1 .string object_clipboard;
4 const float MATERIAL_METAL = 1;
5 const float MATERIAL_STONE = 2;
6 const float MATERIAL_WOOD = 3;
7 const float MATERIAL_FLESH = 4;
10 void sandbox_Object_Touch()
12 // apply material impact effects
14 if(self.touch_timer > time)
15 return; // don't execute each frame
16 self.touch_timer = time + 0.1;
17 if not(vlen(self.velocity) >= autocvar_g_sandbox_object_matvel || vlen(other.velocity) >= autocvar_g_sandbox_object_matvel)
18 return; // impact not strong enough
23 sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
26 sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
29 sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
32 sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
39 entity sandbox_EditObject_Get()
41 // returns the traced entity if the player can edit it, and world if not
43 makevectors(self.v_angle);
44 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
45 if(trace_ent.classname == "object" && trace_ent.realowner == self)
51 void sandbox_EditObject_Scale(entity e, float f)
56 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
57 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
61 entity sandbox_SpawnObject()
63 // spawn a new object with default properties
68 e.classname = "object";
69 e.takedamage = DAMAGE_AIM;
70 e.damageforcescale = 1;
71 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
72 e.movetype = MOVETYPE_TOSS;
75 e.material = MATERIAL_METAL;
77 e.touch = sandbox_Object_Touch;
79 // set origin and direction based on player position and view angle
80 makevectors(self.v_angle);
81 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
82 setorigin(e, trace_endpos);
83 e.angles_y = self.v_angle_y;
88 void sandbox_Storage_Save(entity e, string s)
90 // save object properties
92 s = strcat(e.model, " ");
93 s = strcat(s, ftos(e.skin), " ");
94 s = strcat(s, ftos(e.alpha), " ");
95 s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
96 s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
97 s = strcat(s, ftos(e.frame), " ");
98 s = strcat(s, ftos(e.scale), " ");
99 s = strcat(s, ftos(e.movetype), " ");
100 s = strcat(s, ftos(e.damageforcescale), " ");
101 s = strcat(s, ftos(e.material), " ");
104 void sandbox_Storage_Load(entity e, string s)
106 // load object properties
109 setmodel(e, argv(0));
110 e.skin = stof(argv(1));
111 e.alpha = stof(argv(2));
112 e.colormod = stov(argv(3));
113 e.glowmod = stov(argv(4));
114 e.frame = stof(argv(5));
115 sandbox_EditObject_Scale(e, stof(argv(6)));
116 e.movetype = stof(argv(7));
117 e.damageforcescale = stof(argv(8));
118 e.material = stof(argv(9));
121 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
123 if(MUTATOR_RETURNVALUE) // command was already handled?
125 if(cmd_name == "g_sandbox")
129 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
137 // ---------------- COMMAND: HELP ----------------
139 print_to(self, "You can use the following sandbox commands:");
140 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
141 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
142 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
143 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
144 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
145 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
146 print_to(self, "^7Object properties for ^2edit_object^7:");
147 print_to(self, "^3skin value ^7- changes the skin of the object");
148 print_to(self, "^3alpha value ^7- sets object transparency");
149 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
150 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
151 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
152 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
153 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
154 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
155 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
156 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
159 // ---------------- COMMAND: SPAWN ITEM ----------------
161 // only weapons are currently supported
165 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
171 makevectors(self.v_angle);
172 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
174 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
176 e = get_weaponinfo(i);
177 if(e.netname == argv(2))
179 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
180 if(autocvar_g_sandbox_info)
181 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
186 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
189 // ---------------- COMMAND: SPAWN OBJECT ----------------
191 // don't allow spawning objects without a model
194 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
197 else if not(fexists(argv(2)))
199 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
203 e = sandbox_SpawnObject();
204 setmodel(e, argv(2));
206 if(autocvar_g_sandbox_info)
207 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
211 // ---------------- COMMAND: REMOVE OBJECT ----------------
212 case "remove_object":
213 e = sandbox_EditObject_Get();
216 if(autocvar_g_sandbox_info)
217 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
223 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
226 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
227 case "duplicate_object_copy":
228 // copies customizable properties of the selected object to the clipboard
230 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
233 if(self.object_clipboard)
234 strunzone(self.object_clipboard);
235 sandbox_Storage_Save(e, self.object_clipboard);
236 self.object_clipboard = strzone(self.object_clipboard);
238 print_to(self, "Object copied to clipboard");
242 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
245 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
246 case "duplicate_object_paste":
247 // spawns a new object using the properties in the player's clipboard
249 if(!self.object_clipboard) // no object in clipboard
251 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
255 e = sandbox_SpawnObject();
256 sandbox_Storage_Load(e, self.object_clipboard);
258 print_to(self, "Object pasted");
259 if(autocvar_g_sandbox_info)
260 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
264 // ---------------- COMMAND: EDIT OBJECT ----------------
266 if(!argv(2) || !argv(3))
268 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
272 e = sandbox_EditObject_Get();
278 e.skin = stof(argv(3));
281 e.alpha = stof(argv(3));
284 e.colormod = stov(argv(3));
287 e.glowmod = stov(argv(3));
290 e.frame = stof(argv(3));
293 sandbox_EditObject_Scale(e, stof(argv(3)));
299 e.movetype = MOVETYPE_NONE;
302 e.movetype = MOVETYPE_TOSS;
304 case "2": // physical
305 e.movetype = MOVETYPE_PHYSICS;
312 e.damageforcescale = stof(argv(3));
315 e.material = stof(argv(3));
318 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
325 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
328 // ---------------- COMMAND: DEFAULT ----------------
330 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
337 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
339 // if the player is close enough to their object, they can drag it
341 if(autocvar_sv_cheats)
342 return FALSE; // cheat dragging is used instead
344 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
345 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
346 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
347 // it goes out of range while slinging it around.
352 e = sandbox_EditObject_Get();
353 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
356 if(Drag(e, grab)) // execute dragging
358 if(autocvar_g_sandbox_info)
359 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
366 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
368 // unzone the player's clipboard if it's not empty
369 if(self.object_clipboard)
371 strunzone(self.object_clipboard);
372 self.object_clipboard = string_null;
378 MUTATOR_DEFINITION(sandbox)
380 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
381 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
382 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
387 for (i = 1; i <= 5; i++)
389 // precache material sounds
390 precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
391 precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
392 precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
393 precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));