]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/sandbox.qc
Second part of my last commit, clipboard functional again. Objects are now pasted...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .entity object_attach;
4 .string material;
5
6 .float touch_timer;
7 void sandbox_ObjectFunction_Touch()
8 {
9         // apply material impact effects
10
11         if(!self.material)
12                 return;
13         if(self.touch_timer > time)
14                 return; // don't execute each frame
15         self.touch_timer = time + 0.1;
16
17         // make particle count and sound volume depend on impact speed
18         float intensity;
19         intensity = vlen(self.velocity) + vlen(other.velocity);
20         if(intensity) // avoid divisions by 0
21                 intensity /= 2; // average the two velocities
22         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23                 return; // impact not strong enough to do anything
24         // now offset intensity and apply it to the effects
25         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
27
28         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
30 }
31
32 entity sandbox_ObjectEdit_Get(float permissions)
33 {
34         // returns the traced entity if the player can edit it, and world if not
35         // if permissions if FALSE, the object is returned regardless of editing rights
36         // attached objects are SOLID_NOT and don't risk getting traced
37
38         makevectors(self.v_angle);
39         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
40
41         if(trace_ent.classname != "object")
42                 return world; // entity is not an object
43         if(!permissions)
44                 return trace_ent; // don't check permissions, anyone can edit this object
45         if(!trace_ent.crypto_idfp)
46                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
47         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
48                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
49         return world;
50 }
51
52 void sandbox_ObjectEdit_Scale(entity e, float f)
53 {
54         e.scale = f;
55         if(e.scale)
56         {
57                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
58                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
59         }
60 }
61
62 .float old_movetype;
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.old_movetype = e.movetype; // persist physics
72         e.movetype = MOVETYPE_FOLLOW;
73         e.solid = SOLID_NOT;
74         e.takedamage = DAMAGE_NO;
75
76         setattachment(e, parent, s);
77         e.owner = parent;
78 }
79
80 void sandbox_ObjectAttach_Remove(entity e)
81 {
82         // detaches any object attached to e
83
84         entity head;
85         for(head = world; (head = find(head, classname, "object")); )
86         {
87                 if(head.owner == e)
88                 {
89                         vector org;
90                         head.movetype = head.old_movetype; // restore persisted physics
91                         head.solid = SOLID_BBOX;
92                         head.takedamage = DAMAGE_AIM;
93
94                         org = gettaginfo(head, 0);
95                         setattachment(head, world, "");
96                         head.owner = world;
97
98                         // objects change origin and angles when detached, so apply previous position
99                         setorigin(head, org);
100                         head.angles = e.angles; // don't allow detached objects to spin or roll
101                 }
102         }
103 }
104
105 entity sandbox_ObjectSpawn(float database)
106 {
107         // spawn a new object with default properties
108
109         entity e;
110         e = spawn();
111         e.classname = "object";
112         e.takedamage = DAMAGE_AIM;
113         e.damageforcescale = 1;
114         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
115         e.movetype = MOVETYPE_TOSS;
116         e.frame = 0;
117         e.skin = 0;
118         e.material = string_null;
119         e.touch = sandbox_ObjectFunction_Touch;
120
121         if(!database)
122         {
123                 // set the object's owner via player UID
124                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
125                 if(self.crypto_idfp != "")
126                         e.crypto_idfp = strzone(self.crypto_idfp);
127                 else
128                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
129
130                 // set origin and direction based on player position and view angle
131                 makevectors(self.v_angle);
132                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
133                 setorigin(e, trace_endpos);
134                 e.angles_y = self.v_angle_y;
135         }
136
137         object_count += 1;
138         return e;
139 }
140
141 void sandbox_ObjectRemove(entity e)
142 {
143         sandbox_ObjectAttach_Remove(e); // detach child objects
144         if(e.material)
145         {
146                 strunzone(e.material);
147                 e.material = string_null;
148         }
149         if(e.crypto_idfp)
150         {
151                 strunzone(e.crypto_idfp);
152                 e.crypto_idfp = string_null;
153         }
154         remove(e);
155         e = world;
156
157         object_count -= 1;
158 }
159
160 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
161
162 string sandbox_ObjectPort_Save(entity e, float database)
163 {
164         // save object properties, and return them as a string
165         float i;
166         string s;
167         entity head;
168
169         for(head = world; (head = find(head, classname, "object")); )
170         {
171                 // the main object needs to be first in the array [0] with attached objects following
172                 float slot, physics;
173                 if(head == e) // this is the main object, place it first
174                 {
175                         slot = 0;
176                         physics = head.movetype; // applied physics are normal physics for parents
177                 }
178                 else if(head.owner == e) // child object, list them in order
179                 {
180                         i += 1; // children start from 1
181                         slot = i;
182                         physics = head.old_movetype; // persisted physics are normal physics for children
183                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
184                 }
185                 else
186                         continue;
187
188                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
189                 if(slot)
190                 {
191                         // properties stored only for child objects
192                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
193                 }
194                 else
195                 {
196                         // properties stored only for parent objects
197                         if(database)
198                         {
199                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
200                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
201                         }
202                 }
203                 // properties stored for all objects
204                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
205                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
206                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
207                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
208                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
209                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
210                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
212                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
213                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
214                 if(database)
215                 {
216                         // properties stored only for the database
217                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
218                 }
219         }
220
221         // now apply the array to a simple string, with the ; symbol separating objects
222         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
223         {
224                 if(port_string[i])
225                         s = strcat(s, port_string[i], "; ");
226                 port_string[i] = string_null; // fully clear the string
227         }
228
229         return s;
230 }
231
232 entity sandbox_ObjectPort_Load(string s, float database)
233 {
234         // load object properties, and spawn a new object with them
235         float n, i;
236         entity e, parent;
237
238         // separate objects between the ; symbols
239         n = tokenizebyseparator(s, "; ");
240         for(i = 0; i < n; ++i)
241                 port_string[i] = argv(i);
242
243         // now separate and apply the properties of each object
244         for(i = 0; i < n; ++i)
245         {
246                 float argv_num;
247                 string tagname;
248                 argv_num = 0;
249                 tokenize_console(port_string[i]);
250                 e = sandbox_ObjectSpawn(database);
251
252                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
253                 if(i)
254                 {
255                         // properties stored only for child objects
256                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
257                 }
258                 else
259                 {
260                         // properties stored only for parent objects
261                         if(database)
262                         {
263                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
264                                 e.angles = stov(argv(argv_num));        ++argv_num;
265                         }
266                         parent = e; // mark parent objects as such
267                 }
268                 // properties stored for all objects
269                 setmodel(e, argv(argv_num));    ++argv_num;
270                 e.skin = stof(argv(argv_num));  ++argv_num;
271                 e.alpha = stof(argv(argv_num)); ++argv_num;
272                 e.colormod = stov(argv(argv_num));      ++argv_num;
273                 e.glowmod = stov(argv(argv_num));       ++argv_num;
274                 e.frame = stof(argv(argv_num)); ++argv_num;
275                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
276                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
277                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
278                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
279                 if(database)
280                 {
281                         // properties stored only for the database
282                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
283                 }
284
285                 // attach last
286                 if(i)
287                         sandbox_ObjectAttach_Set(e, parent, tagname);
288         }
289
290         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
291                 port_string[i] = string_null; // fully clear the string
292
293         return e;
294 }
295
296 void sandbox_Database_Save()
297 {
298         // saves all objects to the database file
299         entity head;
300         string file_name;
301         float file_get;
302
303         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
304         file_get = fopen(file_name, FILE_WRITE);
305         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
306         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
307
308         for(head = world; (head = find(head, classname, "object")); )
309         {
310                 // attached objects are persisted separately, ignore them here
311                 if(head.owner != world)
312                         continue;
313
314                 // use a line of text for each object, listing all properties
315                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
316         }
317         fclose(file_get);
318 }
319
320 void sandbox_Database_Load()
321 {
322         // loads all objects from the database file
323         string file_read, file_name;
324         float file_get, i;
325
326         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
327         file_get = fopen(file_name, FILE_READ);
328         if(file_get < 0)
329         {
330                 if(autocvar_g_sandbox_info > 0)
331                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
332         }
333         else
334         {
335                 for(;;)
336                 {
337                         file_read = fgets(file_get);
338                         if(!file_read)
339                                 break;
340                         if(substring(file_read, 0, 2) == "//")
341                                 continue;
342                         if(substring(file_read, 0, 1) == "#")
343                                 continue;
344
345                         entity e;
346                         e = sandbox_ObjectPort_Load(file_read, TRUE);
347
348                         if(e.material)
349                         {
350                                 // since objects are being loaded for the first time, precache material sounds for each
351                                 for (i = 1; i <= 5; i++) // 5 sounds in total
352                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
353                         }
354                 }
355                 if(autocvar_g_sandbox_info > 0)
356                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
357         }
358 }
359
360 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
361 {
362         if(MUTATOR_RETURNVALUE) // command was already handled?
363                 return FALSE;
364         if(cmd_name == "g_sandbox")
365         {
366                 if(cmd_argc < 2)
367                 {
368                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
369                         return TRUE;
370                 }
371
372                 switch(argv(1))
373                 {
374                         entity e;
375                         float i;
376                         string s;
377
378                         // ---------------- COMMAND: HELP ----------------
379                         case "help":
380                                 print_to(self, "You can use the following sandbox commands:");
381                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
382                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
383                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
384                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
385                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
386                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
387                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
388                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
389                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
390                                 print_to(self, "^7Object properties for ^2object_edit^7:");
391                                 print_to(self, "^3skin value ^7- changes the skin of the object");
392                                 print_to(self, "^3alpha value ^7- sets object transparency");
393                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
394                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
395                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
396                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
397                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
398                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
399                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
400                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
401                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
402                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
403                                 return TRUE;
404
405                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
406                         case "object_spawn":
407                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
408                                 {
409                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
410                                         return TRUE;
411                                 }
412                                 if(cmd_argc < 3)
413                                 {
414                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
415                                         return TRUE;
416                                 }
417                                 else if not(fexists(argv(2)))
418                                 {
419                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
420                                         return TRUE;
421                                 }
422
423                                 e = sandbox_ObjectSpawn(FALSE);
424                                 setmodel(e, argv(2));
425
426                                 if(autocvar_g_sandbox_info > 0)
427                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
428                                 return TRUE;
429
430                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
431                         case "object_remove":
432                                 e = sandbox_ObjectEdit_Get(TRUE);
433                                 if(e != world)
434                                 {
435                                         if(autocvar_g_sandbox_info > 0)
436                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
437                                         sandbox_ObjectRemove(e);
438                                         return TRUE;
439                                 }
440
441                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
442                                 return TRUE;
443
444                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
445                         case "object_duplicate":
446                                 switch(argv(2))
447                                 {
448                                         case "copy":
449                                                 // copies customizable properties of the selected object to the clipboard
450                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
451                                                 if(e != world)
452                                                 {
453                                                         s = sandbox_ObjectPort_Save(e, FALSE);
454                                                         s = strreplace("\"", "\\\"", s);
455                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
456
457                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
458                                                         return TRUE;
459                                                 }
460                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
461                                                 return TRUE;
462
463                                         case "paste":
464                                                 // spawns a new object using the properties in the player's clipboard
465                                                 if(!argv(3)) // no object in clipboard
466                                                 {
467                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
468                                                         return TRUE;
469                                                 }
470                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
471                                                 {
472                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
473                                                         return TRUE;
474                                                 }
475
476                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
477
478                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
479                                                 if(autocvar_g_sandbox_info > 0)
480                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
481                                                 return TRUE;
482                                 }
483                                 return TRUE;
484
485                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
486                         case "object_attach":
487                                 switch(argv(2))
488                                 {
489                                         case "get":
490                                                 // select e as the object as meant to be attached
491                                                 e = sandbox_ObjectEdit_Get(TRUE);
492                                                 if(e != world)
493                                                 {
494                                                         self.object_attach = e;
495                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
496                                                         return TRUE;
497                                                 }
498                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
499                                                 return TRUE;
500                                         case "set":
501                                                 if(self.object_attach == world)
502                                                 {
503                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
504                                                         return TRUE;
505                                                 }
506
507                                                 // attaches the previously selected object to e
508                                                 e = sandbox_ObjectEdit_Get(TRUE);
509                                                 if(e != world)
510                                                 {
511                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
512                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
513                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
514                                                         if(autocvar_g_sandbox_info > 1)
515                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
516                                                         return TRUE;
517                                                 }
518                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
519                                                 return TRUE;
520                                         case "remove":
521                                                 // removes e if it was attached
522                                                 e = sandbox_ObjectEdit_Get(TRUE);
523                                                 if(e != world)
524                                                 {
525                                                         sandbox_ObjectAttach_Remove(e);
526                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
527                                                         if(autocvar_g_sandbox_info > 1)
528                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
529                                                         return TRUE;
530                                                 }
531                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
532                                                 return TRUE;
533                                 }
534                                 return TRUE;
535
536                         // ---------------- COMMAND: OBJECT, EDIT ----------------
537                         case "object_edit":
538                                 if(!argv(2))
539                                 {
540                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
541                                         return TRUE;
542                                 }
543
544                                 e = sandbox_ObjectEdit_Get(TRUE);
545                                 if(e != world)
546                                 {
547                                         switch(argv(2))
548                                         {
549                                                 case "skin":
550                                                         e.skin = stof(argv(3));
551                                                         break;
552                                                 case "alpha":
553                                                         e.alpha = stof(argv(3));
554                                                         break;
555                                                 case "color_main":
556                                                         e.colormod = stov(argv(3));
557                                                         break;
558                                                 case "color_glow":
559                                                         e.glowmod = stov(argv(3));
560                                                         break;
561                                                 case "frame":
562                                                         e.frame = stof(argv(3));
563                                                         break;
564                                                 case "scale":
565                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
566                                                         break;
567                                                 case "physics":
568                                                         switch(argv(3))
569                                                         {
570                                                                 case "0": // static
571                                                                         e.movetype = MOVETYPE_NONE;
572                                                                         break;
573                                                                 case "1": // movable
574                                                                         e.movetype = MOVETYPE_TOSS;
575                                                                         break;
576                                                                 case "2": // physical
577                                                                         e.movetype = MOVETYPE_PHYSICS;
578                                                                         break;
579                                                                 default:
580                                                                         break;
581                                                         }
582                                                         break;
583                                                 case "force":
584                                                         e.damageforcescale = stof(argv(3));
585                                                         break;
586                                                 case "material":
587                                                         if(e.material)
588                                                                 strunzone(e.material);
589                                                         if(argv(3))
590                                                         {
591                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
592                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
593                                                                 e.material = strzone(argv(3));
594                                                         }
595                                                         else
596                                                                 e.material = string_null; // no material
597                                                         break;
598                                                 default:
599                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
600                                                         break;
601                                         }
602                                         if(autocvar_g_sandbox_info > 1)
603                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
604                                         return TRUE;
605                                 }
606
607                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
608                                 return TRUE;
609
610                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
611                         case "object_claim":
612                                 // if the player can edit an object but is not its owner, this can be used to claim that object
613                                 if(self.crypto_idfp == "")
614                                 {
615                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
616                                         return TRUE;
617                                 }
618                                 e = sandbox_ObjectEdit_Get(TRUE);
619                                 if(e != world)
620                                 {
621                                         if(e.crypto_idfp == self.crypto_idfp)
622                                         {
623                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
624                                                 return TRUE;
625                                         }
626
627                                         if(e.crypto_idfp)
628                                                 strunzone(e.crypto_idfp);
629                                         e.crypto_idfp = self.crypto_idfp;
630                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
631                                 }
632                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
633                                 return TRUE;
634
635                         // ---------------- COMMAND: OBJECT, INFO ----------------
636                         case "object_info":
637                                 // prints public information about the object to the player
638                                 e = sandbox_ObjectEdit_Get(FALSE);
639                                 if(e != world)
640                                 {
641                                         switch(argv(2))
642                                         {
643                                                 case "mesh":
644                                                         string tags;
645                                                         for(i = 1; gettaginfo(e, i); i++)
646                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
647                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
648                                                         return TRUE;
649                                         }
650                                 }
651                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
652                                 return TRUE;
653
654                         // ---------------- COMMAND: DEFAULT ----------------
655                         default:
656                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
657                                 return TRUE;
658                 }
659         }
660         return FALSE;
661 }
662
663 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
664 {
665         // if the player is close enough to their object, they can drag it
666
667         if(autocvar_sv_cheats)
668                 return FALSE; // cheat dragging is used instead
669
670         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
671         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
672         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
673         // it goes out of range while slinging it around.
674
675         entity e;
676         float grab;
677
678         e = sandbox_ObjectEdit_Get(TRUE);
679         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
680                 grab = TRUE;
681
682         if(Drag(e, grab)) // execute dragging
683                 return TRUE;
684
685         return FALSE;
686 }
687
688 float autosave_time;
689 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
690 {
691         if(!autocvar_g_sandbox_storage_autosave)
692                 return FALSE;
693         if(time < autosave_time)
694                 return FALSE;
695         autosave_time = time + autocvar_g_sandbox_storage_autosave;
696
697         sandbox_Database_Save();
698
699         return TRUE;
700 }
701
702 MUTATOR_DEFINITION(sandbox)
703 {
704         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
705         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
706         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
707
708         MUTATOR_ONADD
709         {
710                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
711                 if(autocvar_g_sandbox_storage_autoload)
712                         sandbox_Database_Load();
713         }
714
715         return FALSE;
716 }
717