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And now for something a little different: No longer use a string for the clipboard...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 .float old_movetype;
64 void sandbox_ObjectAttach_Remove(entity e);
65 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
66 {
67         // attaches e to parent on string s
68
69         // we can't attach to an attachment, for obvious reasons
70         sandbox_ObjectAttach_Remove(e);
71
72         e.old_movetype = e.movetype; // persist physics
73         e.movetype = MOVETYPE_FOLLOW;
74         e.solid = SOLID_NOT;
75         e.takedamage = DAMAGE_NO;
76
77         setattachment(e, parent, s);
78         e.owner = parent;
79 }
80
81 void sandbox_ObjectAttach_Remove(entity e)
82 {
83         // detaches any object attached to e
84
85         entity head;
86         for(head = world; (head = find(head, classname, "object")); )
87         {
88                 if(head.owner == e)
89                 {
90                         vector org;
91                         head.movetype = head.old_movetype; // restore persisted physics
92                         head.solid = SOLID_BBOX;
93                         head.takedamage = DAMAGE_AIM;
94
95                         org = gettaginfo(head, 0);
96                         setattachment(head, world, "");
97                         head.owner = world;
98
99                         // objects change origin and angles when detached, so apply previous position
100                         setorigin(head, org);
101                         head.angles = e.angles; // don't allow detached objects to spin or roll
102                 }
103         }
104 }
105
106 entity sandbox_ObjectSpawn(float database)
107 {
108         // spawn a new object with default properties
109
110         entity e;
111         e = spawn();
112         e.classname = "object";
113         e.takedamage = DAMAGE_AIM;
114         e.damageforcescale = 1;
115         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
116         e.movetype = MOVETYPE_TOSS;
117         e.frame = 0;
118         e.skin = 0;
119         e.material = string_null;
120         e.touch = sandbox_ObjectFunction_Touch;
121
122         if(!database)
123         {
124                 // set the object's owner via player UID
125                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
126                 if(self.crypto_idfp != "")
127                         e.crypto_idfp = strzone(self.crypto_idfp);
128                 else
129                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
130
131                 // set origin and direction based on player position and view angle
132                 makevectors(self.v_angle);
133                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
134                 setorigin(e, trace_endpos);
135                 e.angles_y = self.v_angle_y;
136         }
137
138         object_count += 1;
139         return e;
140 }
141
142 void sandbox_ObjectRemove(entity e)
143 {
144         sandbox_ObjectAttach_Remove(e); // detach child objects
145         if(e.material)
146         {
147                 strunzone(e.material);
148                 e.material = string_null;
149         }
150         if(e.crypto_idfp)
151         {
152                 strunzone(e.crypto_idfp);
153                 e.crypto_idfp = string_null;
154         }
155         remove(e);
156         e = world;
157
158         object_count -= 1;
159 }
160
161 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
162
163 string sandbox_ObjectPort_Save(entity e, float database)
164 {
165         // save object properties, and return them as a string
166         float i;
167         string s;
168         entity head;
169
170         for(head = world; (head = find(head, classname, "object")); )
171         {
172                 // the main object needs to be first in the array [0] with attached objects following
173                 float slot, physics;
174                 if(head == e) // this is the main object, place it first
175                 {
176                         slot = 0;
177                         physics = head.movetype; // applied physics are normal physics for parents
178                 }
179                 else if(head.owner == e) // child object, list them in order
180                 {
181                         i += 1; // children start from 1
182                         slot = i;
183                         physics = head.old_movetype; // persisted physics are normal physics for children
184                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
185                 }
186                 else
187                         continue;
188
189                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
190                 if(slot)
191                 {
192                         // properties stored only for child objects
193                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
194                 }
195                 else
196                 {
197                         // properties stored only for parent objects
198                         if(database)
199                         {
200                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
201                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
202                         }
203                 }
204                 // properties stored for all objects
205                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
206                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
207                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
208                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
209                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
210                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
212                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
213                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
214                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
215                 if(database)
216                 {
217                         // properties stored only for the database
218                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
219                 }
220         }
221
222         // now apply the array to a simple string, with the ; symbol separating objects
223         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
224         {
225                 if(port_string[i])
226                         s = strcat(s, port_string[i], "; ");
227                 port_string[i] = string_null; // fully clear the string
228         }
229
230         return s;
231 }
232
233 entity sandbox_ObjectPort_Load(string s, float database)
234 {
235         // load object properties, and spawn a new object with them
236         float n, i;
237         entity e, parent;
238
239         // separate objects between the ; symbols
240         n = tokenizebyseparator(s, "; ");
241         for(i = 0; i < n; ++i)
242                 port_string[i] = argv(i);
243
244         // now separate and apply the properties of each object
245         for(i = 0; i < n; ++i)
246         {
247                 float argv_num;
248                 string tagname;
249                 argv_num = 0;
250                 tokenize_console(port_string[i]);
251                 e = sandbox_ObjectSpawn(database);
252
253                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
254                 if(i)
255                 {
256                         // properties stored only for child objects
257                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
258                 }
259                 else
260                 {
261                         // properties stored only for parent objects
262                         if(database)
263                         {
264                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
265                                 e.angles = stov(argv(argv_num));        ++argv_num;
266                         }
267                         parent = e; // mark parent objects as such
268                 }
269                 // properties stored for all objects
270                 setmodel(e, argv(argv_num));    ++argv_num;
271                 e.skin = stof(argv(argv_num));  ++argv_num;
272                 e.alpha = stof(argv(argv_num)); ++argv_num;
273                 e.colormod = stov(argv(argv_num));      ++argv_num;
274                 e.glowmod = stov(argv(argv_num));       ++argv_num;
275                 e.frame = stof(argv(argv_num)); ++argv_num;
276                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
277                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
278                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
279                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
280                 if(database)
281                 {
282                         // properties stored only for the database
283                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
284                 }
285
286                 // attach last
287                 if(i)
288                         sandbox_ObjectAttach_Set(e, parent, tagname);
289         }
290
291         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
292                 port_string[i] = string_null; // fully clear the string
293
294         return e;
295 }
296
297 void sandbox_Database_Save()
298 {
299         // saves all objects to the database file
300         entity head;
301         string file_name;
302         float file_get;
303
304         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
305         file_get = fopen(file_name, FILE_WRITE);
306         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
307         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
308
309         for(head = world; (head = find(head, classname, "object")); )
310         {
311                 // attached objects are persisted separately, ignore them here
312                 if(head.owner != world)
313                         continue;
314
315                 // use a line of text for each object, listing all properties
316                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
317         }
318         fclose(file_get);
319 }
320
321 void sandbox_Database_Load()
322 {
323         // loads all objects from the database file
324         string file_read, file_name;
325         float file_get, i;
326
327         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
328         file_get = fopen(file_name, FILE_READ);
329         if(file_get < 0)
330         {
331                 if(autocvar_g_sandbox_info > 0)
332                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
333         }
334         else
335         {
336                 for(;;)
337                 {
338                         file_read = fgets(file_get);
339                         if(!file_read)
340                                 break;
341                         if(substring(file_read, 0, 2) == "//")
342                                 continue;
343                         if(substring(file_read, 0, 1) == "#")
344                                 continue;
345
346                         entity e;
347                         e = sandbox_ObjectPort_Load(file_read, TRUE);
348
349                         if(e.material)
350                         {
351                                 // since objects are being loaded for the first time, precache material sounds for each
352                                 for (i = 1; i <= 5; i++) // 5 sounds in total
353                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
354                         }
355                 }
356                 if(autocvar_g_sandbox_info > 0)
357                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
358         }
359 }
360
361 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
362 {
363         if(MUTATOR_RETURNVALUE) // command was already handled?
364                 return FALSE;
365         if(cmd_name == "g_sandbox")
366         {
367                 if(cmd_argc < 2)
368                 {
369                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
370                         return TRUE;
371                 }
372
373                 switch(argv(1))
374                 {
375                         entity e;
376                         float i;
377                         string s;
378
379                         // ---------------- COMMAND: HELP ----------------
380                         case "help":
381                                 print_to(self, "You can use the following sandbox commands:");
382                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
383                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
384                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
385                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
386                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
387                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
388                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
389                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
390                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
391                                 print_to(self, "^7Object properties for ^2object_edit^7:");
392                                 print_to(self, "^3skin value ^7- changes the skin of the object");
393                                 print_to(self, "^3alpha value ^7- sets object transparency");
394                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
395                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
396                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
397                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
398                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
399                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
400                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
401                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
402                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
403                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
404                                 return TRUE;
405
406                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
407                         case "object_spawn":
408                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
409                                 {
410                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
411                                         return TRUE;
412                                 }
413                                 if(cmd_argc < 3)
414                                 {
415                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
416                                         return TRUE;
417                                 }
418                                 else if not(fexists(argv(2)))
419                                 {
420                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
421                                         return TRUE;
422                                 }
423
424                                 e = sandbox_ObjectSpawn(FALSE);
425                                 setmodel(e, argv(2));
426
427                                 if(autocvar_g_sandbox_info > 0)
428                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
429                                 return TRUE;
430
431                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
432                         case "object_remove":
433                                 e = sandbox_ObjectEdit_Get(TRUE);
434                                 if(e != world)
435                                 {
436                                         if(autocvar_g_sandbox_info > 0)
437                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
438                                         sandbox_ObjectRemove(e);
439                                         return TRUE;
440                                 }
441
442                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
443                                 return TRUE;
444
445                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
446                         case "object_duplicate":
447                                 switch(argv(2))
448                                 {
449                                         case "copy":
450                                                 // copies customizable properties of the selected object to the clipboard
451                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
452                                                 if(e != world)
453                                                 {
454                                                         s = sandbox_ObjectPort_Save(e, FALSE);
455                                                         s = strreplace("\"", "\\\"", s);
456                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
457
458                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
459                                                         return TRUE;
460                                                 }
461                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
462                                                 return TRUE;
463
464                                         case "paste":
465                                                 // spawns a new object using the properties in the player's clipboard
466                                                 if(!self.object_clipboard) // no object in clipboard
467                                                 {
468                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
469                                                         return TRUE;
470                                                 }
471                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
472                                                 {
473                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
474                                                         return TRUE;
475                                                 }
476
477                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
478
479                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
480                                                 if(autocvar_g_sandbox_info > 0)
481                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
482                                                 return TRUE;
483                                 }
484                                 return TRUE;
485
486                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
487                         case "object_attach":
488                                 switch(argv(2))
489                                 {
490                                         case "get":
491                                                 // select e as the object as meant to be attached
492                                                 e = sandbox_ObjectEdit_Get(TRUE);
493                                                 if(e != world)
494                                                 {
495                                                         self.object_attach = e;
496                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
497                                                         return TRUE;
498                                                 }
499                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
500                                                 return TRUE;
501                                         case "set":
502                                                 if(self.object_attach == world)
503                                                 {
504                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
505                                                         return TRUE;
506                                                 }
507
508                                                 // attaches the previously selected object to e
509                                                 e = sandbox_ObjectEdit_Get(TRUE);
510                                                 if(e != world)
511                                                 {
512                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
513                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
514                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
515                                                         if(autocvar_g_sandbox_info > 1)
516                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
517                                                         return TRUE;
518                                                 }
519                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
520                                                 return TRUE;
521                                         case "remove":
522                                                 // removes e if it was attached
523                                                 e = sandbox_ObjectEdit_Get(TRUE);
524                                                 if(e != world)
525                                                 {
526                                                         sandbox_ObjectAttach_Remove(e);
527                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
528                                                         if(autocvar_g_sandbox_info > 1)
529                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
530                                                         return TRUE;
531                                                 }
532                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
533                                                 return TRUE;
534                                 }
535                                 return TRUE;
536
537                         // ---------------- COMMAND: OBJECT, EDIT ----------------
538                         case "object_edit":
539                                 if(!argv(2))
540                                 {
541                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
542                                         return TRUE;
543                                 }
544
545                                 e = sandbox_ObjectEdit_Get(TRUE);
546                                 if(e != world)
547                                 {
548                                         switch(argv(2))
549                                         {
550                                                 case "skin":
551                                                         e.skin = stof(argv(3));
552                                                         break;
553                                                 case "alpha":
554                                                         e.alpha = stof(argv(3));
555                                                         break;
556                                                 case "color_main":
557                                                         e.colormod = stov(argv(3));
558                                                         break;
559                                                 case "color_glow":
560                                                         e.glowmod = stov(argv(3));
561                                                         break;
562                                                 case "frame":
563                                                         e.frame = stof(argv(3));
564                                                         break;
565                                                 case "scale":
566                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
567                                                         break;
568                                                 case "physics":
569                                                         switch(argv(3))
570                                                         {
571                                                                 case "0": // static
572                                                                         e.movetype = MOVETYPE_NONE;
573                                                                         break;
574                                                                 case "1": // movable
575                                                                         e.movetype = MOVETYPE_TOSS;
576                                                                         break;
577                                                                 case "2": // physical
578                                                                         e.movetype = MOVETYPE_PHYSICS;
579                                                                         break;
580                                                                 default:
581                                                                         break;
582                                                         }
583                                                         break;
584                                                 case "force":
585                                                         e.damageforcescale = stof(argv(3));
586                                                         break;
587                                                 case "material":
588                                                         if(e.material)
589                                                                 strunzone(e.material);
590                                                         if(argv(3))
591                                                         {
592                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
593                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
594                                                                 e.material = strzone(argv(3));
595                                                         }
596                                                         else
597                                                                 e.material = string_null; // no material
598                                                         break;
599                                                 default:
600                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
601                                                         break;
602                                         }
603                                         if(autocvar_g_sandbox_info > 1)
604                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
605                                         return TRUE;
606                                 }
607
608                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
609                                 return TRUE;
610
611                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
612                         case "object_claim":
613                                 // if the player can edit an object but is not its owner, this can be used to claim that object
614                                 if(self.crypto_idfp == "")
615                                 {
616                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
617                                         return TRUE;
618                                 }
619                                 e = sandbox_ObjectEdit_Get(TRUE);
620                                 if(e != world)
621                                 {
622                                         if(e.crypto_idfp == self.crypto_idfp)
623                                         {
624                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
625                                                 return TRUE;
626                                         }
627
628                                         if(e.crypto_idfp)
629                                                 strunzone(e.crypto_idfp);
630                                         e.crypto_idfp = self.crypto_idfp;
631                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
632                                 }
633                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
634                                 return TRUE;
635
636                         // ---------------- COMMAND: OBJECT, INFO ----------------
637                         case "object_info":
638                                 // prints public information about the object to the player
639                                 e = sandbox_ObjectEdit_Get(FALSE);
640                                 if(e != world)
641                                 {
642                                         switch(argv(2))
643                                         {
644                                                 case "mesh":
645                                                         string tags;
646                                                         for(i = 1; gettaginfo(e, i); i++)
647                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
648                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
649                                                         return TRUE;
650                                         }
651                                 }
652                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
653                                 return TRUE;
654
655                         // ---------------- COMMAND: DEFAULT ----------------
656                         default:
657                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
658                                 return TRUE;
659                 }
660         }
661         return FALSE;
662 }
663
664 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
665 {
666         // if the player is close enough to their object, they can drag it
667
668         if(autocvar_sv_cheats)
669                 return FALSE; // cheat dragging is used instead
670
671         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
672         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
673         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
674         // it goes out of range while slinging it around.
675
676         entity e;
677         float grab;
678
679         e = sandbox_ObjectEdit_Get(TRUE);
680         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
681                 grab = TRUE;
682
683         if(Drag(e, grab)) // execute dragging
684                 return TRUE;
685
686         return FALSE;
687 }
688
689 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
690 {
691         // unzone the player's clipboard if it's not empty
692         if(self.object_clipboard)
693         {
694                 strunzone(self.object_clipboard);
695                 self.object_clipboard = string_null;
696         }
697
698         return FALSE;
699 }
700
701 float autosave_time;
702 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
703 {
704         if(!autocvar_g_sandbox_storage_autosave)
705                 return FALSE;
706         if(time < autosave_time)
707                 return FALSE;
708         autosave_time = time + autocvar_g_sandbox_storage_autosave;
709
710         sandbox_Database_Save();
711
712         return TRUE;
713 }
714
715 MUTATOR_DEFINITION(sandbox)
716 {
717         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
718         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
719         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
720         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
721
722         MUTATOR_ONADD
723         {
724                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
725                 if(autocvar_g_sandbox_storage_autoload)
726                         sandbox_Database_Load();
727         }
728
729         return FALSE;
730 }
731