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Detach objects at exactly the same origin, not the origin of the parent. Angles howev...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.movetype = MOVETYPE_FOLLOW;
72         e.solid = SOLID_NOT;
73         e.takedamage = DAMAGE_NO;
74
75         setattachment(e, parent, s);
76         e.owner = parent;
77 }
78
79 void sandbox_ObjectAttach_Remove(entity e)
80 {
81         // detaches any object attached to e
82
83         entity head;
84         for(head = world; (head = find(head, classname, "object")); )
85         {
86                 if(head.owner == e)
87                 {
88                         vector org;
89                         head.movetype = MOVETYPE_TOSS; // default
90                         head.solid = SOLID_BBOX;
91                         head.takedamage = DAMAGE_AIM;
92
93                         org = gettaginfo(head, 0);
94                         setattachment(head, world, "");
95                         head.owner = world;
96
97                         // objects change origin and angles when detached, so apply previous position
98                         setorigin(head, org);
99                         head.angles = e.angles; // don't allow detached objects to spin or roll
100                 }
101         }
102 }
103
104 entity sandbox_ObjectSpawn(float database)
105 {
106         // spawn a new object with default properties
107
108         entity e;
109         e = spawn();
110         e.classname = "object";
111         e.takedamage = DAMAGE_AIM;
112         e.damageforcescale = 1;
113         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
114         e.movetype = MOVETYPE_TOSS;
115         e.frame = 0;
116         e.skin = 0;
117         e.material = string_null;
118         e.touch = sandbox_ObjectFunction_Touch;
119
120         if(!database)
121         {
122                 // set the object's owner via player UID
123                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
124                 if(self.crypto_idfp != "")
125                         e.crypto_idfp = strzone(self.crypto_idfp);
126                 else
127                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
128
129                 // set origin and direction based on player position and view angle
130                 makevectors(self.v_angle);
131                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
132                 setorigin(e, trace_endpos);
133                 e.angles_y = self.v_angle_y;
134         }
135
136         object_count += 1;
137         return e;
138 }
139
140 void sandbox_ObjectRemove(entity e)
141 {
142         sandbox_ObjectAttach_Remove(e); // detach child objects
143         if(e.material)
144         {
145                 strunzone(e.material);
146                 e.material = string_null;
147         }
148         if(e.crypto_idfp)
149         {
150                 strunzone(e.crypto_idfp);
151                 e.crypto_idfp = string_null;
152         }
153         remove(e);
154         e = world;
155
156         object_count -= 1;
157 }
158
159 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
160
161 string sandbox_ObjectPort_Save(entity e, float database)
162 {
163         // TODO: Store attachement bone for attached objects as well!
164
165         // save object properties, and return them as a string
166         float i;
167         string s;
168         entity head;
169
170         for(head = world; (head = find(head, classname, "object")); )
171         {
172                 // the main object needs to be first in the array [0], with attached objects following
173                 float slot;
174                 if(head == e) // this is the main object, make it first
175                         slot = 0;
176                 else if(head.owner == e) // child object, list them in order
177                 {
178                         i += 1; // children start from 1
179                         slot = i;
180                 }
181                 else
182                         continue;
183
184                 port_string[slot] = strcat(port_string[slot], head.model, " ");
185                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
186                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
187                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
188                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
189                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
190                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
191                 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
192                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
193                 if(head.material)       port_string[slot] = strcat(port_string[slot], head.material, " ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
194                 if(database)
195                 {
196                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
197                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
198                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
199                 }
200         }
201
202         // now apply the array to a simple string, with the ; symbol separating objects
203         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
204         {
205                 if(port_string[i])
206                         s = strcat(s, port_string[i], "; ");
207                 port_string[i] = string_null; // fully clear the string
208         }
209
210         return s;
211 }
212
213 entity sandbox_ObjectPort_Load(string s, float database)
214 {
215         // TODO: Store attachement bone for attached objects as well!
216
217         // load object properties, and spawn a new object with them
218         float n, i;
219         entity e, parent;
220
221         // separate objects between the ; symbols
222         n = tokenizebyseparator(s, "; ");
223         for(i = 0; i < n; ++i)
224                 port_string[i] = argv(i);
225
226         // now separate and apply the properties of each object
227         for(i = 0; i < n; ++i)
228         {
229                 tokenize_console(port_string[i]);
230                 e = sandbox_ObjectSpawn(database);
231
232                 setmodel(e, argv(0));
233                 e.skin = stof(argv(1));
234                 e.alpha = stof(argv(2));
235                 e.colormod = stov(argv(3));
236                 e.glowmod = stov(argv(4));
237                 e.frame = stof(argv(5));
238                 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
239                 e.movetype = stof(argv(7));
240                 e.damageforcescale = stof(argv(8));
241                 if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
242                 if(database)
243                 {
244                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(10) != "-")     e.crypto_idfp = strzone(argv(10));      else    e.crypto_idfp = string_null;
245                         setorigin(e, stov(argv(11)));
246                         e.angles = stov(argv(12));
247                 }
248
249                 if(!i) // parent object, set it as such and leave it be
250                         parent = e;
251                 else // child object, attach it to the parent
252                         sandbox_ObjectAttach_Set(e, parent, "");
253         }
254
255         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
256                 port_string[i] = string_null; // fully clear the string
257
258         return e;
259 }
260
261 void sandbox_Database_Save()
262 {
263         // saves all objects to the database file
264         entity head;
265         string file_name;
266         float file_get;
267
268         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
269         file_get = fopen(file_name, FILE_WRITE);
270         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
271         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
272
273         for(head = world; (head = find(head, classname, "object")); )
274         {
275                 // attached objects are persisted separately, ignore them here
276                 if(head.owner != world)
277                         continue;
278
279                 // use a line of text for each object, listing all properties
280                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
281         }
282         fclose(file_get);
283 }
284
285 void sandbox_Database_Load()
286 {
287         // loads all objects from the database file
288         string file_read, file_name;
289         float file_get, i;
290
291         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
292         file_get = fopen(file_name, FILE_READ);
293         if(file_get < 0)
294         {
295                 if(autocvar_g_sandbox_info > 0)
296                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
297         }
298         else
299         {
300                 for(;;)
301                 {
302                         file_read = fgets(file_get);
303                         if(!file_read)
304                                 break;
305                         if(substring(file_read, 0, 2) == "//")
306                                 continue;
307                         if(substring(file_read, 0, 1) == "#")
308                                 continue;
309
310                         entity e;
311                         e = sandbox_ObjectPort_Load(file_read, TRUE);
312
313                         if(e.material)
314                         {
315                                 // since objects are being loaded for the first time, precache material sounds for each
316                                 for (i = 1; i <= 5; i++) // 5 sounds in total
317                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
318                         }
319                 }
320                 if(autocvar_g_sandbox_info > 0)
321                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
322         }
323 }
324
325 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
326 {
327         if(MUTATOR_RETURNVALUE) // command was already handled?
328                 return FALSE;
329         if(cmd_name == "g_sandbox")
330         {
331                 if(cmd_argc < 2)
332                 {
333                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
334                         return TRUE;
335                 }
336
337                 switch(argv(1))
338                 {
339                         entity e;
340                         float i;
341
342                         // ---------------- COMMAND: HELP ----------------
343                         case "help":
344                                 print_to(self, "You can use the following sandbox commands:");
345                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
346                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
347                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
348                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
349                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
350                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
351                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
352                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
353                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
354                                 print_to(self, "^7Object properties for ^2object_edit^7:");
355                                 print_to(self, "^3skin value ^7- changes the skin of the object");
356                                 print_to(self, "^3alpha value ^7- sets object transparency");
357                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
358                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
359                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
360                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
361                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
362                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
363                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
364                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
365                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
366                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
367                                 return TRUE;
368
369                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
370                         case "object_spawn":
371                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
372                                 {
373                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
374                                         return TRUE;
375                                 }
376                                 if(cmd_argc < 3)
377                                 {
378                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
379                                         return TRUE;
380                                 }
381                                 else if not(fexists(argv(2)))
382                                 {
383                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
384                                         return TRUE;
385                                 }
386
387                                 e = sandbox_ObjectSpawn(FALSE);
388                                 setmodel(e, argv(2));
389
390                                 if(autocvar_g_sandbox_info > 0)
391                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
392                                 return TRUE;
393
394                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
395                         case "object_remove":
396                                 e = sandbox_ObjectEdit_Get(TRUE);
397                                 if(e != world)
398                                 {
399                                         if(autocvar_g_sandbox_info > 0)
400                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
401                                         sandbox_ObjectRemove(e);
402                                         return TRUE;
403                                 }
404
405                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
406                                 return TRUE;
407
408                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
409                         case "object_duplicate":
410                                 switch(argv(2))
411                                 {
412                                         case "copy":
413                                                 // copies customizable properties of the selected object to the clipboard
414                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
415                                                 if(e != world)
416                                                 {
417                                                         if(self.object_clipboard)
418                                                                 strunzone(self.object_clipboard);
419                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
420
421                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
422                                                         return TRUE;
423                                                 }
424                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
425                                                 return TRUE;
426
427                                         case "paste":
428                                                 // spawns a new object using the properties in the player's clipboard
429                                                 if(!self.object_clipboard) // no object in clipboard
430                                                 {
431                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
432                                                         return TRUE;
433                                                 }
434                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
435                                                 {
436                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
437                                                         return TRUE;
438                                                 }
439
440                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
441
442                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
443                                                 if(autocvar_g_sandbox_info > 0)
444                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
445                                                 return TRUE;
446                                 }
447                                 return TRUE;
448
449                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
450                         case "object_attach":
451                                 switch(argv(2))
452                                 {
453                                         case "get":
454                                                 // select e as the object as meant to be attached
455                                                 e = sandbox_ObjectEdit_Get(TRUE);
456                                                 if(e != world)
457                                                 {
458                                                         self.object_attach = e;
459                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
460                                                         return TRUE;
461                                                 }
462                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
463                                                 return TRUE;
464                                         case "set":
465                                                 if(self.object_attach == world)
466                                                 {
467                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
468                                                         return TRUE;
469                                                 }
470
471                                                 // attaches the previously selected object to e
472                                                 e = sandbox_ObjectEdit_Get(TRUE);
473                                                 if(e != world)
474                                                 {
475                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
476                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
477                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
478                                                         if(autocvar_g_sandbox_info > 1)
479                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
480                                                         return TRUE;
481                                                 }
482                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
483                                                 return TRUE;
484                                         case "remove":
485                                                 // removes e if it was attached
486                                                 e = sandbox_ObjectEdit_Get(TRUE);
487                                                 if(e != world)
488                                                 {
489                                                         sandbox_ObjectAttach_Remove(e);
490                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
491                                                         if(autocvar_g_sandbox_info > 1)
492                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
493                                                         return TRUE;
494                                                 }
495                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
496                                                 return TRUE;
497                                 }
498                                 return TRUE;
499
500                         // ---------------- COMMAND: OBJECT, EDIT ----------------
501                         case "object_edit":
502                                 if(!argv(2))
503                                 {
504                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
505                                         return TRUE;
506                                 }
507
508                                 e = sandbox_ObjectEdit_Get(TRUE);
509                                 if(e != world)
510                                 {
511                                         switch(argv(2))
512                                         {
513                                                 case "skin":
514                                                         e.skin = stof(argv(3));
515                                                         break;
516                                                 case "alpha":
517                                                         e.alpha = stof(argv(3));
518                                                         break;
519                                                 case "color_main":
520                                                         e.colormod = stov(argv(3));
521                                                         break;
522                                                 case "color_glow":
523                                                         e.glowmod = stov(argv(3));
524                                                         break;
525                                                 case "frame":
526                                                         e.frame = stof(argv(3));
527                                                         break;
528                                                 case "scale":
529                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
530                                                         break;
531                                                 case "physics":
532                                                         switch(argv(3))
533                                                         {
534                                                                 case "0": // static
535                                                                         e.movetype = MOVETYPE_NONE;
536                                                                         break;
537                                                                 case "1": // movable
538                                                                         e.movetype = MOVETYPE_TOSS;
539                                                                         break;
540                                                                 case "2": // physical
541                                                                         e.movetype = MOVETYPE_PHYSICS;
542                                                                         break;
543                                                                 default:
544                                                                         break;
545                                                         }
546                                                         break;
547                                                 case "force":
548                                                         e.damageforcescale = stof(argv(3));
549                                                         break;
550                                                 case "material":
551                                                         if(e.material)
552                                                                 strunzone(e.material);
553                                                         if(argv(3))
554                                                         {
555                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
556                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
557                                                                 e.material = strzone(argv(3));
558                                                         }
559                                                         else
560                                                                 e.material = string_null; // no material
561                                                         break;
562                                                 default:
563                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
564                                                         break;
565                                         }
566                                         if(autocvar_g_sandbox_info > 1)
567                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
568                                         return TRUE;
569                                 }
570
571                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
572                                 return TRUE;
573
574                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
575                         case "object_claim":
576                                 // if the player can edit an object but is not its owner, this can be used to claim that object
577                                 if(self.crypto_idfp == "")
578                                 {
579                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
580                                         return TRUE;
581                                 }
582                                 e = sandbox_ObjectEdit_Get(TRUE);
583                                 if(e != world)
584                                 {
585                                         if(e.crypto_idfp == self.crypto_idfp)
586                                         {
587                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
588                                                 return TRUE;
589                                         }
590
591                                         if(e.crypto_idfp)
592                                                 strunzone(e.crypto_idfp);
593                                         e.crypto_idfp = self.crypto_idfp;
594                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
595                                 }
596                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
597                                 return TRUE;
598
599                         // ---------------- COMMAND: OBJECT, INFO ----------------
600                         case "object_info":
601                                 // prints public information about the object to the player
602                                 e = sandbox_ObjectEdit_Get(FALSE);
603                                 if(e != world)
604                                 {
605                                         switch(argv(2))
606                                         {
607                                                 case "mesh":
608                                                         string tags;
609                                                         for(i = 1; gettaginfo(e, i); i++)
610                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
611                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
612                                                         return TRUE;
613                                         }
614                                 }
615                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
616                                 return TRUE;
617
618                         // ---------------- COMMAND: DEFAULT ----------------
619                         default:
620                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
621                                 return TRUE;
622                 }
623         }
624         return FALSE;
625 }
626
627 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
628 {
629         // if the player is close enough to their object, they can drag it
630
631         if(autocvar_sv_cheats)
632                 return FALSE; // cheat dragging is used instead
633
634         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
635         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
636         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
637         // it goes out of range while slinging it around.
638
639         entity e;
640         float grab;
641
642         e = sandbox_ObjectEdit_Get(TRUE);
643         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
644                 grab = TRUE;
645
646         if(Drag(e, grab)) // execute dragging
647                 return TRUE;
648
649         return FALSE;
650 }
651
652 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
653 {
654         // unzone the player's clipboard if it's not empty
655         if(self.object_clipboard)
656         {
657                 strunzone(self.object_clipboard);
658                 self.object_clipboard = string_null;
659         }
660
661         return FALSE;
662 }
663
664 float autosave_time;
665 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
666 {
667         if(!autocvar_g_sandbox_storage_autosave)
668                 return FALSE;
669         if(time < autosave_time)
670                 return FALSE;
671         autosave_time = time + autocvar_g_sandbox_storage_autosave;
672
673         sandbox_Database_Save();
674
675         return TRUE;
676 }
677
678 MUTATOR_DEFINITION(sandbox)
679 {
680         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
681         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
682         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
683         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
684
685         MUTATOR_ONADD
686         {
687                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
688                 if(autocvar_g_sandbox_storage_autoload)
689                         sandbox_Database_Load();
690         }
691
692         return FALSE;
693 }
694