]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/sandbox.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1
2 #include "mutator.qh"
3
4 const float MAX_STORAGE_ATTACHMENTS = 16;
5 float object_count;
6 .float object_flood;
7 .entity object_attach;
8 .string material;
9
10 .float touch_timer;
11 void sandbox_ObjectFunction_Touch()
12 {SELFPARAM();
13         // apply material impact effects
14
15         if(!self.material)
16                 return;
17         if(self.touch_timer > time)
18                 return; // don't execute each frame
19         self.touch_timer = time + 0.1;
20
21         // make particle count and sound volume depend on impact speed
22         float intensity;
23         intensity = vlen(self.velocity) + vlen(other.velocity);
24         if(intensity) // avoid divisions by 0
25                 intensity /= 2; // average the two velocities
26         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
27                 return; // impact not strong enough to do anything
28         // now offset intensity and apply it to the effects
29         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
30         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
31
32         _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
33         Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
34 }
35
36 void sandbox_ObjectFunction_Think()
37 {SELFPARAM();
38         entity e;
39
40         // decide if and how this object can be grabbed
41         if(autocvar_g_sandbox_readonly)
42                 self.grab = 0; // no grabbing
43         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
44                 self.grab = 1; // owner only
45         else
46                 self.grab = 3; // anyone
47
48         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
49         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
50         // since if the owning player disconnects, the object's owner should also be reset.
51         FOR_EACH_REALPLAYER(e) // bots can't have objects
52         {
53                 if(self.crypto_idfp == e.crypto_idfp)
54                 {
55                         self.realowner = e;
56                         break;
57                 }
58                 self.realowner = world;
59         }
60
61         self.nextthink = time;
62
63         CSQCMODEL_AUTOUPDATE(self);
64 }
65
66 .float old_solid, old_movetype;
67 entity sandbox_ObjectEdit_Get(float permissions)
68 {SELFPARAM();
69         // Returns the traced entity if the player can edit it, and world if not.
70         // If permissions if false, the object is returned regardless of editing rights.
71         // Attached objects are SOLID_NOT and do not get traced.
72
73         crosshair_trace_plusvisibletriggers(self);
74         if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
75                 return world; // out of trace range
76         if(trace_ent.classname != "object")
77                 return world; // entity is not an object
78         if(!permissions)
79                 return trace_ent; // don't check permissions, anyone can edit this object
80         if(trace_ent.crypto_idfp == "")
81                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
82         if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
83                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
84         return world;
85 }
86
87 void sandbox_ObjectEdit_Scale(entity e, float f)
88 {
89         e.scale = f;
90         if(e.scale)
91         {
92                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
93                 _setmodel(e, e.model); // reset mins and maxs based on mesh
94                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
95         }
96 }
97
98 void sandbox_ObjectAttach_Remove(entity e);
99 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
100 {
101         // attaches e to parent on string s
102
103         // we can't attach to an attachment, for obvious reasons
104         sandbox_ObjectAttach_Remove(e);
105
106         e.old_solid = e.solid; // persist solidity
107         e.old_movetype = e.movetype; // persist physics
108         e.movetype = MOVETYPE_FOLLOW;
109         e.solid = SOLID_NOT;
110         e.takedamage = DAMAGE_NO;
111
112         setattachment(e, parent, s);
113         e.owner = parent;
114 }
115
116 void sandbox_ObjectAttach_Remove(entity e)
117 {
118         // detaches any object attached to e
119
120         entity head;
121         for(head = world; (head = find(head, classname, "object")); )
122         {
123                 if(head.owner == e)
124                 {
125                         vector org;
126                         org = gettaginfo(head, 0);
127                         setattachment(head, world, "");
128                         head.owner = world;
129
130                         // objects change origin and angles when detached, so apply previous position
131                         setorigin(head, org);
132                         head.angles = e.angles; // don't allow detached objects to spin or roll
133
134                         head.solid = head.old_solid; // restore persisted solidity
135                         head.movetype = head.old_movetype; // restore persisted physics
136                         head.takedamage = DAMAGE_AIM;
137                 }
138         }
139 }
140
141 entity sandbox_ObjectSpawn(float database)
142 {SELFPARAM();
143         // spawn a new object with default properties
144
145         entity e = spawn();
146         e.classname = "object";
147         e.takedamage = DAMAGE_AIM;
148         e.damageforcescale = 1;
149         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
150         e.movetype = MOVETYPE_TOSS;
151         e.frame = 0;
152         e.skin = 0;
153         e.material = string_null;
154         e.touch = sandbox_ObjectFunction_Touch;
155         e.think = sandbox_ObjectFunction_Think;
156         e.nextthink = time;
157         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
158
159         if(!database)
160         {
161                 // set the object's owner via player UID
162                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
163                 if(self.crypto_idfp != "")
164                         e.crypto_idfp = strzone(self.crypto_idfp);
165                 else
166                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
167
168                 // set public object information
169                 e.netname = strzone(self.netname); // name of the owner
170                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
171                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
172
173                 // set origin and direction based on player position and view angle
174                 makevectors(self.v_angle);
175                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
176                 setorigin(e, trace_endpos);
177                 e.angles_y = self.v_angle.y;
178         }
179
180         WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
181
182         object_count += 1;
183         return e;
184 }
185
186 void sandbox_ObjectRemove(entity e)
187 {
188         sandbox_ObjectAttach_Remove(e); // detach child objects
189
190         // if the object being removed has been selected for attachment by a player, unset it
191         entity head;
192         FOR_EACH_REALPLAYER(head) // bots can't have objects
193         {
194                 if(head.object_attach == e)
195                         head.object_attach = world;
196         }
197
198         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
199         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
200         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
201         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
202         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
203         remove(e);
204         e = world;
205
206         object_count -= 1;
207 }
208
209 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
210
211 string sandbox_ObjectPort_Save(entity e, float database)
212 {
213         // save object properties, and return them as a string
214         float i = 0;
215         string s;
216         entity head;
217
218         for(head = world; (head = find(head, classname, "object")); )
219         {
220                 // the main object needs to be first in the array [0] with attached objects following
221                 float slot, physics, solidity;
222                 if(head == e) // this is the main object, place it first
223                 {
224                         slot = 0;
225                         solidity = head.solid; // applied solidity is normal solidity for children
226                         physics = head.movetype; // applied physics are normal physics for parents
227                 }
228                 else if(head.owner == e) // child object, list them in order
229                 {
230                         i += 1; // children start from 1
231                         slot = i;
232                         solidity = head.old_solid; // persisted solidity is normal solidity for children
233                         physics = head.old_movetype; // persisted physics are normal physics for children
234                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
235                 }
236                 else
237                         continue;
238
239                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
240                 if(slot)
241                 {
242                         // properties stored only for child objects
243                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
244                 }
245                 else
246                 {
247                         // properties stored only for parent objects
248                         if(database)
249                         {
250                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
251                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
252                         }
253                 }
254                 // properties stored for all objects
255                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
256                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
257                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
258                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
259                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
260                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
261                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
262                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
263                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
264                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
265                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
266                 if(database)
267                 {
268                         // properties stored only for the database
269                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
270                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
271                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
272                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
273                 }
274         }
275
276         // now apply the array to a simple string, with the ; symbol separating objects
277         s = "";
278         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
279         {
280                 if(port_string[i])
281                         s = strcat(s, port_string[i], "; ");
282                 port_string[i] = string_null; // fully clear the string
283         }
284
285         return s;
286 }
287
288 entity sandbox_ObjectPort_Load(string s, float database)
289 {
290         // load object properties, and spawn a new object with them
291         float n, i;
292         entity e = world, parent = world;
293
294         // separate objects between the ; symbols
295         n = tokenizebyseparator(s, "; ");
296         for(i = 0; i < n; ++i)
297                 port_string[i] = argv(i);
298
299         // now separate and apply the properties of each object
300         for(i = 0; i < n; ++i)
301         {
302                 float argv_num;
303                 string tagname = string_null;
304                 argv_num = 0;
305                 tokenize_console(port_string[i]);
306                 e = sandbox_ObjectSpawn(database);
307
308                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
309                 if(i)
310                 {
311                         // properties stored only for child objects
312                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
313                 }
314                 else
315                 {
316                         // properties stored only for parent objects
317                         if(database)
318                         {
319                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
320                                 e.angles = stov(argv(argv_num));        ++argv_num;
321                         }
322                         parent = e; // mark parent objects as such
323                 }
324                 // properties stored for all objects
325                 _setmodel(e, argv(argv_num));   ++argv_num;
326                 e.skin = stof(argv(argv_num));  ++argv_num;
327                 e.alpha = stof(argv(argv_num)); ++argv_num;
328                 e.colormod = stov(argv(argv_num));      ++argv_num;
329                 e.glowmod = stov(argv(argv_num));       ++argv_num;
330                 e.frame = stof(argv(argv_num)); ++argv_num;
331                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
332                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
333                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
334                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
335                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
336                 if(database)
337                 {
338                         // properties stored only for the database
339                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
340                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
341                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
342                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
343                 }
344
345                 // attach last
346                 if(i)
347                         sandbox_ObjectAttach_Set(e, parent, tagname);
348         }
349
350         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
351                 port_string[i] = string_null; // fully clear the string
352
353         return e;
354 }
355
356 void sandbox_Database_Save()
357 {
358         // saves all objects to the database file
359         entity head;
360         string file_name;
361         float file_get;
362
363         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
364         file_get = fopen(file_name, FILE_WRITE);
365         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
366         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
367
368         for(head = world; (head = find(head, classname, "object")); )
369         {
370                 // attached objects are persisted separately, ignore them here
371                 if(head.owner != world)
372                         continue;
373
374                 // use a line of text for each object, listing all properties
375                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
376         }
377         fclose(file_get);
378 }
379
380 void sandbox_Database_Load()
381 {
382         // loads all objects from the database file
383         string file_read, file_name;
384         float file_get, i;
385
386         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
387         file_get = fopen(file_name, FILE_READ);
388         if(file_get < 0)
389         {
390                 if(autocvar_g_sandbox_info > 0)
391                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
392         }
393         else
394         {
395                 for (;;)
396                 {
397                         file_read = fgets(file_get);
398                         if(file_read == "")
399                                 break;
400                         if(substring(file_read, 0, 2) == "//")
401                                 continue;
402                         if(substring(file_read, 0, 1) == "#")
403                                 continue;
404
405                         entity e;
406                         e = sandbox_ObjectPort_Load(file_read, true);
407
408                         if(e.material)
409                         {
410                                 // since objects are being loaded for the first time, precache material sounds for each
411                                 for (i = 1; i <= 5; i++) // 5 sounds in total
412                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
413                         }
414                 }
415                 if(autocvar_g_sandbox_info > 0)
416                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
417         }
418         fclose(file_get);
419 }
420
421 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
422 {SELFPARAM();
423         if(MUTATOR_RETURNVALUE) // command was already handled?
424                 return false;
425         if(cmd_name == "g_sandbox")
426         {
427                 if(autocvar_g_sandbox_readonly)
428                 {
429                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
430                         return true;
431                 }
432                 if(cmd_argc < 2)
433                 {
434                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
435                         return true;
436                 }
437
438                 switch(argv(1))
439                 {
440                         entity e;
441                         float i;
442                         string s;
443
444                         // ---------------- COMMAND: HELP ----------------
445                         case "help":
446                                 print_to(self, "You can use the following sandbox commands:");
447                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
448                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
449                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
450                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
451                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
452                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
453                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
454                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
455                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
456                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
457                                 print_to(self, "^3skin value ^7- changes the skin of the object");
458                                 print_to(self, "^3alpha value ^7- sets object transparency");
459                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
460                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
461                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
462                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
463                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
464                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
465                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
466                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
467                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
468                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
469                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
470                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
471                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
472                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
473                                 return true;
474
475                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
476                         case "object_spawn":
477                                 if(time < self.object_flood)
478                                 {
479                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
480                                         return true;
481                                 }
482                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
483                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
484                                 {
485                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
486                                         return true;
487                                 }
488                                 if(cmd_argc < 3)
489                                 {
490                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
491                                         return true;
492                                 }
493                                 if (!(fexists(argv(2))))
494                                 {
495                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
496                                         return true;
497                                 }
498
499                                 e = sandbox_ObjectSpawn(false);
500                                 _setmodel(e, argv(2));
501
502                                 if(autocvar_g_sandbox_info > 0)
503                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
504                                 return true;
505
506                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
507                         case "object_remove":
508                                 e = sandbox_ObjectEdit_Get(true);
509                                 if(e != world)
510                                 {
511                                         if(autocvar_g_sandbox_info > 0)
512                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
513                                         sandbox_ObjectRemove(e);
514                                         return true;
515                                 }
516
517                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
518                                 return true;
519
520                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
521                         case "object_duplicate":
522                                 switch(argv(2))
523                                 {
524                                         case "copy":
525                                                 // copies customizable properties of the selected object to the clipboard cvar
526                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
527                                                 if(e != world)
528                                                 {
529                                                         s = sandbox_ObjectPort_Save(e, false);
530                                                         s = strreplace("\"", "\\\"", s);
531                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
532
533                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
534                                                         return true;
535                                                 }
536                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
537                                                 return true;
538
539                                         case "paste":
540                                                 // spawns a new object using the properties in the player's clipboard cvar
541                                                 if(time < self.object_flood)
542                                                 {
543                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
544                                                         return true;
545                                                 }
546                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
547                                                 if(argv(3) == "") // no object in clipboard
548                                                 {
549                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
550                                                         return true;
551                                                 }
552                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
553                                                 {
554                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
555                                                         return true;
556                                                 }
557                                                 e = sandbox_ObjectPort_Load(argv(3), false);
558
559                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
560                                                 if(autocvar_g_sandbox_info > 0)
561                                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
562                                                 return true;
563                                 }
564                                 return true;
565
566                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
567                         case "object_attach":
568                                 switch(argv(2))
569                                 {
570                                         case "get":
571                                                 // select e as the object as meant to be attached
572                                                 e = sandbox_ObjectEdit_Get(true);
573                                                 if(e != world)
574                                                 {
575                                                         self.object_attach = e;
576                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
577                                                         return true;
578                                                 }
579                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
580                                                 return true;
581                                         case "set":
582                                                 if(self.object_attach == world)
583                                                 {
584                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
585                                                         return true;
586                                                 }
587
588                                                 // attaches the previously selected object to e
589                                                 e = sandbox_ObjectEdit_Get(true);
590                                                 if(e != world)
591                                                 {
592                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
593                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
594                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
595                                                         if(autocvar_g_sandbox_info > 1)
596                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
597                                                         return true;
598                                                 }
599                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
600                                                 return true;
601                                         case "remove":
602                                                 // removes e if it was attached
603                                                 e = sandbox_ObjectEdit_Get(true);
604                                                 if(e != world)
605                                                 {
606                                                         sandbox_ObjectAttach_Remove(e);
607                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
608                                                         if(autocvar_g_sandbox_info > 1)
609                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
610                                                         return true;
611                                                 }
612                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
613                                                 return true;
614                                 }
615                                 return true;
616
617                         // ---------------- COMMAND: OBJECT, EDIT ----------------
618                         case "object_edit":
619                                 if(argv(2) == "")
620                                 {
621                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
622                                         return true;
623                                 }
624
625                                 e = sandbox_ObjectEdit_Get(true);
626                                 if(e != world)
627                                 {
628                                         switch(argv(2))
629                                         {
630                                                 case "skin":
631                                                         e.skin = stof(argv(3));
632                                                         break;
633                                                 case "alpha":
634                                                         e.alpha = stof(argv(3));
635                                                         break;
636                                                 case "color_main":
637                                                         e.colormod = stov(argv(3));
638                                                         break;
639                                                 case "color_glow":
640                                                         e.glowmod = stov(argv(3));
641                                                         break;
642                                                 case "frame":
643                                                         e.frame = stof(argv(3));
644                                                         break;
645                                                 case "scale":
646                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
647                                                         break;
648                                                 case "solidity":
649                                                         switch(argv(3))
650                                                         {
651                                                                 case "0": // non-solid
652                                                                         e.solid = SOLID_TRIGGER;
653                                                                         break;
654                                                                 case "1": // solid
655                                                                         e.solid = SOLID_BBOX;
656                                                                         break;
657                                                                 default:
658                                                                         break;
659                                                         }
660                                                 case "physics":
661                                                         switch(argv(3))
662                                                         {
663                                                                 case "0": // static
664                                                                         e.movetype = MOVETYPE_NONE;
665                                                                         break;
666                                                                 case "1": // movable
667                                                                         e.movetype = MOVETYPE_TOSS;
668                                                                         break;
669                                                                 case "2": // physical
670                                                                         e.movetype = MOVETYPE_PHYSICS;
671                                                                         break;
672                                                                 default:
673                                                                         break;
674                                                         }
675                                                         break;
676                                                 case "force":
677                                                         e.damageforcescale = stof(argv(3));
678                                                         break;
679                                                 case "material":
680                                                         if(e.material)  strunzone(e.material);
681                                                         if(argv(3))
682                                                         {
683                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
684                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
685                                                                 e.material = strzone(argv(3));
686                                                         }
687                                                         else
688                                                                 e.material = string_null; // no material
689                                                         break;
690                                                 default:
691                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
692                                                         return true;
693                                         }
694
695                                         // update last editing time
696                                         if(e.message2)  strunzone(e.message2);
697                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
698
699                                         if(autocvar_g_sandbox_info > 1)
700                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
701                                         return true;
702                                 }
703
704                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
705                                 return true;
706
707                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
708                         case "object_claim":
709                                 // if the player can edit an object but is not its owner, this can be used to claim that object
710                                 if(self.crypto_idfp == "")
711                                 {
712                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
713                                         return true;
714                                 }
715                                 e = sandbox_ObjectEdit_Get(true);
716                                 if(e != world)
717                                 {
718                                         // update the owner's name
719                                         // Do this before checking if you're already the owner and skipping if such, so we
720                                         // also update the player's nickname if he changed it (but has the same player UID)
721                                         if(e.netname != self.netname)
722                                         {
723                                                 if(e.netname)   strunzone(e.netname);
724                                                 e.netname = strzone(self.netname);
725                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
726                                         }
727
728                                         if(e.crypto_idfp == self.crypto_idfp)
729                                         {
730                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
731                                                 return true;
732                                         }
733
734                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
735                                         e.crypto_idfp = strzone(self.crypto_idfp);
736
737                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
738                                 }
739                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
740                                 return true;
741
742                         // ---------------- COMMAND: OBJECT, INFO ----------------
743                         case "object_info":
744                                 // prints public information about the object to the player
745                                 e = sandbox_ObjectEdit_Get(false);
746                                 if(e != world)
747                                 {
748                                         switch(argv(2))
749                                         {
750                                                 case "object":
751                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
752                                                         return true;
753                                                 case "mesh":
754                                                         s = "";
755                                                         FOR_EACH_TAG(e)
756                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
757                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
758                                                         return true;
759                                                 case "attachments":
760                                                         // this should show the same info as 'mesh' but for attachments
761                                                         s = "";
762                                                         entity head;
763                                                         i = 0;
764                                                         for(head = world; (head = find(head, classname, "object")); )
765                                                         {
766                                                                 if(head.owner == e)
767                                                                 {
768                                                                         ++i; // start from 1
769                                                                         gettaginfo(e, head.tag_index);
770                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
771                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
772                                                                 }
773                                                         }
774                                                         if(i) // object contains attachments
775                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
776                                                         else
777                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
778                                                         return true;
779                                         }
780                                 }
781                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
782                                 return true;
783
784                         // ---------------- COMMAND: DEFAULT ----------------
785                         default:
786                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
787                                 return true;
788                 }
789         }
790         return false;
791 }
792
793 float autosave_time;
794 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
795 {
796         if(!autocvar_g_sandbox_storage_autosave)
797                 return false;
798         if(time < autosave_time)
799                 return false;
800         autosave_time = time + autocvar_g_sandbox_storage_autosave;
801
802         sandbox_Database_Save();
803
804         return true;
805 }
806
807 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
808 {
809         modname = "Sandbox";
810         return true;
811 }
812
813 MUTATOR_DEFINITION(sandbox)
814 {
815         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
816         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
817         MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
818
819         MUTATOR_ONADD
820         {
821                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
822                 if(autocvar_g_sandbox_storage_autoload)
823                         sandbox_Database_Load();
824         }
825
826         MUTATOR_ONROLLBACK_OR_REMOVE
827         {
828                 // nothing to roll back
829         }
830
831         MUTATOR_ONREMOVE
832         {
833                 // nothing to remove
834         }
835
836         return false;
837 }
838