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Add a TODO for persisting bones, and code comments explaining how the array storage...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get()
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // attached objects are SOLID_NOT and don't risk getting traced
37
38         makevectors(self.v_angle);
39         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
40
41         if(trace_ent.classname != "object")
42                 return world; // entity is not an object
43         if(!trace_ent.crypto_idfp)
44                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
45         else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
46                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
47         return world;
48 }
49
50 void sandbox_ObjectEdit_Scale(entity e, float f)
51 {
52         e.scale = f;
53         if(e.scale)
54         {
55                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
56                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
57         }
58 }
59
60 void sandbox_ObjectAttach_Remove(entity e);
61 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
62 {
63         // attaches e to parent on string s
64
65         // we can't attach to an attachment, for obvious reasons
66         sandbox_ObjectAttach_Remove(e);
67
68         e.movetype = MOVETYPE_FOLLOW;
69         e.solid = SOLID_NOT;
70         e.takedamage = DAMAGE_NO;
71
72         setattachment(e, parent, s);
73         e.owner = parent;
74 }
75
76 void sandbox_ObjectAttach_Remove(entity e)
77 {
78         // detaches any object attached to e
79
80         entity head;
81         for(head = world; (head = find(head, classname, "object")); )
82         {
83                 if(head.owner == e)
84                 {
85                         head.movetype = MOVETYPE_TOSS; // default
86                         head.solid = SOLID_BBOX;
87                         head.takedamage = DAMAGE_AIM;
88
89                         setattachment(head, world, "");
90                         head.owner = world;
91
92                         // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
93                         setorigin(head, e.origin);
94                         head.angles = e.angles;
95                 }
96         }
97 }
98
99 entity sandbox_ObjectSpawn(float database)
100 {
101         // spawn a new object with default properties
102
103         entity e;
104         e = spawn();
105         e.classname = "object";
106         e.takedamage = DAMAGE_AIM;
107         e.damageforcescale = 1;
108         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
109         e.movetype = MOVETYPE_TOSS;
110         e.frame = 0;
111         e.skin = 0;
112         e.material = string_null;
113         e.touch = sandbox_ObjectFunction_Touch;
114
115         if(!database)
116         {
117                 // set the object's owner via player UID
118                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
119                 if(self.crypto_idfp != "")
120                         e.crypto_idfp = strzone(self.crypto_idfp);
121                 else
122                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
123
124                 // set origin and direction based on player position and view angle
125                 makevectors(self.v_angle);
126                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
127                 setorigin(e, trace_endpos);
128                 e.angles_y = self.v_angle_y;
129         }
130
131         object_count += 1;
132         return e;
133 }
134
135 void sandbox_ObjectRemove(entity e)
136 {
137         sandbox_ObjectAttach_Remove(e); // detach child objects
138         if(e.material)
139         {
140                 strunzone(e.material);
141                 e.material = string_null;
142         }
143         if(e.crypto_idfp)
144         {
145                 strunzone(e.crypto_idfp);
146                 e.crypto_idfp = string_null;
147         }
148         remove(e);
149         e = world;
150
151         object_count -= 1;
152 }
153
154 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
155
156 string sandbox_ObjectPort_Save(entity e, float database)
157 {
158         // TODO: Store attachement bone for attached objects as well!
159
160         // save object properties, and return them as a string
161         float i;
162         string s;
163         entity head;
164
165         for(head = world; (head = find(head, classname, "object")); )
166         {
167                 // the main object needs to be first in the array [0], with attached objects following
168                 float slot;
169                 if(head == e) // this is the main object, make it first
170                         slot = 0;
171                 else if(head.owner == e) // child object, list them in order
172                 {
173                         i += 1; // children start from 1
174                         slot = i;
175                 }
176                 else
177                         continue;
178
179                 port_string[slot] = strcat(port_string[slot], head.model, " ");
180                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
181                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
182                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
183                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
184                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
185                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
186                 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
187                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
188                 if(head.material)       port_string[slot] = strcat(port_string[slot], head.material, " ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
189                 if(database)
190                 {
191                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
192                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
193                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
194                 }
195         }
196
197         // now apply the array to a simple string, with the ; symbol separating objects
198         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
199         {
200                 if(port_string[i])
201                         s = strcat(s, port_string[i], "; ");
202                 port_string[i] = string_null; // fully clear the string
203         }
204
205         return s;
206 }
207
208 entity sandbox_ObjectPort_Load(string s, float database)
209 {
210         // TODO: Store attachement bone for attached objects as well!
211
212         // load object properties, and spawn a new object with them
213         float n, i;
214         entity e, parent;
215
216         // separate objects between the ; symbols
217         n = tokenizebyseparator(s, "; ");
218         for(i = 0; i < n; ++i)
219                 port_string[i] = argv(i);
220
221         // now separate and apply the properties of each object
222         for(i = 0; i < n; ++i)
223         {
224                 tokenize_console(port_string[i]);
225                 e = sandbox_ObjectSpawn(database);
226
227                 setmodel(e, argv(0));
228                 e.skin = stof(argv(1));
229                 e.alpha = stof(argv(2));
230                 e.colormod = stov(argv(3));
231                 e.glowmod = stov(argv(4));
232                 e.frame = stof(argv(5));
233                 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
234                 e.movetype = stof(argv(7));
235                 e.damageforcescale = stof(argv(8));
236                 if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
237                 if(database)
238                 {
239                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(10) != "-")     e.crypto_idfp = strzone(argv(10));      else    e.crypto_idfp = string_null;
240                         setorigin(e, stov(argv(11)));
241                         e.angles = stov(argv(12));
242                 }
243
244                 if(!i) // parent object, set it as such and leave it be
245                         parent = e;
246                 else // child object, attach it to the parent
247                         sandbox_ObjectAttach_Set(e, parent, "");
248         }
249
250         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
251                 port_string[i] = string_null; // fully clear the string
252
253         return e;
254 }
255
256 void sandbox_Database_Save()
257 {
258         // saves all objects to the database file
259         entity head;
260         string file_name;
261         float file_get;
262
263         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
264         file_get = fopen(file_name, FILE_WRITE);
265         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
266         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
267
268         for(head = world; (head = find(head, classname, "object")); )
269         {
270                 // attached objects are persisted separately, ignore them here
271                 if(head.owner != world)
272                         continue;
273
274                 // use a line of text for each object, listing all properties
275                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
276         }
277         fclose(file_get);
278 }
279
280 void sandbox_Database_Load()
281 {
282         // loads all objects from the database file
283         string file_read, file_name;
284         float file_get, i;
285
286         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
287         file_get = fopen(file_name, FILE_READ);
288         if(file_get < 0)
289         {
290                 if(autocvar_g_sandbox_info > 0)
291                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
292         }
293         else
294         {
295                 for(;;)
296                 {
297                         file_read = fgets(file_get);
298                         if(!file_read)
299                                 break;
300                         if(substring(file_read, 0, 2) == "//")
301                                 continue;
302                         if(substring(file_read, 0, 1) == "#")
303                                 continue;
304
305                         entity e;
306                         e = sandbox_ObjectPort_Load(file_read, TRUE);
307
308                         if(e.material)
309                         {
310                                 // since objects are being loaded for the first time, precache material sounds for each
311                                 for (i = 1; i <= 5; i++) // 5 sounds in total
312                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
313                         }
314                 }
315                 if(autocvar_g_sandbox_info > 0)
316                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
317         }
318 }
319
320 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
321 {
322         if(MUTATOR_RETURNVALUE) // command was already handled?
323                 return FALSE;
324         if(cmd_name == "g_sandbox")
325         {
326                 if(cmd_argc < 2)
327                 {
328                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
329                         return TRUE;
330                 }
331
332                 switch(argv(1))
333                 {
334                         entity e;
335                         float i;
336
337                         // ---------------- COMMAND: HELP ----------------
338                         case "help":
339                                 print_to(self, "You can use the following sandbox commands:");
340                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
341                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
342                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
343                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
344                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
345                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
346                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
347                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
348                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
349                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
350                                 print_to(self, "^7Object properties for ^2object_edit^7:");
351                                 print_to(self, "^3skin value ^7- changes the skin of the object");
352                                 print_to(self, "^3alpha value ^7- sets object transparency");
353                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
354                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
355                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
356                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
357                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
358                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
359                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
360                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
361                                 return TRUE;
362
363                         // ---------------- COMMAND: SPAWN OBJECT ----------------
364                         case "object_spawn":
365                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
366                                 {
367                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
368                                         return TRUE;
369                                 }
370                                 if(cmd_argc < 3)
371                                 {
372                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
373                                         return TRUE;
374                                 }
375                                 else if not(fexists(argv(2)))
376                                 {
377                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
378                                         return TRUE;
379                                 }
380
381                                 e = sandbox_ObjectSpawn(FALSE);
382                                 setmodel(e, argv(2));
383
384                                 if(autocvar_g_sandbox_info > 0)
385                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
386                                 return TRUE;
387
388                         // ---------------- COMMAND: REMOVE OBJECT ----------------
389                         case "object_remove":
390                                 e = sandbox_ObjectEdit_Get();
391                                 if(e != world)
392                                 {
393                                         if(autocvar_g_sandbox_info > 0)
394                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
395                                         sandbox_ObjectRemove(e);
396                                         return TRUE;
397                                 }
398
399                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
400                                 return TRUE;
401
402                         // ---------------- COMMAND: DUPLICATE OBJECT ----------------
403                         case "object_duplicate":
404                                 switch(argv(2))
405                                 {
406                                         case "copy":
407                                                 // copies customizable properties of the selected object to the clipboard
408                                                 e = sandbox_ObjectEdit_Get(); // you can only copy objects you can edit, so this works
409                                                 if(e != world)
410                                                 {
411                                                         if(self.object_clipboard)
412                                                                 strunzone(self.object_clipboard);
413                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
414
415                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
416                                                         return TRUE;
417                                                 }
418                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
419                                                 return TRUE;
420
421                                         case "paste":
422                                                 // spawns a new object using the properties in the player's clipboard
423                                                 if(!self.object_clipboard) // no object in clipboard
424                                                 {
425                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
426                                                         return TRUE;
427                                                 }
428                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
429                                                 {
430                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
431                                                         return TRUE;
432                                                 }
433
434                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
435
436                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
437                                                 if(autocvar_g_sandbox_info > 0)
438                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
439                                                 return TRUE;
440                                 }
441                                 return TRUE;
442
443                         // ---------------- COMMAND: CLAIM OBJECT ----------------
444                         case "object_claim":
445                                 // if the player can edit an object but is not its owner, this can be used to claim that object
446                                 if(self.crypto_idfp == "")
447                                 {
448                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
449                                         return TRUE;
450                                 }
451                                 e = sandbox_ObjectEdit_Get();
452                                 if(e != world)
453                                 {
454                                         if(e.crypto_idfp == self.crypto_idfp)
455                                         {
456                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
457                                                 return TRUE;
458                                         }
459
460                                         if(e.crypto_idfp)
461                                                 strunzone(e.crypto_idfp);
462                                         e.crypto_idfp = self.crypto_idfp;
463                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
464                                 }
465                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
466                                 return TRUE;
467
468                         // ---------------- COMMAND: ATTACH OBJECT ----------------
469                         case "object_attach":
470                                 switch(argv(2))
471                                 {
472                                         case "get":
473                                                 // select e as the object as meant to be attached
474                                                 e = sandbox_ObjectEdit_Get();
475                                                 if(e != world)
476                                                 {
477                                                         self.object_attach = e;
478                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
479                                                         return TRUE;
480                                                 }
481                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
482                                                 return TRUE;
483                                         case "set":
484                                                 if(self.object_attach == world)
485                                                 {
486                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
487                                                         return TRUE;
488                                                 }
489
490                                                 // attaches the previously selected object to e
491                                                 e = sandbox_ObjectEdit_Get();
492                                                 if(e != world)
493                                                 {
494                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
495                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
496                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
497                                                         if(autocvar_g_sandbox_info > 1)
498                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
499                                                         return TRUE;
500                                                 }
501                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
502                                                 return TRUE;
503                                         case "remove":
504                                                 // removes e if it was attached
505                                                 e = sandbox_ObjectEdit_Get();
506                                                 if(e != world)
507                                                 {
508                                                         sandbox_ObjectAttach_Remove(e);
509                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
510                                                         if(autocvar_g_sandbox_info > 1)
511                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
512                                                         return TRUE;
513                                                 }
514                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
515                                                 return TRUE;
516                                 }
517                                 return TRUE;
518
519                         // ---------------- COMMAND: EDIT OBJECT ----------------
520                         case "object_edit":
521                                 if(!argv(2))
522                                 {
523                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
524                                         return TRUE;
525                                 }
526
527                                 e = sandbox_ObjectEdit_Get();
528                                 if(e != world)
529                                 {
530                                         switch(argv(2))
531                                         {
532                                                 case "skin":
533                                                         e.skin = stof(argv(3));
534                                                         break;
535                                                 case "alpha":
536                                                         e.alpha = stof(argv(3));
537                                                         break;
538                                                 case "color_main":
539                                                         e.colormod = stov(argv(3));
540                                                         break;
541                                                 case "color_glow":
542                                                         e.glowmod = stov(argv(3));
543                                                         break;
544                                                 case "frame":
545                                                         e.frame = stof(argv(3));
546                                                         break;
547                                                 case "scale":
548                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
549                                                         break;
550                                                 case "physics":
551                                                         switch(argv(3))
552                                                         {
553                                                                 case "0": // static
554                                                                         e.movetype = MOVETYPE_NONE;
555                                                                         break;
556                                                                 case "1": // movable
557                                                                         e.movetype = MOVETYPE_TOSS;
558                                                                         break;
559                                                                 case "2": // physical
560                                                                         e.movetype = MOVETYPE_PHYSICS;
561                                                                         break;
562                                                                 default:
563                                                                         break;
564                                                         }
565                                                         break;
566                                                 case "force":
567                                                         e.damageforcescale = stof(argv(3));
568                                                         break;
569                                                 case "material":
570                                                         if(e.material)
571                                                                 strunzone(e.material);
572                                                         if(argv(3))
573                                                         {
574                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
575                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
576                                                                 e.material = strzone(argv(3));
577                                                         }
578                                                         else
579                                                                 e.material = string_null; // no material
580                                                         break;
581                                                 default:
582                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
583                                                         break;
584                                         }
585                                         if(autocvar_g_sandbox_info > 1)
586                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
587                                         return TRUE;
588                                 }
589
590                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
591                                 return TRUE;
592
593                         // ---------------- COMMAND: DEFAULT ----------------
594                         default:
595                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
596                                 return TRUE;
597                 }
598         }
599         return FALSE;
600 }
601
602 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
603 {
604         // if the player is close enough to their object, they can drag it
605
606         if(autocvar_sv_cheats)
607                 return FALSE; // cheat dragging is used instead
608
609         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
610         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
611         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
612         // it goes out of range while slinging it around.
613
614         entity e;
615         float grab;
616
617         e = sandbox_ObjectEdit_Get();
618         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
619                 grab = TRUE;
620
621         if(Drag(e, grab)) // execute dragging
622                 return TRUE;
623
624         return FALSE;
625 }
626
627 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
628 {
629         // unzone the player's clipboard if it's not empty
630         if(self.object_clipboard)
631         {
632                 strunzone(self.object_clipboard);
633                 self.object_clipboard = string_null;
634         }
635
636         return FALSE;
637 }
638
639 float autosave_time;
640 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
641 {
642         if(!autocvar_g_sandbox_storage_autosave)
643                 return FALSE;
644         if(time < autosave_time)
645                 return FALSE;
646         autosave_time = time + autocvar_g_sandbox_storage_autosave;
647
648         sandbox_Database_Save();
649
650         return TRUE;
651 }
652
653 MUTATOR_DEFINITION(sandbox)
654 {
655         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
656         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
657         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
658         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
659
660         MUTATOR_ONADD
661         {
662                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
663                 if(autocvar_g_sandbox_storage_autoload)
664                         sandbox_Database_Load();
665         }
666
667         return FALSE;
668 }
669