, float score)
736 if (autocvar_g_nades)
737 if (autocvar_g_nades_bonus)
738 if (IS_REAL_CLIENT(player))
739 if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
740 if (player.frozen == 0)
741 if (player.deadflag == DEAD_NO)
743 if ( player.bonus_nade_score < 1 )
744 player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
746 if ( player.bonus_nade_score >= 1 )
748 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
749 play2(player, SND(KH_ALARM));
750 player.bonus_nades++;
751 player.bonus_nade_score -= 1;
756 void nades_RemoveBonus(entity player)
758 player.bonus_nades = player.bonus_nade_score = 0;
761 float nade_customize()
763 //if(IS_SPEC(other)) { return false; }
764 if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
766 // somewhat hide the model, but keep the glow
768 if(self.traileffectnum)
769 self.traileffectnum = 0;
774 //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
775 if(!self.traileffectnum)
776 self.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades[self.nade_type].m_projectile[false], self.team).eent_eff_name);
785 if(autocvar_g_nades_bonus_only)
786 if(!self.bonus_nades)
787 return; // only allow bonus nades
793 remove(self.fake_nade);
795 entity n = spawn(), fn = spawn();
797 n.classname = "nade";
798 fn.classname = "fake_nade";
800 if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
801 n.nade_type = self.nade_type;
802 else if (self.bonus_nades >= 1)
804 n.nade_type = self.nade_type;
805 n.pokenade_type = self.pokenade_type;
806 self.bonus_nades -= 1;
810 n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
811 n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
814 n.nade_type = bound(1, n.nade_type, Nades_COUNT);
816 setmodel(n, MDL_PROJECTILE_NADE);
817 //setattachment(n, self, "bip01 l hand");
818 n.exteriormodeltoclient = self;
819 n.customizeentityforclient = nade_customize;
820 n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades[n.nade_type].m_projectile[false], self.team).eent_eff_name);
821 n.colormod = Nades[n.nade_type].m_color;
823 n.colormap = self.colormap;
824 n.glowmod = self.glowmod;
825 n.wait = time + autocvar_g_nades_nade_lifetime;
826 n.nade_time_primed = time;
828 n.nextthink = max(n.wait - 3, time);
829 n.projectiledeathtype = DEATH_NADE.m_id;
831 setmodel(fn, MDL_NADE_VIEW);
832 setattachment(fn, self.weaponentity, "");
833 fn.realowner = fn.owner = self;
834 fn.colormod = Nades[n.nade_type].m_color;
835 fn.colormap = self.colormap;
836 fn.glowmod = self.glowmod;
837 fn.think = SUB_Remove;
838 fn.nextthink = n.wait;
852 if(self.deadflag != DEAD_NO)
855 if (!autocvar_g_nades)
856 return false; // allow turning them off mid match
858 if(forbidWeaponUse(self))
861 if (!IS_PLAYER(self))
867 .bool nade_altbutton;
869 void nades_CheckThrow()
874 entity held_nade = self.nade;
877 self.nade_altbutton = true;
878 if(time > self.nade_refire)
880 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
882 self.nade_refire = time + autocvar_g_nades_nade_refire;
887 self.nade_altbutton = false;
888 if (time >= held_nade.nade_time_primed + 1) {
889 makevectors(self.v_angle);
890 float _force = time - held_nade.nade_time_primed;
891 _force /= autocvar_g_nades_nade_lifetime;
892 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
893 toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
898 void nades_Clear(entity player)
903 remove(player.fake_nade);
905 player.nade = player.fake_nade = world;
906 player.nade_timer = 0;
909 MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
912 toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
917 CLASS(NadeOffhand, OffhandWeapon)
918 METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed))
920 entity held_nade = player.nade;
923 player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
924 // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
925 makevectors(player.angles);
926 held_nade.velocity = player.velocity;
927 setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
928 held_nade.angles_y = player.angles.y;
930 if (time + 0.1 >= held_nade.wait)
931 toss_nade(player, '0 0 0', time + 0.05);
934 if (!CanThrowNade()) return;
935 if (!(time > player.nade_refire)) return;
939 held_nade = player.nade;
941 } else if (time >= held_nade.nade_time_primed + 1) {
943 makevectors(player.v_angle);
944 float _force = time - held_nade.nade_time_primed;
945 _force /= autocvar_g_nades_nade_lifetime;
946 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
947 toss_nade(player, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
951 ENDCLASS(NadeOffhand)
952 NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOffhand); }
954 MUTATOR_HOOKFUNCTION(nades_CheckThrow)
956 if (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) {
963 MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
965 if (!IS_PLAYER(self)) { return false; }
967 if (self.nade && self.offhand != OFFHAND_NADE) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton);
971 if ( autocvar_g_nades_bonus && autocvar_g_nades )
975 FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
978 if(self.flagcarried || self.ballcarried) // this player is important
979 time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
981 time_score = autocvar_g_nades_bonus_score_time;
984 time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
986 if(autocvar_g_nades_bonus_client_select)
988 self.nade_type = self.cvar_cl_nade_type;
989 self.pokenade_type = self.cvar_cl_pokenade_type;
993 self.nade_type = autocvar_g_nades_bonus_type;
994 self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
997 self.nade_type = bound(1, self.nade_type, Nades_COUNT);
999 if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
1000 nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
1004 self.bonus_nades = self.bonus_nade_score = 0;
1010 if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
1014 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
1016 FOR_EACH_PLAYER(other) if(self != other)
1018 if(other.deadflag == DEAD_NO)
1019 if(other.frozen == 0)
1020 if(SAME_TEAM(other, self))
1021 if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
1025 if(self.frozen == 1)
1026 other.reviving = true;
1032 if(n && self.frozen == 3) // OK, there is at least one teammate reviving us
1034 self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
1035 self.health = max(1, self.revive_progress * start_health);
1037 if(self.revive_progress >= 1)
1041 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
1042 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
1045 FOR_EACH_PLAYER(other) if(other.reviving)
1047 other.revive_progress = self.revive_progress;
1048 other.reviving = false;
1055 MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
1057 if(autocvar_g_nades_spawn)
1058 self.nade_refire = time + autocvar_g_spawnshieldtime;
1060 self.nade_refire = time + autocvar_g_nades_nade_refire;
1062 if(autocvar_g_nades_bonus_client_select)
1063 self.nade_type = self.cvar_cl_nade_type;
1065 self.nade_timer = 0;
1067 if (!self.offhand) self.offhand = OFFHAND_NADE;
1069 if(self.nade_spawnloc)
1071 setorigin(self, self.nade_spawnloc.origin);
1072 self.nade_spawnloc.cnt -= 1;
1074 if(self.nade_spawnloc.cnt <= 0)
1076 remove(self.nade_spawnloc);
1077 self.nade_spawnloc = world;
1084 MUTATOR_HOOKFUNCTION(nades_PlayerDies)
1086 if(frag_target.nade)
1087 if(!frag_target.frozen || !autocvar_g_freezetag_revive_nade)
1088 toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05));
1090 float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
1092 if(IS_PLAYER(frag_attacker))
1094 if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
1095 nades_RemoveBonus(frag_attacker);
1096 else if(frag_target.flagcarried)
1097 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_medium);
1098 else if(autocvar_g_nades_bonus_score_spree && frag_attacker.killcount > 1)
1100 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1101 case counta: { nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_spree); break; }
1102 switch(frag_attacker.killcount)
1105 default: nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); break;
1110 nades_GiveBonus(frag_attacker, killcount_bonus);
1113 nades_RemoveBonus(frag_target);
1118 MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
1120 if(frag_target.frozen)
1121 if(autocvar_g_freezetag_revive_nade)
1122 if(frag_attacker == frag_target)
1123 if(frag_deathtype == DEATH_NADE.m_id)
1124 if(time - frag_inflictor.toss_time <= 0.1)
1126 Unfreeze(frag_target);
1127 frag_target.health = autocvar_g_freezetag_revive_nade_health;
1128 Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
1130 frag_force = '0 0 0';
1131 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
1132 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
1138 MUTATOR_HOOKFUNCTION(nades_MonsterDies)
1140 if(IS_PLAYER(frag_attacker))
1141 if(DIFF_TEAM(frag_attacker, self))
1142 if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
1143 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
1148 MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
1151 nades_RemoveBonus(self);
1155 MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
1157 self.nade_timer = other.nade_timer;
1158 self.nade_type = other.nade_type;
1159 self.pokenade_type = other.pokenade_type;
1160 self.bonus_nades = other.bonus_nades;
1161 self.bonus_nade_score = other.bonus_nade_score;
1162 self.stat_healing_orb = other.stat_healing_orb;
1163 self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
1167 MUTATOR_HOOKFUNCTION(nades_GetCvars)
1169 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
1170 GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
1175 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
1177 ret_string = strcat(ret_string, ":Nades");
1181 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsPrettyString)
1183 ret_string = strcat(ret_string, ", Nades");
1187 void nades_Initialize()
1189 addstat(STAT_NADE_TIMER, AS_FLOAT, nade_timer);
1190 addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
1191 addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
1192 addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
1193 addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
1194 addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
1197 MUTATOR_DEFINITION(mutator_nades)
1199 MUTATOR_HOOK(ForbidThrowCurrentWeapon, nades_CheckThrow, CBC_ORDER_LAST);
1200 MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
1201 MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
1202 MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
1203 MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_LAST);
1204 MUTATOR_HOOK(PlayerDamage_Calculate, nades_PlayerDamage, CBC_ORDER_ANY);
1205 MUTATOR_HOOK(MonsterDies, nades_MonsterDies, CBC_ORDER_ANY);
1206 MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
1207 MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
1208 MUTATOR_HOOK(SpectateCopy, nades_SpectateCopy, CBC_ORDER_ANY);
1209 MUTATOR_HOOK(GetCvars, nades_GetCvars, CBC_ORDER_ANY);
1210 MUTATOR_HOOK(reset_map_global, nades_RemovePlayer, CBC_ORDER_ANY);
1211 MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
1212 MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);