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Don't store origin and angles at all for child objects. Storage functional again...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.movetype = MOVETYPE_FOLLOW;
72         e.solid = SOLID_NOT;
73         e.takedamage = DAMAGE_NO;
74
75         setattachment(e, parent, s);
76         e.owner = parent;
77 }
78
79 void sandbox_ObjectAttach_Remove(entity e)
80 {
81         // detaches any object attached to e
82
83         entity head;
84         for(head = world; (head = find(head, classname, "object")); )
85         {
86                 if(head.owner == e)
87                 {
88                         vector org;
89                         head.movetype = MOVETYPE_TOSS; // default
90                         head.solid = SOLID_BBOX;
91                         head.takedamage = DAMAGE_AIM;
92
93                         org = gettaginfo(head, 0);
94                         setattachment(head, world, "");
95                         head.owner = world;
96
97                         // objects change origin and angles when detached, so apply previous position
98                         setorigin(head, org);
99                         head.angles = e.angles; // don't allow detached objects to spin or roll
100                 }
101         }
102 }
103
104 entity sandbox_ObjectSpawn(float database)
105 {
106         // spawn a new object with default properties
107
108         entity e;
109         e = spawn();
110         e.classname = "object";
111         e.takedamage = DAMAGE_AIM;
112         e.damageforcescale = 1;
113         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
114         e.movetype = MOVETYPE_TOSS;
115         e.frame = 0;
116         e.skin = 0;
117         e.material = string_null;
118         e.touch = sandbox_ObjectFunction_Touch;
119
120         if(!database)
121         {
122                 // set the object's owner via player UID
123                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
124                 if(self.crypto_idfp != "")
125                         e.crypto_idfp = strzone(self.crypto_idfp);
126                 else
127                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
128
129                 // set origin and direction based on player position and view angle
130                 makevectors(self.v_angle);
131                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
132                 setorigin(e, trace_endpos);
133                 e.angles_y = self.v_angle_y;
134         }
135
136         object_count += 1;
137         return e;
138 }
139
140 void sandbox_ObjectRemove(entity e)
141 {
142         sandbox_ObjectAttach_Remove(e); // detach child objects
143         if(e.material)
144         {
145                 strunzone(e.material);
146                 e.material = string_null;
147         }
148         if(e.crypto_idfp)
149         {
150                 strunzone(e.crypto_idfp);
151                 e.crypto_idfp = string_null;
152         }
153         remove(e);
154         e = world;
155
156         object_count -= 1;
157 }
158
159 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
160
161 string sandbox_ObjectPort_Save(entity e, float database)
162 {
163         // save object properties, and return them as a string
164         float i;
165         string s;
166         entity head;
167
168         for(head = world; (head = find(head, classname, "object")); )
169         {
170                 // the main object needs to be first in the array [0] with attached objects following
171                 float slot;
172                 string tagindex;
173                 if(head == e) // this is the main object, place it first
174                 {
175                         slot = 0;
176                         tagindex = string_null; // the main object is not attached to anything
177                 }
178                 else if(head.owner == e) // child object, list them in order
179                 {
180                         i += 1; // children start from 1
181                         slot = i;
182
183                         // get the name of the tag our object is attached to
184                         gettaginfo(head.owner, head.tag_index);
185                         tagindex = gettaginfo_name;
186                 }
187                 else
188                         continue;
189
190                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
191                 if(slot)
192                 {
193                         // properties stored only for child objects
194                         if(tagindex)    port_string[slot] = strcat(port_string[slot], "\"", tagindex, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
195                 }
196                 else
197                 {
198                         // properties stored only for parent objects
199                         if(database)
200                         {
201                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
202                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
203                         }
204                 }
205                 // properties stored for all objects
206                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
207                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
208                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
209                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
210                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
212                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
213                 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
214                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
215                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
216                 if(database)
217                 {
218                         // properties stored only for the database
219                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
220                 }
221         }
222
223         // now apply the array to a simple string, with the ; symbol separating objects
224         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
225         {
226                 if(port_string[i])
227                         s = strcat(s, port_string[i], "; ");
228                 port_string[i] = string_null; // fully clear the string
229         }
230
231         return s;
232 }
233
234 entity sandbox_ObjectPort_Load(string s, float database)
235 {
236         // load object properties, and spawn a new object with them
237         float n, i;
238         entity e, parent;
239
240         // separate objects between the ; symbols
241         n = tokenizebyseparator(s, "; ");
242         for(i = 0; i < n; ++i)
243                 port_string[i] = argv(i);
244
245         // now separate and apply the properties of each object
246         for(i = 0; i < n; ++i)
247         {
248                 float argv_num;
249                 argv_num = 0;
250                 tokenize_console(port_string[i]);
251                 e = sandbox_ObjectSpawn(database);
252
253                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
254                 if(i)
255                 {
256                         // properties stored only for child objects
257                         if(argv(argv_num) != "-")       sandbox_ObjectAttach_Set(e, parent, argv(argv_num));    else    sandbox_ObjectAttach_Set(e, parent, "");        ++argv_num;
258                 }
259                 else
260                 {
261                         // properties stored only for parent objects
262                         if(database)
263                         {
264                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
265                                 e.angles = stov(argv(argv_num));        ++argv_num;
266                         }
267                         parent = e; // mark parent objects as such
268                 }
269                 // properties stored for all objects
270                 setmodel(e, argv(argv_num));    ++argv_num;
271                 e.skin = stof(argv(argv_num));  ++argv_num;
272                 e.alpha = stof(argv(argv_num)); ++argv_num;
273                 e.colormod = stov(argv(argv_num));      ++argv_num;
274                 e.glowmod = stov(argv(argv_num));       ++argv_num;
275                 e.frame = stof(argv(argv_num)); ++argv_num;
276                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
277                 e.movetype = stof(argv(argv_num));      ++argv_num;
278                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
279                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
280                 if(database)
281                 {
282                         // properties stored only for the database
283                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
284                 }
285         }
286
287         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
288                 port_string[i] = string_null; // fully clear the string
289
290         return e;
291 }
292
293 void sandbox_Database_Save()
294 {
295         // saves all objects to the database file
296         entity head;
297         string file_name;
298         float file_get;
299
300         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
301         file_get = fopen(file_name, FILE_WRITE);
302         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
303         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
304
305         for(head = world; (head = find(head, classname, "object")); )
306         {
307                 // attached objects are persisted separately, ignore them here
308                 if(head.owner != world)
309                         continue;
310
311                 // use a line of text for each object, listing all properties
312                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
313         }
314         fclose(file_get);
315 }
316
317 void sandbox_Database_Load()
318 {
319         // loads all objects from the database file
320         string file_read, file_name;
321         float file_get, i;
322
323         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
324         file_get = fopen(file_name, FILE_READ);
325         if(file_get < 0)
326         {
327                 if(autocvar_g_sandbox_info > 0)
328                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
329         }
330         else
331         {
332                 for(;;)
333                 {
334                         file_read = fgets(file_get);
335                         if(!file_read)
336                                 break;
337                         if(substring(file_read, 0, 2) == "//")
338                                 continue;
339                         if(substring(file_read, 0, 1) == "#")
340                                 continue;
341
342                         entity e;
343                         e = sandbox_ObjectPort_Load(file_read, TRUE);
344
345                         if(e.material)
346                         {
347                                 // since objects are being loaded for the first time, precache material sounds for each
348                                 for (i = 1; i <= 5; i++) // 5 sounds in total
349                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
350                         }
351                 }
352                 if(autocvar_g_sandbox_info > 0)
353                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
354         }
355 }
356
357 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
358 {
359         if(MUTATOR_RETURNVALUE) // command was already handled?
360                 return FALSE;
361         if(cmd_name == "g_sandbox")
362         {
363                 if(cmd_argc < 2)
364                 {
365                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
366                         return TRUE;
367                 }
368
369                 switch(argv(1))
370                 {
371                         entity e;
372                         float i;
373
374                         // ---------------- COMMAND: HELP ----------------
375                         case "help":
376                                 print_to(self, "You can use the following sandbox commands:");
377                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
378                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
379                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
380                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
381                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
382                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
383                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
384                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
385                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
386                                 print_to(self, "^7Object properties for ^2object_edit^7:");
387                                 print_to(self, "^3skin value ^7- changes the skin of the object");
388                                 print_to(self, "^3alpha value ^7- sets object transparency");
389                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
390                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
391                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
392                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
393                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
394                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
395                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
396                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
397                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
398                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
399                                 return TRUE;
400
401                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
402                         case "object_spawn":
403                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
404                                 {
405                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
406                                         return TRUE;
407                                 }
408                                 if(cmd_argc < 3)
409                                 {
410                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
411                                         return TRUE;
412                                 }
413                                 else if not(fexists(argv(2)))
414                                 {
415                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
416                                         return TRUE;
417                                 }
418
419                                 e = sandbox_ObjectSpawn(FALSE);
420                                 setmodel(e, argv(2));
421
422                                 if(autocvar_g_sandbox_info > 0)
423                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
424                                 return TRUE;
425
426                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
427                         case "object_remove":
428                                 e = sandbox_ObjectEdit_Get(TRUE);
429                                 if(e != world)
430                                 {
431                                         if(autocvar_g_sandbox_info > 0)
432                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
433                                         sandbox_ObjectRemove(e);
434                                         return TRUE;
435                                 }
436
437                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
438                                 return TRUE;
439
440                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
441                         case "object_duplicate":
442                                 switch(argv(2))
443                                 {
444                                         case "copy":
445                                                 // copies customizable properties of the selected object to the clipboard
446                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
447                                                 if(e != world)
448                                                 {
449                                                         if(self.object_clipboard)
450                                                                 strunzone(self.object_clipboard);
451                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
452
453                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
454                                                         return TRUE;
455                                                 }
456                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
457                                                 return TRUE;
458
459                                         case "paste":
460                                                 // spawns a new object using the properties in the player's clipboard
461                                                 if(!self.object_clipboard) // no object in clipboard
462                                                 {
463                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
464                                                         return TRUE;
465                                                 }
466                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
467                                                 {
468                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
469                                                         return TRUE;
470                                                 }
471
472                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
473
474                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
475                                                 if(autocvar_g_sandbox_info > 0)
476                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
477                                                 return TRUE;
478                                 }
479                                 return TRUE;
480
481                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
482                         case "object_attach":
483                                 switch(argv(2))
484                                 {
485                                         case "get":
486                                                 // select e as the object as meant to be attached
487                                                 e = sandbox_ObjectEdit_Get(TRUE);
488                                                 if(e != world)
489                                                 {
490                                                         self.object_attach = e;
491                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
492                                                         return TRUE;
493                                                 }
494                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
495                                                 return TRUE;
496                                         case "set":
497                                                 if(self.object_attach == world)
498                                                 {
499                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
500                                                         return TRUE;
501                                                 }
502
503                                                 // attaches the previously selected object to e
504                                                 e = sandbox_ObjectEdit_Get(TRUE);
505                                                 if(e != world)
506                                                 {
507                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
508                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
509                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
510                                                         if(autocvar_g_sandbox_info > 1)
511                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
512                                                         return TRUE;
513                                                 }
514                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
515                                                 return TRUE;
516                                         case "remove":
517                                                 // removes e if it was attached
518                                                 e = sandbox_ObjectEdit_Get(TRUE);
519                                                 if(e != world)
520                                                 {
521                                                         sandbox_ObjectAttach_Remove(e);
522                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
523                                                         if(autocvar_g_sandbox_info > 1)
524                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
525                                                         return TRUE;
526                                                 }
527                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
528                                                 return TRUE;
529                                 }
530                                 return TRUE;
531
532                         // ---------------- COMMAND: OBJECT, EDIT ----------------
533                         case "object_edit":
534                                 if(!argv(2))
535                                 {
536                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
537                                         return TRUE;
538                                 }
539
540                                 e = sandbox_ObjectEdit_Get(TRUE);
541                                 if(e != world)
542                                 {
543                                         switch(argv(2))
544                                         {
545                                                 case "skin":
546                                                         e.skin = stof(argv(3));
547                                                         break;
548                                                 case "alpha":
549                                                         e.alpha = stof(argv(3));
550                                                         break;
551                                                 case "color_main":
552                                                         e.colormod = stov(argv(3));
553                                                         break;
554                                                 case "color_glow":
555                                                         e.glowmod = stov(argv(3));
556                                                         break;
557                                                 case "frame":
558                                                         e.frame = stof(argv(3));
559                                                         break;
560                                                 case "scale":
561                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
562                                                         break;
563                                                 case "physics":
564                                                         switch(argv(3))
565                                                         {
566                                                                 case "0": // static
567                                                                         e.movetype = MOVETYPE_NONE;
568                                                                         break;
569                                                                 case "1": // movable
570                                                                         e.movetype = MOVETYPE_TOSS;
571                                                                         break;
572                                                                 case "2": // physical
573                                                                         e.movetype = MOVETYPE_PHYSICS;
574                                                                         break;
575                                                                 default:
576                                                                         break;
577                                                         }
578                                                         break;
579                                                 case "force":
580                                                         e.damageforcescale = stof(argv(3));
581                                                         break;
582                                                 case "material":
583                                                         if(e.material)
584                                                                 strunzone(e.material);
585                                                         if(argv(3))
586                                                         {
587                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
588                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
589                                                                 e.material = strzone(argv(3));
590                                                         }
591                                                         else
592                                                                 e.material = string_null; // no material
593                                                         break;
594                                                 default:
595                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
596                                                         break;
597                                         }
598                                         if(autocvar_g_sandbox_info > 1)
599                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
600                                         return TRUE;
601                                 }
602
603                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
604                                 return TRUE;
605
606                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
607                         case "object_claim":
608                                 // if the player can edit an object but is not its owner, this can be used to claim that object
609                                 if(self.crypto_idfp == "")
610                                 {
611                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
612                                         return TRUE;
613                                 }
614                                 e = sandbox_ObjectEdit_Get(TRUE);
615                                 if(e != world)
616                                 {
617                                         if(e.crypto_idfp == self.crypto_idfp)
618                                         {
619                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
620                                                 return TRUE;
621                                         }
622
623                                         if(e.crypto_idfp)
624                                                 strunzone(e.crypto_idfp);
625                                         e.crypto_idfp = self.crypto_idfp;
626                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
627                                 }
628                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
629                                 return TRUE;
630
631                         // ---------------- COMMAND: OBJECT, INFO ----------------
632                         case "object_info":
633                                 // prints public information about the object to the player
634                                 e = sandbox_ObjectEdit_Get(FALSE);
635                                 if(e != world)
636                                 {
637                                         switch(argv(2))
638                                         {
639                                                 case "mesh":
640                                                         string tags;
641                                                         for(i = 1; gettaginfo(e, i); i++)
642                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
643                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
644                                                         return TRUE;
645                                         }
646                                 }
647                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
648                                 return TRUE;
649
650                         // ---------------- COMMAND: DEFAULT ----------------
651                         default:
652                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
653                                 return TRUE;
654                 }
655         }
656         return FALSE;
657 }
658
659 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
660 {
661         // if the player is close enough to their object, they can drag it
662
663         if(autocvar_sv_cheats)
664                 return FALSE; // cheat dragging is used instead
665
666         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
667         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
668         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
669         // it goes out of range while slinging it around.
670
671         entity e;
672         float grab;
673
674         e = sandbox_ObjectEdit_Get(TRUE);
675         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
676                 grab = TRUE;
677
678         if(Drag(e, grab)) // execute dragging
679                 return TRUE;
680
681         return FALSE;
682 }
683
684 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
685 {
686         // unzone the player's clipboard if it's not empty
687         if(self.object_clipboard)
688         {
689                 strunzone(self.object_clipboard);
690                 self.object_clipboard = string_null;
691         }
692
693         return FALSE;
694 }
695
696 float autosave_time;
697 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
698 {
699         if(!autocvar_g_sandbox_storage_autosave)
700                 return FALSE;
701         if(time < autosave_time)
702                 return FALSE;
703         autosave_time = time + autocvar_g_sandbox_storage_autosave;
704
705         sandbox_Database_Save();
706
707         return TRUE;
708 }
709
710 MUTATOR_DEFINITION(sandbox)
711 {
712         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
713         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
714         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
715         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
716
717         MUTATOR_ONADD
718         {
719                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
720                 if(autocvar_g_sandbox_storage_autoload)
721                         sandbox_Database_Load();
722         }
723
724         return FALSE;
725 }
726