]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/sandbox.qc
Storage save: Persist all strings between quotation marks. This allows models, materi...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.movetype = MOVETYPE_FOLLOW;
72         e.solid = SOLID_NOT;
73         e.takedamage = DAMAGE_NO;
74
75         setattachment(e, parent, s);
76         e.owner = parent;
77 }
78
79 void sandbox_ObjectAttach_Remove(entity e)
80 {
81         // detaches any object attached to e
82
83         entity head;
84         for(head = world; (head = find(head, classname, "object")); )
85         {
86                 if(head.owner == e)
87                 {
88                         vector org;
89                         head.movetype = MOVETYPE_TOSS; // default
90                         head.solid = SOLID_BBOX;
91                         head.takedamage = DAMAGE_AIM;
92
93                         org = gettaginfo(head, 0);
94                         setattachment(head, world, "");
95                         head.owner = world;
96
97                         // objects change origin and angles when detached, so apply previous position
98                         setorigin(head, org);
99                         head.angles = e.angles; // don't allow detached objects to spin or roll
100                 }
101         }
102 }
103
104 entity sandbox_ObjectSpawn(float database)
105 {
106         // spawn a new object with default properties
107
108         entity e;
109         e = spawn();
110         e.classname = "object";
111         e.takedamage = DAMAGE_AIM;
112         e.damageforcescale = 1;
113         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
114         e.movetype = MOVETYPE_TOSS;
115         e.frame = 0;
116         e.skin = 0;
117         e.material = string_null;
118         e.touch = sandbox_ObjectFunction_Touch;
119
120         if(!database)
121         {
122                 // set the object's owner via player UID
123                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
124                 if(self.crypto_idfp != "")
125                         e.crypto_idfp = strzone(self.crypto_idfp);
126                 else
127                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
128
129                 // set origin and direction based on player position and view angle
130                 makevectors(self.v_angle);
131                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
132                 setorigin(e, trace_endpos);
133                 e.angles_y = self.v_angle_y;
134         }
135
136         object_count += 1;
137         return e;
138 }
139
140 void sandbox_ObjectRemove(entity e)
141 {
142         sandbox_ObjectAttach_Remove(e); // detach child objects
143         if(e.material)
144         {
145                 strunzone(e.material);
146                 e.material = string_null;
147         }
148         if(e.crypto_idfp)
149         {
150                 strunzone(e.crypto_idfp);
151                 e.crypto_idfp = string_null;
152         }
153         remove(e);
154         e = world;
155
156         object_count -= 1;
157 }
158
159 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
160
161 string sandbox_ObjectPort_Save(entity e, float database)
162 {
163         // save object properties, and return them as a string
164         float i;
165         string s;
166         entity head;
167
168         for(head = world; (head = find(head, classname, "object")); )
169         {
170                 // the main object needs to be first in the array [0], with attached objects following
171                 float slot;
172                 if(head == e) // this is the main object, make it first
173                         slot = 0;
174                 else if(head.owner == e) // child object, list them in order
175                 {
176                         i += 1; // children start from 1
177                         slot = i;
178                 }
179                 else
180                         continue;
181
182                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
183                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
184                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
185                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
186                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
187                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
188                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
189                 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
190                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
191                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
192                 gettaginfo(head, 0); if(gettaginfo_name)        port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
193                 if(database)
194                 {
195                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
196                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
197                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
198                 }
199         }
200
201         // now apply the array to a simple string, with the ; symbol separating objects
202         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
203         {
204                 if(port_string[i])
205                         s = strcat(s, port_string[i], "; ");
206                 port_string[i] = string_null; // fully clear the string
207         }
208
209         return s;
210 }
211
212 entity sandbox_ObjectPort_Load(string s, float database)
213 {
214         // load object properties, and spawn a new object with them
215         float n, i;
216         entity e, parent;
217
218         // separate objects between the ; symbols
219         n = tokenizebyseparator(s, "; ");
220         for(i = 0; i < n; ++i)
221                 port_string[i] = argv(i);
222
223         // now separate and apply the properties of each object
224         for(i = 0; i < n; ++i)
225         {
226                 string taginfo;
227                 tokenize_console(port_string[i]);
228                 e = sandbox_ObjectSpawn(database);
229
230                 setmodel(e, argv(0));
231                 e.skin = stof(argv(1));
232                 e.alpha = stof(argv(2));
233                 e.colormod = stov(argv(3));
234                 e.glowmod = stov(argv(4));
235                 e.frame = stof(argv(5));
236                 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
237                 e.movetype = stof(argv(7));
238                 e.damageforcescale = stof(argv(8));
239                 if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
240                 if(argv(10) != "-")     taginfo = argv(10);     else    taginfo = string_null;
241                 if(database)
242                 {
243                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(11) != "-")     e.crypto_idfp = strzone(argv(11));      else    e.crypto_idfp = string_null;
244                         setorigin(e, stov(argv(12)));
245                         e.angles = stov(argv(13));
246                 }
247
248                 if(!i) // parent object, set it as such and leave it be
249                         parent = e;
250                 else // child object, attach it to the parent
251                         sandbox_ObjectAttach_Set(e, parent, taginfo);
252         }
253
254         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
255                 port_string[i] = string_null; // fully clear the string
256
257         return e;
258 }
259
260 void sandbox_Database_Save()
261 {
262         // saves all objects to the database file
263         entity head;
264         string file_name;
265         float file_get;
266
267         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
268         file_get = fopen(file_name, FILE_WRITE);
269         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
270         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
271
272         for(head = world; (head = find(head, classname, "object")); )
273         {
274                 // attached objects are persisted separately, ignore them here
275                 if(head.owner != world)
276                         continue;
277
278                 // use a line of text for each object, listing all properties
279                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
280         }
281         fclose(file_get);
282 }
283
284 void sandbox_Database_Load()
285 {
286         // loads all objects from the database file
287         string file_read, file_name;
288         float file_get, i;
289
290         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
291         file_get = fopen(file_name, FILE_READ);
292         if(file_get < 0)
293         {
294                 if(autocvar_g_sandbox_info > 0)
295                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
296         }
297         else
298         {
299                 for(;;)
300                 {
301                         file_read = fgets(file_get);
302                         if(!file_read)
303                                 break;
304                         if(substring(file_read, 0, 2) == "//")
305                                 continue;
306                         if(substring(file_read, 0, 1) == "#")
307                                 continue;
308
309                         entity e;
310                         e = sandbox_ObjectPort_Load(file_read, TRUE);
311
312                         if(e.material)
313                         {
314                                 // since objects are being loaded for the first time, precache material sounds for each
315                                 for (i = 1; i <= 5; i++) // 5 sounds in total
316                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
317                         }
318                 }
319                 if(autocvar_g_sandbox_info > 0)
320                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
321         }
322 }
323
324 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
325 {
326         if(MUTATOR_RETURNVALUE) // command was already handled?
327                 return FALSE;
328         if(cmd_name == "g_sandbox")
329         {
330                 if(cmd_argc < 2)
331                 {
332                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
333                         return TRUE;
334                 }
335
336                 switch(argv(1))
337                 {
338                         entity e;
339                         float i;
340
341                         // ---------------- COMMAND: HELP ----------------
342                         case "help":
343                                 print_to(self, "You can use the following sandbox commands:");
344                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
345                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
346                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
347                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
348                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
349                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
350                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
351                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
352                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
353                                 print_to(self, "^7Object properties for ^2object_edit^7:");
354                                 print_to(self, "^3skin value ^7- changes the skin of the object");
355                                 print_to(self, "^3alpha value ^7- sets object transparency");
356                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
357                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
358                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
359                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
360                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
361                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
362                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
363                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
364                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
365                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
366                                 return TRUE;
367
368                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
369                         case "object_spawn":
370                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
371                                 {
372                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
373                                         return TRUE;
374                                 }
375                                 if(cmd_argc < 3)
376                                 {
377                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
378                                         return TRUE;
379                                 }
380                                 else if not(fexists(argv(2)))
381                                 {
382                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
383                                         return TRUE;
384                                 }
385
386                                 e = sandbox_ObjectSpawn(FALSE);
387                                 setmodel(e, argv(2));
388
389                                 if(autocvar_g_sandbox_info > 0)
390                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
391                                 return TRUE;
392
393                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
394                         case "object_remove":
395                                 e = sandbox_ObjectEdit_Get(TRUE);
396                                 if(e != world)
397                                 {
398                                         if(autocvar_g_sandbox_info > 0)
399                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
400                                         sandbox_ObjectRemove(e);
401                                         return TRUE;
402                                 }
403
404                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
405                                 return TRUE;
406
407                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
408                         case "object_duplicate":
409                                 switch(argv(2))
410                                 {
411                                         case "copy":
412                                                 // copies customizable properties of the selected object to the clipboard
413                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
414                                                 if(e != world)
415                                                 {
416                                                         if(self.object_clipboard)
417                                                                 strunzone(self.object_clipboard);
418                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
419
420                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
421                                                         return TRUE;
422                                                 }
423                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
424                                                 return TRUE;
425
426                                         case "paste":
427                                                 // spawns a new object using the properties in the player's clipboard
428                                                 if(!self.object_clipboard) // no object in clipboard
429                                                 {
430                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
431                                                         return TRUE;
432                                                 }
433                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
434                                                 {
435                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
436                                                         return TRUE;
437                                                 }
438
439                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
440
441                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
442                                                 if(autocvar_g_sandbox_info > 0)
443                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
444                                                 return TRUE;
445                                 }
446                                 return TRUE;
447
448                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
449                         case "object_attach":
450                                 switch(argv(2))
451                                 {
452                                         case "get":
453                                                 // select e as the object as meant to be attached
454                                                 e = sandbox_ObjectEdit_Get(TRUE);
455                                                 if(e != world)
456                                                 {
457                                                         self.object_attach = e;
458                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
459                                                         return TRUE;
460                                                 }
461                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
462                                                 return TRUE;
463                                         case "set":
464                                                 if(self.object_attach == world)
465                                                 {
466                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
467                                                         return TRUE;
468                                                 }
469
470                                                 // attaches the previously selected object to e
471                                                 e = sandbox_ObjectEdit_Get(TRUE);
472                                                 if(e != world)
473                                                 {
474                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
475                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
476                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
477                                                         if(autocvar_g_sandbox_info > 1)
478                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
479                                                         return TRUE;
480                                                 }
481                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
482                                                 return TRUE;
483                                         case "remove":
484                                                 // removes e if it was attached
485                                                 e = sandbox_ObjectEdit_Get(TRUE);
486                                                 if(e != world)
487                                                 {
488                                                         sandbox_ObjectAttach_Remove(e);
489                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
490                                                         if(autocvar_g_sandbox_info > 1)
491                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
492                                                         return TRUE;
493                                                 }
494                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
495                                                 return TRUE;
496                                 }
497                                 return TRUE;
498
499                         // ---------------- COMMAND: OBJECT, EDIT ----------------
500                         case "object_edit":
501                                 if(!argv(2))
502                                 {
503                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
504                                         return TRUE;
505                                 }
506
507                                 e = sandbox_ObjectEdit_Get(TRUE);
508                                 if(e != world)
509                                 {
510                                         switch(argv(2))
511                                         {
512                                                 case "skin":
513                                                         e.skin = stof(argv(3));
514                                                         break;
515                                                 case "alpha":
516                                                         e.alpha = stof(argv(3));
517                                                         break;
518                                                 case "color_main":
519                                                         e.colormod = stov(argv(3));
520                                                         break;
521                                                 case "color_glow":
522                                                         e.glowmod = stov(argv(3));
523                                                         break;
524                                                 case "frame":
525                                                         e.frame = stof(argv(3));
526                                                         break;
527                                                 case "scale":
528                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
529                                                         break;
530                                                 case "physics":
531                                                         switch(argv(3))
532                                                         {
533                                                                 case "0": // static
534                                                                         e.movetype = MOVETYPE_NONE;
535                                                                         break;
536                                                                 case "1": // movable
537                                                                         e.movetype = MOVETYPE_TOSS;
538                                                                         break;
539                                                                 case "2": // physical
540                                                                         e.movetype = MOVETYPE_PHYSICS;
541                                                                         break;
542                                                                 default:
543                                                                         break;
544                                                         }
545                                                         break;
546                                                 case "force":
547                                                         e.damageforcescale = stof(argv(3));
548                                                         break;
549                                                 case "material":
550                                                         if(e.material)
551                                                                 strunzone(e.material);
552                                                         if(argv(3))
553                                                         {
554                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
555                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
556                                                                 e.material = strzone(argv(3));
557                                                         }
558                                                         else
559                                                                 e.material = string_null; // no material
560                                                         break;
561                                                 default:
562                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
563                                                         break;
564                                         }
565                                         if(autocvar_g_sandbox_info > 1)
566                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
567                                         return TRUE;
568                                 }
569
570                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
571                                 return TRUE;
572
573                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
574                         case "object_claim":
575                                 // if the player can edit an object but is not its owner, this can be used to claim that object
576                                 if(self.crypto_idfp == "")
577                                 {
578                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
579                                         return TRUE;
580                                 }
581                                 e = sandbox_ObjectEdit_Get(TRUE);
582                                 if(e != world)
583                                 {
584                                         if(e.crypto_idfp == self.crypto_idfp)
585                                         {
586                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
587                                                 return TRUE;
588                                         }
589
590                                         if(e.crypto_idfp)
591                                                 strunzone(e.crypto_idfp);
592                                         e.crypto_idfp = self.crypto_idfp;
593                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
594                                 }
595                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
596                                 return TRUE;
597
598                         // ---------------- COMMAND: OBJECT, INFO ----------------
599                         case "object_info":
600                                 // prints public information about the object to the player
601                                 e = sandbox_ObjectEdit_Get(FALSE);
602                                 if(e != world)
603                                 {
604                                         switch(argv(2))
605                                         {
606                                                 case "mesh":
607                                                         string tags;
608                                                         for(i = 1; gettaginfo(e, i); i++)
609                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
610                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
611                                                         return TRUE;
612                                         }
613                                 }
614                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
615                                 return TRUE;
616
617                         // ---------------- COMMAND: DEFAULT ----------------
618                         default:
619                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
620                                 return TRUE;
621                 }
622         }
623         return FALSE;
624 }
625
626 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
627 {
628         // if the player is close enough to their object, they can drag it
629
630         if(autocvar_sv_cheats)
631                 return FALSE; // cheat dragging is used instead
632
633         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
634         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
635         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
636         // it goes out of range while slinging it around.
637
638         entity e;
639         float grab;
640
641         e = sandbox_ObjectEdit_Get(TRUE);
642         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
643                 grab = TRUE;
644
645         if(Drag(e, grab)) // execute dragging
646                 return TRUE;
647
648         return FALSE;
649 }
650
651 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
652 {
653         // unzone the player's clipboard if it's not empty
654         if(self.object_clipboard)
655         {
656                 strunzone(self.object_clipboard);
657                 self.object_clipboard = string_null;
658         }
659
660         return FALSE;
661 }
662
663 float autosave_time;
664 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
665 {
666         if(!autocvar_g_sandbox_storage_autosave)
667                 return FALSE;
668         if(time < autosave_time)
669                 return FALSE;
670         autosave_time = time + autocvar_g_sandbox_storage_autosave;
671
672         sandbox_Database_Save();
673
674         return TRUE;
675 }
676
677 MUTATOR_DEFINITION(sandbox)
678 {
679         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
680         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
681         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
682         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
683
684         MUTATOR_ONADD
685         {
686                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
687                 if(autocvar_g_sandbox_storage_autoload)
688                         sandbox_Database_Load();
689         }
690
691         return FALSE;
692 }
693