5 #define ASF_ALL 0xFFFFFF
9 float _spectate(entity _player)
11 if(SpectateNext(_player) == 1)
13 PutObserverInServer();
14 self.classname = "spectator";
19 MUTATOR_HOOKFUNCTION(superspec_ItemTouch)
21 entity _oldself = self;
26 if( (self.autospec_flags & ASF_SHIELD && _item.invincible_finished) ||
27 (self.autospec_flags & ASF_STRENGTH && _item.strength_finished) ||
28 (self.autospec_flags & ASF_MEGA_AR && _item.classname == "item_armor_large") ||
29 (self.autospec_flags & ASF_MEGA_HP && _item.classname == "item_health_mega") )
38 MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
40 if(MUTATOR_RETURNVALUE) // command was already handled?
43 if(self.classname == "player")
46 if(cmd_name == "autospec")
50 #define STRING2FLAG(str,flg) if(argv(i) == str) _bits |= flg
51 float i, _bits, _start = 1;
52 if(argv(1) == "clear")
54 self.autospec_flags = 0;
58 for(i = _start; i < cmd_argc; ++i)
60 if(argv(i) == "on" || argv(i) == "1")ยง
62 self.autospec_flags |= _bits;
65 else if(argv(i) == "off" || argv(i) == "0")
68 self.autospec_flags &~= _bits;
74 STRING2FLAG("strength", ASF_STRENGTH);
75 STRING2FLAG("shield", ASF_SHIELD);
76 STRING2FLAG("mega_health", ASF_MEGA_HP);
77 STRING2FLAG("mega_armor", ASF_MEGA_AR);
78 STRING2FLAG("all", ASF_ALL);
83 string _aspeco = "^3Current auto spectate options are:\n\n\n\n\n";
86 #define SPECOCLR(var,test,text) \
87 var = strcat(var, ((self.autospec_flags & test) ? "^2" : "^1")); \
88 var = strcat(var,text)
90 SPECOCLR(_aspeco, ASF_STRENGTH, "Strength\n\n");
91 SPECOCLR(_aspeco, ASF_SHIELD, "Shiled\n\n");
92 SPECOCLR(_aspeco, ASF_MEGA_HP, "Mega Health\n\n");
93 SPECOCLR(_aspeco, ASF_MEGA_AR, "Mega Armor\n\n");
96 centerprint(self, _aspeco);
102 if(cmd_name == "followpowerup")
105 FOR_EACH_PLAYER(_player)
107 if(_player.strength_finished > time || _player.invincible_finished > time)
108 return _spectate(_player);
111 centerprint(self, "No active powerups\n");
115 if(cmd_name == "followstrength")
118 FOR_EACH_PLAYER(_player)
120 if(_player.strength_finished > time)
121 return _spectate(_player);
124 centerprint(self, "No active Strength\n");
128 if(cmd_name == "followstshield")
131 FOR_EACH_PLAYER(_player)
133 if(_player.invincible_finished > time)
134 return _spectate(_player);
137 centerprint(self, "No active Shield\n");
141 if(cmd_name == "followfc")
157 FOR_EACH_PLAYER(_player)
159 if(_player.flagcarried && (_player.team == _team || _team == 0))
160 return _spectate(_player);
163 centerprint(self, "No active flag carrier\n");
170 MUTATOR_HOOKFUNCTION(superspec_BuildMutatorsString)
172 ret_string = strcat(ret_string, ":SS");
176 MUTATOR_HOOKFUNCTION(superspec_BuildMutatorsPrettyString)
178 ret_string = strcat(ret_string, ", Super Spectators");
183 MUTATOR_HOOKFUNCTION(superspec_PlayerSpawn)
189 MUTATOR_HOOKFUNCTION(superspec_ClientDisconnect)
194 MUTATOR_HOOKFUNCTION(superspec_PlayerPreThink)
200 MUTATOR_DEFINITION(mutator_superspec)
203 MUTATOR_HOOK(BuildMutatorsString, superspec_BuildMutatorsString, CBC_ORDER_ANY);
204 MUTATOR_HOOK(BuildMutatorsPrettyString, superspec_BuildMutatorsPrettyString, CBC_ORDER_ANY);
205 MUTATOR_HOOK(SV_ParseClientCommand, superspec_SV_ParseClientCommand, CBC_ORDER_ANY);
206 MUTATOR_HOOK(ItemTouch, superspec_ItemTouch, CBC_ORDER_ANY);
207 //MUTATOR_HOOK(ClientConnect, superspec_ClientConnect, CBC_ORDER_ANY);
208 //MUTATOR_HOOK(PlayerSpawn, superspec_PlayerSpawn, CBC_ORDER_ANY);
209 //MUTATOR_HOOK(PlayerPreThink, superspec_PlayerPreThink, CBC_ORDER_ANY);
210 //MUTATOR_HOOK(ClientDisconnect, superspec_ClientDisconnect, CBC_ORDER_ANY);